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[Revision] Angora | Formerly Alpha Leporis

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Sweenys_Revenge

Dangerous Lover

PostPosted: Sun Oct 31, 2021 6:37 pm


Name: Angora

Nickname: Gora

Gender/Pronoun: She/Her

Fav. Food: Mochi

Hated Food: Anything else

Bonded Officer: Bellite

Hobbies:
Singing: Angora can often be seen singing in the rift. Normally it’s only nonsense syllables and vocalizations. She likes to make up her own melodies, but there are certain themes and tunes that leak through from her human life while she’s singing. This is, however, a private hobby. If she thinks anyone is around, she will stop singing immediately and scamper away, embarrassed that she was seen or heard.

Exploring: Angora is deeply curious. Her favorite thing to do is go out exploring in the Rift especially, looking for new places to curl up for naps or hide if necessary. It can be scary, of course, and sometimes she has to run and hide, especially if she finds the den of a much bigger and meaner youma. But occasionally she finds something sweet and nice, like a warm little fox hole to snuggle into, or a valley of pretty crystals to take home to her Officer.

Snuggling: Angora only ever feels safe when she is snuggling up with the people that she trusts. Her favorite is snuggling with Bellite or her team under a blanket with snacks well within reach. She also likes to hold hands, sit on laps, and be held in someone’s arms instead of walking.

Virtues:
Affectionate: When Angora warms up to someone, she is incredibly affectionate. She might even be described as clingy, actually. Especially with her bonded officer Bellite, whose hand she can be seen holding like a child. She also shows this affection by bringing her people various gifts, which range from random pieces of shiny trash to crystals that she found in the rift and even homemade trinkets.

Charming: Due to her child-like appearance and behaviors, Angora can be charming to the point of disarming others. She appears as unthreatening, being only three feet tall and a literal bunny girl, and opponents are more likely to try and take her home than attack her. This is an excellent defense mechanism, as Angora is not very fond of fighting, and would rather disarm and distract her opponents for her officer than fight herself.

Flaws:
Easily Frightened: Angora knows that she is small and has very little in the way of personal defense. Her best option, generally, is just to run. Because of this, she generally assumes all new people that she meets mean her harm and acts accordingly. She runs away if she can, hiding until either she is certain they have gone or someone she trusts comes to get her, or she attacks just long enough to make an escape.

Regretful: Angora is deeply regretful though she doesn’t know what of. This gives her a constantly sad air about her, and oftentimes leads to her getting lost in that regret. It is not uncommon for her to begin crying for no reason, or end up spiraling downwards as she apologizes for a failure that she has not committed. Unfortunately, this also impacts her ability to perform her duties, as she is often too lost in her regret to do anything but lie in the rift and cry.

Youma Type: Humanoid
Appearance:
Face: Small and childlike. Large, black, almond-shaped eyes, a small black hare’s nose, and a small hare’s mouth.
Hair: Retaining the silver color from her human form. Long, and left loose down her back. Blunt bangs and slightly longer blunt forelocks.
Body: White skin, child’s build, with small paws for her hands and feet. Those paws have tiny little claws on them as well, capable of making small scratches on humans. Long white hare’s ears and a puffy white hare’s tail.
Outfit: Here

Abilities:
Agility -- Hare Physiology: Due to her hare-like physiology, Angora is able to leap great spans and run with exceptional speed and agility. If she pushes herself, she can run with the same speed and jump to the same height as an eternal Senshi. This, however, happens in bursts and is difficult to sustain. Once she is out of stamina she needs to rest to recover for about an hour before she can push herself to that limit again. Naturally, however, she can run at the same speed and jump to the same height as a super Senshi comfortably. She is also able to detect scents from up two miles away. The closer they are, the more she is able to distinguish who they are. She is also able to distinguish who she is familiar with by scent when she is unable to see who is approaching her. She uses this to sense enemies and allies approaching her.

Magical -- Magic Dander: Angora produces super fine dander, like any other earth animal. She is able to produce this dander at will, however, and when it gets into the open wounds of her enemies, it creates rash-like symptoms. The affected area begins to itch, burn, and may even feel warmer. Players may also choose to add physical manifestations like redness or hive-like bumps. These physical symptoms, however, add nothing to the actual attack and are considered flavor. Physical reactions last about half an hour or until the wound is washed. Angora can throw her dander up to three feet away and can use this attack three times. This attack does not work in the rain, as the rain instantly cleans the wounds of her dander.
PostPosted: Sun Nov 21, 2021 6:02 pm


Sweenys_Revenge


Looks good to me! Have fun!

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