
- Senshi: Diesel of Combustion
Challenge: Get lit, son!
Alt: Lord Explosion Murder!
Fuku Colour:
Main Color: Sunshine yellow-orange
Secondary Color: Sunset violet
Fuku: See ref!
Collar -- Has a hood attached to a lace-up tall choker
Bow -- Purple tied sash + long, slender rope tassel
Bodice -- Super tight, black, sleeveless... jumper? It's a top and tight short shorts mashed into one.
Sleeves -- No
Brooch -- No brooch. Is corrupt.
Bottoms -- Long sunset-gradient drape over sheer tights.
Tiara -- None, is corrupt
Choker -- Tall, laced choker.
Shoes -- Knee high black boots
Gloves -- Long, fingerless black gloves
Accessories -- Has a lot of miscellaneous ties and a huge pile of piercings.
Attacks: These are your senshi's abilities, which will be used in battle. These abilities correspond to your senshi's element. Think of it as a "summary" of what your senshi can do in one word.
Sailor Scout Attack: Fan the Flames
Diesel must make physical contact with another person or object in order to use his magic. The energy expelled by the impact provides the necessary 'fuel' to power his abilities, and so the magic's strength varies dependent upon how much effort he exerts. Simple contact may cause a flash burn, while something more forceful could cause a contained burst of flames that allows Diesel to forcefully repel enemies. Severity and duration of damage is up to target. He is capable of activating magic on himself (by clapping, snapping, stomping, etc) to propel himself nearer to targets. He has thirty seconds from casting to make contact with something, but the magic itself lasts for only a single burst on impact. May be used three times per battle.
Super Sailor Scout Attack: Fuel to the Fire
Diesel must make physical contact with another person or object in order to use his magic. The energy expelled by the impact provides the necessary 'fuel' to power his abilities, and so the magic's strength varies dependent upon how much effort he exerts. Simple contact may cause a flash burn, while something more forceful could cause a contained burst of flames that allows Diesel to forcefully repel enemies. Severity and duration of damage is up to target. He is capable of activating magic on himself (by clapping, snapping, stomping, etc) to propel himself nearer to targets. He has thirty seconds from casting to make contact with something, and this generates enough fuel for three small bursts per impact (the size of his first attack) or a single more sizable one that is capable of leaving larger burns or propelling him farther, faster. May be used twice per battle.
Eternal Sailor Attack: Spontaneous Combustion
Twice per battle, Diesel can compress energy 'fuel' in the palm of his hand. This orb is capable of being thrown or smashed against something so that on impact, it erupts into a forceful buffet of spreading flames that engulf whatever they touch. The flames burn for thirty seconds before disappearing. Severity and duration of damage is up to target. Diesel needs an uninterrupted thirty seconds in order to concentrate the fuel in his hand, otherwise it will 'break' and seep slowly around him for the duration of the magic.