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A literate and semi-literate Naruto-based role playing guild. Active in 2024! 

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The Legendary Seven Swords

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___youwillknownihilism

PostPosted: Fri Nov 23, 2018 5:12 pm
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The Seven Swords of the Mist, are seven weapons of great power and are highly sought after worldwide. For the purpose of the roleplay, the two kage will be deciding who gets what sword. The bonuses that the swords give extend beyond the passive caps while they are being wielded. The moment they are no longer being wielded the wielder loses all of the benefits.

No, keeping a weapon wrapped up on your person is not wielding it unless otherwise noted.

Current Wielders
Kubikiribocho: Sadayo Soga [ Bunny ] {Konoha}
Samehada: Zahara Kevali [ -x- Rei -x- ] {Konoha}
Shibuki: Clementia [Overlord Daius] {Konoha}
Nuibari: Soraru [ Tenshuyami ] {Arashi}
Kabutowari: --- --- --- {In Toso's Vaults}
Hiramekarei: Nohea [ Evanescently Magnificent ] {Arashi}
Kiba: Kaito [ kiiwispoet ] {Arashi}
 
PostPosted: Fri Nov 23, 2018 5:14 pm
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The Kubikiribōchō; Literally meaning "Decapitating Carving Knife", is a massive broadsword shaped like a giant butcher knife, earning it the title of "seversword" . Like the other weapons belonging to the Seven Ninja Swordsmen of the Mist, the sword is passed down from generation to generation amongst the group's members. The blade itself has two cut outs, a circle close to the top and a semi-circular one nearer the handle, that aptly fit the sword's purpose of decapitation, as demonstrated through Suigetsu Hōzuki's use.The latter notch allows a strap to be wrapped around the weapon, making it easier for the user to carry. Its extremely long handle is also detachable to further aid transportation and then reattached when required for combat. Kubikiribōchō has gained some abilities over the years, making it a weapon to be feared. The blade itself has two cut outs, a circle close to the top and a semi-circular one nearer the handle, that aptly fit the sword's purpose of decapitation, as demonstrated through Suigetsu Hōzuki's use.The latter notch allows a strap to be wrapped around the weapon, making it easier for the user to carry. Its extremely long handle is also detachable to further aid transportation and then reattached when required for combat.

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Like the other weapons employed by the Seven Ninja Swordsmen of the Mist, the sword possesses a unique power, this being its ability to reform itself using the iron harvested from the blood of its victims. This regenerative process takes place almost instantaneously and is capable of bringing the weapon back to its original condition no matter how severe the damage is, from a simple chip or nick to a complete separation of over half the blade. Since this sword is so heavy, it requires a great deal of strength.

Weilding the weapon offers these two PAs to whoever is in possession so long as the weapon is physically on their person:

•Blood Drinker: Weapon regenerates any damage that it suffers, via blood that the weapon touches. Along with this ability, the swords utilizes it's regenerative properties to crew a new and contemporary ability. If Kubikiribōchō damages an enemy, whether it's just a scratch or as serious as a severed limb, you regenerate wounds that you may have. The level of the wound healed corresponds to the level of the wound inflicted. If you cut off an arm, you may regenerate an arm. If you manage to break bones with Kubikiribōchō, it heals your broken bones, and so on.
•Heavy Hitter: Moderate Strength boost, which comes over the passive cap.




[The Butcher's Blade]

___Relevant Training: Any Large Sword
___Notes:
• Adds on a slight strength increase to any skill used while wielding the butcher's blade. Stacks.
• Any skill attempting to catch an opponent in the hole of the blade must be higher ranked in reflex than the speed of an attack that has been launched, or the user's speed must outmatch the target's reflex to be successful otherwise. These attempted grapples cannot be simply dodged using the dodge system, either.

___Techniques:

Ace in the Hole
Rank:B
Description: The user will purposely miss an initial strike in order to catch the target's head or limb in the hole of the blade. Then they will quickly yank towards themselves, remove the blade and then strike with it. The yank has the potential to cut into a person, as the blade is sharp even where the hole is. If the target is caught, this skill removes their reflex bonus to avoid the next attack. Can follow up with any skill as long as it's a weapon based skill coming from Kubikiribocho.

Your Eye for my Eye
Rank: A
Description: The user will purposely take a hit from the opponent and grab onto them with their free hand. At the exact same time they will swing their blade and strike at the opponent wherever they wish. Keep in mind the size of the blade, it is very long meaning even if they somehow manage to react quick enough they have this huge blade coming at them anyway. If the user takes the hit then they gain a moderate bonus to strength to hold their target in place while they gather their bearings to swing the weapon and also denies a target their reflex to escape the recompense.

Smash and Dash
Rank:A
Description: The user will use the flat of the blade and smash the opponent with it, easily breaking bones. They will pivot and quickly bring the blade down again, this time with the edge of the blade in order to lop off a limb. The initial attack has a moderate strength boost, while the second has a moderate speed boost. Consumes two activations and cannot be simply interrupted except by catching the weapon somehow or getting out of range via an equal ranked technique, substitution or shunshin.

Whirlwind Cutter
Rank:A
Description: The user will run at the opponent while twisting their body, whipping the blade around. They will push forward with each spin and create a continuous attack as they get closer and closer. The goal at the end is to have hit the opponent enough times and then capture them with the notch at the end of the blade to take off their head. Can put all three activations into this one attack to make three separate melee attacks, while only paying triple the cost. This skill also increases the user's speed while active, but can only be maintained for two posts. Both posts the cost must be paid. After two posts of sustained a moderate speed penalty is maintained for one post, but after one only a mild is imposed. Can choose not to put all three activations into the skill if one desires a single fast attack as well.

Rise and Die
Rank: A
Description: The user will run at the opponent and slide at the last second, using the notch in the blade to cut at the lower leg and trip the target. Afterward the user rises quickly and pushes off the ground, angling their blade skyward to hit the opponent upward. Consumes two activations, is two separate attacks (meaning it costs two B ranked stamina expenditures and both attacks are treated as B ranks) and can continue even if the opponent isn't tripped up. Offers a moderate strength boost to both attacks.

Break it Off
Rank: A
Official Description: The user will catch the blade/limb of their opponent in the circular hole in the blade, and quickly and harshly angle the blade, breaking the limb or the blade. They will then wrench backward for added damage and blade removal before thrusting the sword straight forward. Requires the target's strength be higher than yours to avoid limb breakage after you've caught their attack in the hole of the weapon. This also denies the target's reflex to dodge the stab if the limb is broken successfully.

Grand Slam
Rank: A
Description: The user must be in the air or above the opponent. They will use the flat of their blade to smash downward, knocking the opponent down. Both adds a moderate strength boost while also reducing the fortitude of the target of the attack if successful by the same amount. A variant where the bladed end comes down is also possible to be more lethal.

Demon's Gale
Rank: S
Description: The user will jump into the air and flip while holding the sword firmly and straight out. As they rapidly flip the blade will become akin to a buzz-saw. Offers a Supreme strength bonus or supreme speed bonus to the skill's usage. A limb struck by this attack may well come clean off.

 

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___youwillknownihilism

PostPosted: Fri Nov 23, 2018 5:15 pm
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Samehada is a large sentient sword, comparable in size to the Kubikiribōchō. It is described as "the most terrifying of all the Seven Swordsmen's blades" and even earned the title of "greatsword", further adding to its fearsome reputation. Though mostly wrapped in bandages, Samehada's construction is atypical in that its actual blade is comprised from a series of downward facing scales running along the entirety of its length until its hilt, at the base of which is a small skull. Samehada grows larger in proportion to the amount of chakra it absorbs, causing its scales to become so long that they ultimately resemble shark fins and its mouth, located at the tip of the blade, to become even more pronounced. Keeping Samehada wrapped in bandages apparently helps to inhibit this growth to a certain extent. Samehada is unique for being a sentient weapon that gains nourishment from the chakra of others and as such, the blade is at its happiest when engorged with chakra that possesses both a distinctive and pleasant flavor. It apparently greatly enjoys Jinchuuriki chakra since, it enjoys the powerful demon chakra. Being capable of conscious thought, Samehada chooses its own user, an exclusive process that has often resulted in it being thought of as notoriously picky. If someone it disapproves of attempts to wield it, spikes protrude from the handle in order to force them to release their grasp, at which point Samehada will make efforts to return to its chosen owner. Even if it did betray its former owner for a more powerful wielder, the blade was at least close enough to Kisame to mourn his death.

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As the blade is made up of scales, it inflicts injuries through shredding or shaving what it comes into contact with, rather than just cutting the object in question. This flaying effect is similar to a shark's skin, hence the sword's name. While it ordinarily remains rigid, Samehada's hilt is able to stretch and bend to great extent, allowing the weapon to be used like a flail.

Samehada shares a symbiotic relationship with its wielder. Although it continually consumes the chakra of its owner, its largest meals come from fights, wherein it absorbs the chakra of the opposition instead. Such an ability allows Samehada to literally slice through an opponent's techniques, in spite of whether the chakra has been transformed or not, and even prevent them from being performed by absorbing all of the necessary chakra, before preparations can be completed. This is particularly useful when fighting jinchūriki, as Samehada can quickly deplete their large chakra supplies as well as remove their chakra cloaks, illustrated when Killer B was reduced back to Version 1 after initially being in Version 2 In the anime it was even capable of "eating" a "Version Two" Tailed Beast Ball. However, it seems to be unable to automatically absorb ambient chakra, as in all instances where it has absorbed chakra are when either the opponent had a visible aura around them or when direct physical contact had already been established. Due to its voracious appetite, Samehada is drawn to those with large chakra supplies, allowing it to be used as a quasi-sensor.

While the ability to absorb chakra is useful in defeating opponents, it is also beneficial to the user as well. Samehada has the ability to transfer the chakra it has absorbed to the wielder by partially fusing with them, wrapping it's handle around the arm or something, so it can be used to either regenerate injuries or replenish their chakra reserves. This makes the user of this sword extremely difficult to defeat, however, a wielder such as Kisame can take this fusion one step further, by completely merging with Samehada. Doing so causes him to become much more shark-like in appearance, growing fins and webbed hands that allow him to move through water with considerable ease. Kisame also receives some of Samehada's abilities while in this form, such as being able to extend spikes from his body for offence, and absorbing chakra when others come into direct contact with him, as well as the ability to track chakra. The merging will vary from person to person, but the abilities will be similar and some will even act as a constant. The following attributes are given to the weilder of Samehada for every post in use.

• Hunger: Continuous Chakra Consumption: -10 chakra each post wielded, or any of the abilities are in use.
• All Seeing: Able to act as a psuedo sensor via the blade, which feeds the user information about chakra sources via it's scales. The scales point in the direction of the nearest and largest chakra source with a preference for demon chakra, or chakra that it has consumed before.
• As One: Merging Ability, allows your entire body to count as Samehada scales. Offers a moderate boost to speed and fortitude within three posts of absorbing chakra. Stacks up to twice, for a total of supreme.
• Feed Me: Able to restore chakra to the user at a rate of 5% of the chakra the blade comes in contact with. If it hit's an opponent, take 5% of their reserves and absorb it back into the user.



[Shredding Swings]

The wielders of Samehada have learned that their sword is very different from others. It does not benefit from thrusts and fancy swings like other blades. Samehada has no piercing potential, but where most swords would consider a grazing strike to be useless Samehada excels in capitalizing on them.
___Relevant Training: Any Large Sword
___Notes:
• Even a small graze can inflict the chakra absorbtion, as can slicing through a chakra manifestation.


___Techniques

Tri-swipes
Rank:
B
Description: The user will swing Samehada at the opponent, being careful to always keep the scales facing in the right direction to shred. The combination can vary but it is always a continuous attacks in different directions. An example would be left, right, and then up. If the first strike connects, the other three will as well. Lowers the foritude of a target by a moderate amount for two posts.

Shred a Slice Off
Rank:
B
Description: The user will push their blade forward aiming to run Samehada alongside an opponent, taking advantage of the scales. The skill also involves pulling the weapon back to deal even more damage. The scales are sharp enough to easily gouge and take skin clean off. Gives the opponent a moderate decrease to fortitude if this skill connects with either the forward or backward motion two posts.

Wrap And Tear
Rank:
B
Description: The user will take advantage of Samehada's ability to extend its hilt and bend it's body. They will aim for a particular limb of an opponent or even their torso. Manipulating the hilt they will cause Samehada to bend enough to cover a large portion of the opponent. When they pull back they are able to tear off huge chunks of a person. Gives the opponent a moderate decrease to fortitude if this skill connects two posts.

Rise and Shred
Rank:
A
Description: The user will slam the head of Samehada into a person and raise them into the air quickly with just enough force that they will immediately drop. When they drop they will place Samehada in such a way that the target will run down the edge of it, shredding themselves the entire way. If the initial slam hits, the rest of the combo is guaranteed. Lowers the fortitude of a target moderately three posts.

Face Smash and Swipe
Rank:
A
Description: The user will run forward and smash the opponent's face with the hilt of the blade just before pivoting. They will swing Samehada around with great force and slam it into the side of the opponent. The hit meets the target with enough force to knock them aside, on top of being able to shred the opponent as well.The first hit guarantees that the second will connect and reduces the fortitude of the opponent moderately for three posts.

Rip Away
Rank:
A
Description: The user will swing Samehada down over an opponent, aiming to slam it on them. They will pull it towards them and pivot while swinging Samehada around to the other side, performing the exact same action.The two attacks are capable of being interrupted even if the second comes after the first connects. Each separate hit lowers the foes fortitude moderately for two posts.

Ups and Downs
Rank:
S
Description: The user will swing Samehada skywards, launching the opponent into the air. They themselves will then leap into the air past them and slwing down the weapon. As the connection is made they are dug into and shredded by the scales, and then sent to the ground with a crash. If the upward slash is not blocked, the opponent is not able to defend from the second part of the combo either.
 
PostPosted: Fri Nov 23, 2018 5:16 pm
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Shibuki is one of the swords of the Seven Swordsmen of the Mist, wielded by Jinpachi Munashi. The blade utilises various explosive tags, contained within a substantial scroll, in order to incorporate explosions into the user's own swordsmanship, earning it the title of "blastsword". The sword itself features two distinct sides, with a narrow cutting edge located down the entirety of one length and a wide platform section on the other. The aforementioned scroll unrolls along this latter side, sliding downwards and resting atop its surface to form an individual segment comprised from numerous explosive tags, which separates from the remainder upon detonation. Only once the desired opponent comes into contact with the platform, do the explosive tags finally ignite and then detach, providing a small opportunity for the user to escape the devastating blast radius, while simultaneously compensating for any resultant recoil. The sword is seemingly able to reload another segment of tags onto the platform, automatically after each strike.



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Along with Kubikiribōchō, Shibuki has also adapted to the new times, where shinobi have grown more powerful. Unlike before, the user is now immune to his own explosions. Shibuki was modified after the Shinobi Fourth War. The explosive tags were remastered by a sealer, and by writing the wielder's name on the tags, making him immune to the flames and blast. This now allows a large amount of flexibility, given the fact that you can run into battle explosions midst your mere presence. This sword allows more creativity than it did before. Weilders of Shibuki enjoy these two PAs.

•Well Stocked: Endlessly replenishing supply of explosive tags.
•Explosive Affinity: Immune to Shibuki's tags.


[The SPLASH]

The wielders of the Shibuki have passed down a particular fighting style from user to user. It is made specifically for the Splash sword, not just any greatsword. It combines strong swings with clever use of the tags beyond simple swinging for the explosive reward. Careful timing make this blade dangerous and deadly.

___Relevant Training: Any Large Sword
___Notes:
• Tag Supply doesn't run out, and these attacks are considered complex buki attacks unless otherwise stated.

[Techniques]
Tick, tick, tick...
Rank: X
Description:The user will swing at their target with the tag portion of their blade, sticking any number of tags onto them as they choose. Whenever they want they may trigger the tags to explode for the rank of chakra involved in this attack (IE a B rank complex buki would take 20 chakra to blow the tags.) The rank of chakra determines how much damage is done by the attack itself. Removing the tags itself requires an activation and the amount of chakra put in to the attack as well.

Not Today
Rank: B
Description: This is a defensive or more utility based maneuver. The user will blow up the ground beneath them at a slight angle to send them backward while breaking the earth and forcing it to act as a small barrier. They will kick up a load of dirt and rubble as well. This is used to disengage quickly or set up a swift counter attack. Creates a maximum of 5m of distance between you and a target, while also creating a B ranked complex defense as well.

Cannon Swing
Rank: B-Augment
Description: The user will trigger an explosion with their blade and go with the motion, using the concussive force of blast to add to their own momentum. They will drive the bladed portion of the sword forward and hit the target with enough force to not only slash but send them flying backward. Adds a heavy strength and speed boost for this skill, but has a two post cooldown. Can modify an attack used with Shibuki.

Fireworks
Rank: A Spiritual
Description: The user will wait until the enemy jumps into the air or has otherwise put themselves in a very unfavorable situation. They will swing out their blade and launch the tags from the scroll forth, triggering them to create numerous explosions in the air. It is a tough move to get away from because of its range and the awkward position the target has put themselves into. Can reach up to 10 meters ahead of the user, and targets are denied their reflex to avoid the explosions.

Scatter
Rank: A Spiritual
Description: The user will swing out their blade in what seems like random directions. The point of this is to scatter as many tags as they can throughout the area. These can be triggered at any moment. Covers an area of 20m with explosive tags. Being hit by even one of them will deliver full damage, but you can also block or destroy all of them with a single a rank with enough range.

Going, going, gone!
Rank: A
Description: The user will smash the flat of the blade into an opponent after either charging or spinning to gain added momentum. The blow will be strong enough to lift the target off of the ground and send them flying. Not only that but they also place tags on them in the process, which can be triggered at any moment under the same conditions as "Tick Tick Tick."

Bangarang
Rank: S
Description: The wielder will set off an explosion that accelerates them towards a target no more than 10m away extremely quickly, and then swing shibuki using all of that momentum to hit them with the bladed portion of the weapon while also cause thing scroll's tags to fly off the weapon around them as they are sent flying backwards. The resulting explosion follows less than a few seconds after, causing a cacophony of powerful explosions to encompass the target. This however, takes up a lot of the scrolls tags which take time to replace themselves.Gives a supreme increase to speed and strength, but disables shibuki for three posts after a successful hit while also lowering both of the above stats by a moderate amount as well during this time regardless of a successful hit or not. Can also still fling the tags forward after the burst of momentum for a surprise attack with a wide area of effect, about 15 meters ahead of the user in a wave like shape.
 

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___youwillknownihilism

PostPosted: Fri Nov 23, 2018 5:17 pm
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The Nuibari is one of the swords of the Seven Swordsmen of the Mist. The blade itself assumes the form of a narrow "longsword" (長刀, chōtō) that greatly resembles a large needle, with a long length of thin wire-mirroring thread, tied through the eye located at the base of its hilt. This sword is said to possess the ability to pierce all and stitch them together, demonstrated through its ability to effortlessly penetrate multiple targets in a single thrust and then quite literally stitched them together in substantial bundles, by simply pulling the attached wire taut. A capable user can even throw the sword with the intent of piercing a line of multiple enemies, before catching the needle at the other side and repeating the process at different angles, in order to create knots of corpses with the wire passing through the entirety, effectively creating bundles of bodies at various points along the length of the thread.



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The true ability of the needle blade is the fact that the length of the needle is literally infinite. The blade has a supply of needles sealed into it with the intent for it to never run out; it would take several hours of persistent combat in order for that to happen. Because of this never-ending supply, the needle users have developed a special ability to be passed down to future Nuibari users. This ability can only be performed with chakra, but a cheap amount [5]. The chakra helps guide the needles into objects surrounding the area for hundreds of meters; rocks, grass, trees, walls, etc. They will lodge into these and hold extremely tightly, not coming loose. The needle will ricochet hundreds of ways, and eventually create a massive field of needles that are razor-sharp, and can be used as a foothold for the wielder of the Nuibari. The needles are extremely hard to see, especially in deep mist or fog.

Cutting through the needles can work, but the field can be recreated quite quickly using chakra. It only takes about thirty seconds to make the field, and it can be done while in combat, even, as the needle will continually run along the surrounding area without your assistance.

Finally, the needles can be used as chakra strings for puppets. A puppeteer with the needle blade could in fact manipulate many more puppets than a regular one, and with great precision. The users gain the following PAs.

  • Infinite needles: While Nuibari functions perfectly fine as a long, thin blade that sits between a Jian and a Foil. It's comprised of infinite, instantly replenishing needles. If an opponent is stabbed, the blade will leave several needles inside of the opponent. It also never runs out of string either, with one at the base of the weapon, and one attached to each needle. Similarly, unhindered, the weapon always comes back when thrown for the techniques below, and can be pulled to the user free of activation via it's wire so long as the nigh invisible string is not cut.
  • Thread the Needle: This skill increases the speed of the wielder moderately while wielded.

    Thread the Needle

    Those who have wielded Nuibari have passed down a particular set of dangerous, potentially deadly skills from user to user that take advantage of it's sate as both blade and infinite repository of needles.
    [Techniques]
    Eyelet
    Rank: B Complex
    The user will toss Nuibari out at such high speeds it is very hard to even see. The aim is to pierce clean through an object. The user will appear wherever the sword is and tug on the wire, pulling it through whatever it pierced. This skill is treated as spiritual against any attacks meant to deflect projectiles.

    Needle Spread
    Rank: B Complex
    The user will launch the many needles stored within Nuibari around the entire area they are fighting in. They will be in the grass, in the stones, trees, dead bodies, and even living rpcs who don't defend themselves. These needles can be used as footholds for the user, and generally are a setup for other attacks after the spread itself. Each needle has a wire that is attached to Nuibari as well, and for another B rank cost anytime after usage within an area these needles can be pulled back as another B ranked attack.

    Only the Spider is Safe in its Web
    Rank: A Spiritual
    The user will toss Nuibari around to key locations in order to create a web of sorts throughout the battlefield. The wire is very hard to see, but the user will always know where it is. This can easily cause a ninja to be zoned into a certain area as the wires turn razor sharp to the touch for anyone who isn't the user, while also giving them added mobility and vectors for attack. If Needle Spread was used prior, this skill can pick up the needles flung around to add onto the danger presented by the wires themselves. Requires one activation, but takes a full post to completely setup the web in which the user does not have Nuibari for use.

    50 Shades of Death
    Rank: A Complex
    The user will go on a rampage of stabbing their Needle into the target over and over again, dashing too and fro extremely quickly, fast enough that if the first hit makes contact the rest are assured. The goal is to have Nuibari go straight through the same target to the point that they are threaded so tightly they cannot move unless they pay A ranked chakra or stamina to break the needles and threads within themselves. Once captured, the wielder of Nuibari can pull the weapon so tightly that the opponent is rended and lacerated by the wires and needles, causing profuse bleeding.

    Hold Still Please
    Rank: A Complex
    The user will wrap the wire of Nuibari around a person very tightly by throwing a needle and manipulating the wire with chakra such that it surrounds the target quickly, hindering their movements. At the end of the wrap, the user pulls Nuibari taught, digging in and lacerating the target potentially, while also rendering them unable to break free unless they spend an A ranked amount of chakra or stamina to break out.

    Count Your Stitches
    Rank: A Simple
    The user will stab through the target and then release the needles from within Nuibari, creating countless wounds within a wound. This causes immense pain and internal bleeding out the wazoo.

    Pin Cushion
    Rank: S Complex
    After having scattered any number of needles about the field, the user will stab through an opponent one last time. Usually after the standard catch phrase or monologue before death they will force every single needle to fly at their opponent, turning them into a pin cushion.
     
  • PostPosted: Fri Nov 23, 2018 5:18 pm
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    The Kabutowari is one of the swords of the Seven Ninja Swordsmen of the Mist. The sword itself consists of a giant axe and hammer, linked end-to-end by a flat thin leather-like rope, which together are referred to as a "bluntsword" (鈍刀, dontō) that is said to be able to break through any defense. Although the length of cord means each weapon can be utilized individually, to cut and crush obstructions respectively, their true strength lies in their capability to be employed in conjunction with one another. When facing a particularly difficult or seemingly impenetrable defense; the wielder can first attack by striking with the axe, before slamming the hammer downwards onto its blunt backside, thus using the blade like a wedge to drive straight through the offending obstacle and into the desired target located behind.



    /

    The Kabutowari is quite simple. It is unknown how exactly it really manages to do it, but it can quite literally break through any defense. As long as you can drive the axe into it, then follow up with a quick and powerful hammer bash, the defense will shatter. However, this only works on solid physical defenses; it can't break through a wind wall or water that is not hardened. This is, however, literally the only ability of the helm-splitter, though its potency makes it quite a strong tool. The wielder gains the boost noted below as well. Finally, the line holding it together can be straightened into a pole at any time freely, turning the weapon into a 6 foot long polearm.

  • Yes, you can wield these as a single hammer or axe.
  • Tough Skin: The user receives a a moderate boost to Fortitude while they are in possession of the Helm Splitter
  • Strong Arm: The user receives 10 chakra back on complex attacks with Kabutowari that strike defenses. The user always must pay at LEAST 5 chakra however.

    [ B L O C K T H I S ]
    [Techniques]
    Helm Splitter
    Rank: B Simple
    The user will drive Kabutowari's axe portion into someone with either a thrust or a slice. They will then follow up with the hammer and smash it onto the back of the axe, driving it in deeper. This lops off limbs or slices through just about anything if the initial slash/stab did not. Can carve through defenses and continue forward as long as the defense is equal or lower rank.

    Stab and Smash
    Rank: B Simple
    The user will stab the axe of Kabutowari into a person and hold them steady. They will then swing the hammer around and smash into any other portion of the target's body. If the axe make's a solid connection, the hammer attack is guaranteed. Both attacks reduce the fortitude of a target hit mildly. Consumes only one activation.

    Swing!
    Rank: B Simple
    The user will release their hold on the hammer and swing Kabutowari. The hammer will gain the momentum of the swing and smash right into the target with enough strength to crack bones. Moderate reduction to a target's fortitude when hit.

    Grind it to Dust!
    Rank: A Complex
    The user will smash downward with the hammer, aiming to hit the ground rather than a target. When contact is made, the weapon exudes all of it's destructive chakra in a method that will destroy the ground in a twenty meter radius around them as well as send anything not rooted down flying back 20 meters. Direct contact guarantees broken bones.

    Devastate
    Rank: S Simple
    The user will run forward and initiate a series of blows at the target, using first the hammer to cause severe blunt damage. They will suddenly mix up the combo and rapidly spin, swinging the axe out to slash them. With a motion quicker than one would think with such a queer weapon the user will bring the hammer around and slam it into the opponent for one final blow to send them flying. Should the first attack hit, the rest will as well. Supremely reduces fortitude on hit.
     

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    PostPosted: Fri Nov 23, 2018 5:19 pm
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    Hiramekarei is the double-handled sword of the Seven Ninja Swordsmen of the Mist. The weapon features a wide, flat blade with two curved indentations near its base, creating a sort of cross-guard. Two handles are connected to one another by a short length of cord, earning it the title of "twinsword". The overall sword looks like a flounder fish in shape and is also apparently very heavy, as the weilder tires easily when carrying it for extended periods of time. When unleashed, it emits chakra from the holes found at the top which coats the entire blade.

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    The sword is capable of storing chakra and the two holes at the tip of the blade emit it on command. This can then be formed into various weapons, including a hammer or a longer sword. The size of the resulting weapon appears to depend upon the amount of chakra stored up beforehand, meaning a larger quantity will be met with a similar increase in the weapon's ultimate size. These weapons are also formed with notable speed. The user unleashes the sword, Hiramekarei, by emitting a large quantity of chakra on either side of the blade, from the two holes located near its tip, before shaping this chakra around it in the form any weapon the user chooses. This results in the bandages that are typically wrapped around the sword, swiftly unravelling due to the rapid discharge. The sword can also be split into two, allowing even more flexibility. The weilder of this weapon gains two personal attritbutes.

  • Extreme Flexibility: Moderately increases the speed of the user.
  • Extreme Flexibility: Complex attacks reduce their costs by 10 chakra to a minimum of 5 when in use.
  • Almost every morph takes [10] chakra to accomplish. If you pay [20] you can drastically increase the size of your blade, reaching up to the length and width of a building.  
  • PostPosted: Fri Nov 23, 2018 5:20 pm
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    Kiba is one of the famous swords of the Seven Swordsmen of the Mist. It is a pair of swords, each with slim and straight double-edged blades. Both blades also have an upward-curved bladed prong near the tip of one side of blade and another one near the base of the blade's other side. They each have been imbued with lightning, displaying enhanced cutting power in a manner similar to the high-frequency vibrations of lightning-based chakra flow. It is this capability that has resulted in these "thunderswords" (雷刀, raitō) being claimed as the sharpest swords in existence.

    They allow the user to transform and manipulate lightning freely. They also boost the user's attack power to the highest limit, which allows them to perform high-level Lightning Release techniques with a minimal cost of chakra. These blades can channel the user's own respective lightning techniques or conduct natural lightning. As long as there is natural lighting to access, the user can battle continuously without tiring and launch lightning from the sky to strike anywhere within a large area. They can also be connected at the hilts to form a larger double-bladed sword. They are able to perform various long-distance, powerful, and defensive techniques, either lightning-based or imbued with it. Even without lightning, they are very dangerous in battle, able to be used in combination with agile spinning movements, sweeping through the targets while the user also rotates.




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    The Kiba blades are some of the strongest weapons of the mist. The amount of chakra molded into them is intense. With this energy, they may use their own techniques, which are empowered by a rank. Once their pool runs out, you have to draw on your own chakra to use their techniques. Regardless, even when they are without energy, the lightning enhancement remains strong. They are constantly a conduit for amazingly sharp raiton chakra, and can rip through even steel with ease. The user gains the following boosts:

    This sword requires the raiton element.

  • Raiton Boost: The amount of energy that can be stored into the fangs is 100 chakra (total; not 100 in each sword), which can only be replenished outside of battle. This total comes off the total of the user and cannot be regenerated. While empowered, the blades glow with raiton chakra and are capable of acting as if conducting the Chidori Nagashi attack. Chakra cannot be stored in combat. This chakra can also be used to power the swords techniques.
  • Speed and Sharpness: Wielder gains a supreme speed boost while the blades are enhanced with chakra, the user only has a moderate otherwise.

    [Shocking, Isn't It?]
    [Techniques]
    Fangs of Lightning
    Rank: B
    The wielder of Kiba raises his sword above his head. From the blade rises a static stream, rising high into the clouds in an instant. The stream then connects with the clouds, and as if a divine tool, guides the lightning flowing through the sky to strike a specified location. The whole process takes about fifteen seconds, but when it's done, a lightning strike will nigh-instantaneously descend upon that target. The enemies can tell the general vicinity of the strike, as the clouds above the general area darken. However, they cannot know where exactly it will strike.

    Banquet of Lightning
    Rank: B
    Stabbing his blade into the ground, the Kiba wielder channels great lightning energy through that sword. The sword then unleashes the lightning into the ground, which will look for the nearest chakra signatures and burrow, deep beneath the soil, until it can rise up and shock them viciously. It can follow them 15m, and it's a difficult technique to dispose of.

    Lightning Dragon Tornado
    Rank: A
    Drawing his two swords together, the wielder will raise them into the air and draw lightning down upon his body. The current will be contained within and around the wielder's form. He will then begin to spin in place forming a whirling vortex of wind and electricity. The vortex will take on the form of a dragon's head and will cover the area in front of him. It will then strike out against his opponent and painfully trap them in the vortex. Even if the attack doesn't directly connect with his foe, the lightning can jump from the vortex to hit a nearby target.

    Lightning Fang
    Rank: A
    Drawing the swords together, the wielder channels their energy to target a specific location. When the energy is successfully harmonized, a bolt of lightning will almost instantaneously arrive at that destination, from between the blades. This technique has a visual indication; there is a light glow of white that appears at the targeted location, about a second before the lightning follows.

    Kami's Gate
    Rank: A
    Using Kiba, the user first buries the blades into the ground and then sends out an electrical charge towards the sky which in turns causes lightning to fall from the sky and decimates the area around the user (about 70 feet), burning everything to a crisp. The user is immune to this lightning.
     

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