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The Second coming of Apollo - NEHFF- Approved

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Morii Letifer

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PostPosted: Thu Apr 29, 2021 9:31 am


(Inflamed_Fierro as Artecius)
User Image





╫ C O R E ╫



        *NAME ▬ Artecius "Apollo" Crimson

        *AGE ▬ 17

        *FACTION ▬ Atlas

        *ROLE ▬ Student

        *SEX ▬ Male

        *SPECIES ▬ Lemur (Ring Tailed)


        *CURRENT TEAM

        *PARTNER(S) ▬ N/A

        NICKNAME(S) ▬Apollo, Art

        OCCUPATION ▬Student






╫ A F F E C T A T I O N ╫


        HEIGHT ▬ 6'0

        WEIGHT ▬ 210


        HAIR ▬ Black

        CLOTHING ▬ T shirt usually. Does not tend wear anything truly flashy

        ACCESSORIES ▬ Necklace always on.

        EYES ▬ Red

        BUILD ▬ Athletic build. Toned and muscular. High cut with a 8 pck.

        TATTOOS ▬ A314 (juvie number)

        SCARS ▬ Has a few scars on his body around his back and chest. Not nothing too major but tend to be aesthetically pleasing.The scars resemble an animal attack from something most likely a tiger and a weapon attack from some type of blade. Animal scars seem more dominant.

        MARKINGS/FAUNUS FEATURES ▬ 1 and half foot tail that is furry like a lemur. The color of the furr is black to match his hair color and has white stripes on it. The tail cannot grab things and is not strong enough hold him up. It just simply aesthetics.


        ╫ A R C H E T Y P E ╫


              NATURAL ABILITIES

              Primary Talent ▬ Stamina

              Faunus Trait/Bonus Talent ▬ Hop With his faunus talent, he is able to do quick bursts of movement through hops. This means he can jump 15 feet vertically, 25 feet horizontally, 25 feet diagonally. He can jump such distances up to 4 times in a day before muscle fatigue sets in, reducing his jumping distance to 10/10/10.

              Other Talents ▬ Endurance and Strength

              LEARNT ABILITIES

              Strongest Skill ▬ Aura Control – Naturally talented at controlling his aura allowing for more efficient use of Aura with ease when it comes to defensive aura use and his semblance use.

              Weakest Skill ▬ Single handed Weaponry combat. Outside of "Shame" he is lousy with weaponry. Swords, guns, blades, etc are pretty much useless in his hands.

              Entering the Zone:It is a superlative of regular concentration and focus. The conditions to enter this state vary from each person. Apollo is able to enter the Zone which is a high focus state to which he ignores everyone and focuses on a specific thing and using all his resources to complete that task without caring about conservation of energy or strategy. For Apollo, this only can be triggered when he is fighting. If triggered and gone on for too long he can end up exhausted and passing out. After 5 posts being triggered, he will pass out. Do Note entering the zone does not increase or boost Apollo. If anything he just fighting at his full potential without thinking of hindering things like consequences and safety of others.

              Other SkillsSync Step: Apollo is able to match his combat style up with anyone after seeing them in action. This allows him to maximize teamwork or cause chaos in fights where his outnumbered.
              ,▬ Hand to hand combat
              parkour


              LIKES

              ▬ fighting

              ▬ non judgemental

              ▬ meat

              ▬ Weapons

              ▬ shark

              DISLIKES

              ▬ Loud Mouths

              ▬ Most Greens

              ▬ handcuffs

              ▬ Butterflies and Moths

              ▬ Being defenseless to protect himself.

              PERSONALITY TRAITS

              Nature ▬ _Artecius has two sides to him. His non-battle and his battle side. When he is not in battle, he tends to act opposite of his father, not one to want to get into conflict. He tends to to try stay out of the conflict but trouble finds him. In battle, the switch flips and he has total blood lust, looking to go out and destroy his opponent and humiliate them. Even going so far as to injure them if possible.

              Vernacular ▬ He is not one to mix words. He does not have the deepest of voices but his voice tends to carry a dark mystique to it. As if his words have a double meaning. He tends to be direct and straight to the point. He is not the one for long monologues or large expressions of one's self.

              Positive Traits ▬ Knight Syndrome: He acts like a knight when it comes to people he considers friends and family. Putting his life on the line, he do anything to protect them. Unfortunately, do to his bi-polarness, he does have habit of going too far.

              Negative Traits ▬ Hot Headed: For someone who tends be to themselves, he will not allow himself to be disrespected which causes him to get himself into trouble easily. He isn't afraid to raise the stakes or even start to throw the first punch if necessary. It even got him expelled from school.


              ▬Hopeless Romantic: He is good when comes to showing affection to his family but when it comes to others he has a harder time. It kind of like trying to move a big boulder.




╫ H I S T O R Y ╫


        BACKGROUND ▬ Along with being unplanned, not only did the parents have Artemis but Apollo was a surprise too. He could of taken his father's name but he ended up taking his mother's after getting expelled out of a school district when he was 10. Often times, he would end up being at different schools than Artemis due to his mean streak that he had. He wasn't out looking for trouble, but it was always when trouble found him he liked to make sure that it doesn't happen again. He actually spent 2 years in Juvie thanks to a fight that occurred in middle school. He would not stay in Juvie long do to Atlas needing to evacuate. Once in Vale, his record was reviewed but he was release from juvie due to clarifications on some of his charges. Due to vaste majority of the charges being against villians (besides the obvious ones like assault to an officer) his sentence was reduced.

        After serving around 3 to 4 years in Juvie he would be released and sent towards Beacon Academy. He would of gotten out sooner but...some fights occurred in Juvie that made his sentence longer. Autrox knows of his record but finds the trouble type to be appealing. So long as he is not actively hurting and harming other students, Autrox had no issue pushing his application through.


        Everything else in his life is not really talked about. Want to know about it. Find him. Maybe he will talk about it. Just don't get into a fight with him.


        Apollo's Juvie record: Public Knowledge
        Result of Previous Action: Plea Deal Taken.
        Sentence: Juvenile Detention.



        ~Act of Vigilantism.

        ~Assault and battery with deadly weapon

        ~ Improper use of weaponry

        ~resisting arrest

        ~Assault and battery against officer

        ~ bodily injury to a minor ~Sealed due to relation to villain. Self Defense.

        ~Attempted Homicide~ Sealed Acquitted due to Villain as victim.




╫ I N V E N T O R Y ╫


        PRIMARY WEAPON

        Shame

        ▬ Shame is a retractable staff what is infused with a gravity dust crystal in hand grip to be utilized in many different ways. It's dormant for is about a 2ft long before it extends and 6ft extended.

        Melee Form ▬ Shame acts like a normal staff. The gravity dust when used during attacks makes the staff seem heavier giving it a bit more strength behind the attack.

        Ranged Form ▬ Shame once thrown can be called back to Apollo with the help of his bracelets. Once thrown as a defense the gravity dust activates if others try to pick up Shame seemingly increasing its weight. (The wristlets Apollo wears is what allows the staff to recognize him.)

        Other Form(s)

        Ammo Type ▬ Gravity dust. (3 uses before reloading is needed.)




        OTHER WEAPONS







        ITEMS

        ▬ Scroll

        ▬ hand cuffs- key included

        ▬ first aid kit




╫ S E M B L A N C E ╫


        *NAME ▬ Riot Storm

        *AURA COLOR ▬ Crimson

        *DESCRIPTION

        ▬ Riot Storm allows for Apollo to create a semi-physical manifestation out of his aura beyond those of regular means such as shields and slashes. These manifestations take on the anatomy and properties of whatever concept he chooses. However, no matter what the concept is, it will still have similar effect which is shredding. If he creates a fire, being hit with the fire will spread like fire but instead of burning it is shredding into the body (if no aura of course). While the size is capped, the imagination is not as he can send out anything from a bird that launches and slices into his opponent all the way to launching a shark manifestation that can engulf the target and fill them with cuts and slashes. As the semblance grows, the larger the manipulation becomes. The semblance can be used in conjuction with his weapon and with dust. The manifestation does not have to be just 1 item. For example at level 0 he could send out 1 10x10x10 shark manifestation or he can send out 10 1x1x1 shark manifestations.

        *LEVEL 0 ▬ At this level the size in which the manifestation can be is a maximum of 10x10x10 feet.

        *LEVEL 1▬ At this level the size in which the manifestation can be is a maximum of 15x15x15 feet.

        *LEVEL 2▬ At this level the size in which the manifestation can be is a maximum of 25x25x25 feet.

        *LEVEL 3 ▬ At level 3, the manifestations can become a maximum size/ range of 35x35x 35 ft.

        *DRAWBACKS ▬ The semblance takes a huge reserve of aura to use. Meaning can only use it 3 times per fight; 3 post cooldown after each use. At 150 for advance profile this is bumped up to 5 times per fight. Once launched, he had no control of the attack, meaning if not careful it can self harm his team. He is not immune to his semblance. If he creates a gust and him and enemy is trapped in it then both are taking damage. The construct has to be based off an actual real item. He cannot make it based off of a creation of his own like a whipe made of hammers. His range is always shown by a circle made of aura that always covers where he is aiming and the area of effect. It is the color red. His semblance is unaffected by gravity, so he cannot make a trick shot of shooting it in the air and having it come down. If it shot into the air it will continue until it dissipates. Whether it lands or miss, the manifestation dissipates on Apollo's next turn.
        While the projections when launched has no definite range, once launch he has no control over them so it similar to that of firing a gun. However, for roleplay sake aura can be 100M away from Apollo before fizzling into nothingness.





narxfang

xLulie

Deadly_Tiger

Ghost254

Noble Negative J3T

KnightsRoyal

Aeval_Silvertongue


PostPosted: Sun May 09, 2021 11:18 am


Fierro_Fenrir
(Inflamed_Fierro as Artecius)
User Image





╫ C O R E ╫



        *NAME ▬ Artecius "Apollo" Crimson

        *AGE ▬ 17

        *FACTION ▬ Atlas

        *ROLE ▬ Student

        *SEX ▬ Male

        *SPECIES ▬ Lemur (Ring Tailed)


        *CURRENT TEAM

        *PARTNER(S) ▬ Nejina

        NICKNAME(S) ▬Apollo, Art

        OCCUPATION ▬Student






╫ A F F E C T A T I O N ╫


        HEIGHT ▬ 6'0

        WEIGHT ▬ 210


        HAIR ▬ Black

        CLOTHING ▬ T shirt usually. Does not tend wear anything truly flashy

        ACCESSORIES ▬ Necklace always on.

        EYES ▬ Red

        BUILD ▬ Athletic build. Toned and muscular. High cut with a 8 pck.

        TATTOOS ▬ A314 (juvie number)

        SCARS ▬ Has a few scars on his body around his back and chest. Not nothing too major but tend to be aesthetically pleasing.The scars resemble an animal attack from something most likely a tiger and a weapon attack from some type of blade. Animal scars seem more dominant.

        MARKINGS/FAUNUS FEATURES ▬ 1 and half foot tail that is furry like a lemur. The color of the furr is black to match his hair color and has white stripes on it. The tail cannot grab things and is not strong enough hold him up. It just simply aesthetics.


        ╫ A R C H E T Y P E ╫


              NATURAL ABILITIES

              Primary Talent ▬ Stamina

              Faunus Trait/Bonus Talent ▬ Hop With his faunus talent, he is able to do quick bursts of movement through hops. This means he can jump 15 feet vertically, 25 feet horizontally, 25 feet diagonally. He can jump such distances up to 4 times in a day before muscle fatigue sets in, reducing his jumping distance to 10/10/10.

              Other Talents ▬ Endurance and Strength

              LEARNT ABILITIES

              Strongest Skill ▬ Aura Control – Naturally talented at controlling his aura allowing for more efficient use of Aura with ease when it comes to defensive aura use and his semblance use.

              Weakest Skill ▬ Single handed Weaponry combat. Outside of "Shame" he is lousy with weaponry. Swords, guns, blades, etc are pretty much useless in his hands.

              Entering the Zone:It is a superlative of regular concentration and focus. The conditions to enter this state vary from each person. Apollo is able to enter the Zone which is a high focus state to which he ignores everyone and focuses on a specific thing and using all his resources to complete that task without caring about conservation of energy or strategy. For Apollo, this only can be triggered when he is fighting. If triggered and gone on for too long he can end up exhausted and passing out. After 5 posts being triggered, he will pass out. Do Note entering the zone does not increase or boost Apollo. If anything he just fighting at his full potential without thinking of hindering things like consequences and safety of others.

              Other SkillsSync Step: Apollo is able to match his combat style up with anyone after seeing them in action. This allows him to maximize teamwork or cause chaos in fights where his outnumbered.
              ,▬ Hand to hand combat
              parkour


              LIKES

              ▬ fighting

              ▬ non judgemental

              ▬ meat

              ▬ Weapons

              ▬ shark

              DISLIKES

              ▬ Loud Mouths

              ▬ Most Greens

              ▬ handcuffs

              ▬ Butterflies and Moths

              ▬ Being defenseless to protect himself.

              PERSONALITY TRAITS

              Nature ▬ _Artecius has two sides to him. His non-battle and his battle side. When he is not in battle, he tends to act opposite of his father, not one to want to get into conflict. He tends to to try stay out of the conflict but trouble finds him. In battle, the switch flips and he has total blood lust, looking to go out and destroy his opponent and humiliate them. Even going so far as to injure them if possible.

              Vernacular ▬ He is not one to mix words. He does not have the deepest of voices but his voice tends to carry a dark mystique to it. As if his words have a double meaning. He tends to be direct and straight to the point. He is not the one for long monologues or large expressions of one's self.

              Positive Traits ▬ Knight Syndrome: He acts like a knight when it comes to people he considers friends and family. Putting his life on the line, he do anything to protect them. Unfortunately, do to his bi-polarness, he does have habit of going too far.

              Negative Traits ▬ Hot Headed: For someone who tends be to themselves, he will not allow himself to be disrespected which causes him to get himself into trouble easily. He isn't afraid to raise the stakes or even start to throw the first punch if necessary. It even got him expelled from school.


              ▬Hopeless Romantic: He is good when comes to showing affection to his family but when it comes to others he has a harder time. It kind of like trying to move a big boulder.




╫ H I S T O R Y ╫


        BACKGROUND ▬ Along with being unplanned, not only did the parents have Artemis but Apollo was a surprise too. He could of taken his father's name but he ended up taking his mother's after getting expelled out of a school district when he was 10. Often times, he would end up being at different schools than Artemis due to his mean streak that he had. He wasn't out looking for trouble, but it was always when trouble found him he liked to make sure that it doesn't happen again. He actually spent 2 years in Juvie thanks to a fight that occurred in middle school. He would not stay in Juvie long do to Atlas needing to evacuate. Once in Vale, his record was reviewed but he was release from juvie due to clarifications on some of his charges. Due to vaste majority of the charges being against villians (besides the obvious ones like assault to an officer) his sentence was reduced.

        After serving around 3 to 4 years in Juvie he would be released and sent towards Beacon Academy. He would of gotten out sooner but...some fights occurred in Juvie that made his sentence longer. Autrox knows of his record but finds the trouble type to be appealing. So long as he is not actively hurting and harming other students, Autrox had no issue pushing his application through.


        Everything else in his life is not really talked about. Want to know about it. Find him. Maybe he will talk about it. Just don't get into a fight with him.


        Apollo's Juvie record: Public Knowledge
        Result of Previous Action: Plea Deal Taken.
        Sentence: Juvenile Detention.



        ~Act of Vigilantism.

        ~Assault and battery with deadly weapon

        ~ Improper use of weaponry

        ~resisting arrest

        ~Assault and battery against officer

        ~ bodily injury to a minor ~Sealed due to relation to villain. Self Defense.

        ~Attempted Homicide~ Sealed Acquitted due to Villain as victim.




╫ I N V E N T O R Y ╫


        PRIMARY WEAPON

        Shame

        ▬ Shame is a retractable staff what is infused with a gravity dust crystal in hand grip to be utilized in many different ways. It's dormant for is about a 2ft long before it extends and 6ft extended.

        Melee Form ▬ Shame acts like a normal staff. The gravity dust when used during attacks makes the staff seem heavier giving it a bit more strength behind the attack.

        Ranged Form ▬ Shame once thrown can be called back to Apollo with the help of his bracelets. Once thrown as a defense the gravity dust activates if others try to pick up Shame seemingly increasing its weight. (The wristlets Apollo wears is what allows the staff to recognize him.)

        Other Form(s)

        Ammo Type ▬ Gravity dust. (3 uses before reloading is needed.)




        OTHER WEAPONS







        ITEMS

        ▬ Scroll

        ▬ hand cuffs- key included

        ▬ first aid kit




╫ S E M B L A N C E ╫


        *NAME ▬ Riot Storm

        *AURA COLOR ▬ Crimson

        *DESCRIPTION

        ▬ Riot Storm allows for Apollo to create a semi-physical manifestation out of his aura beyond those of regular means such as shields and slashes. These manifestations take on the anatomy and properties of whatever concept he chooses. However, no matter what the concept is, it will still have similar effect which is shredding. If he creates a fire, being hit with the fire will spread like fire but instead of burning it is shredding into the body (if no aura of course). While the size is capped, the imagination is not as he can send out anything from a bird that launches and slices into his opponent all the way to launching a shark manifestation that can engulf the target and fill them with cuts and slashes. As the semblance grows, the larger the manipulation becomes. The semblance can be used in conjuction with his weapon and with dust. The manifestation does not have to be just 1 item. For example at level 0 he could send out 1 10x10x10 shark manifestation or he can send out 10 1x1x1 shark manifestations.

        *LEVEL 0 ▬ At this level the size in which the manifestation can be is a maximum of 10x10x10 feet.

        *LEVEL 1▬ At this level the size in which the manifestation can be is a maximum of 15x15x15 feet.

        *LEVEL 2▬ At this level the size in which the manifestation can be is a maximum of 25x25x25 feet.

        *LEVEL 3 ▬ At level 3, the manifestations can become a maximum size/ range of 35x35x 35 ft.

        *DRAWBACKS ▬ The semblance takes a huge reserve of aura to use. Meaning can only use it 3 times per fight; 3 post cooldown after each use. At 150 for advance profile this is bumped up to 5 times per fight. Once launched, he had no control of the attack, meaning if not careful it can self harm his team. He is not immune to his semblance. If he creates a gust and him and enemy is trapped in it then both are taking damage. The construct has to be based off an actual real item. He cannot make it based off of a creation of his own like a whipe made of hammers. His range is always shown by a circle made of aura that always covers where he is aiming and the area of effect. It is the color red. His semblance is unaffected by gravity, so he cannot make a trick shot of shooting it in the air and having it come down. If it shot into the air it will continue until it dissipates. Whether it lands or miss, the manifestation dissipates on Apollo's next turn.
        While the projections when launched has no definite range, once launch he has no control over them so it similar to that of firing a gun. However, for roleplay sake aura can be 100M away from Apollo before fizzling into nothingness.





narxfang

xLulie

Deadly_Tiger

Ghost254

Noble Negative J3T

KnightsRoyal

Aeval_Silvertongue



User Image

Ghost254

Dangerous Lunatic

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  • Contributor 150
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