Nano country is a country of flowers which is inside the Land of Fire of which Konoha is a part but shares borders with the Land of Rain and the Land of Grass. Nano country is relatively wealthy for its laid back style. The country is almost always under constant attack because many groups mistake its relaxed nature for weakness.
Zieds Clan Hidden Nano was not always such a village that flourished with Flowers. It only became such a village when the Zieds clan appeared and took home here. After staying under the radar for a long time, the Clan has suddenly come into light, and brought along with them the interesting Bloodline that they had kept hidden until now.
* Reconstructed by Shikamettsura. * Contact an active mod regarding questions about the village.
Posted: Tue Jun 28, 2022 1:31 pm
::Techniques::
Kikunojou
[ N ] Hana Shuriken - 600 Chakra ( Spirit +5 Damage ) The user focuses their chakra into the flowers around them turning their petals hard and sending them spiraling like a shuriken at the target.
[ N ] Hyakka Seihou (A hundred Blooming Flowers) - 1700 Chakra ( Spirit +15 Damage ) The user manipulates their chakra into the surrounding flowers of the landscape and causes them to launch at the target where they explode on contact.
[ G ] Kyouka Sai (Maximum Cutting) - 800 Chakra ( Resolve +5 ) The user creates an illusion by trapping the target in a whirlwind of flower petals. The target cannot see past the whirlwind and is thus unable to defend against the next attack (in this case used in combination with weapons).
[ N ] Hyakka Ryouran (Flurry of a Hundred Flowers) - 600 Chakra ( Spirit+5 Damage )The user sends flowers at the target. Upon contact a massive explosion occurs.
Yurinojou
[ N ] Hikari Fukou (Glittering Unhappiness) - 600 Chakra ( Opponent's Perception -5 ) The user sends flower petals at the target. The petals explode into a glittery substance in order to blind opponents.
[ N ] Hyakka Hyouran (Chaotic Fire Drift) - 1700 Chakra ( Spirit +15 Damage ) As long as the target is standing in flowers this technique can send chakra through the ground in barely visible red strands that cause a massive explosion of the flowers beneath the target.
Ruiga
[ N ] Aquatic Defense - 900 Chakra ( Defense +5 ) The user surrounds them self in water that has been thickened with chakra to prevent attacks and weapons from penetrating the water bubble.
[ N ] Bubble Trap - 1800 Chakra [ Requires Aquatic Defense ] ( Spirit +15 vs Opponent's Strength ) Very similar to Aquatic Defense but the user forms the bubble around the target to prevent them from escaping.
[ N ] Suiton Seibun Houfutsu (Water Cannon Replica) - 1700 Chakra [ Requires Bubble Trap ] ( Spirit +15 Damage per post ) The user traps the target in a bubble of water and then summons piranha to eat the target alive.
[ N ] Stalking Wave:: 2800 Chakra[ Requires Bubble Trap ] ( Spirit +25 Damage ) After trapping a target in Bubble Trap, the user summons a large shark inside to chase and devour the target.
Jiga
[ T ] Avalanche Tomb - 600 Chakra ( Strength + 5 Damage ) The user smashes the target with a large piece of earth or boulder.
[ T ] Mugen Inseki (Infinite Meteors) - 1700 Chakra ( Strength +15 Damage ) The user smashes the earth with their fists or a weapon in order to create stone shrapnel which is flung at the opponent with chakra.
[ N ] Kunai Control - 2000 Chakra ( Opponent's Reaction - ½ Intelligence ) Using a fine electrically charged iron dust the user can change the direction of metal weapons (kunai, shuriken, etc) midair to follow the target or deflect incoming attacks.
[ N ] Magnet Ninja Art - 1500 Chakra ( Opponent's Reaction - ½ Intelligence for 5 posts ) This technique enables the user to turn anything they touch into a magnet, allowing them a variety of attacks against their enemies, such as attracting metal weapons to their target. This is done with a great amount of iron having been ingested. They can activate or deactivate their own body's magnetism, ensuring that they are not affected by their technique.
Range
[ N ] Impossible Leap - 1700 Chakra ( Speed +5, Opponent's Reaction -10 while midair. ) The user creates very thin sheets of ice in the air to gain the ability to change direction midleap or add distance to a jump. The ice sheets are almost impossible to see and thus the opponent doesn't know how to react.
[ N ] Three Pillars - 700 Chakra ( Spirit +5 Damage ) The user creates thousands of tiny ice shards by freezing the water in the air to create three almost invisible tentacles to grab or hit the opponent.
[ N ] Ice Defense - 800 Chakra ( Spirit +5 Defense ) The user freezes the water in the air to create a wall of ice between the user and a target.
[ N ] Smiling Ice - 1100 Chakra ( Spirit +10 Damage ) The user focuses their chakra into a large snowflake which acts as a mirror concentrating the sun's light and firing it as a beam at a target.
[ N ] Ice Lens Explosion - 2200 Chakra [ Requires Smiling Ice ] ( Spirit +20 Damage ) The user focuses their chakra to create a large ice mirror which focuses the sun light into a beam that when fired from the mirror causes massive explosions.
[ N ] Frost Eyes - 500 Chakra ( Perception +5 ) The user creates a large snowflake to scout ahead.
Zieds Rose
Seedling - Free ( Passive: Defense +10, Spirit +10 ) The bloodline trait of the Zieds clan. A special flower's seed is placed deep within the core of the Clan member's body, directly beside the heart. This seed actually taps into and grows on the Clan Member's own chakra, while growing it's roots into the Clan Member's body. These roots strengthen the body, protecting the inner organs from rattling and preventing them from being harmed when the body's outer defenses are pierced or hit too hard.
Budding - Upon Reaching 50,000 Chakra ( Replaces old Passive: Defense +15, Spirit +15 ) The second stage to the bloodline trait of the Zieds clan. The seed begins to sprout a bud, to which will actually pierce out of the skin at the center of the Clan Member's chest, just above the heart. By now the special roots have wound their way throughout the entire body, actually wrapping around bones and other such parts of the body. This strengthens the bones to be almost equal to the bones of the famed Kaguya Clan. Furthermore, should a bone actually break during battle, the roots will fasten the bone back together even if the limb has been completely separated. As long as the limb is still intact.
Flowering - Upon Reaching 75,000 Chakra ( Defense +25, Spirit +25 | When hit with pure chakra or Light based Jutsu: +25 Additional Defense until end of combat ) This is the final stage to the bloodline trait of the Zieds clan. The seed fully awakens, and the bud opens to create a flower upon the Clan Member's chest. This flower actually sinks into the skin, appearing almost like a tattoo, but moving freely when the clan member moves, which proves it actually to be a living plant. The Clan member's body takes on a green tinge, and actually becomes that of the stem of the flower itself. The entire body becoming stronger and using a form of photosynthesis to strengthen the defenses of the body. Impact and blunt force trauma will barely phase the clan member now.
[ N ] Growth - 1500 Chakra ( Spirit +15 additional damage for Plant based ninjutsu for 5 posts ) The Zieds clan member's additional ability, after they have managed to master the new form they have begun to possess. The Zieds clan can actually create flowers off of their own body, to be used in combat. These flowers can be used to be scattered across the area, immediately planting themselves into the ground. Or be simply grown off the body in order to be used in combat.
[ N ] Watery Thirst - 2000 Chakra [ Requires Flowering ] ( Pay 2000 Chakra; Gain 5000 Chakra. | Gain an additional 5000 for Budding. And 10,000 for Flowering. [ 20,000 total. ] ) After reaching the Final Stage of the clan's bloodline. The Clan member can actually use the water from the surrounding area, or even from opponent's own attacks, to absorb a small portion of the water per turn, and gain 5000 chakra directly. This does not prevent the damage from the water attack itself, should the clan member be struck.
[ N ] Laser Buds - 1000 Chakra ( Spirit+10 Damage ) The clan member can sprout multiple vine like plants from their back, each one having a single bud at the end. These buds are fully controllable by the clan member and can be opened in order to release a high-powered laser of chakra from the center of the flower. These lasers are capable of cutting through steel smoothly but become inaccurate and almost useless passed Thirty meters. This attack costs 1000 per turn, to maintain.
[ N ] Burning Spores - 1500 Chakra ( Add Spirit+15 additional Damage to modified techniques ) These special spores are a dangerous weapon which the Zieds clan have learned to use, whenever they use a jutsu involving exploding flowers, or any other sort of explosion. Should an opponent become caught in the explosion, they would not only succumb to the original explosion, but at the cost of more chakra added onto the technique, they would also become coated in a special spore which functions like an extremely hot ash. Burning away at skin and clothing, for up to five posts after the initial explosion. Water can remove the spores, but it will not satisfy the burning sensation that the spores left behind. This technique alone, separates the Zieds clan's exploding flower's from an outsider's.
[ K ] Petal Blade - 1300 Chakra ( Strength + ½ Spirit Damage | ) By either grabbing a near by flower, or by holding the hand outwards with all fingers together and straight. A blade like weapon can be created that actually stretches out like a single long petal. This blade can be used in par with some of the strongest of weapons. and can be generated in a moment's noticed through the skin, or a flower. If done through a flower, different bladed weapons can be created, by using the parts of the plant to create the weapon.
[ N ] Palm Flower - 1000 Chakra ( Spirit +5 Damage | Applies Bleed; 5 HP per post )A single flower that can be generated from either palm. This flower follows the same function as a short range shot gun blast. Firing off a mixture of spores and seeds towards the opponent with hazardous results. The seeds can severely harm the opponent, while the spores will enter the body through the open wounds caused by the seeds, and actually thin the blood, causing the body to bleed more then it normally would from a wound.
[ N ] Petal Armor - 2300 Chakra [ Requires Flowering ] ( Defense + ½ Spirit ) Only accessible by those that have reached the last stage of the Bloodline ability. The clan member becomes capable of actually spreading the petals of the flower on their chest outwards, forming it into an additional armor over their bodies, that takes on the appearance of something to the likes of scales, although each and every piece is actually a petal. This petal armor functions like chainmail, in the fact that they will prevent against cutting and slashing damage.
[ K ] Thorn Cutlass - 2000 Chakra [ Requires Petal Blade ] ( Strength + Spirit Damage ) An advanced version of the Petal Blade technique. The Thorn Cutlass is a strengthened version, to which uses thorns of assorted thorn wielding flowers and plants in order to create. Taking a thinner form, and having assorted thorns protruding all around the blade, this combines slashing damage with ripping and tearing damage from the thorns.
[ N ] Thorny Retribution - 800 Chakra [ Requires Thorn Cutlass ] ( Spirit +5 Damage | Per previous successful Thorn Cutlass strike in previous two posts ) At any time when the opponent is struck by the Thorn Cutlass, the possibility of a thorn or two breaking off into the opponent, or onto the ground is possible with each strike. When this happens, the Clan Member can move back and make a single hand sign, causing all the previously broken off thorns to detonate in small explosions to catch the opponent off guard, and deal them a small amount of damage.
[ N ] Root System - 500 Chakra ( Spirit+5 vs Opponent's Speed; if they're underground | Movement Speed = 0, Perception + Speed ) The clan member can use nearby roots, or the roots from their own bodies placed into the ground, in order to not only detect, but actually trap opponents that attempt attacking from beneath the ground through any fashion. The Root System is also capable of working as an information network, passively giving information towards the location of opponents and allies, at 3 second intervals. This passive function works like a form of radar.
[ N ] Pollination - 1700 Chakra [ Requires Growth ] ( Opponent's Reaction -15 for five posts ) The Zieds clan with their manipulation of flowers and other such plant life, actually created this technique in order to better combat those that try and take over their villages and homes. By opening assorted flowers across their body, they can release a yellowish pollen like spore that actually spreads out over the area. Should this spore get on the body, or be inhaled in any way. The spore will cause a rash to form across the entire body, and make the opponent's urge to scratch extremely high. Should the rash be scratched, the skin will easily tear away and cause gaping wounds. These pollen can be washed off with water, unless they are inhaled. If inhaled the effects will last up to 5 turns, before wearing off.
[ T ] Flower Power - 1200 Chakra ( Speed + ½ Spirit ) This is the standard fighting style that many Zeids clan members learn. It emphasized flexibility and speed, and helps the clan member to master the intricacies of their unique forms.
[ N ] Lotus Node - 1400Chakra ( Speed +5 to whatever travels through it. | Opponents Reaction -10 to whatever travels through it. ) A Zeids can use this technique to create a pair of enormous lotus blossoms. What goes in one will appear out of the other. An entire network can be crafted with enough time and effort. The blossoms wither after a single post outside of the thread they are made in.
[ N ] Allergy Season - 900 Chakra ( Reaction -5 to all non-clan members ) A Zeids clan member can produce a vast cloud of pollen spores, enough to fill a decent-sized area. Any non-Zeids within that area will soon find themselves unable to stop sneezing, and having runny eyes and nose. Symptoms persist for three posts after exiting the cloud.
[ N ] Leech Seed - 1100 Chakra ( Spirit +10 vs Opponent's Defense | Opponent's jutsu cost 20% more chakra ) A Zeids can shoot out a volley of seeds from a variety of plants at their opponent. If any of these seeds hit, they will begin burrowing into the opponent's body, and into their chakra network. While the new seedling is alive, any techniques the victim tries to use cost an extra 20% more chakra.
[ N ] Flowering Symphony - 3000 Chakra Points [ Requires all other Clan Techniques ] ( Movement Speed = 0 | Spirit + ½ Defense Damage. | Opponent's Reaction -10 accumulative per post. Requires 2 Actions per post to keep active. Lasts for 3 posts. Can use 3rd action to cause additional explosions and reduce Opponent's Reaction by an additional -10. ) The Zieds clan's ultimate technique. By generating a wide assortment of flowers across the clan member's body, the clan member can actually release a scattering effect of seeds across the entire area, and cause flowers to grow all around them. Then, by the simply sway of a hand, or the gesture of a finger towards a certain group of flowers. The clan member can cause that set of flowers to explode around the opponent. What makes this technique truly frightening, is that the flowers will actually regrow, so even though the explosion itself may not be enough to kill a considerably strong opponent, the constant explosion after explosion after the opponent dodges will make it more likely for them to lose. The Clan member must remain in the same place, actually stationed to the ground with roots that connect to every plant in the area. Allowing them to know where the opponent is at all times, even if their sight is obstructed. This jutsu lasts for three turns before it ends with a grand finale style explosion of all the flowers around them. The explosions themselves will not hurt the clan member.
Ryuji enters the first village he planned on visiting, Hidden Nano also known as Bisaigakure. He studies several techniques during the couple of days he is in the village. He is very focused, learning the techniques that could go well with the Hyuuga’s Gentle Fist style. He may return later for other techniques, but Ryuji is super focused. Once he learns the techniques he wants, he heads to another village./b]
Post Word Count: 70 x 2 = 140 Words Total Word Bank: 1,293 + 140 = 1,433 Words