
█ █ ╫ C O R E ╫
█ *NAME ▬ Bashmu Hydra
█ *BASE LEVEL or COMPANION OF: ▬ 2.0 (applying for higher)
█ AFFILIATION: ▬ SxS Band
█ *AGE ▬ 25
█ *FACTION ▬ SxS Bandits
█ *ROLE & OCCUPATION ▬ Villain
█ *SEX ▬ Male
█ *SPECIES ▬ Faunus
█ █ ╫ A F F E C T A T I O N ╫
█ HEIGHT ▬ 6'1
█ WEIGHT ▬ 150lbs
█ SCARS/TATTOOS ▬
█ MARKINGS/FAUNUS FEATURES ▬ Has glowing bright Violet Eyes. This glow occurs when he gets excited! Has a forked tongue
█ █ ╫ A R C H E T Y P E ╫
█ NATURAL ABILITIES
█ Primary Talent ▬ Premonition
█ Faunus Trait/Bonus Talent ▬ Thermal Vision. The user is able to perceive the infrared spectrum (i.e. temperature), allowing them to see temperature variations in objects and environment. This ability is incredibly useful for observation purposes, as the user is able to see the heat presences of any living targets.
█ Other Talents ▬ Aura Masking and Identifying Aura
█ LEARNT ABILITIES
█ Strongest Skill ▬ marksmanship
█ Weakest Skill ▬ Hand to Hand Combat . He has desparate holds and locks but a striking contest is not for him.
█ Other Skills ▬ High Perception and Aura Sensing- Can sense aura within area. It pings like a radar in which within 10ft radius from Bashmu he can pick up on the feelings of auras and differnetiate between them as different auras have different feelings
█ PERSONALITY TRAITS
█ Nature ▬ Bashmu is normally chill and more someone that hangs to the background. He is supportive of others and tend to act like the big brother whenever someone needs to talk to him or having self-doubt issues. This only for people he close to or actually likes. For others he tend be cold and quite Petty. However, this changes once in battle and when it comes to gambling. Bashmu is extremely into gambling, having it even incorporated into how he fights. Gambling is his favorite pass time along with sleeping with people's wives and having a good night out on the town. While chaotic, he does have a strong softer side that more nurturing and loving but its hard to crack for him. He is a masochist for the thrill not caring much about the consequences of his actions as long as he can get a giant high. This is usually to a fault as he is not one to interrupt transformations or releases but instead sees them as a raising of stakes and enjoys seeing what can come from it. HE tends to make things a lot harder or more difficult than they need to be. When pissed though, this thrill becomes mute and he goes into a more feral state which thinks of things in a more basic view such as attack, don´t attack, or destroy. While not the greatest strategist, it would be unwise to think of him as ignorant. Just because he wants the thrill does not mean he is stupid enough to lose a fight on purpose! But he will push his luck. At his most deepest, his is a chaotic neutral being that does what he wants and doesn't care about the consequences. He at times is very disrespectful, tending to smoke the ashes or dust of his enemies after he killed them. Thos most people believe this is figurative.
█ █ ╫ H I S T O R Y ╫
█ BACKGROUND ▬
Atlas Born, but raised in the slums of Mantle. Used run with the Gang called the Sternzechen ever sense he was 5. Grew up in Gang culture of the wild. Sternzechen were a wild bunch leaving a lot of bodies in its wake but also caused Bashmu to lose a lot of friends growing up. Brother Perseus looked after him though. Ran with the gang for over 12 years, becoming an officer around age of 15. Responsible for 30+ deaths but since they were mantle natives and usually those of shady and villainous origin so not much investigation went into them especially with his semblance made it harder pin it on him. During the evacuation, was separated from his Sternzechen brothers as the Vale military had plenty of time to add more people to transport but chose specifically to not let his friends on, effectively causing them to die when Atlas fell. This included his older brother Perseus. Besides his own pleasure and violence, his only goal is to bring Vale to its knees. Join the SxS Bandits to stay connected in the streets and provide income.
█ FUTURE PLANS ▬ The main plain is for this character to be a re-occuring thorn into the backside of team Bran he isn't exactly just connected to that one team. While a part of the SxS bandits, he is a wild child that kind of does his own thing. His plans simply in the end is to make Vale fall. This could be where everyone falls or other kingdoms rise and Vale is that stepchild that needs aid and assistance. Whichever one occurs doesn't matter.
█ DESIGNATED CONTROLLERS ▬
█ █ ╫ I N V E N T O R Y ╫
█ PRIMARY WEAPON
█ ▬ Heads of Hydra The weapon transforms between each form by expanding and compacting itself. This makes the pistol form to be surprisingly heavier than a normal handgun while AR form weighs that of regular weight and at sniper position it tends to be lighter than the normal sniper. The sniper collapses down as the barrel shortens to that of the muzzles of the assault rifle as the sniper folds down to that of the AR. The chamber extending out for the assault rifle rounds. This further collapses down from AR to handgun as the AR Folds onto itself, the chamber where the rounds are placed collapses into a chamber, creating a revolving cylinder with bigger rounds.. Everything as folds into the bulky handgun.
█ Melee Form ▬ N/A
█ Ranged Form ▬ Has 3 range forms from AR, Handgun, and Sniper Form. There is no dedicated carrying form but Bashmu tends to carry it in the handgun form. While using both armor-piercing rounds and regular physical rounds, the weapon can use dust rounds as well, a chamber for dust on each form near the chambering mechanism.
Handgun form it has effective range of 50 M. When being shifted into it takes twice as long to come from sniper mode into handgun form than it does from riffle form clocking in at roughly 5 seconds.
The sniper form has effective range of 800 Meters. When being shifted into it takes twice as long to become a sniper from handgun form than it does from ruffle form clocking in at roughly 5 seconds.
For AR form has effective range if 300M but outside initial 100 takes great skill to be accurate and effective requiring to let out. Slower firing rate (switching it to semi automatic mode) to compensate. No matter the mode it takes around 3 seconds to switch into and out of AR mode.
█ Other Form(s) ▬ N/A
█ Ammo Type ▬ Physical Rounds and Armor Piercing Rounds
█ ▬ No Melee Ability. Takes A post to switch between rounds. Armor-Piercing Rounds are more limited than regular physical rounds. For his Pistol and Sniper form have low firing rate and high recoil as only 2 shots can be release per post from Pistol and 1 shot from sniper. Assault Rifle form cannot use armor-piercing rounds.
█ OTHER WEAPONS
█ ▬ 10 x smoke bombs- 15ft diameter. OLasts 2 posts.
█ ITEMS
█ ▬ Array of Masks to protect Identiy
█ █ ╫ S E M B L A N C E ╫
█ *NAME ▬ Surprised Opps
█ *AURA COLOR ▬ Violet
█ *DESCRIPTION
█ ▬ Surprised Opps allows for Bashmu to be able to cause the redirection of any projectile within sight of Bashmu. Projectile being anything thats not held by someone; aka being thrown, moving in air, shot at etc. With this, he uses it mainly for his shots, where a missed shot is able to be redirected back on course. The interesting part of the redirection is when it occurs, the velocity of the projectile goes back to that of its maximum velocity. So for his gunshot, the bullet being redirected, it will go in the new direction as if it was just shot from his gun. The redirection happens instantly and is not limited to just his bullets or projectiles. In fact, Bashmu can redirect his own body in the same manner without hurting himself at higher level of the semblance.
█ *LEVEL 0 ▬ Bashmu is able to redirect a projectile of his own 3 times before he has a cooldown of 2 posts. After than he can do it 3 more times. He can redict a total of 12 times per combat situation (fight). A flurry or multiple shots sent in 1 post counts as 1 redirection.
█ *LEVEL 1▬ Bashmu is able to redirect a projectile of his own 6 times before he has a cooldown of 3 posts. After than he can do it 6 more times. He can redict a total of 12 times per combat situation (fight). A flurry or multiple shots sent in 1 post counts as 1 redirection.
█ *LEVEL 2▬ Bashmu is able to redirect a projectile of his own 6 times before he has a cooldown of 3 posts. After than he can do it 6 more times. He can redict a total of 12 times per combat situation. (Fight) A flurry or multiple shots sent in 1 post counts as 1 redirection. At this stage, Bashmu can redirect the projectiles of his enemies that are heading towards him. When this occurs, it counts as 3 times. So when he does it, he has 2 uses left instead of 5 normally.
█ *LEVEL 3▬ Bashmu is able to redirect a projectile of his own 6 times before he has a cooldown of 3 posts. After than he can do it 6 more times. He can redict a total of 18 times per combat situation (fight) A flurry or multiple shots sent in 1 post counts as 1 redirection. At this stage, Bashmu can redirect the projectiles of his enemies that are heading towards him. When this occurs, it counts as 2 times. So when he does it, he has 4 uses left instead of 5 normally. He can redirect his body as well at this stage.
█ *DRAWBACKS ▬ Can only redirect projectiles from 1 source at a time. When redirecting something an enemy has sent towards him, he cannot send that projectile back towards the source but can send it towards a different enemy (meaning get shot by one enemy can redirect it to another enemy). Redirection only occurs 1 time so can't redirect items into multiple directions. If redirect a flurry of bullets they all will go to same area he chooses to redict them at.
Ghost was here. 5/10 review.
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