Rules and How to Play Triple Triad
Brief Explaination of Special Rules
There are several special rules which you will find in the FF8-world. They are listed before a game of Triple Triad starts so you can see if you want to play those rules with the person you asked to play with.
If you play against someone from a different clan than the one you belong to, he/she might want to use different rules. Before you ask them to play they might offer you to mix rules, and unless you really know what you're doing, you dont want that to happen. By mixing rules, you'll either abolish a rule, spread a rule, fully adopt all rules of that clan; which means you'll carry ALL of them with you or nothing will happen. So if you're happy with the rules as they are in a clan, keep saying no to the person who wants to mix rules until he/she decides to not mix them.
Special Rules Are:
? Open
Both players have to play with all cards facing up.
Open can be very useful, because it makes it way easier for you to calculate you opponent's move.
? Elemental- elemental rules are very complicated to set up and we couldnt make enough mats to play with this rule, also, we couldnt have a random enough system to pick out the mats.
? Sudden Death
In case of a draw, the game is continued until one of the players wins. Both players continue with the cards which were in their possession at the end of the last round.
~In other words, there's no draw game. You'll keep playing with the cards you flipped the round before.
? Random Hand
The player's hand consists of five randomly chosen cards from his deck.
? Same
If a card has two numbers equal to the numbers of two surrounding cards of the opponent, they will be flipped.
~A very tricky rule, you can overlook it too easily. (for example)We have a Gesper in the center- left position and a Caterchipillar in the center- right position. You could flip both cards with a Blobra in the middle, because the numbers at its sides match the ones of your opponent's cards:

? Same-Wall
In addition to the Same rule, all sides of the playing field have the value A.
~Which means if you own a lot of cards with A- values, this rule can either be very useful or very annoying. You won't find it very often though, this rule is rather rare.
? Plus
If a card is placed down that adds up to the same value on two or more adjacent cards of the opponent, those cards are flipped over.
~Often the Plus rule is combined with the Same and/or Combo rule, and if you're not playing with the Open rule, and know EXACTLY what you're doing you could lose a lot of your cards in the blink of an eye. You could have the best hand ever and flipped all of yor opponent's cards and suddenly he places his last cards and everything goes "*pling* Same! *pling* Plus! *pling* Combo!" and you lost the game.
? Combo (must be with Plus or Same rules)
All cards which were turned over by the Same or Plus- rule can turn over surrounding opponent's cards if they have a greater value (but they will only turn over the immediate cards, say for example you flip over one card, then it would only flip cards right next to that one card, no others that would be affected by the second card flipped).
~The Combo- rule is basically a chain effect of the Same- rule, which is why it's often combined with it. If you like playing with the Same- rule, you will probably place your cards in a way they won't be endangered by the Comco- rule anyway, but if you don't pay attention and place your cards randomly, you're screwed.
Winning Rules are:
? One
The winner can choose one of the opponent's cards which was used during the game.
? Diff
The winner can take the difference of cards of the cards which were in his and his opponent's position at the end of the game.
It means that for example you won 7:3 (at the end of the game there were 7 cards in your and 3 in your opponent's possession), you can win 4 of his cards (7 - 3 = 4). If your score is higher than seven, you win all of your opponent's cards.
? Direct
Everyone wins the cards that were in his possession at the end of the game.
? All
The winner receives all of the cards his opponent used in the game.