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Posted: Fri Jun 23, 2006 10:10 am
Thanks for the subforum mrgreen
I'll begin work on this soon, until then visit the D20 Games subforum for my games whee exclaim
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Posted: Fri Jul 21, 2006 5:30 pm
I also run the CFSM League subforum and have games in the D6 and D20 subforum. Since the D6 and D20 subforums seem like good places to keep my BESM games, I will put misc. other games here.
This thread is basically going to be for me to keep stuff 3nodding
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Posted: Fri Jul 21, 2006 5:33 pm
Well, I posted a D20 Modern game here based on the Shadow Chasers supplement. I tried to run this campaign before and created some characters since noone wanted to make thier own that time. I am going to save those here. Shadow Slayer Name: Zoe Harrison Class: Strong Hero 2 / Fast Hero 1 / Shadow Slayer 1 Race: Human Occupation: Adventurer Size: Medium Height: 5' 11" Weight: 135 lb Eyes: Blue Hair: red/black Skin: pale/natural Stats: Strength 18 (+4) Dexterity 14 (+2) Constitution 17 (+3) Intelligence 11 (+0) Wisdom 13 (+1) Charisma 11 (+0) Total Hit Points: 28 Speed: 30 feet Armor Class: 18 = 10 + 6 [class] +2 [dexterity] Touch AC: 18 Flat-footed: 16 Initiative modifier: +2 = +2 [dexterity] Fortitude save: +7 = 4 [base] +3 [constitution] Reflex save: +3 = 1 [base] +2 [dexterity] Will save: +1 = 0 [base] +1 [wisdom] Attack (handheld): +7 = 3 [base] +4 [strength] Attack (missile): +5 = 3 [base] +2 [dexterity] Reputation: +0 = 0 [base] Action points: 17 (lifetime) Weapon: Brass Knuckles [+1 lethal, crit 20, 1 lb, one-handed, bludgeoning] Pistol Whip [1d4, crit 20, one-handed, bludgeoning] Rifle Butt [1d6, crit 20, one-handed, bludgeoning] Desert Eagle autoloader [2d8, crit 20, range incr 40 ft., 4 lb, ballistic, semi-automatic] Mossberg shotgun [2d8, crit 20, range incr 30 ft., 7 lb, ballistic, semi-automatic/automatic] Uzi submachine gun [2d6, crit 20, range incr 40 ft., 8 lb, ballistic, semi-automatic/automatic] Talents: Detect Shadow Extreme Effort Evasion Feats: Awareness Combat Martial Arts Simple Weapon Proficiency Personal Firearms Proficiency Advanced Firearms Proficiency Burst Fire Skills: Abiltiy: Total mod Balance Dex* 3 Climb Str* 6 Drive Dex* 3 Jump Str* 6 Knowledge (tactics) Int 1 Listen Wis 1 Spot Wis 2 Survival Wis 4 Swim Str** 7 Treat Injury Wis 4 * = check penalty for wearing armor This character also has 1 ranks in Speak Languages. This character also has 1 ranks in Read/Write Languages. Background: She has been trained for some time by The Fellowship, because they keep telling her that she's the "chosen one". Description: Attractive red-head (short bob with bangs.. color too dark and RED to be natural) and bright blue eyes. She like sto be around other people, but isn't keen on them expecting much from her. She'll take things seriously if it's required of her, but normally she's very easy-going.
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Posted: Fri Jul 21, 2006 5:34 pm
Dilletante Name: Lessa the Lightfingered Alias: Talina Morgan Class: Fast Hero 3 / Theif 1 Race: Human Occupation: Dilettante Size: Medium Height: 5' 6" Weight: 145 lb Eyes: Blue Hair: Light Brown Skin: Tan Stats: Strength 12 (+1) Dexterity 17 (+3) Constitution 13 (+1) Intelligence 15 (+2) Wisdom 13 (+1) Charisma 14 (+2) Total Hit Points: 18 Speed: 30 feet Armor Class: 17 = 10 + 4 [class] +3 [dexterity] Touch AC: 17 Flat-footed: 17 [uncanny dodge] Initiative modifier: +7 = +3 [dexterity] +4 [improved initiative] Fortitude save: +2 = 1 [base] +1 [constitution] Reflex save: +5 = 4 [base] +3 [dexterity] Will save: +2 = 1 [base] +1 [wisdom] Attack (handheld): +4 = 3 [base] +1 [strength] Attack (missile): +6 = 3 [base] +3 [dexterity] Reputation: +2 = 1 [base] +1 [dilettante] Action points: 17 (lifetime) Weapon: Beretta 92F: 3d6 damage Crit: 20 Range: 6 Mag: 15 Talents: Evasion Uncanny Dodge 1 Feats: Improved Initiative Point Blank Shot Double Tap Run Simple Weapon Proficiency Pistol Weapon Proficiency Skills: Abiltiy: Total mod Appraise Balance Dex* 5 Bluff Cha 3 Craft (Mechanical) Int 4 Decipher Script Int 3 Diplomacy Cha 3 Disable Device Int 5 Disguise Cha 2 Drive Dex* 5 Escape Artist Dex* 4 Forgery Int 2 Gamble Wis 2 Gather Information Cha 2 Hide Dex* 7 Intimidate Cha 2 Knowledge (popular culture) Int 4 Knowledge (streetwise) Int 5 Listen Wis 2 Move Silently Dex* 7 Open Lock Dex 5 Perform (Sing) Cha 3 Search Int 3 Sleight of Hand Dex* 6 Spot Wis 1 Tumble Dex* 7 * = check penalty for wearing armor This character also has 1 ranks in Speak Languages. This character also has 1 ranks in Read/Write Languages. Background: Think Lara Croft from Tomb Raider. She is an heiress that hangs out on the wrong side of the tracks. Description: Semi-attractive with medium length light-brown hair and piercingly bright blue eyes. She is sly and cunning and is apt to disappear until things quiet down(if she's been on a thieving run).
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Posted: Fri Jul 21, 2006 5:35 pm
Criminal Name: Katya Class: Fast Hero 3 / Theif 1 Race: Human Occupation: Criminal Size: Medium Height: 5' 7" Weight: 125 lb Eyes: Green Hair: black Skin: Pale Stats: Strength 7 (-2) Dexterity 17 (+4) Constitution 11 (+0) Intelligence 15 (+2) Wisdom 10 (+0) Charisma 16 (+3) Total Hit Points: 13 Speed: 30 feet Armor Class: 18 = 10 + 5 [class] +3 [dexterity] Touch AC: 18 Flat-footed: 18 [uncanny dodge] Initiative modifier: +3 = +3 [dexterity] Fortitude save: +1 = 1 [base] Reflex save: +7 = 4 [base] +3 [dexterity] Will save: +1 = 1 [base] Attack (handheld): +1 = 3 [base] -2 [strength] Attack (missile): +6 = 3 [base] +3 [dexterity] Reputation: -2 = 1 [base] -3 [low profile Action points: 17 (lifetime) Weapon: Knife [1d4, crit 19-20, range inc 10 ft., 1 lb, one-handed, piercing] Pistol Whip [1d4, crit 20, one-handed, bludgeoning] Glock 20 autoloader [2d6, crit 20, range incr 40 ft., 3 lb, ballistic, semi-automatic] Talents: Evasion Uncanny Dodge 1 Feats: Awareness Combat Reflexes Deceptive Low Profile Simple Weapon Proficiency Stealthy Personal Firearms Proficiency Skills: Abiltiy: Total mod Balance Dex* 6 Bluff Cha 5 Climb Str* -2 Computer Use Int 4 Craft (Electronic) Int 5 Diplomacy Cha 3 Disable Device Int 7 Disguise Cha 8 Drive Dex* 4 Escape Artist Dex* 6 Forgery Int 3 Hide Dex* 9 Intimidate Cha 3 Knowledge (streetwise) Int 7 Knowledge (technology) Int 4 Listen Wis 0 Move Silently Dex* 9 Search Int 5 Sleight of Hand Dex* 7 Spot Wis 0 Tumble Dex* 7 * = check penalty for wearing armor This character also has 1 ranks in Speak Languages. This character also has 1 ranks in Read/Write Languages. Background: Formerly used primarily as a smuggler and a big jewel thief. Not terribly famous, but known by local thieves as a not too shabby worker. She works in a day time job as a bar maid. Mostly just to pick up the tips though. The pay is crap compared to her nightly escapades. Description: Green eyes stand prominently above a highly arched nose. Her mouth is usually in a thin line, or a twisted smile. Very pale skin has been mistaken for disease before. Long black painfully strait hair is pulled tightly into a braid, small green beads, the same alarming color as her eyes deck out it's strands. A small but slightly athletic build, if anything, her body looks more like that of a ballerina, than a criminal. She has a sweet look to her face, and looks very child like, despite her figure... and just appears... innocent, and makes friends easily, but rarely.
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Posted: Fri Jul 21, 2006 5:36 pm
Doctor Name: Val Urorid Class: Smart Hero 1 / Dedicated Hero 2 / Mentor 1 Race: Human Occupation: Doctor Size: Medium Height: 6' 2" Weight: 230 lb Sex: Male Eyes: Dark Brown Hair: Black Skin: Fair Stats: Str 17 (+3) Dex 15 (+2) Con 14 (+2) Int 16 (+3) Wis 16 (+3) Cha 11 (+0) Total Hit Points: 21 Speed: 30 feet Armor Class: 16 = 10 + 4 [class] +2 [dexterity] Touch AC: 16 Flat-footed: 14 Initiative modifier: +2 = +2 [dexterity] Fortitude save: +6 = 4 [base] +2 [constitution] Reflex save: +3 = 0 [base] +2 [dexterity] +1 [SoA] Will save: +8 = 5 [base] +3 [wisdom] Attack (handheld): +5 = 2 [base] +3 [strength] Attack (missile): +4 = 2 [base] +2 [dexterity] Grapple check: +5 = 2 [base] +3 [strength] Reputation: +3 = 3 [base] Action points: 17 (lifetime) Weapon: Skorpion machine pistol [2d4, crit 20, range incr 40 ft., 4 lb, ballistic, semi-automatic/automatic] Sawed-off shotgun [2d8, crit 20, range incr 10 ft., 4 lb, ballistic, single-shot] Talents: Savant -- research Healing Knack Secret of Avoidance Feats: Awareness Medical Expert Simple Weapon Proficiency Personal Firearms Proficiency Advanced Firearms Proficiency Skills: Abiltiy: Total mod Balance Dex* 2 Climb Str* 3 Computer Use Int 6 Concentration Con 2 Craft (Chemical) Int 5 Craft (Pharmaceutical) Int 7 Disable Device Int 5 Drive Dex* 2 Escape Artist Dex* 2 investigate Cha 5 Jump Str* 3 Knowledge (arcane lore) Int 7 Knowledge (shadow lore) Int 7 Knowledge (current events) Int 4 Knowledge (history) Int 6 Knowledge (technology) Int 5 Listen Wis 5 Navigate Int 4 Profession (Doctor) Wis 5 Repair Int 5 Research Int 7 Search Int 6 Sense Motive Wis 5 Spot Wis 5 Survival Wis 5 Swim Str** 3 Treat Injury Wis 9 * = check penalty for wearing armor This character also has 3 ranks in Speak Languages. This character also has 3 ranks in Read/Write Languages. English, Hindi, Arabic, German Background: He has just started his career as a Doctor. He is middle-aged now and has worked for the Fellowship mentoring young Shadow Slayers for years. His current pupil is Zoe. The Fellowship has informed him of things about Zoe far to great for her at this time. Description: A tall and well-built man, he does his best to hide this underneath a long black duster. His hair is short and unkempt except for when he is practicing medecine with colleagues of that field. Val is sometimes timid but usually he is wisely removed. He is very fond of Zoe in a daughterly way. He keeps his automatic pistol in a holster on his upper thigh and his boomstick in a holster on his back in such a way that his coat covers it.
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Posted: Fri Jul 21, 2006 5:38 pm
Occultist Name: Nicholas Candle Class: Smart 3 Occultist 1 Occupation: Dilletante Physical Description: Nicholas is of average height, but sleight of build. His hair is long and black, brushed smooth and often kept in a long pony-tail down his back. His skin has the deep olive complexion typical of Greeks. He wears very expensive, custom tailored black clothes; usually long sleeve dress shirts, straight-legged slacks, formal shoes, and depending on the weather, a black jacket or long wool overcoat. His most striking feature is his eyes, or lack thereof. Where Nicholas' eyes would be are charred black pits, reminiscent of freshly burnt skin. The charring pattern extends out around his eye sockets a little and even onto his cheek bones. He occasionally wears very expensive sunglasses to cover this up. If one is observant, they will notice that Nicholas has an extra middle finger on each hand, and an extra joint in each of his twelve digits. He often wears fine black driving gloves, though these have no effect of covering up his extra fingers. He walks with a confident grace, seemingly needing no cane or seeing eye dog to find his way around. In fact, he functions in every way as a seeing person would. Str: 11 +0 Dex: 12 +1 Con: 15 +2 Int: 18 +4 Wis: 16 +3 Cha: 16 +3 BAB: +1 RAB: +2 MAB: +1 Initiative: +1 Defense: 11 ((15 with Vest)) HP: 20 WP: 15 Fort: +3 Ref: +2 Will: +6 Skills Computer Use: +9 Craft: Writing: +8 Concentration: +8 Decipher Script: +12 Disable Device: +5 Drive: +2 Escape Artist: +2 Forgery: +5 Intimidate: +8 Investigate: +10 Knowledge: Arcana: +13 Knowledge: Shadow Lore: +15 Knowledge: Theology and Philosophy: +9 Listen: +9 Navigate: +5 Profession: +9 Read/Write: Latin, Hieroglyphics, Greek, Italian: +4 Speak: Latin, Greek, Italian: +3 Research: +12 Search: +9 Sleight of Hand: +3 Use Magic Device: +10 Feats: Educated, Studious, Personal Firearms Proficiency, Simple Weapons Proficiency, Windfall Special Abilities/Talents: Linguist, Shadow Lore Savant, Spell Resistance - 6, Damage Reduction - 5 (wound damage only), Cold/Fire Resistance - 5, Blindsight 60 ft Penalties: Unsettling Aura: -6 profane penalty to Charisma checks ((except intimidation)) Holdings: Nicholas owns a large estate in Lake Forest, a suburb of Chicago, called Candle Manor. He also owns two townhouse in New York state. One in Manhattan and one upstate. There is also another large estate on the coast in Greece, but he has not been there in three years. He owns two black Rolls Royces, one from 1963 and one from the recent 2004 line. A chauffer named Linus typically drives these, though he has driven them himself on occasion. He also owns an old black T-Bird, kept in immaculate condition, though he drives it only rarely. He owns a small, but luxurious, twin engine aircraft for long business trips, not a jet, but a very nice twin-propeller that serves his purposes quite well. Equipment: Extremely expensive, well-tailored clothes Silver money-clip with around a thousand dollars 1921 Vintage Gold Zippo Cigar Cutter Pack of expensive, small cigars Cell Phone/PDA with GPS and High Speed Internet Silver Cross/Snuff-Box Pendant ((Filled with Cocaine)) Gold Pocket Watch on Platinum Fob Chain Deck of Playing Cards Silver Plated Straight Razor Essential Oils of Garlic and Wolfsbane ((in 1 oz Glass Bottles)) Holy Water ((In small, 4 oz, silver flask)) 2005 Ruger 10mm Semi-Automatic with Laser Sight and CIA Silencer/Suppressor ((In a shoulder holster that has been tailored into one of his jackets)) Stylish Cold Weather Clothing Portable Motion Scanner EMF Detector Thermographic Sensor Digital Audio Recorder Digital Camcorder 10 GB MP3 Player High End Laptop Computer High End Desktop Computer Atache Case filled with neatly labeled clips of specialty ammunition for the 10mm Ruger including: Hollow Point, Glaser, Black Talons, Silver Tip, Cold Iron Tip, Mercury Tip, Incendiary, Blessed, Ultraviolet, and High-Explosive Rounds Weapons: Ruger: Attack Bonus: +4 Damage: 3d8 Range: 20 Critical: 19-20 Clip: 11 Straight Razor: Attack Bonus: +1 Damage 1d6 Range: - Critical: 19-20 Armor: Undercover Ballistic Vest: Equiment Bonus +3 Armor Penalty -2
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Posted: Fri Jul 21, 2006 5:39 pm
Private Eye Name: Jack Ezekiel Class: Strong Hero 1 / Fast Hero 2 / Gunslinger 1 Race: Human Occupation: Investigative Size: Medium Sex: Male Height: 6' 1" Weight: 160 lb Eyes: Blue Hair: Dark Brown Skin: Light Stats: Strength 17 (+3) Dexterity 17 (+3) Constitution 19 (+4) Intelligence 15 (+2) Wisdom 15 (+2) Charisma 15 (+2) Total Hit Points: 38 Speed: 30 feet Armor Class: 19 = 10 + 6 [class] +3 [dexterity] Touch AC: 19 Flat-footed: 16 Initiative modifier: +3 = +3 [dexterity] Fortitude save: +5 = 1 [base] +4 [constitution] Reflex save: +6 = 3 [base] +3 [dexterity] Will save: +3 = 1 [base] +2 [wisdom] Attack (handheld): +5 = 2 [base] +3 [strength] Attack (missile): +5 = 2 [base] +3 [dexterity] Grapple check: +5 = 2 [base] +3 [strength] Reputation: +0 = 0 [base] Action points: 25 (lifetime) Weapons: Knife [1d4, crit 19-20, range inc 10 ft., 1 lb, one-handed, piercing] Pistol Whip [1d4, crit 20, one-handed, bludgeoning] Rifle Butt [1d6, crit 20, one-handed, bludgeoning] Desert Eagle autoloader [2d8, crit 20, range incr 40 ft., 4 lb, ballistic, semi-automatic] HK MP5K submachine gun [2d6, crit 20, range incr 40 ft., 5 lb, ballistic, semi-automatic/automatic] Talents: Ignore Hardness Evasion Feats: Far Shot Quick Reload Run Simple Weapon Proficiency [free] Stealthy Personal Firearms Proficiency Forgery Gather Information Skills: Balance Dex 7 = +3 +2 +2 [tumble] Bluff Cha 2 = +2 Climb Str 5 = +3 +2 Computer Use Int 2 = +2 Concentration Con 4 = +4 Craft (Structural) Int 2 = +2 Craft (Visual Art) Int 2 = +2 Craft (Writing) Int 2 = +2 Demolitions Int 3 = +2 +1 Diplomacy Cha 2 = +2 Disguise Cha 2 = +2 Drive Dex 3 = +3 Escape Artist Dex 3 = +3 Forgery Int 4 = +2 +2 Gamble Wis 2 = +2 Gather Information Cha 4 = +2 +2 Hide Dex 7 = +3 +2 +2 [stealthy] Intimidate Cha 2 = +2 Jump Str 7 = +3 +2 +2 [tumble] Knowledge (current events) Int 4 = +2 +2 Knowledge (popular culture) Int 3 = +2 +1 Knowledge (streetwise) Int 4 = +2 +2 Knowledge (tactics) Int 3 = +2 +1 Listen Wis 2 = +2 Move Silently Dex 8 = +3 +3 +2 [stealthy] Navigate Int 2 = +2 Perform (Act) Cha 2 = +2 Perform (Dance) Cha 2 = +2 Perform (Keyboards) Cha 2 = +2 Perform (Percussion) Cha 2 = +2 Perform (Sing) Cha 2 = +2 Perform (Standup) Cha 2 = +2 Perform (String Inst.) Cha 2 = +2 Perform (Wind Inst.) Cha 2 = +2 Pilot Dex 5 = +3 +2 Profession Wis 4 = +2 +2 Research Int 2 = +2 Ride Dex 3 = +3 Search Int 2 = +2 Sense Motive Wis 2 = +2 Sleight of Hand Dex 9 = +3 +6 Spot Wis 2 = +2 Survival Wis 2 = +2 Swim Str 3 = +3 Treat Injury Wis 2 = +2 Tumble Dex 9 = +3 +6 He speaks English, German, and French. He can read and write in English and German. Background: Jack is an investagator. A private eye. Call him what you will but he will get you information if you have enough money. He is also a gunslinger. He isnt like your novelized gunslinger. He doesnt have two revolvers. Instead he has a submachine gun and a pistol. His past? He doesnt like to talk about it. From the incident and before he wont talk about. The incident is what got him invovled with the Fellowship. He took a job relating to a repeated paranormal event and he decided to take it as easy money. After almost being killed several times by creatures he didnt have a name for only to result in a stalemate of sorts, both sides backed down, his idea of easy money and monsters was changed forever. Description: Jack is 6'1 and 160 lbs. He usally wears a brown trench coat, he says its because all private eyes do but its really to conceal his MP5K, a t-shirt and loose jeans. He is clean shaven and free of any scars or tatoos. He does his best to blend in and usally manges to look in such a way that the average person's eyes seem to slid off him.
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Posted: Fri Jul 21, 2006 5:40 pm
Each of you has been delivered a letter. It is labeled simply "The Fellows". It has been delivered in the usual method, a child on a bicycle passed it to you as he rode by. The message inside reads: The Fellows Hello again dear friend. Please meet me on the bridge in the Central Park. Your Friend. The apparently meaningless message is familiar to you. You know that you are to meet one of The Fellowship at the railyard tonight at midnight, because the methods of The Fellowship are nothing new to you, even if their motives remain a mystery. Something has happened, something only The Shadow Chasers can handle. You crumple the message and toss it in the next trash can you pass, then you get your equipment, and head to the railyard, since the message had been delivered at 11:15 PM. Arriving at the railyard, you can see that the other Shadow Chasers chosen for this mission are just now showing up. As usual, your contact is nowhere in sight.
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Posted: Fri Jul 21, 2006 5:41 pm
As you all stood (or sat, or leaned) around talking, you suddenly noticed a well-dressed older man in a business suit standing there with you. He could not have walked up with you noticing, but they never do. He clears his throat and speaks.
"The Discordians are at it again girls. This time it seems they've teamed up with the Thelemites, so this is going to be a hard one.", he reaches into his coat and pulls out a brown envelope, opening it, "It seems that they are after the Nine Magical Artifacts of Hastur again, but this time we fear they may actually succeed in locating them. As you know, even we of The Fellowship have little idea what the artifacts actually are, but we have compiled all the information we have here for your use.", he says, handing Zoe the envelope. "You may meet a few more Shadow Chasers sent to assist you along the way, but be wary, for you know the Discordian agents would love to infiltrate your group and get their hands on this information, at least. We believe the first artifact they are after is hidden in Istanbul, and Thelemite activity there is at an all-time high. Your plane tickets are in the envelopes. The plane leaves at 4 A.M.", he looks around the railyard for a moment, then back to you. "Be on that plane. Good luck girls." He turns before anyone can reply, takes five steps, and is mysteriously gone, as usual.
As you well know, The Discordians are an evil group of vampires, werewolves, trolls, hobgoblins and other nasties that are bent on destroying all semblance of Order in the world. The Thelemites are a equally evil organization controlled by Illithids and Beholders that attempts control world markets and economies from behind the scenes while wiping out religion in any form. What would make the two groups work together is a frightening thing to think about... but you know that The Shadow is suspected of being attached to both Organizations, along with the Scientologists.
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Posted: Fri Jul 21, 2006 5:42 pm
Upon reaching the place near the river with the great pink cookies, you opened the envelope. It's contents, in addition to the 4 plane tickets for Istanbul, are two rather plain peices of paper. paper 1 Why did Constantinople get the works? That's nobody's business but the Turks.
Hello dear friend, The first item in our scavenger hunt is the famed Holy Avenger Longsword. We have no idea what evil beings would want with such an artifact, but rumor has it that the sword is kept in a secret underground chamber of the Aya Sofya ( or Haghia Sophia) Museum in Istanbul, Turkey. I have arranged a contact at the museum for you, though he does not work there, and entrance to the lower levels is, of course, forbidden.
Your Friend.This paper also has a diagram of a large, heavily-adorned longsword with many symbols covering it's length and a roscrucian cross for a hilt. Presumably so you will recognize it. Paper 2 Aus Unserer Zeit
Hello dear friend. The second item in our scavenger hunt is the little-known Rod of Lordly Might, and this item is a bit easier to understand, as there are many possibilities for what evil beings might do with such an artifact. Rumor has it that it lies in a tomb in the Old Jewish Cemetery in Prague. This area was known during the Nazi occupation as the Exotic Museum of an Extinct Race. When you have secured the first artifact you will be contacted with instructions on getting to Prague and securing this artifact, since entering the tombs there is, of course, strictly forbidden.
These notes are written on special paper. Simply get them wet to dispose. We are working to get you information on the remaining seven artifacts and will contact you when it is available.
Your Friend.This paper also has a diagram of an expensive looking ornamented cepter with a large flanged ball at one end and six stud-like buttons along its length. Presumably so you will recognize it.
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Posted: Fri Jul 21, 2006 5:44 pm
Just before 4 A.M. the next morning the four Shadow Chasers arrive at the airport to board the plane to Istanbul. There is a well-dressed older man in a business suit waiting near the baggage check. "Hello Dear Friends, please let me check your baggage.", he says to you, as usual. The Fellowship always seems to be able to get baggage full of weapons and contraband through forgein customs without trouble. You give him you bags and proceed to your gate.
You all then board the plane for the long and uneventful trip to Istanbul.
During the flight they play the movie HellBoy and you all laugh at how much it resembles your real lives, except the weird creatures never seem to be on your side.
Arriving at the airport in Istanbul, a well-dressed older man in Arabic garb is standing near the baggage claim with your bags. "Hello Dear Friends, please enjoy your stay.", he says as you accept your bags.
You now find yourselves in the Sabiha Gökçen International Airport, which is actually pretty nice compared to the rest of Istanbul, which is rather dirty, smelly and overrun with stray dogs.
Outside on the street there are many cabs picking up and dropping off passengers.
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Posted: Fri Jul 21, 2006 5:45 pm
 The cab driver mumbles something about Americans, then begins driving towards the Aya Sofya. Soon you find youselves at the steps of the ancient Byzantine church turned mosque and museum. There is a bustle of tourists around the nearly 2000 year old building, and there must be even more inside.
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Posted: Fri Jul 21, 2006 5:47 pm
Once all of them are inside, Nicholas looks to the baker, wondering how trustworthy the man is, but realizing he has little choice but to speak a little bit in front of him. After all, he doubts that this group will follow him into a dark tunnel without any explanation.
"My apologies on being a bit curt back there, but timing truly is of the essence in this case. Below this bakery is a small tunnel system that leads to the basement of the Aya Sofya."
He leans over the table that most of them have gathered around, whispering this last part so that they all have to strain a bit to hear, hopefully keeping the baker from hearing,
"The Holy-Avenger Long-Sword is housed in a secret chamber in that basement, and as we speak it is heavily guarded by Bugbears in the service of a Shadowy enemy of ours. They don't know about the tunnel, but they're planning to steal the sword as soon as they can figure out how to get it out through the museum. We've got til nightfall at the absolute latest
With that last part, he gestures with his chin outside at the already failing light.
"Please put your suspicions aside and help me deal with them, I'm hardly the combatant I've heard your group to be."
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Posted: Fri Jul 21, 2006 5:47 pm
And now I'm just going to store random stuff. Mainly more RPG characters.
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