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Posted: Sun Apr 23, 2006 6:00 pm
We will, of course, be using the standard form for Bios. Please be sure to adjust them for the RP if necesarry. Remember, the stuff in here is only an example. You must fill out all fields, but you don't have to put this much detail. Bio Form Full Name: Pietro Maximoff, AKA Pietro Lensherr Also Known As: "Quicksilver" Age: 18 Height: 6ft Weight: 132 lbs. Hair: Silver Eyes: Black Skin: Pale White Gender: Male Nationality: East Eurpoean POWERS/ATTRIBUTES Key: 0 = Useless or Not Applicable 1 = Sub-standard 2 = Inferior to average 3 = Below average ability 4 = Average ability 5 = Average peak ability 6 = Exceeding average peak 7 = Unnaturally gifted or apt 8 = Amazingly gifted 9 = Extreme peak of ability 10 = Perfect or infinite Agility: 5 Constitution: 2 Strength: 4 Charisma: 9 Dexterity: 5 Description of Mutant Power: Pietro can move his body at super-speeds, the magnitude of which seems to grow every time he uses his powers. He sleeps only rarely, and metabolizes food at an incredible pace, such that he can easily out-do the Blob at the food court, but never gains an ounce of weight. Pietro's natrual durability increases with his speed in order that effects such as drag, friction heat, and even impact with large objects only hurts him as much as any normal person running at top speed. Source of Mutant Power: Naturally Inherant Genetic Mutation Pros: Pietro's speed makes him all but untouchable in a fight. So long as he's paying attention, no human mutant or animal on the planet has a chance at hitting him, and it is unlikely that there are computers fast enough to target him either. Also, Pietro's intense speed allows his otherwise human-powered attacks to hit with incredible force, and if need be, hit at an incredibly high frequency. This allows him to tear through armor with his bare hands, simply by tapping it several million times in a second. Pietro can also argue his way out of nearly any predicament with his super-fast thinking, and if that doesn't work, just run away before he can be caught. Cons: If caught off-guard, Pietro has no more durability or strength than an average human of his age, and just as fragile. Pietro's super-speed also causes him to be unnaturally erratic, confrontational, and reckless. It is as if he thrives off trouble, which can work for good or ill for himself and the rest of the team. Level of Mutant Power's Effect (1-5): 5 - Speeds currently unattainable even by high-speed aircraft. Level of Control over Power (1-5): 4 - Very skilled Willingness to use Powers (1-5): 5 - Will use at any given opportunity Effect Powers have on Lifestyle: As a side effect of his powers, Pietro is an exceptionally fast thinker, and can use this ability to be very charming, or sneaky, depending on one's perception. He also has what any doctor might call ADHD, but this is in fact his normal focus and attention span operating at an intensely fast speed. Pietro loves the spotlight, loves glory, loves being a leader, and lives for the moment. And when every moment lasts an eternity, he lives a very interesting life. Pietro also has a penchant for dressing in costumes for various reasons, and due to his abilities one can expect Pietro's clothing to change at the drop of a hat. No one knows where he finds his clothing, but they suspect there are a lot of poor naked people running around because of him. HISTORY Family: Father - Erik Lensherr, Magneto, 47 (Control and generation of Magnetic Fields) Mother - Magda Maximoff 44, deceased (No apparent genetic mutation.) Twin Sister - Wanda Maximoff, 18 (Control of Probability Fields, limited magical ability). Age 0: Born as the result of what his father would call "A passionate night of weakness" with a human woman. Magneto was always somewhat ashamed, because of his relationship with a human, and left her almost immediately afterward. However, he soon learned she was pregnant, and took the children for his own. No one knows what happened to Magda. Pietro is tested immediately, along with his sister, and found to be X-gene positive. Age 6: Pietro's abilities begin to manifest, along with his sister's, to whom he shares a close bond. While Pietro relishes his powers, Wanda fears them, as they allow for unpredictable, often destructive events to occur. Age 7: Pietro and Wanda enter the innagural class of their father's own form of education. In addition to an accelerated formal education (taught through psychics, and other powerful mental mutants, including at least one visit from Charles Xavier), the children are taught such concepts as manifest destiny naming, the Ten Commandments of Mutancy, and are ingrained with the constant notion that they are superior to the humans who currently run the planet. Once again, Pietro excels and quickly learns to love the teaching, while Wanda becomes more withdrawn and frightened of it. It is here that Pietro chooses the name Quicksilver for himself, named after his hair color and the nature of his powers. Wanda settles on the Scarlet Witch, named after a Halloween costume she liked. Age 8: Wanda's mental condition deteriorates further, as her powers begin to rival her father's ability to offset them. A few telepaths are hired to attempt to cure her mind, but the unpredictable nature of her powers ends up doing far more damage to the telepaths' minds than any good for Wanda. Finally, at his wit's end, Magneto commits his daughter to an insane asylum, and in a rare bout of trust leaves her in Xavier's care. Pietro is shocked, but is convinced by his father that its the right thing to do. In coping with the loss of his sister, Pietro immerces himself completely into Magneto's teaching. Age 12: Pietro moves with his father to Asteroid M. He takes regular trips back to the planet Earth to expand his powers and to actually engage in social activities with the outside world. At the onset of puberty, Pietro's abilities are given a significant jump-start. In seven and a half hours, he laps the entire planet. Age 14: Pietro begins combat training. As with every influence his father gave him before, Pietro engages in it fully with complete love and committment. He is trained to fight telepaths, energy projectors, super strong and durable fighters, as well as every other mutant Magneto is able to find. Within the next two years, Pietro is well-versed in learning how to use his abilities to their fullest while turning the abilities of others against themselves. Age 16: Pietro begins minor espionage missions for his father. His ability to slip in and out of even the most well-guarded government areas are considered vital. However, Pietro grows impatient in his role as a simple go-to boy, and asks for more responsibility. In the coming months, Pietro's tasks become more complex, risky, and combat-intensive. Strangely, Pietro doesn't seem the least bit traumatized. His confidence grows with each mission, as does his arrogance. His trips to Earth begin to be characterized by parties, drinking, and women. He soon begins to display an attitude of aloofness and even disrespect to his father. Age 17: Fearing Pietro's ever-cocky attitude, Magneto decides he must teach the boy some maturity. For the first time, he engages in combat with his son, and soundly defeats him, going so far as to break one of his legs, rendering him unable to run for over four months. Pietro never again questions his father, vowing instead to make him proud. Magneto becomes the only person that Pietro shows any form or respect to, though he still speaks to him plainly as any son would to his father. Pietro wants not only power and superiority now, but also wants to prove to his father that he's worthy. In the back of his mind, he entertains thoughts that he might one day be able to beat his father, but never dares engage him again. Age 18: Pietro is sent to the Brotherhood house, where Magneto has slowly begun to build an army of new, younger fathers. Pietro is to lead them, though he constantly produces friction with Pyro as a result. The two become rivals, though at time maintain an uneasy truce when they have a common enemy. AFFILIATIONS: Brotherhood
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Posted: Sun Apr 23, 2006 9:23 pm
Taken from the old RP, I found this to be a very helpful guide to figuring the proper power and charisma values for your character(s). Read it, love it, enjoy. Psylight Hi there, Kim here! Some of you will know me already, which is good, but a lot of you won't know me. So for those of you who don't, I'll fill you in. When this Guild initially started RPing back a few years ago, Lynzie, Jacen and myself were present. Over the time, I guess you could say we have become the "Elders", Hee hee! Anyway, it was my duty to create the Signature pictures for Guild members, Lynzie was in charge of the Guild, and Jacen was Chief Foreman of Angsty Power-Abuse. <-- Yay, Jacen! ^_^ So there's a brief rundown. My original character won't be RPed by me from here on, but she has become somewhat of an NPC, and to my knowledge, I don't think she's dead yet. Anyway, that's off-topic. What I wanted to talk to you about was your character's Bios. More precisely, the levels part. I think there are some guidelines to follow that a lot of people unwisely overlook. So I think it's important that I show you what I mean, using examples from characters played or being played, to give you some idea of how you should "rank" your characters. Now, I know all of you want your character to be in the limelight and have all these fantastic, amazing powers and are uber-cool and super-l337, etc. But what makes the X-men world so believable is that the characters each have their respective strengths, weaknesses, things that make them flourish in one situtation, or completely useless in another. Let's take a look at what I mean by breaking down the legend for the character Bios levels, (which, incidentally were written by me originally, so don't abuse me! ^_^) and I'll explain what numbers mean what. ----- 0 = Useless or Not Applicable 1 = Sub-standard 2 = Inferior to average 3 = Below average ability 4 = Average ability 5 = Average peak ability 6 = Exceeding average peak 7 = Unnaturally gifted or apt 8 = Amazingly gifted 9 = Extreme peak of ability 10 = Perfect or infinite Let's use the topic of "Strength" for this. Okay... Starting on "0": This would mean that the character has absolutely no means of physical strength, albeit they are an entity of intangible energy, or merely a consciousness without a vessel. Imagine Kitty Pryde in phasing mode while trying to punch someone. No effect, no strength. 0. "1": This would be the equivalent of a very ill old man, or a person so frail that it would be a task in itself just to lift a pencil. It means, while they have the ability to touch and move things around, their physical strength is so unsibstatial that a gust of wind would probably knock them about. "2": Imagine a very weedy, small, frail guy with atrophied muscles and a pasty complexion. This guy has trouble holding the big mallet steady enough to make even swing it on those "ring the bell" things at carnivals. He'll never win an arm-wrestle, that's for sure. He's a 2. "3": Your average couch-potato. Not exactly weak, but certainly never works out or does anything to make himself stronger. They're useless in physical fights, but have no trouble performing the average tasks of chores, or schoolwork, etc. "4": The average human ability. Can hoist heavy boxes, basically do anything that you would expect a normal, healthy person to be able to do. "5": A step above the average person, these people just have that extra bit of muscle to display. They can cart heavy loads for a short time, push-start a van by themselves or batter open a door if it's locked shut. (Assuming it's the normal wooden kind.) Most police-officers or sportspeople would be of this class. "6": The strongest Homo Sapiens in the world could boast this class. Able to heft hundreds of kilograms when prepared, can pull planes along the ground, or rip up small trees from the ground, tear phonebooks, etc. They are the people we look and go "Wow, they're seriously strong!" "7": A small step above 6, these people possess strength so great that it goes beyond human comprehension. A middle-aged woman who lifts a truck up to save a trapped man, when Samson pushed aside the pillars in the temple, these are both examples of just how strong this class can be. Classes from here and beyond almost seem unbelievable, even to on-lookers. "8": Here we reach the levels of mutants like Colossus. So strong they can fling around car like pillows, punch aside Steamrollers, or when really straining, tear up the foundation to a building and topple it over. This level is almost never reached by any mutant whose powers are not strength-based. "9": This is, in essentiality, the strongest anyone can ever be. People like Juggernaut and The Hulk come into these categories. Masses of unstoppable muscle with near limitless potential. Juggernaut could crash his way through walls of solid Adamantium with a little effort. To try to go toe-to-toe with this kind of strength is a lesson in futility. "10:" Perfection. Limitless strength. They could carry the world on their shoulder, literally, without even feeling the strain. You see? Every level has it's own class that things need to fit into. If you're thinking to yourself, "My character is pretty strong, so maybe I'll make him an 8." just think again. Your character would have to be immensely powerful to harness that kind of strength. If he's strong in comparison to your average human being, consider placing him in the 5 category, or 6 if he is amazingly strong. Charisma! I always see characters here with high charisma and I'm never sure exactly if people are considering their choices very carefully. Let me state this: Charisma is NOT just about how attractive you are! Charisma is based on your ability to affect other people, be it through charm, personality, leadership, or the use of your powers. Yes, being attractive is a nice attribute, but it won't guarantee you'll have a high Charisma class. You can be drop-dead gorgeous, but if you have some personality flaws that make you slightly unapproachable to others, your charisma would likely be no higher than a 3, or 4. Let me show you what I mean with some examples. Wolverine - 3 He's got a muscled body and cool attitude, but his cockiness, his rough personality and lacklustre view of people really makes him not the most desirable person to follow, or to be friends with. Mastermind - 9 While not an attractive man, Mastermind can manipulate the world as someone sees it, appearing as he wishes to be, handsome and popular. He can make you believe you're head over heels in love with him, or that he is the greatest man in the world. While he does not have total control over what you do, he may as well have. Professor Xavier - 10 He's getting on in years, in a wheelchair and all, but the Professor has people skills. He's a skilled leader, someone people look up to, he's intelligent, approachable, humorous and a loyal friend. This in itself would only score him as a 6 at best, but Xavier has the ability to control people's minds. Essentially, anything he wants them to do, they do, they think like he wants them to. This ability places him at the highest rung, as there is simply no further to go than to have absolute subordination. So you see, being an attractive person is not what dictates your charisma. The people with the highest charisma are usually people who can make such an impression that you are completely in their grasp, at their will. Scott Summers has a score of about 5 or 6, because he is an excellent leader, and a trustworthy friend. I hope you can take a good look at your character and determine where they would place. The key word with Charisma is "Influence". Well, I really hope this has been informative. I really enjoy seeing well-rounded, believable characters, and this is my way of helping you to give everyone else a good idea of what your character is like. I hope you all have learnt something, and I wish you all well with your role-playing! Cheers! ^_^
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Posted: Mon Apr 24, 2006 6:51 am
Full Name: Morgan Onasi Also Known As: "Shroud" Age: 18 Height: 5'11" Weight: 180 lbs Hair: White Eyes: Blue Skin: Tanned Gender: Male Nationality: Canadian (Montreal) Notable Features:
POWERS/ATTRIBUTES
Key: 0 = Useless or Not Applicable 1 = Sub-standard 2 = Inferior to average 3 = Below average ability 4 = Average ability 5 = Average peak ability 6 = Exceeding average peak 7 = Unnaturally gifted or apt 8 = Amazingly gifted 9 = Extreme peak of ability 10 = Perfect or infinite
Agility: 6 Constitution: 6 Strength: 5 Charisma: 5 Dexterity: 8
Description of Mutant Power: As a result of the genetic manipulation that gave him his abilities, Morgan has the following powers at his disposal. 1) Generation of forcefields 2) Invisibility 3) Ehanced reflexes 4) Enhanced healing 5) White hair
Source of Mutant Power: Pre-Natal Genetic Manipulation
Pros: When under situations of stress, the intensity of Morgan's forcefields increases. Also, his invisibility gives hm in an edge in stealth combat, and his healing factor allows him to traverse environments that would be hazardous to most other people.
Cons: While he does have a healing factor, its not advanced to the point of Wolverine's, for example. He is easily able to heal things like a broken bone, or a gash on the arm, but things like missing limbs are extremely difficult to recover, if recovery is indeed possible.
Also, as stated earlier, the strength and his the sheer intensity of the forcefields seems to depend on the andrenaline present in his system.
>>Due to his training at Xavier's, Morgan's control over his forcefields has grown considerably. >>Morgan is also an extremely skilled ninja. >>His weapon of choice is a katana, though he often carries many other weapons with him, such as shuriken, kunai, a set of small daggers, smoke pellets, floor tacks, etc. Level of Mutant Power's Effect (1-5): 2-5 Level of Control over Power (1-5): 3-5 Willingness to use Powers (1-5): 4
Effect Powers have on Lifestyle: For a time, Morgan was a thief, but never really stole anything too valuable. Rather, he simply stole, just to see if he could. As such, he has no problem with breaking the law to get what he wants. His powers have also made his Ninjutsu training even more effective.
HISTORY
Family: Father: Carth Onasi (Okay, THIS is probab;y the reference you're looking for.) Mother: Diane Onasi Both alive. No known mutations.
Prior to his birth, Morgan's parents were involved in an a super-soldier experiment titled "Project Alpha". Instead of trying to alter the genetic code of an adult, which could result in total destablization, the project was designed to alter the genetic code of an unborn child, so the body would not reject the changes. Morgan was the first and only successful experiment. Reasons unknown.
Age 0: Several months before Morgan's birth, the project's funding was revoked, due to "unsatisfactory results".
When Morgan was born a healthy baby with no noticable abnormalities, his parents thought they had been blessed.
Age 10: Morgan was seen as a bit of a problem child in the classes. He is constantly getting into fights, and some of the teachers thought he may have psychological damage. His powers begin manifesting themselves when Morgan plays a prank on of the students who was harrassing him, by jumping out of the boy's locker when he came to open it. It may not seem like a manifestation, but to the locker was shut tightly with a combination lock. (Morgan expanded a forcefield inside the lock to get it to open.)
This prank got Morgan expelled from the school, and his parents took up the burden of teaching him. Aside from learning the basics at home, Morgan was enrolled in Ninjutsu classes.
Age 13: Morgan finishes his Ninjutsu training at an accelerated rate. However, he continues his training outside of the classroom, studying as many books and syles as he can. He also takes to honing his powers. He becomes a thief, and a nuisance to shop owners all around the city.
Age 15: His parents find out about his "alternate occupation", and send him to Bayville to be enrolled in Xavier's School for the Gifted, where they hope he will learn to use his powers to help people instead of stealing from them.
Age 16: Morgan has been enrolled at Xavier's for a little over a year now. One of his specialties with forcefields is small "bubbles", which he has learned to hurl at opponents with great force, usually accompanied by shouts of "HADOKEN!"
AFFILIATIONS: X-Men
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Posted: Mon Apr 24, 2006 9:21 am
Full Name: Darius Delarguy Also Known As: Volt Age: 15 (nearly 16) Height: 5' 9" Weight: 145 Hair: bleach blonde Eyes: hazel Skin: white Gender: male Nationality: American   POWERS/ATTRIBUTES Key: 0 = Useless or Not Applicable 1 = Sub-standard 2 = Inferior to average 3 = Below average ability 4 = Average ability 5 = Average peak ability 6 = Exceeding average peak 7 = Unnaturally gifted or apt 8 = Amazingly gifted 9 = Extreme peak of ability 10 = Perfect or infinite Agility: 5 Constitution: 6 Strength: 5 Charisma: 4 Dexterity: 7 Description of Mutant Power: ability to create and send out electricity from his body. Source of Mutant Power: Naturally Inherent Genetic Mutation Pros: he can use it to short out electronics. Can also charge dead electronics past their normal energy levels Cons: when ever he touches a metal it becomes charge with a littlie bit of electricity. Level of Mutant Power's Effect (1-5): 5 Level of Control over Power (1-5): 4 Willingness to use Powers (1-5): 4 HISTORY Family: Father - unknown Mother - unknown Age 0: after he was born the hospital he was born at was attack by mutants. He was one few babies that survived. He was immediately taken to an orphanage where he could be adopted. Age 5: he was placed in a foster home because no one wanted to adopt him because of his recklessness. Age 10: while he was in an electronics store shopping the place is robbed and his foster parents were shot. As the shots when off all the electronics in the store blew up in the robbers faces and were sent to the hospital. The police investigation was inconclusive. But he knew that he had caused it. Age 12: after jumping around foster family for a while because of mysterious things going on he was finely adopted in to a family thought he never felt like he belonged. Age 14: The government finds out that he is a mutant and attempts to arrest him. he was able to get away but leaves some police officers in the hospital. Age 15: he has been on the move stealing for money and carrying every thing in a pack AFFILIATIONS:leaning more towrds the x-men
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Posted: Mon Apr 24, 2006 6:19 pm
[ Message temporarily off-line ]
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Posted: Tue Apr 25, 2006 5:58 pm
Full Name: Rebecca Sabeth AKA Bobby Age: 17 Height: 5'6ft Weight: 120 lbs. Hair: black (short) Eyes: Bright blue Skin: Pale White Gender: Female Nationality: Born in Europe, moved to Amarica. is Amaricanised (no acsent)
POWERS/ATTRIBUTES
Key: 0 = Useless or Not Applicable 1 = Sub-standard 2 = Inferior to average 3 = Below average ability 4 = Average ability 5 = Average peak ability 6 = Exceeding average peak 7 = Unnaturally gifted or apt 8 = Amazingly gifted 9 = Extreme peak of ability 10 = Perfect or infinite
Agility: 5 Constitution: 5 Strength: 7 Charisma: 5 Dexterity: 7
Description of Mutant Power: Bobby's has two very large white wings that she has total dextariuty with and is very tatentledwith. she also has a keen ear and can hear things far away.
Source of Mutant Power: Naturally Inherant Genetic Mutation (father side wink )
Pros: Bobby's wings make her an asset in the air. shcan move fast and silently in the shy and and actack and cdeffend very well from the sky. she is also very versitasl and can fit into many crowds.
Cons: On land she's limited in her fighting blities because her wingscause her to become unbalenced. she can also become injured if her wings are hit. she also has a tendasy to over hear sensative conversatiuons and let them slip out
Level of Mutant Power's Effect (1-5):flight 4- flight is exsedingly good but there's room for improvement. hearing 4- again exceddingly good but could become more sencitive as Bobby maturs Level of Control over Power (1-5): Flight 5 - highly skilled. hearing 2- she over heares too much Willingness to use Powers (1-5): 3 - like to keep her wings under wraps unless it is nessisary... or if no one is around.
Effect Powers have on Lifestyle: Bobby has been explotied by her fauster Family for her remarkableinformation gathering skillsthat her wings and hear give her. she also faces some socil occwardness because of her unwillingess to show her wings. she has also gotten into much toulbe because of her lose tung and tuned ears
HISTORY
Family: blood father: Willaim Werthington III (archangel) blood mother: unknown Fauster mother :Betty Buckle (none muntant) Fauster father: Berny buckle (none muntant) both are Europain intelogence
Age 0: Conseaved by Achangelk and a yet to be revealed women. she was born and given up to a fauster home. she was not born with her ablities and was passed up many times by parents because she tolled storyies (lies)) and secrets witch were the first sings of her mutant hearing. but everyone thought she was making it all up.
Age 12: when she was 12 her muntant powers inmerged. One day wile she was playing in the yard she had enormuse pains in her back. the nuses and supervisors were about to take her to the hospetal when her wings berst from her body. they call 911 but instead of an anmbulance they sent a government armored car. they took her to a fasilaty in the heart of the city and there she stayed as they teastedher powers.
Age 14: after two years of training she was sent with two agents, betty and berny, to san deagoe to collect intelogence of goverenment activity. betty and berny actted as her parents but showed no love to her.
Age 16: One day after a nomal mission she came home to fing that her 'partent' where talking about her. she over heard (from down theblock) that they knew who her real parents were. When she came hme she actted normal and that night stole the files. she was caught half way threw and only got the file on her father, Angel. she took out her tracking chips (from under her skin) and escaped. later that year she made her way to Bayville and was exsepted into the Exsavior school for the gifted.
AFFILIATIONS: X-men
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Posted: Tue Apr 25, 2006 6:17 pm
Full Name: Karly Wendon AKA Kidd Age: 16 Height: 5'5ft Weight: 125 lbs. Hair: light blue and white Eyes: Bright blue/white Skin:White (as in paper) Gender: Female Nationality: Born Tipson,California
POWERS/ATTRIBUTES
Key: 0 = Useless or Not Applicable 1 = Sub-standard 2 = Inferior to average 3 = Below average ability 4 = Average ability 5 = Average peak ability 6 = Exceeding average peak 7 = Unnaturally gifted or apt 8 = Amazingly gifted 9 = Extreme peak of ability 10 = Perfect or infinite
Agility: 5 Constitution: 7 Strength: 6 Charisma: 8 Dexterity: 9
Description of Mutant Power: Kidd can create ice from her finger tips and controle it once she's made it. she can alsom swin in very cold water and under water with out coming up for air... ever.
Source of Mutant Power: Naturally Inherant Genetic Mutation
Pros: Kidd is useful in a fight because she can creat and instate deffence in a moment and then use it as an attack. she can also sneak up in water and because of this is very versatile. she can survie very well in cold climates as well as hot and underwater.
Cons: as of now Kidd has poor control over her powers and they can active because of increaed stress of emotion. also her ice last longer then normal ice but still will metl under heat.
Level of Mutant Power's Effect (1-5):Ice 4- whenb used prorly is very effective and useful. swiming 5- perfect swimming and could pass as a fish ( wink except the scales) Level of Control over Power (1-5): 2- she loses control over her powers durring periods of emotion and stress Willingness to use Powers (1-5): ice 4- very willing, but can become unconfadent about them. swimming 5- any chance she get to swim she'll take it with thanks.
Effect Powers have on Lifestyle: Kidd was thrown out of her home because of her power and because her lack of pigment in her skin/hair/ eyes people reconise her as a mutant and treat her baddly.
HISTORY Family: Jenifer and mattew Wendon brother Willaim Wendon (non-mutants)
Age0: born to a loving family in Sandeago, first child
Age 12: she she was age 12 she went to sleep crying after having a fight with her parents. she then had a horable dream about being lost in the tundra. when she woke up the next morning she found that'd she'd frozen her whole room. and that her hair and eyes were lightened. she parents tryed to remain calm and said they still loved her, even thouw she was a mutant. but over the next 3 weeks the pigment in her skin, hair, and eyes was almost totally gone and she'd gotten into many fights those weeks. a mounth latter she froze a class mate to her desk and was removed from school. In this small town everyone started to suspect your of crimes and thefts that she didn't do. she was the only mutant in town and was the prime scape goat. eventually the town's people came her her parent and tolled them to kick her out because she was a monster. Kidd laugfhed it off, but to her shock and horror her family did just that. kick her out. she ran to the ocean to drown herself thnking that her life couldn't get anyworse at 12. it was then she discovered her other mutant ability. swiming and breathing under water. she saw this as the perfect escape and lived in the pasific for a number of years.
age12-15: over the years she came on land to different town to try to start again but fown no one who'd take in a strang white child. She then heard about a Mutant school in NY, and hitchiked and walked to NY.
AFFILIATIONS: X-men
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Posted: Fri Apr 28, 2006 6:23 pm
Full Name: Zion Roberts Also Known As: Hell Fire Age: 18 Height: 5'11" Weight: 120 lbs. Hair: Red Eyes: Pink Complexion: Pale white Gender: Female Nationality: Irish Picture: POWERS/ATTRIBUTES
Key: 0 = Useless or Not Applicable 1 = Sub-standard 2 = Inferior to average 3 = Below average ability 4 = Average ability 5 = Average peak ability 6 = Exceeding average peak 7 = Unnaturally gifted or apt 8 = Amazingly gifted 9 = Extreme peak of ability 10 = Perfect or infinite
Agility: 6 Constitution: 4 Strength: 5 Charisma: 7 Dexterity: 4 Description of Mutant Power: Zion has two seprate abilities. One enables her to control the emotions of others. The way she uses that power is through words. She is able to turn it on and off at will. Her other power is the ability to create/control black coloured fire. Her power of fire though is alot harder to control then her other ability. She can control it up until the point of extreme anger, then it rages out of control. Source of Mutant Power: Naturally Inherant Genetic Mutation Pros: She is able to get what she wants when she wants due to her control over human emotions. Cons: The extreme temprature of her flames melts most everything, except atamantium. (example: So when she tries to cook a pizza all she needs is a flame about the size of her thumbnail or the whole thing would turn to ash.) The only con that comes with her emotional control power is that sometimes after using it she is unsure as to if the person she used it on is feeling things of their own free will right afterwards. It sometimes takes up to an hour for the person to regain control of their own emotion and it leaves them with a slight headache. Level of Mutant Power's Effect (1-5): 5 Level of Control over Power (1-5): 5 for the emotional control over humans and other mutants and 4 for the fire ability Willingness to use Powers (1-5): 5 Effect Powers have on Lifestyle: The only effect thats actually noticable is of course with the flames she creates. Otherwise she can do what she wants when she wants to. HISTORY Family: Father - Jonathan Roberts 1964-1991 Mother - Samantha Reynolds/Roberts 1962-2001 Siblings - Katarina Reynolds (mutant) 1990- Age 0: Born on July 3rd, 1988 into a low class home in the town of Dublin in Ireland. Her sister was born two years later in August of 1990. Age 6: Unlike other mutants who find out about their powers in their teenage years Zion found out about her pyro ability at age six. She had been sleeping one night and during a nightmare she must have accidently triggered the black flames of hell that she is named after and therein she burnt down her first home, killing her father. Her mother, sister and herself were the only survivors. Age 14: At fourteen she finally discovered her other mutant ability and used it to her advantage by practicing on her mother. Her sister wasn't there she had been sent to a private school in London after Zion had 'talked' her way into having the bank give her over three-hundred thousand dollars american. (I don't know the currency over seas) Age 16: After two years of 'practicing' her ability on her mother her mother commited suicide because she couldn't tell if what she was feeling was real or a product of her oldest daughters doing. Zion was placed in a group home afterwards until the age of eighteen. Age 18: Zion finally left the group home in Dublin and chose to come to America after seeing how many others like here there were after watching american news. When she got to the US she only had about five hundred dollars after putting the rest to her sisters schooling. It wasn't long after that that Magneto found her working in a strip club in the Bronx of New York. He took her to the brotherhoods house and allowed her to stay there if she helped him in return. She liked his ideas and until this day remains with the Brotherhood. AFFILIATIONS: Brotherhood Other: Car - 2006 Chevrolet TrailBlazer EXT....  ....still being paid for.
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Posted: Fri Apr 28, 2006 8:49 pm
Full Name: Victoria Dogwood Also Known As: Sonic Age: 17 Height: 5ft 4in Weight: 130 lbs Hair: Dark Brown, long, mostly straight Eyes: Dark/Medium brown Skin: Medium brown Gender: Female Nationality: African American/Caucasian POWERS/ATTRIBUTES Key: 0 = Useless or Not Applicable 1 = Sub-standard 2 = Inferior to average 3 = Below average ability 4 = Average ability 5 = Average peak ability 6 = Exceeding average peak 7 = Unnaturally gifted or apt 8 = Amazingly gifted 9 = Extreme peak of ability 10 = Perfect or infinite Agility: 6 Constitution: 5 Strength: 5 Charisma: 6 Dexterity: 5 Description of Mutant Power: Sound Manipulation: Victoria can manipulate the volume of any sound within earshot. This power can be used to perform a variety of power stunts: increase a noise's volume to dangerous levels (think concussion blast), decrease a noise's volume in order to mute it. Victoria is also resistant to loud noises. Source of Mutant Power: Random Genetic Mutation Pros: Any sound within earshot can be manipulated into a potentially harmful sonic boom or muted so that a warning sound (let's say maybe an oncoming train) cannot be heard. Cons: Without any sound within earshot to manipulate, Sonic has no other extra 'help' for use in battle or other difficult situation. Level of Mutant Power's Effect (1-5): 3, powers can pose a threat, but can be possibly be blocked by an energy shield or protective armor. Level of Control over Power (1-5): 3, most times she can control her power, but occasionally outbursts happen under extreme stress or agitation. Willingness to use Powers (1-5): 4, will use powers when it is necessary in battle or even everyday if needed to shut someone up. Effect Powers have on Lifestyle: 3, hardly none unless you count the whole parents-hate-me-because-I'm-mutant-thing. HISTORY Family: Richard Dogwood (Father, non-mutant) Mary James-Dogwood (Mother, non-mutant) Age 0: Victoria grew up and was born in Washington D.C. as the only child of very controlling and job loving parents. Victoria's parents, Richard and Mary were both high-profile business executives who believed that their image meant everything. They say often that they loved her, but she knew in reality that she was only #1 after their careers. Age 1-12: Practically since she was born and throughout most of the rest of her life, she was a 'puppet' in her parents' hands. They made all of her decisions for her and even told her how to act, how to dress and everything in between. She was known only as, 'Mr. and Mrs. Dogwood's daughter' and never as her own person. Age 13-14: When puberty hit, Victoria discovered her mutant ability to manipulate sound waves within earshot. Though she was excited about her 'gift' she kept it a secret from her parent, for she was unsure weather they accept her as a mutant or not. She practiced regularly in her bedroom with her stereo when her parent weren't home and was soon able to control her 'gift' nearly to a T. Age 15: About month before her sixteenth birthday, Victoria made the decision to stand up to her parents and fight for her own future. Victoria confronted her parents and a huge argument then followed. At some point in all of the arguing, Victoria's lose control and her mutant power exploded into a sound blast that savagely shook the house. Hesitantly she told her parents that she was a mutant and they, in turn, told her that that everything would work out for the better. Age 16: Although Mr. and Mrs. Dogwood said they 'loved and accepted' their daughter as a mutant, in reality they were more worried that their clean cut image would go down the drain if the media found out that their daughter was a mutant. To save their hard earned reputation, through a friend of a friend, they came in touch with Professor Charles Xavier, fonder and mentor of the X- Men and Xavier's School for Higher Learning. Completely against her will and furious at the thought that her parents had taken over once more, Victoria was reluctantly shipped off to Xavier's for 'her own good'. AFFILIATIONS: X-Men, currently.
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Posted: Fri Apr 28, 2006 8:53 pm
Full Name: Lance Alvers Also Known As: Avalanche Age: 18 Height: 5ft 8in 5ft 10in Weight: 175 lbs Hair: Brown Eyes: Brown Skin: Light tan (white) Gender: Male Nationality: Caucasian POWERS/ATTRIBUTES Key: 0 = Useless or Not Applicable 1 = Sub-standard 2 = Inferior to average 3 = Below average ability 4 = Average ability 5 = Average peak ability 6 = Exceeding average peak 7 = Unnaturally gifted or apt 8 = Amazingly gifted 9 = Extreme peak of ability 10 = Perfect or infinite Agility: 6 Constitution: 8 Strength: 6 Charisma: 7 Dexterity: 6 Description of Mutant Power: Geological Manipulation: Avalanche is a mutant with the superhuman ability to generate powerful waves of vibrations from his hands, creating highly destructive effects. When directed against large objects like buildings or upon the earth itself, the vibrations can produce effects similar to those of an earthquake or avalanches within limited areas. Avalanche does not need to touch an object to affect it: he can direct the vibrations to an object from some distance away. Source of Mutant Power: Random Genetic Mutation Pros: He himself is invulnerable to the effects of generating these intense vibratory waves. As yet there is no known limit to the amount of area upon which Avalanche can use his powers at one time. However, there is no evidence that he could create an earthquake capable of destroying an entire city. Cons: Lance's powers are very taxing, and using them gives him headaches. Therefore, he can only employ his abilities on a limited basis before losing control of his potentially unlimited powers. For unknown reasons, Avalanche's power has little or no effect on organic tissue; however, the reflected vibrations ("feedback") can injure him. Level of Mutant Power's Effect (1-5): 5, from minor jolts of the earth to catastrophic earthquakes, Lance's mutant power is not a force to be messed with. Level of Control over Power (1-5): 4, although Lance has complete control over his abilities, prolonged use can causes major headaches and possibly complete loss over the control of his powers. Willingness to use Powers (1-5): 5, Lance can and will use his powers whenever necessary. Effect Powers have on Lifestyle: None, for Lance his ability is more powerful way then words to get what he wants done. HISTORY Family: Unknown Age 0: Born in Illinois. Age 1-12: Lance continues to live in Illinois, currently being raised by a foster family in that area. Age 13-16: Lance's mutant ability becomes apparent, and he learns how to control it at an early age, often using to manipulate people. Age 17: Lance is recruited by Mystique to her Brotherhood of Mutants and often takes the role of 'leader' when Magneto or Mystique themselves aren't around to give orders. Affiliation: The Brotherhood of Mutants.
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Posted: Fri May 05, 2006 12:27 pm
Full Name: Sasha Marie Donaviech Also Known As: "Dreamstress" Age: 17 Height: 5' 6 Weight: 130 lbs. Hair: Dark brown with light brown streaks Eyes: maroon Skin: Caucasian Gender: female Nationality: Italian/Russian POWERS/ATTRIBUTES Key: 0 = Useless or Not Applicable 1 = Sub-standard 2 = Inferior to average 3 = Below average ability 4 = Average ability 5 = Average peak ability 6 = Exceeding average peak 7 = Unnaturally gifted or apt 8 = Amazingly gifted 9 = Extreme peak of ability 10 = Perfect or infinite Agility: 3 Constitution: 6 Strength: 4 Charisma: 8 Dexterity: 5 Description of Mutant Power: Sasha can see another's dreams or nightmares, including fantasies, and control/manipulate them, and make them real. She can also control sand and make it into whatever shape she desires, including sand creatures. She uses sand to make dreams comes true. She carries an hourglass around her neck incase of any emergencies. Because of her dream powers, she is immune to spells or magic. POWERS ARE STILL FORMING.
Source of Mutant Power: Naturally Inherant Genetic Mutation
Pros: Able to play off any desire and/or fear of her opponents by looking into their dreams. Her sand sculptures can perfectly replicate forms and colors (by using different minerals) from the dreams, and even if she doesn't want to use them, she may be able to verbally assault any emotional wounds that have shown up in dreams as well. In addition, nightmarish creatures created out of rock-hard compressed stone can follow her every command, without fear or pain, making them difficult to destroy.
Cons: Her illusion will fall apart if her opponent touches it, as it will have the feel of sand. In addition, if there is not enough sand available, she will not be able to attack with anything other than her wits. Her personality, seductive and self-serving, often fails a group objective, making her unreliable even by her teammates.
Level of Mutant Power's Effect (1-5): 5 - When surrounded by sand, Sasha is capable of generating literally armies of sandstone-hard monsters generated entirely from her opponent's worst nightmares. 2 - When cut off from any sand, she can see into someone's dreams and verbally assault them where it hurts, but she has no physical means beyond a normal human to attack them.
Level of Control over Power (1-5): 4 - Skilled against single opponents. 3 - Against multiple opponents, her power takes great concentration.
Willingness to use Powers (1-5): 5 - Will use at any given opportunity
Effect Powers have on Lifestyle: Sasha loves being the most popular and most powerful. Her beauty and seductiveness have helped her through that. Being able to control dreams, she can mostly get anything she desires, and she usually does. She can be very bossy and often jealous. She also loves to play tricks on people. But also due to her dream abilites her wellbeing at the end of the day can effect people around her. If she were to have a bad day then people around her would have horrible nightmares, but if she was having a good day, they would have wonderful dreams.
HISTORY Family: Father - Flint Marco "The Sandman"(Control of sand, Spiderman villain) Mother - Anastasia Donvaviech-deceased(Dream control.)
Age 0: Born from a short term, off and on relationship between her mother and father. Sasha's father did love her but never spent any time with her since he was barely ever home.
Age 6: Sasha's sand abilites awoke on day while playing in a sandbox at school. She was away from the other children making a sand castle when another kid came over and smashed her sand castle. Angry and upset, Sasha accidentally formed a sand monster which scared off the little boy. Her father finally left her and her mother for good.
Age 7: Angered and hurt by her father's abandonment, Sasha would spend her time in her sandbox along, playing with a sand figure of her father. But everytime she would hug it, it would turn back into sand. Sasha's mother, falling back on payments for the apartment, became a stripper. She had to bring Sasha with her with no one else to watch her. That's how Sasha become introduced into charming and seducing men, by watching other strippers. One night, going home from the strip joint, three men ganged up on them. Seeing her mom being beaten and raped caused Sasha's dream abilites to finally awake, and she made policeman out of sand and killed the men.
Age 8: Hoping that her daughter would not use her powers to kill again, her mother enrolled Sasha in martial arts for disipline. It seemed to work for a while and Sasha didn't use her powers again. Age 12: On her first day of 8th grade, Sasha was already flirting with the boys, having been influenced in her mother's years of stripping. But one day after school, a group of 14 yr olds circled around her in the school playground. She tried to fight but was pinned down. Fueled by fear and indignation at the thought of what they might do, her anger exploded and sand creatures of the boy's worse nightmares appeared. Her mother appeared and begged Sasha to stop before she killed the boys. Her mother then put her into home schooling.
Age 14: Sasha's mother learns she has cancer. She ends up in the hospital, leaving Sasha to defend for herself. Sasha robs stores to keep herself fed and the bills payed.
Age 16: Her mother finally dies to the result of cancer. Unable to find her father or any relatives, she is moved into a orphange in Russia. She is enrolled back into school.
Age 17: Learning that her father is still in America, Sasha asks to be enrolled into a school in America. But once she gets there, she forgets about the search for her father and enjoys life, becoming a stripper to support herself. Sasha begins her senoir year in highschool.
AFFILIATIONS: Brotherhood
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Posted: Fri May 05, 2006 12:45 pm
Full Name: Sonya Alexandra Donaviech Also Known As: Age: 17 Height: 5'5 Weight: 133 lbs. Hair: shoulder length white hair, with yellow streaks Eyes: yellow Skin: caucasin Gender: Female Nationality: Russian/European
POWERS/ATTRIBUTES
Key: 0 = Useless or Not Applicable 1 = Sub-standard 2 = Inferior to average 3 = Below average ability 4 = Average ability 5 = Average peak ability 6 = Exceeding average peak 7 = Unnaturally gifted or apt 8 = Amazingly gifted 9 = Extreme peak of ability 10 = Perfect or infinite
Agility: 9 Constitution: 8 Strength: 6 Charisma: 5 Dexterity: 8
Description of Mutant Power: Like her cousin Sasha, Sonya also has a dream ability, but unlike Sasha's ability to bring the dreams and nightmares to life outside the dreamworld, Sonya can enter dreams and comtrol and manipulate them. She can also see other's dreams and nightmares. She was also given the power of lightning due to her fathers genes, though at the time her mother didn't know he was a mutant. With the power of lighning, she can control lightning and run as fast as a bolt of lightning, up to unattainable speeds naturally. Because of her dream powers, she is immune to spells and magic. POWERS ARE STILL FORMING-highten senses and flight.
Source of Mutant Power: Naturally Inherant Genetic Mutation
Pros: Sonya's dream ability makes her almost unstoppable in the dreamworld. With fears, fanataises, and her creative mind, only mutants with powerful minds may stand a chance against her. Her lightning ablilites make her super fast. She can create a protective wall of lightning around her but only for a short time. She can also use appliances with just the touch of her finger, without a plugin.
Cons: Sonya has been afraid ever since she was a child to ever use her powers. Her dream powers outside the dreamworld can only tell her what other people's dreams and nightmares are. Also, she sometimes get extra staticy and sometimes thing like to stick to her. If she runs super fast her trial can sometimes leave a huge blaze behind.
Level of Mutant Power's Effect (1-5): 8 Level of Control over Power (1-5): 6- She used to use them when playing with her cousin, but ever since middle school, she has tried to hide them. Willingness to use Powers (1-5): 3-5 - She will hesitate to use her powers at first, but she will defend herself if neccessary.
Effect Powers have on Lifestyle: Her abilities have made this happy go-lucky girl to a shy, depress young woman. She would barely talk to anyone, afraid to make friends and having them leave her once she shows her mutant powers.
HISTORY
Family: Father: Jonathan Edwin (unknown) Mother: Casandra Donaviech(39) Cousin: Sasha Donaviech(1
Prior to Birth: Her mother was in a poor part of Russia. During a night of vulnerabilty, she was with a man, who she later found out was a mutant. He later left and never returned. Casandra became pregant and alone.
Age 0: Sonya was born with stronger brainwaves then normal. First sign of developing mutant powers.
Age 5: Sonya discovered her dream ability while sleeping one night. She found herself in the dreamworld of her cousin Sasha.
Age 6: Begins martial arts training, slowly learns to use the katana blade.
Age 7: Walking home one day from elementary school, a bad storm started. A bolt of lightning struck down at Sonya. But she realize the lightning didn't hurt her, though it gave her those yellow streaks through her hair. When the next lightning bolt came down she was able to maneaver it at a tree. But the tree snapped and was falling towards her. Sonya, terrified ran, discovering her now super speed.
Age 12: When she got into middle school her powers became stronger and more uncontrolable. Sonya liked to play tricks on people with their dreams. She did so on a fellow classmate. The girl confronted Sonya on her way home from school. The girl began pushing and hitting Sonya. Sonya's anger got out of control and a bolt of lightning struck the little girl. But seeing the girl's face as her body was now burn and partly paralyze, made Sonya afraid, afraid of her own powers. Her friends where watching from nearby. They wouldn't go near her and called her a freak. Sonya ran home crying that day.
Age 13: Sonya and her mother then come to America, to start a new life and school year. However, Sonya made sure that she made no friends. And that she would stay away from everyone.
Age 16: Sonya starts highschool, still the same from before. Her mother enrolls her at a nearby church, who needed extra help keeping things in order. Her lightning powers started going out of control infront of the priest. Scared, Sonya ran and hide behind the cross. But the priest told her not to be afraid for who and what she is, for God loved all people, even special people they call mutants. He then tells her mother of an insitiute of mutants to learn to control their powers. Sonya arrives at Xavior's institution, wondering if he can help her with her powers...and fears.
AFFILIATIONS: X-Men
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Posted: Sat May 06, 2006 11:56 am
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Posted: Sat May 06, 2006 8:48 pm
Full Name: Markus J Samisen Also Known As: Age: 18 Height: Varies (See powers) Weight: 190 lbs. Hair: Varies (See powers) Eyes: Brown Skin: Varies (see powers) Gender: Male Nationality: American
POWERS/ATTRIBUTES
Key: 0 = Useless or Not Applicable 1 = Sub-standard 2 = Inferior to average 3 = Below average ability 4 = Average ability 5 = Average peak ability 6 = Exceeding average peak 7 = Unnaturally gifted or apt 8 = Amazingly gifted 9 = Extreme peak of ability 10 = Perfect or infinite
Agility: 7 Constitution: 4 Strength: 6 Charisma: 4 Dexterity: 7
Description of Mutant Power: Markus has the ability to alter his physical appearance at will as well as extend various body parts long distances and assume various shapes. He can easily mimic people and medium sized objects like chairs and tables. He can also form his body into weapons like knives and other blades. He also has recently learned how to transmute parts of his body into a metal like substance. Unfortunately his body has no physical form making him fairly easy to pick out of a crowd.
Source of Mutant Power: Naturally Inherent Genetic Mutation plus various chemical reactions
Pros: His abilities make him almost a perfect spy, one could literally be sitting directly on top of him and would never know it. His lack of a physical form allows him to get through closed doors and squeeze though openings that would defeat others attempts to do so. In addition, any attempt to strike him with a physical weapon is nearly useless as his body simply absorbs the blow. Bladed and ballistic weapons are similarly ineffective against him as he can simply reform his body after the person strikes him with the blade.
Cons: Since he has no true physical shape he must constantly concentrate in order to hold whatever shape he is in. Also water is very dangerous to him, as it would further damage his already weak molecular bonds. Exposure to too much water would be fatal.
Level of Mutant Power's Effect (1-5): 3 - Though he can do much with it, his means of attacking and defending are limited. Level of Control over Power (1-5): 5 - Very skilled due to the continued use of this power Willingness to use Powers (1-5): 5 – He has no choice but to constantly use his power
Effect Powers have on Lifestyle: His ability has oddly enough given him a sense of freedom. With the ability to change ones' appearance he could escape any trouble that came his way. He is somewhat of a loner and tents to shy away from lasting relationships. He does however keep friends easily provided he keeps his nature hidden. He is absolutely fearless and won't hesitate to risk himself to help someone else. He has little patience or tolerance for people who shun mutants but he will not attack them unless he is forced to do so, if there is a way out of a conflict that does not require violence he will seek it.
HISTORY
Family:
Father: James D Samisen, 50 (No apparent mutation) works at a chemical shipping plant Mother: Louise M Samisen (Deceased, died of cancer.) Brother: John H Samisen, 30 (No apparent mutation) works with his father
Age 0: He was born in New Castle Delaware in late January. He was somewhat of a surprise as his family was expecting him to be a girl, but no life is truly perfect.
Age 6: Growing up he showed his powers early. While this seriously disturbed his family and neighbors his mother and father decided that it would be best to accept this and learn to cope. This made them somewhat unpopular with the neighborhood, but they induced and despite his being different he quickly made new friends.
Age 12: After a long battles with cancer his mother passed away. Her death devastated the family. His father became somewhat distanced from both him and his brother. This however did not last long and he quickly assumed responsibility for the two children.
Age 15: He starts working at the chemical plant that his father worked for. He started out working in the warehouse ensuring that all the drums were in good order, various orders were organized and ready for sipping to their destinations and moving boxes and such.
Age 17: A tragic accident occurs at the warehouse. As Markus was inspecting some of the drums scheduled to be shipped to a genetics lab in California one of lift drivers looses control of his machine and smashes into the barrels. The resulting collision ruptured the drums and splattered Mark with whatever was in them. He was hosed down immediately and rushed to a hospital, but the damage had already been done. Within a week after getting a clean bill of health his body began to breakdown. He was fast to learn to control it and thanks to the efforts of some of the people at the hospital he was able to receive treatment to prevent him from simply liquefying. Unfortunately it came a bit late, but and his family who took this all extremely well were just glad he was still alive.
Age 18: After a few minor incidents Markus decided to leave home and do some traveling. He did this mainly to prevent any further distress to his father and brother over what he had become. He soon found that he enjoyed traveling and discovered that water was not his friend. But, despite everything he is doing well.
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