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◈ Stages and Growth

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Suhuba
Captain

PostPosted: Sun Apr 05, 2020 11:39 am


Stage Summaries


Prentice - This is the default, beginning stage for characters. These characters are the equivalent of teenagers, or very young adults. They may not breed or adventure, but their aspirations for the future are becoming clear.
Approximate Age: 14-18

Stage 2 - These are the young adults of Tendaji. These characters have obtained a specific class and are able to breed and adventure.
Approximate Age: 18-22

Stage 3 - These are class professionals. Characters can continue to breed and adventure.
Approximate Age: 22-26

Stage 4 - These are the class specialists of Tendaji, having chosen their specific skills. They can still breed, and may continue to adventure, if they wish.
Approximate Age: 26-35

Legendary - Very few characters make it to become Legendary. This is no longer a separate stage, but is an extension of our stage 4's. Characters receive new art showcasing the special traits a legendary receives. (More info can be found in the last post of this thread.)
Approximate Age: 28-40

Extra Breeding Stage


Infant - This special breeding stage cannot be played! They are adorable little placeholders for the characters to come. They can be introduced IC by the family-to-be, but will not receive a cert or journal until grown.
Approximate Age: <1

Youngling - These are the young children of Tendaji. They may be RPed as normal characters, but may not breed or adventure.
Approximate Age: <12
PostPosted: Sun Apr 05, 2020 11:41 am


Growth Requirement Rules and Restrictions
(Updated 02.17.22)


Growth Requirement Rules


General
|| Requirements used for one stage cannot be used for another later stage. This also includes all RPs and solos that were not used as requirements. They cannot be used for a later stage as it is considered a new chapter in that character's life.
|| Owners may only submit one character for growth at a time. Once that character's growth has been approved, they must wait until their growth timer has ended before submitting a new request for another character. (This gives our artists time to work on art before the next growth rolls through.) This is not to be confused with a character's timer to grow (see bullet below).
|| A character's timer for their next growth does not begin until they receive their art for that stage. This is not to be confused with an owner's timer to submit for a different character's growth (see bullet above).


RPs
|| RPs consisting of two to three characters will have a 10 post minimum requirement per character to count for growth.
|| RPs consisting of more than three characters will have a 7 post minimum (also per character).
|| RPs cannot be added together to create one growth req (ex: two 5 post RPs will not equal a growth requirement)
|| RPs consisting of double the posts can count for 2 RPs (and triple can count for 3, etc.) This does not apply to World Events.
|| Owners cannot RP more than one character combined in one post even if they are related or otherwise (ie: Aminah and Sathe cannot have one block of text to count for both of them. Aminah's post should be clearly labeled as her post, and Sathe's should be clearly labeled as her post.)
Ok
Aminah's Post
Aminah walked up to her sister and smiled. "How're you today?" [post continues]
Sathe's Post
Sathe replied to her sister "I'm sad." [post continues]

Not Ok
Aminah walked up to her sister, "How're you today?" Sathe replied. "I'm sad." Aminah looked to her sister... [post continues combined]


Journal Entries/Solos
|| Journal entries (more commonly known as solos) cannot include any other playable characters, even if owned by the same owner. (That is considered an RP)
|| There is a minimum word count of 300 words for a Solo/Journal Entry to be counted towards your growth requirements.
|| Journal entries longer than 300 can also be combined with others to be used as multiple points toward growth. (ex: a 500 word solo and a 400 word solo can be combined for 3 growth points)
|| Class affinity journal entries are solos that focus on how or why a character is picking their class. They are required for the prentice stage.
|| Class affinity journal entries must be at least 300 words. This solo can be used toward the points needed for growth (so this solo is worth 1 or more points).

Proving Growth
The final requirement for growth is to prove that the character has grown in some capacity. This will be a small blurb that sums up any growth that the character experienced during their current stage. This can be a plot progression or a character progression.
  • Ex: "The conflict with the extremists is making life difficult for a lot of people in Tendaji and because of Aminah's mixed children I wanted her to experience being shunned by what was until recently her home town."

|| Blurbs should be posted in the character’s growth post, but is not necessary to post in the journal unless desired by the owner.
|| Younglings are not required to post a growth blurb.


How to Obtain Growth Points


In Tendaji characters are able to build to growth by using points accumulated through activity. Everything has their own amount of points to be earned through completion:

RP Growth Points
|| 300 word solo = 1 point
|| 10 post RP = 5 points
|| 7 posts in official group event = 5 points

Suhuba
Captain


Suhuba
Captain

PostPosted: Sun Apr 05, 2020 11:42 am


Growth Requirements For Each Stage


Infant - Youngling:
1-2 Weeks' Time


Youngling - Prentice:
1 Set-up Journal
2 Weeks' Time
15 Growth Points


Prentice - Stage 2:
1 Set-up Journal
1 Month's Time
25 Growth Points

xxxxIncludes one (300 word minimum) solo is required to show class affinity


Stage 2 - Stage 3
2 Month's Time
50 Growth Points


Stage 3 - Stage 4
2 Month's Time
75 Growth Points
PostPosted: Thu Aug 06, 2020 7:20 am


Becoming Legendary


Something strange happens to some characters in Tendaji. They've reached a stage in life where their stories and deeds have marked them as Legendary. Not everyone can accomplish this phase, and there are tales that it is because those who are chosen as legends are touched by the Gods themselves. Whether this is true or not is hard to say, but it is undeniable that something physically happens to those who accomplish this feat.

Please note that Legendary is no longer a stage. Instead, it is new art for your Stage 4 character featuring a special Legendary trait. You will still be able to breed and the character's title will not change.

Legendary Raffles

There is no clear path to becoming legendary, but some have noticed a pattern. It seems legendary traits appear during key times of the year, specifically around the solstice and equinox. Many experienced Tendaji residents pray that they may be lucky enough to be recognized by their gods during these important days.

To participate in one of the quarterly raffles, your character will need to meet certain activity requirements.

|| 4 Month's Time
|| 50 RP Growth Points

Legendary's Physical Changes

Legends seem to have been touched by the Gods themselves, or so they say, and their physical bodies have changed as well. It seems that the different races have different attributes.

Owners are allowed to choose one attribute from their race.
Hybrids are allowed to choose one attribute from one of their races.
Hybrids are able to choose an attribute that corresponds to their traits (ie: elaria extra antennae requires a hybrid to already have antennae, wind red crystals require having wind crystals already, etc)
Hybrids must be at least 1/4 a race to be able to pick from their legendary traits.
These attributes are customizable, some more so than others. Some are able to edit placement, some have a customizable appearance, some are fully customizable.

Aishans
Alkidike
|| Spines - These long skin colored spines grow from the Alkidike's body. Placement and size can be edited.
|| Vines - Vines and plant growth become a part of the Alkidike's hair, mixing together with the dreads.

Elaria
|| Spikes - These thin skin colored spines grow from the Elaria's body and are thinner than the Alkidike's Spines. Placement and size can be edited.
|| Extra Antennae - The Elaria seem to have grown additional antennae in their hair, mixing together with the dreads.

Vandrea
|| Thorns - These short and hooked skin colored spines grow from the Vandrea's body. Placement and size can be edited.
|| Vines - Vines and plant growth become a part of the Vandrea's hair, mixing together with the dreads.

Elidae
|| Thorns - These short and patchy skin colored spines grow from the Elidae's body. Placement and size can be edited.
|| Extra Antennae - The Elidae seem to have grown additional antennae in their hair, mixing together with the dreads.

Any
|| Plant or Bug Inspired Attribute - Fully customizable, this will add an inspired attribute of the owner's choosing (with approval from staff).


Earthlings
Shifter
|| Glowing Iridescent Crystals - The crystals on the Shifters change color to a glowing iridescence. Owners can choose from a light coloring or a dark coloring (to stand out on light shifter skin, or blend into dark shifter skin)
|| "Starry" Skin - The skin of the shifter becomes two tones, the lighter skinned shifters take on a dark night sky speckling, the dark shifters take on a light star speckling. Placement can vary.
|| Celestial Inspired Attribute - Fully customizable, this will add an inspired attribute of the owner's choosing (with approval from staff).

Leaf
|| Foliage Additions - The leaf earthlings seemed to have been changed by the earth itself and grow additions of foliage or fungi on their bodies.
|| Clawed Hands - The hands of the leaf earthling seem to grow slightly longer, adding pointed nails that resemble claws.
|| Forest Animal Inspired Attribute - Fully customizable, this will add an inspired attribute of the owner's choosing (with approval from staff).

Wind
|| Red Crystals - The essence of the Suruhama has changed the wind earthling's crystals to a fiery red.
|| Feathers - The wind earthlings seem to become lighter than air and sprout feathers from scattered parts of their bodies like eyebrows, hair, elbow. Placement is customizable.
|| Bird Inspired Attribute - Fully customizable, this will add an inspired attribute of the owner's choosing (with approval from staff).

Ice
|| Frostbite - The extremities of the ice earthling have seemed to go stark white like the fresh snow, fading upward with varying patterns. Placement and fading pattern customizable.
|| Ice Crystals - The once dark crystals of the ice earthlings seems to erupt into never-melting ice shards.
|| Snow or Winter Inspired Attribute - Fully customizable, this will add an inspired attribute of the owner's choosing (with approval from staff).

Fire
|| Scaled Texture - The fire earthlings seem to take on the reptilian nature of the desert and patches of scales grow from their body.
|| Small Horns - The fire earthlings seem to have sprouted small reptilian horns. Placement is customizable, size does not grow larger than 4".
|| Reptile Inspired Attribute - Fully customizable, this will add an inspired attribute of the owner's choosing (with approval from staff).

Water
|| Webbing - Like the aquatic animals they grew up around, they have developed webbing.
|| Vibrant Markings - The water earthlings seemed to have developed markings on their bodies in bright and vibrant colors. Coloring and style customizable.
|| Fish Inspired Attribute - Fully customizable, this will add an inspired attribute of the owner's choosing (with approval from staff).

Yaeli
|| Eyes of the Gods - The color of the Yaeli's eyes change so that one becomes white and the other black.
|| Colored Glow - The white eye glow of the Yaeli becomes permanent and a color. Color is customizable. (This is also the only way a Yaeli can get back their glow after it fades.)
|| Toxic or Pollutant inspired Attribute - Fully customizable, this will add an inspired attribute of the owner's choosing (with approval from staff).

Lightning
|| Lightning Struck - A marking of a specific pattern and color that expands out of the Earthling's crystals.
|| Technology Touch - The extremities of the Lightning Earthling gain markings of a specific pattern and color that extends up from their fingers and toes.
|| Storm Inspired Attribute - Fully customizable, this will add an inspired attribute of the owner's choosing (with approval from staff).

Geian
|| Marking Expansion - The Geian's markings extend well beyond the typical range, covering their entire body.
|| Pale Green Markings - The Geian's markings take on a soft green hue, replacing the original light brown coloring.
|| Earth or Floral inspired Attribute - Fully customizable, this will add an inspired attribute of the owner's choosing (with approval from staff).

Any
|| Iridescent Eyes - It seems that all races of Tendaji have the option for iridescent eyes.


Kahikinans
Kaha'iko
|| Webbed Hands - The Kaha'iko have developed long webbing between their fingers.
|| Antennae - The Kaha'iko have grown two long antennae that mimic the thin underwater weeds of their land.
|| Riverlands Inspired Attribute - Fully customizable, this will add an inspired attribute of the owner's choosing (with approval from staff).

Menehune
|| Mossy Patches - Patches of fine, green moss grow on portions of the Menehune's skin.
|| Extended Whiskers - The Menehune seem to have grown even longer barbels on their face.
|| Swamp Inspired Attribute - Fully customizable, this will add an inspired attribute of the owner's choosing (with approval from staff).

Hapuna
|| Oceansight - A blessing of the mother ocean, the Hapuna's eyes take on a hue of the sunlit sea.
|| Extended Fins - The Hapuna seem to have grown even longer decorative fins on their forearms.
|| Reef and Beach Inspired Attribute - Fully customizable, this will add an inspired attribute of the owner's choosing (with approval from staff).

Moakai
|| Hunter's Bite - Moakai's teeth take on sharp points, mimicing the hunters of the deep sea.
|| Bioluminescent Markings - The Moakai's markings glow softly in their major color.
|| Deep Sea Inspired Attribute - Fully customizable, this will add an inspired attribute of the owner's choosing (with approval from staff).

Kawena
|| Horn Growth - The Kawena's horn seems to have grown, reaching between 6"- 8" in length.
|| Horn Clusters - The Kawena seem to have sprouted small horn clusters. Placement is customizable and in limited areas, size does not grow larger than 2".
|| Cave Inspired Attribute - Fully customizable, this will add an inspired attribute of the owner's choosing (with approval from staff).

Any
|| Expanded Markings - It seems that all races of Kahikina have the option for the area of their Markings to expand.

Suhuba
Captain

Reply
.|| Tendaji ||.

 
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