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Posted: Tue May 09, 2006 8:23 pm
Entomb(banned) Dark Ritual Exhume.
ANy creature in your deck into paly turn one.
I like a good horror or DarkSteel.
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Posted: Wed May 10, 2006 5:59 am
...if you could get out any creature b4 an opponent had a chance to do anything, make it that weird one which says "whenever this creature deals damage to a player, that player loses the game" or sumthing like that... u know, its the awesome one which is black... sry, i forgot the name... wait, it is phage the untouchable!
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Posted: Wed May 10, 2006 1:27 pm
robthemanbigboy ...if you could get out any creature b4 an opponent had a chance to do anything, make it that weird one which says "whenever this creature deals damage to a player, that player loses the game" or sumthing like that... u know, its the awesome one which is black... sry, i forgot the name... wait, it is phage the untouchable! Sorry Phage the Untouchable kills you that way. And Darksteel Col. can't be put into the graveyard... crying Lots of other good creature available though.
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Posted: Wed May 10, 2006 2:34 pm
Star Gobo Entomb(banned) Dark Ritual Exhume. ANy creature in your deck into paly turn one. I like a good horror or DarkSteel. entomb isnt banned its still used in vintage i still like a first turn juzam djinn
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Posted: Wed May 10, 2006 7:33 pm
sorrow89 Star Gobo Entomb(banned) Dark Ritual Exhume. ANy creature in your deck into paly turn one. I like a good horror or DarkSteel. entomb isnt banned its still used in vintage i still like a first turn juzam djinn Meh... I think it's restricted though... So making a deck around it is tough. + in Vintage turn one wins are REALLY common and thus it is HARD to win.
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Posted: Wed May 10, 2006 8:19 pm
Yeah in type 1 its restricted...turn one wins are found in more likley in tournament atmospheres then casual type1 i run a deck that slowly wins lol but it wins a good amount of its games just need to tweak it a little...but yeah in all other formats its not used at all...it was way too over powered in type 1 to run rampant like that unrestricted
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Posted: Sat May 13, 2006 4:12 pm
i kno this isnt teh best combo, but its one no one has mentioned yet so ill say it first tunr swamp, dark ritual, hypnotic specter
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Posted: Tue May 16, 2006 8:45 pm
Phantom_Renegade i kno this isnt teh best combo, but its one no one has mentioned yet so ill say it first tunr swamp, dark ritual, hypnotic specter That was the reason why hypnotic specter was considered the most powerful creature - any deck budget could play that combo, and play they did!
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Posted: Thu Jun 01, 2006 6:30 pm
what about the raging goblin combo thing...one turn kill is fun if you get it.. does anyone know of this combo?
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Posted: Sat Jun 03, 2006 5:05 pm
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Posted: Sat Jun 03, 2006 9:00 pm
animedude_chu what about the raging goblin combo thing...one turn kill is fun if you get it.. does anyone know of this combo? I think it's raging goblin, blazing shoal and myojin of infinate rage.
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Posted: Sat Jun 03, 2006 9:48 pm
Y'know, I've always heard of this combo, but I've never been around to see it in action. I know what Channel and Fireball do, but I can't see how you can do a turn one kill. I mean, Channel is one mana (green) to play, then pay as much life as you want to get that much colorless mana. And Fireball is also one (red) to play, then X to do X damage. Now, I'm sure there's a way to get the 3 mana required (1 to the Channel, 2 to Fireball, so you can pay 19 life to do 20 damage total) to do this first turn, but I'm just wondering how. If someone knows it, please explain it.
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Posted: Fri Jun 09, 2006 8:37 pm
Mikujin Y'know, I've always heard of this combo, but I've never been around to see it in action. I know what Channel and Fireball do, but I can't see how you can do a turn one kill. I mean, Channel is one mana (green) to play, then pay as much life as you want to get that much colorless mana. And Fireball is also one (red) to play, then X to do X damage. Now, I'm sure there's a way to get the 3 mana required (1 to the Channel, 2 to Fireball, so you can pay 19 life to do 20 damage total) to do this first turn, but I'm just wondering how. If someone knows it, please explain it. Well, here's the info on Channel, it actually costs 2 green. But anyway, this is the combo: Remember, This is a vintage combo! Black lotus, mountain, channel, fireball. So, Sac the Black lotus adding GGG to your mana pool, play channel, and tap the mountain to add R to your mana pool. So you have RG in your mana pool right now, then you play fireball and pay 19 life and use the last point of green mana for the 20 damage. So that's it, at least, that's how it was pulled on me.
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Posted: Mon Jun 12, 2006 10:51 pm
Skunch Mikujin Y'know, I've always heard of this combo, but I've never been around to see it in action. I know what Channel and Fireball do, but I can't see how you can do a turn one kill. I mean, Channel is one mana (green) to play, then pay as much life as you want to get that much colorless mana. And Fireball is also one (red) to play, then X to do X damage. Now, I'm sure there's a way to get the 3 mana required (1 to the Channel, 2 to Fireball, so you can pay 19 life to do 20 damage total) to do this first turn, but I'm just wondering how. If someone knows it, please explain it. Well, here's the info on Channel, it actually costs 2 green. But anyway, this is the combo: Remember, This is a vintage combo! Black lotus, mountain, channel, fireball. So, Sac the Black lotus adding GGG to your mana pool, play channel, and tap the mountain to add R to your mana pool. So you have RG in your mana pool right now, then you play fireball and pay 19 life and use the last point of green mana for the 20 damage. So that's it, at least, that's how it was pulled on me. In vintage everyone wins turn one. Only FoW will save you.
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Posted: Tue Jun 13, 2006 4:44 am
mind bomb + basking root walla / things you love in your graveyard (akroma, incarnations)
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