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Reply WoG v1.75 - Nostalgia
FOR REFERENCE ONLY: Old Spell/Technique Lists

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Sey
Captain

PostPosted: Fri Sep 03, 2004 3:52 pm


.: Spell lists :.


These lists are here for reference. They are the old spell lists created by the original WoGgers but, as said before when WoG v1.75 was revamped, Spell/Technique lists are no more. This is just a general idea of what the classes can and can't do.

I only have one spell list on my virus eatten computer.

exclaim If anyone else has other lists saved PLEASE Pm them to me
Thank you.
exclaim


---- The Light Temple of Gaia ----


The temple closes it's doors on no one, though asks all students and visitors to abide by some simple rules.

arrow Please be kindly to your fellow students and show respect to those of a higher rank then yours

arrow Do not create a disturbance as there are people praying in the temple

arrow Please use your skills to help others in the shrine; not to fight

arrow NO SPAM; this is all in character!

--------- Light Spells ----------


UPDATE:

How to read the Spell List:

How to Interpret the Spell List
arrow (1)Flash - (2)An illuminating flash of light that blinds enemies
(3)(+ 2 minutes to status effect length per rank gain)
(4)Casting time : Instantaneous | Spell Duration : 2 minutes | Casting Range : Within sight of Caster | Target Number : Within sight of Caster


  1. The name of the spell. You are NOT required to yell this outloud when you cast it, but please either
    A) write of the spell's effects in your post
    B) Bold out the spell when you use it
    Example
    Cupping her hands over the boy's injured leg, the white mage closed her eyes and cast cure, successfully mending the wound.

    C) Explain what the spell does and copy-paste the complete spell explanation at the end of your post.
    Example
    4 spheres of light shot out of the mage's hands and he crumpled in exhaustion, eying the fallen undead several feet infront of him.

    (( arrow Light Arrows - 4 arrows of light shoot from the casters hands, causing holy damage to any object that it comes within contact with.
    (+5 feet to casting range per rank gain)
    Casting time : Instantaneous | Spell Duration : - | Casting Range : Within 10 feet of caster | Target Number : Within 10 feet of caster))


    D)Bold out the spell with the specific elemental color and use it as a link, like this: Sunburst Hopefully it makes sense and LOOKs like a link; it's colored cyan so maybe it doesn't... sweatdrop

  2. Spell description
  3. Additions to the spell effect as you progress in rank
  4. Spell specifics. whee Let me specify:
    arrow Casting Time: The amount of time it takes to cast this spell
    arrow Spell Duration: The amount of time the spell is in play/in effect
    arrow Casting Range: The spell's reach/area of effect
    arrow Target Number: How many enemies/allies you can use the spell on.



Sey, High Priestess of Light
Initiate


arrow Flash - An illuminating flash of light that blinds enemies
(+ 2 minutes to status effect length per rank gain)
Casting time : Instantaneous | Spell Duration : 2 minutes | Casting Range : Within sight of Caster | Target Number : Within sight of Caster

arrow Luminescent Shield - Protects the caster and all surrounding targets
(+5 feet to casting range per rank gain)
Casting time : Instantaneous | Spell Duration : 30 minutes | Casting Range : 5 ft. | Target Number : Within 5 ft. of caster

arrow Heal - Heal fresh light wounds
(+5 feet to casting range per rank gain)
Casting time : Instantaneous | Spell Duration : - | Casting Range : Touch | Target Number : 1

Acolyte


arrow Cure - Heals older and deep wounds
(+5 feet to casting range per rank gain)
Casting time : Instantaneous | Spell Duration : - | Casting Range : Within 5 feet of caster | Target Number : 1

arrow Cleanse - Cures a character of the status effect 'blind'
(+5 feet to casting range per rank gain)
Casting time : Instantaneous | Spell Duration : - | Casting Range : 5 feet | Target Number : Within 5 feet of caster

arrow Wake - Cures a character of the status effect -'sleep'
(+5 feet to casting range per rank gain)
Casting time : Instantaneous | Spell Duration : - | Casting Range : Within 5 feet of caster | Target Number : Within 5 feet of caster

arrow Poisona - Cures a character of the status effect 'poison'
(+5 feet to casting range per rank gain)
Casting time : Instantaneous | Spell Duration : - | Casting Range : Armslength | Target Number : Within Armslength

arrow Soothe - Cures a character of the status effect paralyze
(+5 feet to casting range per rank gain)
Casting time : Instantaneous | Spell Duration : -| Casting Range : Armslength | Target Number : Within Armslength

arrow Shield - Lessens physical attack damage on surrounding allies
Casting time : Instantaneous | Spell Duration : 15 min. | Casting Range : Within 10 feet of caster | Target Number : Within 10 feet of caster

arrow Barrier - Lessens magical attack damage on surrounding allies
Casting time : Instantaneous | Spell Duration : - | Casting Range : Within 10 feet of caster | Target Number : Within 10 feet of caster

arrow Light Arrows - 4 arrows of light shoot from the casters hands, causing holy damage to any object that it comes within contact with.
(+10 feet to casting range per rank gain)
Casting time : Instantaneous | Spell Duration : - | Casting Range : Within 25 feet of caster | Target Number : Within 25 feet of caster

arrow Call Spirit - Call upon 1 Light spirit to do your bidding.
An Adept/Monk&Maiden can summon a Rank 2 spirit or two Rank 1 spirits, a Sage/Priest&Priestess summons a Rank 3 or a Rank 2 and a Rank 1 spirit, etc. Light spirits manifest as small Fairies, fireflies, 'Glowflies' (thanks TMJ xd ), unicorns, doves, 'angels' and any other blob of light that you can think of. sweatdrop No really, I don't know. Sad huh?
(+5 light spirits under caster's control per rank gain | + 10 minutes to amount of time spirit is summoned)
Casting time : Instantaneous | Spell Duration : 30 minutes | Casting Range : - | Target Number : -



Monk & Maiden/Adept


arrow Blessing - Heals all wounds of a target
(+5 feet to casting range per rank gain)
Casting time : Instantaneous | Spell Duration : - | Casting Range : Within 6 feet of caster | Target Number : 3

arrow Slow - Slows a target's movement for a split second, allowing for the casting of a spell or the attack of an ally.
(+ 5 seconds to 'Slow' status effect duration per rank gain | +1 target within allotted casting range per rank gain)
Casting time : 3 seconds | Spell Duration : 2 seconds | Casting Range : 5 feet (Priest - 10 feet | High Priest ? 15 feet)| Target Number : 1 target

arrow Dispel - Dispels all status plus spells on a target.
(+5 feet to casting range per rank gain)
Casting time : Instantaneous | Spell Duration : - | Casting Range : Arms Length (Priest - 5 feet | High Priest - 15 feet)| Target Number : 1

arrow Protect - Lessens physical attacks on allies within 15 feet of the caster
(+5 feet to casting range per rank gain | +10 min. per rank gain)
Casting time : Instantaneous | Spell Duration : 30 min. | Casting Range : 15 feet | Target Number : Targets within 15 feet

arrow Aura - Lessens magic attacks on allies within 15 feet of the caster
(+5 feet to casting range per rank gain | +10 min. per rank gain)
Casting time : Instantaneous | Spell Duration : 30 min. | Casting Range : 15 feet | Target Number : Targets within 15 feet

arrow Sunscorch - A beam of concentrated light shines upon a target, heating it with the overabundance of energy and causing severe burns
Casting time : 10 sec. - 2 sec. rank | Spell Duration : 45 sec. | Casting Range : 10 ft.+5ft. rank | Target Number : -


Priest & Priestess/Sage



arrow Mass Heal - Heals all wounds, but is not restricted to just one target. Casting range: 15 feet in all directions
Casting time : Instantaneous | Spell Duration : - | Casting Range : 15 feet | Target Number : Any Allies within 15 feet

arrow Raise - Revives a character from KO
Casting time : Instantaneous | Spell Duration : - | Casting Range : Arms Length | Target Number : 1

arrow Esuna - Heals all status effects. Caster must be within arms length of the inflicted character
Casting time : Instantaneous | Spell Duration : - | Casting Range : Arms Length | Target Number : 1

arrow Aurora Borealis - 10 sets of Light Arrows (40 light arrows) are sent from the caster's palms and are under their control.
(+5 feet to casting range per rank gain)
Casting time : 5 seconds | Spell Duration : - | Casting Range : 50 feet | Target Number : 1-40

arrow Faith - Weakens targets to magic attacks
(+5 feet to area of effect per rank gain)
Casting time : Instantaneous | Spell Duration : 10 minutes | Casting Range : 30 feet | Target Number : Within 30 feet of Caster

arrow Fear - Weakens targets to physical attacks
(+5 feet to area of effect per rank gain)
Casting time : Instantaneous | Spell Duration : 10 minutes | Casting Range : 30 feet | Target Number : Within 30 feet of Caster

arrow Nul-All - And for the believers is life with the assurance of safety.
Protects against all status effects
Casting time : Instantaneous | Spell Duration : 15 minuets | Casting Range : 15 feet | Target Number : 5

arrow Maiden's Kiss - A child of the Light loves all, but that love is shown in various ways twisted
Causes all status effects (poison, blind, slow, sleep & silence) in a single target and is unblockable. Holy energy channels through the caster's lips (or fingers) and is released as the caster's lips touch a target, releasing the holy energy and causing the 5 status effects
(+2 min. per rank gain to Status Effect Duration)
Casting time : Instantaneous | Spell Duration : 3 min. | Casting Range : Direct Contact | Target Number : 1

arrow Starburst - A barrier forms around the casters allies, dampening both magical and physical attacks
(+10 min. to spell duration per rank gain)
Casting time : Instantaneous | Spell Duration : 10 min. | Casting Range : 25 feet | Target Number : 7

arrow Curse Refraction - A holy shield forms around allies, reflecting status effect causing spells back at the caster. Curse Refraction cannot reflect area based status effect spells; only spells focused solely at the targets which Curse Refraction has been cast
Casting time : 5 sec. | Spell Duration : 10 min. | Casting Range : 10 ft. | Target Number : 5


arrow Rune Refraction - A holy barrier forms around allies, reflecting offensive spells back at the caster. Rune Refraction cannot reflect area based spells; only spells focused solely at the targets which Rune Refraction has been cast
Casting time : 5 sec. | Spell Duration : 10 min. | Casting Range : 10 ft. | Target Number : 5


Spell by Anduril

arrow Truthspell - Calling on the aid of the caster's element-spirits, the mage can discern if one target is being truthful. If the target is willing, he must only hold the gemstone*; an unwilling target must be anointed with a drop of the caster's blood on his forehead, after which the gemstone* is placed on the blood. Once the ritual is complete, the target is surrounded by a specific colored aura visible only to the mage. Should the target lie while under Truthspell, the aura flares up; the intensity of the flare depends on the severity of the lie.
Cast time: 20 min || dur: 10 min/rank || range: touch || target: 1 || effects: The target is not compelled to tell the truth, but lying while under this spell often leads to severe punishments. This spell has several material components, dependant on the element of the mage casting it. The gemstone* must be at least a half-inch in size, high in quality, and have been in the possession of the caster for more than 6 months. For each of the months, the gemstone must be immersed in a blessed portion of the specific element once per month.

Element || gem || aura color
Air || opal || pink
Fire || ruby || red
Water || pearl || pale blue
Earth || emerald || green
Light || diamond || white
Dark || onyx || gray



High Priest & Priestess of Light/Avatar of Light


arrow Wall - And the Goddess protected her believers, sparing them the eternal damnation of the Dark.
Lessons magical and physical attacks on allies within 15 feet of the caster. Spell Length: End of Battle
Casting time : Instantaneous | Spell Duration : 1 Battle | Casting Range : 20 ft. | Target Number : 3

arrow Saving Grace - The soothing power of light Heals allies within 30 feet of caster of all status effects.
Casting time : Instantaneous | Spell Duration : - | Casting Range : 30 ft.| Target Number : Allies Within 30 ft.

arrow Reflect - The Goddess protects all whom believe in the light; and gives back the pain to those who dare attack her believers. Protects allies from offensive magic spells and Reflects spells cast at target back at the guilty mage.
Casting time : Instantaneous | Spell Duration : 10 minutes | Casting Range : 20 ft. | Target Number : 5

arrow Sunburst - The Sun's nurturing warmth is harnessed to beat back the betrayers of the light.
Strong offensive Light spell. A bubble of light surrounds the caster and fans out, attacking all targets in a 50 foot vicinity
Casting time : Instantaneous | Spell Duration : - | Casting Range : 50 ft. | Target Number : Within 50 ft.

arrow Crystal - Crystallized Light energy forms in the caster's hands and can be used to be fashioned into an object of their desire. Even intricate weapons can objects can be made in this fashion. Weapons formed with Crystal are immune to breaking, "Crumble"-like effects, and techniques. The crystal is precious, pure magical energy, and revered ... And never used for selfish profit! Remember: the spirits are watching. stare
Casting time : Crude objects - instantaneous / decent objects - 5 sec. / intricate objects - time varies with complexity | Spell Duration : Until disenchanted by caster | Casting Range : Touch | Target Number : -

arrow Holy Blessing - One of the most powerful protective spells known to Gaia, Holy Blessing can withstand all magical effects, projectiles, weapon skills and techniques for a short amount of time. This spell is impenetrable and cannot be dispelled by any means. The caster can not cast another spell while this shield is up and cannot move out from the protection of the shield.
Casting time : 30 sec. | Spell Duration : 10 min. | Casting Range : 15 cub.ft. around the caster | Target Number : Within 15 ft. of caster

arrow Double Cast - Allows the caster to cast 2 spells of a lesser circle simultaneously. This spell negates Casting Time.
Casting time : Instantaneous | Spell Duration : 45 seconds | Casting Range : Self | Target Number : Self

arrow Dancing Lights - Can teleport instantly from place to place, as long as there is natural light present in both places
Casting time : Instantaneous | Spell Duration : - | Casting Range : Needs sufficient Light Source | Target Number : -

arrow Starry Night - A dire situation indeed, when a Light Mage is to defend himself. Massive Light damage. 1 dozen (12) spears of holy energy shoot down from the sky and impale multiple enemies
Casting time : Instantaneous | Spell Duration : - | Casting Range : 50 ft. | Target Number : 1-12

arrow Return of the Faithful - Light calls back the faithful and blesses them with life. Cures targets within 5 feet of caster from KO status
Casting time : Instantaneous | Spell Duration : - | Casting Range : 5 ft. | Target Number : Targets within 5 feet

arrow Holy - The Goddess gives forgiveness to all... ???
Casting time : ??? | Spell Duration : ??? | Casting Range : ??? | Target Number : ???
PostPosted: Wed Sep 08, 2004 8:28 am


Bard Class Abilities List

Virtuoso
Bard
Minstrel
Entertainer
Apprentice


(These abilities are cumulative. You can do anything up to your rank.)

Apprentice:

arrow Specialization I - The bard may specialize in 1 instrument
Cast Time: - || Duration: - || Range: Self || Target #: - || Weapon: - || Effects: bard is proficient with one instrument.

arrow Replenish - The bard makes a compelling argument/speech/song and psychosomatically regenerates health for one turn
Cast Time: 30 seconds || Duration: 1 turn || Range: hearing distance (approx 20 feet in the open) || Target #: 1 || Weapon: Speech || Effects: Target is convinced that they feel better and are less tired than they are.

arrow Song of Sorrows - The bard plays a mournful tune, causing old pain and sufferings to return to target, causing emotional distraction but no physical wounds
Cast Time: 1 minute || Duration: 4 turns || Range: hearing distance (approx 20 feet in the open) || Target #: all within range || Weapon: Instrument of proficiency || Effects: Target is depressed and distracted; any old and painful memories they have surface.

arrow Song of Slumber - The bard plays a soft and relaxing tune, inducing sleep for 2 turns (Victim awakens upon being hit)
Cast Time: 1 minute || Duration: 2 turns || Range: hearing distance (approx 20 feet in the open) || Target #: all within range || Weapon: Instrument of proficiency || Effects: Target falls asleep for 2 turns or until physically attacked.


Entertainer:

arrow Mental Fortitude - The bard develops an immunity to the influence of other bards
Cast Time: -|| Duration: -|| Range: self || Target #: - || Weapon: - || Effects: The bard is immune to any bardic attacks and cannot be swayed unwillingly by flowery words or music.

arrow Specialization II - The bard may specialize in 2 instruments
Cast Time: - || Duration: - || Range: Self || Target #: - || Weapon: - || Effects: bard is proficient with two instruments.

arrow Charming Ballad - The bard may spout a flowery ballad (also known as drivel) that charms the target for 5 turns. During these 5 turns the bard must give all of his attention to the target and can not use physical attacks. If the target is physically attacked, the charm is broken.
Cast Time: 30 seconds || Duration: 5 turns || Range: 15 feet || Target #: 1 || Weapon: Instrument of proficiency || Effects: Target is charmed for 5 turns or until physically attacked, giving all of their attention to the bard.

arrow Battle Chant - The bard chants a loud refrain which reduces the morale of enemy and increases morale of chanter's party, respectively decreasing and increasing the will and accuracy of each party.
Cast Time: 30 seconds || Duration: 4 turns || Range: 30 feet || Target #: all withing range || Weapon: Voice || Effects: Enemy's will and accuracy decrease, bard's party's will and accuracy increase.


Minstrel:

arrow Specialization III - The bard may specialize in 3 instruments
Cast Time: - || Duration: - || Range: Self || Target #: - || Weapon: - || Effects: bard is proficient with three instruments.

arrow Ambidexterity - The bard may use both hands equally well and can wield 2 weapons or use an instrument and weapon simultaneously.
Cast Time: - || Duration: - || Range: Self || Target #: - || Weapon: - || Effects: bard is proficient with both hands.

arrow Mental Fortitude II - The bard gains the mental control that allows him to choose those who are affected by his enchantments
Cast Time: - || Duration: - || Range: Self || Target #: - || Weapon: - || Effects: When music includes an enchanment, the bard may chose to direct it at a specific target or targets.

arrow Broadcast Emotion - a bard can add emotion to her music so that all listeners experience that emotion.
Cast Time: 2 minutes || Duration: continues 5 minutes after the music ends. || Range: hearing distance (20 feet in an open space) || Target #: all within range || Weapon: Instrument of proficiency || Effects: One emotion is immensely heightened in Targets.

arrow Focused Influence - By focusing all of her hypnotic power specifically on one person in her sight while she plays, a bard can influence their thoughts suggestively, as a hypnotist does, rather than simply promoting an emotion.
Cast Time: 1 minute || Duration: duration of the music || Range: hearing distance (20 feet in an open area) AND within the sight of the bard|| Target #: 1 || Weapon: Voice & Instrument of Proficiency || Effects: the bard's suggestions are added to the Target's thoughts, influencing them in favor of the suggestions.


Bard:

arrow Specialization IV - The bard may specialize in 4 instruments
Cast Time: - || Duration: - || Range: Self || Target #: - || Weapon: - || Effects: bard is proficient with four instruments.

arrow Entrance - The bard uses all of his or her skill at singing/storytelling/playing to entrance an audience and distract/absorb their attention
Cast Time: 2 minutes || Duration: 5 turns || Range: close audience (10 feet) || Target #: all within range || Weapon: Voice, Instrument of Proficiency || Effects: Targets devote their full attention to the bard for 5 turns or until physically attacked

arrow Shriek - the bard makes an ear-splittingly loud, harsh noise, either by vocal control or by playing an instrument, that can break glass; this would have the usual affect of a noise of that volume and pitch on any people in the vicinity.
Cast Time: 10 seconds || Duration: 1 minute || Range: 30 feet || Target #: all in range || Weapon: Voice or Instrument of Proficiency || Effects: Any glass within range is broken, all Targets are handicapped for 2 turns in hearing and concentration

arrow Perfect Touch - A bard's hands are strong and dexterous, allowing for a powerful grip and light handling. Increases aim in battle.
Cast Time: - || Duration: - || Range: self || Target #: 1 || Weapon: Any Thrown or Melee weapon || Effects: The bard's aim is increased


Virtuoso:

arrow Specialization V - The bard may specialize in 5 instruments
Cast Time: - || Duration: - || Range: Self || Target #: - || Weapon: - || Effects: bard is proficient with five instruments.

arrow Barrier of Sound - The bard creates a wall of sound that rebuffs all physical attempts at penetration (of the wall).
Cast Time: 30 seconds|| Duration: 3 turns || Range: 10 feet || Target #: - || Weapon: Instrument of Proficiency || Effects: Sound waves push any physical substance away from the bard, effectively blocking physical attacks.

arrow Auditory Illusion - bard can form an illusion with his words, making the listeners feel and see the events being told/sung.
Cast Time: 2 minutes || Duration: duration of song/story || Range: close audience (10 feet) || Target #: all within range || Weapon: Voice or Instrument of Proficiency || Effects: all listeners find themselves experiencing the scenario described by the bard.

arrow Photographic Memory - the bard can memorize instantly a strain of music or refrain of words. This applies to prose as well. The bard may hold up to:
* 20 lines of written prose OR
* 5 mins spoken dialogue OR
* 3 songs/musical phrases
in his memory at one time without having written them down or practiced them.
Cast Time: instant || Duration: duration of song/story || Range: clear hearing (10 feet) or reading distance || Target #: - || Weapon: Memory || Effects: The listed amount of material is imprinted in the bard's memory for 24 hours after hearing/reading it.

Songjewel


Sey
Captain

PostPosted: Sun Nov 20, 2005 10:18 am


Sey
---------- Air Spells ----------



Initiate

arrow Shocking Grasp - A small jolt of electricity is sent through the caster's hands and into the object they are touching doing light damage.
(For each rank the damage goes up respectively: moderate, high , extreme, god-like)
Casting time : Instantaneous | Spell Duration : - | Casting Range : Touch| Target Number : -

arrow Levitation - The caster gains the ability to levitate at three miles per hour.
Casting time : Instantaneous | Spell Duration : 30 minutes | Casting Range : - | Target Number : Self

arrow Gust - A small gust of air shoots from the caster's conjoined hands knocking or moving a selected target backwards
Casting time : Instantaneous | Spell Duration : 30 seconds | Casting Range : 15 ft. | Target Number : 1


Acolyte



arrow Raloran's Flight - The caster gains the ability to fly at twenty miles per hour.
(For each rank the speed goes up 40 mph.)
Casting time : Instantaneous | Spell Duration : 30 minutes | Casting Range : - | Target Number : Self

arrow Thunder - A lighting blast from the casters hand hits a selected target causing their muscles to weaken, and thus their physical attacks to weaken.
Casting time : Instantaneous | Spell Duration : 5 minutes | Casting Range : 15 ft.| Target Number : 1

arrow Wind Arc- An arc of wind flies from the casters hand distracting the person causing them to become more susceptible to magical attacks.
Casting time : Instantaneous | Spell Duration : 5 minutes | Casting Range : 15 ft.| Target Number : 1

arrow Lightning- A bolt of lighting is shot from the casters hand doing moderate damage to the target.
Casting time : Instantaneous | Spell Duration : - | Casting Range : 30 ft.| Target Number : 1

arrow Whirlwind - The caster summons three small cyclones to do the casters bidding.
Casting time : 5 seconds | Spell Duration : - | Casting Range : Casters Sight Range | Target Number : Max. 3

arrow Paralyzing Jolt- The caster summons up a ball of lighting in her hand and sends it towards a target on hit causing paralysis.
Casting time : Instantaneous | Spell Duration : 30 seconds | Casting Range : Target | Target Number : 1

arrow Vaporous Messenger - Sends messages on the wind that can only be heard by those whom the caster allows to, however, there just be a strong wind present.
(Any rank Priest/Priestess or higher may summon up there own wind to send a message)
Casting time : 10 seconds | Spell Duration : - | Casting Range : - | Target Number : -

arrow Arrows of the Wind - The caster summons arrows from their hand as they fly towards target or targets of the caster's choosing. Each of the arrows doing low damage.
(The Acolyte may only summon one arrow but each rank high can summon double the number of arrows that the last rank could summon)
Casting time : Instantaneous| Spell Duration : - | Casting Range : 20 ft. | Target Number : Number of Arrows


Monk & Maiden


arrow Blast of Wind - The caster summons an one-hundred mile per hour wind in the chosen direction.
Casting time : Instantaneous | Spell Duration : - | Casting Range : 30 ft. | Target Number : 5 ft. wide area

arrow Aero - A shield of wind surrounds the caster causing anyone that is in melee with the caster to have themselves flung away.
Casting time : Instantaneous | Spell Duration : 30 seconds | Casting Range : - | Target Number : -

arrow Call Spirits - Calls upon Air spirits to do your basic bidding. (Ex: move objects; carry an injured person, etc.)
Casting time : 2 minutes | Spell Duration : 3 hours | Casting Range : - | Target Number : -

arrow Thor's Anger - The caster summons bolts of lighting energy to attack their target(s) causing moderate damage.
Casting time : Instantaneous | Spell Duration : - | Casting Range : 30 ft. | Target Number : Number of Bolts

arrow Shield of Thunder - A shield of lightning forms around the casters target shielding him/her from melee attacks. The shield causes moderate electrical damage to anyone who hits the caster. Cannot be used in conjunction with Barrier of Air.
(For each higher rank the damage goes up respectively: high and then extreme)
Casting time : Instantaneous | Spell Duration : 5 minutes | Casting Range : - | Target Number : -

arrow Barrier of Air - The caster's target is surrounded in a barrier of air deflecting all non-magical ranged attacks. Cannot be used in conjunction with Shield of Thunder.
Casting time : Instantaneous | Spell Duration : 5 minutes | Casting Range : - | Target Number : -


Priest & Priestess of Air


arrow Bolts of the Wind - The caster summons bolts from their hand as they fly towards target or targets of the caster's choosing. Each of the arrows doing medium damage.
(The Priest/Priestess may summon up to four arrows but the Avatars and High Priest/Priestess may double that)
Casting time : Instantaneous| Spell Duration : - | Casting Range : 40 ft. | Target Number : Number of bolts

arrow Tornado - The caster summons up a small tornado to direct on a target. The tornado envelops the target leaving them unable to attack or defend for the duration of the Tornado.
Casting time : 5 seconds | Spell Duration : 60 seconds | Casting Range : 30 ft. | Target Number : 1

arrow Emerald Wind - Air enters a willing targets body hastening their actions.
(The next rank up may use this spell on five targets instead of one)
Casting time : 5 seconds | Spell Duration : 5 minutes | Casting Range : - | Target Number : 1

arrow Cloud Kill- A red cloud mist covers the ground killing low end classes. If higher class levels decide to keep fighting in the cloud they will fall unconscious after a minute of being exposed to it.
Casting time :30 seconds | Spell Duration : 90 seconds | Casting Range : 30 ft. | Target Number : 1

arrow Breeze - A cool breeze fills the head of your target clearing their mind so that spells they cast fatigue them less.
Casting time : 30 seconds | Spell Duration : 2 hours | Casting Range : Touch | Target Number : 1

arrow Light of the Gods - Bolts of lightning spiral down upon the field randomly in a certain area. The units hit take high damage and are paralyzed for a minute.
Casting time : 5 seconds | Spell Duration : 10 seconds | Casting Range : 100 ft. | Target Number : 10 ft. radius

arrow Summon Storm - The caster summons a dangerous thunderstorm covering an area causing major damage to all things withen the storm.
(The next rank may choose to include tornadoes and directed lighting in this storm causing massive damage)
Casting time : 10 minutes | Spell Duration : 10 minutes after concentration is broken | Casting Range : sight | Target Number : 5 mile radius


High Priest & Priestess of Air



arrow Double Cast - Through the casters mastery they can cast two air spells simultaneously with the exception of Barrier of Air and Shield of Thunder.
Casting time : -| Spell Duration : - | Casting Range : - | Target Number : -

arrow Hurricane - The caster summons up a powerful hurricane causing massive air damage to all things within the area of effect.
Casting time : 10 minutes | Spell Duration : 10 minutes after concentration is broken | Casting Range : Sight range | Target Number : Sizeable up to 1 mile radius

arrow Rain of Power - Bolts of lightning rain down onto the field causing god-like amounts of damage.
Casting time : 30 seconds | Spell Duration : 10 seconds | Casting Range : sight range. | Target Number : 100 ft. radius

arrow Dance of the Wind Spirits - The casters summons ten smaller tornadoes causing the targeted units to become slowed.
Casting time : Instantaneous | Spell Duration : 10 seconds | Casting Range : Sight Range. | Target Number : 100 ft. radius

arrow Protection of the Spirits - The caster summons a shield of wind and lighting protecting the caster and anyone directly in contact from all attacks.
Casting time : 30 seconds | Spell Duration : Concentration | Casting Range : - | Target Number : -

arrow Tears of the Sky - The caster summons bolts of lightning speed that towards the ground cracking open the Earth and enveloping the targets in electrical energy. The enveloped targets suffer from paralysis and blind status effects.
Casting time : 10 seconds | Spell Duration : - | Casting Range : Sight Range. | Target Number : 30 ft. radius

arrow North Wind - Frigid winds from the north attack 10 targets, casting blind, slow, paralysis, and silence on all 10 targets
Casting time : 30 seconds | Spell Duration : - | Casting Range : - | Target Number : 10

arrow Crystal - Through great concentration crystallized Air energy forms in the caster's hand and can be fashioned into an object of their desire.
Casting time : Five minutes | Spell Duration : - | Casting Range : - | Target Number : -

arrow Bolt of Judgment - The Specifics of this spell is known only to the Avatars and High Priest/Priestess
Casting time : ??? | Spell Duration : ??? | Casting Range : ??? | Target Number : ???
PostPosted: Sun Nov 20, 2005 10:25 am


Sey
---------- Dark Spells ----------


Initiate


arrow Dark Arrow - Forms an arrow out of darkness doing minor damage
to the target.
(+2 arrows per rank gain | + 10 feet to range per rank gain)
Spell Duration : - | Casting Range : 50 feet | Target Number : 1 | Casting time: Instantaneous

arrow Darkened Step - Quiets your movement by using darkness to envelope your feet; until you attack or cast another spell.
(Doubles duration per rank gain)
Spell Duration : 15 minutes | Casting Range : - | Target Number : Self | Casting time: Instantaneous

arrow Enveloping Darkness - Covers your target's head in darkness making it impossible for it to see.
(+10 seconds per rank gain)
Spell Duration : 30 seconds | Casting Range : 5 feet | Target Number : 1 | Casting time: Instantaneous

arrow Manipulate Shadows - Allow the caster to manipulate small shadows so that they can change their shape for higher pleasure.
Spell Duration : Concentration | Casting Range : - | Target Number : - | Casting time: Instantaneous

arrow Opposed Darkness - Uses dark magic to counter light magic spells. The spell can only counter a magic spell of equal or lower caster rank. Also is very tasking when stopping higher level spells.
(For each rank gain you can counter the spells of that rank)
Spell Duration : - | Casting Range : 25 feet | Target Number : 1 | Casting time: Instantaneous


Acolyte


arrow Darkening Touch - You touch your target sending darkness into their body causing moderate damage.
Spell Duration : - | Casting Range : Touch | Target Number : 1 | Casting time: Instantaneous

arrow Darkened Speech - Sends darkness at your target's mouth causing their voice to be smothered.
(+10 seconds per rank gain | + 10 feet to range per rank gain)
Spell Duration : 30 seconds | Casting Range : 50 feet | Target Number : 1 | Casting time: Instantaneous

arrow Darkness Poison - Darkness enters the target's body effectively poisoning their vision; effectively blinding them
(+30 seconds per rank gain)
Spell Duration : 2 | Casting Range : Touch | Target Number : 1 | Casting time: Instantaneous

arrow Immobilization Darkness - Envelopes your target in darkness immobilizing him/her.
(+5 seconds per rank gain)
Spell Duration : 5 seconds | Casting Range : 25 feet | Target Number : 1 | Casting time: 5 seconds

arrow Shield of Darkness - Envelopes yourself in a shield of darkness making it less likely for an opponent to connect with a hit; cannot be used with Onyx barrier.
(+30 minutes per rank gain)
Spell Duration : 30 minutes | Casting Range : - | Target Number : Self | Casting time: 10 seconds

arrow Onyx Barrier - Absorbs some magical spells targeted on or around you, depending upon the spell cast and the casters class. (Cannot be used with Shield of Darkness)
(+30 minutes per rank gain)
Spell Duration : 30 minutes | Casting Range : - | Target Number : Self | Casting time: 10 seconds

arrow Raven's Flame - A burst of dark magic shoots out exploding on a target area doing moderate damage to all people within the blast radius.
Spell Duration : - | Casting Range : 75 feet | Target Number : 15 ft. radius | Casting time: 10 seconds


Adept/Monk & Maiden


arrow Shadow Walk - Grants the ability to move within shadow's within the caster's range of sight.
Spell Duration : Until caster attacks or casts | Casting Range : - | Target Number : Self | Casting time: Instantaneous

arrow Manipulate Shades - Allow the caster to manipulate large shadows so that they can change their shape to his/her pleasure..
Spell Duration : Concentration | Casting Range : - | Target Number : - | Casting time: Instantaneous

arrow Orpheus's Blessing - Envelopes the target in soothing darkness causing them to fall asleep.
Spell Duration : Until awoken | Casting Range : 25 feet | Target Number : 1 | Casting time: 10 seconds

arrow Force of Darkness - Summons dark spirits that strike your target and cause high dark damage; also blinding them.
Spell Duration : 15 seconds | Casting Range : 25 feet | Target Number : 1 | Casting time: 10 seconds

arrow Dark Herald - Summons three skeletons or one zombie that are under your control.
Spell Duration : Until death or caster's unconsciousness | Casting Range : - | Target Number : - | Casting time: 30 seconds
until their death or the caster goes unconscious.

arrow Silent Depths - Summons a darkness cloud, centered on a point on the ground, causes blindness and deafness to all targets within the cloud.
(+10 minutes per rank gain)
Spell Duration : 30 minutes | Casting Range : 50 feet | Target Number : All within a 15 ft. Radius | Casting time: 10 seconds


Sage/Priest & Priestess


arrow Dark Bolt - Sends a bolt of darkness at the target causing high damage to the target.
(+2 bolts per rank gain | + 100 feet to range per rank gain)
Spell Duration : - | Casting Range : 100 feet | Target Number : 1Casting time: Instantaneous

arrow Mass Onyx Barrier - Absorbs some magical spells targeted on the spells benefactor; Cannot be used with Shield of Darkness.
(+30 minutes per rank gain)
Spell Duration : 30 minutes | Casting Range : - | Target Number : All friendlies within a 15 ft. radius | Casting time: 30 seconds

arrow Mass Shield of Darkness - Envelopes your targets in a shield of darkness making it less likely for the target to connect with a hit; cannot be used with Onyx barrier.
(+30 minutes per rank gain)
Spell Duration : 30 minutes | Casting Range : - | Target Number : All friendlies within a 15 ft. radius | Casting time: 30 seconds

arrow Dark Reanimation - You touch a target filling it with darkness causing them to raise after death or a knock out under the caster's control.
Spell Duration : 30 minutes | Casting Range : Touch | Target Number : 1 | Casting time: 30 seconds

arrow Dark Faith - Surrounds a target in a dark aura attracting magic to more vital areas; causing the to damage increase.
Spell Duration : 5 minutes | Casting Range : 25 feet | Target Number : 1 | Casting time: 10 seconds

arrow Fear - Dark spirits taking form of the target's worst nightmares surround the target causing them to focus on them; making the target easier to hit.
Spell Duration : 5 minutes | Casting Range : 25 feet | Target Number : 1 | Casting time: 10 seconds

arrow Call Undead - Summons 12 skeletons or 6 zombies or 3 ghasts that are under your control.
(+2 light spirits per rank gain | + 10 feet to range per rank gain)
Spell Duration : Until death or caster's unconsciousness | Casting Range : 50 feet | Target Number : 1 | Casting time: 30 seconds

arrow Command Shadows - Gives you total manipulation control to all shadows within your immediate area.
Spell Duration : Concentration | Casting Range : - | Target Number : - | Casting time: Instantaneous

arrow Dark Roc's Flame - A large ball of dark energy flies from your hand exploding on contact with anything; causing serious damage to anything within the area of effect
Spell Duration : - | Casting Range : 150 feet | Target Number : 30 ft. radius | Casting time: 5 seconds

arrow Dark Teleportation - Allows you to teleport to a different location; as long as it is to darkness.
Spell Duration : - | Casting Range : - | Target Number : Self | Casting time: Instantaneous


Avatar of Darkness/High Priest & Priestess of Darkness


arrow Dark Torpedo -Sends a torpedo of dark magic at a target causing extreme damage when it hits.
Spell Duration : - | Casting Range : 200 feet | Target Number : 1 | Casting time: Instantaneous

arrow Circle of Dark Teleportation - Creates a portal that leads to another area; as long as it's dark.
Spell Duration : Concentration | Casting Range : 50 feet | Target Number : 1 | Casting time: 60 seconds

arrow Double Casting - Through the mastery of their craft the dark mage may cast two darkness spells simultaneously; with the exception of Shield of Darkness and Onyx Barrier class.
Spell Duration : - | Casting Range : - | Target Number : - | Casting time: Instantaneous

arrow Darkness Mastery - Through mastery of their spell craft they are able to form darkness into a physical object at will. The object may be any form of basic weapon or object, like a sword or lantern.
Spell Duration : - | Casting Range : - | Target Number : - | Casting time: 60 seconds

Sey
Captain

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WoG v1.75 - Nostalgia

 
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