█HAIR ▬ Brown to Honey Brown █CLOTHING ▬ Skirts, Stockings and High Heels █ACCESSORIES ▬ Charm Bracelets, Flower shaped Earrings, Floral creations on her heels and legs █EYES ▬ Brown █BUILD ▬ Athletically Lean █TATTOOS ▬ None █SCARS ▬ None █MARKINGS/FAUNUS FEATURES ▬
█ █ ╫ A R C H E T Y P E ╫
█NATURAL ABILITIES █Primary Talent ▬ Tactful Thinker █Bonus Talent ▬ Gymnastics █Other Talents ▬ Swordplay ▬ Quick Thinking █LEARNT ABILITIES █Strongest Skill ▬ Mid Range Directional Warfare. She serves to specialize in a combat that allows her to get around the field to support and also fend off various enemies/hold the fort. █Weakest Skill ▬ Long Range Combat █Other Skills ▬ Fashion Design, Perfumer, Deception
█LIKES █ ▬ Music █ ▬ She cannot say to whom she ever holds an affection. Even her boyfriend of six years learned that. █ ▬ Various Fruit █ ▬ Wine and Tea █ ▬ Lions █DISLIKES █ ▬ Nobody █ ▬ Okra █ ▬ Lotus Seed Heads █ ▬ None █ ▬ Not Dying █PERSONALITY TRAITS █Nature ▬ Tauriel is of a stoically stalwart and noble state of mind. After an early life dealt through heartaches and resilience, Tauriel has come to appreciate the humility that is life. As a result, she adores every breath with a moment of gratitude. But that gratuity is often that of convicted nonchalance; Life is fleeting but the Grove is eternal, so who cares if others lives are snuffed out right away if it means the sweet premise of Nature to rise abundant? She carries herself with a sense of confidence, one not caring of what others think of or about her. After all, the insignificant vermin are often the most loud, but their fading moments are always the same. She can be sweet and serene and other times, she can be principle and objective driven. None who actually know her can ever say these things are positive or negative. They’re simply Tauriel. She can love again. She can even flirt. Sometimes she just might find you cute or liken your adorability to that of a cuddly animal. █Vernacular ▬ Tauriel speaks with regal serenity and subtle undertones. Sometimes, someone can catch it right away. Other times, they have to run her set of words back a few times for it to process. █Positive Traits ▬ Everyone is subject to the humorous scorn, Faunus, Human or otherwise alike █Negative Traits ▬ She doesn't care. She can pretty it up. She can fancy it around with words. Ultimately, never truly ask her how and what she might actually think of you or about anything because then, you will be the bluntest of subtle answers.
█ █ ╫ H I S T O R Y ╫
█BACKGROUND ▬ Tauriel had to mature, mentally, at a young age than most. She had to flee everything she grew up to love and know when Grimm flooded Atlas in droves. That came with the noble sacrifice of her father, so she never needed a strong role model in her life ever again for she learned she could aspire to such aspirations on her own. It made her bold, strong and confident with the revelation that life can fleet at any given moment, so why hold on to the dread of it happening when fate is always bound to happen one way or another?
Why should she ever aspire to be the one who sits and waits? With her mother, she sought out to go at things on her own and work her way into newfound glory of their own among Vale that started with farmlands. In time, it flourished with a vineyard where her mother created a thought-provoking brand of Tomato Wine. It even started to serve as a meeting ground for fellow Atlas survivors where it was there she met her boyfriend, Charley.
While Tauriel was content to just be among this newfound society, Charley wasn’t the sort to settle. Him and a few other were content to he rather rowdy in their old homeland traditions. Pair it with a keen hatred to Faunus, it was bound to stir bad blood eventually. And it did, not that Tauriel had ever cared one way or another. It was only when the trouble tried to backpedal its way to her mother’s abode that she was obliged to intervene.
Charley’s damage was the sort to land him behind bars if he was ever found and eventually wear him thin to the verge he should profoundly confess. He could have casted himself out the city, but Tauriel was too much of having a long-term intuition. He would eventually come back to the city because he couldn’t make out among the wilderness on his own and as a result, he knew as well as she knew that in order for him to be free, he had to be set free. Charley was never seen or heard from again, almost as if he simply never existed in the first place.
As for his warring contentious Faunus of a friend? Well, she just had to do away with her boyfriend. What shot did they exactly think they quite stood the moment they arrived for a social gathering among her mother’s gazebo? He insisted that people would find him. She simply stated without a care in the world “They won’t.”
Much like Charley, they never did. Out among the garden, some flowers were more radiant than the rest. They weren’t flowers to begin with, but nobody would ever tell the difference between a fully bloomed Weed that looked as majestic as Lavender but gained its beauty by sucking out all the nutrients of a once living specimen. They were now a part of something beautiful; The Grove.
She continues her day to day affairs as she always had, delivering wine to various stores and promoting fashion lines, perfumes and pageants as her personal entrepreneurship. As a socialite, she hears a few conversations every now and then and occasionally interacts with a few parties, but it all boils down to if she would care one way or another about the company she keeps. After all, she’s only called in to clean up a situation. Now the question begins, where do they need her at for the moment? An academy, no doubt.
█ █ ╫ I N V E N T O R Y ╫
█PRIMARY WEAPON █ ▬ Thorn █ ▬ Tauriel needs a weapon of which aids to work alongside her semblance. The crafting of Thorn had since come into place. █Melee Form ▬ Buckler and Sword; Her stalwart stance and perhaps the one she most often utilizes. She wears a buckler on her arm and a sword that aids to serve The Grove in either its first form as spores through a series of cuts or direction or utilizing the shield to disperse out the dandelion thistles. █Ranged Form ▬ Thorn takes on the form of what is known as dual Hammer Guns; Two guns that vaguely resemble hammers or fist armaments around her hands. She grips the trigger and the fire range, while vastly limited to the range akin to a dual set of nine millimeter pistols, they pack a mid to up close punch equivalent to a shotgun. The hammers on the back of the guns serve to reinforce a shot, such as using it to crack into the ground or break and shatter various objects. It can serve to plant spores into the ground as a result. █Other Form(s) ▬ Thorn's form and perhaps one that makes it much easier to carry around comes in the form of a piccolo. Aided by her lungs or with Wind Dust, it allows her to spread out her semblance and even direct it's first form through a set of keys and notes pressed and played. █Ammo Type ▬ Physical Piercing Ammo and Dust Ammo █ ▬ Her Ranged form is limited to a mid-range area with the hammer phase of the gun being able to draw it out that parameter by one-hundred yards.
█*NAME ▬ The Grove █*AURA COLOR ▬ Peridot █*DESCRIPTION █ ▬ The Grove is a toxic nutrient absorbing semblance known to take on aspects of the source it drained, much like a weed. Contrary to popular belief, the Grove is not floral in nature, rather pestilential, for its job is to preserve the home of nature by protecting the “soil” around it of which life to bloom. This means germinating landscape or in most cases, a person. Only two cases of this semblance were ever fatal with their bodies never found for the semblance itself had well sucked the nutrients dry of the victims. █*LEVEL 0 ▬ (0-99 posts) Infectious Spores that are parasitic to the environment of which they thrive, these tiny seedlings infect the host to sprout saplings. They are dispersed through direction or through the air, often leading to a more spread out range. These spores are drawn to what can be considered nutrients. Be it grass, ground, a body or an aura, this parasitic first stage often sets the ground for a more meticulous pattern to cause mushrooms to sprout on the surface they infected. And, depending on the dust she utilized to allow them to flourish, they take upon respective attributes. Red: Fire Shrooms with heat equivalent to one hundred degrees. They can stick on Aura or even grow on someone or a humid surface down to grass and ground. These Mushrooms radiate a pulsating aura of heat that constantly gains power the more it’s attached to a surface. Eventually it will erode at the aura and start burning into the person in question. It can also begin set certain surfaces on fire. Dark Orange: Shrooms that are as solid as rocks. On their own, they can seemingly appear quite harmless, but in bulks, they can serve to severely weigh an individual down and make their actions sluggish as a result. The unique feature is that Tauriel can even load these Shrooms into her Ranged Weapon to shoot off and deliver practically blindingly blunt damage. Each mushroom weighs close to ten pounds. Bright Orange: Creates Combustive Shrooms equated to that of grenades. These spores have a range of a thirty meter radius and becomes combustive upon contact with a surface. Their explosive range is moderate and if all are present in a multitude, they can lead to more devastating results. Yellow: Shockingly paralyzing mushrooms.A jolt from these mushrooms can leave one on the ground for a post and a half Green: Green Dust doubles the semblance at this level to the point it serves to create restorative mushrooms. It creates Solar Mushrooms that recognizes Tauriel and whomever she desires as the sole beneficiaries. It pulls upon the solar energy itself to produce vibrant pulsating mushrooms that when they activate, they begin to restore damage done to the person and whoever these borderline sentient shrooms do not recognize, their aura will begin to drain. Not vastly, but it can make or break a fight if even the opponent is able to recover on a minuscule level while being under or around these mushrooms. Blue (Water): These mushrooms serve to drain moisture out of an area. It could be the water molecules in the air, making everything dry. It could even be a person, making them dehydrated in a matter of seconds and out cold afterwards. All of this collected liquid serves for Tauriel to pop the mushroom and increase the damage of both her Ice and Electric attacks. Dark Blue and Pale Blue: Creates Ice Mushrooms that when their delicate heads are set off upon touch in the slightest manner, they shoot up in the air and disperse piercing ice shards at thirty mph speed range. Cyan: Develops Hard Light Barriers that connect to each mushroom. As a result, two mushrooms can erect a barrier in front of someone or five can create an entire dome. Fifteen in total can serve to Black/Purple - Gravity Mushrooms. Black Mushrooms help create of field of a weighted environment and when paired with the Rock Mushrooms, they can double the pressure by adding their total of pulsating weight to the point it is crushing. The Purple Dust aids to boost the Wind Mushrooms which can take Tauriel from her Mid-Range Combat to a more Aerial Assault of variety with her mushrooms. White (Wind, or Air): Creates Mushrooms that when popped, produces gusting wind currents capable of blowing most beings and objects back at thirty mph. When paired with the Purple Dust, it boosts the weightless feature and allows someone to practically fly and glide across the area. █*LEVEL 1▬ (100-199 posts) When the spores have reached a first stage of maturity, they develop into dandelions. While seemingly harmless, these dandelions, when blown, turn into darting projectiles. At their core, they are sharp. Up to five can be created and a max of Twenty-Five Thistles to disperse. When a Dust Particle is absorbed, they take on the appropriate traits, but should be noted that at most, they only deal a cluster of damage, small on their own if it was just one thistle that landed, for example. They’re equal to small fireworks, Air Bullets and pressurized water bubbles that leave welts and bruises at most. The Green Dust Dandelions now have a more mid range direction, where blowing the thistles will send healing based explosions out in the direction she blows or the wind guides. █*LEVEL 2▬ (200-299 posts) By the second stage, the weeds have developed into small patches or groves of Bindweeds. They resemble patches of grass with lavender sized flowers, often taking the colors of the dust or nutrient they absorbed. These areas operate like mine fields, activated upon the snap of her fingers or will thereof. Based on the nature of dust, elemental effects come into place as well, such as a thunderous explosion, frost darts launching out, water that is capable causing severe blunt damage or traditional combustive explosions. The Green Dust explodes into a healing field that restores on a more moderate level, even on the point of bringing someone unconscious back to alertness. █*LEVEL 3 ▬ (300-399 posts) By the final stage, Tauriel is able to create a single giant plant, which can either take on all attributes of nutrients it has absorbed or a single amount of dust; All of it serves to allow this plant to create a devastating laser. Upon activation, the weed opens forth and releases out the energy in the form of a charged up beam. It can range from a Solar Beam, a Combustive Beam, a Rail Gun Charge, a Seismic Cluster of Tremors (Earth Dust) a Frost Beam, a Hydro Cannon, an Air Cannon, An overgrowth of healing spores being released (via the Plant Dust) that can help to save someone on the brink of death but not beyond, and either a crushing or weightless range of field depending on the Gravity Dust utilized. █*DRAWBACKS ▬ Moisture and humidity is often needed for these to properly sprout. They cannot grow on refined material and minerals such as steel or diamonds. ▬ Particularly in the case of absorbing other semblances, the core of it must start in Spore form to grow into the other stages. ▬ Not endless, her spores can produce fifteen mushrooms at most. In the next stage, it becomes ten Dandelions fitted with thirty thistles each. The second to last stage becomes five to produce a field of effects. Last but not least, the final stage produces one giant flower that takes on the attributes of the Dust majorly used. It can be attacked in this stage, but a fair warning is that like most of her semblance stages, this plant can pop and most will not like the end result of that as it is on range to a magnified C4 based upon the dust given to it. ▬ As she begins to explore the depths of these abilities as just a rookie, a vast majority of these skills are yet to be explored or developed.
Hello Klayko I shall be your judge today. ^^
*Optional edits/Curiosities*
• █ HEIGHT ▬ 5'4, 5'7 in heels. -- Mentioning height in heels is not necessary since there are many types of heels of varying lengths, but interesting all the same. • █ BUILD ▬ "Athletically Lean". Just an interesting tidbit: Wiry can be used as well to describe her. (Which, personally, is very different from her profile image which I'd describe as purely athletic yet feminine but, to each their own). • █ Positive Traits: More a curiosity, how can this be seen as a positive trait? • █ Negative Traits ▬ She doesn't care. (another word you can use is Apathetic) • Background: "Tauriel had to mature, mentally, at a young age than most. She had to flee everything she grew up to love and know when Grimm flooded Atlas in droves." Atlas fell 6 years ago. Due to her being 21 currently (unless you change it to 20) she would've been about 13-14 years old (not very young, in my honest opinion, but still critical since it's the beginning of womanhood and important changes that only a mother/female figure can help a young woman with). ○ It is also around this age that she could've been enrolled into Signal Academy before going on to Beacon if that's what she desired. ○ "Him and a few other were content to he rather rowdy in their old homeland traditions." should be "He and a few others were content to be rather rowdy in their old homeland traditions." ○ "He could have casted himself out the city, but Tauriel was too much of having a long-term intuition." Confused, please clarify/explain what this phrase refers to/means. • Primary Weapon: Curious what's the story behind it, what was its inspiration? How did she get/receive it?
*Must Edits/Clarifications*
• 1 year too old to be a student if she wishes to remain such. If not, from reading the background, change to Loner Character, please. • A R C H E T Y P E: All need at least a sentence explaining them. • A R C H E T Y P E: Please separate and include a "▬" before each of your Other Talents and Other Skills. • █ Strongest Skill ▬ "Mid Range" should be "Midrange" instead. • Primary Weapon ○ I would like the Description to be a bit more informative of the forms it has as well as a little bit of history but, I digress. (Mainly because how it goes from its melee form to its ranged form to storage form cannot be envisioned easily by someone like me). ○ █ Melee Form ▬ Please fill in the dimensions of the Buckler shield. As well as the type of sword and its blade length. ○ █ Ranged Form ▬ In regards to this statement: "The hammers on the back of the guns serve to reinforce a shot, such as using it to crack into the ground or break and shatter various objects. It can serve to plant spores into the ground as a result." What is the Effective range of her hammer guns and what's the strongest material they can break through because of that statement? ○ █ Other Form(s) ▬ What are the dimensions of this piccolo flute? What is the pitch/sound it makes while being played? ○ █ Ammo Type ▬ How many rounds can she shoot before having to reload? And how many does she carry at one time? • Semblance: ○ Will be dealt with in the second judgment.
*Reminder*
• N/A
Aeval_Silvertongue
Timid Hunter
Offline
Klayko
Blessed Tactician
Offline
Posted: Mon Aug 09, 2021 6:45 pm
Aeval_Silvertongue
Hello Klayko I shall be your judge today. ^^
*Optional edits/Curiosities*
• █ HEIGHT ▬ 5'4, 5'7 in heels. -- Mentioning height in heels is not necessary since there are many types of heels of varying lengths, but interesting all the same. • █ BUILD ▬ "Athletically Lean". Just an interesting tidbit: Wiry can be used as well to describe her. (Which, personally, is very different from her profile image which I'd describe as purely athletic yet feminine but, to each their own). • █ Positive Traits: More a curiosity, how can this be seen as a positive trait? • █ Negative Traits ▬ She doesn't care. (another word you can use is Apathetic) • Background: "Tauriel had to mature, mentally, at a young age than most. She had to flee everything she grew up to love and know when Grimm flooded Atlas in droves." Atlas fell 6 years ago. Due to her being 21 currently (unless you change it to 20) she would've been about 13-14 years old (not very young, in my honest opinion, but still critical since it's the beginning of womanhood and important changes that only a mother/female figure can help a young woman with). ○ It is also around this age that she could've been enrolled into Signal Academy before going on to Beacon if that's what she desired. ○ "Him and a few other were content to he rather rowdy in their old homeland traditions." should be "He and a few others were content to be rather rowdy in their old homeland traditions." ○ "He could have casted himself out the city, but Tauriel was too much of having a long-term intuition." Confused, please clarify/explain what this phrase refers to/means. • Primary Weapon: Curious what's the story behind it, what was its inspiration? How did she get/receive it?
*Must Edits/Clarifications*
• 1 year too old to be a student if she wishes to remain such. If not, from reading the background, change to Loner Character, please. • A R C H E T Y P E: All need at least a sentence explaining them. • A R C H E T Y P E: Please separate and include a "▬" before each of your Other Talents and Other Skills. • █ Strongest Skill ▬ "Mid Range" should be "Midrange" instead. • Primary Weapon ○ I would like the Description to be a bit more informative of the forms it has as well as a little bit of history but, I digress. (Mainly because how it goes from its melee form to its ranged form to storage form cannot be envisioned easily by someone like me). ○ █ Melee Form ▬ Please fill in the dimensions of the Buckler shield. As well as the type of sword and its blade length. ○ █ Ranged Form ▬ In regards to this statement: "The hammers on the back of the guns serve to reinforce a shot, such as using it to crack into the ground or break and shatter various objects. It can serve to plant spores into the ground as a result." What is the Effective range of her hammer guns and what's the strongest material they can break through because of that statement? ○ █ Other Form(s) ▬ What are the dimensions of this piccolo flute? What is the pitch/sound it makes while being played? ○ █ Ammo Type ▬ How many rounds can she shoot before having to reload? And how many does she carry at one time? • Semblance: ○ Will be dealt with in the second judgment.
*Reminder*
• N/A
Heya Silver. It's certainly been a while. It's nice running into you and Ghost again. I'm not sure if you remember the name Sean Bito, but we used to be in Celestial Fairies and CFN together ages ago.
Alright, I believe I hammered out a few kinks, but any oversights I missed, I will happily backtrack and smooth out further. When it comes to inspiration for this character, a lot of it came at the last second. Intially, she was a male character that I had drawn, but when I fleshed the idea out further, I realized this was the better route to take. I took a lot of inspiration from Beatrix from Final Fantasy 9 as a result.
Posted: Sat Aug 14, 2021 3:18 pm
Klayko
Klayko ll Tauriel Domini
█ █ ╫ C O R E ╫
█*NAME ▬ Tauriel Domini █*AGE ▬ 21 █*FACTION ▬ Atlas █*ROLE ▬ Student █*SEX ▬ Female █*SPECIES ▬ Human
█HAIR ▬ Brown to Honey Brown █CLOTHING ▬ Skirts, Stockings and High Heels █ACCESSORIES ▬ Charm Bracelets, Flower shaped Earrings, Floral creations on her heels and legs █EYES ▬ Brown █BUILD ▬ Athletically Lean █TATTOOS ▬ None █SCARS ▬ None █MARKINGS/FAUNUS FEATURES ▬
█ █ ╫ A R C H E T Y P E ╫
█NATURAL ABILITIES █Primary Talent ▬ Tauriel is a skilled tactician, often thinking of ways to bode the tides of combat in either her favor or intentionally giving her opponent the sleight of hand. █Bonus Talent ▬ Tauriel is a skilled gymnast, both before and after the siege of Atlas. She continues to perform in this talent, often utilizing it with a style of fencing to garner her body a sense of graceful and deadly sword works. █Other Talents ▬ Tauriel wanted to master the style of sword and would often train this talent through fencing and dueling. She branched it further to broadswords and swordstaffs before completely settling on the idea of gladiator style combat with a buckler fitter to her arm. ▬ Tauriel is one to think on her feet rather quickly. Even on the thought of precaution, she cannot help but think to keep herself one foot ahead of another individual. █LEARNT ABILITIES █Strongest Skill ▬ Midrange Directional Warfare. She serves to specialize in a combat that allows her to get around the field to support and also fend off various enemies/hold the fort. █Weakest Skill ▬ She is particularly disadvantaged in Long Range Combat, often making up for it by not remaining in one place for very long and electing to close the gap. █Other Skills ▬ She has a knack for fashion design and how to thread material together to walk them down runways and retails. ▬ She knows how to create beautiful fragrances and produce them as perfumes and other scented material, such as incense. ▬ Given her nature, can often be proven to be deceitful, painting the depiction and phrase that looks can be deceiving.
█LIKES █ ▬ Music █ ▬ She cannot say to whom she ever holds an affection. Even her boyfriend of six years learned that. █ ▬ Various Fruit █ ▬ Wine and Tea █ ▬ Lions █DISLIKES █ ▬ Nobody █ ▬ Okra █ ▬ Lotus Seed Heads █ ▬ None █ ▬ Not Dying █PERSONALITY TRAITS █Nature ▬ Tauriel is of a stoically stalwart and noble state of mind. After an early life dealt through heartaches and resilience, Tauriel has come to appreciate the humility that is life. As a result, she adores every breath with a moment of gratitude. But that gratuity is often that of convicted nonchalance; Life is fleeting but the Grove is eternal, so who cares if others lives are snuffed out right away if it means the sweet premise of Nature to rise abundant? She carries herself with a sense of confidence, one not caring of what others think of or about her. After all, the insignificant vermin are often the most loud, but their fading moments are always the same. She can be sweet and serene and other times, she can be principle and objective driven. None who actually know her can ever say these things are positive or negative. They’re simply Tauriel. She can love again. She can even flirt. Sometimes she just might find you cute or liken your adorability to that of a cuddly animal. █Vernacular ▬ Tauriel speaks with regal serenity and subtle undertones. Sometimes, someone can catch it right away. Other times, they have to run her set of words back a few times for it to process. █Positive Traits ▬ Everyone is subject to the humorous scorn, Faunus, Human or otherwise alike. Most might find this to be negative, but to those who have worked with her and those who have worked among her mother’s lands, they understand that this way, Tauriel does not play favorites. If they have to work towards something, around her, they will understand that they did it out of their own hard work and not because she lent a hand to get them there through Nepotism. All she will ever do is be a support. █Negative Traits ▬ She is apathetic to the core. She can pretty it up. She can fancy it around with words. Ultimately, never truly ask her how and what she might actually think of you or about anything because then, you will be given the bluntest of subtle answers.
█ █ ╫ H I S T O R Y ╫
█BACKGROUND 定 Presumably like most her age, Tauriel had to mature mentally a lot younger when their home was overrun by Grimm. She had to flee everything she grew up to love and know when Grimm flooded Atlas in droves. That came with the noble sacrifice of her father, who defiantly held his ground for others like her to escape. All she ever had to receive from him was a broken remnant of a blade from his last moments as she was allowed to find safety among a new home.
She elected from that moment forward, she would never need a strong male role model in her life ever again for she learned she could aspire to such aspirations on her own. Through empowerment from her mother and others, It made her bold, strong and confident, learning to never figuratively flinch or freeze and to seize glory in her own regard. With the revelation that life can fleet at any given moment, why would she ever hold on to the dread of it happening when fate is always bound to happen one way or another?
And, why should she ever aspire to be the one who sits and waits? After she finished her studies, she put a life of possible hunting behind her. Her uncle had reforged her father’s blade to now suit her purpose and flare, but she never saw a reason to pursue it. Alongside her mother, they sought out to go at things on their own and work their way into newfound glory of their own among Vale that started with farmlands. In time, it flourished with a vineyard where her mother created a thought-provoking brand of Tomato Wine. It even started to serve as a meeting ground for fellow Atlas survivors where it was there she met her boyfriend, Charley. That is where her values towards things began to shift.
For a while, Tauriel wanted to keep among herself and focus on another life away from Atlas. While she was content to just be among this newfound society, Charley wasn’t the sort to settle. . Pair it with a keen hatred to Faunus, it was bound to stir bad blood eventually. And it did, not that Tauriel had ever cared one way or another. It was only when the trouble tried to backpedal its way to her mother’s abode that it caused a dormant snap to click within her mindframe.
Charley’s damage was the sort to land him behind bars if he was ever found and eventually wear him thin to the verge he should profoundly confess. He could have casted himself out of the city, but Tauriel was too much of a person who liked to plan out the long game. She knew he would eventually come back to the city because he couldn’t make out among the wilderness on his own. Her tuition was proven right as he returned with begging to stay among the farmlands, but hidden away. This meant her other thoughts of him eventually becoming tired of hiding would lead to him being captured. That would then lead to him going to prison, the very reason why he was on the run in the first place. That would then turn to him ratting out the other Atlas members and that would come back to the hard work Tauriel and her mother established among the community.
Tauriel understood that as a result, in order for him to be free, he had to be set free lest he become incarcerated indefinitely and caved to the pressures of interrogation, leading to him selling out his comrades. Charley was never seen or heard from again, almost as if he simply never existed in the first place.
As for his warring contentious Faunus of a friend? Well, she just had to do away with her boyfriend. What shot did they exactly think they quite stood the moment they arrived for a social gathering among her mother’s gazebo? He insisted that people would find him. She simply stated without a care in the world “They won’t.”
Much like Charley, they never did. Out among the garden, some flowers were more radiant than the rest. They weren’t flowers to begin with, but nobody would ever tell the difference between a fully bloomed Weed that looked as majestic as Lavender but gained its beauty by sucking out all the nutrients of a once living specimen. They were now a part of something beautiful; The Grove.
From that moment onward, Tauriel picked up her father’s blade again, aptly titling it Thorn. She returned back to her days of training with gymnastics, fencing, dancing, and figure skating. Among those who would know her true nature, she would be the graceful assassin that would arrive to clean up the mess whenever it was needed.
She continues her day to day affairs as she always had, delivering wine to various stores and promoting fashion lines, perfumes and pageants as her personal entrepreneurship. As a socialite, she hears a few conversations every now and then and occasionally interacts with a few parties, but it all boils down to if she would care one way or another about the company she keeps. After all, she’s only called in to clean up a situation. The question simply boils down to who needs her and what lengths would she go for to answer their call.
█ █ ╫ I N V E N T O R Y ╫
█PRIMARY WEAPON █ ▬ Thorn █ ▬ Tauriel needs a weapon of which aids to work alongside her semblance. The crafting of Thorn had since come into place. After losing her father, both her mother and herself decided that going forward, there would be no regrets and that fate would be in their hands. Shall they wallow in despair or shall their will be the perspiration to strives ahead; After picking up the fractured remnants of her father’s blade, her uncle had reforged it into Thorn to serve her purpose. For a while, Tauriel thought she would never need it, but circumstances compelled her to answer the call. █Melee Form ▬ Buckler and Sword; Her stalwart stance and perhaps the one she most often utilizes. She wears a buckler on her arm and a Rapier that aids to serve The Grove in either its first form as spores through a series of cuts or direction or utilizing the shield to disperse out the dandelion thistles. █Ranged Form ▬ Among her buckler, there lies a sheathe of sorts to house her sword. Upon placing it in and twisting the handle much like a key, the blade detaches from the handle and hilt and the handle snaps down. The dispersal filter from the buckler produces a more prominent chamber on both ends and the now transitioned weapon creates anchored guards over the arms. They split apart to produce two sets of pistols reminiscent of pincer-like gauntlets, it’s purpose being to reinforce a more powerful shot when the hammers are drawn back. Thorn takes on the form of what is known as dual Hammer Guns; Two guns that vaguely resemble hammers or fist armaments around her hands. She grips the trigger and the fire range, while vastly limited to the range akin to a dual set of nine millimeter pistols, they pack a mid to up close punch equivalent to a shotgun. The hammers on the back of the guns serve to reinforce a shot, such as using it to crack into the ground or break and shatter various objects. It is particularly effective against rocks and boulders and can burst through thin armor like it were nothing. Refined minerals such as steel will have a small, but barely noticeable dent. It can serve to plant spores into the ground as a result. This form was introduced by her uncle to allow her to hone her Semblance to final perfection. █Other Form(s) ▬ Tauriel is gifted in music, from singing to creating music. It’s not a trait she often finds much purpose for or with, but her tunes on an instrument or even her hums can often be heard among various locations in the city that she walks past. This creates a false depiction of her nature as sweet and nice, and her uncle kept that nature in mind when utilizing the last design among the shifting weapons.
Thorn's form and perhaps one that makes it much easier to carry around comes in the form of a piccolo. Aided by her lungs or with Wind Dust, it allows her to spread out her semblance and even direct its first form through a set of keys and notes pressed and played. The Piccolo is Naturally tuned for any occasion, never too sharp or too flat and its tone is true to form, its sound playing any cadence and march as if it were a normal instrument. Playing certain notes and scales, the piccolo can direct the spores to make a more direct angle through the Embouchure for a Sharp Tone and Tune (Which sends the spores to a more direct spot based upon five diameters) or disperses it in a small area of ten five diameters overall with a Flat tone. A Natural tone and tune produces a cone of three feet in width that is spread out in the direction her Foot Joint of the Woodwind was last directed at. Thorn transitions from its more known weapon forms into the instrument whenever Tauriel continually twists the blade into the sheathe slot of the buckler, resulting in the shield itself twisting away like a rubix cube to transition into keys as the edge of the blade becomes dormant and transitions to a mouthpiece. The slot where the sharp edge should be now becomes the embouchure for her to trail the winds of her tunes through. Thirty-Two centimeters in size, the Piccolo plays naturally well for someone like her who’s spent time learning how to perform on the otherwise bluntly strong object that would make others have to lift a few weights to pick it up. When someone breaks past her musical form, she is able to utilize Piccolo like a small Steel Rod to protect herself offensively with a blunt damage. █Ammo Type ▬ Physical Piercing Ammo and Dust Ammo █ ▬ Her Ranged form is limited to a mid-range area with the hammer phase of the gun being able to draw it out that parameter by one-hundred yards. A reinforced shot can push it to two-hundred yards depending on the environment she hits it against. When it comes to munitions, the guns themselves carry twelve bullets each, halved (six each) when the hammer draws back to reinforce the bullets with more power. She carries four cartridges on pouches for her reloads, but only carries specialized Dust Ammunition depending on what she believes and feels is the best solution for missions that she undertakes.
█*NAME ▬ The Grove █*AURA COLOR ▬ Peridot █*DESCRIPTION █ ▬ The Grove is a toxic nutrient absorbing semblance known to take on aspects of the source it drained, much like a weed. Contrary to popular belief, the Grove is not floral in nature, rather pestilential, for its job is to preserve the home of nature by protecting the “soil” around it of which life to bloom. This means germinating a landscape or in most cases, a person. Only two cases of this semblance were ever fatal with their bodies never found for the semblance itself had well sucked the nutrients dry of the victims. █*LEVEL 0 ▬ (0-99 posts) Infectious Spores that are parasitic to the environment of which they thrive, these tiny seedlings infect the host to sprout saplings. They are dispersed through direction or through the air, often leading to a more spread out range. These spores are drawn to what can be considered nutrients. Be it grass, ground, a body or an aura, this parasitic first stage often sets the ground for a more meticulous pattern to cause mushrooms to sprout on the surface they infected. And, depending on the dust she utilized to allow them to flourish, they take upon respective attributes. Red: Fire Shrooms with heat equivalent to one hundred degrees. They can stick on Aura or even grow on someone or a humid surface down to grass and ground. These Mushrooms radiate a pulsating aura of heat that constantly gains power the more it’s attached to a surface. Eventually it will erode at the aura and start burning into the person in question. It can also begin set certain surfaces on fire. Dark Orange: Shrooms that are as solid as rocks. On their own, they can seemingly appear quite harmless, but in bulks, they can serve to severely weigh an individual down and make their actions sluggish as a result. The unique feature is that Tauriel can even load these Shrooms into her Ranged Weapon to shoot off and deliver practically blindingly blunt damage. Each mushroom weighs close to ten pounds. Bright Orange: Creates Combustive Shrooms equated to that of grenades. These spores have a range of a thirty meter radius and becomes combustive upon contact with a surface. Their explosive range is moderate and if all are present in a multitude, they can lead to more devastating results. Yellow: Shockingly paralyzing mushrooms.A jolt from these mushrooms can leave one on the ground for a post and a half Green: Green Dust doubles the semblance at this level to the point it serves to create restorative mushrooms. It creates Solar Mushrooms that recognizes Tauriel and whomever she desires as the sole beneficiaries. It pulls upon the solar energy itself to produce vibrant pulsating mushrooms that when they activate, they begin to restore damage done to the person and whoever these borderline sentient shrooms do not recognize, their aura will begin to drain. Not vastly, but it can make or break a fight if even the opponent is able to recover on a minuscule level while being under or around these mushrooms. Blue (Water): These mushrooms serve to drain moisture out of an area. It could be the water molecules in the air, making everything dry. It could even be a person, making them dehydrated in a matter of seconds and out cold afterwards. All of this collected liquid serves for Tauriel to pop the mushroom and increase the damage of both her Ice and Electric attacks. Dark Blue and Pale Blue: Creates Ice Mushrooms that when their delicate heads are set off upon touch in the slightest manner, they shoot up in the air and disperse piercing ice shards at thirty mph speed range. Cyan: Develops Hard Light Barriers that connect to each mushroom. As a result, two mushrooms can erect a barrier in front of someone or five can create an entire dome. Fifteen in total can serve to Black/Purple - Gravity Mushrooms. Black Mushrooms help create of field of a weighted environment and when paired with the Rock Mushrooms, they can double the pressure by adding their total of pulsating weight to the point it is crushing. The Purple Dust aids to boost the Wind Mushrooms which can take Tauriel from her Mid-Range Combat to a more Aerial Assault of variety with her mushrooms. White (Wind, or Air): Creates Mushrooms that when popped, produces gusting wind currents capable of blowing most beings and objects back at thirty mph. When paired with the Purple Dust, it boosts the weightless feature and allows someone to practically fly and glide across the area. █*LEVEL 1▬ (100-199 posts) When the spores have reached a first stage of maturity, they develop into dandelions. While seemingly harmless, these dandelions, when blown, turn into darting projectiles. At their core, they are sharp. Up to five can be created and a max of Twenty-Five Thistles to disperse. When a Dust Particle is absorbed, they take on the appropriate traits, but should be noted that at most, they only deal a cluster of damage, small on their own if it was just one thistle that landed, for example. They’re equal to small fireworks, Air Bullets and pressurized water bubbles that leave welts and bruises at most. The Green Dust Dandelions now have a more mid range direction, where blowing the thistles will send healing based explosions out in the direction she blows or the wind guides. █*LEVEL 2▬ (200-299 posts) By the second stage, the weeds have developed into small patches or groves of Bindweeds. They resemble patches of grass with lavender sized flowers, often taking the colors of the dust or nutrient they absorbed. These areas operate like mine fields, activated upon the snap of her fingers or will thereof. Based on the nature of dust, elemental effects come into place as well, such as a thunderous explosion, frost darts launching out, water that is capable causing severe blunt damage or traditional combustive explosions. The Green Dust explodes into a healing field that restores on a more moderate level, even on the point of bringing someone unconscious back to alertness. █*LEVEL 3 ▬ (300-399 posts) By the final stage, Tauriel is able to create a single giant plant, which can either take on all attributes of nutrients it has absorbed or a single amount of dust; All of it serves to allow this plant to create a devastating laser. Upon activation, the weed opens forth and releases out the energy in the form of a charged up beam. It can range from a Solar Beam, a Combustive Beam, a Rail Gun Charge, a Seismic Cluster of Tremors (Earth Dust) a Frost Beam, a Hydro Cannon, an Air Cannon, An overgrowth of healing spores being released (via the Plant Dust) that can help to save someone on the brink of death but not beyond, and either a crushing or weightless range of field depending on the Gravity Dust utilized. █*DRAWBACKS ▬ Moisture and humidity is often needed for these to properly sprout. They cannot grow on refined material and minerals such as steel or diamonds. ▬ Particularly in the case of absorbing other semblances, the core of it must start in Spore form to grow into the other stages. ▬ Not endless, her spores can produce fifteen mushrooms at most. In the next stage, it becomes ten Dandelions fitted with thirty thistles each. The second to last stage becomes five to produce a field of effects. Last but not least, the final stage produces one giant flower that takes on the attributes of the Dust majorly used. It can be attacked in this stage, but a fair warning is that like most of her semblance stages, this plant can pop and most will not like the end result of that as it is on range to a magnified C4 based upon the dust given to it. ▬ As she begins to explore the depths of her abilities she put aside for a while, a vast majority of these skills are yet to be explored or developed.
Hello again Klayko I am back with Round 2. ^^
*Optional edits/Curiosities/Comments*
• *Trust me, this is nothing personal, I'm even tough on my loving partner when he does these things.* • █ OCCUPATION ▬ Loner ll Villain. Curious: With her talents and skills, other than what's currently listed, is she also a tailor/Perfumer? And where did she learn these skills? • With Talents and Skills, Clear titles/names make more sense than just descriptions, just saying. • Thought this was interesting to share. • █ Other Talents ▬ "Tauriel is one to think on her feet rather quickly." Other words for "thinking on one's feet" are: Extemporaneous, Improvisation. • Comment: One can be deceitful in nature without being good at it, but I understand what you mean. █ Other Skills ▬ "Given her nature, can often be proven to be deceitful, painting the depiction and phrase that looks can be deceiving." • With these Skills in Fashion/Tailoring and Perfumer, did she ever run into The Vale Tailor and/or Vale's flower accessory maker? (If interested just ask Kitty about Jackie or myself about Arachne.) • BACKGROUND ○ I'm keeping in mind, she would've been 15 when Atlas fell 6 years ago. ○ With shops and business, there are several in the community *You'd see in the Navigation area* that are owned by Faunus, so should be interesting. ○ Farmland, curious if she ever met Rouge Lenz, the Rosenbergs, and others in the rural area. ○ "She returned back to her days of training with gymnastics, fencing, dancing, and figure skating." Only Gymnastics and fencing were listed in her skills.
Source: Profile Guidelines
6. If you mention something your character is exceptional at in their bio, but does not have a skill or talent for, they may not be exceptional on it in RP and you may be asked to change this (remove from bio or add to talent/skills). 7. In general, a skill or talent is something you are above average in (at least). Not having the skill means you are average to novice levels. Only in if it is in weakest skills does it mean you are very bad at it (unless you want to be bad at additional things in RP as well).
*Must Edits/Clarifications*
• █ *ROLE ▬ Student. Loner, not Student, please change this. • █ Other Talents ▬ "Tauriel wanted to master the style of sword..." There are many different swords, as you so list, so maybe pick one (I mainly say this b/c all are different sizes, weights, etc.). OR you can change it to Swordsmanship. • █ Other Talents ▬ "...before completely settling on the idea of gladiator-style combat with a buckler fitter to her arm." Okay, I spoke too soon, if you wish to keep it in here, understand that it will not be as good as just sword-fighting alone as the buckler adds another factor/adjustment in fighting. • █ Weakest Skill ▬ "...often making up for it by not remaining in one place for very long and electing to close the gap." Removing this would make it sound less like you are trying to justify/counter your weakness; the point is to list one that is able to be used in combat against your character. • Primary Weapon ○ █ Melee Form ▬ Please fill in the dimensions of the Buckler shield. As well as the type of sword and its blade length. ○ █ Ranged Form ▬ Still needs a range (in feet or meters). ○ █ Other Form(s) ▬ What are the dimensions of this piccolo flute? What is the pitch/sound it makes while being played? *This is important due to the Weapon transforming rule.
Wéápôň ℞ules
(2.) 20% Sizeshift - Please don't have your weapon or character size-shifting more than 20%. It is just unrealistic. Your cellphone cannot shift into a battleax. Sorry.
○ █ Other Form(s) ▬ "Tauriel is gifted in music, from singing to creating music." It describes her as gifted in music, however, she has no musical skills or talents. Music mention is an extra skill/talent, get rid of it OR replace one of your Skills/Talents, please. ○ █ Other Form(s) ▬ *Cannot say much more until Semblance is fixed other than what was previously mentioned and still needs to be addressed.* ○ █ Ammo Type ▬ How many rounds can she shoot before having to reload? And how many does she carry at one time? • Semblance: ○ The semblance description seems to imply they can travel further and seek out RPCs rather than just land where ever the piccolo blows them. Do the spores all go after the same target? The way it reads is she could paralyze 15 people at once for a post and a half. ○ For All levels: Please explain each level better. Post counts and cooldowns are needed. • █ *LEVEL 0 ○ Please underline/mark each color effect for easier reading, please. ○ "...her spores can produce fifteen mushrooms at most. " Per day? How often can she release spores, and how long do the mushrooms last? ○ How far can the spores travel? Just the ranges that are given in the weapon description? ○ Mushrooms all need a range for their effects. ○ Blue (Water): "It could even be a person, making them dehydrated in a matter of seconds and out cold afterward." This is not how water dust works, please remove it. ○ Semblance - Yellow: Can it pierce/bypass aura? • █ *LEVEL 1 ○ "Up to five can be created and a max of Twenty-Five Thistles to disperse." but in the drawback "in the next stage, it becomes ten Dandelions fitted with thirty thistles each." Explain, please. ○ How often can she create more dandelions and how many posts do they last for? ○ How far can the thistles travel? ○ How do they aim? Or do they just fire off randomly? • █ *LEVEL 2 ○ How far away can these be planted, how large are the explosions? • █ *LEVEL 3 ○ What is the circumference of the beam and how often can it fire? ○ How does it aim? ○ How long does it take to charge? • █ *DRAWBACKS ○ "Particularly in the case of absorbing other semblances, the core of it must start in Spore form to grow into the other stages." Where in the description does it mention absorbing other semblances? I'm sorry, but this is not possible. ○ "As she begins to explore the depths of her abilities she put aside for a while, a vast majority of these skills are yet to be explored or developed." Please remove it as this is redundant. ○ Plants are vulnerable to other elements, so please choose at least one. ○ Please add ineffective on Aura-created creatures/items. ○ *Depending on the other answers will likely need a drawback where people can remove the mushrooms and/or avoid them altogether. Especially for the fire, earth, water, and gravity.*
*Reminder*
• █ █ ╫ A R C H E T Y P E ╫ *Please understand/realize that any listed in Background or Others, your character would not be able to do it like a protege, or master. They either cannot do it or are average at Best with the skills/talents not mentioned. *I do understand everyone wants their character to be the s**t, but they are only one of many to make this rp work and to have fun.* ^^
❖❖❖Assessment❖❖❖ Allo there! My name is KnightsRoyal, and I'll be judging your awesome profile tonight! This is indeed your Round 3 involving Tauriel.
After discussing things with the elder gods, we have all come to the conclusion. This is your First Judgement Via the entity: Dane. Inquisitive Asks/Statements: ❖ To make the profile more easier to traverse and read more easily, can you put the guns hidden in a spoiler set? ❖ Some of Her skills and talent are a bit on the wordy side. Is it plausible to simplify their descriptions into the base components of what benefit they give? [Primary Talent, Bonus Talent, Other Talents, and The first two Other Skills are the main wordy ones.] ❖ With the way Not Dying is worded in her Dislikes. is she actively afraid of Living Forever since the slot is related to what she fears? ❖ Background: [The Grove] Several inquiries about this one entity. - Is this an Actual Grove, a Religious Order, or a Cult? This question is important as after the Fall it will need to be determined what occurred to [The Grove] - Did Tauriel ever keep mentions of [The Grove] hidden when Atlas fell or did she talk about it?
Changes Needed: ❖ Considering her background, she will require a Role to be added. We recommend the Loner tag if she truly wishes to follow the path of the Loner along with others she seeks comfort in. ❖ Without a specific Talent or Skill, the Healthy weight for Tauriel's Height[5'4"] is between 110 and 144lbs. Unless you change one of your talents to be healthy underweight, you will need to fix the weight. ❖ Other Talent: [Koppojutsu Aikido], I like the long-winded explanation, but it would be better to summarize it down to being an excellent grappler. You will also need to remove this part specifically found in the talent: "has trained in Iwama Shin-Shin Aiki Shuren-Kai, known for being precise, austere and dynamic." This part of the description will make this Talent into a compound skill, which actively reduces how good she would be if she is suppose to be deadly as a grappler. ❖ Other Skill: [Arachne's Student] This skill is best to be moved down into the back story if you want to keep the background of this skill. Replace it with [Fashion Design] and a simplified description as to what benefit it provides. ❖ Background: There seems to be some conflicting information within the background itself, some of it involving Arachne. ❖ Background: Due to the Background stating that she attended beacon, but never stating that she had graduated, and due to the Character Rule #13, she cannot be a licensed hunter and you are currently unable to make Huntsman and Huntresses until you have a Student Character who has graduated. ❖ Weapon: The Primary Weapon is usually the Main Weapon of the character and is usually the one that transforms. You will need to switch the Forest Lord's Hedge weapon and Rotella and Sword weapon. Also remove the following Paranthesis comment: "(To be continued down in Other Weapons)" ❖ Weapon: For the [Forest Lord's Hedge] you will need to explain what part of the weapon is counting for Piercing Ammo. ❖ Weapon: [Forest Lord's Hedge] You need to explain the effective range of both the gun mode and the Ax & Chain for the rappelling device. ❖ Weapon: [Forest Lord's Hedge] To have it utilize the Purple Dust Cores, this will take up two of your large dust allotments per day. Which will reduce your daily allotment from 3 Large Dust Crystals to 1 Large Dust Crystal as it counts per pistol axe. ❖ Semblance: If this Semblance is to use Dust itself, it can only relegate any basic description of how it uses dust to the Description of the Semblance. Certain Dust use in this semblance also contradicts the actual use of the dust in use. [Ex. Green Dust does not provide healing or Life Draining, it only creates Plants, that is it. Orange and Dark Blue dust have not be identified for what their purpose is and as such should not be listed.] ❖ Semblance: It is HIGHLY recommended to rework this semblance to not utilize Dust as the primary effect for each level and to simplify it down for each level as some of the Dust defeats the purpose of the semblance being Spores. ❖ Semblance: If you want [The Grove] to have aura drain and the dandelions to increase their areas of effect, it is fine to have these effects, but you will need to work up to them.
-We Hit Gaia's Character limit, so I had to make do. The Profile details have been saved for the current iteration.-
Status❖❖❖
Posted: Thu Sep 30, 2021 1:53 am
KnightsRoyal
Heya Dane.
First, let me say I don’t want anyone to assume or think I’m nitpicking or being stand-offish as a result. I’m genuinely confused at the moment and wanted to gain another insight from another mod (Even if that takes a little longer) to make sure I’m following correctly as there are statements that I find to be contradictory to what I was told before.
Thank you for your time in evaluating this. As not to drag this out on Discord, I wanted to make known here what my concerns with this assessment is and why I asked if a third opinion would help make this much better, as a result. My issue is not with the semblance (Well, not mostly) nor the weapons itself, rather the “required” comments that weren’t required prior to working on this profile. Elder Gods or not, I wanted to hear from another as a result to make sure I’m in one accord with what’s needed and what’s not as being told one thing from another mod and now another is completely jarring:
* Without a specific Talent or Skill, the Healthy weight for Tauriel's Height[5'4"] is between 110 and 144lbs. Unless you change one of your talents to be healthy underweight, you will need to fix the weight.
I was not told this before. In fact, I was being reminded of not needing to be too perfect thereof and now it’s apparently mandatory she needs to be an “average” weight to be considered healthy or that a talent needs to be attributed to it which was never brought up or discussed before. We have plenty of individuals on a daily basis, athletes even, who don’t meet the exact average weight nor height and are considered healthy. She’s definitely athletic as her talents convey, so I am genuinely at a loss on why this would need to be a whole new talent. Here.
❖ Other Talent: [Koppojutsu Aikido], I like the long-winded explanation, but it would be better to summarize it down to being an excellent grappler. You will also need to remove this part specifically found in the talent: "has trained in Iwama Shin-Shin Aiki Shuren-Kai, known for being precise, austere and dynamic." This part of the description will make this Talent into a compound skill, which actively reduces how good she would be if she is suppose to be deadly as a grappler.
Aikido is a Grapple-Based Combat. This particular style does not in any way affect on how capable she will be in a grapple-based combat as a result. It’s complimenting in saying her grabs and skills with it are more precise and to the point, so I’m a little at a loss on what you mean by it being compound and it actively reducing how good she would be in something when it’s written she’s trained in the more brutal nature of the style in a precisely accurate manner, as a result.
To add onto this, you told me that this was just an Inquisitive Question, but then you also have it as mandatory among other things.
❖ Background: Due to the Background stating that she attended beacon, but never stating that she had graduated, and due to the Character Rule #13, she cannot be a licensed hunter and you are currently unable to make Huntsman and Huntresses until you have a Student Character who has graduated.
I never said she was a Hunter, so I’m perplexed on where that arise from as well. As the background shows, she pursued different ventures, which can elude to pursuing fashion design as it already states she’s continuing it to promote and sell the idea of Hunting, not one of pursuance herself. That’s not an issue in that matter.
❖ Semblance: If this Semblance is to use Dust itself, it can only relegate any basic description of how it uses dust to the Description of the Semblance. Certain Dust use in this semblance also contradicts the actual use of the dust in use. [Ex. Green Dust does not provide healing or Life Draining, it only creates Plants, that is it. Orange and Dark Blue dust have not be identified for what their purpose is and as such should not be listed.
The major reason to why I’m asking for a third opinion is definitely here. Before going through this process, I was referred to the Dust Page (Found here on this guild) by a mod of all the acceptable dust to use. I’m not complaining on if it was an oversight on Silver’s end as with her adjustments, it has made things easier to read; Rather, the previous iterations of this profile have listed each of them as followed and this is now where I’m told that several of them in the zero stage alone are an issue when there were only two-three listed that needed to be revised.
So, before I go back to work on this, I wanted to make sure there weren’t additional flaws missed somewhere that would later create an issue as a result because it was either overlooked or someone sees something that someone else didn’t see, causing me to have to go back and fix something that was already asked to be hammered out, thereof. Thank you so much!
Klayko
Blessed Tactician
Offline
Klayko
Blessed Tactician
Offline
Posted: Thu Sep 30, 2021 1:23 pm
KnightsRoyal
narxfang
xLulie
Deadly_Tiger
Noble Negative J3T
KnightsRoyal
An Addendum for you all to review as information I looked into prior to working on this profile the first round came up. 108 pounds is healthy and ideal for a female of 5’4 stature. You can review it here as of 2021. I would certainly love to compare notes with you all to know which is the more accurate information to abide with. I didn’t want to constantly edit the first inquiry I had with a plethora of edits that would constantly ping you all as a result, so I attached it here to go alongside my previous concern regarding what is perceived as healthy weight.
█HEIGHT ▬ 5'4 █WEIGHT ▬ 108 pounds █HAIR ▬ Brown to Honey Brown █CLOTHING ▬ Skirts, Stockings and High Heels █ACCESSORIES ▬ Charm Bracelets, Flower shaped Earrings, Floral creations on her heels and legs █EYES ▬ Brown █BUILD ▬ Athletically Lean █TATTOOS ▬ None █SCARS ▬ None █MARKINGS/FAUNUS FEATURES ▬
█ █ ╫ A R C H E T Y P E ╫
█NATURAL ABILITIES █Primary Talent ▬ Her parents spent years training her up in the family trade and that began with Gymnastics. She was trained particularly as a Rhythmic Gymnast, able to deploy not just traditional acrobatics under her talents, but dance as well, which is often paired with ribbons, and batons. For the last, this is where she excels at particularly. Through both her talents with Figure Skating and Gymnastics, she is able to deploy a more complex style of Acrobatically Artistic Figure Skating, which utilizes both talents. █Bonus Talent ▬ Tauriel was trained up at an early age to pursue Figure Skating. A training method to prepare her for assassination and military skills. This allows her to carry swift grace and execution in not just the way she moves, but also allows her to execute other forms of combat under her known tutelage and how to mix it together, as a result. █Other Talents ▬ Tauriel wanted to master a style of sword and would often train this talent through fencing and dueling. A style often suited to her favor was the Rotella Shield and Fencing style as she advanced through the intermediate style. Eventually, she progressed to the next sword style coursework. She learned how to balance herself with a rotella shield, training further in advancing the usual point and jab blade for a Straight-Blade Swiss Sabre Jianke style of Rotella and Fencing Swordplay. Due to the Straight Saber Jianke style work and her acrobatic upbringing, Tauriel is able to be without the Rotella while not being disadvantaged due to it making her precision and attacks more loosely freeing. ▬ Tauriel is skilled in Koppojutsu Aikido. Koppojutsu is the talent of Bone-Method or Breaking in the particular talent of combat. This means that she is talented in utilizing the harsher principles of Aikido and has trained in Iwama Shin-Shin Aiki Shuren-Kai, known for being precise, austere and dynamic. She is far from the delicate sort and this serves to be a cruel reminder that without a sword or rotella, she is still just as deadly. Never let her grab you once, remotely. █LEARNT ABILITIES █Strongest Skill ▬ Midrange Directional Warfare Strategy. Tauriel is an expert at handling situations involved on a mid-range scale of combat, which she is exceptional at strategizing and planning. This allows her to think rather quickly in those sorts of situations and how to stay one step ahead of another as a result. █Weakest Skill ▬ She is particularly disadvantaged in Long Range Combat. █Other Skills ▬ After wanting to pursue a life away from Hunting, Tauriel found company among Arachne, who took her under her wing and tutelage. Eventually, Tauriel realized she could develop material that could better serve Hunters and even the Militant. As a result, she found a new direction in fashion, starting with runways and fashion shows and eventually, retails. ▬ She knows how to create beautiful fragrances and produce them as perfumes and other scented material, such as incense. Her perfume is known to add charm and flare. Under the wrong hands, even the easiest of scents and sway a mindset under prudent brainwashing. The idea came to mind when she was delivering flowers to various stores and outlets among Vale, namely with a fellow Atlas survivor, Jacqueline. ▬ Tauriel has a musical prowess for singing and harmonizing as a result. Her voice is often known to produce a Whistle Register. This allows her to entertain many at her venues and boost her standings as a socialite among society.
█LIKES █ ▬ Music █ ▬ She cannot say to whom she ever holds an affection. Even her boyfriend of six years learned that. █ ▬ Various Fruit █ ▬ Wine and Tea █ ▬ Lions █DISLIKES █ ▬ Nobody █ ▬ Okra █ ▬ Lotus Seed Heads █ ▬ None █ ▬ Not Dying █PERSONALITY TRAITS █Nature ▬ Tauriel is of a stoically stalwart and noble state of mind. After an early life dealt through heartaches and resilience, Tauriel has come to appreciate the humility that is life. As a result, she adores every breath with a moment of gratitude. But that gratuity is often that of convicted nonchalance; Life is fleeting but the Grove is eternal, so who cares if others lives are snuffed out right away if it means the sweet premise of Nature to rise abundant? She carries herself with a sense of confidence, one not caring of what others think of or about her. After all, the insignificant vermin are often the most loud, but their fading moments are always the same. She can be sweet and serene and other times, she can be principle and objective driven. None who actually know her can ever say these things are positive or negative. They’re simply Tauriel. She can love again. She can even flirt. Sometimes she just might find you cute or liken your adorability to that of a cuddly animal. █Vernacular ▬ Tauriel speaks with regal serenity and subtle undertones. Sometimes, someone can catch it right away. Other times, they have to run her set of words back a few times for it to process. █Positive Traits ▬ Everyone is subject to the humorous scorn, Faunus, Human or otherwise alike. Most might find this to be negative, but to those who have worked with her and those who have worked among her mother’s lands, they understand that this way, Tauriel does not play favorites. If they have to work towards something, around her, they will understand that they did it out of their own hard work and not because she lent a hand to get them there through Nepotism. All she will ever do is be a support. █Negative Traits ▬ She is apathetic to the core. She can pretty it up. She can fancy it around with words. Ultimately, never truly ask her how and what she might actually think of you or about anything because then, you will be given the bluntest of subtle answers.
█ █ ╫ H I S T O R Y ╫
█BACKGROUND 定 The Daughter of the Forest Lord. Tauriel Domini. That was the name given to her.
Her family overall despised the single notion that one could be above someone by wealth alone. To build up an Eden, one simply had to go out and forge it on their own. Faunus and Humans alike were welcome to the idea in Atlas and in time, the Grove became more than just a name. It became a glorious cause of honor and sacrifice. Let Tauriel imagine it, they often thought of forests and warmth amid a tundra of frozen dreams,
For Tauriel to be raised under the Forest Lord himself with glory to Atlas, she was put to the task at an early age. Her parents shaped her life and by all means, she was not ungrateful. She had merriment as a kid and training regiment guised under the notion of fun. Figure Skating, Gymnastics, and Beginner’s work in Dueling and Martial Arts; By the time she was ready for the Academy, she would have no dust to shake off from her figurative bones for the militant methodology was already grafted upon her body’s memory and mental frame by as she took the first steps in pursuing a career in hunting.
That was the idea. In no shape or form could they imagine an invasion of Grimm to lay itself upon the city of Atlas and leave everything to ruin. Alongside others that included her uncle and mother, Tauriel abandoned Atlas while brave men and women as her father remained so that their escape would be secure. Her heart figuratively froze over in that very instance.
At the start, life at Vale was tough. There were memories of ice etched into the hearts and minds of many. In an effort to bring everyone together, Tauriel’s mother pursued work in talents she often knew the best while taking on other trades to suit the idea. This led to her creating a Vineyard and Garden among the countryside with a Gazebo crafted intentionally for gathering and socializing. Refugees and local denizens could gather indiscriminately as a new community and the lonely and angry disposition that many felt would dissolve. That was the idea, but some were rather stuck in their personal ideologies.
Charley Starluck was a fellow survivor of Atlas who happened to be finishing his coursework at Beacon Academy, the same time Tauriel herself was continuing her own work. In some ways, he caused her heart to thaw and become receptive to the idea of love and normalcy. And for a moment, Tauriel preferred that. Normalcy. It was working for some, after all. Some found a passion in jewelry and trade and others, such as her mother, began to pursue a full on business venture. There was no need for her to follow the whims of her father’s archaic decree.
On the second to last year of attending Beacon, Tauriel began to pursue things that interested her. Those endeavors led her down amateur perfume and fashion. At the time, she wanted to focus on comfortable clothing and scents that catered to an audience outside of hunting, but eventually, she realized there was a better market in both avenues. She could in essence sell the idea of hunting and in turn increase its value and potential. While she was focused on those sorts of ideas, her now boyfriend began to resort in habits to fit his Faunus disdain and partnered with a snakish individual. Unfortunately, that hatred was shared around various communities of Atlas survivors.
That drama led to him running to her for help and that in itself released a darker side of her personality that was covered by the loss of her father, but blossomed by the warmth of Vale. Charley committed the act of capturing a faunus and selling them. In the act, he allowed himself to be seen by others. Undoubtedly, this would come back to her, so the only sane solution was for him to go live out among his cohorts and out from the city itself. Still, Tauriel understood this could not be the end of things as it were, for Charley was the sort of person to not adhere to his own good.
He eventually came running back to the city, back to the farmlands and back to Tauriel. He insisted he could hide out among the house until his situation died down. But, what if that became too much for him to sustain? It would, and Tauriel made the split decision to take care of the problem then and there.
The feeling was cathartic and it drove her to an edge of no remorse. Among his partners, she set up the stage perfectly. In order to put this act to rest, she would have to do away with the parents involved in the matter. It would in turn silence anyone else from ever looking into this matter over the missing Faunus. Understanding her capabilities quite well, Tauriel did away with the two out among the gardens. They warned people would find them. She insisted “They won’t.”
There would be nothing left for them to find by the time searches came to it. At that moment, an epiphany occurred. The weak were fit to rest among the grounds and give back unto the Grove that was life. Those left alive were fit to forge the world as their own. She could market hunters on a more straightforward sense of noble sacrifice. Who endures the ravages of life itself while those unfit would better serve the communal whole by giving back unto Nature herself? Would she ever survive it? Were she to deem herself weak, she would gladly embrace herself back unto the Grove.
█ █ ╫ I N V E N T O R Y ╫
█PRIMARY WEAPON █ ▬ Thorn █ ▬ Thorn was forged in the idea of of something tiny █Melee Form ▬ Rotella and Sword; Her stalwart stance and perhaps the one she most often utilizes. She wears a Rotella Shield on her arm and a Rapier (A Saber to be exact) that aids to serve The Grove in either its first form as spores through a series of cuts or direction or utilizing the shield to disperse out the dandelion thistles. The Rotella is Seventy-Six Centimeters in Diameter. The Sabre is double edged, with a length of eighty-eight centimeters (its handle an additional seventeen centimeters) and an average two point five width to accommodate its sharp point. The blade allows her to gracefully waltz in duel and the shield allows her to parry. However, it is not a crutch. Fencing begins in the default form of combat and her blade is crafted in that mechanic, the guarded handle and ricasso designed to allow whimsical finesse of the blade. Without her Rotella, this allows her true talent of Acrobatics and Dueling to reveal. Drop the weight to gain a boost of grace. █Ranged Form ▬ N/A (To be continued down in Other Weapons) █Other Form(s) ▬ █Ammo Type ▬ █ ▬
█OTHER WEAPONS █ ▬ The Forest Lord’s Hedge: A set of long barreled single-action army revolvers from her dad’s collection. Renown for its remarkable ability in gunspinning, these set of guns are fitted with Axes at the end, for her father’s signature weapon. However, comparative to her father’s, these revolvers have been recrafted for her usage due to being much lighter than his form. While her father was better suited to axe-throwing, she is not and thus, these particular set of weapons were modified to shoot the axes outward instead per its second form. To give these weapons a more balanced weight, they are fitted with a slot of Purple Gravity Dust. This allows her to be able to use the gun for it without having the heavy drawback of the axes. Only by gripping the handles under the trigger will the core switch off (through making the hammer itself lock in place) and allow her to utilize the axes in full weighted value. This Purple Dust Core only lasts in an equivalent of a mission and loses value each time it is utilized on a one-hundred percent value (Loses ten percent each time it is switched off and switched on as a result). Further, contrary to the notion of gunspinning, the revolvers were reforged to suit her baton twirling capabilities under Rhythmic Gymnastics and suit her in that endeavor. Much as a Single Action Army, these guns are fitted with six bullets each and its dimensions are as followed: Length: 13″ (330 mm, with 71/2″ barrel) Weight: 2.31 lbs (1.048 kg) (with 71/2″ barrel) 10 Pounds Each when it is switched to utilize the axe value. Other Forms of this weapon includes twisting the handle to allow the axes to take the place of bullets and function primarily as a Rappelling device of which to either ascend or descend terrain. It can function as a means to impale and pull someone or something towards her or pull her towards it, as a result. █Ammo Type ▬ Piercing Ammo and Dust Ammo █ ▬ Her Ranged form is limited to a mid-range area with the hammer phase of the gun being able to draw it out that parameter by one-hundred yards. A reinforced shot can push it to two-hundred yards depending on the environment she hits it against. When it comes to munitions, the guns themselves carry twelve bullets each, halved (six each) when the hammer draws back to reinforce the bullets with more power. She carries four pre-loaded cartridges with six piercing bullets each on pouches for her reloads, but only carries specialized Dust Ammunition depending on what she believes and feels is the best solution for missions that she undertakes.
When it comes to loading her gun with the Rock Variation of her Semblance, only three shots can be fired in each as a special ammunition before she’s required to reload to regular ammo.
█ITEMS █ ▬ Scroll █ ▬ █ ▬
█ █ ╫ S E M B L A N C E ╫
█*NAME ▬ The Grove █*AURA COLOR ▬ Peridot █*DESCRIPTION █ ▬ The Grove, at its core, is a toxically nutrient absorbing semblance known to take on aspects of the source it drained, much like a weed. Contrary to popular belief, the Grove is not floral in nature, rather pestilential, for its job is to preserve the home of nature by protecting the “soil” around it of which life to bloom. This means germinating a landscape or in most cases, a person. Only two cases of this semblance were ever fatal with their bodies never found for the semblance itself had well sucked the nutrients dry of the victims. █*LEVEL 0 ▬ (0-99 posts) Infectious Spores that are parasitic to the environment in which they thrive, these tiny seedlings infect the host to sprout saplings. They are dispersed through a wide direction through the air, often leading to a more spread out range of up to twenty-five meters. These spores are drawn to what can be considered nutrients. Be it grass, ground, a body or an aura, this parasitic first stage often sets the ground for a more meticulous pattern to cause mushrooms to sprout on the surface they infected. And, depending on the dust she utilized to allow them to flourish, they take upon respective attributes. Once Cast, each mushroom has a cooldown that lasts for two posts before it is allowed to be recast. Regardless of the mushroom created, they remain in play for ten posts if not utilized. Each mushroom have a 360 angled range of twenty-five meters.
Core: At its core, this spore is toxic in nature, known to drain nutrients for its sustenance. If someone is exposed to it, it’s not fatal, but prolonged exposure can lead to health complications and further exposure will result in death. A surefire way to ween the body or aura of this growing spore is when it begins to produce a prominent mushroom in the exposed area. It will always appear outwardly. Cutting it off by the bottom and not in any way affecting the mushroom head itself will ensure a means to avoid the toxic nature.
Red: Fire Shrooms with heat equivalent to Illumination Grenades. They can stick on Aura or even grow on someone or a humid surface down to grass and ground. These Mushrooms radiate a pulsating aura of heat that constantly gains power the more it’s attached to a surface. Eventually it will erode at the aura and start burning into the person in question. It can also begin to set certain surfaces on fire. This Mushroom can be tossed off, but there is a warning not to set off the mushroom head, especially if hastily cast off. It will burst and release a pop of fiery spores equivalent to an Illumination Grenade. Given how these set of mushrooms set off akin to an Illumination Grenade, the bright burst of fire can render the effect of blindness if caught up close. This can last for three posts.
Dark Orange: Shrooms that are as solid as rocks. On their own, they can seemingly appear quite harmless, but in bulks, they can serve to severely weigh an individual down and make their actions sluggish as a result. The unique feature is that Tauriel can even load these Shrooms into her Ranged Weapon to shoot off and deliver practically blindingly blunt damage. Each mushroom weighs close to ten pounds.
Orange: Creates Combustive Shrooms equated to that of grenades. Once the mushroom heads pop and set off, these spores have a range of a thirty meter radius and become combustive upon contact with a surface. Their explosive range is moderate and if all are present in a multitude, they can lead to more devastating results.
Yellow: Shockingly paralyzing mushrooms. A jolt from these mushrooms can leave one on the ground for a post and a half. Once one mushroom has served its purpose of releasing forth a jolt, it will wither away instantly. Regardless of if it actually hits the figure in question, it’s purpose will erode and deteriorate after that initial release of bolting energy. This means each mushroom only has one shot, ten shots to be exact and are triggered by movement that is not tied to the Semblance user. This means anyone, ally included, can be affected by this mushroom. Aura is a great way to fend off the shock of this effect, but it can “paralyze” aura for a certain duration as a result.
Green: Green Dust doubles the semblance at this level to the point it serves to create restorative mushrooms. It creates Solar Mushrooms that recognizes Tauriel and whomever she desires as the sole beneficiaries through spores. It pulls upon the solar energy itself to produce vibrant pulsating mushrooms that when they activate, they begin to restore damage done to the person and whoever these borderline sentient shrooms do not recognize, their aura will begin to drain. Not vastly, but it can make or break a fight if even the opponent is able to recover on a minuscule level while being under or around these mushrooms.
Blue: These mushrooms serve to drain moisture out of an area. It could even be the water molecules in the air, making everything dry. All of this collected liquid serves for Tauriel to pop the mushroom and increase the damage of both her Ice and Electric attacks.
Dark Blue and Pale Blue: Creates Ice Mushrooms that when their delicate heads are set off upon touch in the slightest manner, they shoot up in the air and disperse piercing ice shards at thirty mph speed range.
Cyan: Develops Hard Light Barriers that connect to each mushroom. As a result, two mushrooms can erect a barrier in front of someone or five can create an entire dome. Ten in total can serve to cover an entire area. In this stage, regardless of the shapes formed, there is a limit. A Stage Three Semblance can shatter this Hard Light instantly, the barrier erected softening the blow with miniscule damage. A Stage Two Semblance requires one post to shatter and another one to break it. A stage one semblance requires two posts to shatter it and two more posts to completely break it.
Black/Purple: - Gravity Mushrooms. Black Mushrooms help create of field of a weighted environment and when paired with the Rock Mushrooms, they can double the pressure by adding their total of pulsating weight to the point it is crushing. The Purple Dust aids to boost the Wind Mushrooms which can take Tauriel from her Mid-Range Combat to a more Aerial Assault of variety with her mushrooms.
White (Wind, or Air): Creates Mushrooms that when popped, produces gusting wind currents capable of blowing most beings and objects back at thirty mph. When paired with the Purple Dust, it boosts the weightless feature and allows someone to practically fly and glide across the area.
█*LEVEL 1▬ (100-199 posts) When the spores have reached a first stage of maturity, they develop into dandelions. While seemingly harmless, these dandelions, when blown, turn into darting projectiles. While they paint the illusion of being able to disperse in a broadly projected area like a regular dandelion blown, the truth is that this is a semblance and under her mental control and while it does not home in on a target, she does determine which direction they will proceed. At their core, they are sharp. Up to five Dandelions can be created and a max of Thirty Thistles to disperse each on a range of fifty meters. When a Dust Particle is absorbed, they take on the appropriate traits, but should be noted that at most, they only deal a cluster of damage, small on their own if it was just one thistle that landed but powerful on a collective whole. These Dandelions can remain in play for eight posts inactive before activating on their own. For example:
Core: If allowed to progress into the next stage, at its core, these sets of Dandelions are sharp at the tips, but soft among the thistles. It is the latter where the toxin lies, often equated to the spines found on the caterpillars of Flannel Moths. Exposure to these thistles allows for them to drain nutrients from a certain spot of where the contact was made, which leaves the person or being in question to feel as if that part of their body was bruised or broken. Unlike the other Dandelions, these can easily be scattered through the air and have no direct place of effect. They each serve a single time use and the pain eventually fades and leaves after three posts.
Red: Dandelion Thistles, as a cluster overall, are equivalent to White Phosphorous. Separately, if not heading in the same direction, they are an upgraded form of their previous state, burning dangerously more than the eruptive Illuminating spores among the mushroom heads. Much like Phosphorous, these thistles cannot be immediately cast burned out due to gaining heat from oxygen. As long as Oxygen is removed from the equation or it runs out of the substance of which to produce heat can it whittle away and become ineffective. As a result, a singular thistle in itself is not a major issue, similar to that of a matchstick. Once that substance has whittled, it is useless. As a collective whole however, it’s damage is equated to a White Phosphorous Grenade where the more there is of the dandelion to draw from oxygen, the longer it will take to wear away. This additive lasts for two posts and is dependent on the surface of which it makes contact. If on a source that fuels the fire, such as grass, that duration increases to four. If on a substance such as steel or rock, the duration lasts for one post. Singularly, a thistle lasts for one post.
Dark Orange: Large Dandelions that fire off Cobble-Sized Thistles as shrapnel. Unlike the other Dandelions, these remained rooted to a ground and pop off like a S-Mine or Bouncing Betty. Much as a mine, this is triggered once its perimeter is hit and in this case, that perimeter is three feet that is triggered from small tremors to the root. This means that either walking or even stomping in its vicinity will set it off. It is not discriminatory on who it attacks outside of the semblance user. When it launches out the ground, the dandelion shoots into the air and spins at thirty mph to release the shrapnel that covers twenty-three hundred directional meters, subjected to the object it makes contact with as a result. Various factors such as Gravity Dust can alter and even stop the lethal speeds. Tauriel being in its presence will also cause its trajectory to aim directly for the ground and cease as a result.
Orange: A dandelion with a lot of bang to it. On a collective whole, it is equivalent to Quarter Dynamite Stick, or a M-1000 Firework. Single thistles are equivalent to a M-80 Firework. Much as a grenade, these thistles have a time to set off. This is dependent on when contact is made before they pop. She does not have control on what they will land on and pop as a result, rather she controls the direction in which they will proceed. Uniquely, she can delay the duration of the Dandelion Thistles via her Air-Based Semblance capabilities. For example, she can keep them held in the air with Air Mushrooms to create an aerial mine field or use the air to spread them out further past their range by an additional fifteen feet.
Yellow: Five Dandelions fitted with thirty sharp probes and tiny hooks of which to successfully latch. Ideally, these probes are not guaranteed to just latch on to one target, however each sharp probe launches with thick vine-like chords that are attached to the ballhead of the dandelion if it were traditionally blown. These Chords alongside the Probes operate like an electric net or web, which can be paired with the other four dandelions to help create unique patterns or obstacles. From there, the ballhead releases an electric charge into each probed cord, each capable of dispersing twenty milliamp charges. This is double the shock value for paralysis and while there are thirty probed thistles, the effects towards a person or being in question only apply once and the value is now increased to two posts. The Dandelion shorts itself upon use, but serves itself to lay out a trap. Furthermore, the vine-like cords attached to the probed thistles can be sliced if caught fast enough. Given the nature of these Thistles, they can latch unto someone with an aura and shock the value of it by half and cause it to remain in effect for one post.
Green: Thirty Thistles with Toxically Restorative purposes. Much as the previous stage, this Dandelion is capable of healing those that Tauriel deem friendly while draining those she deem unimportant, so even a stray animal could find itself caught on the negative side of this. While it is also an upgrade of the previous form, it is only capable of restoring wounds on a minor scale. Major wounds such as a punctured organ or dismembered limb is best to be dealt with from a medical expert. This Dandelion spins in the air similar to a Bouncing Betty Fragment Needle Grenade and disperses thistles in a thirty foot diameter. Each thistle heals on a small scale for a collective total that places it moderately more than the previous stage. Similarly, the same applies to the drain; Each thistle drains a small scale. Theoretically, thirty thistles can drain one person of an Aura, but given the broad scale it covers in an area, that is otherwise impossible unless the target in itself happened to be extremely large. To further this, once a thistle has served its purpose to either heal or drain, it cannot be used once again, so the chances of either or happening on a full scale are slim to none. A tradeoff.
Blue: Similar to the Water Mushrooms before, ths Dandelion drains the moisture around its environment to fire forth a volley of Pressurized Water Coated Thistles equivalent to a Rubber Baton Round. Each thistle is quite capable of causing welps, bruises, small cuts and more dangerous wounds if left unchecked outside of their aura and other defensive gear. Similar to the previous stage of this semblance, this Dandelion can be boosted from other semblance created plants, such as gaining an electric surge becoming frozen balls pressurized water, making the impact more severe. For those benefits, it can only take the additive traits of one other element to boost, so it cannot have a frozen and electric barrage under one dandelion, for example.
Dark Blue and Pale Blue: Creates a Dandelion fitted with Powdery Thistles that when contact is made, it culminates in small clusters of wet ice prone to stick. Similar to an Expanding Foam Grenade, when thesbe clusters connect to one another, they form an expansive area of ice meant to contain and given its natural cold elements, to freeze as a result. Thirty thistles could theoretically create a ball of ice around the object in question. Fifteen thistles could cover half of it, which could hinder all the same. When paired with another dust, this Ice takes on the combined elements. Example, electric could boost it, but fire could thaw and melt it. These frozen clusters can even be shattered and broken through the right amount of force. This is through the soft parts of the ice, which cannot be determined, rather like any form of ice, there will always be the hardest part and then the softer side to it and it must be determined in roleplay as a result. These thistles launch into the air at a forty mph speed before descending down its planned trajectory as a volley.
Cyan: Dandelions that produce a more compact version of hard light, which reinforces the initial hard light, but now in a fixed spot as well in a smaller form. Thirty Thistles fire from the Dandelion and shoot in the desired direction for about five feet away from where they were blown. They remain fixated in the place they launched out at, be it either the air, near the ground or among a different terrain. As long as a source of light remains, these square four by four inch panels can remain fixed in that spot until they either shatter from sufficient force or a sufficient amount of darkness covers it to the point they lose their effectiveness. Compared to its previous stage, these cluster of reinforced panels are much more durable. A Level 0 Semblance or anything equivalent to its level would require three posts to shatter and break. A level One Semblance and anything equivalent would require two posts. A Level 2 Semblance requires one post to shatter and break it. A Level 3 Semblance requires only half a post.
Black/Purple: - Gravity Dandelions. Comparative to the Mushrooms, the Black Thistles create a more broader range of gravity fields. Smaller than the mushrooms, but on a combined scale, the range is increased to a thirty foot diameter. These thistles plant into the ground or other fixed areas to create debilitating areas that will slow whoever is within its ten foot cone radius due to the area being weighted with heavy gravity. Oppositely, the Purple Gravity Thistles operate as a weightless boost, allowing anyon to traverse on a swifter scale, albeit with a slow descent. Similar to before, the purple can aid in more aerial assaults and the black gain a boost with more weighted material such as rocks
White (Wind, or Air): A unique artillery of wind thistles that operate like wind bullets. While they do not physically harm someone outside of a gusting push akin to a jab or poke to the skin, these thistles can make or break a moment in terms of allowing someone to use it to their advantage with gaining a quick slided boost or utilizing all thirty thistles to push someone back entirely.
█*LEVEL 2▬ (200-299 posts) By the second stage, the weeds have developed into small patches or groves of Bindweeds. They remain in play for four posts before detonating on their own. They resemble patches of grass with lavender sized flowers, often taking the colors of the dust or nutrient they absorbed. These areas operate like mine fields, activated upon the snap of her fingers or will thereof, with a range of a one-hundred meters. Based on the nature of dust, elemental effects come into place as well:
Core: On its own, the level of this semblance produces normal bindweeds with flowers that pop with nutrient absorbing spores. These spores are capable of eating away at an aura. Without an aura, these spores affect the person affected on a non-lethal method, but capable of causing them immense pain in the primary area affected. This takes three posts to make a full recovery and a post and a half for the effects to start to ease up.
Red: Bindweeds fitted with a cluster of large crimson lavender shaped “flowers.’ Upon stepping on vine-like weeds or the snap of her finger thereof, these flowers light up and erupt to that of a Thermite Mine. Now increased in its intensity of heat, much as a heated Thermite, this bindweed is capable of melting through rock and metal given the intensity of its heat level. It is now able to melt steel, but not Tungsten itself.
Dark Orange: Dark Orange or Rustic Brown colored “flowers” that loosens the ground around it, but also loosens it to erode the ground and make it more viable for a larger boulder-based projectile to erupt. The impact force of these bindweeds are matched at fifty mph, making it very much lethal without an aura or sort of armoring as a result. Light Armor is capable of being whittled to nothing. Medium Armor is capable of taking the blows of this exploding force at the cost of losing it at the same time (while also being dependent on where the armor is placed thereof). Aura and Heavy Armor can take three blows from this.
Orange: Combustive Bindweeds with a more prominently orange “flower.” These Bindweeds pop to the level of a C4. Perhaps the most lethal of the traps, the warning is the faint “whistle” these flowers let out within half a post as friction reacts and combusts.
Yellow: Bindweeds that produce a prominent display of glowing yellow “flowers.” Gone are the days of it harmlessly paralyzing. With its new intensity up threefolds, this patch of vines disguised as harmless flowers can now release a one-hundred meter shock field that is now capable of leaving the skin burned and the body shocked. When paired with material such as metal, salt and water, its intensity now doubles. Aura can fend this off, but with the shock value increased, it can completely eradicate an aura for a set amount of time by a post and a half.
Green: Toxically Restorative Bindweeds that explode with a powdery substance to cover an area of a one-hundred meter diametric range. Upon activation, Tauriel designates to whom receives healing via its spores. These Bindweeds are now capable of restoring someone completely from loss of consciousness and restores small wounds and cuts as a result or it can drain off an Aura and leave the individual exposed. Each Bindweed serves a single purpose, so it can either heal or drain.
Blue: Pressurized Water Bindweeds that Pop and burst into a temporarily brief vortex before dispersing into the air as droplets similar to rain. The vortex itself is dangerously harsh, but when it spins into the water droplets in the sky, these are soft and harmless, but can serve to boost Ice and Electric based abilities on a broader scale of one-hundred meters.
Dark Blue and Pale Blue: Creates an exploding Wet Ice Trap that hardens to dry around whoever or whatever sprung the trap. The ice takes on a deeper hue and is harder to break through. Often used to contain and pacify a target. This ice expands to the size of two Green Glacial Boulders and starts wet to form around the individual before solidifying as dry.
Cyan: Bindweeds that create a barrier of protection or a barrier of containment depending on which way it is looked at. Much as its predecessors, its protective value has increased: Damage equivalent to a Level 0 Semblance requires Four posts to break it. Level 1 Requires Three posts to break it. Level 2 requires Two posts to break it. Level 3 requires One post to break it. These barriers cover a twenty-five meter range each.
Black/Purple: - Gravity Bindweeds. Three Bindweeds of varying effects dependant on the Gravity Dust utilized. In total, they cover a scale of one-hundred meters (Twenty-Five Meters each separately). When these Bindweeds are set off: The Black Flowered Semblance activates a twenty meter ranged field of weighted gravity. This can greatly hamper anyone who is on the pursuit and when heavy material such as rocks are thrown into the mix as a mean to descend, this semblance adds to triple the damage of its crushing capabilities. Purple Flowered Bindweeds create a field of low gravity. Much as before, it can serve to boost flight or aerial related assaults, but when it comes to everything else, it stirs a problem. As the previous, it has no discrimination; Everything is either subjected to high or low gravity under each field respectively. As a result, a person unintentionally caught in the field of low gravity will find themselves slowly descending but often able to move quicker than usual.
White (Wind, or Air): Wind Bindweeds that create twenty-five metered areas of gusting wind that is capable of lifting most things upward into the sky itself. These fields, while they don’t serve the direct purpose of doing so, are capable of deflecting material caught either within it or headed in its direction due to the seventy mph of speed it produces, which means it creates a trajectory of straight forward. These Gust Tunnels last for four posts and can be used to boost someone into the air or if pointed in a right direction produce winds that pushes anyone or anything back.
█*LEVEL 3 ▬ (300-399 posts) By the final stage, Tauriel is able to create a single giant plant which takes five posts to thrive and flourish, which can either take on all attributes of nutrients it has absorbed or a single amount of dust; All of it serves to allow this plant to create a devastating laser of varying degrees. Each plant has a range of up to one two-hundred meters and functions with a single time use and rotates on an angle of 180. These beams are thirty meters in circumference Upon activation, the weed opens forth and releases out the energy in the form of a charged up beam:
Core: A large plant that releases spores on a massive level around it by one-hundred meters. These spores are capable of rendering a person immobile and in severe pain for four posts unless medical intervention occurs. In its most basic stage, fire is the best solution not only at destroying it, but the spores it disperses as well. Closing off a certain area to get rid of it also works.
Red: A large plant equivalent to a very musically carnivorous alien sort of a film and play many ages ago. When it “blooms” it fires forth an inferno akin to a flamethrower. The intensity of this heat is capable of melting past normal steel and leaving Tungsten Steel on the verge of bending. This beam lasts for two posts before the plant itself dies out. It can be attacked beforehand, causing it to erupt around its path equated to two twenty meters.
Dark Orange: An Earth Shattering Plant that causes tremors from the spiky rock formations that shoot up and out from the ground.
Orange: A combustive plant. While its size speaks for itself, there are the large orange spores around it that are alarming for once it blooms, it creates the necessary component for this semblance to pop off, akin to a Nitrogen Explosion. If attacked, it loses value, but that is not an assurance to stay around it. It will erupt to a level of C4, its previous level.
Yellow: A large radiantly yellow plant that once it opens up to bloom, a constant electric charge is shot forth. Prior to its release, this plant can be visibly seen amping up before releasing the pent up energy as the form of a magnified rail gun. The damage in itself is shockingly piercing, able to burn through most metals not equated to steel and the effects of it overall being beyond the state of paralysis. As a result, direct hit from this beam is not warranted. This beam can completely tear through an Aura and it is not recommended to use against it as a result.
Green: A large plant that has amassed a high state of photosynthesis. For a duration of two posts, it can produce a beam that deals healing as well as aura draining. This beam cannot restore lost limbs nor revive the dead, but what it can do is restore small wounds and remove health effects. This is subjected to the spores that Tauriel places on a person to receive healing. Once a person receives healing or draining effects from this plant, it will not be constant. It will either heal or expose for one time before dying out after two posts. This plant discerns who receives healing via spores. Whomever Tauriel attaches the spores to will receive healing. Everything else will drain. Attacking this plant will cause it to explode and heal moderately while also draining aura to those without the coated spores. Compared to the beam it would normally produce, it insteads erupts around a one-hundred area around it.
Cyan: A Plant that Blooms to create a ten foot wide and fifteen foot long beam of protective hard light that pushes as it is fired.
Blue: A Large plant that creates a crater and a constant flow of water around it for two posts if attacked. The nature of it then is to draw anyone into the water itself by causing rip currents. If not careful, a person could drown, but with a large flow of water in the very crater it creates, it serves to boost other elements on a larger scale of one kilometer. If it is able to bloom, it will fire forth an extremely pressurized amount of water worse off than those deployed in pressure washers or a fire truck. It can bruise and certainly push away with tremendous force. This lasts for two posts before running out of its source and as usual, this can be boosted with electric and ice. Heat can make the water itself scalding.
Dark Blue and Pale Blue: For two posts, this produces a wet ice beam that can completely coat an area, environment and those caught within it under ice that would proceed to dry. Far from impossible to destroy, this stage of ice now requires various methods to destroy. Combined posts of five can get rid of it. Intense heat can melt it. Like its previous stages, electricity can overcharge the environment.
Black/Purple: - Crushing or Weightless fields are produced from this plant at this stage upon it blooming open. Unlike the other plants, these plants aren’t determined on a directional beam, rather they serve the full purpose of either weighing down or lowering an area around them on a scale of one kilometer. For the Dark Plant, it releases a field of up to two-thousand pounds, or one ton, for three posts. When it comes to the Purple variation of this plant, it creates an area entirely of no gravity, pulsating with each wave for three posts. Destroying either before it can bloom yields to the same effect, but only lasts for one post as a result.
White (Wind, or Air): A large plant that blooms to create a thirty square foot area of harsh winds that push to one-hundred mph and lasts for one post and a half. Destroying it causes a spin-up gustnado that lasts for half a post. This in itself has a pull rate speed of thirty mph before dissipating.
█*DRAWBACKS ▬ Moisture and humidity is often needed for these to properly sprout. They cannot grow on refined material and minerals such as steel or diamonds. ▬ There is only a set amount to the number of each semblance that can be in place at any given time. For level zero, ten mushrooms can be in place and last for Four posts while inactive (They remain for as long as their personal durations last per their Active Status). This means, Tauriel could produce another semblance after her cooldown, but in order for her to do so of the same level, another that is inactive and in place will wither and die. Level 3 is the only level of which the previous plant can die off instantly upon another being made due to it being only one. Each cooldown is as follows Four Posts for Level 0 Six Posts for Level 1 Eight posts for Level 2 Ten Posts for Level 3
▬ Cannot Upgrade the Semblance to another Level of it. Choosing the Semblance Stage is permanent and adheres to its conditions as a result. ▬ The core of the Semblance must start in Spore form to grow into the other stages. While they can be planned ahead, laying traps must occur in a prior post as an action beforehand as opposed to springing the idea up suddenly. ▬ Not endless, her spores can produce ten mushrooms at most. In the next stage, it becomes five Dandelions fitted with thirty thistles each. The second to last stage becomes five to produce a field of effects. Last but not least, the final stage produces one giant flower that takes on the attributes of the Dust majorly used. It can be attacked in this stage, but a fair warning is that like most of her semblance stages, this plant can pop and most will not like the end result of that as it is on range to a magnified C4 based upon the dust given to it. ▬ Each variation of this semblance has an elemental weakness that is tied to the main source of which they drew sustenance from and the element that counters it, respectively. Example: An Ice Variant is weak to Fire in any form. A regular semblance is weak to fire as well. Each variation has an elemental counter and an elemental boost thereof (Thunder weak to Ground and Green due to little to not electrical conductivity). A water variant is weak to electric, only when it is not active. ▬ Ineffective on Aura-created creatures/items. ▬ Everything but the final stage of the semblance can be diffused. If caught within the vicinity of it or of it sticks to their aura as a result, from the Mushrooms to the Bindweeds; The respective dust lement to counter the plant must be utilized to make short work of it. If a person is oblivious, they can sacrifice a bit of their aura to dismantle it or roll a 1d6 to determine the outcome. Even, it blows. Odd, it diffuses.
Alright, let's fix this, shall we. I will be stepping down as crew and so this is me putting in my last thoughts before someone else takes up judging your profile. Looking at the above affirmations and judgement, I can see where things went wrong. Things have been removed/added that were not discussed previously in original judgment. That being said, allow me to first address what concerns you've mentioned.
• First off, mentioning the weight argument, as you've provided proof that can be a healthy weight for a woman of 5'4" (typically small frame), that shall be removed. Though in future it is worth mentioning that in this guild, we look to match healthy weights to average heights. • Secondly, this was not mentioned/agreed upon so, ignore this:
Quote:
❖ Without a specific Talent or Skill, the Healthy weight for Tauriel's Height[5'4"] is between 110 and 144lbs. Unless you change one of your talents to be healthy underweight, you will need to fix the weight.
• You have been told to add in █ *ROLE ▬ Loner (or Villain if she goes that route) • In concerns for Other Talents: ▬ [Koppojutsu Aikido] It was originally discussed that it need-be simplified to describe what this allows her to do. As well as that you should remove this sentence as it concerns of hiding an extra talent: "and has trained in Iwama Shin-Shin Aiki Shuren-Kai, known for being precise, austere and dynamic." • Comment for Skills/Talents originally was: Your Skills and Talents are too long-winded, simple title and definitions/sentences are better in these areas. Story is great, but it's important also get to the point of what you get out of them. (Example: Fashion Design would do as a title before and would want that more clearly worded what it gives her.) • Background: I see that you did clarify on her past some, so what's been addressed will be left alone other than one thing. (That will be addressed once more in what's missing). • As for your concern for your Semblance is valid, your fixing of the semblance opened up issues not seen in earlier judgement. As it's written now, it's doing way too much with dust in each level.
That shall be further addressed down below with what is missing from the *Must Edits/Clarifications* area:
• █ BACKGROUND Still not addressed and it does bring up questions: ○ "the Grove", the forest lord stuff and followers and all that. ○ Is it an actual grove (which would not be possible in tundra of Atlas), a religious order, or a cult? This needs to be specified what exactly the Grove there is and how it pertains to after the fall. Did she keep mentions of The Grove hidden when Atlas fell or did she talk about it? ○ "She could market hunters on a more straightforward sense of noble sacrifice." What does this mean? • Primary Weapon and OTHER WEAPONS ▬ Thorn and The Forest Lord’s Hedge should honestly be switched. ○ PW should be a transforming weapon usually, should be switched with your Other Weapon honestly as how The Forest Lord’s Hedge is worded sounds like it's your transforming weapon. ○ Please remove the parentheses comment. "█ Ranged Form ▬ N/A (To be continued down in Other Weapons)." ○ In Other Weapons: █ Ammo Type ▬ Piercing Ammo, needs to be described a bit. • Semblance: ○ If the semblance uses dust, it should be mentioned in the Description. As well as better clarification on how the switch between mushroom types works. ○ It has been stated, as it's worded now, this entire semblance needs to reworked and simplified. As it's being read, there is the opinion that it should not dust-based since it defeats and complicates the purpose of the spores originally being an aura-draining nullification power. ○ When it was being read the first time, I thought the dust effect was only to represent what dust did in the entire semblance without evolving. As it's written now it is doing way too much (counting all the levels together, it adds up to about 44 different effects rather than 11). On top of aura draining. That's the issue with it. ○ To be perfectly honestly, it would be more likely to be accepted if just you cut out the evolving dust effects. If you wanna go hybrid, just keep the lvl 0 dust effects while having the aura draining. ○ That being said, Cooldowns are needed so there is a period of time where she won't always have her semblance available. ○ A percentage aura drain in each level (say 2% per spore, etc) needs to be added. ○ Also What kind of damage do the spores cause physically to a person/Grimm it is attached to (without aura)? ○ Level 3: How many spores does the big plant release? ○ It's also why suggestion of simplifying was there (though Dane worded it poorly). If you wanted do aura drain spores or something, and have the progress to these dandelions/etc to increase field of effect. Totally fine, but either choice, it needs to be cut down to less.