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A literate and semi-literate Naruto-based role playing guild. Active in 2024! 

Tags: Naruto, Roleplay, Boruto, Shinobi, Ninja 

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Etherious Virgil

Greedy Prophet

PostPosted: Fri Sep 24, 2021 8:48 am
Somir Vhuga


My first RPC within Shinobi Revolution, Somir Vhuga.


Table of Contents

      • Header Post
        Character Name, Table of Contents

      • Event Claims / Unused Resources
        List of Event Claims, Custom Slots, Special Items, and other unused items.

      • Profile
        The Original Profile that was posted into the Approval Forum.

      • Current Stat Points / Posting Format
        Stat Points and Posting Formats, continually updated as needed.

      • Known Techniques
        Every Technique the user has current access to

      • Custom Techniques
        The Character's custom techniques, Custom weapons/medicines/and items are not listed here

      • Main Plot Points
        An Itemized list of the character's main narrative points that have happened during RolePlay

      • Full Narrative History
        The character's entire history, updated as events shape their story

      • Ryo / XP / Reputation
        Current XP, Ryo, and Reputation status; includes careers, crafting professions, body rank, and titles.

      • Contracts
        Summoning Contracts, Narrative Contracts, Current Accounts active, Sage Contracts, Etc.

      • Residency Title Deed(s)
        List of All residencies owned by this character

      • Business Deed(s)
        List of All businesses owned by this character

      • Inventory
        Custom Items and other inventory Information

      • Medical Supplies
        Pharmaceuticals and Toxins

      • Relations
        Affiliated Groups
 
PostPosted: Fri Sep 24, 2021 9:05 am
Event Claims | Unused Resources


  • Custom Slots [7/8]
  • TBA
  • Free PA


Event Claims:
    Halloween Trick or Treat Claims! [ x ]
      +1 PA, +1 Buki Slot
 

Etherious Virgil

Greedy Prophet


Etherious Virgil

Greedy Prophet

PostPosted: Fri Sep 24, 2021 2:05 pm
APPROVED


User Image


User Image
                        ▰ PERSONAL DATA

                        Full Name: Somir Vhuga
                        Nickname: None as of yet
                        Age: 18
                        Birthdate: 11/30
                        Gender: Male


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: D

                        Hair Color: Black
                        Eye Color: Red/Pink
                        Height: 5'11
                        Weight: 170 lbs

                        Bloodline: Seinaru Enjo

                        Non-Combat Outfit: Basically the picture above, but he sometimes has the sleeves and top worn normally instead of leaving it blowing in the breeze.
                        Combat Outfit: Somir's combat outfit and everyday outfit don't really change. When he's in combat, he removes the sleeves and sheds the top revealing a white t-shirt underneath and leaving the top hanging at his waist. Whenever he know's he's going to end up in combat, he straps a pack of ninja tools to his right thigh. When he obtains a sword, he's going to wear it around his waist at the left side.

                        Somir has narrative ties to Amegakure via the last name given to him by the Amegakure rouge Shinobi that taught him in his backstory, and to Zaishin through his bloodline and familial ties. The way that these will be used in the story are unclear, and will be determined/can be influenced at a later point.



                        ▰ SOCIAL AND PERSONALITY

                        Nindo: Survival of the Fittest is the law of the jungle. If we're meant to survive, we have to be prepared to be the best.
                        Personality: Somir doesn't outwardly display any unique personality traits. He feels the full spectrum of emotions like most people, the difference is that he doesn't always understand why. Similarly, he can't read subtle emotional/social queues very well either. Some people mistake him as being intensely curious, due to his lack of understanding of what most people learn to be basic rules, and if he feels the need he will question the reasoning behind certain events or statements out of this lack of knowledge. The likelihood of him actually piecing things together when he is informed of the things he doesn't know isn't very high. Since Somir's known life was spent mostly in the wild, he forms attachments more so with animals and material objects than with people. Once he does form an attachment, he displays a protective instinct over those attachments, and becomes a "guardian" of sorts, however unwanted that may be. He has developed a sense of loyalty to Konoha ever since he joined the academy and became a Genin, and sees the village as his home, and as such feels a sense of duty to the village and his peers to become a great shinobi. To that end, he follows his Nindo by setting out to learn and master whatever he must in order to become strong enough to survive whatever struggle comes his way.

                        Village: Konohagakure
                        Title: Genin
                        Local Reputation: 0 Fame/Infamy {starts at 0}
                        Global Reputation: 0 Fame/Infamy {starts at 0}

                        Biography: BIOGRAPHICAL STORY WILL BE LISTED IN POST BELOW WITH CHANGES MADE DUE TO CANONICAL DISCREPENCIES NOTICED AFTER SUBMISSION OF PROFILE AND DISCUSSIONS THAT HAVE BEEN HAD TO FIX SAID DISCREPENCIES!!!


                        ▰ CLASSES AND STATS

                        First Class: Bukijutsu
                        ▱▰▱ ExpertThe user has achieved a sense of mastery and focus unlike others and are known as an Expert, a dedicated focus over a weapon they use to near perfection. The shinobi can pick a single weapon, or two if dual wielding, to apply this focus toward with examples such as Katana, Spear, Bows or even Dual Daggers. They acquire a Keystone technique that is unique to them with an additional 2 Custom Techniques derived of this special ability. Refer to the Keystone Guideline for more information. They gain a [+1] boost to both speed and agility & techniques cost [5] less Chakra and/or Stamina per rank of the technique when wielding attacks with their specialized weapon in attack or defense. With a minimum of 5 chakra or stamina paid.
                        Second Class: Bukijutsu
                        ▱▰▱ Mystic HeroThe user has become adept at blending their ninjutsu and bukijutsu. The user is able to cast ninjutsu from their weapon without the use of hand signs by making any flourish or deliberate movement to cast the technique in the direction the weapon is commanded. This requires the same amount of time as the forming of hand signs to cast ninjutsu. They are also able to Korabo 1 ninjutsu and 1 bukijutsu together with varying cool downs for a single action.
                        E-D - 0
                        C-B - 1
                        A-S - 2
                        S+ - 3

                        ▱▰▱ Cross Class or Specialization:Bukijutsu – Bukijutsu: A disciple who chooses to specialize in a small number of their class's arts. Limiting themselves to three of their class's styles, granting overwhelming in all three styles up to S Rank. Any additional slots that would be awarded for their class's styles are converted into a 2 point increase in any stats of their choosing. Styles granted from rewards may be learned but do not carry the overwhelming property and the user is capped out at 5 styles.
                        Signature Style: Reiken no Michi

                        Chakra Pool: 200
                        Stamina Pool: 400
                        Chakra Element: Fire; Water
                        Chakra Color: Hot Pink
                        Chakra Materialization: A vortex of fire, manifesting in the shape of a blooming lotus flower at the bottom near his feet (as in, the petals are made of fire) with the main body of the vortex swirling in the center.

                        Stats:
                        • Strength ► 0
                        → N/A
                        • Speed ► 0
                        → N/A
                        • Agility ► 0
                        → N/A
                        • Endurance ► 0
                        → N/A

                        Strengths:
                        • Combative Instinct - Somir definitely failed the written exams of his time in the Academy. The only reason he was allowed to pass was due to his natural instinct for combat. Attributing that to his time in the wild, his mind seems to work faster and sharper when he is in a dangerous situation. Even though he is terrible with academics, he's able to subconsciously judge distances as if he had spent his entire life learning advanced trigonometry, and analyze and dismantle a situation in the blink of an eye to create a strategy in his head. Now, that isn't saying he's smart. Not at all. Asking him to explain any of this to someone would be impossible. It's all done on instinct.
                        • Learning Potential - Since Somir's memories of his full past were lost, he was essentially a blank slate. Any new mannerisms or ways of thinking that someone wants to bestow upon him, he can learn. He might not have a good head for booksmarts, but he seems to understand body language and societally accepted ways of thinking and acting enough to retain the information when he's taught it.
                        Weaknesses:
                        • Somir has a surface level understanding of emotions, but he can't fully comprehend anything beyond that. He just doesn't know how to. If he's confronted with a particularly strong emotion from someone else, he often can't "read the room." The same goes with other things that would require inferring information rather than having it blatantly presented.
                        • Somir is not, and never has been, book smart. In normal day-to-day life he is terrible with the logical sciences (math, biology, etc.) and other academic subjects.
                        Fears:
                        • Blizzards - this is a subconscious fear of Somir's and not one he particularly knows about. If he's caught in a blizzard, or blizzard-like conditions, he might not become entirely paralyzed by fear, but he will be scared enough that he might get into the fetal position for an extended period of time.
                        • Being trapped - Growing up essentially as an animal, Somir saw what happened to animals who were caught in a trap. As such, he's developed a substantial fear of being caught in a trap himself.

                        Modifiers:
                        • The user must have the fire element.
                        • The user is able to add their active flame type to their fire based techniques. Doing so requires five additional chakra per rank of the technique affected. This chakra spent counts towards a techniques strength during clashes.
                        • Clan techniques are effected by water techniques as normal Katon would be.
                        • User learns an additional Katon technique per body rank.
                        • The user's fire based techniques may be the same color as their chakra.

                        Personal Attributes:
                        {Each RPC gets two personal attributes by default, with options for more depending on their choice of classes and bloodlines. Read carefully and consult the Personal Attributes System for more information.}
                        ▱▰▱ A Blazing Soul | The user is able to activate and maintain multiple flame types at once using the Flame Shift technique. When all 3 are active, the resource costs for techniques affected by Flame Shift are increased by 5 per rank of the technique.
                        ▱▰▱ An Aptitude for Chaos | Techniques equal to the user’s body rank can be performed without hand signs, and instead can be performed using a deliberate body motion sufficient enough to facilitate the activation of the technique. S+ rank techniques are unaffected, as are techniques requiring a maintained hand sign to function.
                        ▱▰▱ Fanning Flames | The user's fire based techniques may be doubled in size for no additional cost. This does not effect the strength of the user's fire based techniques. In addition, should the user's fire ninjutsu or clan techniques interact with another fire based technique, the user's technique steals one rank of chakra from the opposing technique. If this overpowers the opponents technique, this technique continues on it's path normally.)



                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両0 {starts at 0}
                        XP: 0 {starts at 0}
                        Passive XP: 0 {starts at 0} {use for tracking your passive xp accumulation} {add this number to the number above}

                        Shinobi Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • {First Tree Here} || → {Current Title}
                        • {Second Tree Here} || → {Current Title}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete: {all start at 0, remove this}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Career Profession Titles
                        • {Profession} || → {Current Title}
                        • {Profession} || → {Current Title}

                        Career Profession Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        {This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.}
                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ x ]
                        Endgame Claim: [ Post how much narrative XP was used here ]


                        ▰ INVENTORY

                        • [Infinite Sword Case x1]






                        Weapon Specs

                        {Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}

                        ▰ TECHNIQUES

                        Limitations: {How many of each technique you can learn. Refer to class info, remove if you don't have access to jutsu. Remember that E rank nin/gen/iryojutsu do not count towards these limits.}
                        • Ninjutsu | 00 / 10
                        • Genjutsu | 00 / 06
                        • Iryojutsu | 00 / 00
                        • Taijutsu Styles | 00 / 02
                        • Bukijutsu Styles | 00 / 02

                        Maruton: {Everyone starts with the jutsu listed below, except Academy students. Do not remove them from the profile if starting as an Academy student, simply replace the "Default" designation with a training link if you choose to train them before taking your graduation exam.}
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | Rank D | Default
                        • Art of Walking on Walls | Rank D | Default
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default

                        Katon


                        Suiton


                        Bloodline
                        • {Remove if none}

                        Genjutsu

                        Illusory
                        • {Remove if none}

                        Enchantment
                        • {Remove if none}

                        Instance
                        • {Remove if none}

                        Chain
                        • {Remove if none}

                        Taijutsu {Remove if none}
                        {Style name here}
                        • {Stage progression / techniques learned}

                        Bukijutsu {Remove if none}
                        {Style name here}
                        • {Stage progression / techniques learned}


                        ▰ ACADEMY STUDENT

                        Learned E Rank Technique


 
PostPosted: Fri Sep 24, 2021 2:10 pm
Stat Points | Posting Format

Stats:
Bukijutsu slots converted to 2 point increases through Specialization Effect: 7 = 14 Total Distributed points
• Strength ► 5
→ +1 from mastered stages, +4 Buki Spec
• Speed ► 7
→ +3 from mastered stages, +4 Buki Spec
• Agility ► 4
→ +1 from mastered stages, +3 Buki Spec
• Endurance ► 4
→ +1 from mastered stages, +3 Buki Spec



_______________________________________________________________________


User Imagex
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x
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Somir Vhuga
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    Konohagakure Genin :: 200/200 Chakra :: 400/400 Stamina :: Seinaru Enjo :: Bukijutsu Specialist
    x
    x

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Etherious Virgil

Greedy Prophet


Etherious Virgil

Greedy Prophet

PostPosted: Fri Sep 24, 2021 10:04 pm
Somir's Known Techniques


Limitations:
• Ninjutsu | 24 / 50
• Genjutsu | 00 / 30
• Taijutsu Styles | 02 / 02
• Bukijutsu Styles | 03 / 04

Maruton:
• Kai | Rank X | Default
• Henge no Jutsu | Rank E | Default
• Bunshin no Jutsu | Rank E | Default
• Substitution Technique | Rank E | Default
• Art of Walking on Water | Rank D | Default
• Art of Walking on Walls | Rank D | Default
• Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default
• Collaboration [ Korabo ] | Rank X | Passive
• Sword of Kusanagi: Long Sword of Sky [ Kusanagi no Tsurugi: Kuu no Tachi ] | Rank B
• Shadow Clone Technique [ Kage Bunshin no Jutsu ] | Rank B
• Spiral Sphere [ Rasengan ] | Rank A | Variable
• Multiple Shadow Clone Technique [ Tajuu Kage Bunshin no Jutsu ] | Rank A | Augment
• Shuriken Shadow Clone Technique [ Shuriken Kage Bunshin no Jutsu ] | Rank A
• Shadow Clone Explosion [ Bunshin Bakuha ] | Rank A
• Antlion Ninja Arts: Ephemeral [ Kagerou Ninpou: Utakata ] | Rank S
• Spiral Turbulence Spheres [ Rasen Rangan ] | Rank S
• Super Chakra Spiral Sphere [ Chou Chakra Rasengan ] | Rank S | Augment

Fuuin
• Unsealing Technique [ Kaifū no Jutsu ] | Rank E | Universal
• Enclosing Technique [ Fūnyū no Jutsu ] | Rank E | Universal
• Summoning Technique [ Kuchiyose no Jutsu ] | Rank C | Universal
• Reverse Summoning Technique [ Gyaku Kuchiyose no Jutsu ] | Rank C | Universal
• Expansion [ Kakuchō ] | Rank B | Universal
• Summoning: Rashōmon [ Kuchiyose: Rashōmon ] | Rank B | Universal

Katon
• Flame-Resistance Technique [ Bounetsu no Jutsu ] | Rank E | Passive
• Cinder Technique [ Tanebi no Jutsu ] | Rank E
• Veil Technique [ Fukumen no Jutsu ] | Rank E
• Flare Technique[ Shoumeidan no Jutsu ] | Rank E
• Mist Waltz Technique [ Kasumi Enbu no Jutsu ] | Rank D
• Burning Cinder: One [ Nenshou Ha: Ichi ] | Rank D
• Flaming Palm Technique [ Houka Hira no Jutsu ] | Rank D | Variable
• Flame Spread Technique [ Hi Shinten no Jutsu ] | Rank D
• Ember Clone Technique [ Yojin Bunshin no Jutsu ] | Rank D

Suiton
• Water Manipulation [ Mizu Soujuu ] | Rank E-X
• Trick of Water [ Mizu no Waruasobi ] | Rank E
• Water Mirror Technique [ Mizu Kagami no Jutsu ] | Rank E
• Water Sword [ Mizu no Yaiba ] | Rank E-B
• Black Clouds Technique [ Kokuun no Jutsu ] | Rank D
• Breathing Underwater Technique [ Suimenka no Kisoku ] | Rank D Passive
• Hidden Mist Technique [ Kirigakure no Jutsu ] | Rank D
• Mist Vision Technique [ Kiri Shikaku no Jutsu ] | Rank D Passive
• Water Chains Technique [ Suikusari no Jutsu ] | Rank C

Bloodline
• Flame Shift | Rank D
• Cloak of Divinity | Rank X
• Majestic Spark | Rank X
• Ascendant Flames | Rank C | Variable Rank
• Sacred Prayer | Rank X
• Hand of Judgement | Rank B
• Pillar of Incandescence | Rank A
• Temple of the Flame Priest | Rank S

Genjutsu

Illusory
• {Remove if none}

Enchantment
• {Remove if none}

Instance
• {Remove if none}

Chain
• {Remove if none}

Taijutsu
Kyotoryu
    Stage One: Mastered

    Stage Two: Mastered

    Stage Three: Mastered

    Stage Four: Mastered

    Stage Five: Mastered

    Stage Six: 2/3


Oblivion Fist
    Stage One: Mastered

    Stage Two: Mastered

    Stage Three: Mastered

    Stage Four: Mastered

    Stage Five: Mastered

    Stage Six: 1/2


Bukijutsu
Reiken no Michi: Overwhelming

Infinite One Sword: Overwhelming
    Stage One: Mastered

    Stage Two: Mastered

    Stage Three: Mastered

    Stage Four: Mastered

    Stage Five: Mastered

    Stage Six: 2/3


Seven Sword Dance: Overwhelming
    Stage One: Mastered

    Stage Two: Mastered

    Stage Three: Mastered

    Stage Four: Mastered

    Stage Five: Mastered

    Stage Six: Mastered


Kazekiri
    Stage One: Mastered

    Stage Two: Mastered

    Stage Three: Mastered

    Stage Four: Mastered

    Stage Five: Mastered

    Stage Six: 1/2

 
PostPosted: Sat Sep 25, 2021 12:57 pm
Custom Techniques
 

Etherious Virgil

Greedy Prophet


Etherious Virgil

Greedy Prophet

PostPosted: Sat Sep 25, 2021 12:58 pm
Main Plot Points
 
PostPosted: Sat Sep 25, 2021 1:21 pm
The Story So Far


In all of history, the practice of passing down stories has been used by every civilization. Some use it to make a point, some use it for entertainment, some use it as a substitute for a lullaby. No matter the purpose, the art of storytelling creates a firm backbone in nearly every culture spread across the globe. They evolve over time, giving birth to religions and mythos. They tell us of the rise and fall of long forgotten kingdoms, teach us lessons and mannerisms, and warn of unseen threats. Needless to say, word of mouth is a common practice. However, it has become far too easy for young children to ignore the warnings imparted by the tales of woe their parents would tell them. Somir Vhuga was one of these unlucky children.

Yokai had always plagued the lands surrounding Zaishin. Somir had known of this for as long as he could remember, he had even seen a few by the time he was five years old, on a traditional outing with his father and grandfather, where they would leave the walls of Zaishin once a year to explore the frozen lands surrounding their home. They would use this trip to teach Somir various things, such as how to hunt and how to navigate the world around him. His father and grandfather weren’t particularly of notable status amongst the five noble clans of their region, but they were respected, at least, amongst the Enjo. Their yearly outing wouldn’t go well with the other clans if they had known, but the other Enjo families kept it quiet. Nothing out of the ordinary.

At first.

The trips usually only lasted a single day. They would leave the city, explore the tundra, then return before anyone of power could notice their disappearance. This particular trip was different. A storm had blown in after they had already made the trek to the spot they wished to camp. The icy winds and heavy snowfall of the storm was limiting their vision too much and they didn’t dare try and navigate their way back under those conditions. The trio instead made the decision to hunker down and wait out the storm. It lasted eight days. Lack of food began to turn to desperation. They had to find some source of nourishment, and recklessly the choice was made for them to leave camp and forage what they could. A sound decision in most cases, but not when you live in the Land of Iron. Not when you venture into Yokai hunting grounds.

The Grandfather was the first to vanish. Not even a scream as an unseen creature spirited him away from his son and grandson. The sound of hurried feet pounding into the snow from a behemoth sized entity using the blizzard as cover. The next was the Father. This time, the creature had missed the initial strike, wounding the man, but not enough to finish the job. In his final moments before he greeted death, the father handed his son his pack. He told Somir to run, get as far away as he could get. The pack was filled with what the older men considered essential items, it was where they stored the food and water that they brought with them. To Somir, this pack was the only way he would survive through the night. To his father it was much more than that.

Somir ran as far and as fast as he could. Behind him, the sound of the monstrous Yokai that had taken his father and grandfather receded, not interested in the small meal that was escaping for it would barely be an appetizer. It felt like he had been running for years, his legs were so tired, but he had to keep moving. At least until he found a shelter. Then, on the horizon, a light started to appear. Small and flickering ever so slightly, like a candle on a windowsill. Somir moved towards it. Finally, a place to rest. He took a few steps, then…. Nothing.

It would be quite some time before another living soul would see or hear of Somir. The rest of his family would grieve the disappearance of their three loved ones, but would ultimately accept the possibility that they had perished in the snow. The light on the horizon Somir was following? The man who lived there would wake and notice a child-shaped imprint in the snow near his home, but no evidence of the source. As far as the Land of Iron was concerned, Somir was dead.

Many years would pass before a wandering rogue shinobi set up refuge in the northern part of the Land of Fire. A small wooded area far removed from the rest of the ninja world, if not in distance then in isolation. After a few days spent at camp, the shinobi began to notice some of his gear would go missing, his supplies rummaged through in the dead of night. After a few of his carefully laid traps had been avoided or dismantled in an attempt to catch the thief, the shinobi went on a hunt to locate the perpetrator. To make a long story brief, he found a young boy. The boy he found was little more than an animal, if we’re being honest. He was feral, obviously having been out there for a long time. The shinobi was careful of the child, ignoring his first and most basic instinct which was to dispatch the boy. Instead, he spent the time to get close to the boy, the two becoming friends, and eventually developing more into a father-son relationship, or perhaps mentor and student, depending on your view.

The shinobi would quickly come to realize that the child he had found possessed no memories of the past. He didn’t even know his own name. The shinobi ended up naming him Somir, and providing his surname of Vhuga. Somir would re-learn the basics of reading and writing from his new friend, rediscover speech through their interactions, and over time would also learn how to fight and defend himself properly. Although natural instinct and what he had learned on his own in the wild would affect the way that he fought normally, the more disciplined way of combat that he was taught only added to his arsenal. Eventually the shinobi became far too curious over the bag that Somir had stashed away in the wood. He never made mention of the pack to his shinobi friend, but the rare occasion where he would sneak into the night to rummage through the pack for something brought it to his attention.

Inside of this bag, the shinobi found a scroll. A red and gold wrapped scroll sealed with an intricate candlewax stamp. He wasn’t sure where the stamp was from, but after peering inside, he realized that the scroll was a list of techniques. It was nothing he could learn himself, he had no affinity for fire ninjutsu, but he also knew that Somir wouldn’t know anything about it. He left the scroll where it was.

The next day, this shinobi sat down with Somir and began to explain to him what chakra was, and what he believed it meant to be a ninja. During this talk, he revealed that he had defected from Amegakure, after having been a devout believer in the power of the Lightning Empire. Personally, he had climbed to the rank of Jonin before he learned of the Daiymo's decision to work towards leaving the empire. He made the decision to take matters into his own hands and attempted to stop their plans, and in doing so a bounty was placed on his head. He had travelled through the Land of Fire on his way to Lightning Country to meet with some old contacts he had there. He also went on to explain that Somir would have an easier time of things if he allied with a village. One that wasn’t Amegakure, since it would be easier to make a life within the confines of a village than it would be to continue out in the wild like he had been. He referenced the scroll in Somir’s bag, revealing that it was a scroll of secret techniques when the boy became defensive. That night, the Amegakure rogue vanished. Rumor spread that a group of bounty hunters picked him up near a village in Rice Country, nothing further would reach Somir’s ears.

Somir used the next few years to travel, going from country to country, using his survival skills and instincts to avoid trouble, and learning as much as he could about Amegakure and a place he had never heard of Zaishin. He recognized the name from a piece of ruined parchment in his special pack. He never did learn anything substantial about Zaishin. Somir recently decided to settle in the Land of Fire, signing up for their academy program and graduating to become a Genin of Konohagakure. The only information he has of his time before meeting that Amegakure Shinobi in the woods is the scroll of techniques, and the piece of parchment with the word Zaishin printed on it.
That, and the little information he could garner when the Samurai invaded the shinobi world.
 

Etherious Virgil

Greedy Prophet


Etherious Virgil

Greedy Prophet

PostPosted: Sat Sep 25, 2021 5:22 pm
Ryo | XP | Reputation


Village: Konohagakure
Title: Genin
Local Reputation: 0 Fame/Infamy
Global Reputation: 0 Fame/Infamy

Body Rank: S
Ryo: 両0
XP: 5,800
Passive XP: 0

Chakra: 1,475
Stamina: 1,775

Shinobi Missions Complete:
D Rank | 0
C Rank | 0
B Rank | 0
A Rank | 0
S Rank | 0

Crafting Trees
• {First Tree Here} || → {Current Title}
• {Second Tree Here} || → {Current Title}
• {Third Tree Here} || → {Current Title}
• {Fourth Tree Here} || → {Current Title}

Crafting Profession Missions Complete: {all start at 0, remove this}
D Rank | 0
C Rank | 0
B Rank | 0
A Rank | 0
S Rank | 0

Career Profession Titles
• {Profession} || → {Current Title}
• {Profession} || → {Current Title}

Career Profession Missions Complete: {all start at 0}
D Rank | 0
C Rank | 0
B Rank | 0
A Rank | 0
S Rank | 0

Mission, Training, Events, Endgame, and Profession Claims

{This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.}
Missions Claim: [ x ]
Training Claim: [ x ]
Professions Claim: [ x ]
Events Claim: [ x ]
Endgame Claim: [ Post how much narrative XP was used here ]
 
PostPosted: Mon Sep 27, 2021 5:57 pm
Contracts
 

Etherious Virgil

Greedy Prophet


Etherious Virgil

Greedy Prophet

PostPosted: Mon Sep 27, 2021 5:58 pm
Residency Title's
 
PostPosted: Mon Sep 27, 2021 6:00 pm
Business Titles
 

Etherious Virgil

Greedy Prophet


Etherious Virgil

Greedy Prophet

PostPosted: Mon Sep 27, 2021 6:03 pm
Inventory
 
PostPosted: Mon Sep 27, 2021 6:05 pm
Relations
 

Etherious Virgil

Greedy Prophet


Etherious Virgil

Greedy Prophet

PostPosted: Mon Sep 27, 2021 6:06 pm
Extra
 
Reply
Profile Storage & Workboxes

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