█*CURRENT TEAM ▬ N/A █*PARTNER(S) ▬ N/A █NICKNAME(S) ▬ Zealot, Bun (by close friends) █OCCUPATION ▬ Student, Part Time Crusader Against Evil
█ █ ╫ A F F E C T A T I O N ╫
█HEIGHT ▬ 4'8" █WEIGHT ▬ 83 lbs
█HAIR ▬ White █CLOTHING ▬ Typically wears a battle dress to allow for freedom of movement and also to look stylish as frick. █ACCESSORIES ▬ I don't need accessories to look this good █EYES ▬ Magenta █BUILD ▬ Short, Slender █TATTOOS ▬ Has tattoos identical to her father's across her right arm and back █SCARS ▬ N/A █MARKINGS/FAUNUS TRAITS ▬ Two rabbit ears stick out from Yenna's head.
█ █ ╫ A R C H E T Y P E ╫
█NATURAL ABILITIES █Primary Talent ▬ Defensive Combat (Primarily Shielding) █Faunus Trait/Bonus Talent ▬ Deus Vault - From her heritage, Yenna can use her powerful legs to kick off from the ground. She can aim this at any direction she chooses, but loses speed the higher the incline. This can be used straightforward for a quick charge going forward, a slow ascent to a higher altitude platform, or even just kicking in general. █Other Talents ▬ Able to understand complex ideas pretty quickly, even fit in small spaces most people can't! █LEARNT ABILITIES █Strongest Skill ▬ Mobility - While most crusaders focus on things like vitality and strength, Yenna takes a much different path. She capitalizes on her natural small form and uses her abilities to help her navigate around her environment. She's learned to keep in motion and avoid stumbling into places that are closed quarters if necessary. █Weakest Skill ▬ Weapon Reliant - Yennefer needs her weapon, or any for that matter, in order to utilize its defensive nature. If it were somehow taken away, she's left to her own devices until she can retrieve it. █Other Skills ▬ █ ▬ Small Compact: Yennefer's small size can turn some matches in her favor. If a space requires a small body to get through, she's the person for the job. This smaller size also makes catching the playful crusader even more of a chore as there's less chance of her body getting caught. █ ▬ Gymnastics: Adding to this, she's learned how to angle her body in just the right ways in order to gain an edge of her movements. She loves parkouring around places and can maintain a good speed when left undeterred. Her body can bend slightly easier than most. █ ▬ Dig It!: While one of the more embarrassing aspects of her faunus-hood, she's very good at quickly digging little personal holes for herself and possibly others to take shelter or surprise an enemy in. It takes a while to finish but is able to protect herself from harm.
█LIKES █ ▬ Pastries █ ▬ Machines/Weaponry █ ▬ JUSTIIIIIIICE! █ ▬ Climbing █ ▬ Carrots █DISLIKES █ ▬ Grimm █ ▬ Cold Weather █ ▬ Snakes █ ▬ Heresy █ ▬ Rainy Days █PERSONALITY TRAITS █Nature ▬ Extrovert, Motivated, Energetic, Expressive, Defensive, Attached, Loyal █Vernacular ▬ Sounds rather medieval in her tone unless something excites her █Positive Traits ▬ Yenna pushes her allies and team to do their best and will do anything to protect them, even if it means that harm comes to her. █Negative Traits ▬ Her mouth and rather gungho attitude can lead to a lot of trouble, especially if somebody calls her short
█ █ ╫ H I S T O R Y ╫
█BACKGROUND ▬ The daughter of a grand crusader, Yenna is the youngest of her sister of the Oxheart family. From a young age she idolized her father's work and dreamed of becoming a famous huntress herself, smiting the Grimm from her land. Seeing this conviction humored her father, who supplied the girl with her own tower shield which was originally owned by her Mother. it was painful at first but over the years the child has gained some muscle, enough to carry around the toss around her weapon of choice with very little hassle. Seeing his youngest's drive and determination, her father signed her up for the Academy in hopes of seeing the girl's dream come true.
█ █ ╫ I N V E N T O R Y ╫
█PRIMARY WEAPON █ ▬ Bastion █ ▬ A cross shaped tower shield that once belonged to her father. Despite it's size and weight, Yenna wields it with a surprising amount of ease. It's strong enough to withstand a lot of punishment and even has a few spikes on the front so every charge leaves a mark! █Melee Form ▬ Towering Shield █Ranged Form ▬ Revolver, 6 shots. Uses both natural ammo cartridges and Dust. █Other Form(s) ▬ N/A █Ammo Type ▬ Dust █ ▬ When in it's ranged form, Yenna's weapon has a limited number of shots before needing to be reloaded. Her shield causes her to tire out if she uses it too often and needs to refrain from using it for a minute or so.
█OTHER WEAPONS █ ▬ █ ▬ █ ▬ █ITEMS █ ▬ █ ▬ █ ▬
█ █ ╫ S E M B L A N C E ╫
█*NAME ▬ Unit Arrangement █*AURA COLOR ▬ Dark Red █*DESCRIPTION █ ▬ Yennefer's semblance allows for her to manipulate distance; or the numerical description of how far apart objects are. She can utilize this power to manipulate how far any object is from another, regardless of the other objects that are around them. █*LEVEL 0 ▬ At this base level Yenna's abilities are fairly basic and limited in scope. Having a range of only 10 feet at the most. Within that area though Yenna is capable of manipulating distances to achieve simple goals like enhanced stride or remote senses (IE: shorten the distance between the eye or the ear to remotely view or listen in on a distant object). █*LEVEL 1▬ Yenna's mastery has developed to allow finer control across a much larger distance. At this level her range increases to 30 feet. In addition to the the abilities she had at level 0 she has also figured out how to expand the distance between objects in a way that can bifurcate an object. This attack is directional slash and can be used in melee range. When targeting another character, the feel the strength of the attack (akin to having opposing forces pull their body away form one another) but no physical damage will be present. She has also begun to figure out how to create gates. Her gates are 5 ft. x 5ft. and currently can't fully connect points, so using them for teleportation or their use in Level 3 is not possible at this stage. They appears as silver boxes or rectangles. These gates can also be directionally targeted, traveling in a straight line as they open and close repeatedly. The edges of the gate cut through anything they touch including metal, making this attack particularly dangerous/ She may only have two gates open (one connection) open at any time. █*LEVEL 2▬ Yenna's abilities mature to the point that she can use her ability in a radius of 50 feet around her. The only new abilities her semblance has gained is the ability to manipulate the distance around allies to relocate them from point a to point b within her view by the same means of her own enhanced stride abilities. To do this, she only needs to make contact with them physically. Her control has also grown to such a point that she can reduce the distance between points to seal cuts and stop bleeding. █*LEVEL 3 ▬ At level 3 Yenna has reached the point that she has fully figured out how to open fully functional gates. She can use her ability in a radius of 70 feet around her Connecting two points in space through a door like portal. This movement is still far from the instantaneous movement of a true teleport but taking a handful of steps and appearing at the other side is still fast and faster than the ground shrinking of enhanced stride, unfortunately it is also harder to manage properly when under stress. Finally at this level, Yenna can launch attacks remotely by mixing either direct line of sight targeting, remote targeting, and the gateways to transport to attacks past obstructions in her vision like walls or just those long distances that exceed her normal view range. She may have a total of 4 gates (2 connections) at any one time. █*DRAWBACKS ▬ The biggest drawback is the need for time and focus. None of her abilities can be achieved instantly and require careful calculations. Distractions can disrupt her semblance entirely. Furthermore, the use of her abilities creates an air of confusion which can be good if it surprises an enemy and puzzles them for a bit, but in this case the confusion refers to how a mistake at any point will leave Yenna completely disorientated and can easily places her allies in danger. A specific drawback for the long distance abilities at level three is that any long distance point that Yenna connects to for remote senses or her gates needs to be a place she has not only been to but is familiar with and in the gateways case it can't be a person at that location for safety reasons.
For every post Yenna utilizes her semblance it requires a cool down. At level 0 this is 1 to 1 and the semblance can be maintained for 4 posts. At level 1 it is 1 to 1 and can be maintained for 6 posts. At level 2 it is 2 to 1 posts and the semblance can be maintained for 8 posts. At level 3 it is 2 to 1 and can be maintained for 10 posts.
█*CURRENT TEAM ▬ N/A █*PARTNER(S) ▬ N/A █NICKNAME(S) ▬ Zealot, Bun (by close friends) █OCCUPATION ▬ Student, Part Time Crusader Against Evil
█ █ ╫ A F F E C T A T I O N ╫
█HEIGHT ▬ 4'8" █WEIGHT ▬ 83 lbs
█HAIR ▬ White █CLOTHING ▬ Typically wears a battle dress to allow for freedom of movement and also to look stylish as frick. █ACCESSORIES ▬ I don't need accessories to look this good █EYES ▬ Magenta █BUILD ▬ Short, Slender █TATTOOS ▬ Has tattoos identical to her father's across her right arm and back █SCARS ▬ N/A █MARKINGS/FAUNUS TRAITS ▬ Two rabbit ears stick out from Yenna's head.
█ █ ╫ A R C H E T Y P E ╫
█NATURAL ABILITIES █Primary Talent ▬ Defensive Combat (Primarily Shielding) █Faunus Trait/Bonus Talent ▬ Deus Vault - From her heritage, Yenna can use her powerful legs to kick off from the ground. She can aim this at any direction she chooses, but loses speed the higher the incline. This can be used straightforward for a quick charge going forward, a slow ascent to a higher altitude platform, or even just kicking in general. █Other Talents ▬ Able to understand complex ideas pretty quickly, even fit in small spaces most people can't! █LEARNT ABILITIES █Strongest Skill ▬ Mobility - While most crusaders focus on things like vitality and strength, Yenna takes a much different path. She capitalizes on her natural small form and uses her abilities to help her navigate around her environment. She's learned to keep in motion and avoid stumbling into places that are closed quarters if necessary. █Weakest Skill ▬ Weapon Reliant - Yennefer needs her weapon, or any for that matter, in order to utilize its defensive nature. If it were somehow taken away, she's left to her own devices until she can retrieve it. █Other Skills ▬ █ ▬ Small Compact: Yennefer's small size can turn some matches in her favor. If a space requires a small body to get through, she's the person for the job. This smaller size also makes catching the playful crusader even more of a chore as there's less chance of her body getting caught. █ ▬ Gymnastics: Adding to this, she's learned how to angle her body in just the right ways in order to gain an edge of her movements. She loves parkouring around places and can maintain a good speed when left undeterred. Her body can bend slightly easier than most. █ ▬ Dig It!: While one of the more embarrassing aspects of her faunus-hood, she's very good at quickly digging little personal holes for herself and possibly others to take shelter or surprise an enemy in. It takes a while to finish but is able to protect herself from harm.
█LIKES █ ▬ Pastries █ ▬ Machines/Weaponry █ ▬ JUSTIIIIIIICE! █ ▬ Climbing █ ▬ Carrots █DISLIKES █ ▬ Grimm █ ▬ Cold Weather █ ▬ Snakes █ ▬ Heresy █ ▬ Rainy Days █PERSONALITY TRAITS █Nature ▬ Extrovert, Motivated, Energetic, Expressive, Defensive, Attached, Loyal █Vernacular ▬ Sounds rather medieval in her tone unless something excites her █Positive Traits ▬ Yenna pushes her allies and team to do their best and will do anything to protect them, even if it means that harm comes to her. █Negative Traits ▬ Her mouth and rather gungho attitude can lead to a lot of trouble, especially if somebody calls her short
█ █ ╫ H I S T O R Y ╫
█BACKGROUND ▬ The daughter of a grand crusader, Yenna is the youngest of her sister of the Oxheart family. From a young age she idolized her father's work and dreamed of becoming a famous huntress herself, smiting the Grimm from her land. Seeing this conviction humored her father, who supplied the girl with her own tower shield which was originally owned by her Mother. it was painful at first but over the years the child has gained some muscle, enough to carry around the toss around her weapon of choice with very little hassle. Seeing his youngest's drive and determination, her father signed her up for the Academy in hopes of seeing the girl's dream come true.
█ █ ╫ I N V E N T O R Y ╫
█PRIMARY WEAPON █ ▬ Bastion █ ▬ A cross shaped tower shield that once belonged to her father. Despite it's size and weight, Yenna wields it with a surprising amount of ease. It's strong enough to withstand a lot of punishment and even has a few spikes on the front so every charge leaves a mark! █Melee Form ▬ Towering Shield █Ranged Form ▬ Revolver, 6 shots. Uses both natural ammo cartridges and Dust. █Other Form(s) ▬ N/A █Ammo Type ▬ Dust █ ▬ When in it's ranged form, Yenna's weapon has a limited number of shots before needing to be reloaded. Her shield causes her to tire out if she uses it too often and needs to refrain from using it for a minute or so.
█OTHER WEAPONS █ ▬ █ ▬ █ ▬ █ITEMS █ ▬ █ ▬ █ ▬
█ █ ╫ S E M B L A N C E ╫
█*NAME ▬ Unit Arrangement █*AURA COLOR ▬ Dark Red █*DESCRIPTION █ ▬ Yennefer's semblance allows for her to manipulate distance; or the numerical description of how far apart objects are. She can utilize this power to manipulate how far any object is from another, regardless of the other objects that are around them. █*LEVEL 0 ▬ At this base level Yenna's abilities are fairly basic and limited in scope. Having a range of only 10 feet at the most. Within that area though Yenna is capable of manipulating distances to achieve simple goals like enhanced stride or remote senses (IE: shorten the distance between the eye or the ear to remotely view or listen in on a distant object). █*LEVEL 1▬ Yenna's mastery has developed to allow finer control across a much larger distance. At this level her range increases to 30 feet. In addition to the the abilities she had at level 0 she has also figured out how to expand the distance between objects in a way that can bifurcate an object. This attack is directional slash and can be used in melee range. When targeting another character, the feel the strength of the attack (akin to having opposing forces pull their body away form one another) but no physical damage will be present. She has also begun to figure out how to create gates. Her gates are 5 ft. x 5ft. and currently can't fully connect points, so using them for teleportation or their use in Level 3 is not possible at this stage. They appears as silver boxes or rectangles. These gates can also be directionally targeted, traveling in a straight line as they open and close repeatedly. The edges of the gate cut through anything they touch including metal, making this attack particularly dangerous/ She may only have two gates open (one connection) open at any time. █*LEVEL 2▬ Yenna's abilities mature to the point that she can use her ability in a radius of 50 feet around her. The only new abilities her semblance has gained is the ability to manipulate the distance around allies to relocate them from point a to point b within her view by the same means of her own enhanced stride abilities. To do this, she only needs to make contact with them physically. Her control has also grown to such a point that she can reduce the distance between points to seal cuts and stop bleeding. █*LEVEL 3 ▬ At level 3 Yenna has reached the point that she has fully figured out how to open fully functional gates. She can use her ability in a radius of 70 feet around her Connecting two points in space through a door like portal. This movement is still far from the instantaneous movement of a true teleport but taking a handful of steps and appearing at the other side is still fast and faster than the ground shrinking of enhanced stride, unfortunately it is also harder to manage properly when under stress. Finally at this level, Yenna can launch attacks remotely by mixing either direct line of sight targeting, remote targeting, and the gateways to transport to attacks past obstructions in her vision like walls or just those long distances that exceed her normal view range. She may have a total of 4 gates (2 connections) at any one time. █*DRAWBACKS ▬ The biggest drawback is the need for time and focus. None of her abilities can be achieved instantly and require careful calculations. Distractions can disrupt her semblance entirely. Furthermore, the use of her abilities creates an air of confusion which can be good if it surprises an enemy and puzzles them for a bit, but in this case the confusion refers to how a mistake at any point will leave Yenna completely disorientated and can easily places her allies in danger. A specific drawback for the long distance abilities at level three is that any long distance point that Yenna connects to for remote senses or her gates needs to be a place she has not only been to but is familiar with and in the gateways case it can't be a person at that location for safety reasons.
For every post Yenna utilizes her semblance it requires a cool down. At level 0 this is 1 to 1 and the semblance can be maintained for 4 posts. At level 1 it is 1 to 1 and can be maintained for 6 posts. At level 2 it is 2 to 1 posts and the semblance can be maintained for 8 posts. At level 3 it is 2 to 1 and can be maintained for 10 posts.
narxfang
xLulie
Deadly_Tiger
Youroka Kage
Eddy_Soul5
Alysian Virago
✘ Judge, Jury, and Executioner ▄ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ ▄ Greetings, I shall be your judge this evening. Whether that bodes good or ill for you is something we will see in our time together. While I usually have a knack for flair, i'll keep this much simple. I'll list any questions or concerns I have below on what needs to be done before we can get you approved, but i'll be free to contact on less... visible areas.
Judgement:
Core:
1. May want to update partners/team. 2.Since the original profile was made in 2018, please age her up by a year (if she is continuing from before, as you can say she was gone for a year to explain the absence). Unless you want her to start over entirely as a new student, then you don't have to age her up.
Archetype:
3. For your faunus ability, please refer to this rabbit's jumps and everything to incorporate it: https://www.gaiaonline.com/guilds/viewtopic.php?t=25360203 4. Just to double check, her weakest skill translates to her being bad at unarmed combat essentially correct? 5. You have fit into small spaces twice, so you could get a different talent/ skill depending. I would recommend strength to carry your primary weapon given the description you gave for it. 6. For your dig ability, is this with tools or hands? If its the latter, would say no just cause it'd be a faunus ability and you already have one. If its with tools its fine, just specify it. 7. You need 1-2 more positive and negative traits. Also is rainy days/ rain in general her fear?
Inventory:
8. What is the weight and dimensions of of your primary weapon? 9. Going from tower shield to revolver is way too big a size shift. You can have a function on the tower shield where it can fire revolver style bullets, but it can't shrink down that much. 10. Effective range for the "revolver" part. Also how much ammo she typically carries.
Semblance:
11. Level 0: You can buff the level 0 to 15 feet instead of 10. 12. Level 1: Going to say no to bifurcating objects and people, since those abilities are a bit too OP in what they do. To pretty much cleave any object in two and to cause that much psychological damage in a single hit. 13. Level 1/Gates in general/Drawback: For the gates, remove the part of cutting through anything. They can have a blunt force associated with them in ramming objects/ control positioning on battlefield by forcing people to dodge or get pushed by them, but that cutting power is way too strong. You can still have the gates though, with 2 out at most at this level, if you do these changes. Gates also need to be on solid surfaces as a drawback (essentially, have to be on the ground; cant be in air). 14. Level 3: For the level 3, I would want it to be only launching attacks through the gates so its not an auto hit where anyone in range can get hit at any moment. Also to be added as a drawback where she can't shorten the distance on her melee attacks to hit an enemy; since that would leave no room for people to reasonably block or defend. 15. Drawback/Cooldown: For the cooldown, I would want it to be 1:2 ratio for levels 2 and 3 (for every 1 post of use, there is a 2 post cooldown). 16. Drawback: You also need a drawback that she can only do one of these things in any given post: make a gateway to try to get someone to slam into it OR she can shrink the distance to quickly close the distance to someone OR she can make a connected gateway. But not all 3 in the same post.
∰-Conclusion
This is all I currently see the need to change/ be clarified for now. This does not mean it shall be the end of it, as more questions may arise as we progress and I may have missed something. I am willing to be flexible on some thing if given good reason to, and i'll be open for any discussion you have or if you need any help with this. Thank you for your taking the time to go through this, and I will post another judgement if necessary once we've gone through all this. Hopefully this will be the only judgement needed, and you can fully begin your adventure in beacon...whether pleasant or otherwise. Feel free to contact me at any point... just send a message with the crows. ✘ Status: Inquiring ▄ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ ▄