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Moonlight Penguin
Captain

PostPosted: Thu Apr 06, 2006 8:35 pm


This is where the final character page is placed. I know it sounds like I'm being a**l, but everything that you have is needed to be placed here. I will leave this open so that people can situate their characters how they need to.


ATTENTION!!!

I will not be taken any more Toreadors. I believe, for now, that the limit for each clan is three, and no more. Please find another clan to enjoy, so that all roles are equally played.

Clan Members!!!


Toreador
1. Renee Caspiano
2. Draven
3. Fiona

Malkavian
1. Jackel
2. Ward
3.

Tremere
1. Tanus
2.
3.

Ventrue
1.
2.
3.

Gangrel
1. Caerul
2. Nemo
3.

Brujah
1. Skulls
2. Jack
3.

Nosferatu
1. St. Nick
2.
3.

Giovanni
1. Angelo
2.
3.
PostPosted: Mon Apr 10, 2006 10:42 pm


VAMPIRES: THE MASQUERADE


Name: Draven
Clan: Toreador
Player: Ryan
Chronicle: San Diego
Nature: Rogue
Demeanor: Rebel
Concept: Drifter, artist.
Sire: Mia LeVenn
Generation: 11th
Haven: Wherever the Road Takes Me.

Attributes
Physical 3
Strength: 2
Dexterity: 2
Stamina: 2

Social 7
Charisma: 3
Manipulation: 3
Appearance: 4

Mental 5

Perception: 3
Intelligence: 3
Wits: 2

Abilities
Talents
Brawl: 4
Dodge: 4
Atheletics: 1
Skills
Firearms: 4
Drive: 3
Music: 4
Stealth: 3
Knowledges
Linguistics: 3
Occult: 4
Science: 2

Disciplines
Auspex: 1
Celerity: 2
Presence: 2

Backgrounds
Contacts: 3
Resources: 4
Generation: 2

Virtues
Conscience: 3
Self Control: 4
Courage: 3

Path: Humanity

Humanity: 7
Willpower: 7

Flaws:
Prey Exculsion (child)
Vengeful (hates his Sire)
Infamous Sire (Mia LeVenn)

Age: 98
Apparent Age: 22
Date of Birth: October 31, 1908
RIP: October 31, 1930
Hair: Died black, with red tips.
Eyes: Hazel/Brown
Race: White
Nationality: Spainish/Italian/German
Height: 6'1"
Weight: 185 lbs.
Sex: Male

SkitsOverburn
Crew


PhaetonClymene

PostPosted: Tue Apr 11, 2006 5:43 pm


Name: Caerul
Clan: Gangrel
Player: Pete
Chronicle: San Diego
Nature: Fanatic
Demeanor: Survivor
Concept: The Boondock Saints
Sire: Unknown
Generation: 10th
Haven: Commonly the Church

Attributes
Physical 7
Strength: 4
Dexterity: 3
Stamina: 3

Social 3
Charisma: 3
Manipulation: 1
Appearance: 2

Mental 5
Perception: 3
Intelligence: 2
Wits: 3

Abilities
Talents
Alertness: 2
Atheletics: 2
Brawl: 3
Dodge: 2
Intimidation: 2
Leadership: 1
Streetwise: 1
Skills
Ettiquette: 1
Firearms: 1
Melee: 3
Stealth: 2
Survival: 2
Knowledges
Academics: 1
Investigation: 3
Linguistics: 1 (extra language, Gealic)

Disciplines
Fortitude: Dot 2
Protean: Dot 3

Backgrounds
Allies: Dot 1
Resources: Dot 1
Generation: Dot 3

Virtues
Conscience: 3
Self Control: 3
Courage: 4

Humanity: 7
Willpower: 7

Merits
Common Sense
Unboundable
Flaws
Vengeful
Prey Exclusion (Clergy)
Prey Exclusion (Children)
Dark Secret
Phobia

Age: 104
Apparent Age: 19
Date of Birth: September 7, 1902
RIP: December 15th, 1921
Hair: Long and reddish blonde, and he has the makings of a beard, sometimes its shaven before the night really begins, but most times its left as stubble.
Eyes: Deep Green
Race: White
Nationality: Irish
Height: 5'11"
Weight: 187 lbs.
Sex: Male

(This is an entire Character sheet, I made it totally by the Core Rulebook, freebie points and all. If you don't wanna use freebie points, then the only changes are my Fortitude drops to Dot 1, my Protean drops Dot 2, my Humanity drops to Dot 6, and my Willpower drops to Dot 4. Also, if the backstory is needed, I'll be more than happy to post it.)
PostPosted: Wed Apr 12, 2006 6:21 pm


Name: Johnny "Skulls"
Clan: Brujah
Player: Logan "Zombie"
Chronicle: San Diego
Nature: Rebel
Demeanor: Drifter
Concept: Punk
Sire: n/a
Generation:11th
Haven: anyone's couch
Embraced: 1953

Attributes
Physical
Strength: 2
Dexterity: 3
Stamina: 1

Social
Charisma: 2
Manipulation:2
Appearance: 3

Mental
Perception:2
Intelligence:2
Wits: 2

Abilities
Talents
Alertness:1
Atheletics: 1
Brawl (basic martial arts):2
Dodge: 1
Empathy:1
Intimidation:2
Leadership: 1
Streetwise(punk/skinhead): 3

Skills
Drive:2
Firearms: 1
Melee: 2
Performance:1
Stealth: 1
Survival: 2

Knowledges
Law: 2
Medicine:2
Occult :2
Politics: 2

Disciplines
Celerity:2
Potence:2
Presence:1

Backgrounds


Virtues
Conscience: 3
Self Control:3
Courage: 5

Humanity: 7
Willpower: 7

Merits

American Skinhead
Vice Captain


Moonlight Penguin
Captain

PostPosted: Wed Apr 12, 2006 10:29 pm


VAMPIRES: THE MASQUERADE


Name: Renee Caspiano
Clan: Toreador
Player: Momo
Chronicle: San Diego
Nature: Sympathetic
Demeanor: Rebel
Concept: Rock goddess.
Sire: Aiden Caspiano (she took the last name of her sire.)
Generation: 10th
Haven: A simple 2 bedroom, 1 bathroom decent apartment. Decorated in fashionable designs.

Attributes

Physical 3
Strength: 1
Dexterity: 1
Stamina: 1

Social 7
Charisma: 2
Manipulation: 2
Appearance: 5

Mental 5
Perception: 2
Intelligence: 2
Wits: 1

Abilities

Talents 9
Acting: 2
Alertness: 2
Empathy: 2
Leadership: 3

Skills 13
Animal Ken 1
Drive: 3
Etiquette: 3
Music: 4
Stealth: 2

Knowledge 5
Computer: 1
Linguistics: 2 (Italian and French)
Occult: 2

Disclipines
Auspex: 2
Celerity: 0
Presence: 1

Backgrounds
Resources: 3
Contacts: 3

Virtues
Conscience: 3
Self-Control: 3
Courage: 2

Merits:
Enchanting Voice
Blush of Health

Flaws:
Deep Sleep
Phobia Lightning, Minor.
Touch of Frost

Age: 150
Apparent Age: 24
Date of Birth: March 31,1856
RIP: October 10, 1880
Hair: Long black locks, curly at the bottom
Eyes: Enchancing hazel eyes
Race: Latin
Nationality: Italian-American
Height: 5'4"
Weight: 130 lbs
Sex: Female
PostPosted: Sun Apr 16, 2006 4:29 pm



Name: Fiona Rose. Though most call her Fiona or Fi
Clan: Toreador
Player: Ashley
Chronicle: San Diego
Nature: Loyal
Demeanor: Lover
Concept: Songstress
Sire: unknown
Generation: 7th
Haven: Fiona lives in a richly decorated apartment in a well to do neighborhood. She does travel though, sometimes, and is known to pick nice places to stay

Attributes

Social
Charisma: 3
Manipulation: 2
Appearance: 5

Mental
Perception: 3
Intelligence: 3
Wits: 2

Physical
Strength: 1
Dexterity: 2
Stamina: 3

Abilities

Skills: 13
Etiquette 2
Firearms 1
Performance 3
Melee 3
Stealth 2
Survival 2

Talents: 9
Empathy 2
Expression 2
Alertness: 1
Brawl: 1
Dodge: 1
Streetwise: 2


Disciplines
Auspex: 1
Presence: 3
Celerity: 1

Backgrounds
Allies: 2
Generation: 1
Resources: 2

Virtues
Conscience: 2
Self-Control: 4
Courage: 4

Willpower: 4
Humanity: 6

Merits
Calm Heart (3)
True Love (1)


Flaws
Prey exclusion (Children) (1)
Prey Exclusion (lovers) (1) [ex: She won't kill one half of a pair she sees together]
Compulsion (even numbers) (1)
Intolerance (Odd numbers) (1)
Phobia (Spiders) (1)

Age: 94
Apparent Age: 23
Date of Birth: October 11, 1906
RIP: June 14, 1929
Hair: Fiona's hair is long and curly, a vibrant red color, always worn beautifully around her eyes, always seeming to cast a beautifying look to her clothes and face
Eyes: A bluish green that compliments her hair color
Race: white
Nationality: Irish
Height: 5'4"
Weight: 130 lbs
Sex: Female


[this will be updated with the extras soon]

shadowrainstorm


Gunvalkyrie

PostPosted: Wed Apr 19, 2006 5:31 pm


Name: Tanus MacKall
Clan: Tremere
Player: Tom
Chronicle: San Diego
Nature: Curmudgeon
Demeanor: Curmudgeon
Concept: Spiritual Investigator
Sire: "Guiness" (real name is Isaac Belgrade)
Generation: 10
Haven: Chantry

Attributes
Physical
Strength 1
Dexterity 3
Stamina 3
Social
Charisma 3
Manipulation 3
Appearence 2
Mental
Perception 3
Intelligence 4
Wits 3

Abilities
Talents
Alertness 2
Athletics 1
Dodge 3
Skills
Crafts 2
Drive 2
Etiquette 1
Firearms 2
Stealth 2
Knowledges
Academics 2
Computer 1
Investigation 3
Law 1
Linguistics 1 (German) 1
Medicine 1
Occult 3
Science 2

Advantages
Backgrounds
Generation 3
Influence 2

Disciplines
Auspex 2
Thaumaturgy 2:
Technomancy 2
Dominate 0

Virtues
Conscience 3
Self- Control 3
Courage 4

Merits
Common Sense
Concentration
Unboundable
Spirit Mentor
Flaws
Flesh of the Corpse
Hunted
Enemy

Humanity 6
Willpower 6

Age: 106
Apparent Age: 27
Date of Birth: April 27, 1900
RIP: November 17, 1927
Hair: Brown, kept short
Eyes: Violet
Race: Caucasian
Nationality: Scottish
Height: 6'2''
Weight: 227 lbs.
Sex: Male

Equipment:

(Pete typed this up for me)
PostPosted: Tue Apr 25, 2006 9:03 am


Name: Ward Renton
Clan: Malkavian
Player: Rob
Chronicle: N/A
Nature: Rebel
Demeanor: Visionary
Concept: Smuggler/Back-Alley "Merchant"
Sire: Unknown
Generation: 11th
Haven: A small apartment room above a nightclub... oh god, the noise...

Attributes
Physical 7
Strength: 3/4
Dexterity: 2/3
Stamina: 2/3

Social 5
Charisma: 2/3
Manipulation: 1/2
Appearance: 2/3

Mental 3
Perception: 1/2
Intelligence: 2/3
Wits: 0/1

Abilities
Talents
Brawl: 3
Dodge: 3
Athletics: 3

Skills
Firearms: 0 (Ward sees himself as a bit of a ninja)
Drive: 1
Music: 2
Stealth: 2

Knowledges
Linguistics: 3
Occult: 4
Science: 2

Disciplines
Auspex: 1
Obfuscate: 2
Dementation: 0

Merits
Underworld Connections
Animal Person

Flaws
Addiction

Derangements
Ward's derangement is a common one among many in the clan. He has a second personality known as Santana. When Santana takes control, Ward's accent, attitude and ability to speak understandably changes. Santana also seems to like tequila and 12-shooter revolvers. (If it is deemed necessary to roll up another character sheet, could someone let me know? Not sure if the PnP rule applies here for this.)

Age: 120
Apparent Age: 26
Date of Birth: 1st April 1886
RIP: 10th January 1905
Hair: Rather odd for a Malkavian. Black, with the odd red streak, and tied back into a rough 'tail.
Eyes: White, but hidden by thin black sunglasses
Race: Caucasian
Nationality: English
Height: 6' 2"
Weight: 190 lbs
Sex: Male

(The numbers after the slashes in my attributes are what you get if you want to include the freebie dot for each one.)

Viriathos

5,750 Points
  • Risky Lifestyle 100
  • Brandisher 100
  • Peoplewatcher 100

SincerelyWrittenMachine

PostPosted: Mon May 01, 2006 3:25 pm


[ Message temporarily off-line ]
PostPosted: Sat May 06, 2006 5:59 pm


User Image

Name: Angelo Giovanni
Player: Nikki
Chronicle: N/A
Nature: Deviant
Demeanor: Bon Vivant
Concept: Sadist Rat Packer
Sire: Uncle Lou
Generation: 13
Haven: Penthouse Apartment - Decor: Mix of early 50's and modern.

Attributes

Physical

Strength: 3
Dexterity: 1
Stamina: 2

Social
Charisma: 4
Manipulation: 3
Appearance: 3

Mental
Perception: 3
Intelligence: 2
Wits: 3

Abilities

Talents
Alertness: 0
Athletics: 2
Brawl: 0
Dodge: 2
Empathy: 0
Expression: 0
Intimidation: 0
Leadership: 2
Streetwise: 3
Subterfuge: 2

Skills
Animal Ken: 0
Crafts: 0
Drive: 2
Etiquette: 3
Firearmes: 1
Melee: 0
Performance:
Security: 2
Stealth: 0
Survival: 0

Knowledges
Academics: 3
Computer: 2
Finance: 3
Investigation: 0
Law: 0
Linguistics: 1 (English and Italian)
Medicine: 3
Occult: 4
Politics: 0
Science: 3

Advantages

Backgrounds

Resources: 4

Disciplines
Dominate: 1
Necromancy: 4
Potence: 0

Virtues

Conscience/Conviction: 2
Self Control/Instinct: 3
Courage: 5

Merits/Flaws
Vengence: 2 pt Flaw
Color Blindness: 1 pt Flaw
Taint of Corruption: 1 pt Flaw
Enemy: 2 pt Flaw
Addiction - Nicotine: 1 pt Flaw

True Love: 1 pt Merit
Luck: 3 pt Merit
Iron Will: 3 pt Merit

Humanity/Path
7

Willpower
5

Age: 76
Apparent Age: 21
Date of Birth: May 15, 1930
RIP: May 15, 1951
Hair: Black
Eyes: Dark Blue
Race: Italian (they don't look like average white to me)
Nationality: Italian
Height: 5'10"
Weight: 184 lbs
Sex: Male


Survey
This power lets a Necromancer discern details about the death of a corpse. It's similar to the Auspex power The Spirit's Touch, but it doesn't have to do with emotion as much. Survey gives cold, hard facts.
System: The character rolls Perception + Occult, the difficulty varies depending on the corpse's state of decomposition:
Difficulty Time Dead
5 Less than an hour
6 An hour to 72 hours
7 Three days to 10 days
8 10 days to three weeks
9 Three weeks to seven weeks
10 Seven weeks to three months
After three months of decomposition, Survey automatically fails. For every success rolled by the Necromancer, a piece of information is gleaned from the corpse. Common tidbits include the subject's age, physical size/shape at time of death, nature of the death, time of the death, perpetrator (if it was a murder), etc.

Taint
By agitating the decay of a cadaver, a Necromancer may contaminate the surrounding environment. Air becomes difficult to breathe, water becomes polluted and useless, plants wither and animals become diseased. The corpse disintegrates into ash after this power has been used successfully on it once (and becomes unusable for powers of this path in the future).
System: Roll Intelligence + Occult. Use the chart for Survey to determine difficulty, but reverse the numbers (example: a two-week old corpse is difficulty 7, a two-month old corpse is difficulty 5). On success, an aura of putrefaction extends around the corpse by 5 feet per success. Oxygen-breathers find it difficult to respirate, and the stench is nauseating. Any air-breather in the area must roll Stamina (difficulty cool , success means they may remain in the area, but if they don't have something over their mouth (like a scarf or other article of clothing), they're at a one-die penalty to all rolls. Failure means they take a level of bashing damage. A botch means a level of bashing damage and a round in which the mortal can take no action, as he vomits and fights nausea. The air-breather must make a Stamina roll every turn they're in the Tainted radius. Plants around the area die, and animals' cells begin to degenerate.

Stop Decay
This power is aptly named. It lets a Necromancer interrupt the decomposition of a body for a period of time. While affected by Stop Decay, a cadaver stays exactly as it was before the casting (unless an outside force acts upon it, like a coroner tossing it into an incinerator).
System: The Necromancer rolls Wits + Occult (difficulty 7). Each success halts the decomposition of the corpse for one week.

Corpse Eruption
This violent ability detonates a carcass, spraying tissue, bones, and fluids in a sphere around it. Necromancers generally use this power to deter opponents in a fight if a mortal gets defeated. The shrapnel from the corpse causes damage, temporary blindness, and even disease. There generally isn't much left of an identifiable body after Corpse Eruption has been used.
System: Roll Strength + Occult (difficulty cool . Each success creates a blast radius of two feet around the corpse. In this area, bones snap off and fly at high velocity, blood is sprayed like water from a hose, and sheets of skin rip off and splatter themselves against objects. Anything in the blast radius gets coated with the grisly debris and takes the number of successes rolled in lethal damage (Stamina and Fortitude may be used to resist this). If three levels of damage get through, the victim must make another Stamina roll (Fortitude may be used). If she blows this roll, she has contracted a degenerative disease (gangrene, rot, maybe even leprosy, at the Storyteller's discretion). Also, unless a victim's eyes are fully protected, it takes two turns for the fluid to be wiped out before he/she may make an action (unless they choose to go blind). The explosion lasts for two turns, after that, the corpse is obviously useless.

Resurrection
This power gives a Necromancer the power of life and death. When used on a corpse that has been dead for less than a week, it brings it back to life as though it had never died. It's a rather difficult power, and is used sparingly. Some devoutly Christian Necromancers refuse to learn it, claiming that it smacks too much of their God's power.
System: The character rolls Intelligence + Occult. Difficulty is 6 for a simple animal (rats, bats, bunnies, etc.), 7 for more complex beasts (lions, hawks, dolphins), 8 for an ordinary human, 9 for werewolves and Mages, and 10 for changelings (should the opportunity ever arise). This power actually reinserts the soul of the dead back into their body. It will not tear a spirit directly out of the Shadowlands, but the wraith (or Specter) will feel drawn back to their body and will generally make their way towards it (unless they are prevented from doing so). If the body has any damage done to it, this power heals it all when the spirit re-enters, even flushing out cancer, STDs, and other diseases, giving the person a fresh start. If the body died of old age, it dies again in a week. Resurrection may break the Masquerade if it is well-known that the person died (imagine if JFK or Martin Luther King had been revived).

xxDethWishxx


Punx_Spike

PostPosted: Tue May 09, 2006 10:07 pm


Name: Jack Terror
Player: Spike
Chronicle: San Diego
Nature: Rebel, Deviant
Deamenor: Bravo, Rebel
Clan: Brujah
Generation: 11th
Haven: New York City
Concept: Street Punk

ATTRIBUTES

PHYSICAL: 7
Strength: 3
Dexterity: 4
Stamina: 3

SOCIAL: 5
Charisma: 2
Manipulation: 3
Appearance: 3

MENTAL: 3
Perception: 2
Intelligence: 2
Wits: 2

ABILITIES

TALENTS: 13
Alertness: 2
Brawl: 2
Dodge: 2
Intimidation: 2
Leadership: 2
Streetwise: 2
Subterfuge: 1

SKILLS: 9
Drive: 1
Melee: 2
Expression: 1
Security: 1
Stealth: 2
Survival: 2

KNOWLEDGES: 5
Investigation: 1
Law: 2
Politics: 2

ADVANTAGES

BACKGROUNDS
Sired by an unknown vimpire in 1977 after a Ramones show. He was taught by Johnny Skulls in the ways of the Brujah.

DISCIPLINES
Selarity: 3
Potence: 2
Presence: 1

Virtues
Conscience: 3
Self Control:3
Courage: 5

MERITS
Brutal
Gracful
Dexterious
Nimble
Quick
Vigorous
Wiry
Charasmatic
Commanding
Intimidating
Witty
Alert
Attentive
Cunning
Wily

FLAWS
Callous
Obnoxious
Impatient
Violent

HUMANITY/PATH:
WILLPOWER: 2
BLOOD POOL: 5

HEALTH
Bruised
Hurt -1
Injured -1
Wounded -2
Mauled -2
Crippled -5
Incapacitated

EXPERIENCE

OTHER INFO
Age: 47
Apparent Age: 18
Date of Birth: 3/6/1959
RIP: 6/2/1977
Hair: Spikey Blue
Eyes: Ice Blue
Race: White
Nationality: Dont know, dont care
Height: 5'7"
Weight: 135 lbs.
Sex: Male

I used a VTM second edition game book for this. It seems accurate, but a little outdated as it was written in the early 90's. Hopefuly it still works this way and I made my character right. If theres anything I need to change PM me!
PostPosted: Tue May 23, 2006 1:57 pm


[ Message temporarily off-line ]

Qwertsey


shadowkat73

PostPosted: Tue Jun 20, 2006 5:41 pm


Name: Nemo
Player Name: Lauren
Chronicle: San Diego
Clan: Gangrel
Nature: Protective
Demeanor: Wild
Concept: Guitarist
Sire: Unknown
Generation: 7th
Haven: Abandoned Firehouse

ATTRIBUTES
SOCIAL
Charisma:2
Manipulation:2
Appearance:3

MENTAL
Perception:2
Intelligence:3
Wits:2

PHYSICAL
Strength:4
Dexterity:2
Stamina:3

SKILLS
Animal Ken:6
Survival:3
Firearms:2
Security:2

TALENTS
Brawl:3
Expression:2
Streetwise:2
Alertness:2

KNOWLEDGES
Investigation:1
Linguistics:2(additional languages:Romanian and Italian)
Occult:2

FLAWS
Addiction(Alcohol)
Nightmares
Phobia(Cages/enclosed spaces)

MERITS
Calm Heart
Catlike Balance
Ambidextrous

DISCIPLES
Fortitude:1
Protean:2
Animalism:2

Age:150
Apparent Age:23
Date of Birth: October 31, 1856
RIP: December 24, 1879
Hair: Thick, silky black hair that comes to the middle of her back. She often wears it in a high ponytail.
Eyes: Eerie silver, very wolfish (AKA the beast within)
Race: White
Nationality: Romanian/Scottish/English
Height:5'10"
Weight:138 lbs
Sex: Female

(I think this is allright, just someone PM me if I'm missing something, thanks!!!)


PostPosted: Fri Jul 14, 2006 12:50 pm


Name: Shichi Kohta
Clan: Ravnos
Player: Damiana
Chronicle: San Diego
Nature: Self-sufficient
Demeanor: Ruthless/Cunning
Concept: Dominatrix
Sire: Eric Strauss
Generation: 13th
Haven: Fallout Shelter

Attributes

Physical
Strength: 2
Dexterity: 3
Stamina: 2

Social
Charisma: 3
Manipulation: 2
Appearance: 3

Mental
Perception: 3
Intelligence: 3
Wits: 4

Abilities

Talents
Alertness: 2
Athletics: 2
Brawl: 2
Dodge: 0
Empathy: 0
Expression: 2
Intimidation: 3
Leadership: 0
Streetwise: 3
Subterfuge: 2

Skills
Animal Ken: 2
Crafts: 0
Drive: 0
Etiquette: 1
Firearms: 0
Melee: 2
Performance: 0
Security: 0
Stealth: 2
Survival: 0

Knowledges
Academics: 3
Computer: 3
Finance: 0
Investigation: 0
Law: 1
Linguistics: 0
Medicine: 0
Occult: 1
Politics: 1
Science: 0

Advantages

Disciplines
Animalism: 0
Obfuscate:
*Cloak of Shadows
Chimerstry:
*Ignis Fatuus
*Dweomer

Backgrounds
Allies: 0
Contacts: 2
Fame: 0
Generation:13th
Herd: 0
Influence: 0
Mentor: 0
Resources: 3
Retainers: 0
Status: 0

Virtues
Conscience: 0
Self-Control: 2
Courage: 1

Humanity: 7
Willpower: 5
Blood Pool: 10

Age: 46
Apparent Age: 27
Date of Birth: July 29, 1960
RIP: February 12, 1988
Hair: black, long, straight
Eyes: dark brown
Race: Asian
Nationality: Japanese/Korean
Height: 5ft7
Weight: 120lbs
Sex: Female

Let me know if I'm missing anything.

master_damiana


Lady_Monique

PostPosted: Wed Sep 13, 2006 7:07 pm


Name: Chris
Clan: Tzimisce independent
Player: Liz
Chronicle: San Diego
Nature: survivor
Demeanor: Conniver
Concept: artist/sculptor
Sire: unknown
Generation: 10
Haven: Penthouse Suite, style clean and very modern

Attributes

Physical
Strength: 3
Dexterity: 4
Stamina: 3

Social

Charisma: 2
Manipulation: 3
Appearance: 3

Mental

Perception: 2
Intelligence: 2
Wits: 2

Abilities

Talents

Alertness: 2
Athletics: 2
Brawl: 3
Dodge: 3
Empathy:
Expression:
Intimidation:
Leadership: 3
Streetwise:
Subterfuge:

Skills

Animal Ken: 2
Crafts: (Body crafts) 5
Drive: 0
Etiquette:0
Firearms: 2
Melee: 0
Performance: 0
Security: 0
Stealth: 0
Survival:0

Knowledge

Academics:
Computer: 2
Finance:
Investigation:
Law:
Linguistics: 2 (Spanish, Russian)
Medicine:
Occult: 1
Politics:
Science:

Disciplines:

Animalism:
Feral Whispers

Auspex:

Vicissitude:
Malleable Visage
Fleshcraft
Bonecraft
Horrid Form


Backgrounds:

Allies: 0
Contacts: 0
Fame: 0
Generation 3
Herd: 0
Influence: 0
Mentor: 0
Resources: 1
Retainers: 2
Status: 0

Virtues:

Conscience: 2
Self-Control: 5
Courage: 3

Path of Enlightenment - 7
Willpower: 5
Blood Pool: 13

Age: 235
Apparent Age: 21
Date of Birth: Novermber 1st, 1771
RIP: 1792
Hair: Black
Eyes: Grey
Race: Eastern European
Nationality: Lithuanian
Height: 5'6"
Weight: 167lbs
Sex: female, but because of vicissitude, can change gender at whim.
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Looking onto the past.....

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