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Posted: Sat Jul 15, 2006 5:15 pm
User-name: Posting: Time zone:
~Character Data~ Name: Village: Clan/Bloodline: Element Affinity: Age: Gender: Rank:
~Appearance~
Headband: Height: Weight: Hair: Eyes: Physical Description: Clothing: Background: Personality: Other:
Missions:
S: A: B: C: D:
Jutsu:
Ninjutsu-
Genjutsu-
Taijutsu-
Summoning Contract-
~Stats~ LV. Hp: Cp: Strength: Dexterity: Constitution: Intelligence: Wisdom: Charisma: Chakra: Dodge Bonus:
Base Attack Bonus: Attack Melee: Attack Ranged:
Base Save Bonus: Fort: Rex: Will:
Damage: (taijutsu and every wepon you use)
~Skills~
~Possessions~
Money: ¥en: Ryo:
Equipment:
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Posted: Sat Jul 15, 2006 8:10 pm
User-name: Hymie Posting: Everyday but I don’t know how much I’ll post Time zone: Central ~Character Data~ Name: Inuzuka, Hajime Village: Konohagakure Clan/Bloodline: Inuzuka Clan Element Affinity: Wind and Fire Age: 19 Gender: Male Rank: Jounin ~Appearance~ Headband: Forehead on a longer bandana instead of the regular one Height: 5'7" Weight: 230 lbs.(All Muscle) Hair: He has black spiky hair with blue highlights in it. Two huge bangs from his hair reach down far enough so they are at the sides of his eyes but don't really ruin his vision. Eyes: He has short black spikey hair and two long bangs that go past his eyes but don’t interrupt his sight. He also has a long ponytail at the back of his head mainly because he hasn’t gotten around to cutting it. Physical Description: He has an athletic build Clothing: He wears the traditional Jonin Flak Jacket with his black clothes underneath. He has a necklace of a wolf's tooth that he always wears and wears normal black ninja sandals. Background: His parents were killed shortly after he was born on a failed mission that lowered both of there impressive status in the village because of this event childhood he’s set out to prove his family’s strength and his own. His pet dog is different in the sense that it is half-wolf half-dog. He has begun to learn basic medical ninjutsu. Other: He has a tattoo on his right arm in a strange shape that he’s had since birth. His dog’s name is Shinku Personality: : He can be calm and kind but likes to appear cruel and sadistic to his opponents. Missions: S: A: B: C: D: Jutsu:
Ninjutsu-
Katon: Gokakyu no Jutsu (Fire Release: Grand Fireball Technique) Utilizing a high amount of chakra, a large ball of flame is exhaled from the user's mouth.
Katon: Hosenka no Jutsu (Fire Release: Mythical Fire Phoenix Technique) Multiple balls of fire are sent at the target. It is also possible to hide shurikens within the fireballs, creating an unexpected secondary surprise attack.
Kage Bunshin no Jutsu (Shadow Doppelganger Technique) Unlike the normal Bunshin no Jutsu (Art of the Doppelganger), this jutsu does not create illusions, but real bodies of the user. The user's chakra is evenly distributed among every clone. This could be very dangerous if the user is low on chakra or makes too many clones (like with Tajū Kage Bunshin no Jutsu (Multiple Shadow Clone Technique). Kage Bunshin can't be detected by Byakugan. This is because the clones are real bodies with real chakra circulatory systems, identical to the user. The real one also cannot be detected by the Sharingan. Because the clones are basically real, they can perform Jutsu and real damage on their target, and can take some hits themselves, being even able to bleed, although they'll still disappear when enough damage has been done, which is usually after one blow or fatal attack. Since the clones are exact replicas of the user, one can use them in combination with many other techniques.
Shunshin no Jutsu (Body Flicker Technique) A high-speed movement technique. It is described as 'appearing with the wind and disappearing like the wind.' A very basic jutsu, it appears that most shinobi above Genin-rank know it. Using chakra to activate the body, the user is able to move from one point to another with extreme speeds. This super-fast movement is almost impossible to see with the naked eye. To a normal person, it would seem as if the user has teleported. The amount of Chakra used depends on the distance and elevation between the user and the destination.
Kawarimi no Jutsu (Replacement Technique.) This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
Konbi Henge (Combination Transformation) An advanced form of Henge no Jutsu (Transformation Technique), Konbi Henge is where both the users are transformed into one being.
Genjutsu-
Name: Bunshin no Jutsu: This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are substanceless, and cannot do anything to damage the opponent.
Henge no Jutsu (Transformation Technique) The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique.
Taijutsu-
Gatsuga (Double Piercing Fang) The user and his partner spin at a ferocious speed and deliver many powerful beastlike attacks when contact is made with the target. This attack can also be done alone although it is less effective.
Jujin Bunshin (Beast Human Clone) In coordination with an animal, the user creates a perfect likeness of that creature, and vice-versa with the beast assuming the form of the person. This makes it impossible to tell the two apart until the jutsu is broken, usually by damaging one of the participants which then reverts to their original form.
Konoha Reppu (Leaf Gale) Using their quickness and agility, the user performs a spinning kick to sweep their opponent off their feet.
Konoha Senpu (Konoha Hurricane) This Jutsu is mainly a set-up one, and consists of kicking the opponent high into the air, thus leaving them vulnerable to a subsequent more powerful attack (usually Kage Buyō, Shadow of the Dancing Leaf).
Goken (Strong Fist) Gōken is the most basic form of Taijutsu. It aims at inflicting external damage and breaking bones. The gouken style also use extreme movements based on leg flexibility and spin kick for more damage. Summoning Contract- ~Stats~ LV: 30 Hp: 20 Cp: 23 Strength: 30 Dexterity: 30 Constitution: 30 Intelligence: 32 Wisdom: 30 Charisma: 30 Chakra: 50 Dodge Bonus: Base Attack Bonus: 30 Attack Melee: 40 Attack Ranged: 40 Base Save Bonus: 15 Fort: 25 Rex: 25 Will: 25 Damage: (taijutsu and every weapon you use) ~Skills~ Ninjutsu: (Chk) 15 Genjutsu: (Int) 5 Taijutsu: (Str) 20 Handle Animal: (Cha) 2 Intimidate: (Cha) 1 Kawarimi: 1 Chakra Control: (Int) 6 Listen: (Wis) 1 Survival: (Wis) 1 ~Possessions~ Money: ¥en: $0 Ryo: $0 Equipment:
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Posted: Sat Jul 15, 2006 8:21 pm
ITS GOING TO BE CHANGING AND YOU SHOULD READ IT
User-name: x~Julia~x Posting: when I please thank you. Time zone: west cost
~Character Data~
Name: Hyuuga, Aishiru Village: Konahaqakure Clan/Bloodline: Hyuuga Element Affinity: wind Age: 12 Gender: female Rank: Gennin
~Appearance~
Headband: Over her left eye Height: 4’6” Weight: 120lb Hair: Long white hair that goes down to just passed her butt. She has bangs that cover her eyes for the most part. Eyes: She has white eyes. Around what would be the pupil of her eyes are three light green marks. That almost seem like they can move at times. The makers have little tails on them. Physical Description: She has lightly tan skin and little fat on her body. She looks like she could have been year or years older. Her body is much older then most would believe. Her chest is just a little larger then most of girls her age and her skin is very soft as well. The way she acted was like she was a child with a older body she would skip around and smiled a lot but when in fights that would all fal away to nothing. Clothing: Aishiru wears a black net long sleeve shirt and over that a small black tank top that goes down to the top of her belly button. On her hands she wears black plan gloves that go up her arm just a little to cover her forearms. With that she had on black tight pants that go a little passed her knees. Around her right leg she has a little weapons bag. On her feet she wears plan black ninja shoes. Around her waist she wears a white belt with a silver buckle on her hip. The silver buckle has a picture of three dots that look as if they are moving. Just like her eyes do. Background: Aishiru’s family is one with two families. There is the all-powerful main family and then the weak branch family. Aishiru father was the head of a branch family. Her mother was beautiful and most men wanted her but she picked him over the man that would have be head of the main family. She loved him with all her heart and soul and he loved her just the same. Together they made a child. Her name is Aishiru and she loved her mother and father so very much. Aishiru’s mother keeps her away for the main family and she never was to go there without her mother. Aishiru’s father on the other hand wanted to be part of the main family, he should have been but the family picked the other man. So Aishiru’s father was gone a lot when she was a child, whenever she asked her mother where he had gone she would always said that “He is off looking for power.” She was right but Aishiru never really knew the power he was looking for. Just 2 months before they would put a mark on Aishiru’s forehead her father came back to with the power he was looking for. He told the main family that he was here to take back what was his. The head of the family looked at him like he was playing but he liked to play games. Aishiru and her mother were there with him as the fight started. Aishiru’s mother kissed her husband and the fight started.
The head of the house had a lot of power on his side but Aishiru’s father had just the same power. After 30 minutes it looked as if Aishiru’s father was going to die but then some thing happened to him. He took hold of his head and fell to the ground with a scream. After that the head of the main family look happy like he had won but then a strong wind came and almost pushed him to the ground. Aishiru looked at her father and then at the head of the family and he looked like he was going to die. Aishiru’s father had changed and everyone there looked like they were going to die but not Aishiru or her mother. Aishiru’s fathers eyes had changed they were white still but there were three little dots in them and a lot of wind was wrapping its self around his body. The head of the family fell to his knees and bowed his head to her father. He gave the head to the family to Aishiru’s father and after that day he never used that power again. Just 5 years after that Aishiru’s mother became sick and soon died, her father be came cold after that and then one night he told her what had happen when he left.
-I was looking for new jutsu to become stronger and win my place back in the family. When I came on a village that was having problem with some odd demon is what they told me. So I told them I would help and take the demon a way form the village. So I went looking for it, but the demon found me. He was weak and sick I believe and wanted a body to live in. He told me that if I did this it would bring me power I was looking for, so I took him in to myself. The demon did as he told me and gave me power. He was a demon of the wind and one of the great ones at that. After I got back to you and your mother he got stronger and more powerful and when your mother became sick I let me take all of me and that was the end of it all. Your mother died and I could take in that I could not save her but I could save you. The demon in side me can see in to others body and he see the sickness in side of you. Aishiru’s father started to cry at his words and told hold of her. If you let the demon inside of you then he can save you and you will leave and I will get to see you and your mother. He would always tell her that she looked like her mother and things that she did where like her mother. He keeps Aishiru close to him all the time. Aishiru couldn’t stand he father crying so she told him yes.
When she turned 10 years old the demon inside her body told her that he was old and weak and that he long for death. He told her that she would die if he left her body. He couldn’t do that after all that her father had done for him. So he would leave her with his power and it will keep her form death and her eyes with change but he will no longer be in her body. –
It has been two years and Aishiru’s father was still very powerful but now he was more kind and loving. He let Aishiru go to school and become a ninja like him self. She was powerful but she never showed it to anyone but her father.
Personality: Aishiru is a ver playful girl. She smiles all the time and trys very hard for people to always see her smiling. She likes to skip around and acts like a child her age. When Aishiru is fighting all of her childness falls away and she shows her ture self. She really smart and kind and she shows that but she acts like a child and no one believes she is as smart as she is. Her father knows, she only shows her true self to him.
Missions:
S: A: B: C: D:
Jutsu:
Ninjutsu-
Bushin No jutsu: The technique in the one the ninjas creates fake copies of himself to fool his enemy. Henge no jutsu: A technique which physically changes an individual into another person or thing. The user gains any physical attributes of the person or animal they transform into, such as claws or height. Kawarimi no jutsu: A basic skill involving quickly switching the body with another plant, animal or inanimate object. This is used to confuse the opponent momentarily and create an opportunity to attack or possibly escape.
Genjutsu-
Taijutsu-
Summoning Contract-
~Stats~ (still working on it)
LV. 1 Hp: 12 Cp: 7 Strength: 12 Dexterity: 14 Constitution: 14 Intelligence: 14 Wisdom: 14 Charisma: 12 Chakra: 12 Dodge Bonus: 14
Base Attack Bonus: + 1 Attack Melee: +2 Attack Ranged: +3
Base Save Bonus: +2 Fort: +2 Rex: +2 Will: +2
Damage:
Taijutsu: 2 - 5
~Skills~
~Possessions~
Money:
¥en: $$10 Ryo:
Equipment:
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Posted: Sun Jul 16, 2006 1:53 am
User-name: Dimi Deiod Posting: Every single day! Time zone: GMT +1, ((Sweden xp )) ~Character Data~
Name: Aburame Tenchi Village: Hidden Leaf Village Clan/Bloodline: Aburame Clan Element Affinity: Dosen't have any Age: 17 Gender: Male Rank: Jounin
~Appearance~
Headband: On the left side of his head, (Like Zabuza). He also has a Sound forehead protector strapped on the outside of his jacket, around his bieceps, on his right arm. Height: 6'3. Weight: 160 lbs. Hair: On the right side it stands in all kinds of directions, but on the left side, underneath the foreheadprotector it goes down. Eyes: Summer grass green. Physical Description: Very tall, slender, nice brown skin, he is muscular, abbs, big bieceps, triceps, breast mucels but you can only see them if you take of his jacket. Clothing:You dont have to look very close on Tenchi before descovering a large scar across his face, from the top left on his forehead, to his right cheek. On his body he wears an big light gray jacket, from the neck to the waist is an dark green Jounin vest haning tightly on. He also have an big jar on his back, where he keeps most of his kikai bugs. Beneth the big jacket is an black shirt with a sloppy painted, white cross. On both of his wrists, he wears katars. He got an katana as well, the katana hanging from his waist beaneth the jacket. His collar covers his mouth and nose. He has small round very dark glasses, almost impossible for someone eles too see Tenchi?s grass green eyes. He wears dark purple Chunnin pants to his ankle, from there is bandage and blue shinobi footwear. Background: He had lived in Hidden Sound in all his life and got garudated to an gennin at the age of thirteen. Then for some unknown reason he left Hidden Sound and came too Hidden Leaf. Personality: Quiet, Serious, Inteligent, his sensei gave him an advise and so did the 10th Hokage that he would start seeking out friends, still he makes a bad effort when trying.
Other: Life Goals:
*Become an ANBU or reach the skill as one.
*Deafet Sensei Kyo in an duell.
*Learn every aburame jutsu.
*Be known in atleast three village's. ---------------------------------
Missions:
S: 2 A: B: 1 C: 2 D: 2 T: 6
Jutsu:
Ninjutsu-
---Aburame Jutsus--- (1.)Kikaichuu no Jutsu (Bug Jutsu) Can make male bugs attack and opponent
(2.)Kikaichuu Bunshin no Jutsu (Bug Jutsu) Makes an bug clone of pure bugs that cant be hit, all the attacks just go rights threw him.
(3.[Invented]) Insect Manipulation Technique (Bug Jutsu) The user can Multiplie an insects size or number.
(4.[Invented]) Insect Protection Technique (Bug Jutsu) Once the user has summond bugs they can make them residence too fire.
(5.[Invented]) Multi Bug Clone Technique (Combinde Bug Jutsu) When Tenchi have done the insect clone, Tenchi then can with his own technique multiplie the bug clones. [Kikaichuu No Jutsu + Insect Manipulation Technique = Multi Bug Clone Technique]
(6.[Invented]) Insect Cloud Technique (Bug Jutsu) The user lets an amount of bugs, travel threw his mouth and up towards the sky, there he could attack with an giant ball, or just small once.
(7.[Invented]) Insect Posion Technique (Bug Jutsu) When the bugs are close enough they can shoot posion gass that can paralize or even kill an apponent if the user wants too. (8.[Invented])Kikai Sound Technique (Bug Jutsu) The user commands the kikai bugs too make an sound, by "screaming" as hard as they can. It is an painful sound in an high note and is loud. Even the user must take cover when is preformd.
(9.[Invented]) Kikai Bugs Explosion Technique (Bug Jutsu) The user puts in too much chakra into a kikai bug and makes it explode, when doing this to a more large number the explosion got be devastating.
(10.[Invented]) Kikai Bugs Explosion Technqiue x2 (Bug Jutsu) When the bugs have been exploded Tenchi explode the little pieces of the bug that is left, making a double exlosion.
(11.)Drain Chakra Teqhnique (Bug Jutsu) If kikai bugs starts feeding on the opponets chakra, the user can extract it from the kikai bugs too the himslef or another person.
(12.)Mushikame no jutsu (Bug Jutsu) Creates an barrier of Kikai bugs that sepparates the enemy from the user.
(13.)Bushiyose no jutsu (Bug Jutsu) Creates an web of chakra, that atracts insects.
(14.[Invented]) Tenchi (Bug Jutsu) Since he is not known for anything that he has accomplised in his life as a ninja, he has decided to create an Aburame jutsu, that is named by himself. The Aburame creates a boll of insect, and either hold the boll of insect or send it flying towards the enemy before letting it explode, it may sound easy but it is not. This is a Jounin leveld Aburame Jutsu, why it's such a strong one is because the user controls the explosion and let it go off at the enemy's direction, not just any random direction, this cause extra damage.
----Other Ninjutsus------
(12.)Kage Bunshin No Jutsu (Shadow Clone Jutsu) The user can create multiple shadow copys of himslef.
(13.)Kawarimi no jutsu (Switches places with another person or an object). -------------------------------------
Genjutsu-
(1.)Henge (transform into an other person or object)
(2.)Bunshin No Jutsu (Makes an clone but is not reall just an illution.) Taijutsu-
(3[Invented].)Temptation Technique (Illution Jutsu) The user must make the target think that he approves with something, says yes to something, likes something that is within that area. Basilcly while approving it in mind, Tenchi (For example) could use that thought to enter once mind and create an big illution.
Taijutsu-
(1.)Matrial Arts.
(2[Invented].)Heavliy Blade Combo (Critical Attack) Creates 3 bugs clones, one amis for the feats and if hit the clones dissapers into kikai bugs and forces the enemy too stay put on the ground, while draning chakra. The 2th go's for the stomach with an powerful kick, the 3th one gose for the head.
(3[Invented].)Break Bones Grip (Devastating Attack) The user creates 4 Kage Bunshin:
1. 2 of the clones uses chakra in their legs and quickly apperce next to is victim, they both break each arm quick and pain ful.
2. Another clone kicks hard at the victims feats so he flips up in the air, he then kicks another time even harder in the back. Making him fly high up in the air.
3. the 4 clone has already taking his potition in the air, so when the victim comes up he kicks him hard in the stomach so he falls down.
4. When the victim falls down, Tenchi already stands underneath him, and when close he holds up his hands, with his palms up and breaks the victims back in 2 places. ---------------------------------------------
(4.)The Dance Of The Silver Aburame (Weapon Attack) The user creates two Kage Bunshin, both of them attack from to diffrent places, sometimes from right and left. Sometimes from beaneth and high. When both of this attacks either succed or faile the reall user(Tenchi) will appere and go for the critical attack.
(5.) The Secret 2006 Aburame Fighting Style (Fighting Style) The once who uses learns this Style, uses Opend Palms and Closed Fists while fighting. This could with ease rasie the speed of an meele punch and rasie the possibilty to block and upcomming melee attack.
(6.) Ka dosu no jutsu (Bug Jutsu) Before the user gose into Hand To Hand combat he lets out an posion mosqito and hides it under his sleve or something like that, while the user is fighting in Taijutsu the Mosqito can come and bite the enemy in the neck. Without the opponent spoting it soon he will become much weaker then the user can win the match easliy.
Summoning Contract-
~Stats~
LV. 30 Hp:501 Strength: 8 + 30 = 38 Modifier: +14
Dexterity: 8 + 14 = 22 Modifier: +6
Constitution: 8 + 25 = 33 Modifier: +11
Intelligence: 8 + 59 = 67 Modifier: +33
Wisdom: 8 + 20 = 28 Modifier: +9
Charisma: 8 + 15 = 23 Modifier: +6
Chakra: 432 Dodge Bonus:
Base Attack Bonus: 30 Attack Melee: 41 Attack Ranged: 36
Base Save Bonus: 5 Fort: 16 Rex: 11 Will: 11
Damage: Normal Taijutsu = 11-17 Dmg Kunai Melee/Range = 12-14 / 7-10 Dmg Katana = 12-21 Dmg Katar = 12-15
~Skills~
Social Skills: =
Diplomacy skills: 30 Gather Information: 30 Intimidate: 30 Innuendo: 30 Sense Motive: 30 ------------------------------
Physical Skills: =
Balance: 30 Escape Artis: 30 Hide: 30 Litsen: 30 Move Silently: 51 Survival: 35 Swim: 30 Tumble: 30 -----------------------------
Mental Skills: =
Concentratin: 40 Knowledge: 1, Theology and Philosophy: 30 2, History: 30 Research: 30 Spot: 30 ----------------------------
Ninja Skills: =
Chakara Control: 200 Ninjutsu: 50 Genjutsu: 30 Kawarimi: 30 Taijutsu: 30 Kunai: 30 Shuriken: 30 Ninja Weapon: 1, Katana: 30 2, Katar: 30 Sneak Attack: 30 ----------------------------
~Possessions~
-??x Kikai Insects -Clothing -Leaf Headband -Sound Headband -Bandage -Aburame Glasses
¥en: 10,00 Ryo:
Equipment:
1x Katana 2x Katar 50x Shurikens 20x Kunais 4x Smoke Bombs 1x Light Bomb
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kouri-chan_xx Vice Captain
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Posted: Sun Jul 16, 2006 3:41 am
User-name: kouri-chan_xx Posting: I'll be online at least once every day or two.. Time zone: GMT +8 ~Character Data~
Name: Yamanaka Inoka Village: Konohagakure no Sato Clan/Bloodline: Yamanaka clan Element Affinity: Earth Age: 15 Gender: Female Rank: Genin
~Appearance~
Headband: Round her waist, liable to change. Height: 5'5" Weight: 108lbs Hair: Blonde, same bang-flicky thing like Ino except on the other side (her left), long ponytail... typical Yamanaka girl. Eyes: Blue eyes, no pupils. Like the Yamanakas. Physical Description: Slim body build, tanned skin, normal chest size for a 15-year old... Tattoo on left arm! There is also a tattoo that says 'Kai' on her left collarbone. Clothing: She wears a shirt that exposes her belly with a net shirt underneath and a short skirt with short pants underneath. A belt goes round her waist as well, it's sometimes used to store any knives she uses. She wears gloves like those jounin glove things, with the metal hand protector but with a custom DESIGN!!!111 She has a gold-looking [but probably copper or something...] piece of jewelry that is like an armband on her left arm. [Think Malik from Yu-Gi-Oh] And of course InoShikaCho ring earrings~ [pic included]
PICTURE:

Background: Inoka grew up in a happy family and basically led your normal family life with its laughs, tears, and punctual dinners at 7pm SHARP and if you're late sucks to you.
After going with Team #5 and doing a grand total of one mission, they separated for a while before reuniting again.
Personality: Inoka's intelligent, cares for her friends, optimistic, but can get a little too impatient at times. She doesn't like to see people depressed and tries to cheer them up.
Despite being smart, in a clan of mostly happy, explosive and outgoing people she sometimes feels a little out of place. Having no primary goals in life yet (she only knows that she wants to protect those she cherishes and all that jazz) she's just following the route of 'become the best ninja, serve Konoha, blah blah blah' to see if it fits.
She also, although she may not look like it, loves fun. A lot. She has a not-so-secret love for alcohol, but has a low alcohol tolerancy. Not that she likes binging on alcohol anyway, she only likes a sip. She also loves gambling and is a regular at Konoha Casino. Despite her being underage. Her favourite game is Daihinmin or Big Two, followed by BlackJack. She hates poker.
When she gets fired up she acts like the stereotypical Yamanaka... passionate, fiery, indignant. But normally she's just a little lazy, doesn't talk much except to chat and stuff like that.
And she loves cats!!
Other: Also considered by Inuzuka Kai as a real friend, the first he ever had.
Missions:
S: A: B: C: 1 D:
Jutsu:
Ninjutsu-
Henge no Jutsu The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. Cp: 2+1 for every subsequent minute Chakra Control DC: 10
Bunshin no Jutsu Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are substanceless, and cannot do anything to damage the opponent. Cp: 1 per bunshin Chakra Control DC: 5 per bunshin
Kawarimi no Jutsu This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack. Cp: 1 DC: opponent's attack roll +10
Doton: Shinju Zanshu no Jutsu (Earth Release: Inner Decapitation Technique) The user, emerging from the ground below the target area, pulls down (or possibly swaps places with) the opponent so that only their head is above ground. Cp: 6 Avoid DC: 10 + 1 [half level] + 2 [your dex mod] = 13 Escape Artist DC: 50
Doton: Doroku Gaeshi (Earth Release: Earth Shore Return) After striking the ground with his hands, the user creates a large wall of earth will rise into place as defense. The defense is not perfect though, since a hard or drilling impact can puncture the wall. Cp: 20 Damage: N/A
Shintenshin no Jutsu Cp: 10 Will Save DC: 10 + 1 [half your level] + 1 [chakra mod] + 2 [skill] = 14
Shinranshin no Jutsu Cp: 25 Will Save DC: 10 + 1 [half your level] + 1 [chakra mod] + 2 [skill] = 14
Genjutsu-
Magen: Narakumi no Jutsu (Demonic Illusion: Hell Viewing Technique) Narakumi no Jutsu is a Genjutsu that causes its target to see a horrifying vision. The user will use the rat hand seal that causes an imaginary circle of leaves to spin and envelop the target and then fall away. Once cast, the world will appear normal to the target until they have already seen the illusion. Cp: 10 Will Save DC: 10 + 2 [character level] + 2 [charisma mod] = 14
Taijutsu-
Goken (Strong Fist) Gōken is the most basic form of Taijutsu. It aims at inflicting external damage and breaking bones. The gouken style also use extreme movements based on leg flexibility and spin kick for more damage. Damage: Inceases normal taijutsu damage to 5~16
Summoning Contract-
~Stats~
[italics = time skip or sensei given!]
LV: 2 Exp: 70/100 Hp: 16 Cp: 17 Strength: 8 + 6 + 4 = 18 | mod: +4 Dexterity: 8 + 7 = 15 | mod: +2 Constitution: 8 + 4 = 12 | mod: +1 Intelligence: 8 + 8 + 2 = 18 | mod: +4 Wisdom: 8 + 6 = 14 | mod: +2 Charisma: 8 + 6 = 14 | mod: +2 Chakra: 8 + 5 = 13 | mod: +1 Dodge Bonus: 14
Base Attack Bonus: +2 Attack Melee: +6 Attack Ranged: +4
Base Save Bonus: +1 Fortitude: +2 Reflex Save: +3 Will Save: +3
Damage:
Taijutsu: 5~16 + 4 [mod], max damage +2 [skill] = 9~22
~Skills~ [max 14 skills] [27 points] [italics is time skip or sensei-given points]
Move Silently: 2 + 1 = 3 (Dex) Hide: 2 + 1 = 3 (Dex) Balance: 2 + 3 = 5 (Dex) Tumble: 2 + 2 = 4 (Dex)
Concentration: 1 + 4 = 5 (Con)
Chakra Control: 4 + 5 + 1 = 10 (Int) Craft (Traps): 4 + 0 = 4 (Int)
Spot: 2 + 2 = 4 (Wis)
Bluff: 2 + 1 = 3 (Cha)
Ninjutsu: 1 + 5 + 10 = 16 (Chk) Genjutsu: 4 + 0 = 4 (Int) Taijutsu: 4 + 3 + 10 = 17 (Str) Kunai: 2 Shuriken: 2
~Possessions~
Money:
¥en: Ryo:
Equipment: Kunai x 5 Shuriken x 5 Trip wire x 1 roll aka around 20m? Exploding Tags x 1 pack aka around 50 sheets? Smoke Bomb x 1
~Character Data~
Name: Inuzuka Kai (and his dog Mawagi!) Village: Konohagakure no Sato Clan/Bloodline: Inuzuka clan Element Affinity: Wind, Water Age: 17 [19] Gender: Male Rank: Jounin
~Appearance~
Headband: He doesn't have one. Yet. Because he's rebellious and resents authority. And also because everyone hates him and stuff. Explained in bio. He doesn't have one yet because the Hokage randomly went off to train Cerbi in the mountains leaving Kai alone. Even if the picture does not show it so, it is around his forehead. It being a forehead protector and all.
Height: 6'4"
Weight: 78kg
Hair: Kai has light brown hair and I can't really describe them. Please see the pic. :S I'm sorry! He grew it during the time skip and it now reaches the bottom of his neck.
Eyes: He has yellow eyes with slits for pupils. They're big and honest though, not scary like Orochimaru's. <3 Due to his growing older his eyes also appear smaller.
Physical Description: Kai is wiry and has quite the muscles. He has three scars on his chest. He has the typical Inuzuka triangles - at least the Inuzukas did that. He has a scar across the right triangle but it's not shown in the pic because I don't feel like redrawing him! He's damn hard to draw! He also looks kinda girly. No.. make that really girly. (It's the eyes!) However during the transition from 17 to 19 he has grown a little taller and now looks a lot more mature. He also has 'Inoka' tattooed on the underneath of his right arm.
Clothing: Owing to his background, Kai had to self-improvise for clothing and as a result has become talented in stitching and darning of all things. However this is off topic. Anyway!
Kai has his chest protected by bandage, but his stomach is left wide open. He wears a hooded jacket over that and a fishnet hand wrap thing on his left hand and another hand wrap thing (you know... like Ino's) on his right (not a fishnet). He wears those finger gloves, made of leather. He wears normal pants with bandages and stuff and a chain for a belt. He also wears earrings with fangs and has a ribbon (not to sound unmanly.. you know.. those ribbon-ish bandana things) tied round his head, billowing dramatically into the wind. He wears a necklace and a band round his neck, like Haku's. [pic included, thank GOD! lol~] [AND HE WEARS HEAVY DUTY BOOTS!]
PICTURE:

Background: Kai, sadly born on the 4th day (also Mokuyoubi, or Thursday) of the 4th month of the year of the 44th generation of Inuzukas, was declared a demon child and was unceremoniously dumped to live out in the wild after being given his Inuzuka triangles and a dog, due to tradition.
He grew up having to fend for himself and his dog by scavenging, mending and repairing old things and stuff and when he was old enough to realize why he had been dumped, he immediately found it so stupid that he built his little hut right next to the Inuzukas just to spite them. He managed to live there for quite a while before he realized that what he was doing was even stupider than them, so he went back to Konoha to find an apartment and have electricity and water supply!
He learned jutsus and the art of chakra manipulation from various ninjas who were just lazy and taught him as a reward for him doing various errands for them. One ninja, skilled in Wind-related jutsus, however, took him on as a pupil for a month before having to go back to Sunagakure. The Sand ninja, like Kai, felt that the Inuzuka family was stupid and taught Kai the Kaze no Yaiba, a formidable jutsu when used by his then 10-year-old self (it's still impressive now!).
He met Inoka when he was 12 and teenage angsting (ohh, the horrible world!!!) but her 8-year old common sense sharply brought him back to Earth. They've been great friends ever since.
Despite having to fix things by himself since he was born, he's hopeless with machines and whatever machines (TV, radio) he has at home he either bought or got someone else to fix it for him [*cough*Inoka*cough*].
Recently he has taken on teaching Academy Students and has found to rather like it. He had to quit though because of his ambitions of wanting to become a jounin.
He got a scar from a mission in the Snow Country shortly after becoming a jounin. i'm just too lazy to update the pic because Kai's so damned hard to draw... I think I said that lots of times...
Anyway, now he teaches Team #8.
Personality: Kai is upbeat, loyal to Inoka and whoever he chooses to associate himself with, and critical of authority. He can be a bit reckless and loves to fight. His favourite word is "stupid". Kai is very much your average reckless hothead and has horrible tact. He is abrupt, direct and blunt when it comes to requests or anything he says, basically.
Other: He fights primarily with his twin knives, which were created before the new Battle System was revealed u_u The knives, which are shown in the picture, are basically tanto-size with those counter-blades. So I'm using the damage for the tanto (1~4 + str) plus 2 damage points for the counter blades. He also knows taijutsu however and is, if he may say so himself, mad awesome at it! He has an increased sense of smell because of his mad Inuzuka genes. Like any other Inuzuka, he can also talk to Mawagi. She's a nice dog, but talks back to Kai all the time. She loves Kai dearly, though, and Kai loves her too.
Speech: Even if he doesn't call it to their face (but he does sometimes) he pretty much nicknames everyone as ~boy [eg. emoboy], ~girl, ~kid, ~guy, ~woman... you get the picture. Known quotes are:
"Your life, your choice, [something to the effect of 'your consequences']!"
And as mentioned above, his favourite word to use is 'stupid', even if he may not say it that many times.
Missions:
S: 1 A: 1 B: 2 C: D:
Jutsu:
Ninjutsu-
Henge no Jutsu The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. Cp: 2+1 for every subsequent minute Chakra Control DC: 10
Bunshin no Jutsu Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are substanceless, and cannot do anything to damage the opponent. Cp: 1 per bunshin Chakra Control DC: 5 per bunshin
Kawarimi no Jutsu This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack. Cp: 1 DC: opponent's attack roll +10
Shunshin no Jutsu (Body Flicker Technique) A high-speed movement technique. It is described as 'appearing with the wind and disappearing like the wind.' A very basic jutsu, it appears that most shinobi above Genin-rank know it. Using chakra to activate the body, the user is able to move from one point to another with extreme speeds. This super-fast movement is almost impossible to see with the naked eye. To a normal person, it would seem as if the user has teleported. Cp: 1 per ft
Konbi Henge (Combination Transformation) An advanced form of Henge no Jutsu (Transformation Technique), Konbi Henge is where both the users are transformed into one being. Cp: 30 "Divided to 15 between the users"
Futon: Daitoppa (Wind Release: Great Breakthrough) The user sends out a powerful explosion of wind, which can easily level almost an entire area. It is known that a variation of the technique involves a smaller blast of wind which gets ignited with flame, making it stronger and more damaging to the target. Cp: 25 Damage: 25~60 + 15 + 4 max = 40~79
#Kaze no Yaiba (Blade of Wind) This Jutsu creates a blade out of wind which, being wind, makes it impossible to block. However, unlike the Kamaitachi no Jutsu, this Jutsu requires no tool. Cp: 50 Damage: 100 - 200 + 15 + 4 max = 115~219
#Suiton: Suiryudan no Jutsu (Water Release: Water Dragon Bullet Technique) A powerful attack that creates a huge current of water, usually in the form of a dragon, sent towards the target. Cp cost: 70 Damage: 200 - 450 + 15 + 4 max = 215~469 Effect: "Reflex Halfs"
#Hyoton: Haryu Muuko (Ice Release: Piercing Dragon Fierce Tiger) The user creates a large tiger out of nearby ice. Due to being so cold, it can freeze nearby water around it while attacking its target. Cp: 50 Damage: 200 - 400 + 15 + 4 max = 215~419
Genjutsu-
Kai sadly sucks at Genjutsu u_u
Magen: Narakumi no Jutsu (Demonic Illusion: Hell Viewing Technique) Narakumi no Jutsu is a Genjutsu that causes its target to see a horrifying vision. The user will use the rat hand seal that causes an imaginary circle of leaves to spin and envelop the target and then fall away. Once cast, the world will appear normal to the target until they have already seen the illusion. Cp: 10 Requeriments: Genjutsu 10 Ranks Will Save: 10 + 34 + 11 + 2 = 57
Taijutsu-
Goken (Strong Fist) Gōken is the most basic form of Taijutsu. It aims at inflicting external damage and breaking bones. The gouken style also use extreme movements based on leg flexibility and spin kick for more damage. Damage: Inceases normal taijutsu damage to 5 - 16
Konoha Senpu (Konoha Hurricane) This Jutsu is mainly a set-up one, and consists of kicking the opponent high into the air, thus leaving them vulnerable to a subsequent more powerful attack (usually Kage Buyō, Shadow of the Dancing Leaf). Damage: 16~31 This technique reduce oponent Dodge bonus - 5.
#Tsutenkyaku (Painful Sky Leg) This is basically just a kick down from the air, where the user uses their marvellous strength to create a gigantic crater and an earth-quake like effect to the surrounding area. Damage: 5~20 + 2x11 (strength mod) = 27~42
#Hien (Flying Swallow) Using their Chakra to extend the blades of some trench knives (twin blades), the user charges almost directly at their opponent. Though appearing to miss, it is usually a near-fatal blow across the chest. Damage: 15~24 (+2 when knife is pulled out) [x2 if two knives are both embedded] [yadda rules for the twin knives]
Summoning Contract-
~Stats~ [italics = time skip or given by other dudes!]
LV. 34 Exp: 0/10,000 Hp: 418 Cp: 546 Strength: 34 | mod: +12 Dexterity: 38 | mod: +14 [ice surface normal speed!] Constitution: 32 | mod: +11 Intelligence: 34 | mod: +12 Wisdom: 32 | mod: +11 Charisma: 33 | mod: +11 Chakra: 41 | mod: +15 Dodge Bonus: 35
Base Attack Bonus: +34/+29/+24/+19/+14/+9/+4 Attack Melee: +46/+41/+36/+31/+26/+21/+16 Attack Ranged: +48/+43/+38/+33/+28/+23/+18
Base Save Bonus: 17 Fortitude: 17 + 11 + 4 = 32 Reflex Save: 17 + 14 = 31 Will Save: 17 + 11 = 28
Damage:
#Taijutsu: 5~16, max damage +6 (skill), +12 (strength mod) = 17~34
#Kai's Knives: 1~4, +2, max damage +6 (skill), +12 (strength mod) = 15~24 [x2 if two knives are both embedded] (+3 on attack roll) (+2 when knife is pulled out) (+2 if twisted and leaves a bleeding wound that deals 1 damage per turn... treat wound DC is 10 + Damage dealt) (+4 on sneak attack)
#Shuriken: 1~2, +14 (dexterity mod) = 15~16
~Skills~ [max 22 skills] [161 points in total] [italics - time skip for my reference!!]
Handle Animal: 11 + 6 = 17 (Cha) Intimidate: 11 + 9 = 20 (Cha)
Hide: 14 + 5 + 6 = 25 (Dex) Move Silently: 14 + 6 + 6 = 26 (Dex) Balance: 14 + 8 + 4 = 26 (Dex) Escape Artist: 14 + 7 = 21 (Dex) Tumble: 14 + 7 = 21 (Dex) Use Rope: 14 + 4 = 18 (Dex)
Swim: 12 + 7 = 19 (Str)
Sense Motive: 11 + 8 = 19 (Wis) Spot: 11 + 9 = 20 (Wis) Survival: 11 + 2 = 13 (Wis)
Knowledge (Streetwise): 12 + 1 = 13 Chakra Control: 12 + 6 = 18 (Int) Craft (Clothing): 12 + 7 = 19 (Int)
Concentration: 11 + 9 = 20(Con)
Ninjutsu: 15 + 5 = 20 (Chk) Genjutsu: 12 + 0 = 12 (Int) Taijutsu: 12 + 18 = 30 (Str) Ninja Weapons (Twin Blade): 30 Shuriken: 6 Kawarimi: 1
~Possessions~
Money:
¥en: Ryo:
Equipment:
Twin blades
MAWAGI:
Species: Dog Level: ~ +4 Intelligence: ~ +4 [Animals with intelligence 6 or more can talk small phrases. 10 or + means he can talk normally.] Can: Attack, Down, Fetch, Heel, Seek, Track and Defend
#Dynamic Marking Marks opponents, objects, etc. by scent, by urinating on the target.
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Posted: Sun Jul 16, 2006 6:00 pm
User-name: Kyoji kun Posting: Daily Time zone: Eastern
~Character Data~
Name: Yushido Kyo Village: Konohagakure Clan/Bloodline: Born of the Yushido clan, he has been endowed with the bloodline trait of Doujutsu- "Seiteki Joukei" (Static Sight) is a doujutsu in which Kyo's pupils fade into the ice blue color of the rest of his eyes and give off a small glow. With the doujutsu activated, Kyo can see the electrical current within people and other living objects. The downside to this is his vision diminishes to focus more on the electrical output of his surroundings, so is thus less able to see objects the are either unable to conduct electricity or have a weak electrical conduction such as wood and rubber. Along with those visual side effects, his Seiteki Joukei becomes less useful when there is an electrical storm. The given specifics are under Doujutsu. Element Affinity: Lightning Age: 19 Gender: Male Rank: Chuunin
~Appearance~
Headband: Around his Neck attached to his scarf Height: 6'0" Weight: 150lbs Hair: Soft black hair with a blue tint to his shoulders, all around including bangs. Eyes: Dark Aqua Physical Description: Clothing: Black Attire, A black sleeveless vest that stops at the bottom of his ribs. Lightly baggy black pants down to his ankles and wears black boots. Upon his hands he wears black gloves with ties around his forearms extending from them. Along with all this he wears thin shades that hang loosely from his nose. New! Large Gourd Strapped to back containing 100's of pounds of sand Background: Living in a small village for the most part isolated from the rest of the world, it was one day attacked and demolished by a rouge band of ninja. With no home of family, he seeks out to get stronger and make amends for his lack of ability to stop his home from burning to the ground. Personality: Very Calm, Arrogant and Sarcastic. Other: Has a Wolf Pup Companion to aide him in his journey to become a great ninja, a very intellegent species, communicates to Kyo verbally.
Missions:
S: 2 A: 10 B: 12 C: 8 D: 1
Jutsu: Lightning Furnace Jutsu[Raikou Kama]- (Given by a teacher of Hidden Cloud) This jutsu is performed by creating the hands seals of Bird, Dragon, Bird, Tiger, Bird, and Serpeant. Holding your hands apart at your waist your focus your chakra in between your hands till it is visible, when it is fully charged it is released with devastating might. Although this is a powerful technique, it drains a lot of your chakra, and should only be used in dire situations. (Stage 1 Complete): 1d8+Dex (Stage 2 Complete): 1d8+3+Dex (Raikou Kama no Jutsu Mastered): 1d8+8+Dex
Lightning Paralysis[Raikou Mahi]- (Learned in Heaven Oasis) Jutsu performed by creating the handseals Tiger, Dragon, Tiger, Horse, Tiger, Dog. Focusing chakra into your hand it wraps around your hand in a tight knit position and is used to send a surge of lightning through the targets point. The Jutsu if used on an opponents brain will temporarily short circuit their brain having them pass out. Opponent Knocked out for 1 round per every 5 levels.
Ninjutsu- Sand Control(Mastered) Katon no Jutsu(Mastered) Henge No Jutsu(Mastered) Bunshin no Jutsu(Mastered) Kawarimi no Jutsu(Mastered) Suna Bunshin no Jutsu(Mastered)
Genjutsu-
Taijutsu- First Celestial Gate (Mastered) Second Celestial Gate(Mastered) Third Celestial Gate(Mastered) Omote Renge (Mastered) Renge (Mastered) Ura Renge (Mastered)
Doujutsu: (Bloodline) "Seiteki Omoi" (Static Mind) is a doujutsu in which Kyo's pupils fade into the ice blue color of the rest of his eyes and give off a small glow. With the doujutsu activated, Kyo can sense the static pulse within a persons nervous system to see what their next move may be. Isn't able to sense objects without static from a persons body, poor use during storms. The given specifics are as follow.
No prior Training: +2 to defensive actions
Stage 1: +4 to defensive actions
Stage 2: +6 to defensive actions
Stage 3: +8 to defensive actions
Mastered: +10 to defensive actions
((Defensive Actions: Dodging, Blocking, Escape Ninjutsu))
Summoning Contract-
~Stats~
LV: 16 Hp: 171 Cp: 110
Strength: 8 +36 = 44 Modifier: +17 Misc: Each Celestial gate +5
Dexterity: 8 +28 = 36 Modifier: +13 Misc: Each Celestial gate +5
Constitution: 8 +22 = 30 Modifier: +10 Misc: Each Celestial gate +5 Intelligence: 10 Modifier: 0 Misc:
Wisdom: 8 +14 = 22 Modifier: +6 Misc:
Charisma: 10 Modifier: 0 Misc:
Chakra: 17 Modifier: +3 Misc:
Dodge Bonus: 12 +13 +6 Total: 31 Misc: Each Celestial gate +5 / "Seiteki Joukei" Activated +2
Base attack: +16/+11/+6/+1 Melee Attack: +33/+28/+23/+18 Ranged Attack: +29/+24/+19/+14
Base Save: 8 Fortitude Save: 18 Reflex Save: 21 Will Save: 14
Damage: Taijutsu: 5 - 10 [Taijutsu = 21] (With Str| 22 - 27) Kunai(Melee): 1 - 4 (With Str| 18 - 21 ) Kunai(Ranged): 1 - 4 (With Dex| 14 - 17)
~Skills~
Physical- Listen: (Wis) 0 + 6 = 6 Survival: (Wis) 0 + 6 = 6 Tumble: (Dex) 0 + 14 = 14 Use Rope: (Dex) 0 + 14 = 14
Mental- Concentration: (Con) 1 + 10 = 11 Spot: (Wis) 0 + 6 = 6
Ninja- Chakra Control: (Int) 4 + 0 = 4 Ninjutsu: (Chk) 16 + 3 = 19 Taijutsu: (Str) 9 + 17 = 26 Kunai (Str): 0 + 17 = 17
~Possessions~
Money:
¥en: $$0 Ryo: $$0
Equipment: 4 Kunai (Vest) 2 Kunai (Leg Strap) 10 Kunai (Ninja Pouch) 5 Kibaku Fuda (Ninja Pouch)
User-name: Kyoji kun Posting: Daily Time zone: Eastern
~Character Data~
Name: Yushido Kanti Village: Konohagakure Clan/Bloodline: None Element Affinity: Lightning Age: 3 Gender: Male Rank: Genin
~Appearance~
((Normal Form)) Headband:On the back of a small scarf around his neck so it is seen by everyone. Height: 1'2" Weight: 20lbs Hair: His fur is a dark brown with blonde hairs every now and then. Eyes: His eyes are a deep ruby in color. Physical Description: Clothing: Small Scarf around his Neck Background: Grew up with Kyo Personality: Keeps to himself and Kyo, is a strong thinker, but reacts with Kyo out of habit from Kyo's personality. Other: Can only perform Henge in this form.
((Kyo's Form)) Headband: Around his Neck attached to his scarf Height: 5'11" Weight: 160lbs Hair: Soft Black with a blue tint, short all around except for the left side that hangs down to his chin over his eye. Eyes: Dark Aqua Clothing: Black Attire, A black sleeveless vest that stops at the bottom of his ribs. Lightly baggy black pants down to his ankles and wears black boots. Upon his hands he wears black gloves with ties around his forearms extending from them. Along with all this he wears thin shades that hang loosely from his nose. No gourd on his back like Kyo. Other: Can Perform jutsu's taught to him by Kyo.
Missions:
S: A: B: C: D:
Jutsu:
Ninjutsu- Katon no Jutsu(Mastered) Henge No Jutsu(Mastered) Bunshin no Jutsu(Mastered) Kawarimi no Jutsu(Mastered)
Genjutsu-
Taijutsu-
Summoning Contract-
~Stats~
LV. 7 Hp: 46 Cp: 36 Strength: 8 +2 = 10 Modifier: +0 Misc:
Dexterity: 8 +20 = 28 Modifier: +9 Misc:
Constitution: 8 +4 = 12 Modifier: +1 Misc:
Intelligence: 8 +18 = 26 Modifier: +8 Misc:
Wisdom: 8 +4 = 12 Modifier: +1 Misc:
Charisma: 8 +2 = 10 Modifier: 0 Misc:
Chakra: 8 +9 = 17 Modifier: +3 Misc:
Dodge Bonus: 10 +9 +1 Total: 20 Temporarily: Misc:
Base attack: 7 Meelee Attack: +7/+2 Ranged Attack: +16/+11 ((+3 with Shuriken))
Base Save: 3 Fortitude Save: 4 Reflex Save: 11 Will Save: 4
Damage:
Shuriken: 7 - 8+dex (With Dex| 16 - 17)
~Skills~
Physical- Hide: (Dex) 13 + 7 = 20 Listen: (Wis) 18 + 1 = 19 Move Silently: (Dex) 12 + 7 = 19
Mental- Concentration: (Con) 2 + 8 = 10 Spot: (Wis) 19 + 1 = 20
Ninja- Chakra Control: (Int) 7 + 1 = 8 Ninjutsu: (Chk) 23 + 7 = 30 Kawarimi: (Dex?) 0 + 8 = 8 Shuriken: (Dex) 22 + 8 = 30
~Possessions~
Money:
¥en: $$0 Ryo: $$0
Equipment: 2 Ninja Pouch (Left and Right Hip) 50 Shuriken (Per pouch)
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Posted: Mon Jul 17, 2006 12:10 am
User-name: Aradiah Posting: 3 times per day at least during the nights. Time zone: PR.
~Character Data~ Name: Fuma Mahiro Village: Konohagakure no sato. Clan/Bloodline: Fuuma. Element Affinity: Wind. Age: 19 Gender: Female. Rank: Special Jounin.
~Appearance~ Headband: Purple clothed Hittae ite normally weared around her waist. Height: 5'5 Weight: 120lbs Hair: Raven black long hair that seems to go to the ground. Despiseof the long of her hair she normally wears it with attached in a twisted tail. "Looks like my avi current hair. Eyes: Mahiro eyes are purple and glow with a misterious light. Physical Description: Mahiro skin is really white and pale but because of her training it seems to have gained a light tan color. Her facial features are almost perfect thanks to the pigment of her skin her lips have obtained a deep red color that makes them look like if she was wearing lipstick. Her eyes are small but show a mysterious glow that makes them look like stars, to raise this look she always wears a small line of pink make up under them. Thanks to her training Mahiro body is perfectly balanced, her breast are practically really big around DD cup and her a** is kind of small but has nice hips, she have perfectly toned muscles because of her taijutsu training. Her left arms has an ANBU tattoo engraved on it and her right breast has a small crane. On her right arm she posses a series of kanji and patterns that serves as her contract with the cranes. Clothing: Casual: Her casual outfit varies depending on the occasion. She normally prefers a dark black long sleeves Chinese top that is extremely tight to her skin. The top has a set of inscriptions in the back that actually represent her clan name. On the front the top has a set of roses that ascend over her chest. The top has red lines all over the front that are used to keep it close with the buttons.
Jounin: While training her students Mahiro normally prefers a more appropriate outfit. During these times she wears a black long kimono sleeves top with a high turtle neck with her normal jounin pants however the pants color was changed to black instead of blue. Naturally she wears bandages over her feet and part of her legs. Her ninja sandals are the only part of her outfit that reminds normal and blue. Like all ninjas in Konoha of chuunin or higher rank she wears a dark green vest with the red Konoha whirlwind on the back, however she always keeps it open due to the size of her breast.
Special: Mahiro uses a set of bracers over her arms that are used for her special Taijutsu style. The bracers are made of a special material that absorbs the user charka. Thanks to this Mahiro can increase both the offensive and defensive aspect of her combat progress. The bracers are also used for a set of special jutsus that will be described bellow.
Background: A young girl who already carries a dark past. As the successor of the fuma shinobi ryuu after her parent’s death her life was turned into a living hell of training and more training. How ever the endurance of such training stared since the day she opened her eyes to the world the first time. Her memories consist of only pain and agony. However the flavor of blood and tears only made her a strong woman who is capable of taking decisions under any kind of oppression. Mahiro was trained by the 10th Hokage of Konoha during her days as a gennin. Her team was composed of Uchiha Ryuugetsu, Koy Suki and herself. During those days Mahiro training was placed on test by the Hokage, however she managed to complete all the challenges that were placed on her path successfully. For tree long years she trained under the Hokage and completed a vast number of missions of different levels.
During this same time Mahiro stared to grow feelings for one of her team mates. Ryuu who was the strongest ninja in Konoha at the moment. For good or evil her feelings were never returned or at least that what she thought, however her heart did not let go of the bound created between the two of them. Thanks to this she managed to continue living her life hoping that one day her heart would find a new love. Even as it seemed impossible she was the kind of girl who never gave up on hope. Mahiro now dedicates her time training a team of promising Gennins that one day might carry the will of fire as she does now. Personality: Mahiro is a sweet girl that for some reason loved the people around her too much. She is always calm and carries and aura of serenity that inspires peace on the hearts of her companions. Heart broken in the past now Mahiro tries to keep herself away from guys who try to steal her heart. Mahiro also has a really strong sense of duty that gives her an unbreakable spirit that makes her move forward no matter the situation. Other:
Missions:
S: 19 A: 12 B: 06 C: 05 D: 42
Jutsu:
Ninjutsu-
Bushin No jutsu The technique in the one the ninjas creates fake copys of himself to fool his enemy. Henge no jutsu: A technique which physically changes an individual into another person or thing. The user gains any physical attributes of the person or animal they transform into, such as claws or height. Doton Shinjuu Zanshu no Jutsu: A skill in which the user travels underground and grabs an opponent from underneath. By pulling them into the earth, an individual becomes immobilized in the ground with only the head visible. Kai: A skill which cancels an illusion technique cast upon the user. Kawarimi no jutsu- A basic skill involving quickly switching the body with another plant, animal or inanimate object. This is used to confuse the opponent momentarily and create an opportunity to attack or possibly escape. Kanashibari no Jutsu: A low level technique, which binds an opponent, disabling their ability to move. This leaves an individual open to an attack, or creates an opportunity for the user to escape. Konoha Shunshin no Jutsu: An ability which allows the user to transport from one area to another in a veil of leaves. Kuchiyose no Jutsu: A space-time skill in which a user signs a blood contract with various lifeforms and is able to call them forth when needed. The summoner uses blood as the medium for the technique. The size and number of lifeforms summoned depends on the amount of chakra utilized. Meisai Gakure no Jutsu:A skill which conceals an enemy making them practically invisible to the human eye. Raikiri: An attack performed on the opponent in mid-air. The technique begins by launching the opponent into the air and using the Leaf Shadow Dance (Konoha Kage Buyou). A series of kicks and punches are used on the target until both reach the ground. Tajuu Kage Bunshin no Jutsu: An advanced version of the Shadow Clone Skill (Kage Bunshin no Jutsu), which creates many more shadow . Kyuusei enji: A special defense technique used by Mahiro. Placing both of her hands crossed on front of her body she can focus some chakra on her Tekkou and create a ring of chakra arounf her body that deflects any attacks that try to hit her. This is simple to the Hakkeshou kaiten but the effect has no weakness nor does it need the user to spin. However the area covered is smaller than the one of the Hakkeshou kaiten and can only be used on one self.
Genjutsu-
Taijutsu-
Gouken:A fighting style used to inflict harm by breaking bones and damaging the outer body. It is also known as an Iron Fist (Tekken) fighting style. Suiken: A unique fighting style which is obtained from the consumption of sake. Due to the random motions and off-balance stances, the enemy is unable to predict the movements of the user. The technique appears quite effective and destructive if the user is an "angry" drunk. Konoha Daisenpuu: A more complex version of the Leaf Spinning Wind (Konoha Senpuu) incorporating more roundhouse kicks. Konoha Senpuu: A high speed move in which the user does multiple roundhouse kicks. Konoha Gouriki Senpuu: A more powerful version of the Leaf Spinning Wind (Konoha Senpuu). Konoha Reppuu: A strong sweeping kick from the Lotus' (Renge) arsenal. Tekkou genkotsu:** A special taijutsu style developed by Mahiro on her days as a gennin. The style consist on wearing a set of two special chakra iron ore on each arms and focus some chakra into it. As simple as it might seem, the braces have the ability to surround the fist of the wearer with a special form of chakra that increases the damange in a 500%, the braces obiously increase the defenses of the user as they can be used for defense. The Breacers have the ability to create special shields of chakra and special waves of chakra after far harder training. The movements used in this form of taijutsu are similar to those used in the traditional japanese Kempo.
Summoning Contract-
Cranes: This is a personal summoning contract signed by Mahiro in her days as a chuunin. The contract allows Mahiro to summon cranes of different sizes and power. They have the ability to speak and also the ability to move with the win. The move of the wind increase their flying speed in a 900%. The leader of the clan is a female blue crane named Nairu.
~Stats~ LV. 58 Hp: 1070 Cp: 632 Strength: 60 Dexterity: 50 Constitution: 50 Intelligence: 42 Wisdom: 50 Charisma: 50 Chakra: 40 Dodge Bonus: 60
Base Attack Bonus: +58 Attack Melee: +83/78/73/68/63/58/53/48/43 Attack Ranged: +78
Base Save Bonus: +29 Fort: +49 Rex: +49 Will: +49
Damage:
Taijutsu: 155 - 205 Kunai: 30 - 45 (Melee) 5 - 15 (Ranged) Shuriken: 5 - 15
~Skills~ Diplomacy: (Cha) +60 Disguise: (Cha) +60 Gather Information: (Cha) +60 Innuendo: (Cha) +60 Sense Motive: (Wis) +80 Seduction: (Cha) +100 Balance: (Dex) +40 Hide: (Dex) +100 Escape Artist: (Dex) +50 Listen: (Wis) +100 Move Silently: (Dex) +100 Sleight of Hand: (Dex) +50 Swim: (Str) +40 Tumble: (Dex) +75 Spot: (Wis) +52 Ninjutsu: (Chk) 50 Taijutsu: (Str) 200 Kawarimi: 50 Kunai: 20 Sneak Attack: 50 Shuriken: 50
~Possessions~
Money: ¥en: 5,000 Ryo: 1,000
Equipment:
20 Kunais 20 Shurikens 6 Blank Scrolls 8 Smoke bombs 8 Light granades. 1 Small bottle of sake.
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Posted: Mon Jul 17, 2006 1:24 am
User-name: Skyler942 Posting: As much as I can Time zone: Central ~Character Data~
Name: Keigoku Kurai Village: Konoha Clan/Bloodline: Keigoku/ Ijingan- Devil Eyes 夷人眼 Just as the Sharingan evolved from Byakugan so did Ijingan. -Eyes turn red and veins around the eyes intensify- 1. The ability to see far distances and 360 degree radius. 2. The ability to see though illusions and the inner coil system. 3. The abililty to see fast movements and copy them, this includes handseals. 4. The ability to control chakra though the Tenketsu 点穴 5. The ability to use Hell's Inferno, Makai Hiradoma.
Element Affinity: Wind & Water Age: 22 Gender: Male Rank: Jounin
~Appearance~ Close up

Headband: On the forhead but only on formal occasions Height: 5' 11" Weight: 185 Hair: Black Eyes: Green [Natural] Red [Bloodline] Physical Description: Well toned and muscular without being bulky. His strength comes from within. Clothing: Wears his old ANBU uniform just out of habbit and the protection it gives. He wears the standard steel backed gloves and wears his kunai holser on his right leg. He has one pouch in the center of his back at his waist line. His black Bo staff is slung over his shoulder and most of the time it's on his back. The mark of the ANBU is left on his left shoulder as well as a scar that runs through it, horizontaly. His hair is kind of shagy but with defined lines along with the emerald green eyes the seem to peer through his hair. Background: One of the very last of his clan, only 2 other members remain, one recently revived from the grave with the aid of the Hokage, the other, his beloved little sister. A bloody past that Kurai attempts to hide from most people but it seems like where ever he goes, it follows. He lives to protect those close to him and has sworn an oath to do what is right always.
In the last 2 years, Kurai has forged his stength daily. Participating in mission after mission and leading his genin team on their own missions. Everday he thought about his little brother and the havok he had caused. The pain that he had caused to his own sister... it was unforgivable and out of line.
Kurai brought himself to a new level of existance and deicated his life even more to finding the peace inside the murderous heart of his. And after hearing about the passing of his past student Nakiya, something in him died... some part of the young jounin died that moment and scared his soft and gentel heart.
Now, more determined than ever, he strives to make his students perfect in every way... shape... and form, preparing them for what lies in the next battle to come.
Personality: He is very protective of her. Though only 22 he is extremely wise, and matches wit with those 4 times his age. His perception of life and off all things is greater than most people, and with this wisdom he intends to pass it own to try and raise good soldiers... with good morals. Some times he can appear cold, but in reallity, he is more likely trying to teach a lesson. He is mild manner and is known to laugh from time to time but like everything "time and place" and Kurai will always recite that.
Other: A strong and noble soldier of Konoha, a trusted friend to the Hokage. However he is shunned by the Hyuuga clan as well as the reminence of the Uchiha.
Missions:
S: 15 A: 32 B: 61 C: 52 D: 48
Jutsu:
Ninjutsu- 忍術 Henge no Jutsu (Transformation Technique) 変形の術 The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique. Cp cost: 2 "+1 per minute the jutsu is mantained" Damage: N/A Requeriments: Learn in the Academy. Training days: Accademy time. Chakra control check DC: 10
Kaze no Yaiba (Blade of Wind) This Jutsu creates a blade out of wind which, being wind, makes it impossible to block. However, unlike the Kamaitachi no Jutsu, this Jutsu requires no tool. Cp cost: 50 Damage: 100 - 200 Requeriments: Wind Afinity. Training days: 30 days.
Kaze no Kotetsu no jutsu (Wind Armor) By releasing the manipulated wind chakra through his tenketsus and condensing them to a single point, the user is able to set a kind of wind shield around themselves protecting them from most projectiles. Cp Cost: 25 Damage: N/A Requirements: Wind Afinity Training Days: 20 Days
*Katon, Kokuryuu no Jutsu- Fire Element, Black Dragon Concentrating charka around his arm he sets the flame so that the fire swirls around his arm. The intensity of the fire is so hot that it appears black. The fire then spirls away from him towards his enemy in the shape of the black dragon, Akumuryuu. Chakra cost: 150 Affinity: None Damage: 120-220 Req: Akumu Summoning Contract
Kawarimi no jutsu 替観の術 This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack. Cp cost: 1 Damage: N/A Requeriments: Must have something to replace with. Training days: Academy time.
Kiri Gakure no Jutsu (Hiding Mist Technique) This jutsu envelops the surrounding area in a dense mist, causing anyone within it to lose the advantage of sight. Cp cost: 10 + 1 per minute the jutsu is mantained. Damage: N/A Requeriments: Chuunin or highter rank, affinity to water. Training days: 10 days. Not learned
*Ryuu Koutetsu no Jutsu: The scales of a dragon are thick and harder then steal. This jutsu covers his body in the scales of Akumu Ryu to protect him. He gains that power but the scales are slightly heavy so dampen his ability to move. 龍装甲 の術 Chakra cost: 20 Req: Akumu Summoning contract Effects: 1/2 damage recieved but Dodge Bonus go to 10 as long as jutsu is active
Shunshin no Jutsu- Body Flicker
Suiton: Suigadan (Water Release: Water Fang Bullet) This jutsu creates a circle of crushing water spikes around the opponent, making it very difficult to evade or block. Cp cost: 20 Damage: 30 - 45 + chakra mod. Requeriments: Water Affinity. Training days: 5 days. Not learned
Suiton: Suijinheki (Water Release: Water Encampment Wall) This jutsu creates a water barrier to protect the user from any offensive attacks. The water rises from the ground or is created by the jutsu user. Cp cost: 50 "With body of water nearby" 120 Without it. Damage: N/A Requeriments: Water Afinity, Level 40 + Training days: 10 days.
Suiton: Suikodan no Jutsu (Water Release: Water Shark Bullet Technique) This jutsu utilizes water to attack the enemy with a powerful water burst. Cp cost: 23 Damage: 40 - 75 + chakra mod. Requeriments: Water Affinity. Training days: 4 days.
Suiton: Suiryudan no Jutsu (Water Release: Water Dragon Bullet Technique) A powerful attack that creates a huge current of water, usually in the form of a dragon, sent towards the target. Cp cost: 70 Damage: 200 - 450 + chakra mod. "Reflex Halfs" Requeriments: Water Affinity. chakra 40+ Training days: 20 Days.
Suiton: Bakusui Shoha (Water Release: Exploding Water Shockwave) One can literally create water out of nothing. Kisame was able to cover a significant portion of desert while engaging Gai and his subordinates. Cp cost: 50 Damage: N/A Requeriments: Water affinity. Chakra 80+ Training days: 20 days.
Suiton: Daibaku no Jutsu (Water Release: Great Explosion Technique) A technique that creates a massive tidal wave of water in all directions. Cp cost: 30 Damage: 40 - 90 + chakra mod. Requeriments: Chakra 30 +Water Affinity. Training days: 10 days.
Suiton: Daibakufu no Jutsu (Water Release: Great Waterfall Technique) This technique is used to create a massive blast of water. Cp cost: 60 Damage: 90 - 180 + chakra mod. Requeriments: Water Affinity. Training days: 40 days. Not learned
Suiton: Daibakure no Jutsu (Water Release: Huge Explosion Technique) The user creates an enormous, inescapable maelstrom to trap and drown the target. Cp cost: 35 Damage: 40 - 70 + chakra mod. Requeriments: Needs a body of water. Water Affinity. Training days: 10 days.
Suiton: Kaihodan (Water Release: Pressure Cannon) A strong jet stream of water is blasted out of the user's mouth. Cp cost: 20 Damage: 20 - 50 + chakra mod. Requeriments: Water affinity. Training days: 2 days Not learned
Suiton: Suishoha (Water Release: Water Shockwave) A large capacity of water is basically created out of nowhere. This water can then be directed at the targeted area. Cp cost: 60 Damage: 90 - 180 +chakra mod. Requeriments: Training days: Not learned
Genjutsu- 現術 Bunshin no jutsu 分枝の術 This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are substanceless, and cannot do anything to damage the opponent. Cp cost: 1 pt. per bushin. Damage: N/A Requeriments: Accademy students learn it on the accademy as a basic jutsu. Training days: Accademy. Chakra control check DC: 5 per bushin.
Kishibari no Jutsu 来不良部分の術
Taijutsu- 体術 Jyuuken 中研 Hakke Kuushou 発見空省 Using the bloodline in colaboration with the Jyuken, the user is able to quickly extend an open palm towards their opponent. Pushing chakra precisely out of their palm toward the victim they are able to slam the chakra into their body as effectively as if they were actually hitting them. This blow is also powerful enough to knock them off their feet.
Harichakara 鍼気
Hakken Shou Kaiten 発見省廻転 Chakra Points cost: 10 Chakra points. +2cp per feet extended. Special: You can use Kaiten to stop enemie attacks unless the enemy rolls a 20 or you are un able to counter with juuken in time. Enemies close to the Kaiten recive damage equal to half your chakra mod.
Hakke Rokujuu Yonshou 発見六十四省 Chakra Points cost: 32 Chakra points. Damage: 64 Hp damage Special: You must roll an attack roll to see if your attack hits unless you are 5 levels higher than your opponent. If hit the opponent cannot use any chakra for the next 10 minutes. [100 rounds.] You can decide whenever you are doing lethal or subdual damage when using this technique.
Kage Konoha Buyou 影木の葉舞踊 Hachikekuushou 八研空省
Kinjutsu- 禁術 Kage Bunshin no Jutsu 影分枝の術 Unlike the normal Bunshin no Jutsu (Art of the Doppelganger), this jutsu does not create illusions, but real bodies of the user. The user's chakra is evenly distributed among every clone. This could be very dangerous if the user is low on chakra or makes too many clones (like with Tajū Kage Bunshin no Jutsu (Multiple Shadow Clone Technique). Kage Bunshin can't be detected by Byakugan. This is because the clones are real bodies with real chakra circulatory systems, identical to the user. The real one also cannot be detected by the Sharingan. Because the clones are basically real, they can perform Jutsu and real damage on their target, and can take some hits themselves, being even able to bleed, although they'll still disappear when enough damage has been done, which is usually after one blow or fatal attack. Since the clones are exact replicas of the user, one can use them in combination with many other techniques. Cp cost: 10 per bushin. Damage: Each bushin deals the same damage as you. Requeriments: Chakra 50+ Training days: Varies.
Hijutsu- 秘術 **Makai Hiradoma- Hell's Inferno: This jutsu is a bloodline jutsu that allows Kurai to convert the surroundings that he is presently in, into a hell like enviorment. The ground turns to lava and brimstone and the tempature rises over 1000 degrees. While at the same time, draining chakra from the opponent making it impossible for anyone to move. Kurai is not effected by this jutsu because his eyes allow him to see though it, but everyone else around him feels their own flesh comming off. While it's only an illusion, just because you know it's an illusion doesn't stop if from taking effect on your mind. What your mind belives to be real your body makes it real. 魔界 開土間
Summoning Contract- Kuchiyose no Jutsu: Summons the long forgotten Akumu Ryu, the Nightmare Dragon. 口寄せの術
~Stats~
LV. 40 Hp: 726 Cp: 1539 Strength: 40 Modifier: 20 Misc: Dexterity: 55 Modifier: 35 Misc: Ijingan adds +6 Constitution: 35 Modifier: 15 Misc: Intelligence: 40 Modifier: 20 Misc: Wisdom: 35 Modifier: 15 Misc: Ijingan adds +6 Charisma: 20 Modifier: 5 Misc: Chaka: 72 Modifier: 31 Misc: Dodge Bonus: 60
Base Attack Bonus: 40/35/30/25/20/15/10/5/1 Meelee Attack: 75/70/65/60/55/50/45/40/36 Ranged Attack: 75/70/65/60/55/50/45/40/36
Base Save: 20 Fortitude Save: 35 Reflex Save: 55 Will Save: 35
Damage: (taijutsu and every wepon you use)
Bo: A Bo is basically a staff. The Bo is normally at least 6 inches longer than the person height for purposes of attacking and maneuverability. Damage: 1 - 12 + Str Mod Range: Melee + 5 fts forward. Special: Can be used as a defensive weapon, spinning the Bo in front of you gives you + 4 in dodge bonus.
Jyuuken 35-53
~Skills~ Social: Sense Motive: (Wis) 31
Physical: Balance: (Dex) 35 Disable Device: (Int) 20 Listen: (Wis) 37 Survival: (Wis) 20 Tumble: (Dex) 38
Mental: Concentration: (Con) 41 Forgery: (Int) 13 Knowledge: (Int) ~Behavioral Science: 32 ~Ninja Lore: 20 ~Tactics: 45 ~Theology and Philosophy: 30 Search: (Int) 35 Spot: (Wis) 45
Ninja: Chakra Control: (Int) 39 Ninjutsu: (Chk) 42 Genjutsu: (Int) 31 Taijutsu: (Str) 44 Fuuin Jutsu: (Int) 15 Kawarimi: 40 Kunai: 20 Ninja Weapons sad Bo) 30
~Possessions~
Money:
¥en: Ryo:
Equipment: Bo Fuuma Shuriken x2 Kunai x15 Explosive Tags x5 Flash Tags x5 Soldier Pills x6
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Posted: Mon Jul 17, 2006 10:30 pm
User-name: Skyler942 Posting: As much as I can Time zone: Central ~Character Data~
Name: Keigoku Aki Village: Konoha Clan/Bloodline: Keigoku/ Ijingan- Devil Eyes 夷人眼 Just as the Sharingan evolved from Byakugan so did Ijingan. -Eyes turn red and veins around the eyes intensify- 1. The ability to see far distances and 360 degree radius. 2. The ability to see though illusions and the inner coil system. 3. The abililty to see fast movements and copy them, this includes handseals. 4. The ability to control chakra though the Tenketsu 点穴 5. The ability to use Hell's Inferno, Makai Hiradoma. Element Affinity: Fire & Lightning Age: 15 Gender: Female Rank: Genin
~Appearance~

Headband: Around the arm Height: 5' 5" Weight: 120lb Hair: Black hair that is semi long. Usually half pulled back and she lets her bangs drap over her eyes. Eyes: Her eyes are an emerald green when her bloodline is not active, but once activated the green in her eyes turns crimson red Physical Description: Aki is absolutely beautiful, her beauty alone has one battles. She takes full advantage of her appearance and uses it to manipulate men. She has a fair complexion and soft rosy cheeks. She acts coy and loves to flirt and knows what it does to the men. Clothing: he wears a see through fishnet top that�s covers her entire body and arms and wears a low cut V-shape silk top that clings to her body, only to hide her chest area from direct view. Background: She is one of three of her remaining clan. When she was younger, she was constantly shielded from other world by her older brother but now that she is a Genin he is no longer their to protect her. She has managed to find mischief in almost ever corner and loves to do it. She has only become as beautiful as she is in the past year or so, but already uses it to cause hell among the male race. Her brother rarely approves of what she wears but lets her do as she pleases. Unfortunately, while she may have inherited the same bloodline as her older brother, she is not quite as gifted in using it as he was. Personality: She absolutely refuses to give up, and is one of the most stubborn Genin in all of Konoha. She has an air of arrogance but only because she knows that her brother is always keeping his ever watchful eye on her. She is usually pretty happy girl, she rarely takes anything serious, and however, a woman's wrath is something that no one ever wants to get in front of, most of all, hers. When upset, Aki tends to get very violent, something she's only just realized about herself.
She too is wise like her brother, but rarely lets people see that side of her, she would much rather make jokes and ignore the dumb people and just accept that they are dumb and leave it at that.
Missions:
S: A: B: C: D: 1
Jutsu:
Ninjutsu- Katon, Goukakyuu no Jutsu Kawarimi no jutsu Chidori Lightning Paralysis[Raikou Mahi]- (Learned from Kyo) Jutsu performed by creating the handseals Tiger, Dragon, Tiger, Horse, Tiger, Dog. Focusing chakra into your hand it wraps around your hand in a tight knit position and is used to send a surge of lightning through the targets point. The Jutsu if used on an opponents brain will temporarily short circuit their brain having them pass out. Opponent Knocked out for 1 round per every 5 levels.
Genjutsu-
Taijutsu- Jyuuken Kenpo: Zampakkuto (Jyuuken Style: Soul Slayer) ~Shikai: Shoukai is the basic form of the Zanpakkuto Kenpo. It increases the attack power of the Jyuuken by releasing the chakra from the heart, a more pure and powerful chakra. Damage: 4-18 ~Bankai: The ultimate fighting form of the Zanpakkuto. Cp cost: 30 to release +6/ Increase to max damage Damage: +1 to max damage/ 6 Cp
Hakken Kuushou Using the bloodline in collaboration with the Jyuuken, the user is able to quickly extend an open palm towards their opponent. Pushing chakra precisely out of their palm toward the victim they are able to slam the chakra into their body as effectively as if they were actually hitting them. This blow is also powerful enough to knock them off their feet. Harichakara Hakken Shou Kaiten Chakra Points cost: 10 Chakra points. +2cp per feet extended. Special: You can use Kaiten to stop enemie attacks unless the enemy rolls a 20 or you are un able to counter with juuken in time. Enemies close to the Kaiten recive damage equal to half your chakra mod.
Hakken Rokujuu Yonshou Chakra Points cost: 32 Chakra points. Damage: 64 Hp damage Special: You must roll an attack roll to see if your attack hits unless you are 5 levels higher than your opponent. If hit the opponent cannot use any chakra for the next 10 minutes. [100 rounds.] You can decide whenever you are doing lethal or subdual damage when using this technique.
Hakken Hakyu Nijyuu Hachishou Chakra Points cost: 64 Chakra points. Damage: 128 Hp damage Special: You must roll an attack roll to see if your attack hits unless you are 10 levels higher than your opponent. If hit the opponent cannot use any chakra for the next 2 days. You can decide whenever you are doing lethal or subdual damage when using this technique.
Hijutsu- **Makai Hiradoma- Hell's Inferno: This jutsu is a bloodline jutsu that allows Kurai to convert the surroundings that he is presently in, into a hell like environment. The ground turns to lava and brimstone and the temperature rises over 1000 degrees. While at the same time, draining chakra from the opponent making it impossible for anyone to move. Kurai is not affected by this jutsu because his eyes allow him to see though it, but everyone else around him feels their own flesh coming off. While it's only an illusion, just because you know it's an illusion doesn't stop if from taking effect on your mind. What your mind believes to be real your body makes it real.
Summoning Contract- Akumu Ryuu The Nightmare Dragon. Learned from her older brother.
~Stats~
LV. 15 Exp: 250 Hp: 127 Cp: 259 Strength: 24 Modifier: 7 Misc: Dexterity: 42 Modifier: 21 Misc: Ijingan adds +6 Constitution: 20 Modifier: 5 Misc: Intelligence: 20 Modifier: 5 Misc: Wisdom: 20 Modifier: 5 Misc: Ijingan adds +6 Charisma: 20 Modifier: 5 Misc: Chakra: 60 Modifier: 25 Misc: Dodge Bonus: 36
Base Attack Bonus: 15/10/5 Attack Melee: 36/31/26 Attack Ranged: 36/31/26
Base Save Bonus: 7 Fort: 12 Rex: 28 Will: 12
Damage: (taijutsu and every wepon you use)
Jyuuken 29-49
Bo: A Bo is basically a staff. The Bo is normally at least 6 inches longer than the person height for purposes of attacking and maneuverability. Damage: 1 - 6 + Str Mod. Range: Melee + 5 fts forward. Special: Can be used as a defensive weapon, spinning the Bo in front of you gives you + 4 in dodge bonus.
Tanto: Damage: 1 - 4 + str Range: The tanto is the smallest of the Japanese sword family, the tanto was a weapon favored by all ninjas thanks to its size and ability to be hidden.
~Skills~ Social: Sense Motive: (Wis) 12 Seduction: (Cha) 12
Physical: Balance: (Dex) 12 Disable Device: (Int) 8 Listen: (Wis) 10 Swim: (Str) 9 Tumble: (Dex) 12
Metal: Concentration: (Con) 15 Forgery: (Int) 10 Spot: (Wis) 15
Ninja: Chakra Control: (Int) 22 Ninjutsu: (Chk) 15 Genjutsu: (Int) 20 Taijutsu: (Str) 35 Kawarimi: 10 Ninja Weapons: (Bo) 12 Ninja Weapons: (Tanto) 9
~Possessions~
Money:
¥en: Ryo:
Equipment: Kunai x15 Senbon x50 Bo x1 Tanto x1 Fuuma Shuriken x2 Shuriken x10
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