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[halloween-b] gameboard (realta)

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Kaefaux

Alien Senshi

19,650 Points
  • Giving Spooks the Spook 100
  • Never Give Up 35
  • The Wolf Within 100
PostPosted: Sat Oct 25, 2025 9:34 am


Quote:
The Gameboard

Destiny City is a large place, with a large population. It’s not uncommon to find a lost item here or there. Maybe a keychain, an earring, a book.

But, a six sided die? That’s different.

While traveling through Destiny City, you find a strange little object. It looks like old, stained wood, but something shiny in it catches your eye. How could you resist picking it up? But then, maybe you've found one of these dice before. Maybe you remember the Gameboard, already.

That's okay.

Even if you know better than to pick it up, all you have to do is look at it, and it's ensnared you. Again.

It looks like a normal die in terms of shape, and each side has a gilded number, one through six, carved into it. The most interesting part of it all is that the dice seems to be made of old, stained wood with fossilized opal throughout the whole piece. Something about it called to you, and now that it has your attention, a harsh wind slams into you. Darkness falls all around you–and then, slowly, a path illuminates. It’s black all around you; there’s no light, but you can see clearly marked spaces.

A line of squares unwind in front of you, each clearly marked.

You can’t see anything around you, can’t feel anything else–just the gameboard. And the die. Whether its in your hand or on the ground where you left it, it's there with you.

Even if you don’t recognize the game, you don’t really need instructions to know how to play–you have a die, and you have a path. In the distance, you can barely make out a dark wooden platform at the end of the path, but it seems to have the same fossilized opal inlay as the die–and pretty golden symbols along the rim.

You can’t step out of your square. Trying to leave the gameboard results in you walking to an invisible barrier and it feels like slamming into a glass wall. You cannot leave your space–unless the die says you can. If you want to get out of here, you’re going to have to roll your way there–but it isn’t so easy.

Strange gold markings differ from one square to the next. There’s no telling what they mean–you’re going to have to land on them to find out.

Though, judging by the tension in the air, it’s probably not going to be anything good.



Her trot along the road was casual. That night, with the crisp chill of autumn fully set in, Realta actually felt a bit cold. The notion brought a small groan from the Mauvian, tail bristling as her whole body slightly puffed up in a shiver with what it could manage with her... rather short coat.

Yes, she was far more built for warmer climates... and late autumn, never mind winter in Destiny City, was very much not that. However, she didn't have the luxury to simply hibernate for the winter, shut herself off perhaps in HQ or in Lilith's condo and Regula's house, or Kyrie's van...

No, she still needed to do her patrols, keeping an eye out for attacks on civilians, and especially any starseeds beginning to bloom with power. As it was, her wandering was typically where she came across her young charges and could easily check up on them. So there was a constant use for her to roam! Even if she heavily disliked the cold. So, keeping up her trotting, moving along swiftly as she could, served to both help her cover more ground quickly, and also to keep her warm.

Though, as she crossed into one of many parks, hidden from prying eyes by what leaves remained stubbornly stuck to trees and dense hedges, she flicked her tail this way and that a few times. Just because she was so chilled as a feline... well, there was a rather easy counter to that, now wasn't there?

And so, guarded and hidden as she was, the Mauvian focused her magic about herself, pulling it inward and condensing it into herself and her form. Through its pulse and energy, her body reformed, elongating and shifting till she stood anew on two legs. The woman smiled slightly, relieved at least the various layers of her attire in this form were far more befitting the chill than her fur coat. Plus with the medallion she carried... she didn't need to be concerned about signaling her presence to unwanted sorts. Pleased with this, she continued on her stroll, hands clasped delicately before her as she padded silently along the paved paths through the park. No other energy signatures reached her senses, and her ears continued to twitch about to and fro, even if they only snagged on the hum of city life and the occasional chirp or rustle of branches as a squirrel or bird relocated itself.

The night was peaceful, and though she could certainly enjoy that, she knew better than to lower her guard. Especially considering it was so close to Halloween, and the city had quite the tendency towards--

...strange happenings.

Pearlescent eyes narrowed, ears flicking forward as she stared down at the small object sitting neatly in the middle of the path. A single die, wood and... opal? It looked beautiful, and something about it seemed... familiar almost..? She couldn't place it, though the sense lingered about her mind as she moved carefully towards it. No other dice laid about, and she couldn't hear anyone nearby that might have dropped it. It's position was peculiar though, so perfectly sat, and with the snake eye staring straight up. It seemed less discarded or forgotten and more... placed.

But it was very pretty...

Realta didn't consider it odd how she crouched beside it, reaching for it easily as she did. Picking it up felt natural, expected, required. It didn't occur to her how it shouldn't be, that this was a warning... even as the wind swarmed and battered her, tearing at her hair and attire, darkness enveloping her and devouring the world around her. Emptiness consumed everything, save a patch of glowing white beneath her where the sidewalk had sat. Another block, larger than the sidewalk but still a block, sat illuminated beyond her. Empty. Waiting.

...a heavy sigh left her as she tried to reorganize her hair, scowling a bit at how easily she'd been ensnared. "...I believe Solaris mentioned something about this before," she mumbled to herself, chagrined at her situation. Seeing no easy way out otherwise, she did the only thing she could reasonably do in this situation: Realta rolled the die.
Kaefaux rolled 1 6-sided dice: 1 Total: 1 (1-6)
PostPosted: Sat Oct 25, 2025 9:36 am


Quote:
Space 1:
You feel eyes upon you, and hear a faint chuckling, like you’re the butt of someone’s joke. It sets a bad mood for the rest of this game; you’re already being judged–and, it looks like a long road ahead.


She had to laugh a bit to see the snake eye immediately reappearing again, staring back up at her from the ground she'd lightly tossed it onto.

"Fair enough," she chuckled, swiping up the die to continue forward the single space. The invisible wall had fallen, whatever magic that existed in this place allowing her that single bit of movement.

Or perhaps it was someone's, something's magic? She certainly had that notion, as she felt the hair at the back of her neck prickle. Some unseen gaze upon her, a judgement passed without comment...

Realta could only flick her ears back in annoyance, and roll the die.

Kaefaux

Alien Senshi

19,650 Points
  • Giving Spooks the Spook 100
  • Never Give Up 35
  • The Wolf Within 100
Kaefaux rolled 1 6-sided dice: 4 Total: 4 (1-6)

Kaefaux

Alien Senshi

19,650 Points
  • Giving Spooks the Spook 100
  • Never Give Up 35
  • The Wolf Within 100
PostPosted: Sat Oct 25, 2025 9:38 am


Quote:
Space 5:
A dog barks, fierce and frightening. You can hear its growl and the hackles stand up on the back of your neck. You can practically feel spittle on you. It’s close. And it’s big. And it’s angry. If this beastly dog could reach you, no doubt it would try to tear you to shreds.


Onward, forward, and Realta was at least pleased at making some progress...

But hearing a dog of all things? Her ears flattened against her skull, eyes narrowing as she looked about for the creature. She rather liked dogs, but this one didn't sound especially friendly...

And she had this rather foreboding sense that this one enjoyed chasing cats....

So yeah, she ran, because she really didn't want to find out how much of a ragdoll this dog wanted to turn her into. No thank you.
Kaefaux rolled 1 6-sided dice: 5 Total: 5 (1-6)
PostPosted: Sat Oct 25, 2025 9:41 am


Quote:
Space 10:
A swampy smell fills the air. You take a step, and you seem to sink into it. Mud creeps over your feet, and you sink rapidly. Ankle deep, knee deep. Whether or not you squirm and fight against it, you are sinking. The mud is crushing and painful, and if you sink too deep it steals the breath from your lungs. There’s nothing to grab onto; you have to roll your dice quickly before that too gets sucked into the muddy quicksand.


Oh... no, she didn't appreciate that smell what so ever...

Realta's nose wrinkled, coughing a bit as she ran into the next series of spaces. Her foot faltered, and she sank into... something. It wasn't the illuminated tile, it was... muck, cold and dense, dragging her inward even as she scrambled to try and pry herself back out on a ledge that didn't seem to exist any more. She could only roll the die quickly and hope to not be swallowed by quicksand... or quickmuck...

Kaefaux

Alien Senshi

19,650 Points
  • Giving Spooks the Spook 100
  • Never Give Up 35
  • The Wolf Within 100
Kaefaux rolled 1 6-sided dice: 6 Total: 6 (1-6)

Kaefaux

Alien Senshi

19,650 Points
  • Giving Spooks the Spook 100
  • Never Give Up 35
  • The Wolf Within 100
PostPosted: Sat Oct 25, 2025 9:43 am


Quote:
Space 16:
As you step into your square, something cracks. At first, you can’t tell what it is, but as your full weight moves onto the square, the ground shifts beneath you. It’s cold, and it’s ice, and a hole falls underneath you, plunging you into frigid waters. There’s enough floating ice that you should still be able to roll the dice to get out of here, but you have to go quickly–you’re soaked, in chilly water, and something just swam by your feet.


Cracking? Realta's brows snapped together, halting immediately as she tried to locate the source--ice. The spot she'd stepped on here was ice. And it could not hold her weight. She barely got out a shriek before the ice sealed her breath and choked her, claws gouging into the remaining ice at the surface to roll the die as quickly as possible. Her clothes weighed her down, trying to drag her deeper into the frigid abyss...
Kaefaux rolled 1 6-sided dice: 2 Total: 2 (1-6)
PostPosted: Sat Oct 25, 2025 9:45 am


Quote:
Space 18:
You smell something poison, something noxious. You pass through a haze of strange, green gas as you enter the square, but it fades after a few seconds. You feel cold. You feel empty. You start to decay. Maybe a part of you knows it’s an illusion, but in that split second when your body feels like it might go limp and when you look at your hand and see skin melting. You see bone. You’d best roll the dice so you don’t wind up a skeleton prop for the next player.


Her sensitive nose was not a bonus for her here. Cold, even with her clothing dry once she left behind the spaces with the broken ice, Realta shivered and huddled best she could under her fabrics.

It took her a few moments to begin to see the rotting starting, after she coughed and coughed on the strange, disgusting haze. Her muscles weakened, and she caught a glimpse of the dissolving flesh and muscle, choking on a scream as she rolled the die and hoped to the universe and back that this too would be reversed shortly.

Kaefaux

Alien Senshi

19,650 Points
  • Giving Spooks the Spook 100
  • Never Give Up 35
  • The Wolf Within 100
Kaefaux rolled 1 6-sided dice: 2 Total: 2 (1-6)

Kaefaux

Alien Senshi

19,650 Points
  • Giving Spooks the Spook 100
  • Never Give Up 35
  • The Wolf Within 100
PostPosted: Sat Oct 25, 2025 9:48 am


Quote:
Space 20:
The end; once you have arrived here you are free to leave. You will see be basked in the glow of a beautiful, opalescent aura that will take you back home. If you arrived with a guest, you can leave without them or choose to stay until they make it to the end as well. When you arrive back in Destiny City, you may choose to keep the six sided die–if nothing else, it’s pretty! Though, it doesn’t seem to have any magical qualities, that might be for the best.


Frozen, body aching, Realta wasted no time in marching forward and through the open doorway that sparkled and glowed like a damn sun in this abyss. Arriving back in the park was at least somewhat of a relief, but she had to immediately revert back into feline form. Not that she was a lot warmer that way, but it assisted in getting her back home a lot faster, where she could curl up under numerous blankets and try to forget the wood and opal die she'd tossed into subspace before returning to safety and warmth.

She could deal with that after she no longer felt like a corpse walking...
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