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Posted: Mon Apr 17, 2006 3:19 am
(reserved) i'm reserving myself a spot here for a pirate caimpaign. It will be based in classical pirate time, it will be fast paced and short, there will be guns (but they won't be too good), There will be ship combat, and there will be NO fantasy creatures. You my make your Characters in the traditional styles, and PM them to me for approval. You will need to be active enough to make the games. All games will be pre-ordaned at a acceptable time.
Note- When making character sheets add these skills to the list
Navigation (Ships) Knowledge (Seafaring) Knowedge (Guns) Craft (Guns)
Note- For feats, When getting archery feats these apply to guns too. So Quick Reload is also a guns Quick Reload.
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Posted: Mon Apr 17, 2006 3:20 am
(Reserved). Please make suggestions for the skills and feats. If you can think of any i don't have and need to be added. It will be done.
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Posted: Mon Apr 17, 2006 3:21 am
(once again reserved) campaign info will be coming soon. (Like this afternoon) I'm looking for a oldschool map of the carribean if anyone could find me one.
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Posted: Mon May 01, 2006 12:03 am
well buckle my swash pirate ninja
can I be a pirate ninja?
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Posted: Fri Jun 09, 2006 11:57 am
I'd play but I tend to make all my character's use spiked chains.
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Posted: Sat Jun 10, 2006 9:06 pm
Well, considering that it's been 2 months since I've seen ArsanicPixieSticks post in this guild, I don't think is going to start any time soon.
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Posted: Mon Jun 12, 2006 4:15 am
i'd like to know what sytem he'd be using for it anyway probably dnd of d20 past or somthing like that
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