Powers
Name: Petal Rain
Element: plant
Relation: item (wilted rose)
Active or Passive: Active
description: dead rose petals fall, sharp as blades, whirling around the enemy. Can cause cuts of varying degrees.
Weapon: unknown
Limits: Can't use in harsh winds, can easily be burned away
Charge: 2
Name: Thorns Ensnare
Element: plant
Relation: item (wilted rose)
Active or Passive: Active
Description: thorny vines grow up from the ground binding/ensnaring the enemy.
Limits: can't grow them if earth is too hard (ex concrete)
Charge: 2
Name: Energy Absorption
Element: Plant
Relation: item
Active or Passive: Active
Description: Zero summons plant seeds that explode into flowering plants on contact with the enemy. They wrap their roots around and attempt to sap the life energy out of the opponent. This energy is then transferred to Zero to increase his health.
Limits: can only summon a certain amount of seeds based on his physical condition. the weaker he is feeling, the less he is able to create. they can be burned away with fire. or cut away with a sharp object.
Can only use one of the charges to heal, other charges are strictly attack/defense.
Charge: 2
Name: Sweet Slumbers
Element: Plant
Relation: item
Active or Passive: Active
Description: Zero can create pollen to blow into the enemy's face. Once they breathe it in, they will get drowsy and weak; possibly even falling asleep for a bit.
Limit: People can be immune to this type of pollen. How long and how well its effect lasts can vary from person to person.
-Sleep for 1 round or if hit.
Charge: 2
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Sub Powers:
unknown at this time
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Racial Powers:
-Blood Favor: Can consume blood to heal themselves.
Limit:
-1 charge
-Does not count against the two healing skills that can be brought in per battle.
-Can not be recharged.
-Healing below elder can not regrow limbs.
-Night Vision: Can see better at night than during the day. (Passive)
-Transformation
Allows the Meta to shapeshift into a Bat
Limit:
-Charge 2
-Each time transforms in battle takes up a charge
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Buffs: Green Thumb (plant element boost for both decaying and healthy plants lol)
All characters get a buff that they can use on one skill for the duration of the battle.
Buffs raise the value of an attack or defense. They do not take a attack or defense slot to activate but need to be said when they are activated on a skill.
Can only have a max of three buffs on a skill (a mixture of the buff power given to all characters plus any racials)
Lite:
Limits:
-Can be placed on almost any skill during battle.
-Lasts until end of battle on chosen skill
-Can not stack with another permanent buff.
-Does not take an attack or defense slot to activate
-Can not be used on someone else
Values:
Child: +1
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Resistances:
Shadow
Weakness:
Fire
Special Race Weaknesses//
-Daylight: Whether it's direct contact or not, Vampiric metas have a hard time being out in the sun. They don't die, they just get migraines and can't function very well. Their powers are also weakened in daylight.