Reminder: Sign-Ups for this clutch are open until 07th June
Quote:
As the wherlets get used to their legs, eyes and other senses they will become more interested in their surroundings and those around them. They will begin to take notice of candidates on an individual level. Candidates are encouraged to feed, play and interact with the pups as much as possible. Although candidates may have a specific wher they feel suits their profession actively shunning a wher can have disastrous consequences and is a sure way to not be liked among the Weyr’s handlers. Different whers will respond more or less positively to interactions depending on their personality. While some whers would like to wrestle with a candidate, others would rather be held while they sleep off their meal. Candidates are advised to spend as much time in the den as they can in the first month to maximise their chances of being awake when the pups are.
Rules
- Members of Fort Weyr wherpack may be present in the den.
- Handlers of the wherpack and candidates are the only humans allowed within the wher den.
- Firelizards are not allowed in the wherden.
- Candidates may now enter the den as often as they desire for as long as they desire.
- Candidates should show ample respect to Mezask as she can throw them out whenever she wants.
- The cavern is small and dim, candidates will have little space and should move with caution.
- Wher pups don't have teeth and aren't especially nimble. They can leave a bruise through biting and might manage to break the skin with their claws if there's force behind a swipe.
- Candidates are encouraged to attend to whers needs. Candidates should not squabble over hatchlings.
- Any wher not attended to by a PC will be assumed to be getting the care they need from another candidate or adult wher.
- Candidates are supplied with buckets of ground meat for the whers to consume. They may eat until they fall asleep.
- Daily prompts will be posted for three pups. Players can also have their character seek out a pup if they wish.
- Pups will not respond to posts made after 11:59pm (GMT) Sunday 7th June, after which point the Week 4 thread will begin. This is also when Sign-ups with close.
The Pups
Hidden – 2'11'' long, 1'2'' at the shoulder
Build: Standard
Hit Points: 0
Strength: 0
Stamina: 1
Speed: 0
Dexterity: 0
Music – 3'3'' long, 1'4'' at the shoulder
Build: Lean
Hit Points: 0
Strength: 0
Stamina: 0
Speed: 1
Dexterity: 1
Grave – 3'3'' long, 1'4'' at the shoulder
Build: Overmuscled
Hit Points: 1
Strength: 1
Stamina: 1
Speed: 0
Dexterity: 0
Water – 3'4'' long, 1'5'' at the shoulder
Build: Muscular
Hit Points: 1
Strength: 1
Stamina: 1
Speed: 0
Dexterity: 0
Moonlight – 3'5'' long, 1'5'' at the shoulder
Build: Muscular
Hit Points: 1
Strength: 1
Stamina: 1
Speed: 0
Dexterity: 0
Blood – 3'6'' long, 1'6'' at the shoulder
Build: Overmusculed
Hit Points: 1
Strength: 1
Stamina: 1
Speed: 0
Dexterity: 0
Misshapen – 3'9'' long, 1'7'' at the shoulder
Build: Standard
Hit Points: 0
Strength: 0
Stamina: 1
Speed: 0
Dexterity: 1
Ancient – 4'0'' long, 1'8'' at the shoulder
Build: Muscular
Hit Points: 1
Strength: 1
Stamina: 1
Speed: 0
Dexterity: 0
Dyad – 4'5'' long, 1'10'' at the shoulder
Build: Muscular
Hit Points: 1
Strength: 1
Stamina: 0
Speed: 0
Dexterity: 0