Destiny City is a large place, with a large population. It’s not uncommon to find a lost item here or there. Maybe a keychain, an earring, a book.
But, a six sided die? That’s different.
While traveling through Destiny City, you find a strange little object. It looks like old, stained wood, but something shiny in it catches your eye. How could you resist picking it up? But then, maybe you've found one of these dice before. Maybe you remember the Gameboard, already.
That's okay.
Even if you know better than to pick it up, all you have to do is look at it, and it's ensnared you. Again.
It looks like a normal die in terms of shape, and each side has a gilded number, one through six, carved into it. The most interesting part of it all is that the dice seems to be made of old, stained wood with fossilized opal throughout the whole piece. Something about it called to you, and now that it has your attention, a harsh wind slams into you. Darkness falls all around you–and then, slowly, a path illuminates. It’s black all around you; there’s no light, but you can see clearly marked spaces.
A line of squares unwind in front of you, each clearly marked.
You can’t see anything around you, can’t feel anything else–just the gameboard. And the die. Whether its in your hand or on the ground where you left it, it's there with you.
Even if you don’t recognize the game, you don’t really need instructions to know how to play–you have a die, and you have a path. In the distance, you can barely make out a dark wooden platform at the end of the path, but it seems to have the same fossilized opal inlay as the die–and pretty golden symbols along the rim.
You can’t step out of your square. Trying to leave the gameboard results in you walking to an invisible barrier and it feels like slamming into a glass wall. You cannot leave your space–unless the die says you can. If you want to get out of here, you’re going to have to roll your way there–but it isn’t so easy.
Strange gold markings differ from one square to the next. There’s no telling what they mean–you’re going to have to land on them to find out.
Though, judging by the tension in the air, it’s probably not going to be anything good.
But, a six sided die? That’s different.
While traveling through Destiny City, you find a strange little object. It looks like old, stained wood, but something shiny in it catches your eye. How could you resist picking it up? But then, maybe you've found one of these dice before. Maybe you remember the Gameboard, already.
That's okay.
Even if you know better than to pick it up, all you have to do is look at it, and it's ensnared you. Again.
It looks like a normal die in terms of shape, and each side has a gilded number, one through six, carved into it. The most interesting part of it all is that the dice seems to be made of old, stained wood with fossilized opal throughout the whole piece. Something about it called to you, and now that it has your attention, a harsh wind slams into you. Darkness falls all around you–and then, slowly, a path illuminates. It’s black all around you; there’s no light, but you can see clearly marked spaces.
A line of squares unwind in front of you, each clearly marked.
You can’t see anything around you, can’t feel anything else–just the gameboard. And the die. Whether its in your hand or on the ground where you left it, it's there with you.
Even if you don’t recognize the game, you don’t really need instructions to know how to play–you have a die, and you have a path. In the distance, you can barely make out a dark wooden platform at the end of the path, but it seems to have the same fossilized opal inlay as the die–and pretty golden symbols along the rim.
You can’t step out of your square. Trying to leave the gameboard results in you walking to an invisible barrier and it feels like slamming into a glass wall. You cannot leave your space–unless the die says you can. If you want to get out of here, you’re going to have to roll your way there–but it isn’t so easy.
Strange gold markings differ from one square to the next. There’s no telling what they mean–you’re going to have to land on them to find out.
Though, judging by the tension in the air, it’s probably not going to be anything good.
Space: 0
Dice: 5
"Drat," sidling a curse for the way her keys clattered down out of her clutch purse as she fished for them, mess of charms and all. Tiny whatsits and glinting whosles bounding in a tinkling jingle that skittered down the slope of the walk leading upto it, she quick-heel stepped after the chain for fear it'd end up sliding into some distant, gaping grate, or worse? One of the many runoff puddles the sweepers had dredged up.
The worst part of going out nice? Having to step around ankle deep water that malingered in potholes and cracked concrete pits every other step of the way. The city seriously needed to up it's effort on fixing those, afterall? She was a tax paying citizen! She deserved clean streets that stayed clean! The hole free kind --- it wasn't until she had the clutch of kitch and entryway material in hand that another glint caught her eye.
A flash of chromatic marble and numbered gold, she made a soft humming note of interest before (very ******** carefully, with the tips of her nails!) plucking it out of a pile of leaflitter.
"Eugh--dirty little thing, buuuuuhhhttt'chk maybe you'd make a nice addition to my key-baubles! Whady'a say leetle guy? Sounds like a hot date, right? You, me, some hot glue and some hardware. Oh, I've got just the chain!" a new burble of excitement filling her after the long day at work had left her a wreck, the tipping had been good, people wanted irish in their coffees more often as the weather turned. The man behind the bar made the best clotted cream, turned the thing into a ten-k desert piece that warmed even the coldest heart up!
If she'd found a second piece, she might have considered making earrings instead of another keychain, but for the moment?
And then the whole world shifted -- Aramis found herself warped somewhere awful -- the dice skittering from her hand and lowing on an eerily glowing number -- she was already stuffing her keys back in her purse and scrabbling on instinct for the pen that existed at the bottom of said bag. Right alongside a tube of midnight 13 lipgloss and baton rouge touchup powder. <******** this is!!" She couldn't teleport yet! But that was fine, she was getting her dice and she was going!