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Metarift1
Captain

PostPosted: Thu Apr 20, 2023 3:26 pm


Starting Races




Humans:
Just your average humans. No strengths or weaknesses.
Humans can not evolve




Dwarves:
Despite their small statures, Dwarves are actually members of the giant family.

Unique:

Rare:

Uncommon:
Giant
Common:
Stone dwarves
Basic:
Dwarves



Beastmen:
Beastmen are known for their great physical abilities but are also known for not being the brightest.

Unique:
Rare:
Uncommon:
Common:
Wolf
Tiger

Basic:
Dog
Cat




Fae:
The Fae is a coalition filled with a large variety of magical beings.
The Fae can not choose a specialization.


Unique:
Rare:
Uncommon:
Gnomes (earth)
Undines (water)
Sylphs (wind)
Salamanders (fire)

Common:
High Elves
Basic:
Elves



Special Races

Special races can not be chosen as a starting race. ALL races can evolve into these but will lose their specialization if they chose that path. Might add more later on.


Celestial:
Celestials are peaceful beings from beyond the heavens.

Unique:
Rare:
Uncommon:
Angels



Abyssal:
Abyssals are violent beings from the deepest pits.

Unique:
Rare:
Uncommon:
Devils
PostPosted: Fri Apr 21, 2023 8:16 am


Rules


1. The basic and common races listed are mandatory and can not be changed or added to. However, the uncommon and rarer ones listed are just examples.
2. With the exception of the Fae, Celestials, and Abyssals, elemental type races are limited to rares and uniques.
3. With the exception of Celestials and Abyssals, light and dark types are limited to uniques.
4. The offensive and defensive stats for uncommon and rarer races can be changed as long as it fits the race. The percentages must stay the same (with some exceptions.)
5. For rares and uniques, an additional boon can be added but an equal debuff must be added as well.
6. Please send me or an officer a pm if you want to add a new race.
7. When evolving to a rare, unique, or a special race, your level will return to 10.



Roles/Explanations


Combo stats are stat changes that have been applied to all four stats but at reduced amounts.

Basic:
Unlimited
Starting races you choose from when you start a new character.

Race: Human



Race: Dwarf
Type: Dwarf
P. Def: +5%
P. Dmg: -5%



Race: Dog Beastman
Type: Beastman
P. Dmg: +5%
M. Dmg: -5%



Race: Cat Beastman
Type: Beastman
P. Dmg: +5%
M. Dmg: -5%



Race: Elf
Type: Fae
M. Dmg: +5%
P. Def: -5%




Common:
Unlimited
What the basic races evolve into if you choose the evolution path at level 10.

Race: Stone dwarf
Type: Dwarf
P. Def: +10%
P. Dmg: -10%



Race: Wolf Beastman
Type: Beastman
P. Dmg: +10%
M. Dmg: -10%



Race: Tiger Beastman
Type: Beastman
P. Dmg: +10%
M. Dmg: -10%



Race: High Elf
Type: Fae
M. Dmg: +10%
P. Def: -10%



Uncommon:
Unlimited
What common races evolve to at level 20. These races are not that common so you are more likely to encounter them in cities than in villages.

Race: Giant
Type: Dwarf
All Physical: +15%
All Magical -15%



Race: Gnome
Type: Fae
Element: Earth
All Def: +15%
All Dmg: -15%



Race: Undine
Type: Fae
Element: Water
M. Def: +25%
P. Def: -25%



Race: Sylph
Type: Fae
Element: Wind
M. Dmg: +25%
P. Def: -25%



Race: Salamander
Type: Fae
Element: Fire
All Dmg: +15%
All Def: -15%



Race: Angel
Type: Celestial
Element: Light
All Def: +15%
All Dmg: -15%



Race: Devil
Type: Abyssal
Element: Dark
All Dmg: +15%
All Def: -15%



Rare:
0/10 more will be added later.
These races are exclusively nobles (eg. vampires) or are in extreme isolation (eg. dryads).
Evolution item obtained through dungeon bosses or hidden questlines.
Stats: +50%, -25%
Combo Stats: +25%,-15%

Race: Dryad
Type: Fae
Element: Nature
P. Damage:
M. Damage:
P. Defense:
M. Defense:
Additional Buff: (optional, rare/unique only)
Additional Debuff: (optional, rare/unique only)
Obtainment Method: (optional, for flavor only)



Race: Vampire
Type: Abyssal
Element: Dark
P. Damage:
M. Damage:
P. Defense:
M. Defense:
Additional Buff: (optional, rare/unique only)
Additional Debuff: (optional, rare/unique only)
Obtainment Method: (optional, for flavor only)


Unique:
0/5 more will be added later.
These races are extremely rare and are either royalty (eg. Lilith {Abyssal queen/princess}) or were previously extinct (eg. Surtr {fire giant}).
Evolution item obtained through raid/world bosses or untrackable quests.
Stats:+-100%,+-25%
Combo Stats: +-50%,+-15%

User:
Race: Lilith
Type: Abyssal
Element: Dark
P. Damage:
M. Damage:
P. Defense:
M. Defense:
Additional Buff: (optional, rare/unique only)
Additional Debuff: (optional, rare/unique only)
Obtainment Method: (optional, for flavor only)



User:
Race: Surtr
Type: Dwarf
Element: Fire
P. Damage:
M. Damage:
P. Defense:
M. Defense:
Additional Buff: (optional, rare/unique only)
Additional Debuff: (optional, rare/unique only)
Obtainment Method: (optional, for flavor only)


Race Skeleton



Rarity:
User: (Unique only)
Race:
Type: (dwarf, fae, etc)
Element:
P. Damage:
M. Damage:
P. Defense:
M. Defense:
Additional Buff: (optional, rare/unique only)
Additional Debuff: (optional, rare/unique only)
Obtainment Method: (optional, rare/unique only, for flavor only)

Metarift1
Captain

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