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Posted: Sun Jul 28, 2019 11:21 pm
RPC Name: Akhturiel RPC Rank: Novice RPC Class: Knight-Reaver
Weapon Name: Tear Weapon Rank: C Weapon Type: Multiple/ Claimed Weapon Description: A massive bladed scythe with a spike at one end. There is a connection point at the base where a heavy metal ball rests. Within the shaft of the Scythe is hidden a chain that can be removed at will to form an attached Ball and Chain or turn the scythe into a Chain-Sickle. Weapon Passive Abilities: • All Fields are the Same: In the field of grain, the right tool is needed for the job; On the field battle: the right weapon. This weapon serves as the following weapons: Scythe, Staff, Spear, Ball and Chain, and Chain-Sickle • Reap What You Sow: Tear has many meanings: the secretion from the eye, to pull apart with force, to be uncertain in the face of conflicting options. For Akhturiel all meanings count. The generation of pain points receives potency with skills using Tear • In the Hands of Giants: Tear is immense in both size and weight, requiring at minimum 10+ in strength to lift. As a result, when swung it generates tremendous momentum behind its swings. Weapon attacks using Tear gain potency.
Weapon Activated Abilities: • The Weight of Our Pain [ D-A ]: The wielder tosses Tear at the opponent while maintaining a grip on the ball and chain portion. If the opponent is hit by it, they are knocked prone by the weight of the weapon. The wielder then pitches the weighted ball at the opponent. Has a Distance of 15 feet. • Heaven's Tears [ D-A ]: Usable while airborne. The wielder of Tear pitches the weighted ball towards the opponent. Then using its momentum leaps (or in case of airborne, drops) towards the opponent with the scythe blade to strike vertically. Has a range of 15 feet. • Blood Harvest Moon [ S-SSS ]: Usable while airborne. Deceptively smooth transitions between the scythes shaft and chain lead to a whirlwind of strikes that mix thrusts, slashes, and mighty swings of the weighted ball as they change ranges. This forms an orb of whirling steel around the wielder when in air and a dome when on land. Has a radius of 15 feet.
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Posted: Wed Jul 31, 2019 11:44 pm
▰ ▰ ▰ ▰ ▰ ▰ ▰ ▰ ▰ [ Cultus Sanguineus Veritas] The Cultivators of Blood Truth are a sect of Vangelists influenced by various other religious doctrines. Their syncretic faith, has heavily influenced them and some Vangelists consider them heretical in nature. In fact, some former followers have been converted to other faiths, including Vaet Nocturnum though this is not generally known.
Strengths • Blood Truth: Passive. Akhturiel can see good and evil as a result of being a Nephilim, but this is further enhanced by the teachings of Cultus Sanguineus Veritas. By looking at an individual who is talking, Akhturiel can read body language signalling whether they are speaking truthfully or if they are lying. • Sanguine Angelus: Cultus Sanguineus Veritas abilities. Offers unique Holy abilities that are paid with pain points, Including an extraordinarily powerful ally: The Blood Angel. In addition Pain Point Maximum receives potency.
Weaknesses • Truth and Illusion often come hand-in-hand: Passive. Although they are able to tell whether someone is speaking truthfully or intentionally deceiving them, Akhturiel is still susceptible to the unintentional. Truth is often subjective and Ignorance can lead to nonfactual knowledge being genuinely believed as truth. Thus those who genuinely believe a falsehood register Truthfully. • Sin of the Flesh: Passive. Sin abilities used against Akhturiel receive Potency and their energy requirements are reduced by 1/4.
Techniques • Sabel [ D-A ] Pain Points. Drawing blood from the stomach, the user flicks it towards the opponent. It Coagulates into the shape of a blade and hardens as it travels towards its target. Beginning at 1 at D, this ability exponentially multiplies the amount of blades sent by 3.
• Ophite [ C-S ] Holy. Pain Points. Spilled blood takes the form of a snake. It rushes forward coiling around the target before injecting its self into the target. For those considered Unholy, it serves as a poison, but for those considered Holy it heals them. Neutral beings are afflicted with pain, but are healed.
• Veritas liberabit vos [ D-A] Holy. Pain Points Chains of blood burst from the user an attempt to latch onto their target. If they succeed, The user may pull them closer or pull themselves to the target. If the being targeted is neutral, they may also be bound by the chains. Has a 15 ft range.
• Blood Drive [ A ] Holy. Pain Points. A cloud of blood bursts forth from the users pours and spreads to nearby allies, reinvigorating them. Up to two allies may receive any variation of +2 to Str And/Or Speed. This bonus may exceed the limit.
• Sigil: Genus Sanguinem [ S ] Holy. Pain Points An orb of blood about the size of a basketball that constantly shifts and flows in on itself. Formed from bloody tears, the orb has a 30 ft radius effect that neutralizes Holy/Unholy status of beings. This orb, however is stationary and cannot be moved.
• The Blood Angel [ S-SSS ] Holy. Pain points Tether: an ability using blood magic to bind a demon to the will of a new master. What if it could be used to harness the power of even the holiest of beings? The Blood Angel is the result: An angel with an appearance similar to that of someone using Bloodwake, it's wings stained red by a seemingly inexhaustible flow of blood. The Blood Angel is a 12/13 (Stat bonuses granted by class already included.) angel vanguard submitted under the custom summons thread. It receives two out of the three Claimed items (Submitted to customs). It knows one hand-to-hand style and two weapon styles, and all class skills to rank. It's rank is one higher than the users. No more than one may be activated at a time at S (One additional per rank increase), and no more than three may be Blood bound at a time.
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