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MiddyGlow rolled 1 6-sided dice:
4
Total: 4 (1-6)
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Posted: Thu Oct 13, 2022 12:16 pm
Quote: Space 0: You have arrived here; nothing happens until you roll your die. Coco was out and about as she often was she spotted a shiny object. It turned out to be a die with shiny stuff in it. She pawed at it and felt a strange wind blow and she found herself on a gameboard. This was really weird. She was curious about where this path would lead and what she might see in this place. She batted the die with her paw to see what would happen. She watched the die rolled and waited to see how it would land and how quickly she would be able to reach the end square.
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MiddyGlow rolled 1 6-sided dice:
4
Total: 4 (1-6)
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Posted: Thu Oct 13, 2022 12:21 pm
Quote: Space 4: Something smells rotten. You can’t see very far into the darkness, but if you squint closely a dark form seems to be dragging itself along the ground. Sometimes you see a pale hand almost close enough to grab you–or, maybe something does grab you. It’s cold, and frightening, and it’s trying to drag you out of bounds. Coco smelled something really bad, she wrinkled her nose as she looked into the darkness and saw something coming towards her she didn't wait around to see what it was she rolled the die again. She hoped she would get out of here soon enough that the stinky thing wouldn't get her. She watched to see where it would land as a white hand reached out and grabbed her tail in its cold grip. Just as the die landed and she was able to run away getting her tail out of its grip painfully. She growled in irritation as she hurried off.
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MiddyGlow rolled 1 6-sided dice:
6
Total: 6 (1-6)
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Posted: Thu Oct 13, 2022 12:25 pm
Quote: Space 8: Something slithers across your foot, so fast that you might have thought you imagined it. Except, a few seconds later, it happens again. And then, again. Snakes keep moving across your space. If you move, they see you–and they might bite. Some of them hiss, some are capable of spraying a poisonous liquid that can cause itchiness or burning. Coco had gotten away from the creepy ghoul and ended up with a bunch of snakes, she was having trouble finding room to roll the die so she could get out of here. She also had to dodge their poisonous bites. This was no good at all. She finally rolled the die to make her escape and got clipped by a snake the bite itched badly. She grumbled and got ready to hurry off 4 was not her lucky number at all. She waited her body posed and ready to hurry onward. She was not having fun with this game at all.
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MiddyGlow rolled 1 6-sided dice:
2
Total: 2 (1-6)
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Posted: Thu Oct 13, 2022 12:27 pm
Quote: Space 14: The ground is sticky. You land on this and immediately dip, as though you’ve stepped on a trampoline. Close inspection reveals that you are standing on an intricately woven web–and your shoes are stuck. And something is skittering just on the horizon. The new square Coco found herself in was really sticky it felt uncomfortable under her paws. She heard skittering and she didn't waste any time rolling the die she had no interest in dealing with spiders today. She had enough of this game board was it was.
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MiddyGlow rolled 1 6-sided dice:
4
Total: 4 (1-6)
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Posted: Thu Oct 13, 2022 12:30 pm
Quote: Space 16: As you step into your square, something cracks. At first, you can’t tell what it is, but as your full weight moves onto the square, the ground shifts beneath you. It’s cold, and it’s ice, and a hole falls underneath you, plunging you into frigid waters. There’s enough floating ice that you should still be able to roll the dice to get out of here, but you have to go quickly–you’re soaked, in chilly water, and something just swam by your feet. The next square Coco found herself in was so cold and the ice did not seem safe at all, she roilled her die quickly before she had no place to roll the die at all. This was not a fun place to hang out and she didn't want her fur to be wet and cold.
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Posted: Thu Oct 13, 2022 12:33 pm
Quote: Space 20: The end; once you have arrived here you are free to leave. You will see be basked in the glow of a beautiful, opalescent aura that will take you back home. If you arrived with a guest, you can leave without them or choose to stay until they make it to the end as well. When you arrive back in Destiny City, you may choose to keep the six sided die–if nothing else, it’s pretty! Though, it doesn’t seem to have any magical qualities, that might be for the best. Coco sighed out a breath when she got to the last square and found herself back in the city. She had the die with her still but she left it behind because curiosity would not get this cat in trouble again. She headed off back to her favorite spot which now had paint and brushes she had been given by a new friend. She needed some nice art therapy after the day she had, maybe a trip to the cat cafe as well. That was an idea and that would give her a chance to warm up after the ice square.
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