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Velris the Blade

PostPosted: Sun Jul 09, 2006 12:06 pm


Greetings mortals! Are you ready for the intrigue and magic of the world of Eberron? I hope you are, because this game is going to run for a long time.

We'll start out in Sharn, the City of Towers, where your characters are all relaxing in the King of Fire, the largest tavern found in Hareth's Folly, a curious entertainment district featuring random-seeming architecture where all manner of inexpensive inns, taverns, restaurants, and pubs can be found. Your characters do not know each other yet, but soon you'll become all too familiar with one another and maybe become friends (or kill each other, but that's no good!!! evil ).

In the Eberron CS, there is a new class called the Artificer. This class focuses on the creation and use of magic items, and also can use magical energy to imbue items with temporary powers called infusions.

Psionics are also a part of Eberron, so you can choose a psionic class.

I'll be uploading the books that will help you create your character.
These are large files so be prepared...
The Eberron Campaign Setting (Check out chapters 1 thru 7)
Races of Eberron (Check out the parts related to your race)

We're starting at level 1 for this campaign, using the 5d6 (drop the lowest two) method of generating ability scores, and with starting gold based on class:
Fighter, Ranger, Paladin - 240g
Artificer, Cleric, Rogue, Psychic Warrior, Soulknife - 200g
Barbarian, Bard, Wilder - 160g
Sorcerer, Wizard, Psion - 120g
Druid - 80g
Monk - 20g

There are 4 new races in the Eberron Campaign Setting.
The changelings are a distinct race that is a merge of human and doppleganger blood. They have the ability to change their physical appearance. Many are criminals, using their disguising abilities to do elaborate schemes.
The kalashtar are a compound race: incorporeal entities from the alien plane of Dal Quor, the Region of Dreams, merged with human bodies and spirits to form a distinct species. They're good at psionics.
The shifters ("Weretouched") are descended from humans and natural lycanthropes. They can't fully change shape but can take on animalistic features - a state they call shifting.
The warforged were first built as mindless war machines, but they started to develope sentience as a side effect of the arcane experiments that sought to make them the ultimate weapons of destruction. They are living constructs.

You must choose a region of origin for your character. The regions are as follows:
Adar (The land at war with the evil Inspired rulers of Riedra. Mostly human and kalashtar)
Aerenal (The homeland of the elves. Only elves live here. They worship their dead ancestors, and even keep some of them around as deathless beings)
Aundair (A peaceful place valuing education and agriculture. Mostly human, but other races too)
Breland (The industrial capital of Khorvaire. Sharn is here, so any race is possible)
Cyre, Displaced (These people had their homeland destroyed, so now they're dispersed across Khorvaire. They had a long tradition of artisanship.)
Darguun (Mostly goblinoids, but other races too... especially unsavory characters and veterans of the Last War)
Demon Wastes (barbaric human and orc tribes dedicated to fighting back the evils in the Wastes)
Droaam (Monsters live here. Various goblinoids and orcs live under the control of the monstrous rulers)
The Eldeen Reaches (Farmland and untouched wilderness. Humans, half-elves, and shifters live here)
Karrnath (A land that uses undead as soldiers. Its people are among the most sophisticated and cultured people of Khorvaire. Mostly human. Warforged are not free people here and are seen still as property of the government that purchased them.)
The Lhazaar Principalities (Mostly human fishers, sailors, and pirates)
The Mournland (The ruins of Cyre. Nobody lives here but fanatical warforged followers of the Lord of Blades)
The Mror Holds (The anscestral homeland of the dwarves)
Q'barra (A jungle region where lizardfolk, kobolds, and humans live)
Riedra (Humans here are the thralls of the evil Inspired)
The Shadow Marches (Orcs, humans, and half-orcs)
The Talenta Plains (Nomadic halflings who tame dinosaurs)
Thrane (A nation ruled by the Church of the Silver Flame. Warforged are not free people here and are viewed as property of the government that purchased them)
Valenar (Young and agressive elven nation. They are renowned horse breeders and riders)
Zilargo (Gnomes)
PostPosted: Sun Jul 09, 2006 5:22 pm


ur Races of Eberron link isnt a link xp

Gloshuan Ithilgalad


Velris the Blade

PostPosted: Sun Jul 09, 2006 7:24 pm


Now it is xp
PostPosted: Sun Jul 09, 2006 9:47 pm


Should I make a character, or do you want some help with the story, etc.? I actually bought the Campaign setting, so I can look up anything Eberron-related. Oh, and I bought 5 Eberron novels and Barnes and Nobels today. Yay! I can't wait to read them!!! (Warforged kick a**...) 3nodding

Ironiiku


Ironiiku

PostPosted: Sun Jul 09, 2006 9:49 pm


Couldn't we come up with a better starting adventure? I mean, come on! Starting in a tavern? How f***ing cliches is that...? (Actually, it is a cliche in the DMG... isn't that sad?) 4laugh
PostPosted: Sun Jul 09, 2006 9:53 pm


Bah, I like taverns... What would be a better starting place? Out in the wilderness? Underground? You're level 1 for Pelor's sake!!!!

Velris the Blade


Ironiiku

PostPosted: Sun Jul 09, 2006 9:54 pm


I know, but in the back of the campaign setting, it already has a premade adventure for the characters. It's absolutely PERFECT! Plus, it would be a great starting point for later events. 3nodding
PostPosted: Sun Jul 09, 2006 9:55 pm


And besides... BOWP didn't start her FR campaign in a tav--oh, wait... she did... but the village was on fire, and the villagers, and the battle. That was TOO cool... God, I love her so much... domokun heart

Ironiiku


Velris the Blade

PostPosted: Sun Jul 09, 2006 9:57 pm


Oh and I also purchased the ECS (even though I have an electronic copy) and the premade adventures.. On Amazon though so they won't arrive till tuesday or wednesday... But the level 1 adventure will be totally custom (the premade ones start at level 2).
PostPosted: Sun Jul 09, 2006 9:58 pm


Oh, okay. But I still have great ideas. Especially when it comes to the Dragon Above and the Dragon Below. Something so epic and world-shattering, that the PCs CAN'T ignore in any form or fashion. Yay! How fun... ^_^

Ironiiku


Velris the Blade

PostPosted: Sun Jul 09, 2006 9:59 pm


Well I suppose I could use the one in the back of the book, but the tavern is a good way for everyone to introduce themselves! Also there is the problem that anyone could have read the back of the ECS and thus know about the level 1 adventure... But if you want to go through with it... It is a good one.
PostPosted: Sun Jul 09, 2006 10:03 pm


Finally! whee heart
There's one thing I don't know though...
How much experience do we start out with?

Dwayna DragonFire

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Ironiiku

PostPosted: Sun Jul 09, 2006 10:04 pm


Yeah. But some characters could start out as long time friends. While others are forced to work with each other (i.e. higher authrity, blackmail, threats, etc.), right? ^_^ I want to be unique in this, and I promise that I'll try my best. But for now, I'm gonna go catch up on some reading and try to develop some vague storyline by tonight. I'll PM it to you in the morning, okay? (P.S. Don't reply to this message. If you do, it will self-destruct in 5...4...3...2...1... balloons, balloons, look!) 4laugh
PostPosted: Sun Jul 09, 2006 10:09 pm


Dwayna, you'll be starting at level one for this game, which means you have zero experience. You have maximum starting gold, based on your class. I'll put the starting golds up in the first post smile

Velris the Blade


TionneDawnstar

PostPosted: Mon Jul 10, 2006 9:20 am


Oh Eberron! I love Eberron and no one ever wants to play! *goes to dig out her Shifter barbarian*
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