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Jackson Romilly || Senkyo, Knight of Saturn

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Dragon Berri
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PostPosted: Wed Jan 15, 2025 9:26 pm


Name: Jackson Romilly

Nickname: Jax, JR

Gender/Pronoun: Male; he/him

Age: 14

Birthday: February 29th

Sign: Pisces

Gemstone: Amethyst

Fav. Food: Pizza!!!

Hated Food: There is no such thing.

School/Occupation: Hillworth Grammar School

Hobbies:
    Science
    The one thing that has managed to keep his interest and attention for more than five seconds. He loves science, especially biology and chemistry. Genetics is also an area he enjoys learning about. He enjoys putting experiments together just to see what happens. Or just to blow stuff up - See "Daredevil" trait.
    Sports
    He likes to be active and sports helps him do that. He'll play just about anything, but his favorites are Frisbee and soccer.
    Video Games
    For the rare times he'd rather sit somewhere than play sports, there's always video games! He likes first person shooter and racing games, but he'll try anything once. Seriously. Anything.


Virtues:
    Protective
    Even though he's not the biggest kid, he will always protect those who can't protect themselves. He doesn't tolerate bullies and doesn't mind getting into a fight to stop someone from getting bullied. He's gotten in trouble for fighting several times, both at school and at the group home he currently lives at, even when he was fighting to protect someone else.
    Friendly
    Jax is willing to be friends with anyone and can find a friend nearly anywhere he goes. As long as the friendship doesn't extend to subjects deeper than video games, science, sports, or attractive people Jax can be anyone's friend. While he has many friends that he can play with at school, and others he can hang out with outside of school, he has no close friends that know specific details about his life. He doesn't have anyone he can confide in or ask advice of.
    Loyal
    Jax is fiercely loyal. Once he does find someone he deems worthy of his loyalty, he will have their back regardless of if they are right or wrong. In public, and not if they're trying to bully someone. In private he will talk to them if he disagrees or thinks their information is wrong. Exceptions to this are only in extremes, such as if anyone will be badly hurt/maimed/killed if he backs them up or if they're going to be corrupted, etc. He has been hurt by this before when he had someone's back but they didn't have his. He's gotten badly beaten in a fight because of this.

Flaws:
    Emotionally Guarded
    Jax has learned how to play things close to the vest. Things he loves have been taken away if he showed he liked it too much, adoption chances lost because he had been too honest with potential parents. Foster homes sent him back for getting into too much trouble. So now he just keeps everything to himself unless someone is being bullied. Because of this, he has lover more foster and adoption chances that are already few and far between for kids his age. Also because of this he has no one he trusts in his life. In addition, he has the tendency to block out his emotions in order to appear unbothered.
    Independent
    He doesn't want help. He wants to do it all himself, and he's used to it. He doesn't appreciate people who insist on helping him, and can get mean about it. He tends to see people helping him as them treating him like a baby and that's what he resents. That's what makes him want to do things himself. He feels he is entirely capable of doing whatever he needs to do, and for someone to treat him like a baby just gets under his skin and irritates him immediately. He'll definitely try to do something even if he's incapable. He'll try to find some way to do it himself before he looks for assistance.
    Daredevil
    He likes to do stunts, even if he knows they're stupid and dangerous. He's had more than his fair share of broken bones because of this, but it doesn't seem to stop him from doing it again. This kid has a "fly by the seat of his pants" tendency. Caution is usually thrown to the wind, but if he thinks someone's in danger then he might be a little more cautious. But...generally if it's not a life/death/permanent bodily damage situation, he is not cautious at all.


PHYSICAL DESCRIPTION

Eyes: Bright, almost neon, blue

Hair: Loosely wavy, black with a white patch on one side.

Face:

Skin Tone: If possible, a hex code may be helpful for the artist’s purposes, here!

Body Type: Short for his age. 5'2. Skinny, all knees and elbows.

Clothes: Milanote
PostPosted: Wed Jan 15, 2025 9:55 pm


Knight Title: Senkyo, Page of Saturn

Uniform: Based on the pics on the right side of this reference page

Weapon & Magic

Knights fight with a magical artifact that they can channel magic through once they reach their second stage. This artifact is called a ‘weapon’, though it cannot be bladed or lethal, cannot be anything that could not be reasonably held, and must be a single item. They cannot be a pair of items (such as a pair of gloves) ; magic can only be channeled through one item. As they grow in power, their weapon will grow, and their magic will as well. Knight weapons will have three forms and should always be timeless. These are ancient antiques that have been passed down through each incarnation. At second stage, a weapon can have magic themed on the planetary powers of the world their Wonder is located on. Tips about writing magic can be found below the form!

Page Weapon:

Squire: A long rope with a semi-heavy knot at the end

At this stage the weapon grows into something more useful. It can do damage but it should not be immensely powerful or lethal. From the examples above, a Squire Weapon might evolve into a heavy chain, a dull ceremonial sword, and a pretty flute.You gain access to your magic pool at this stage. Magic is channeled from a pool of energy and can be turned on and off at will. Magic must reflect the power themes of the world the Knight serves. The casting time for Squire magic pool is typically between 30-45 seconds at this stage depending on effects; offensive and debilitating magic will generally have a smaller magic pool, but healing magic, shields, and illusion magic usually have a larger magic pool. Most magic will typically have a range of about ten to fifteen feet at this stage but this may vary depending on effects.

Knight Weapon: Large grappling hook with purple skulls on the points and a black chain in place of the rope

At this stage the weapon grows into its final, most useful stage. It can do damage but it should not be immensely powerful or lethal. The weapon can become more ornate, or capable of doing more damage. From the examples above, a Knight Weapon might evolve into a heavy chain with a lantern at the end, a dull, but extravagant ceremonial sword, and an ornate flute.Your magic may become more powerful at this stage, and you gain a longer channeling time. Magic is channeled from a pool of energy and can be turned on and off at will. Magic must reflect the power themes of the world the Knight serves. The casting time for a Knight’s magic pool is typically between 45-60 seconds at this stage depending on effects; offensive and debilitating magic will generally have a smaller magic pool, but healing magic, shields, and illusion magic usually have a larger magic pool. Most magic will typically have a range of about fifteen to twenty feet at this stage but this may vary depending on effects.

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