You'll be able to sign up for any upcoming adventures here! As mentioned before, there is no expectation for a player to be a D&D expert and we have designed adventures to suit all experience levels! We want everyone to have fun so don't be nervous to sign up.
Rules to signing up for an adventure:
|| Owners can submit one character of theirs to participate in a specific adventure. || A session must have at least 3 characters playing to run. || Adventures will be capped at 6 characters per session. || If more than 6 characters have signed up to play, characters will be RNG’d for into 2 separate groups and 2 sessions will be held. || Sessions will be held on discord.
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Changes to Adventure System
|| Players may submit up to 2 characters per adventure! || Adventures are text based but still run on Discord. || Adventures will run on an extended timeline to allow for adequate time to play and plan turns/rounds. || Adventures will no longer have a 6 character cap per session. Cap will be based on the specific adventure and judged at the DM’s discretion. || Adventures will have time frames posted per round to make a decision/post your turn. The times will be based on the difficulty of the choice (some rounds will be longer than others).
Posted: Mon Apr 13, 2020 8:12 pm
Sign Up Forms
In order to sign up for an adventure, just use this form below and post it in this thread during sign ups.
[center][b]Sign Me Up[/b][/center]
[b]Character Name ||[/b] [name] [b]Character Sheet ||[/b] [link to character sheet] [b]Character Class ||[/b] [Tendaji class] [b]Adventure ||[/b] [what adventure title]
Suhuba Captain
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Suhuba Captain
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Posted: Sat Apr 18, 2020 6:36 pm
DM Sign Ups
Do you know how to DM D&D 5E and want to run your own adventure? Owners in Tendaji have the opportunity to do just that! Submit this form to Suhuba through a PM and we'll see what we can do about scheduling owner run sessions of adventures.
|| DMs may not submit their own characters to play in their adventure, they are DMing! (This rule is temporarily suspended while we run text based adventures.) || Plot hooks have to make sense within the setting of Tendaji. || There will be a discussion between the DM and the rest of the staff to make sure that the adventure can go as smoothly as possible and work out all kinks before running. || DMs receive VP for running adventures that can be used on their own characters for growth. (Amount is determined by staff based on complexity of the adventure) || Any questions, feel free to PM Suhuba or ask in our FAQ!
[b]Experience:[/b] [do you have any experience already with DMing?]
[b]TITLE OF ADVENTURE[/b]
[b]Hook:[/b] [plot hook] [b]Setting:[/b] [where it is] [b]Stage Requirement:[/b] [what stage characters need to be] [b]Special Notes:[/b] [anything unusual about this adventure] [b]Length:[/b] [how many sessions is it planned to be? range of 1 to 5]
Posted: Sat Apr 18, 2020 6:36 pm
Upcoming Adventures!
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THE TOWER OF PROVIDENCE
Hook: The Tower of Providence is known to be much older than nearly any other legend on Yael. The first known owner of the Tower was Baal, who uses the Tower of Providence as his holy retreat. The Tower’s ancient purpose has been forgotten, and the party must travel to the Lost Tower to recover the original charter. Setting: Yael Stage Requirement: Stage 2+ Special Notes: N/A Length: 3 weeks+
Start: Friday, April 11th, 10am EST
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THE SUNLESS CITADEL
Hook: A family matriach offers salvage rights to anyone who can find and return the two lost members of her family who sought to explore the citadel almost a month ago. Setting: Zena Stage Requirement: Stage 2+ Special Notes: N/A Length: 3 weeks+
Start: Tuesday, TBD, 10am EST
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TITLE
Hook: [plot hook] Setting: [where it is] Stage Requirement: [what stage characters need to be] Special Notes: [anything unusual about this adventure] Length: [how many sessions is it planned to be? range of 1 to 5]
Start: [when will it start]
Suhuba Captain
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Suhuba Captain
Offline
Posted: Sat Apr 18, 2020 6:36 pm
Past Adventures
A TOWERING THREAT || Demene the Ranger, a Fire nomad Hunter, keeps tabs on the movement of a dangerous wild gerru, and warns party members and folks in the town about when it might be threatening civilization. He can lead the party to the gerru’s lair. Naevius, Tyiva, Padma, Koril
STICKY FINGERS || A small animal brushes past the characters as they walk along a dock. After it jumps into the water, a group of sailors rushes onto the dock, firing crossbows and flinging harpoons at the ripples the animal left in the water. While the sailors curse and fire the last few missiles they have, one of the characters notices the animal left a muddy gem on the top of their shoe. Kiyelt, Naevius, Rewi, Tyiva, Karothdra Onora, Kresimir, Theriar, Uquin, Tytus
SHADY DEALINGS || Part 2 to Sticky Fingers! Kiyelt, Mirin, Rewi, Howth, Ahio, Ninaeleth
PRISONERS OF THE DRETCH || The party somehow finds themselves captured by the underground Dretch. They have to find their way out of the prison they’re in and out of the tunnels. Betoto, Kresimir, Nasrin, Taaru Crocus, Nicias, Nok, Alizeh Svadra, Zumei, Tyyn, Draven
FIRE! || As the party is traveling they see smoke in the distance due to a large wildfire. Howth, Elna, Liio, Kiyelt, Zoraida, Taaru, Nasrin, Cyril, Selim, Orin, Aeuri
MAGIC WATERS || A warlock has set a fire using hell fire and it can only be quenched by the waters from a spring in Noelani. Malea, Lumikani, Theriar, Ninaeleth, Devika, Sriina, Kaimana, Katori
UNDERWATER TREASURE || An shipwreck has recently been discovered off the coast of Matori - untouched and ready to be explored. Zhan, Etana, Pello, U’ilani, Olokun, Estellaina Sriina, Akiliano, Kaimana, Devika
THE HAFELLE MALEVOLENCE || The party must “retrieve” a mysterious egg from a Belrean museum to avert disaster. Eslae, Zoraida, Kauff, Xariy, Lynxandaroch, Betoto, Valek
LAIR OF THE RED VRYHX || A recent series of earthquakes and small eruptions have the inhabitants of Yael concerned. Rumors have spread around sightings of a slumbering beast awakening from the flames, and it has The Sanctum concerned. In a rare act of humility, they have offered a reward for any brave soul who can confirm if the legendary Vryhx has awoken. Beowulf, Ondine, Crocus, Tyyn, Amoe, Zumei, Devika, Naevius, Aselia
THE SUNLESS CITADEL || A family matriach offers salvage rights to anyone who can find and return the two lost members of her family who sought to explore the citadel almost a month ago. Howth, Xaawo, Kuno, Mero, Zakia
THE SERMALS OF DERND || A pack of strangely determined Sermals have been terrorizing the small village of Dernd, who have sent out a please for adventurers to take care of their beastly problem. Draven, Elna, Eziya, Liio, Naevius, Serr
THE TOWER OF PROVIDENCE || The Tower of Providence is known to be much older than nearly any other legend on Yael. The first known owner of the Tower was Baal, who uses the Tower of Providence as his holy retreat. The Tower’s ancient purpose has been forgotten, and the party must travel to the Lost Tower to recover the original charter. Beowulf, Orin, Betoto, Kechiri, Ushiruin, Serr, Aeuri