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Posted: Sun Apr 16, 2006 2:34 pm
Setting and back story.
The realm of Nosgoth is an ancient battleground for which two god-like species have been at war since before history. Firstly the Vampires (not to be confused with their blood-sucking descendants), and secondly the Hylden, with a third faction in the form of the Elder God. The Hylden in earlier times waged an all out war, but in modern times, fight through surrogates and pawns. The level of sophistication their warfare has developed is staggering, and much more realistic for such a protracted battle than the wasteful, exhaustive and ultimately short-term warfare style originally endorsed by both species. Each species moves in some way from behind the scenes, manipulating events slowly and deliberately, molding and preparing the lesser peoples of the world (humanity) to act eventually in their favour, with individual moves often taking centuries or millennia to completely unfold.
In ancient times, the Hylden had attempted to put a decisive end to the war by developing a super-weapon which would extinguish the life of the world. This weapon, apparently, violated a number of the fundamental laws governing the nature of the world and reality, severely upsetting the balance of life and death, which the Ancient Vampires held to be sacred. The Pillars of Nosgoth were erected in order to restore balance and order to the land, and ensure that these governing dynamics (which the Ancients accordingly divided into nine spheres) were never bent or broken again. Each pillar of the nine pillars represents one of the nine orders which the Ancient Vampires divined were the governing forces of the world, and each pillar had a Guardian whose task was to protect and uphold his respective laws. The nine spheres of law were:
Death, being the cycle of life, death and rebirth which the Ancients held sacred.
Conflict, being the interactions of things with other things and the new things arising thereof.
States, being the nature of the physical world and the ordering of the concrete, including chemicals and all the laws governing the physical world, such as electromagnetism and gravity.
Energy, being the vital force which animates creation and allows for the changing of all things.
Time, being the cyclical flow of time and the fated events to take place in order of their happening. (note that, time is neither dimensional nor directional, but it can be altered, with great difficulty, by one possessing sufficient comprehension of the nature of such a thing)
Dimension, being the dual directionality of the fabric of existence, allowing things which exist to exist and preventing things which do not exist from existing.
Nature, being the growth and evolution of living things, and everything which is animated or can be said to have a soul.
The Mind, being the soul itself, or the soul as it perceives itself, including all psychology, the study of the mind in relation to itself. (note that, logically, neurology would be a combination of the Mind and of States, dealing with the functions of physical cellular structures in relation to the soul; furthermore, sociology and politics would be a combination of the Mind and Conflict, dealing with the interactions between living souls)
And finally: Balance, being the interactions of all the spheres of law, and all things which fall under the auspices of more than one set of laws. It allows for the existence of things such as the aforementioned psychology, sociology, and politics. Balance governs all of existence through its governship of the laws themselves.
However, their power is waning and some (most notably the Hylden) seek to destroy the pillars entirely. It is unknown whether there was ever a time of peace in Nosgoth or whether one will ever come to pass. It is also revealed later on that the Pillars served a dual purpose: along with preserving the balance of the land, the Pillars acted as a gateway, banishing the Hylden into a desolate dimension, inhabited by numerous monsters which are known as "Demons" in the games. The Pillars also act as the lock to this gate, and as long as they stand the Hylden are trapped; this is the reason behind the Hylden's use of numerous pawns and surrogates during the games (for as the Pillars weaken they are able to manifest using the bodies of the dead).
Furthermore, nearly every major character, or groups of characters, have both aspects of heroism and villainy, even when some aspects seem to shine through more often than others.
Kain himself, for instances, is a notorious anti-hero in that he is, in fact, not very like-able: he is an unashamedly selfish and brutal megalomaniac, with an obvious relish for bloodshed; though he is not stupid, and while his quite undiplomatic actions might often seem to be the rash products of his rather short and violent temper, it more often turns out that his rage is merely a tool carefully cultivated, revealing his true cunning and subtlety only to those perceptive enough to be his intellectual equals. With his vampirism, coupled with his learnedness, cultured palate and his extremely aristocratic tastes, he could best be described as a cross-over between Hannibal Lecter and Vlad the Impaler; however, his justification is often thrust upon him in that he usually finds himself, usually by his own designs, in such a position that he becomes the lesser of two evils, and one often feels a sense of justice to see the true enemy get what they so richly deserve by falling to the mercy of his better graces.
Raziel, on the other hand, is an anti-hero only in the opposite sense. He is a very upstanding and noble man, with a strong inherent sense of morality; however, the conditions and situations he finds himself in (almost never of his own making, unlike Kain who, though sometimes momentarily taken by surprise, often makes his own destiny for good or evil through defiance of those around him) rarely lend themselves to unambiguous ethical judgments and he often ends up doing the wrong thing for the right reason (unlike Kain who generally does the right thing for diabolic and selfish reasons). As a mortal man, he engaged in the systematic extermination of countless "innocent" Vampires in his fanatical quest to rid the world of evil. As a Vampire he helped Kain establish his empire, under the misguided belief that Vampires deserved (as a higher form of life and thus knowing better) to rule the world; and as The Soul Reaver, he stalked Kain and slaughtered his former brethren, under the belief that he was not only exacting vengeance, but also setting the balance of existence. Ultimately, all his actions turn out to be in some way flawed and generally immoral in the logic or lack thereof in their formulation, as he often finds himself the willing or unwilling pawn of those around him, for good or evil. His systemic redemption is found only in his final act, one of self-sacrifice, his only action dually motivated by good intentions and with arguably good consequences. This puts him in harmonic opposition to the character of Kain, whose actions are always selfish, but generally turn out to be right, because he betrays and defies those around him, most of whom turn out to be directly or indirectly in league with evil.
Destiny and fate
An underlying element of the story is heavily concerned with destiny and throughout fatalism is a strong theme. The idea that a person's destiny can be foreseen and thus altered is presented to the player. Some characters try to use this facet to their advantage by attempting to manipulate other characters' (notably Raziel's) destiny.
Free will is also challenged during the story and a great number of the characters believe that no one truly possesses free will, except maybe Raziel. Therefore these characters believe that Raziel is the key to altering destiny. Manipulation also plays a major point in the progression of the story since nearly every character, at some point in the story, is manipulated by another.
Time travel
Much of the story behind Legacy of Kain contains time travel. It is used as a method for creating a diverse and very non-linear timeline that can, at sometimes, be very confusing. This time traveling ability is obtained through time streaming chambers and the Chronoplast, as well as time streaming devices, all of which are credited to Moebius the Timestreamer, and Guardian of Time (one of the nine guardians of the pillars).
Although much of the story that involves time travel does make sense, it usually requires background reading and replaying of earlier events before a full understanding of the story is acquired. Many paradoxes are introduced during the story, as is commonly the case among stories containing time trave. These paradoxes further add to the confusion, as each paradox that comes up throughout tends to actively re-write history and the course of past, present, and future events (the most notable and consistently mentioned of these time changing paradoxes is the one in the original Blood Omen, where Kain travels back in time and kills a past king (and future tyrant). In the series, the only consistent cause of these paradoxes is the meeting of a past version of the Soul Reaver weapon with a future one. It is interesting to note that the events of Blood Omen 2 (see below) are actually the product of a paradox created in Soul Reaver 2.
Plot
The game features a mature and well crafted story of deception, betrayal and manipulation of the main character. Kain, a nobleman in the world of Nosgoth, is murdered by assassins and offered new life as a vampire by the necromancer Mortanius to take vengeance. Kain easily kills his murderers, but Mortanius convinces Kain that they were mere pawns and that the real perpetrators can be found at the Pillars of Nosgoth, which protect Nosgoth from destruction. There, the ghost of Ariel, the former Guardian of Balance, tells him that the humans guarding the pillars from decay have gone insane, and that they must be killed for the pillars to be saved.
Kain embarks of a quest to kill the guardians and visits their fortresses, gaining numerous powers in the proccess, and often encountering strange and deranged characters, like the Oracle, which speaks him of the Nemesis and counsels him to find the help of Vorador -- a powerful vampire. After eliminating several more guardians, Kain learns that an army commanded by the Nemesis -- a corrupted ruler once named William the Just -- is on the brink of conquering Nosgoth.Kain tries to neutralize this threat using a Time streaming device -- which he found in a cathedral in the city of Avernus -- to go 50 years back into the past, and kill the king William. He suceeds, but in the altered history, the killing of William at his hands sets off a genocidal crusade against all vampires, rendering him the last of his kind. Kain discovers that he has been manipulated into changing history by the guardian of time, Moebius, posing as the Oracle, who he finally manages to kill.
At this point, Kain encounters the two remaining guardians, Mortanius, and Anarcrothe the Alchemist, fighting. Anarcrothe is killed by Mortanius and Kain challenges him as the last guardian. After defeating him, he turns into a monster, who is revealed as the author of the murder of Ariel and Kain as part of an orchestrated plot. After defeating the monster, Kain learns that he is the last guardian, the guardian of the Pillar of Balance. He is given two choices: sacrifice himself, restore the land, and free Ariel, but comdemn vampires to extinction. or refuse the sacrifice, and let the pillars fall. Later games in the series were based on Kain's dilemma. In this RP Kain has chosen to walk away, though perhaps future events will lead to a change in his choice.
Background
Dark Gods: A millennium has passed since Lord Kain set his capital in the ruins of the Pillars of Nosgoth and began his conquest of the world. His first act was to recruit a cadre. Dipping into the underworld, Kain snared six souls and thus birthed his lieutenants of which I, Raziel, was one. We, in turn prowled the twilight of purgatory building six legions of vampires to pillage Nosgoth.
The destruction of the major human Kingdoms was inevitable. Within a hundred years, humanity had been thoroughly domesticated. To be sure, there remained some feral humans scattered across the hinterlands, clinging to their hopeless holy war to rid Nosgoth of 'the vampire scourge'. They were tolerated. They made existence for the fledglings more challenging.
After the taming of the humans, our real work began; shaping Nosgoth to our will. Around the Pillars, slaves constructed a shrine worthy of our new age, worthy of our new renaissance. Huge furnaces were built to belch smoke into the sky, shielding the land from the poisonous effects of the sun. Never had the world known a time of such beauty. However, we grew bored.
We allowed the remains of the legions, the lesser vampires, to have their intrigues. They provided amusement and spice to an increasingly uninspired court. As faction fell against faction we bet upon the outcome. We helped and foiled plots at our whim. We were the Council and Lord Kain, our only master.
Raziel: The humans think it is a poison of the blood that makes us what we are. Fools, the blood only feeds the bodies we live in. To create a vampire, one must steal a soul from the abyss to reanimate the corpse. It is the body that demands the blood sacrifice; our souls gain their advantage from the powers of the underworld. As we matured, our earthly bodies evolved into a higher form. We assumed the powers and nobility of the Dark Gods. With each change, the trivial affairs of vampire and man held less interest. Always, it was Kain that would change first. After the master had experienced a new gift, one of us would follow in a decade or so. That is, until I had the audacity to evolve before my master. I was gifted with wings. And for my impertinence I was damned.
The Elder: To us the touch of water is agony; it burns our flesh like acid. My punishment was to be cast into The Lake of the Dead, our execution ground for traitors and weaklings. As my brethren heaved me into the air I could see the bemused expressions on their faces. The transitory thrill of something new. Then the pain. Melting, twisting, burning, falling. A new experience indeed. Time. I have no concept of how long I fell. Only that there was an end to the fall and through the pain I heard the voice. At first I thought it merely the echoes of my own tortured mind, but I grew to understand that it was more. Something primal. Something angry. Something righteous. Something ancient.
The Elder explained much to me. It told me of creation, of death, of souls and of hunger. For eons the Elder fed upon the souls of Nosgoth. Then Kain's vampire dynasty deprived the Elder of sustenance. For centuries his hunger grew and festered in this place.
The Elder offered me a solution to my sorry existence - if I would stalk the Material Realm slaying my former brethren then I would have the chance to avenge myself against Kain. How could one refuse such an offer?
Story
The game begins where the first Soul Reaver game left off. Raziel confronts Kain in the chronoplast, a time machine. Raziel attacks Kain, who escapes into the time machine. Raziel follows Kain and is met by Moebius the Timestreamer, and finds himself thirty years before to the events of the first Blood Omen game. Moebius reveals Kain is at the Pillars of Nosgoth, and while Raziel distrusts and threatens Moebius, Raziel seeks Kain out there regardless. On his way out of the Sarafan stronghold, he finds a broken relic - the Soul Reaver as wielded by William the Just during the first Blood Omen. Taking the broken weapon augments Raziel's wraith blade, triggering a cutscene with Moebius.
Raziel eventually confronts Kain at the Pillars, and Kain reveals he has plans to redraw the lines of history to avert the consequences of his decision. Kain previously refused to sacrifice himself to purify Nosgoth because that would cause the extinction of the vampire race. Kain alludes to a monumental secret of Raziel's existence and disappears. Raziel continues northward, and finds himself again in the lair of the Elder God. Emblazoned here are enigmatic murals depicting the existence of an ancient race and iconography of the reaver. The Elder God chastizes Raziel for not killing Kain at the Pillars, and disregards the murals that Raziel has found.
Raziel presses further through a swamp (Termagent forest) and finds another area of ancient construction - a reaver forge adorned with murals telling the story of an ancient war. After exiting the forge, Raziel finds a conciliatory Vorador, who (like Kain) hints at a profound secret, but (like the Elder God) disregards the value of the murals. Vorador reveals that the deceased vampire Janos Audron knows this profound secret, and leaves.
Raziel, now equipped with a dark-elemental soul reaver, backtracks to a shrine he saw near the Sarafan stronghold. The Elder God says little more of the ancient race other than they were attempting to manipulate history for their own purposes. At the light-elemental forge, however, it becomes obvious to Raziel that they were far more benign - they were the architects of the Pillars of Nosgoth. After attaining the light-elemental soul reaver, Raziel finds his way back into the Sarafan stronghold. Here he again meets Kain - and it is here he is destined to kill Kain. The reaver seems to act of its own volition, and Raziel is faced with a dilemma: kill Kain and submit to fate, or establish his own free will by refusing. Raziel refuses, allowing Kain to deliver some exposition on the nature of causality, and disappear.
Raziel proceeds further and encounters Moebius in his timestreaming chamber. Raziel forces Moebius to operate the timestreaming device and send him through time. Rather than arrive during Jano Audron's lifetime, as Raziel was hoping, Raziel finds himself far into the future. Demons and mutants have overrun Nosgoth by virtue of Kain's corrupt and continued existence. Moebius at this time is dead, haunting a memorial to himself (note: because of the events in Legacy of Kain: Defiance, this is not Moebius' actual soul but an illusion to manipulate Raziel).
Raziel travels again to the swamp. Along the way he finds Ariel, the ghost of the previous balance guardian who now blames Kain for the degeneracy of Nosgoth and her continued purgatorial existence. He also visits the Elder God. Raziel is surprised that in the corruption of Nosgoth, the Elder God is not only alive but thriving. Elder God simply reasserts his role in the existence of Nosgoth: the hub of the wheel of life, and the devourer of death. Raziel believes the Elder God is simply a parasite, like the vampires. When Raziel finally reaches the Termagent Forest, he finds a pathway to Janos Audron's mountain retreat. The retreat itself is inaccessible for now, although the surroundings can be investigated.
Here, he again meets Kain. Again Raziel stays his hand, only this time because he doesn't believe the damage can be undone by killing Kain. Kain alludes to a vague malevolent "they", expressing confidence in Raziel's ability to see through their deception. Raziel has been thus far immortal, and is confident in his ability. Kain warns him that they shouldn't be underestimated, and that when time cannot accommodate the changes in history fate itself will expel the irritant.
When Kain leaves again Raziel continues into the air forge. It is here that he learns that the ancient race were vampires, and had sterility and the bloodthirst inflicted upon them by their enemies. These ancient vampires constructed the reaver, Pillars, and were the original guardians. Kain's assertion that the Pillars did not belong to the humans had been right all along. Using the air-elemental soul reaver, Raziel finds another timestreaming device, and with suspicious coincidence finally arrives during the time of Janos Audron.
Raziel finds a means of entering Janos Audron's mountain retreat in the time of the Sarafan. He ascends the labyrinthine tower (clearly meant for working wings, not Raziel's tattered ones) and finally meets Janos Audron. Janos recognizes Raziel immediately. Janos is then revealed to be the tenth guardian - the keeper of the reaver, and that vampires (and vampire guardians) are necessary for the purity of the Pillars. Janos, far from being the monster as depicted, is a benevolent and forgiving individual. Raziel feels no temporeal displacement as he did previously, however, and it repells him from bearing this time's corporeal reaver.
All of this was a trap. Raziel had blazed a trail for other non-winged creatures to get to Janos. The Sarafan elite, consisting of all Raziel's former brothers (Turel, Dumah, Zephon, Melchiah, Rahab, and the human Raziel himself) attack Janos. Janos' only reaction was to save the future Raziel by teleporting him to the nearby fire forge. Raziel tries quickly to solve the riddle of the forge and escape, but it is too late. Janos is dead, his heart removed, and all Raziel can do is get revenge.
Raziel breaks into the Sarafan stronghold, encountering a few anachronistic demons who had pursued Raziel through time and the Elder God again (who makes clear his displeasure) along the way. Raziel is ambushed in a small room by Moebius and Malek. They overhear Vorador's massacre of the other guardians. Raziel's wraith blade is disabled by Moebius' staff, and Raziel takes up Janos' (suspiciously) conveniently placed corporeal reaver. Moebius and Malek escape before he can attack, though, and Raziel finds himself incapable of letting go of the weapon. Despite this setback, Raziel continues ahead and slays his Sarafan brothers in the delirium of power the weapon gave him.
After the wraith Raziel kills the human Raziel, the effect of Moebius' staff wear off. The wraith blade, with its parasitic augmentations, entwine with the physical reaver and they turn themselves on Raziel and impale him. The soul reaver, it is revealed, was not forged to be a soulstealing weapon at all. Raziel's own soul was the soulstealing element of the blade. A soul devouring its own soul created a paradox. Kain, at the last instant, pulls the soul reaver out of Raziel and saves him from the paradox that would destroy Raziel.
Note that although the Soul Reaver was seemingly destroyed by Kain's action, as Raziel's essence fades back to the Spectral Realm, Kain mentions something about the "Hylden" (see Blood Omen). Raziel finds himself still bound to the Spectral Reaver despite Kain's calculated plan, and realizes that Kain has not rewritten his apparently inevitable destiny, merely postponed it. Raziel's last words before the end are:"History abhors a paradox."
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Posted: Sun Apr 16, 2006 2:36 pm
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Posted: Sun Apr 16, 2006 2:36 pm
Pillars of Nosgoth
The Pillars are nine white columns that are made of an unknown, marble-like substance arranged in an eight-point semicircle with the ninth in the center. The Pillars extend far into the sky and deep into the ground. Each Pillar represents a thing or concept by which the world funtions. The Pillars are Mind, Conflict, Nature, Dimension, Energy, Time, States and Death. At the center is the Pillar of Balance, which binds them all. Each Pillar is served by a sorcerer, selected at birth, who acts as a guardian. For serving the Pillar, the guardian obtains immortality and magical powers related to the Pillar they serve. This group of sorcerers is known as The Circle of Nine. Spoiler warning: Plot and/or ending details follow.
Unknown to the guardians in the time of the first game, the Pillars were risen by the ancient vampires as a way to bind their enemy, the Hylden, in the realm to which they had been banished. Upon banishment, the Hylden race cursed the Ancient Vampires with bloodlust, immortality and sterility. The Pillars were originally served by vampires. They chose their own servants from birth and as vampires were no longer being born The Pillars started choosing human guardians. The Vampires started passing on the Dark Gift to the human guardians of the pillars, until a rebellion rose lead by Moebius the Timestreamer and Mortanius the Necromancer who claimed the Pillars for humankind. This lead to the downfall of the ancient vampires, with Janos Audron as the last remaining representative of his kind.
The Hylden masterminded their escape by having Mortanius murder Ariel, the Guardian of Balance, thus throwing the Circle into chaos. Nupraptor, the Guardian of the Mind and Ariel's lover, found her body moments after her death, and was driven mad with grief. His powers over the mind flew wildly out of control with the loss of his own control over his, and his blind hatred and desire for vengeance against an unknown enemy led him to unleash a psychic assault against the other Guardians, shattering their minds. At that moment, the Pillars cracked, and began to lean unsteadily. However, at the moment of Ariel's death, a child was born to a nobleman and woman in Coorhagen, to take her place as Balance Guardian. Named Kain, he too was affected by Nupraptor's mind blast, and as he grew into a young man, this became more and more apparent. Eventually, Mortanius, now temporarily of his own free will, realized what he had to do to restore the Pillars, and had Kain murdered, while having control over life and death, brought him back as a Vampire, and convincing him, with the help of Ariel's spirit, that the only way to release himself from this curse was to kill the corrupted Guardians, restoring the Pillars with each death. When finally they were all dead and only he, the Corrupt and unknowing Guardian of Balance was left, Ariel revealed to him that his release would come only in his death, and with his death, Nosgoth would be healed. However, by this time, Kain had become quite accustomed to vampirism, and refused. At this point, the Pillars corruption had become complete, and they toppled at Kain's feet, thus releasing the Hylden from their prison.
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Posted: Sun Apr 16, 2006 2:41 pm
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Posted: Sun Apr 16, 2006 2:43 pm
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Posted: Sun Apr 16, 2006 2:47 pm
Elder God (Legacy of Kain)
The Elder God is a video game character in the Legacy of Kain series. He has been voiced throughout the series by Tony Jay. Spoiler warning: Plot and/or ending details follow.
The Elder God is an immortal, nearly omniscient deity that lives beneath the surface of Nosgoth. The Elder God appears as a vile, tentacled mass abound with numerous, unblinking eyes which allows the Elder God to see all things at all times. The Elder God exists in both the Spectral and Material Realm simultaneously and also seems to exist outside the normal flow of time.
The Elder God professes to be the "Engine of Life" and the still center of the "Wheel of Fate." He claims that he creates all life and devours all death but as the story progresses, it seems as though the Elder God seems to exist solely to devour all of the essence that a soul obtains during its life, more a parasite beset against the "Wheel," not the axel upon which it turns.
The Ancients once worshipped the Elder God, though they had no idea what the Elder God was. When the Hylden obtained immortality, refusing to submit to death, the Elder God set the Ancients against them, to convert them to the Elder God-based religion. The result was a war that lasted for a thousand years. The war ended with the Ancients building the Pillars of Nosgoth, which sealed the Hylden in a dimension inhabited by "Demons." Before they were fully sent through the gate, the Hylden cursed the Ancients, giving them sterility, bloodlust, and most importantly, immortality. They were thus removed from the "Wheel of Fate," forced to disobey the very religion they so zealously followed. The Elder God became silent and turned away from the Ancients, presumably viewing their unwanted immortality as an affront to him. Without the guidance of their God, many of the Ancients committed suicide in order to re-join the Wheel.
Centuries later, the Elder God started speaking to Moebius and convinced him that the Ancient vampires were a plague and must be destroyed (this plot was assisted by the fact that, as the Ancient Pillar Guardians died/were killed off, Human Guardians were born; the Ancients subsequently began to convert the Human Guardians into Vampires). Moebius and Mortanius, the Human Guardians of Time and Death, respectively, rebelled against the vampires on the Elder God's orders and claimed the Pillars of Nosgoth for mankind.
Several millennia later, the Elder God was present at Raziel's rebirth as a wraith (and claims to have caused it) and tried to coerce him to kill Kain. Eventually, he lost his hold over Raziel and the wraith devoted himself to defying the Elder God, though he still held a berth of hatred for his vampiric creator. Raziel was the first one to see the true "face" of the Elder God, a mass of eyes and tentacles stretching out from the Pillars and throughout the world, but before he joined with the Reaver, he allowed Moebius and Kain to see the twisted manipulator (by purifying them with the also purified Spirit Reaver). Once he could see the Elder God, Kain was able to fight and defeat, but not kill him.
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Posted: Sun Apr 16, 2006 2:49 pm
Janos Audron
In ancient times, Janos fought in the war between the original vampires and the Hylden. When the war ended and the Pillars of Nosgoth were raised, Janos became the secret Tenth Guardian, of the vampires' holy weapon, the Reaver. As his fellow guardians died out, Janos continued living so as to carry out his duty.
As the last surviving member of Nosgoth's original vampire race, Audron was hunted down and murdered by the Sarafan at the height of the vampire purge. They tore the heart from his living body, and bore it away as a trophy, christening it the "Heart of Darkness." The Heart became a legendary relic, reputedly imbued with the power to restore vampiric unlife. As the Reaver Guardian, Audron alone knew the truth behind Raziel's terrible destiny, charted for him when the Reaver was forged. When he was murdered, his secrets died with him.
Centuries later, Raziel fought Kain and tore the Heart of Darkness out of his chest (Kain did not know he was in possession of the heart). Raziel then returned the heart to Janos' body, which had been kept by Vorador for 500 years in what was almost a shrine (his body is explained as never decaying as a result of its heart being separate from it). After reviving Janos, the ancient vampire took Raziel to the Citadel of the Ancients. Soon after their arrival, Kain made his fateful decision, and the Pillars collapsed. The Hylden leader, who called himself Hash'ak'gik, was then able to take control of Janos' body. The Hylden-possessed Janos fought and defeated Raziel, then headed off to conquer Nosgoth.
This led to the events of Blood Omen II, in which Janos' blood was used by the Hylden Leader to break the seal on the Pillars (the blood of their ancient enemy that he claims they needed) and thus allow the Hylden to physically enter Nosgoth at last and establish a foothold in the world. The Hylden Leader during this time was under the guise of the Sarafan Lord, who had revived the ancient warrior-priest faith after Kain had damned the Pillars.
Kain encountered Janos in Blood Omen II, although he did not realise it at first. Janos had devolved into a monstrous beast, as a result of being drained of his blood by the Hylden which was fed into their deadly weapon, The Mass. After Kain destroyed the Mass, Janos reverted to his normal form and aided Kain and Vorador in defeating the Hylden. During the battle with the Sarafan Lord however, Janos was cast into the Nexus Portal and is pressumably now trapped in the Demon Dimension, his final fate thus far in the series unless another game is made.
Preceded by: The Original Circle of Nine Lord of Vampires (unofficial title) unknown - 500 BBO Succeeded by: Vorador
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Posted: Sun Apr 16, 2006 2:52 pm
Vorador
Vorador had the distinct honor of being the first human in Nosgoth to whom the dark gift of vampirism was passed. Undoubtedly, this was done as thanks for the great service Vorador had already paid the vampires. While he was still human, Vorador crafted a mighty sword at the behest of the vampires, the blood-devouring Reaver. This sword later, after the infusion of Raziel's soul-devouring spirit, became the Soul Reaver.
Another of Vorador's infamous exploits came 500 years before the first game took place. In response to the murder of Janos Audron at the hands of the Sarafan, Vorador stormed the Sarafan Stronghold where he found, and slaughtered, six members of the Circle of Nine. Before his departure, he defeated Malek, leading to the Sarafan's inhuman punishment.
In later centuries, Vorador would give guidance to the young Kain (and a time-traveling Raziel), even coming to the young Kain's aid and finally killing Malek. The end of Vorador's story, was not very glamorous. The vampire hunting mob, led by Moebius, captured Vorador and executed him by means of decapitation.
In the game Legacy of Kain: Blood Omen 2, Vorador inexplicably appears 400 years after his execution at the hands of Moebius's mob. Originally, according to Amy Henning (writer and leader of the Crystal Dynamics team which created the Soul Reaver games and Legacy of Kain: Defiance), Defiance would explain this, but due to time constraints this plot point was removed.
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Posted: Sun Apr 16, 2006 3:00 pm
Ariel (Legacy of Kain)
Ariel served as the Guardian of the Pillar of Balance for about 470 years, from after Vorador's assault on the Circle until her murder at the hands of Hash'ak'gik. Her murder was the lynchpin in the downfall of Nosgoth. Upon finding her body, Ariel's lover, Nupraptor the Mentalist, fell into madness, which he psychically inflicted upon all the other members of The Circle of Nine.
Shortly after her death, Ariel came to haunt at the Pillars of Nosgoth. She guided Kain in his quest as a fledgling vampire, hiding from him that fact that he was destined to be her replacement as Guardian of the Pillar of Balance and the fact that he would have to sacrifice himself to restore the land. After Kain refused the sacrifice, Ariel continued to haunt the Pillars, and would presumably do so forever.
Ariel did receive salvation when Raziel baptized his wraith blade in the purifying essence of Ariel and all of her predecessors as Balance Guardian. This sacrifice, in addition to Raziel's, granted Kain purified sight and a Soul Reaver of uncorrupted power.
Preceded by: Mortanius (Death Guardian) Leader of The Circle of Nine (title usually falls to the Balance Guardian by default) c500 BBO - 30 BBO Succeeded by: Mortanius (Death Guardian) (Circle later destroyed by Kain)
Mortanius the Necromancer
Mortanius is a video game character in the Legacy of Kain series. In Blood Omen, he was voiced by Tony Jay. In Legacy of Kain: Defiance, he was voiced by Alastair Duncan. Spoiler warning: Plot and/or ending details follow.
Mortanius was born long before the start of the first game. He was selected by fate to become the Guardian of the Pillar of Death. In that era, the Pillars were still under vampire control and the vampire guardians took to turning new Pillar guardian into vampires before they could take up their charge.
Mortanius, and fellow new guardian Moebius, rose up against the vampire guardians, killing them and taking the new human guardians under their protection. As the centuries passed, Mortanius became a powerful Necromancer and fulfilled his duties as Guardian of the Pillar of Death loyally. At the end of the Sarafan's crusade, Mortanius oversaw the punishment of Malek, tearing his soul from his body and fusing it to his armor without technically killing him.
As history drew closer to Kain's birth, Mortanius' life changed. Hash'ak'gik started periodically possessing his body and mind, making him do terrible things, including murdering Ariel, the Balance Guardian. Around this time, Mortanius learned the ancient vampires' prophecies. He realized that the Pillars were holding back the Hylden and they had orchestrated Ariel's murder to bring them down.
Mortanius implemented one last plan to bring order to Nosgoth. He arranged for the assassination of Kain and his rebirth as a vampire, in the hopes of returning the Pillars to their rightful masters. Mortanius was the final guardian killed on Kain's journey.
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Posted: Sun Apr 16, 2006 3:12 pm
Ancients (Legacy of Kain)
The Ancients are a blue-skinned winged race found on Nosgoth in times long before the Legacy of Kain series in which they are found chiefly take place. While they are otherwise relatively human in appearance, their blue skin, black wings and three-fingered (nearly clawed) hands grant easy recognition.
The Ancients were worshippers of The Elder God, and believed his doctrine of a fatalistic pre-fated world in which all souls go through a purifying cycle of birth, death, and rebirth under the supervision of the Elder God. The Ancients eventually tried to convert the other chief race on Nosgoth at the time, the Hylden, to their religion, starting a war that proved devastating for both races.
To end the war, the Ancients banished the Hylden to another dimension and raised the Pillars of Nosgoth to seal the passages between the two realms. Before the process could be completed, however, the Hylden cursed their enemies with their final act of war. The Ancients were afflicted with sterility, a thirst for human blood and a fear of the sun, but the true curse was their new-found immortality.
The Elder God, ever requiring more souls to feed his Wheel of Fate, despised and condemned the now immortal Vampires/Ancients, and many of their number slew themselves in anguish. A few remained, chiefly the Guardians of the Pillars, as the Pillars required accomplished magicians to tend to them if the Hylden should stay banished. As more succumbed to despair, the Pillars began selecting human guardians for themselves, forcing the Ancients to infect humans with their curse to keep the binding strong. In the end, Mortanius and Moebius, revolted against the vampiric members of the Circle of Nine (another name for the Pillar guardians) and overthrew them.
The Ancients dwindled over the ages, and the only one to survive long enough to be seen in the games was the secret Tenth Guardian of the Pillars, who specifically guarded the blade destined to be used by the Messiah-like figure most Ancients believed would come to restore them and ultimately vanquish the Hylden. This Ancient was Janos Audron, sire of Vorador, and the blade was the Soul Reaver wielded by Kain and, later, Raziel.
The Ancients prophecised the existence of three figures: The Scion of Balance, the Vampire Messiah, and the Hylden Champion. The Vampire Messiah and the Hylden Champion are both representations of Raziel from different perspectives. As the Vampire Messiah, he defeats the Hylden Champion using the Reaver, and as the Hylden champion, he defeats the Vampire Messiah with the Wraith Blade. This dual-destiny comes from the face that Raziel is the only character in the Legacy of Kain series with true free will: he could choose which hero to be, based upon his actions (for example, ressurecting Janos Audron benefitted the Hylden). The Scion of Balance represents Kain, once he has been purified of all corruption by the Vampire Messiah, who is destined to return the Pillars to Vampire rule. The fanbase is currently split upon whether or not Kain as the Scion of Balance has free will - the developers are yet to make it crystal clear.
Hylden
They were first introduced in Soul Reaver 2, where the protagonist Raziel saw murals depicting them in the subterranean chamber under the Pillars of Nosgoth, as well as in the Reaver forges. Ancient history depicted them as the bitter enemies of the winged Ancients, the original vampires. They were similar to the Ancients in power, but "different in method and intention." Both wanted dominance of Nosgoth, and warred for a thousand years to claim it. The Ancients won the war, banished the Hylden to a demonic dimension, and created the nine magical Pillars of Nosgoth to keep them sealed in place. The Hylden did not go quietly. In a final act of vengeance, they managed to curse the Ancients with a thirst for blood, and eternal life turning them into Nosgoth's first vampires.
In their prison, the Hylden plotted a way to escape. Their opportunity came millenia after their banishment. The Circle of Nine, immortal sorcerors called to serve the pillars at birth when they were raised had by now been replaced on their death by human successors (since vampires were no longer born) these successors overthrew the ancient vampires and because humans were not 'competent to serve' fell to the corruption introduced by one of the Circle, Nupraptor, the Guardian of the Mind, when his beloved Ariel, the Balance Guardian, was murdered. His madness corrupted the Circle and thus the Pillars themselves. Another member of the Circle, Mortanius the Necromancer, realized what was happening and devised a plan to correct the disaster. He used the death and unlife of a nobleman named Kain to set prophecy in motion and restore the pillars to their rightful inheritors - the vampires, but at the final moment (in the first Blood Omen game), Kain's choice not to sacrifice himself upon discovering that he is the final member of the circle to die seals the fate of the Pillars "[causing] a rift throughout the world, sufficient to breach through the dimensions."
This was enough for a strong Hylden (specifically the Hylden who earlier possessed Mortanius and murdered Ariel in his body, and fought Kain at the end of Blood Omen to re-enter Nosgoth and take the guise of the Sarafan Lord. He established the Hylden City as a home and base for his kind, and began to draw other Hylden back into Nosgoth. Two centuries later, the Sarafan Lord defeated Kain's vampire army outside Meridian. He seized control of Nosgoth, and used the reformed Sarafan Order as a tool to hunt down and destroy vampires. The human inhabitants of Nosgoth suffered high taxes, harsh laws and brutality under his rule, for the Sarafan Lord's agenda was to eventually purge Nosgoth of all non-Hylden races.
200 years after his defeat at the hands of the Sarafan Lord, Kain came back to challenge him again. This is where Blood Omen 2 begins. The Hylden are depicted as "the authors of the demons, and the Device, and all else that threatens the land", (though the flagrant disregard of the writers of Blood Omen 2 for the established canon of the series calls this into question, as it is known that the 'demons' are in fact native to the dimension the Hylden were banished to and only used as their tools. The Hylden favoured technology and machinery over sorcery.
The history of the Hylden in Nosgoth is affected by the plot of the games, which uses time travel a great deal to affect the course of recorded history.
Sarafan (Legacy of Kain)
The Sarafan are a group of sorcerer priests in the Legacy of Kain series of video games. They were an order dedicated to the eradication of vampires. Their cruscade ended about 500 years before the start of the first game, when their leaders were killed shortly after destroying the ancient vampire Janos Audron.
In the games, many Sarafan have been shown, but only seven have been named. Raziel was once a high ranking member of the Sarafan and personally killed Janos Audron before his death. Turel, Dumah, Rahab, Zephon and Melchiah served as generals alongside Raziel during their crusade. Malek was the leader of the Sarafan who served as defender of The Circle of Nine, of which he was also a member (as the Guardian of the Pillar of Conflict).
In an act of ironic blasphemy, Kain raised Raziel, Turel, Dumah, Rahab, Zephon and Melchiah as his vampire sons.
The name of the order was taken up again 700 years after the original order was disbanded by a mysterious entity known only as the 'Sarafan Lord' the new order was really concerned with the conquest of all of Nosgoth (which they apparently achieved by at least 400 years after the first game) at which point they proceeded to instate a dictatorial rule over the land which was only broken when a revived Kain killed the Sarafan Lord who was actually a Hylden in disguise using the order to try and free his race and destroy their enemies the Vampires. This order shares nothing with the original save the name and desire to destroy the Vampire race
The Circle of Nine
In the Legacy of Kain series, The Circle of Nine is the name that refers to the order of sorcerers whose duty it is to guard the Pillars of Nosgoth.
As there are nine Pillars, there are nearly always nine guardians at any given time. Guardians are endowned with immortality and magical powers related to the Pillar they serve. Should a guardian die, their place will be taken by a person who is born at the presice moment of the previous guardian's death. The members are symbiotically bound. When Nupraptor the Mentalist fell into madness, the rest of the Circle did as well.
When the Pillars were raised, the original nine Guardians were vampires. Since vampires could no longer reproduce, a result of the Hylden curse, they would turn any new human guardians that were called to serve into vampires. This tradition continued until Moebius and Mortanius, who had been called to serve as Guardians of Time and Death, revolted against them and claimed the Pillars for humankind.
What follows is a list of all of the guardians that have been shown on screen over the course of the series.
* Mind o The original vampire guardian's ghost appeared in Defiance. o An unnamed guardian was killed by Vorador in Blood Omen. o Nupraptor the Mentalist appeared in Blood Omen. * Conflict o The original vampire guardian's ghost appeared in Defiance. o Malek the Sarafan appeared in Blood Omen and Soul Reaver 2. * Nature o The original vampire guardian's ghost appeared in Defiance. o An unnamed guardian was killed by Vorador in Blood Omen. o Bane the Druid appeared in Blood Omen. * Dimension o The original vampire guardian's ghost appeared in Defiance. o An unnamed guardian was killed by Vorador in Blood Omen. o Azimuth the Planer appeared in Blood Omen. * Energy o The original vampire guardian's ghost appeared in Defiance. o An unnamed guardian was killed by Vorador in Blood Omen. o Dejoule the Energist appeared in Blood Omen. * States o The original vampire guardian's ghost appeared in Defiance. o An unnamed guardian was killed by Vorador in Blood Omen. o Anacrothe the Alchemist appeared in Blood Omen. * Time o The original vampire guardian's ghost appeared in Defiance. o Moebius the Timestreamer appeared in Blood Omen, Soul Reaver 1 & 2 and Defiance. * Death o The original vampire guardian's ghost appeared in Defiance. o Mortanius the Necromancer appeared in Blood Omen and Defiance. * Balance o An unnamed guardian was killed by Vorador in Blood Omen. o Ariel appeared in Blood Omen, Soul Reaver 1 & 2 and Defiance. o Kain was destined to take Ariel's place but has not truly been able to attain his role as Balance Guardian.
The ancient vampire Janos Audron was also appointed at the same time as the original guardians, but as his job was to protect the Reaver, he was never actually a member of the Circle of Nine.
There have also been many guardians depicted in vampire artwork within the game, but the identities of the subjects in the paintings cannot be determined.
Nupraptor the Mentalist
Nupraptor served as the Guardian of the Pillar of the Mind for about 500 years, from after Vorador's assault on the Circle until his death at Kain's hands. As Guardian of the Pillar of the Mind, Nupraptor commanded powers such as telekinesis, telepathy, empathy and clairvoyance. Nupraptor was the lover of Ariel, the Balance Guardian and upon her death, he fell into sorrow and madness. This led him to sew his eyes and mouth shut to deny the outside world. Because of Nupraptor's psychic link to the rest of the members of the Circle, they too were infected by his madness.
When Kain started his journey to kill the members of the Circle, Nupraptor was his first target. When the young vampire confronted Nupraptor, Malek the Sarafan appeared to protect him. Nupraptor dismissed Malek and fought Kain himself, a battle which ended with Kain's victory and Nupraptor's death.
Azimuth the Planer
Azimuth served as the Guardian of the Pillar of Dimension for about 500 years, from after Vorador's assault on the Circle until her death at Kain's hands. As Guardian of the Pillar of Dimension, Azimuth was granted a third eye that permitted her vision into other dimensions. This sight also allowed her to summon thralls from within other dimensions.
For years, Azimuth reigned over the city of Avernus, using the cathedral at the heart of the city as her seat of power. As Nupraptor's insanity poisoned the minds of the Circle, Azimuth started summoning demons indigenous to the realm to which the Hylden had been banished, further weakening the already strained barriers. Some time between Ariel's death and Kain's resurrection, Azimuth stole a Timestreaming Device from Moebius in order to summon creatures from other times in addition to her demons. It is generally accepted in Defiance that Turel, the only vampire Raziel couldn't locate in Soul Reaver, was one of these creatures. Azimuth was the fifth Circle member killed on Kain's journey.
Malek the Sarafan
Malek became the Guardian of the Pillar of Conflict some time after Moebius and Mortanius successfully rose up against the Pillars' vampire guardians. Malek wore Full Plated armor, and preffered a Pike to kill his enemies. On his helmet was a ponytail of vampires' hair that he ripped from their scalps, and attached them to his helmet. He acted as the Guardian of the pillars until his death at Vorador's hand in Dark Eden. As Guardian of the Pillar of Conflict, Malek was granted the skills of an accomplished warrior and as such, he acted as the personal defender of The Circle of Nine.
When the Sarafan were created, Malek served as one of their leaders, though his duties as defender of the Circle came first. Malek led the Sarafan to many victories against the vampires. When Vorador slew six members of the Circle in retribution for the death of Janos Audron, Malek confronted and was defeated by the vampire lord. As punishment for failing the Circle, Moebius and Mortanius arranged a devious punishment. Using his powers over life and death, Mortanius tore the soul from Malek's body and fused it to his armor. Though his body ceased to live, Malek's soul still continued to thrive and therefore, the Pillar of Conflict did not summon a new guardian.
500 years later, during Kain's quest to destroy the Circle members, the young vampire confronted Malek in his keep. Their battle ended in a stalemate and Kain sought out Vorador in the hopes he could tell Kain how to defeat Malek. Vorador gave Kain no information, but did give Kain his signet ring, which Kain could use to summon Vorador to his side.
When Kain confronted Dejoule the Energist, Bane the Druid and Anacrothe the Alchemist in Dark Eden, Anacrothe summoned Malek before escaping. Kain used the ring to summon Vorador and he and Malek dueled. This confrontation led to Malek's death. Because of the help he received from Vorador, Malek was the fourth Circle member killed on Kain's journey.
In Soul Reaver 2, it is explained why Malek didn't get to the six guardians in time. While he and Moebius were watching Raziel trying to pick up the Soul Reaver, Malek heard the screams of the council members, and tried to go save them. Sadly, Moebius did not allow him to leave until Raziel picked up the Soul Reaver. It was Moebius' fault that Malek couldn't save the council members.
Bane the Druid
Bane served as the Guardian of the Pillar of Nature for about 500 years, from after Vorador's assault on the Circle until his death at Kain's hands. As Guardian of the Pillar of Nature, Bane had the power to reshape the environment, such as transforming earth into water.
Bane was the lover of Dejoule the Energist, Guardian of the Pillar of Energy, and together, along with Anacrothe the Alchemist, created the magical fortress known as Dark Eden. Bane and Dejoule were the second and third Circle members killed on Kain's journey.
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Posted: Sun Apr 16, 2006 3:19 pm
Dejoule the Energist
DeJoule served as the Guardian of the Pillar of Energy for about 500 years, from after Vorador's assault on the Circle until her death at Kain's hands. As Guardian of the Pillar of Energy, DeJoule could command boundless levels of energy. Because of the potentially lethal nature of her powers, DeJoule wears a cloak of thick, insulating material to protect her close associates.
DeJoule was the lover of Bane the Druid, Guardian fo the Pillar of Nature, and together, along with Anacrothe the Alchemist, created the magical fortress known as Dark Eden. DeJoule and Bane were the second and third Circle members killed on Kain's journey.
Anacrothe the Alchemist
Anacrothe served as the Guardian of the Pillar of States for about 500 years, from after Vorador's assault on the Circle until his death at the hands of Mortanius the Necromancer. As Guardian of the Pillar of States, Anacrothe was skilled in the arts of alchemy and could fuse magic and science to create powerful potions.
Along with Bane the Druid and Dejoule the Energist, Anacrothe created the magical fortress known as Dark Eden. When Kain confronted Anacrothe, Dejoule and Bane in Dark Eden, Anacrothe escaped, but not without first summoning Malek the Sarafan. Later, Anacrothe confronted Mortanius at the Pillars of Nosgoth, accusing him of bringing about the downfall of the Circle. Anacrothe attempted to kill Mortanius, but failed and was killed by the Necromancer, making Anacrothe the seventh Circle member killed on Kain's journey.
Hash'ak'gik
Hash'ak'gik is a name used to refer to the supposed leader(s) of the Hylden race. Until the Pillars fell, the Hylden could not make themselves manifest in Nosgoth, but Hash'ak'gik was able to manipulate beings in Nosgoth by possessing them. Among those who were possessed were Mortanius, the vampire Turel, and Janos Audron (when in these bodies, the respective voice actors provided Has'ak'gik's voice). In Blood Omen II, Hash'ak'gik was able to obtain his own Hylden body again and became the Sarafan Lord.
William the Just
William the Just was a young king who came to power about twenty years before Kain's birth. In the original history, William was given the Soul Reaver by Moebius. Over the years, the power of the blade transformed him and turned William from a kind and gentle ruler to a warmongering tyrant known only as the Nemesis. His army met in battle with that of King Ottmar of Willendorf and was on a swift road to victory when Kain, who had been fighting on Ottmar's side, vanished into the past.
Kain's arrival in the past would soon change history. Kain, also armed with the Soul Reaver, fought and killed the younger version of William, thus preventing the young king from ever becoming the Nemesis. Upon returning to the present, Kain discovered that William had been propelled into martyrdom and his death had become a catalyst for Moebius' genocidal crusade against the vampires.
King Ottmar
Ottmar is king of Willendorf, the wealthiest city in all of Nosgoth. Kain went to see Ottmar in the hopes of rallying the army of Willendorf against the Legions of the Nemesis. Ottmar, however, was mired with grief over his daughter, whose soul had been stolen by a crafty dollmaker. Kain hunted down the dollmaker and brought the princess' soul back. With his daughter healed, Ottmar granted Kain a royal favor and the young vampire requested the army of Willendorf to fight the Nemesis' army.
Being a powerful warrior, Ottmar personally led his army at the Battle of the Last Stand. Halfway through the battle, Ottmar was slain and soon after, Kain traveled back in time to rewrite the past.
Since Kain changed history, it can be assumed that Ottmar was not killed, since the Battle of the Last Stand did not take place. However, he was probably killed in later years as Kain and his vampire army rose to power following the collapse of the Pillars.
Turel
Sarafan life
Turel was born over 500 years before the start of the first game. He became one of the leaders of the Sarafan Order. He was among those who stormed Janos Audron's keep and aided in his murder. After helping to kill Janos, Turel was slain by a future version of his fellow Sarafan Raziel. After his death, Turel was interred in the Sarafan's holy tomb.
Vampire unlife
Centuries later, Turel was risen from the Sarafan crypt as Kain's second eldest son. He was given clan territory in a volcanic landscape. When Kain ordered Raziel's execution, Turel was one of the two who cast Raziel into the Abyss.
As the centuries progressed, Turel evolved/degenerated into a large, bestial creature with vast telekinetic abilities who had a son with Mobious. These powers were passed onto his spawn. In his monstrous form, Turel was blind, but functioned on the use of his strong auditory and olfactory senses.
Some time between Raziel's execution and his resurrection as a wraith, Turel was drawn back through time by Azimuth the Planer, and some believe with the help of Moebius the Timestreamer, and imprisoned in a lair deep beneath Avernus Cathedral. Various Hylden routinely possessed Turel's body, giving orders to the cultists who worshipped him and demanding blood sacrifices to keep Turel alive.
Raziel, having traveled back in time, confronted Turel and defeated him, but not before the combined Hylden could further goad Raziel into hunting down Kain. Upon devouring Turel's soul, Raziel's own telekinetic abilities were greatly increased, rivaling those of Kain himself.
Dumah (Legacy of Kain)
Sarafan life
Dumah was born over 500 years before the start of the first game. He became one of the leaders of the Sarafan Order. He was among those who stormed Janos Audron's keep and aided in his murder. After helping to kill Janos, Dumah was slain by a future version of his fellow Sarafan Raziel. After his death, Dumah was interred in the Sarafan's holy tomb.
Vampire unlife
Centuries later, Dumah was risen from the Sarafan crypt as Kain's third eldest son. He was given clan territory to the north of the Lake of the Dead. When Kain ordered Raziel's execution, Dumah was one of the two who cast Raziel into the Abyss.
As the centuries progressed, Dumah evolved/degenerated into a massive juggernaut with armor-like flesh. This trait was passed onto his spawn, though they were not nearly as large. Some time between Raziel's execution and resurrection as a wraith, a legion of human vampire hunters stormed Dumah's keep and decimated his clan. They somehow subdued Dumah, shackled him to his throne and impaled him with massive pikes. This incomplete slaying trapped Dumah's soul in limbo.
When Raziel found Dumah and removed the pikes, Dumah awakens. He thanks Raziel for unbounding him, but Raziel tells him that he didn't forget that it Dumah who threw him into the Abyss. Raziel tells Dumah that he is going to kill him. Dumah laughs, telling Raziel that not even Kain is his equal. Raziel leads and destroys Dumah's body in a huge furnace room. Upon devouring Dumah's soul, Raziel obtained Dumah's ability to wind a band of constricting energy around his enemies and certain objects.
Rahab (Legacy of Kain)
Sarafan life
Rahab was born over 500 years before the start of the first game. He became one of the leaders of the Sarafan Order. Rahab was not present when his brethren killed Janos Audron's and was only seen when slain by a future version of his fellow Sarafan Raziel. After his death, Rahab was interred in the Sarafan's holy tomb.
Vampire unlife
Centuries later, Rahab was risen from the Sarafan crypt as Kain's third youngest son. He was given clan territory in an unknown location, but his clan likely moved to the flooded valley they would eventually inhabit.
As the centuries progressed, Rahab evolved/degenerated into a sleek leviathan. Unlike his brethren Rahab never developed an immunity to sunlight and so was forced to overcome the natural Vampiric weakness to water. This trait was passed onto his spawn, though they were amphibious where Rahab was unable to leave the water due to the transformation of his legs into a fish-like fin. Some time between Raziel's execution and his resurrection as a wraith, Rahab's clan moved to an abandoned abbey that was half-submerged in a flooded valley. Raziel confronted Rahab and killed him by using sunlight as a weapon. Upon devouring Rahab's soul, Raziel obtained Rahab's resistance to water and ability to swim.
Zephon
Sarafan life
Zephon was born over 500 years before the start of the first game. He became one of the leaders of the Sarafan Order. He was among those who stormed Janos Audron's keep and aided in his murder. After helping to kill Janos, Zephon was slain by a future version of his fellow Sarafan Raziel. After his death, Zephon was interred in the Sarafan's holy tomb.
Vampire unlife
Centuries later, Zephon was risen from the Sarafan crypt as Kain's second youngest son. He was given clan territory to the east of the Sanctuary of the Clan. This territory included a cathedral humans used as a stronghold and planned holy-weapon against the vampires.
As the centuries progressed, Zephon evolved/degenerated into a massive arachnid with spinnerets and a (presumably sterile) egg-producing sac. Zephon's arachnid-like traits were passed onto his spawn, who were much smaller and acted as drones for Zephon as his immense size meant he was trapped in his chamber atop the Silenced Cathedral. Some time between Raziel's execution and his resurrection as a wraith, Zephon's brood conquered the Silenced Cathedral and made the construct their hive.
Raziel fought Zephon and used fire to destroy his massive body. Upon devouring Zephon's soul, Raziel obtained the ability to climb certain cracked or broken surfaces - a weaker version of the Zephonim ability to climb on walls and ceilings like an insect or arachnid.
Melchiah
Sarafan life
Melchiah was born over 500 years before the start of the first game. He became one of the leaders of the Sarafan Order. He was among those who stormed Janos Audron's keep and aided in his murder. After helping to kill Janos, Melchiah was slain by a future version of his fellow Sarafan Raziel. After his death, Melchiah was interred in the Sarafan's holy tomb.
Vampire unlife
Centuries later, Melchiah was risen from the Sarafan crypt as Kain's youngest son. He was given clan territory next to Raziel's. As he was the last to be risen, Melchiah was the weakest of Kain's sons and, although immortal, the dark gift was unable to sustain his flesh, which continued to decay.
As the centuries progressed, Melchiah evolved/degenerated into a putrid, lumbering mass. His tentative connection to the world of the living seemed to allow him to shift halfway into the spirit world, and pass through insubstantial barriers such as gates. After devouring the blood of his victims, Melchiah would have their flesh stitched onto his own, rotting body. As a result of his weakness, Melchiah's spawn also retained his inability to sustain their flesh. Melchiah's children were forced to exhume bodies and use the flesh of the corpses to sustain themselves.
Raziel fought Mechiah and made use of the machine Melchiah used to slaughter his victims to kill his little brother. Upon devouring Melchiah's soul, Raziel was obtained the ability to pass through grates and barred gates while in the spectral realm.
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Posted: Sun Apr 16, 2006 3:22 pm
[ Message temporarily off-line ]
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Posted: Sun Apr 16, 2006 3:38 pm
History/Plot of the RP
This RP takes place after the events in Defiance. This time Kain is faced with a choice once more and all evil and malice has been purged from his soul. He can restore the land and make it a place of peace and beauty, but at the cost of destroying the entire vampire race.
Unable to decide which fate would be worse, and knowing what will happen if he just leaves the pillars alone, Kain tried to find a compromise. He bound part of his soul to the Pillar of Balance, enough to keep the pillars from dying due to Raziel's sacrifice, Kain had been freed from being a monster, and he had defeated a great evil. He was given a second chance and he did not wish to waste it. Though the Pillar is constantly drawing his strength from him Kain is still powerful, moreso than any mortal could fathom.
He has become king of the Vampires once more, raising the race up and fighting against the Sarafan, with a reborn Raziel at his side as a trusted lieutenant. This time he would try to create balance in the world, before allowing his soul to be pulled into the pillar and become it's guardian for all time. The remaining pillars call out to those who represent their causes, and Raziel has become the new Pillar of Time, though only partially as Kain has. They both share the dream where all can be equals and work towards making that world before accepting their fate.
The new Sarafan Lord, through some means unknown also possess a Soul Reaver, and claims to be William the Great reborn. He has taken the title Nemesis and he is a match for Kain in sheer power. He has brought many powerful humans to his call and he continues his war of extermination against vampires.
Which side will you choose? who will you aid? the destiny of the world rests on each persons shoulders and every choice impacts the past, present, and future. Here you have the power to save everything, or damn it for all eternity, welcome and choose wisely.
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Posted: Sun Apr 16, 2006 3:40 pm
Story Thus Far Nothing it's not opened yet xp
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Posted: Sun Apr 16, 2006 3:51 pm
Races and People Vampire: your classic bloodsucker, they can gain new powers by either killing ancient vampires of specific types, or by making pilgrimages to holy sites and passing tests. There are many different clans of Vampire each one is unique ie. Nosferatu Human: just your normal human Wraith: like Raziel, these are the souls of those who have died and have unfinished business in the corporeal world. They can become solid for limited periods of time, and can gain new abilities by killing ancient vampires, or by travelling to specific places in both the corporeal and non corporeal worlds. Sarafan: The Sarafan are people who have given up their bodies and are bonded to their armor. They are vastly powerful, and their armor is covered in holy runes as are their weapons. The Ancients, and Hylden are not open for playing, nor are anything that is too powerful. If you wish to be something else, just suggest it and if I don't like it I'll offer alternatives and we can discuss it.
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