█*CURRENT TEAM ▬ (Leave blank if you do not have a team yet) █*PARTNER(S) ▬ (Teammates, if you have any) █NICKNAME(S) ▬ █OCCUPATION ▬ Mechanic in her Spare Time
█ █ ╫ A F F E C T A T I O N ╫
█HEIGHT ▬ 4'8" █WEIGHT ▬ 95 lbs
█HAIR ▬ Azure Blue █CLOTHING ▬ She normally wears what she has in the image but when she's working on her projects, she replaces them with a bandana to cover her hair, overalls, and a long-sleeve shirt. █ACCESSORIES ▬ See Items █EYES ▬ Brown / Yellow when Semblance is active. █BUILD ▬ She is a little on the meatier side for her height. But it is mostly muscle being disguised by her frame. █TATTOOS ▬ N/A █SCARS ▬ Small Burn marks dot her arms from sparks . She normally keeps her jacket sleeves dow to hide them. █MARKINGS/FAUNUS FEATURES ▬ She has a poofy hamster tail hidden by her skirt.
█ █ ╫ A R C H E T Y P E ╫
█NATURAL ABILITIES █Primary Talent ▬ Mechanical Might: Kirien prides herself on her atlesian background for robotics, able to create and manage very complex machinery that most would only believe lived in fantasy. █Faunus Trait/Bonus Talent ▬ Agility: Being a Hamster-based faunus, or Tiny Bear as she likes to call it, she has a knack for being fast and fleet-footed when on her feet. She herself can run about a mile within 2 minutes, 1 minute if she uses her hands and feet. █Other Talents ▬ Adaptibility: She is capable of adapting her plans, her reactions, and her actions to everything that happens around her. █LEARNT ABILITIES █Strongest Skill ▬ Mechanic Management: She is rather good at controlling machines of many shapes and sizes, so long as she has the schematic in her brain and a good way of controlling it. This can be seen with her Weapon. █Weakest Skill ▬ She isn't the best at hand to hand combat, looking for most to run away or use her weapon(s) in a fight. █Other Skills ▬ She can Cook, Buff & Clean Machines, and repair electronic devices.
█LIKES █ ▬ Building Mechanical Items, working on GRMLD-ATLS Mk. II █ ▬ Her Family's Butler Geremald. █ ▬ Red Velvet cake █ ▬ GRMLD-ATLS Mk. II █ ▬ Birds, Owls Specifically █DISLIKES █ ▬ Does the Atlesian Army Count? █ ▬ Carrots █ ▬ Hamster Balls █ ▬ Big Cats █ ▬ Autophobia and Autocannibalism █PERSONALITY TRAITS █Nature ▬ She is rather straight forward in her line of thinking. Making her Honest with people, even those she doesn't know, and can be genuinely nice if she puts the effort into it. She treats people with kindness and offers help whenever necessary but other than that, she is usually entrannced by things in her mind and mutters. █Vernacular ▬ She speaks with a bit of a formal accent, having been apart of a rich but noninfluential family. █Positive Traits ▬ She's kind, courageous, and is always the one to take the first step for her team. She sees herself as a future leader and hopes to one day inspire others. █Negative Traits ▬ She lives in a constant state of trying to better herself, and doesn't want to let people down. Any time she does, she always feels bad for herself and berates herself even for the simple things.
█ █ ╫ H I S T O R Y ╫
█BACKGROUND ▬ Kirien Shockcollar was born to a family who worked with a dust company, not as an influential family no, but with her father being a high ranking security officer. The amount of pay, especially for the danger the company always faced, helped push their familys into a wealthy portion that Kirien was being raised with the best of intentions and the best of toys that they could afford. She was being homeschooled by a tutor and butler her parents had hired, and when the grimm attacked, her mother sent them away along with a large sum of money to remain living in decet nature. She was only 12 at the time.
To cope with the abandonment due to the grimm, Kirien had asked her mentor and butler to teach her about mechanics and with that, she spent the next 4 years making her first combat ready robot, and at the age of 16, she had started tapping into her semblance as she was powering her machines with the electric energy she made. However, when she went to spend her years at Signal Academy, her Combat Machine: The GRMLD Mk. I, had exploded during a training exercise and with that, she was given a real weapon that was to help her cope with losing her mechanical friend.
During the rest of her time at Signal, and the next four years, she honed her skills and rebuilt her friend from scratch, this time using the model for a worker machine from an Atlesian work drone her butler had managed to salvage and applied some of her own designs and equipment to the machine. She has developed both the GRMLD-ATLS Mk.II and a device for the unit to carry her so she can directly control it safely while also protected.
█ █ ╫ I N V E N T O R Y ╫
█PRIMARY WEAPON █ ▬ GRMLD-ATLS Mk.II /w Electronic Mimicry Suit █ ▬ The GRMLD-ATLAS Mk. II is designed for both machine heavy lifting and actual combat. Upon the underside of the back of it's head is a special hidden receiver that receives orders from a controller or from the specialized Mimicry suit that Kirien wears underneath her usual battle outfit. The suit itself is made of motion-tracking microfibers to help translate the movement into the GRMLD-ATLAS's forms. It can perform almost any movement done by Kirien while it's in battle form. The suit does come with special short-cut buttons that follow the flexing of Kirien's tail, such as mobility. The machine uses a special energy absorption core that utilizes both Kirien's main aura while her suit is active, or lightning dust that can be applied directly into the absorption core. It can be turned on and off but it needs a form of electricity to power the machine itself, Lightning Dust can power it in the following states; 1 Vial of Powder Lightning Dust can keep it active for 8 posts; Double in Worker mode, 1 bottle makes 10 posts; Double in Worker mode, 1 Crystal shard lasts for 15 posts; Double in Worker mode, 1 Full Raw Crystal helps the suit last for 21 posts; Double in Worker mode. The machine can also be passively powered by draining Kirien's Aura in the following ways. Level 0: The suit can remain powered by Kirien's aura for up to 8 posts in battle mode. Double in Worker mode. Level 1: The suit can remain powered by Kirien's aura for up to 10 posts in battle mode. Double in Worker mode. Level 2: The suit can remain powered by Kirien's aura for up to 14 posts in battle mode. Double in Worker Mode. Level 3: The suit can remain powered by Kirien's aura indefinitely. Mimicry Suit: This suit is designed by and for Kirien to use. It ca be turned on and off at will. █Melee Weapon ▬ Carbonium Katana, folded 16 times for the utmost strongest bladed steel that the machine can carry. The blade reaches 62 cm with the handle designed for two handed carry. It can be wielded one handed but the weapon itself is designed for use with the machine and therefore cannot be wielded by Kirien herself. █Ranged Weapon ▬ Built-in Gatling Cannon Hands: The machine itself holds up to 600 rounds of 5.56×45mm NATO for ammunition. However, at any given moment it can only fire 40 rounds of ammunition for up to 2 posts nonstop. After the 40th bullet is fired, the firing mechanism is overheated and requires 3 posts to cool down. Accuracy is not guided and the bullets shoot through the four barreled fingertips of the left hand. █Forms ▬ Worker Form: In this State, the Machine is designed for heavy carrying and is thus much slower when walking. It's only function is equal to that of a Construction Worker for lifting up to a weighted ton. Battle Form: The unit diverts it's powers from the power enhancing hydraulics and instead converts the power to the gears for higher speed and reaction movements. This form must be activated to use the stored Katana and the Gatling Cannons. This form grants access to limited thrusters built into the machines that allow for faster movement and increased jumping. █Ammo Type ▬ Physical Ammunition: █ ▬ The Gatling Cannons cannot be abused. Forms have to be changed on command and take a post to do so, cannot attack but can move. Has no aura of it's own, despite being hardy, and is subjected to semblances more effectively unless covered by Kirien's Aura. REQUIRES A PILOT AND THE MIMICRY SUIT TO BE USED.
█*NAME ▬ Kirien's Optimization █*AURA COLOR ▬ A swirl of Blue and Yellow █*DESCRIPTION █ ▬ (Kirien's Optimization, a self-named semblance, is the power Kirien has to link up with machinery and other allies. She has to link up with something or others to access other forms of her power. It must be done physically at first, can be done from range at later levels, and the machine or person needs to retain a set distance to recieve Kirien's Optimization. The main use this semblance has at early stages is efficiency and speed, meaning that at first she can help Allies utilize their semblances and aura defences with less strain and less aura drain or improve their agility, mobility, and overall running speed. Later levels she can grant other allies and herself new abilities related to her Optimizations.) █*LEVEL 0 ▬ (0-99 posts) Allies Link: Kirien's Efficiency/Kirien's Speed: At this level, allies and machines need to retain a 100 feet distance within Kirien's aura range to avoid losing out on her benefits. She must touch allies or machines at this level to grant them this power. While linked with Efficiency, her allies can use their aura abilities with 20% less drain dealt to their aura for 4 posts. While linked with Speed, Kirien and her allies can move 20% faster than normal, while the difference is not noticeable at first, it helps in the long run. She can only affect one ally at a time. Machinery Link: Battery: If Kirien is to use her ability to link with a machine, she instead becomes a battery to the machine and is able to control it using a nearby instrument attuned to the machine already. Her link can only last for 4 posts at this level however. █*LEVEL 1▬ (100-199 posts) Allies Link: Kirien's Improved Efficiency/Speed: At this level, Allies need to retain within 110 feet range from Kirien's spot. She now provides an improved boost to their aura efficiency or to their speed. She can handle up to 2 people at this level using her aura. Those she uses efficiency on can use their aura at 40% efficiency, while those she enhances the speed now gain a more noticable speed boost at 40%. She can still only grant one or the other, never both. The link now can last for 5 posts with a 2 post cool down inbetween. Machinery Link: Improved Battery Range: Kirien's battery life for a machine improves, allowing the link to remain for 6 posts rather than 4, and she is capable of attuning a control use of her own design to the machine, it takes 3 posts to attune a control to the machinery. █*LEVEL 2▬ (200-299 posts) Allies and Machinery Link: Kirien's Lightning: Kirien can grant herself, her allies, and any offensive Machinery the power to harness her link to fire a focused powerful beam of lightning, at the cost of shortening the length of time by half or by 2, whichever is greater. This lightning beam can only fire straight, isn't attracted by metal, and is a size of an average human arm's circumference. The range reaches 120 feet and can be used as many times before the link breaks.She can handle up to 3 people at this level using her aura. █*LEVEL 3 ▬ (300-399 posts) Mastered Link: Kirien can now extend her Link's range to a total of 150ft away, and at this point, she can grant others her power via range via pointing. Her granting range is at a 20 foot range, but at this level she can increase efficiency of aura up to 50% and speed boosted up to 60%. Her lightning attack now shortens the duration by a flat 2 posts while her duration is now a staggering 10 posts that is the same across up to 3 allies now. █*DRAWBACKS ▬ Her Semblance cannot be used with Allies Underwater, for obvious reasons. Using her Semblance too much causes her to have headaches(can use it twice, after third use it gives her a migraine). Has difficulty controlling her semblance if her head hurts. Her buffs can be disrupted if she is knocked unconscious during the process. Her Link is visible and can be traced back to her while her and her ally are still awake.
█*CURRENT TEAM ▬ (Leave blank if you do not have a team yet) █*PARTNER(S) ▬ (Teammates, if you have any) █NICKNAME(S) ▬ █OCCUPATION ▬ Mechanic in her Spare Time
█ █ ╫ A F F E C T A T I O N ╫
█HEIGHT ▬ 4'8" █WEIGHT ▬ 95 lbs
█HAIR ▬ Azure Blue █CLOTHING ▬ She normally wears what she has in the image but when she's working on her projects, she replaces them with a bandana to cover her hair, overalls, and a long-sleeve shirt. █ACCESSORIES ▬ See Items █EYES ▬ Brown / Yellow when Semblance is active. █BUILD ▬ She is a little on the meatier side for her height. But it is mostly muscle being disguised by her frame. █TATTOOS ▬ N/A █SCARS ▬ Small Burn marks dot her arms from sparks . She normally keeps her jacket sleeves dow to hide them. █MARKINGS/FAUNUS FEATURES ▬ She has a poofy hamster tail hidden by her skirt.
█ █ ╫ A R C H E T Y P E ╫
█NATURAL ABILITIES █Primary Talent ▬ Mechanical Might: Kirien prides herself on her atlesian background for robotics, able to create and manage very complex machinery that most would only believe lived in fantasy. █Faunus Trait/Bonus Talent ▬ Agility: Being a Hamster-based faunus, or Tiny Bear as she likes to call it, she has a knack for being fast and fleet-footed when on her feet. She herself can run about a mile within 2 minutes, 1 minute if she uses her hands and feet. █Other Talents ▬ Adaptibility: She is capable of adapting her plans, her reactions, and her actions to everything that happens around her. █LEARNT ABILITIES █Strongest Skill ▬ Mechanic Management: She is rather good at controlling machines of many shapes and sizes, so long as she has the schematic in her brain and a good way of controlling it. This can be seen with her Weapon. █Weakest Skill ▬ She isn't the best at hand to hand combat, looking for most to run away or use her weapon(s) in a fight. █Other Skills ▬ She can Cook, Buff & Clean Machines, and repair electronic devices.
█LIKES █ ▬ Building Mechanical Items, working on GRMLD-ATLS Mk. II █ ▬ Her Family's Butler Geremald. █ ▬ Red Velvet cake █ ▬ GRMLD-ATLS Mk. II █ ▬ Birds, Owls Specifically █DISLIKES █ ▬ Does the Atlesian Army Count? █ ▬ Carrots █ ▬ Hamster Balls █ ▬ Big Cats █ ▬ Autophobia and Autocannibalism █PERSONALITY TRAITS █Nature ▬ She is rather straight forward in her line of thinking. Making her Honest with people, even those she doesn't know, and can be genuinely nice if she puts the effort into it. She treats people with kindness and offers help whenever necessary but other than that, she is usually entrannced by things in her mind and mutters. █Vernacular ▬ She speaks with a bit of a formal accent, having been apart of a rich but noninfluential family. █Positive Traits ▬ She's kind, courageous, and is always the one to take the first step for her team. She sees herself as a future leader and hopes to one day inspire others. █Negative Traits ▬ She lives in a constant state of trying to better herself, and doesn't want to let people down. Any time she does, she always feels bad for herself and berates herself even for the simple things.
█ █ ╫ H I S T O R Y ╫
█BACKGROUND ▬ Kirien Shockcollar was born to a family who worked with a dust company, not as an influential family no, but with her father being a high ranking security officer. The amount of pay, especially for the danger the company always faced, helped push their familys into a wealthy portion that Kirien was being raised with the best of intentions and the best of toys that they could afford. She was being homeschooled by a tutor and butler her parents had hired, and when the grimm attacked, her mother sent them away along with a large sum of money to remain living in decet nature. She was only 12 at the time.
To cope with the abandonment due to the grimm, Kirien had asked her mentor and butler to teach her about mechanics and with that, she spent the next 4 years making her first combat ready robot, and at the age of 16, she had started tapping into her semblance as she was powering her machines with the electric energy she made. However, when she went to spend her years at Signal Academy, her Combat Machine: The GRMLD Mk. I, had exploded during a training exercise and with that, she was given a real weapon that was to help her cope with losing her mechanical friend.
During the rest of her time at Signal, and the next four years, she honed her skills and rebuilt her friend from scratch, this time using the model for a worker machine from an Atlesian work drone her butler had managed to salvage and applied some of her own designs and equipment to the machine. She has developed both the GRMLD-ATLS Mk.II and a device for the unit to carry her so she can directly control it safely while also protected.
█ █ ╫ I N V E N T O R Y ╫
█PRIMARY WEAPON █ ▬ GRMLD-ATLS Mk.II /w Sphere Control Carrier █ ▬ The GRMLD-ATLAS Mk. II is designed for both machine heavy lifting and actual combat. Upon it's back is a sphere bracket that is actively translucent that holds the Sphere Control Carrier. The carrier is designed as a Cockpit for Kirien that is connected to the machine both physically and wirelessly. The sphere acts as the machine's main battery and shuts down if the sphere is knocked off of the carrier. █Melee Weapon ▬ Carbonium Katana, folded 16 times for the utmost strongest bladed steel that the machine can carry. The blade reaches 62 cm with the handle designed for two handed carry. It can be wielded one handed but the weapon itself is designed for use with the machine and therefore cannot be wielded by Kirien herself. █Ranged Weapon ▬ Built-in Gatling Cannon Hands: The machine itself holds up to 600 rounds of 5.56×45mm NATO for ammunition. However, at any given moment it can only fire 40 rounds of ammunition for up to 2 posts nonstop. After the 40th bullet is fired, the firing mechanism is overheated and requires 3 posts to cool down. Accuracy is not guided and the bullets shoot through the four barreled fingertips of the left hand. █Forms ▬ Worker Form: In this State, the Machine is designed for heavy carrying and is thus much slower when walking. It's only function is equal to that of a Construction Worker for lifting up to a weighted ton. Battle Form: The unit diverts it's powers from the power enhancing hydraulics and instead converts the power to the gears for higher speed and reaction movements. This form must be activated to use the stored Katana and the Gatling Cannons. This form grants access to limited thrusters built into the machines that allow for faster movement and increased jumping. █Ammo Type ▬ Physical Ammunition: █ ▬ While the Machine itself is Waterproof, the Sphere Control Center is not and can be sabatoged. The Gatling Cannons cannot be abused. Forms have to be changed on command and take a post to do so, cannot attack but can move. Has no aura of it's own, despite being hardy, and is subjected to semblances more effectively unless covered by Kirien's Aura. REQUIRES A PILOT AND SPHERE TO BE USED.
█*NAME ▬ Kirien's Optimization █*AURA COLOR ▬ A swirl of Blue and Yellow █*DESCRIPTION █ ▬ (Kirien's Optimization, a self-named semblance, is the power Kirien has to link up with machinery and other allies. She has to link up with something or others to access other forms of her power. It must be done physically at first, can be done from range at later levels, and the machine or person needs to retain a set distance to recieve Kirien's Optimization. The main use this semblance has at early stages is efficiency and speed, meaning that at first she can help Allies utilize their semblances and aura defences with less strain and less aura drain or improve their agility, mobility, and overall running speed. Later levels she can grant other allies and herself new abilities related to her Optimizations.) █*LEVEL 0 ▬ (0-99 posts) Allies Link: Kirien's Efficiency/Kirien's Speed: At this level, allies and machines need to retain a 100 feet distance within Kirien's aura range to avoid losing out on her benefits. She must touch allies or machines at this level to grant them this power. While linked with Efficiency, her allies can use their aura abilities with 20% less drain dealt to their aura for 4 posts. While linked with Speed, Kirien and her allies can move 20% faster than normal, while the difference is not noticeable at first, it helps in the long run. She can only affect one ally at a time. Machinery Link: Battery: If Kirien is to use her ability to link with a machine, she instead becomes a battery to the machine and is able to control it using a nearby instrument attuned to the machine already. Her link can only last for 4 posts at this level however. █*LEVEL 1▬ (100-199 posts) Allies Link: Kirien's Improved Efficiency/Speed: At this level, Allies need to retain within 110 feet range from Kirien's spot. She now provides an improved boost to their aura efficiency or to their speed. Those she uses efficiency on can use their aura at 40% efficiency, while those she enhances the speed now gain a more noticable speed boost at 40%. She can still only grant one or the other, never both. The link now can last for 5 posts with a 2 post cool down inbetween. Machinery Link: Improved Battery Range: Kirien's battery life for a machine improves, allowing the link to remain for 6 posts rather than 4, and she is capable of attuning a control use of her own design to the machine, it takes 3 posts to attune a control to the machinery. █*LEVEL 2▬ (200-299 posts) Allies and Machinery Link: Kirien's Lightning: Kirien can grant herself, her allies, and any offensive Machinery the power to harness her link to fire a focused powerful beam of lightning, at the cost of shortening the length of time by half or by 2, whichever is greater. This lightning beam can only fire straight, isn't attracted by metal, and is a size of an average human arm's circumference. The range reaches 120feet and can be used as many times before the link breaks. █*LEVEL 3 ▬ (300-399 posts) Mastered Link: Kirien can now extend her Link's range to a total of 150ft away, and at this point, she can grant others her power via range via pointing. Her granting range is at a 20 foot range, but at this level she can increase efficiency of aura up to 50% and speed boosted up to 60%. Her lightning attack now shortens the duration by a flat 2 posts while her duration is now a staggering 10 posts that is the same across up to 3 allies now. █*DRAWBACKS ▬ Her Semblance cannot be used with Allies Underwater, for obvious reasons. Using her Semblance too much causes her to have headaches(can use it twice, after third use it gives her a migraine). Has difficulty controlling her semblance if her head hurts. Her buffs can be disrupted if she is knocked unconscious during the process. Her Link is visible and can be traced back to her while her and her ally are still awake.
Hey gonna judge this profile, soo let's go.
First off can I get a size for your robot, so I can understand how to think about it.
Semblance time. Level 1&2 how many allies can you boost?
█*CURRENT TEAM ▬ (Leave blank if you do not have a team yet) █*PARTNER(S) ▬ (Teammates, if you have any) █NICKNAME(S) ▬ █OCCUPATION ▬ Mechanic in her Spare Time
█ █ ╫ A F F E C T A T I O N ╫
█HEIGHT ▬ 4'8" █WEIGHT ▬ 95 lbs
█HAIR ▬ Azure Blue █CLOTHING ▬ She normally wears what she has in the image but when she's working on her projects, she replaces them with a bandana to cover her hair, overalls, and a long-sleeve shirt. █ACCESSORIES ▬ See Items █EYES ▬ Brown / Yellow when Semblance is active. █BUILD ▬ She is a little on the meatier side for her height. But it is mostly muscle being disguised by her frame. █TATTOOS ▬ N/A █SCARS ▬ Small Burn marks dot her arms from sparks . She normally keeps her jacket sleeves dow to hide them. █MARKINGS/FAUNUS FEATURES ▬ She has a poofy hamster tail hidden by her skirt.
█ █ ╫ A R C H E T Y P E ╫
█NATURAL ABILITIES █Primary Talent ▬ Mechanical Might: Kirien prides herself on her atlesian background for robotics, able to create and manage very complex machinery that most would only believe lived in fantasy. █Faunus Trait/Bonus Talent ▬ Agility: Being a Hamster-based faunus, or Tiny Bear as she likes to call it, she has a knack for being fast and fleet-footed when on her feet. She herself can run about a mile within 2 minutes, 1 minute if she uses her hands and feet. █Other Talents ▬ Adaptibility: She is capable of adapting her plans, her reactions, and her actions to everything that happens around her. █LEARNT ABILITIES █Strongest Skill ▬ Mechanic Management: She is rather good at controlling machines of many shapes and sizes, so long as she has the schematic in her brain and a good way of controlling it. This can be seen with her Weapon. █Weakest Skill ▬ She isn't the best at hand to hand combat, looking for most to run away or use her weapon(s) in a fight. █Other Skills ▬ She can Cook, Buff & Clean Machines, and repair electronic devices.
█LIKES █ ▬ Building Mechanical Items, working on GRMLD-ATLS Mk. II █ ▬ Her Family's Butler Geremald. █ ▬ Red Velvet cake █ ▬ GRMLD-ATLS Mk. II █ ▬ Birds, Owls Specifically █DISLIKES █ ▬ Does the Atlesian Army Count? █ ▬ Carrots █ ▬ Hamster Balls █ ▬ Big Cats █ ▬ Autophobia and Autocannibalism █PERSONALITY TRAITS █Nature ▬ She is rather straight forward in her line of thinking. Making her Honest with people, even those she doesn't know, and can be genuinely nice if she puts the effort into it. She treats people with kindness and offers help whenever necessary but other than that, she is usually entrannced by things in her mind and mutters. █Vernacular ▬ She speaks with a bit of a formal accent, having been apart of a rich but noninfluential family. █Positive Traits ▬ She's kind, courageous, and is always the one to take the first step for her team. She sees herself as a future leader and hopes to one day inspire others. █Negative Traits ▬ She lives in a constant state of trying to better herself, and doesn't want to let people down. Any time she does, she always feels bad for herself and berates herself even for the simple things.
█ █ ╫ H I S T O R Y ╫
█BACKGROUND ▬ Kirien Shockcollar was born to a family who worked with a dust company, not as an influential family no, but with her father being a high ranking security officer. The amount of pay, especially for the danger the company always faced, helped push their familys into a wealthy portion that Kirien was being raised with the best of intentions and the best of toys that they could afford. She was being homeschooled by a tutor and butler her parents had hired, and when the grimm attacked, her mother sent them away along with a large sum of money to remain living in decet nature. She was only 12 at the time.
To cope with the abandonment due to the grimm, Kirien had asked her mentor and butler to teach her about mechanics and with that, she spent the next 4 years making her first combat ready robot, and at the age of 16, she had started tapping into her semblance as she was powering her machines with the electric energy she made. However, when she went to spend her years at Signal Academy, her Combat Machine: The GRMLD Mk. I, had exploded during a training exercise and with that, she was given a real weapon that was to help her cope with losing her mechanical friend.
During the rest of her time at Signal, and the next four years, she honed her skills and rebuilt her friend from scratch, this time using the model for a worker machine from an Atlesian work drone her butler had managed to salvage and applied some of her own designs and equipment to the machine. She has developed both the GRMLD-ATLS Mk.II and a device for the unit to carry her so she can directly control it safely while also protected.
█ █ ╫ I N V E N T O R Y ╫
█PRIMARY WEAPON █ ▬ GRMLD-ATLS Mk.II /w Electronic Mimicry Suit █ ▬ The GRMLD-ATLAS Mk. II is designed for both machine heavy lifting and actual combat. Upon the underside of the back of it's head is a special hidden receiver that receives orders from a controller or from the specialized Mimicry suit that Kirien wears underneath her usual battle outfit. The suit itself is made of motion-tracking microfibers to help translate the movement into the GRMLD-ATLAS's forms. It can perform almost any movement done by Kirien while it's in battle form. The suit does come with special short-cut buttons that follow the flexing of Kirien's tail, such as mobility. The machine uses a special energy absorption core that utilizes both Kirien's main aura while her suit is active, or lightning dust that can be applied directly into the absorption core. It can be turned on and off but it needs a form of electricity to power the machine itself, Lightning Dust can power it in the following states; 1 Vial of Powder Lightning Dust can keep it active for 8 posts; Double in Worker mode, 1 bottle makes 10 posts; Double in Worker mode, 1 Crystal shard lasts for 15 posts; Double in Worker mode, 1 Full Raw Crystal helps the suit last for 21 posts; Double in Worker mode. The machine can also be passively powered by draining Kirien's Aura in the following ways. Level 0: The suit can remain powered by Kirien's aura for up to 8 posts in battle mode. Double in Worker mode. Level 1: The suit can remain powered by Kirien's aura for up to 10 posts in battle mode. Double in Worker mode. Level 2: The suit can remain powered by Kirien's aura for up to 14 posts in battle mode. Double in Worker Mode. Level 3: The suit can remain powered by Kirien's aura indefinitely. Mimicry Suit: This suit is designed by and for Kirien to use. It ca be turned on and off at will. █Melee Weapon ▬ Carbonium Katana, folded 16 times for the utmost strongest bladed steel that the machine can carry. The blade reaches 62 cm with the handle designed for two handed carry. It can be wielded one handed but the weapon itself is designed for use with the machine and therefore cannot be wielded by Kirien herself. █Ranged Weapon ▬ Built-in Gatling Cannon Hands: The machine itself holds up to 600 rounds of 5.56×45mm NATO for ammunition. However, at any given moment it can only fire 40 rounds of ammunition for up to 2 posts nonstop. After the 40th bullet is fired, the firing mechanism is overheated and requires 3 posts to cool down. Accuracy is not guided and the bullets shoot through the four barreled fingertips of the left hand. █Forms ▬ Worker Form: In this State, the Machine is designed for heavy carrying and is thus much slower when walking. It's only function is equal to that of a Construction Worker for lifting up to a weighted ton. Battle Form: The unit diverts it's powers from the power enhancing hydraulics and instead converts the power to the gears for higher speed and reaction movements. This form must be activated to use the stored Katana and the Gatling Cannons. This form grants access to limited thrusters built into the machines that allow for faster movement and increased jumping. █Ammo Type ▬ Physical Ammunition: █ ▬ The Gatling Cannons cannot be abused. Forms have to be changed on command and take a post to do so, cannot attack but can move. Has no aura of it's own, despite being hardy, and is subjected to semblances more effectively unless covered by Kirien's Aura. REQUIRES A PILOT AND THE MIMICRY SUIT TO BE USED.
█*NAME ▬ Kirien's Optimization █*AURA COLOR ▬ A swirl of Blue and Yellow █*DESCRIPTION █ ▬ (Kirien's Optimization, a self-named semblance, is the power Kirien has to link up with machinery and other allies. She has to link up with something or others to access other forms of her power. It must be done physically at first, can be done from range at later levels, and the machine or person needs to retain a set distance to recieve Kirien's Optimization. The main use this semblance has at early stages is efficiency and speed, meaning that at first she can help Allies utilize their semblances and aura defences with less strain and less aura drain or improve their agility, mobility, and overall running speed. Later levels she can grant other allies and herself new abilities related to her Optimizations.) █*LEVEL 0 ▬ (0-99 posts) Allies Link: Kirien's Efficiency/Kirien's Speed: At this level, allies and machines need to retain a 100 feet distance within Kirien's aura range to avoid losing out on her benefits. She must touch allies or machines at this level to grant them this power. While linked with Efficiency, her allies can use their aura abilities with 20% less drain dealt to their aura for 4 posts. While linked with Speed, Kirien and her allies can move 20% faster than normal, while the difference is not noticeable at first, it helps in the long run. She can only affect one ally at a time. Machinery Link: Battery: If Kirien is to use her ability to link with a machine, she instead becomes a battery to the machine and is able to control it using a nearby instrument attuned to the machine already. Her link can only last for 4 posts at this level however. █*LEVEL 1▬ (100-199 posts) Allies Link: Kirien's Improved Efficiency/Speed: At this level, Allies need to retain within 110 feet range from Kirien's spot. She now provides an improved boost to their aura efficiency or to their speed. She can handle up to 2 people at this level using her aura. Those she uses efficiency on can use their aura at 40% efficiency, while those she enhances the speed now gain a more noticable speed boost at 40%. She can still only grant one or the other, never both. The link now can last for 5 posts with a 2 post cool down inbetween. Machinery Link: Improved Battery Range: Kirien's battery life for a machine improves, allowing the link to remain for 6 posts rather than 4, and she is capable of attuning a control use of her own design to the machine, it takes 3 posts to attune a control to the machinery. █*LEVEL 2▬ (200-299 posts) Allies and Machinery Link: Kirien's Lightning: Kirien can grant herself, her allies, and any offensive Machinery the power to harness her link to fire a focused powerful beam of lightning, at the cost of shortening the length of time by half or by 2, whichever is greater. This lightning beam can only fire straight, isn't attracted by metal, and is a size of an average human arm's circumference. The range reaches 120 feet and can be used as many times before the link breaks.She can handle up to 3 people at this level using her aura. █*LEVEL 3 ▬ (300-399 posts) Mastered Link: Kirien can now extend her Link's range to a total of 150ft away, and at this point, she can grant others her power via range via pointing. Her granting range is at a 20 foot range, but at this level she can increase efficiency of aura up to 50% and speed boosted up to 60%. Her lightning attack now shortens the duration by a flat 2 posts while her duration is now a staggering 10 posts that is the same across up to 3 allies now. █*DRAWBACKS ▬ Her Semblance cannot be used with Allies Underwater, for obvious reasons. Using her Semblance too much causes her to have headaches(can use it twice, after third use it gives her a migraine). Has difficulty controlling her semblance if her head hurts. Her buffs can be disrupted if she is knocked unconscious during the process. Her Link is visible and can be traced back to her while her and her ally are still awake.