Welcome to Gaia! ::

In the Name of the Moon!

Back to Guilds

A Sailor Moon based B/C shop! Come join us! 

Tags: Sailor, Moon, Scouts, Breedables, Senshi 

Reply Events
[halloween-b] gameboard (loke)

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

Kaefaux

Alien Senshi

19,650 Points
  • Giving Spooks the Spook 100
  • Never Give Up 35
  • The Wolf Within 100
PostPosted: Sat Oct 25, 2025 9:56 am


Quote:
The Gameboard

Destiny City is a large place, with a large population. It’s not uncommon to find a lost item here or there. Maybe a keychain, an earring, a book.

But, a six sided die? That’s different.

While traveling through Destiny City, you find a strange little object. It looks like old, stained wood, but something shiny in it catches your eye. How could you resist picking it up? But then, maybe you've found one of these dice before. Maybe you remember the Gameboard, already.

That's okay.

Even if you know better than to pick it up, all you have to do is look at it, and it's ensnared you. Again.

It looks like a normal die in terms of shape, and each side has a gilded number, one through six, carved into it. The most interesting part of it all is that the dice seems to be made of old, stained wood with fossilized opal throughout the whole piece. Something about it called to you, and now that it has your attention, a harsh wind slams into you. Darkness falls all around you–and then, slowly, a path illuminates. It’s black all around you; there’s no light, but you can see clearly marked spaces.

A line of squares unwind in front of you, each clearly marked.

You can’t see anything around you, can’t feel anything else–just the gameboard. And the die. Whether its in your hand or on the ground where you left it, it's there with you.

Even if you don’t recognize the game, you don’t really need instructions to know how to play–you have a die, and you have a path. In the distance, you can barely make out a dark wooden platform at the end of the path, but it seems to have the same fossilized opal inlay as the die–and pretty golden symbols along the rim.

You can’t step out of your square. Trying to leave the gameboard results in you walking to an invisible barrier and it feels like slamming into a glass wall. You cannot leave your space–unless the die says you can. If you want to get out of here, you’re going to have to roll your way there–but it isn’t so easy.

Strange gold markings differ from one square to the next. There’s no telling what they mean–you’re going to have to land on them to find out.

Though, judging by the tension in the air, it’s probably not going to be anything good.




Usually, he had the fortune of being out of the city when holiday s**t happened. He knew about it, sure, hearing stories here and there, and the crap that always came up on the news? Yeah no, he had plenty inkling of what happened around the city, even if he didn't know specifics. The city was weird, the city had too much magic about it... and really? Especially after the whole... world devouring space snake thing? He was far, far less interested in being anywhere near any of it.

But the family plans fell through. His plans with friends didn't pan out. Everything kept... refusing to click into place right, despite his attempts through the last few months to achieve any other possible result. Because all of them failing meant he didn't have an excuse to be out of the city. During a holiday time. Particularly this one, which was... spooky magic holiday time.

Faaaaaack.

Devlin did at least try to spend a little more time in Mirrorspace, because hey if nothing else--he was actually really liking it in there. That... little place of his. All his. It was nice. Plus there was something about being in a space that... wanted him? Welcomed him, that was probably better wording, yeah? He actually felt guilty for not being there... sooner? More? It was a strange flux of considerations and feelings he'd not expected. But even just sitting in the dark city, it was peaceful now that he didn't need to be too concerned about random extra mirrors popping up that showed... weird... moving corpses out in space...

...or well. He hoped he didn't...

But he couldn't always be in there, and so sometimes, like that night, it lead to Loke actually being out in the city... which was... weird. At least to him. It still felt odd, especially since he really hadn't acclimated back into it all. Or had he ever? No, not really. Loke had never really been... present since getting shoved through the Dark Mirror way back when, had he?

Ah well. No way to go back and change anything. Plus... did he even want to..? Eh.

Maybe that's what at least helped him be a bit more wary when he came up upon the die in the middle of the rooftop he'd landed on and was meandering across. Keeping up and away from the people going about their daily lives, festive Halloween stickers and banners and lights strung up and about everywhere. So the wood and opal die was even more super weird up there. Plus. Again. On the rooftop.

"...it's a trap," he said so blandly to the air around him, empty save the slow breeze that nipped a little at his exposed skin.

"That's so obviously a trap."

Loke looked about, head tipped back to see this way and that. No energy signatures popped up on his radar, he couldn't see anyone waiting around, or any cameras or anything...

Slow, gradual steps brought him closer, tiny bit by tiny bit, as he continued to look about to see if his lowered proximity would cause a nearby prankster or hunter to peek out. Cuz that's the only thing that made sense to him. Why else would a random die be up here?

--...why was he kneeling down? Loke blinked a few times, brows furrowing and a deep frown settling into place as he realized his position. And that he was reaching for the die. What. Why? Why? Oh god. He picked it up.

Why? The ******** told him that was a good idea?

Nothing! Nothing at all! And yet. Here he was. Kneeling on the roof, staring at the glittering die in the palm of his hand. That's when the winds started, and Loke swore up and down, words tossed into the air that battered him and darkness that swallowed him. Because yeah, it was a trap. Clearly! But he still... walked right into it. The hell...

Loke was... extremely less than amused as he finally rolled the die, after shoving against the invisible barriers that kept him stuck on the glowing space he found himself first kneeling on when the winds stopped. But it made sense to try it--and the barriers fell. The ones in front of him, anyway. Loke deadpanned, snatching the die back up again. "...I hate this place sometimes.."
Kaefaux rolled 1 6-sided dice: 2 Total: 2 (1-6)
PostPosted: Sat Oct 25, 2025 9:57 am


Quote:
Space 2:
Something pale and ghostly slams into your back; you don’t see it, but it feels like it’s trying to push you forward–or to the side, or off the path. Thankfully, the magical glass walls stop you from going too far, but this is jarring–and might hurt.


Yeah no. Nope. Nope. He was rammed against the invisible walls, grateful at least they were there and he wasn't about to fall into the abyss... but damn it. Loke rolled the die and scrambled the ******** outta there.

Kaefaux

Alien Senshi

19,650 Points
  • Giving Spooks the Spook 100
  • Never Give Up 35
  • The Wolf Within 100
Kaefaux rolled 1 6-sided dice: 5 Total: 5 (1-6)

Kaefaux

Alien Senshi

19,650 Points
  • Giving Spooks the Spook 100
  • Never Give Up 35
  • The Wolf Within 100
PostPosted: Sat Oct 25, 2025 9:58 am


Quote:
Space 7:
Something is twitching and flapping above you, and while you might be minding your own business, something is a little too invested in what you’re doing. You can’t see them, but you suddenly hear shrill, high pierced noises that are disorienting and confusing. They can bring about dizziness and pain and can cause vertigo if you’re stuck in them for too long.


Okay, now it came from above. The shrieking made his head spin and vision blur, but he did manage to make out the next roll of the die to wobble forward.
Kaefaux rolled 1 6-sided dice: 5 Total: 5 (1-6)
PostPosted: Sat Oct 25, 2025 9:59 am


Quote:
Space 12:
The smell of smoke is in the air. You can’t see what’s burning, but you can hear distant screams, and–carnival music? It feels like people are running past you, and the air fills with panic and alarm–but there’s nowhere for you to go, and the smoke is so thick. You’d better roll quickly so you can get out of here.


Fire? He couldn't see any, but he could smell it, along with ample screams and running and crushed bodies and carnival music and he was pretty damn sure the crowd was about to reach him, the smoke already had... he rolled the die and ran, trying to cover his nose and mouth in an attempt to breathe a little easier.

Kaefaux

Alien Senshi

19,650 Points
  • Giving Spooks the Spook 100
  • Never Give Up 35
  • The Wolf Within 100
Kaefaux rolled 1 6-sided dice: 4 Total: 4 (1-6)

Kaefaux

Alien Senshi

19,650 Points
  • Giving Spooks the Spook 100
  • Never Give Up 35
  • The Wolf Within 100
PostPosted: Sat Oct 25, 2025 10:00 am


Quote:
Space 16:
As you step into your square, something cracks. At first, you can’t tell what it is, but as your full weight moves onto the square, the ground shifts beneath you. It’s cold, and it’s ice, and a hole falls underneath you, plunging you into frigid waters. There’s enough floating ice that you should still be able to roll the dice to get out of here, but you have to go quickly–you’re soaked, in chilly water, and something just swam by your feet.


He barely made a few steps in before the ground shattered and down he went. Briefly, he was reminded of that damn forever fall in Mirrorspace, but nope! This was way ******** worse! Frigid water swallowed him up, and for a panicked moment, Loke wasn't sure he'd be able to force his muscles to help push him back up-- but he did, somehow, and managed to roll the die.
Kaefaux rolled 1 6-sided dice: 4 Total: 4 (1-6)
PostPosted: Sat Oct 25, 2025 10:01 am


Quote:
Space 20:
The end; once you have arrived here you are free to leave. You will see be basked in the glow of a beautiful, opalescent aura that will take you back home. If you arrived with a guest, you can leave without them or choose to stay until they make it to the end as well. When you arrive back in Destiny City, you may choose to keep the six sided die–if nothing else, it’s pretty! Though, it doesn’t seem to have any magical qualities, that might be for the best.


Freezing despite his clothes now being dried, Loke was still a shivering mess when he stumbled into the last space, the white light warm before him and he bolted right on through and back onto the rooftop. Still cold. Still shivering. Yeah no. ******** all of this. He sneezed, glaring down at the die still in his hand, and tossed it immediately into subspace. He needed to get the hell home, and warm the ******** up....

Aaa-choo!

Kaefaux

Alien Senshi

19,650 Points
  • Giving Spooks the Spook 100
  • Never Give Up 35
  • The Wolf Within 100
Reply
Events

 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum