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[Q] Dale Woods || Minerva, Page of Mars

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Sailor Hawk

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PostPosted: Wed Oct 09, 2019 10:00 pm


Name:  Cameron Dale Woodlands

Nickname: Dale

Age: 16

Birthday: April 1st

Sign:  Aries

Gemstone: Diamond

Blood Type: O-

Fav. Food: Goat-Cheese Pizza

Hated Food: Oysters

School: Azure Valley Academy - scholarship

Hobbies: What does your character do outside of schoo/workl during their civilian life? Note that this is an activity that they do on a regular basis, and reflects their personality. How often do they do this activity? Why? Note that if it's a once-in-a-blue-moon activity, then it's most likely not a hobby. List at least two, just try not to go overboard. i

Krav Maga -- The one thing he doesn't mind about that man is that he sponsors him for free or practically Krav Maga lessons. Taught by a member of the IDF Israeli Defense Forces, while Dale's mentor's father, a diplomat is in the US, Dale learns up to date teachings and can fight really well, not that he’s allowed to use it anywhere but that class. Perhaps it is something he will use with his other identity comes into being.

Volunteering -- Dale feels that he is in the same boat as many kids at the local shelter, except that maybe he was given an easier or cushier step up, because of what his father did for some rich guy (never you mind that it was on Dale’s birthday during his party). Meanwhile, the lives of the kids at the shelter are getting no easier, so he enjoys hanging out with them and helping them with their homework. Sort of a big brother figure.

Virtues: These are positive aspects about your character's personality that affects them on a daily basis. Specifically, these are non-physical traits (such as 'generous', 'kind' and 'outgoing') that other people will look up to your character for having. All profiles have a minimum of two virtues (and a maximum of four). 

Tenacious -- When Dale sets his sights on a goal, he really sinks his teeth in and doesn't let go. People look for him for inspiration because he is always accomplishing his goals. This gives him the confidence he needs to accomplish other goals. He is only tenacious when it comes to goals he want to accomplish.

Poor Unfortunate Souls -- Dale may be bitter toward those better off than him, but those in the same boat or worse off than him, he feels a lot of compassion for those Poor Unfortunate Souls. It is for them he fights for. It for them he volunteers for. For this reason he is seen as compassionate and and is looked on with favor by friends and family and certain watching eyes. It doesn't make him feel good, but at least it makes him feel at peace.

Flaws: Second verse, same as the first. Things that are not flaws: 'clumsy', 'hates seeing people hurt their friends', phobias, mental illnesses, diseases, being 'too nice' (unless they are SO NICE that it is an ACTUAL FLAW), etc. Like the virtues, these are non-physical traits about your character that affects them daily, however these are attributes about your character that give other people reason to look DOWN on your character. Your profile must have a minimum of two flaws, and a maximum of four. 

Bitter -- Dale has a painful past he has trouble rising above. When asked to do something for the community at large, he'd probably say, "Whoopedo, they can take of themselves. They've got the money!" If he can't rise above his bitterness, then he won't ever be able to be happy. He sours everybody's moods by being bitter. His bitterness is usually towards people better than he is - mainly people who did not earn it, such as people born into power or money.

Stubborn -- Dale is rarely open for anything new. Whether new people or new tactics, new styles, it's just not good. Like they say, if it ain't broke, don't fix it. Some can't stand him, because, sometimes even if it is broke he won't fix it. With his shortsightedness, he just can't see that it is broke. This can affect him in many ways including with progressive tech that could help him, but he refuses to use it, or new friends, that come from questionable backgrounds. Or new strategies. This may spur from strong confidence in the solid, proven and sound, and the lack of confidence in the unproven.

PHYSICAL DESCRIPTION 

Hair and eye colors cannot change from civilian to powered form, nor can tattoos or piercings. If your character has a tattoo as a civilian it will appear on the powered art, though will have a glamour to prevent people who have seen both from identifying civilian identities. Hairstyles can change between civilian and powered form; only Corrupted Senshi have vastly different hair between civilian and powered forms (their hair grows extensively in length!) Unnatural hair and eye color are perfectly fine, and there is no need to say they use dye or contacts - your character is free to have been born with blue hair if you want. Genetic heterochromia is not allowed, sorry!

Eyes: Light Blue, Oval

Hair: Dark brown, Dreadlocks 1 ½ inches.

Face: Dark Brown skin, Heart Shape, Partial Goatee

Clothes: School outfit
PostPosted: Thu Oct 10, 2019 1:44 pm


Knight Title: Temple of Minerva, Page of Mars;

Challenge: "For I am the Wise Warrior of Mars."

Uniform: Knights all have a different theme depending on what Planet/Celestial Body they represent. Check the Knight Information thread to get an idea of what designs would be appropriate to best represent your Knight's planet! Each Planet has a specific color palette so make sure you are drawing from that when designing your Knight! The outfit might have a few accent colors that stray from the palette, but the majority of the colors should match it. Metallic colors are allowed for all Knights regardless of color scheme, but the uniform must feature predominantly palette colors! Dark colors should not dominate the uniform so even if the color palette is naturally dark, please keep this in mind! You can incorporate white or gray into your design in moderation, Your Knight should have their planetary symbol presented as a major motif in their outfit, so please consider where these symbols might best appear on their uniform! These things, and more information about uniform guidelines, can be found in the Knight Information Thread and the Custom Procedures Thread!

Reference pictures may be used in place of descriptions, but please be prepared to give extra detail if your artist requires it! 

User Image Instead of Dragons, Grey Owls.

Top -- Thigh-length traditional side-fastened coat? Shorter? Longer? Exposed undershirt? Cropped? Buttons? Toggles? Shoulderpads? Long sleeves, or short sleeves? Sleeves at all? What's the collar like? Could even be a dress? You are generally as basic as it gets here and should be something you can be very active in.
Bottoms -- Skirt? Pants? Shorts? Culottes? 
Gloves -- Got any? 
Belt -- Belt? No belt? 
Shoes -- Roman Sandals
Shoulders -- Epaulettes? Fuzzy wuzzy shoulderpads? Bells? Whistles?
Accessories -- What kind? Pages and Squires cannot have capes, so please keep this in mind! 

Weapon & Magic
Your weapon will level up over at least three stages. Tell us what type of weapon you'd like, and we'll go from there. Remember that swords and anything with a blade is very rare and will have to have a significant drawback to be approved. Think an item that could be used as a weapon in a tight spot but is usually just used to aid magic. You are the weapon, the item is secondary.

Page Weapon: Small, Round, Breakable Wooden Shield with Mark of Mars on it. Grey Owl as well. No Magic.

Squire Weapon: Medium Round, Somewhat Thick Wooden Shield with Mark of Mars on it. Grey Owls as well. He pounds his Shield. The fighting spirit of those who have fallen in battle return to Minerva, and a wall of skulls from the fallen surround him to create a protective barrier. The wall is only six feet tall but any who try to cross over it are immediately struck with horrible war scenes from an ancient battle and as long as they touch the wall or try to pass over it, they will be repelled by these scenes and the negative emotions of the fallen soldiers. This is all a hallucination caused by his magic; he is not able to summon any actual corpses, but the skulls are meant to symbolize the dark side of war. The reaches 5 feet on either side of him. Lasts 45 Seconds.

Knight Weapon: Large Bowl-Type Wooden Shield Covered and Strengthened with Bronze. Large Red Symbol of Mars in the Center. Grey Owls as well. He pounds his Shield. The fighting spirit of those who have fallen in battle return to Minerva, and a wall of skulls from the fallen surround him to create a protective barrier. The wall is only six feet tall but any who try to cross over it are immediately struck with horrible war scenes from an ancient battle and as long as they touch the wall or try to pass over it, they will be repelled by these scenes and the negative emotions of the fallen soldiers. This is all a hallucination caused by his magic; he is not able to summon any actual corpses, but the skulls are meant to symbolize the dark side of war. The reaches 5 feet on either side of him. Lasts 60 Seconds.

Summons – A Grey Owl.
 

Sailor Hawk

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Sweenys_Revenge

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PostPosted: Sat Jan 23, 2021 9:00 am


Sailor Hawk


The only thing I want to mention is that "Woods" is already in play. Can you either ask Nova if you can use the name or change it to something not already in use?
PostPosted: Sat Jan 23, 2021 1:23 pm


Sweenys_Revenge
done! smile Is Woodlands better?

Sailor Hawk

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Sweenys_Revenge

Dangerous Lover

PostPosted: Sun Jan 24, 2021 10:19 am


User Image
PostPosted: Sun Jan 24, 2021 3:04 pm


Sailor Hawk


Looks good to me! When he is ready to earn his summons, you will still need to send in a plot and more information, and you can work with your artist on the uniform but the civilian side and powers look good to me!

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Kyuseisha no Hikari

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Dragonslaying Dragon

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