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xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxᴛʜᴇ sᴏғᴛ ᴇᴄʜᴏ
                                                                     sᴛᴀʀᴛ                                                                         ғɪɴɪsʜ
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                                                                       01         02        03         04         05         06        07         08
                                                                                            ᴄʜᴏɪᴄᴇ   ᴄʜᴏɪᴄᴇ               ᴄʜᴏɪᴄᴇ

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                                    ᴜsᴇ ʏᴏᴜʀ sᴛʀᴇɴɢᴛʜ ᴛᴏ ᴘᴜsʜ ᴀɢᴀɪɴsᴛ ᴛʜᴇ ʟᴀʀɢᴇ ɪʀᴏɴ ᴅᴏᴏʀ.


                              You press your weight against the large Iron Door, in an attempt to force it open.

                              As you do, the door suddenly shifts back a little, and its hinges burst, before the enormous door drops an inch and its sides
                              screech out of its frame.

                              Startled, you take a step back, your eyes wide open, with a particular fixation on the door.

                              Finally, the door begins tilting back, and the rusted bolts and metal bordering the door crumble as they grind against the
                              doorframe. With an incredible slam, the door hits the floor in the next hallway, kicking up dust and water droplets as it
                              recoils and reverberates on the ground.

                              You remain frozen, with your eyes and ears alert.

                              ...

                              A moment passes, before a similar screeching metal sound radiates from a distant part of the prison. A screech,
                              followed by an almighty impact -- one that reverberates through the walls and shakes the ground for an instant.

                              It sounded like an echo of the Iron Door having hit the floor, but, louder. Echoes aren't supposed to be louder.

                              Or, it could have been someone else nearby doing the same as you have; forcing something heavy and metal onto the floor.

                              Stepping over the Iron Door as it lay on the cold stone floor, you try to pick the direction the echo came from.

                              ...

                              Unfortunately, most of this hallway seems to be in such a bad state that there's no clear way through -- many paths are
                              caved-in, or barricaded, blocked off, or covered in rubble -- but the ceiling is remarkably high up, and there are ropes
                              hanging from it.

                              Looking up the ropes, you notice that there's light escaping into the hallway from a piece of broken wall near the ceiling -- a
                              way forward, maybe. Another floor of the prison you could reach, if you climbed.

                              ...

                              You spend a few minutes carefully surveying your path upward, before deciding on a rope to grab hold of and climb. It takes
                              you a few moments to commit to the first jump up, but you know you can't stay indecisive for long.

                              Each time you hoist yourself up, you worry if you'll slip; the rope is climbable, but soggy, and it takes a lot of grip not to
                              slide.

                              ...

                              After spending some time lifting yourself up the rope and feeding it down between your thighs and ankles, you start to feel
                              the limits of your strength, reminded that your body is weaker and thinner since you woke not long before.

                              You ignore the soft ache in your arms and continue climbing, determined to make it to the broken wall near the ceiling. You
                              have to progress. You have to find a way out.

                              ...

                              It takes much longer than you thought it would, but you make it a fair way up the rope. The floor below you seems a bit
                              distant now, and the roof of the room, where the ropes are hanging from, gets ever closer. The broken wall near the ceiling
                              is getting close, too, and you can see some more structure through it -- another hallway.

                              Just as things seem to be going your way, the rope shifts a little, startling you, and you grasp the rope firmly and clamp
                              your legs and ankles tightly on it to brace yourself, before looking to the ceiling where the rope is mounted.

                              The iron bars the rope is tied to are mounted in a set of bricks in the ceiling, and they're starting to move!

                              Dust spills from between the bricks, and while the iron bars hold, the bricks holding them in place seem to be sliding out of
                              place.

                              There's no time to think. The bricks holding the iron bars and the rope in place could give way at any moment.

                              You have to act right now; falling from this height will definitely mean serious injury.

                              There's a small ledge just out of reach, above you, just shy of the opening in the broken wall. If you hurry, you might be able
                              to climb the rope you're on and reach it before the bricks and iron bars mounting the rope to the ceiling fall.

                              Move it or lose it!

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                              ʜᴜʀʀʏ ᴜᴘ ᴛʜᴇ ʀᴏᴘᴇ ʏᴏᴜ'ʀᴇ ᴀʟʀᴇᴀᴅʏ ᴏɴ ᴀɴᴅ ᴛʀʏ ᴛᴏ ʀᴇᴀᴄʜ ᴛʜᴇ ʟᴇᴅɢᴇ ʙᴇғᴏʀᴇ ᴛʜᴇ ʀᴏᴘᴇ ғᴀʟʟs.

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