Nindo: N/A Personality: The way he acts depends on who he is around and how they act. However he mostly wishes to be helpful, but is also a little bit cocky at times and can have some degree of attitude.
Village: Wanderer Title: N/A Local Reputation: 0 Fame/Infamy Global Reputation: 0 Fame/Infamy
Biography: Yoku is the oldest son of the clan head of the main family of the originators of Jūryokuton. As such he was raised to be the next head of the family from quite a young age. Mostly he was taught that keeping the secrets of his clan was the most important thing in the world. Of course as a young child he was only truly capable of truly having the feelings that the adults who were teaching him told him to have.
He himself was never truly destine to be anything other than the head of his family and to keep the secrets of his family. He began his training under his father around the age of 8 and learned at a fairly normal pace for what was expected of him. Of course as he got older he began to understand a bit more about the world and people around him.
He was learning things about the nearby hidden village, which their clan often sent people to in order to become shinobi of the village. He was even pretty interested in learning of the world beneath the clouds, so he did that as well. He wanted to be helpful to most, however he still knew what his job was and he was intending on keeping to it, originally.
When he was 16 years old, there was an attack on the shinobi world, and he was completely unaware of this, at least until two years later. His training was fully complete by then, he was pretty much ready to become the head of the clan on a moment's notice if his father passed for any reason. This also meant that he was given more knowledge than what others might have been allowed. He learned of the attack on the world two years prior, initially he questioned it. Thinking it was maybe a cruel joke that was being told to him by the elders of the clan who were informing him as it was eventually going to be part of his job to know. Most because around this time a lot of the members of the clan were brought back to their main lands from the nearby shinobi village. They did nothing, he was sure that in such a dire situation in the lands below the clouds they would have helped.
He instead found out the truth, the elders and his father had determined that their family's secrets were better kept by not providing assistance. If they sent the clan members to help then if the world didn't end their secrets might be exposed. If Jashin and the Juubi destroyed the world then their secret location and the like would die along with everyone. This was when Yoku realized that his family were nothing more than selfish. He wanted to leave, but he also knew that if he did that then he'd put his family in quite a situation without a properly taught person who could become the head if his father died.
Instead of leaving immediately, he secretly began teaching his brother. Specifically his youngest brother, and also making sure that he knew that he was planning to leave and why. It took his younger brother eight years to pick up on the things he knew, which also indicated to him that his younger brother was probably going to be much better at this than he would have been anyways. With hopes than being the one that taught his younger brother would mean that he would be less susceptible to the manipulations of his father and the elders of his clan, maybe when his brother became head of the clan he could change things. Yoku however wanted a more immediate solution for himself, he wanted to be able to help those in need if he had to, not try to fix his clan's twisted thinking over time.
So finally he left, leaving the Cloud Sea Archipelago, and his family's lands. Of course he does not intend on revealing any secrets of his families to the shinobi world, but he was sure when they realized he left they would be sending people after him. Whether it was in order to bring him back or kill him though, he wasn't completely sure. But now, he is in the shinobi lands beneath the clouds.
▰▰▰ CLASSES AND STATS
First Class: Bloodline ▱▰▱ Heritage Keystone → You receive an additional 5 custom technique slots to be used only on bloodline and bloodline-related techniques. Additionally, you may create a "keystone" technique; this technique is essentially a Bloodline ninja's signature move, with power and versatility similar to a technique such as Kamui. This technique must be submitted as a custom jutsu and approved. It also does not take a custom jutsu slot. In addition, you are able to use your third action for any Bloodline Jutsu, whether it is offensive or defensive, once every two turns. This discipline may not be taken in conjunction with another Keystone Discipline. Refer to the Keystone Guideline for more information. Second Class: Bloodline ▱▰▱ Blood Knight → Your bloodline and implant techniques possess greater power, allowing them to overwhelm techniques of the same rank and preventing them from succumbing to elemental weaknesses. You can cast bloodline techniques through one-handed seals. {The Overwhelming Trait does not apply to anything above S} In addition, Blood Knights are able to Korabo bloodline techniques at varying cool downs depending on the technique ranks for a single action. E-D - 0 C-B - 1 A-S - 2 S+ - 3 ▱▰▱ Specialization: → Bloodline – Bloodline: If this class is taken as the first and second class, you may pick 2 of its disciplines. Bloodline techniques the user casts are reduced by [1] rank and cannot be reduced beyond this. Gain an Additional 5 Custom slots dedicated to your bloodline.
Chakra Pool: 2530 Stamina Pool: 2530 Chakra Element: Wind, Earth, Gravity Chakra Color: Purple Chakra Materialization: Purple...Space
Strengths: • Use of Bloodline Jutsu. • Willingness to assist people in need. Weaknesses: • A little bit full of himself. • Lack of knowledge of the shinobi world. Fears: • His brother becoming as bad as his father. • Small Spaces Modifiers: • Bloodline Techniques cost 1 Rank Less • Personal Attributes: ▱▰▱ Singularity | Jūryokuton users have an inherent gravitational pull towards themselves. Because of this, they are able to utilize close range Taijutsu and Bukijutsu with greater effects, reducing the opponents Agility by half once every [3] posts when using an appropriate Taijutsu or Bukijutsu. Additionally, Jūryokuton are able to cast their Gravity techniques with somatic gestures. Once per [5] posts, gravity chakra can be applied to a complex Taijutsu and Bukijutsu technique which causes the technique to count as spiritual in collisions but loses the stat buff. Using this PA itself never consumes a combat action. ▱▰▱ Gravity Well | Once per every [3] posts, the Jūryokuton user is able to Korabo one Earth jutsu and one Wind jutsu for just one activation. Additionally, jutsu cast in this manner apply the appropriate level of Fall Damage twice. The user can apply gravity chakra to Earth and Wind techniques allowing them to be considered bloodline techniques in collisions once per [5] posts. Using this PA itself never consumes a combat action. Grants 200 chakra to the user. ▱▰▱ Event Horizon | Once every [5] posts, the Jūryokuton user can utilize an action to delay the casting of one Jūryokuton technique. Doing so allows them to delay a number of posts equal to their body rank that must be stated when this ability is used. By doing so, the Jūryokuton user is able to duplicate the Jūryokuton jutsu up to twice when released. This treats the duplicated technique as a Korabo'd technique, and doubles the inherent effects of both jutsu. Using this PA itself never consumes a combat action. Lastly, reduces the "charge time" of Gravity Release: Cosmic Descent by [1] post.
▰▰▰ PROFESSIONS AND MISSIONS
Ryo: 両0 XP: 8000 Passive XP: 0
Shinobi Missions Complete: D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Crafting Trees • {First Tree Here} || → {Current Title} • {Second Tree Here} || → {Current Title} • {Third Tree Here} || → {Current Title} • {Fourth Tree Here} || → {Current Title}
Crafting Profession Missions Complete: {all start at 0, remove this} D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Career Profession Missions Complete: {all start at 0} D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Mission, Training, Events, Endgame, and Profession Claims
Missions Claim: [ x ] Training Claim: [ x ] Professions Claim: [ x ] Events Claim: [ x ] (8000 xp + 200 Stamina) Endgame Claim: [ Post how much narrative XP was used here ]
▰▰▰ INVENTORY •Stuff •Things •More Stuff •Probably Some Weapons •Probably More Weapons •Nothing Special Though
Maruton: • Kai | Rank X | Default • Henge no Jutsu | Rank E | Default • Bunshin no Jutsu | Rank E | Default • Substitution Technique | Rank E | Default • Art of Walking on Water | Rank D | Default • Art of Walking on Walls | Rank D | Default • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default
Fuuton •
Doton •
Jūryokuton •
Genjutsu
Illusory •
Enchantment •
Instance •
Chain •
Taijutsu {Style name here} • {Style name here} • {Style name here} • {Style name here} •
Full Name: Toshi Amano Nickname: Age: 10 Birthdate: 11/28 Gender: Male
▰▰▰ PHYSICAL CHARACTERISTICS Body Rank: E Hair Color: Brown Eye Color: Brown Height: 3'11" Weight: 50 lbs Non-Bloodline Attribute: Honor, Personal Courage
▰▰▰ SOCIAL AND PERSONALITY
Nindo: Personality:
Village: Zaishin Title: Okkapiki Local Reputation: 0 Fame/Infamy Global Reputation: 0 Fame/Infamy
Biography: Will write fully eventually, for now TLDR Comes from a samurai family in Zaishin, all of the family fight similarly. He is not particularly good at using weapons at all and thus he is a little bit of an outcast as far as his family goes.
▰▰▰ CLASSES AND STATS
First Class: Jack Class ▱▰▱ Berserker → Your external training and devotion to taijutsu has allowed you to have a [+1] stat increases to Strength and Endurance. Your hardened body naturally is as protective as Heavy Tier armor without its drawbacks. Degradation of the user's natural defenses applies in the same manner as armor. Once depleted, any damage the user takes, no matter the rank of damage applied increases the user's strength and speed by 1 stat point each for two posts up to 9 points. Should the user take additional damage before the end of the second post, the increase stacks, refreshing it's active time. Second Class: Jack Class ▱▰▱ Mundane Master → Sure, you have an elemental affinity like every other ninja, but, for some reason, you've really taken a shine to Maruton techniques. If you take this Discipline, your Maruton techniques gain Overwhelming. You may cast Maruton through one-handed seals or somatic gestures.{The Overwhelming Trait does not apply to anything above S} In addition, the user may create a free PA that augments their maruton techniques in some form every other rank starting at D rank {D, B, S}, adding depth to them without costing additional chakra. A Mundane Master may also select one status effect for all of their Maruton to apply using the following scale use the following scale: Tier 1 E-C | Tier 2 B-S. If specialized in Jack, follow the following scale: Tier 1 E-D | Tier 2 C | Tier 3 B-A | Tier 4 S-S+.
Status Effect: Hex ▱▰▱ Cross Class or Specialization: → Jack Class – Jack Class: Master of none, the jack does, however, have an edge over the mundane that most would not. The jack gains an additional Non-Bloodline Trait at character creation as opposed to just one, allowing a Jack Spec to hold Two, the same Non-Bloodline trait cannot be taken more than once. In addition, the user gains 50 chakra at D, B , and S ranks while gaining 50 stamina at C, A, and S+ Ranks. User may also select an alternate discipline from most other classes besides Jack (Tamer, Bloodline and Puppeteer are excluded from selection of a discipline). As a Jack Spec, you also have an 8 stat cap instead of the normal 6.
Discipline: Berserker
Chakra Pool: 550 Stamina Pool: 350 Chakra Element: Fire, Earth Chakra Color: Blue Chakra Materialization: Normal
Strengths: • It is extremely hard for someone to make him give up on an endeavor, regardless of what it is. • Combat Flexibility, with one exception. Weaknesses: • Is not actually that good with using weapons. • Will vehemently try to win fights, spars, and what not through the use of sword fighting despite not being good at it. Fears: • Never being accepted by his family, but especially his Mother, Eldest Sister and Older Brother (Middle Child of Family) • The Dark, Needs Nightlight. Modifiers: • • Personal Attributes: Base: 2 - Class: 3 (2 Class Attributes)(1 Discipline) - Non-Bloodline Attribute: 3 - Event Rewards: 4 - Total: 12 ▱▰▱ Personal Attribute | Insert description here. ▱▰▱ Personal Attribute | Insert description here. ▱▰▱ Personal Attribute | Insert description here. ▱▰▱ Personal Attribute | Insert description here.
Non-Bloodline Personal Attributes: ▱▰▱ Honor | Grants 1 PA and a +2 increase in any desired stat, this can exceed the normal class cap but this cannot boost a stat beyond 10 in any circumstance. The user is capable of also carrying an additional free custom (non-crafted) item (weapon or armor) of their choosing that does not count to their total.
(Strength)
▱▰▱ Personal Courage | Grants +2 PA and +10 Technique slots or +1 Style. The user gains the option to make a single jutsu type the Overwhelming trait barring Bloodline, Genjutsu, Kugutsu and S+ abilities, the user must specify an element for elemental ninjutsu. Additionally gain +50 Chakra and Stamina per body rank starting at D.
(Taijutsu)
▰▰▰ PROFESSIONS AND MISSIONS
Ryo: 両0 XP: 0 Passive XP: 0
Shinobi Missions Complete: D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Crafting Trees • {First Tree Here} || → {Current Title} • {Second Tree Here} || → {Current Title} • {Third Tree Here} || → {Current Title} • {Fourth Tree Here} || → {Current Title}
Crafting Profession Missions Complete: {all start at 0, remove this} D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Career Profession Missions Complete: {all start at 0} D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Mission, Training, Events, Endgame, and Profession Claims
{This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.} Missions Claim: [ x ] Training Claim: [ x ] Professions Claim: [ x ] Events Claim: [ x ] Endgame Claim: [ Post how much narrative XP was used here ]
Maruton: • Kai | Rank X | • Henge no Jutsu | Rank E | Default • Bunshin no Jutsu | Rank E | Default • Substitution Technique | Rank E | Default • Art of Walking on Water | Rank D | Default • Art of Walking on Walls | Rank D | Default • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default
Katon •
Doton •
Genjutsu
Illusory • {Remove if none}
Enchantment • {Remove if none}
Instance • {Remove if none}
Chain • {Remove if none}
Taijutsu {Remove if none} {Style name here} • {Stage progression / techniques learned}
Variable Techniques ▰ Kaiser Armor | Rank C-S | Spiritual The Kaiser armor is a staple of the style. In it's base form it is not visible to the naked eye but chakra floods every inch of the user's body. While active, the armor prevents damage equal to it's own rank. In addition, it prevents the user from having their stat decreased below their natural states.This armor lasts for three posts at C rank and an additional post for every rank additionally applied. --- ▰ Kaiser Armor | Rank X | Spiritual The Kaiser armor is a staple of the style. In it's base form it is not visible to the naked eye but chakra floods every inch of the user's body. While active, the armor prevents damage equal to it's own rank. In addition, it prevents the user from having their stat decreased below their natural states. This armor lasts 1 post per rank the technique is used at. (1 Post at E - 6 Posts at S+)