~~~~~~~~~~Character Profiles~~~~~~~~~~
Player:
Name:
Age:
Sex:
Alignment*:
Powers**:
Unique Features/Skills:
Appearance:
Biography:
* - Pick one from below or PM me about your own
** - As one of the faithful, you can readily do one or more extraordinary things. These should be rather specific.
Powers are what your character can do through belief, the things they do on a regular basis or can do on the fly. It has to relate directly to their beliefs and how the power is used in context to the situation. For the most part they should just be improbabilities to almost impossible occurrences. i.e. a wall of stone bursts up to protect a Gaian Earth believer who is in imminent danger
They abilities are blatantly supernatural and MUST be derived from the faith of the character, particularly in the circumstance. There MUST be a reason to believe so strongly that a miracle happens.
The unique features and skills are just something that is there to add a little life to your character. What in particular people recognize about them, what they are known for or what someone might notice about them whilst they do something.Profiles:1.Player: SovietSnowball
Name: Justin Pontius
Age: 28
Sex: Male
Alignment: Humanism
Powers:
1. When believing that he should not be harmed, or has some other reason to believe in himself, another or the inability to hurt either from an antagonist, arrows will miss and swords will not cut. When the building comes falling down, he would happen to stand directly under the convenient window or other wise be freed from harm. In many cases this is seen as uncanny luck but in extreme cases it is undoubtedly a miracle of faith.
2. When believing in the abilities of others or his own, they more likely than not succeed. If he were to put his faith in some one to hold a rope as he hung above a bottomless pit, they would be almost unable to let him fall.
Unique Features/Skills: Justin is especially empathic and persuasive. His belief in humanity has given him keen insights on humans and their motives.
Appearance: (TO BE POSTED SOON)
Biography: Justin Pontius was the son of the Arch Priest of Humanism and has been devoted almost since birth. Since first introduced to Technophilism, Justin has seen the beauty in and greatness of Technology as one of humanities greatest achievements and attributes side by die with society and faith. His views put his father in a particularly difficult political spot so Justin willingly exiled himself to stop from endangering his family. He returned to Tescosia just to see the emblem of the empire cowardly assassinated by a follower of the very religion he had admired and respected. This has put him into an even trickier situation as the empire's views on Technophilism have drastically shifted and his own father fears what might have happened to him during his time away from the heart of the empire.
2.Player: Xtinur
Name: Zee(ra) Herestia
Age: 25
Sex: Female
Alignment*: Necroauxism
Powers**:
1) When very very very angry and during a battle, Zeera's powers kick in and miraculously and suspisciously, the weaponry (excluding hand-to-hand combat-) immediately falls apart or decays. Explosives stop working and those nearest to her mysteriously feel parts of their mind eroding. This is her strongest feature.
2) If she sees something she despises or thinks it destroys the beliefs of Necroauxists, it miraculously falls apart or is destroyed.
3) She has the uncanny ability to sense someone's fear. And she uses it against them. She can only ever sense fear. Thank the lords for that.
Unique Features/Skills: Zee has distinct power that comes with her Necroauxist Beliefs. One of her most distinct and famed features is that if she happens to stay in a place for a long amount of time, a small area of decay spreads out aroud her. Like if she leant against a tree for an hour or so the tree's leaves would slowly start to change colour and several bunches of leaves would simply drop off. And as she left the tree, a decayed mark fitting her back perfectly would be left in the tree for quite some time until the tree's natural healing powers healed it from the desecration. Occasionally, if she is at the height of her power, a trail of decay will follow her and disappear within minutes.
Her second most distinct feature is that when using her powers or when meditating or channeling her beliefs into an arguement or something, or whenever passionate about something, her eyes turn a glassy black colour. This sign gives her the most trouble as it is most easily recognised.
She is also a very ruthless character who seemingly has no sympathy. And after using her powers there is a massive backlash to herself. She calls it Post-Necroauxist Mania. Basically, she is hit with either a wall of fury -a strong desire for destruction/decay- or sorrow - a desire to help and be sweet and kind and everything she is not-.
Appearance: Zeera is a dark creature with clammy, pale skin of almost deathly white. Her figure is weak and muscleless, and she has been referred to as a 'Stick' at times. This is because she is scarily tall and borderline annorexic.
Despite this, she still has her eerie aura about her. She has deep violet eyes with twin dark, dusty green crescents splayed across both of her eyes, the top of them reaching above her eyebrows and the bottoms down her cheek. Despite the green slash-crescents, Zee constantly wears a disgusting ammount of eyeliner and not enough lip-paint.
Her hair is thick, and black of the deepest shade. It is usually tied back in twin ponytails, low-tied and very long. The top of them is curled into buns with the ponytails trailing down to her waist.
However, she has a pair of annoying bangs on the side of her face which are consistantly in her eyes.
She usually wears a strapless dress that is tight up the top but as it hits her waist it flares out into a large, pretty, splayed out skirt that ends just under her knees. The dress is black with white polkadots spread over it.
A pair of silver flats cover her feet as shoes and she usually has a black ribbon tied around her left arm and another on her right wrist.
Biography: Zeera's parents where also Necroauxism, but of a different kind. They devoted their lives to healing others, devoting their time and powers and their lives to others. And in doing so, Zeera was neglected as a child.
Most of the time, she was left in their hut, by herself. Even when she was an infant. Sometimes when her parents came back from their healing she woudl get scolded for not doing something... something they never even told her to do.
All her life she was neglected, no friends, no company, just herself alone in idleness in her hut. With occasional glimpses of her parents.
Yes, her parents were of the life and healing kind of Necroauxism.
And this infuriated her.
After several incidents of annoyance at her parents and literally getting forced to learn healing magic, Zeera made up her mind.
She did believe in Necroauxism. But hers was of a different kind. A kind of N4ecroauxism that was everything her parent's kind of Necroauxism wasnt.
She would devote her life to Death and Decay. And she did. She devoted herself in the studies of Death and Decay, tutored by the finest masters of Death and Decay in Klip-Moore, eventually becoming one of the most powerful Necroauxists there were in the marsh.
And unlike other Necroauxists of the dark kind, she never let her powers consume her.
Her brightest moment... was when she used her powers to hurt those who had hurt her most. Her parents.
It killed them to know their daughter had turned into something all their belief's despised.
And it killed them... literally.
And so, Zeera was a Death and Decay Necroauxist. And so she would be forever.
3.Player: Marksman in the chaos
Name: Mackenzie Van Gent
Age: 21
Sex: male
Alignment: neutral
Powers: When in mortal danger, he can summan a wall of bones. It is formed of interconnected bones, lacing together intricately. The bones are connected with the soil, or material it is summoned up from. It is thin, but amazingly sturdy. It has a weak point, that is also it's strongest point. A large skull, as if it were a mammoth's, is in the exact center of the wall. It has glowing red eyes, and it's own sentient nation. It moves the wall at will, and is extremely vulnerable, if caught in a conversation. The wall is moveable, but is limited to about a square hundred feet.
When he attacks others, his rapier is wrapped with red flesh, and a pair of sharp bones that extend it's reach, and make it alot scarier. The bones are black, and are linked by a gold bangle, that is also used for the gaurd of the sword.
Unique Features/Skills: His sword ability is what he is known for. Few ever live after seeing his defensive maneuver, so it is rare to hear of this demonic edifice. He is also noted for having white hair and eyes, though being a necroauxist.
Appearance: About 5'5", with white hair, yellow catlike eyes, and pale skin, he is a remarkably noticeable person. He wears black armor, light, but made of a steel-alloy, so sturdy. It is pieced together by black leather. He has a large breastpiece, and shoulder pads, perfectly fit black gauntlets, and black boots. His breastpiece has a large eye in the middle, but is purely decorative. His slacks, made of dragon hide, are enchanted, and are flame-proof, cool(temperature-wise), and stylish. He has pointed ears, a genetic abnormality of his family.
Biography: He was born and raised in the marshes. He was pampered and spoiled, but not to a fault. He has recently fallebn into hard times, as his parents were murdered, but has begun to make a name for himself in his home marshes. He does not seek the attention, he only wishes to live in peace within his homeland, and maintain the balance someday. He had a twin sister who was kidnapped when he was only a year old, and sometimes wishes to quest after her. She is rumored to be under the care of a master swordsman in the capitol city.
4.
Player: Bristi
Name: Alya Mosa
Age: 23
Sex: Female
Alignment*: Alya believes in a higher power, one that created the universe through the five elements; Earth, Fire Water, Wind and Metal. Because her belief is neither centered on the earth itself, or anything on this earth, but in something greater, she is not Gaian..which would be the closest religion to what she believes.
Powers**: Alya's belief grants her power over the elements within the realm of possibilities. For instance, if she were holding a bar of metal, she could ask that it change into a metal weapon. But she cannot ask a stick to become a metal sword. A spear, yes.
The combined use of all five elements together is Healing, but it cannot be used to the extent of bringing back someone from the dead. Or rather, it could, but not by Alya. If it does occur, serious crippling or even death to the user is the penalty. The dead are meant to stay dead.
It can however, be used to bring a person back from the brink of death.
Alya cannot individually create any element, she has to begin with it already in existence.
Alya cannot use her power to change anything in a living entity, besides healing.
Alya is not harmed by fire when she is using it, however, when she is centering on water, she can be extremely damaged by water.
Unique Features/Skills: While Alya cannot control more than one element at a time, when she does control them, they become tangible. She can hold fire, water, or air as though it were a ball.
When she controls air, it tends to change to a shadow color.
Appearance: Slender and fragile looking, aproximately 5'8" and about 127 pounds. Her skin is light bronze, and her hair is light brown. Nearly blonde and sun-streaked. Alya's eyes are golden brown with a dark blue-ish center, the center color amplified when Alya wears blue colors.
Her clothes are simple, often ccolored with natural tones, and very comfortable. She has them tailored especially to her liking.
Her height is mostly in her legs, so she wears a more low-rise sort of pants that don't dig into her ribs. Her shirts are always long enough to be tucked into her pants, and are fitted to her body. Alya usually also wears a long vest that extends to mid thigh.
She is never seen without a chain of silver wrapped loosely around her neck, nor without wooden bangles and earrings.
Biography: Alya's religion is one that has been passed from family to family for generations. It is an ancient belief, one yhat has survived, even if just barely. Her power is based on the providence of her creator, the higher power she has been taught to love since birth. Her parents were both died in an unfortunate "accident" about eight years ago, but it was while Alya was away studying. She doesn't believe that it was an accident, and while she has no proof, the result has been her mistrust of all other people. She isn't exactly rude...she just avoids talking to people when it isn't necessary.
She knows that her powers grow as her faith does, mostly because she experienced a tremendous setback when her parents died.
It has taken till the present time to regain all of what she lost at fifteen, but she isn't going to lose it again either.