█HAIR ▬ Long, Ash blonde hair █CLOTHING ▬ [See picture] █ACCESSORIES ▬ Key necklace █EYES ▬ Orange █BUILD ▬ Athletic, Slim build █TATTOOS ▬ N/A █SCARS ▬ N/A █MARKINGS/FAUNUS FEATURES ▬ Rikku has many Cheetah traits to her appearance, firstly her very long, thing tail with the black spot at the end. Secondly, Rikku has two longer than usual cheetah ears on the top of her head. There are a few cheetah spots on her skin and she has strikingly bright eyes that almost look like they glow.
█ █ ╫ A R C H E T Y P E ╫
█NATURAL ABILITIES █Primary Talent ▬ Rikku relies on speed throughout a fight to win, she moves very quickly that sometimes it can be difficult to keep track of where her attack is going. █Faunus Trait/Bonus Talent ▬ Rikku is shockingly quick, she can move very quickly and reach incredible speeds for an individual. This only lasts for a brief time and in burst speeds, however she can reach a top speed of 75mph. █Other Talents ▬ Gymnastics, Flexibility █LEARNT ABILITIES █Strongest Skill ▬ Close combat; Rikku is a strong, quick and precise fighter. █Weakest Skill ▬ Rikku can let her emotions get the better of her at times, she is a fiery tempered individual and fights for what she thinks is right. Sometimes, Rikku acts on raw emotions rather than thinking straight, this can sometimes get her into dangerous situations. Rikku is not a strong individual, she relies on her speed and agility in a fight and does not deal the strongest blows when not in her semblance forms. █Other Skills ▬ Rikku is a quick learner, she can pick up a weapon and learn how to handle it quickly as her semblance grows.
█LIKES █ ▬ Gymnastics; Anything that involves flips or tricks █ ▬ Genuine individuals; Rikku likes loyal people █ ▬ All food; Rikku is not a fussy eater █ ▬ Working as part of a team █ ▬ All animals, not insects █DISLIKES █ ▬ Injustice █ ▬ Insects █ ▬ Being tied up █ ▬ Losing █ ▬ Tight spaces █PERSONALITY TRAITS █Nature ▬ Rikku is a positive character to be around, she can be quite the tomboy, and growing up so close to her twin brother has been quite the trouble maker throughout her childhood and teens. Rikku is a very friendly person, she enjoys being surrounded by friends and is kind to those who are kind to her. She is a confident, extroverted girl, and tries to stay out of trouble now that she is older - this doesn't work often for her. █Vernacular ▬ Rikku has a girly, higher pitched American accent. █Positive Traits ▬ Kind, Loyal, honest, friendly, confident, athletic, active, excitable. █Negative Traits ▬ Fiery tempered; Rikku has a strong sense of justice and will protect those that mean something to her, she is quick to stepping into a fight for someone else and can sometimes let her emotions get the better of her. Rikku is impulsive, with her temper this can really get her into some dangerous situations in which she doesn't think before she acts.
█ █ ╫ H I S T O R Y ╫
█BACKGROUND ▬ Rikku was born a few seconds after her brother Ryker, she was born into a family who were relatively comfortable and could provide for the family. She had a pretty positive upbringing, only clouded slightly by her parents divorce that did hit her slightly harder than her sibling - she was always a little jealous of him being able to bounce back from hardships while Rikku occasionally let her feelings get the better of her.
Rikku was extremely close with Ryker growing up, the pair were and still are best friends to this day and she would do anything to protect him. They knew how each other worked, he was good at calming her down and she was good at helping him to resist some of his temptations, even stopping him from taking things too far. Both being very sport orientated, they were part of the same friendship group, and even trained together - knowing more about each other than they maybe should. Growing up they would play pranks together, however Ryker sometimes took this too far with his semblance and would prank her, which she would get a little frustrated with. Rikku knows exactly when Ryker is in the room, call it a twin intuition - when she get's mad at him for spying on girls, something he does very often, stay clear from her.
Rikku is an extremely confident and bubbly individual, in school, she was the highest flyer in the cheerleading team - always seeked out by other teams and competitions. She gained a lot of male attention, however has no interest in romance, putting all her focus into training for gymnastics and cheer. She had a good amount of friends, was popular in school and continued to be kind to those who deserve it.
Rikku has a temper to her however, if she sees something happening that is not right, she can't help but get involved, she would sooner act as a decoy to save someone than let them get hurt. Her brother has had to save her from a lot of situations in which she begins to change into her full berserk form, she has a fierce temper and if not calmed in time will totally lose herself to her anger - sometimes not even through choice as her semblance takes over her entire body.
Rikku's family believe that going to Beacon will aid her in controlling her semblance better, she attends with her brother and loves creating fun, exciting experiences for her new team, always keeping them on their feet.
█ █ ╫ I N V E N T O R Y ╫
█PRIMARY WEAPON █ ▬ Twin Claws █ ▬ Twin claws are two single blade daggers that have a circular hilt, they are easy to hold and easy to move around in Rikku's hands. The blades can be altered into two yellow and red handguns, and can also have chains attached that Rikku can use to create a little bit of distance between her and her foes, also using these to escape if needed. █Melee Form ▬ Twin Claws █Ranged Form ▬ Two simple, red and yellow handguns. █Other Form(s) ▬ Chain Blades - These have a length of 20 yards and can be used to get Rikku out of a bad situation or into one. █Ammo Type ▬ Physical █ ▬ These blades are built for speed, not strength. Any hits with these blades aren't going to hit hard, but fast. If Rikku is for some reason not able to utilize her speed, she is rendered very useless unless she has enough aura to activate her semblance.
█*NAME ▬ Adaption █*AURA COLOR ▬ Golden █*DESCRIPTION █ ▬ Rikku's semblance allows her to adapt her entire build and fighting style to the battles needs, changing her appearance and equipping her with a new weapon that at the beginning, she has to learn to fight with. For each new 'class' that Rikku becomes, she gains certain strengths and weakness, allowing her to adapt to help herself and her team. An example of this, is if Rikku is about to get hit by a strong move and has time, she can change into her warrior form, making her more of a tank and able to take more punishment with her large sword.
Rikku can use this ability for a certain amount of posts, this increases as she becomes more powerful. For every post Rikku utilizes her semblance it requires a cool down. At level 0 this is 1 to 1 and the semblance can be maintained for 6 posts. At level 1 it is 1 to 1 and can be maintained for 8 posts. At level 2 it is 2 to 1 posts and the semblance can be maintained for 10 posts. At level 3 it is 2 to 1 and can be maintained for 12 posts. Her cooldown, however, is doubled if Berserker was used during that activation.
She may change her build once her post, but cannot use the same build twice until she's level 2. All weapons summoned are unable to be changed, they remain in the same form and are a manifestation of her aura.
█*LEVEL 0 ▬ At level 0; Rikku is limited in her classes, she is able to use the Gunner, Warrior and Berserker builds. At this level, the berserker build is a last resort build, and almost rids Rikku of all aura and all energy. Rikku's ability lasts for 6 posts, the cooldown for this 6 posts. █*LEVEL 1▬ Rikku can now unlock the Myrmidon and Lancer builds, however will have to learn how to use these weapons almost from scratch. The Beserker build can now last longer, however still makes her exhausted once it's over. █*LEVEL 2▬ Rikku can now use her Monk form, and can sustain all builds for longer. The Beserker build can last a longer period of time, and makes her less exhausted - still able to fight afterwards. █*LEVEL 3 ▬ All builds are at their peak form, Rikku is proficient at the weapons and all forms can last for a longer length of time.
Classes: (All forms are only for the clothing - the weapons are randomised in appearance to keep up with my demands for changes in pictures)
Beserker (Cheetah Form) Rikku is able to travel on all fours, making her faster, sharper with turns and more vicious with her attacks. She grows sharp claws on her hands and feet that she uses to slice her way through enemies. Berserker mode is used as a last resort until later levels, The longer that Rikku is in this form, the more she loses herself to the influence of it. As she becomes angry, it becomes evident that this form is beginning to influence her. Level 0 - Lasts for 4 posts, cooldown is 10 posts and using this build will render her useless for 8 posts. Level 1 - Lasts for 5 posts, cooldown is 7 posts and using this build will use most of her energy, however she is still able to fight, a lot slower and more prone to being hit. Level 2 - Lasts for 5 posts, cooldown is 5 posts. Using this build will use some energy, however she can still fight. Level 3 - Lasts for 6 posts, cooldown is 5 posts. She can maintain a decent amount of energy after using this form.
Myrmidon (Power Form) Rikku utilizes two longer swords in this form. This is a well balanced form, as she gains some strength as well as speed. As her levels increase, so does the harshness of her attacks. She can maintain a speed of 75mph for a longer period of time than normal, and gains a max strength of 30lbs to compensate for larger, quicker swings with her blades.
Gunner (Range Form) Rikku gains more speed, and is able to create distance easily between her foes using two guns and hooks. She gains a max speed of 80mph, and can maintain this speed for bursts before having to take it slower, this only lasts for the part she uses it in a post (for example, if she needs to reach somewhere she uses it, and then has to cooldown) and requires a post before she can do it again. Her guns remain the same, she has two twin handguns. Attached to the backs of them however are small hooks, these extend to a length of 20 yards max and can be used to help propel her around the field or even use these against her opponent.
Warrior (Tank Form) Rikku suffers a decline in her speed in this form, however becomes significantly more resilient to damage. She is able to take stronger hits, however with each swing of her large sword leaves herself open to counter attacks. Her strength increases, so she is able to handle the large sword and as she gains power in levels, she gains more brute strength. In this form Rikku can lift 600lbs of weight, this increases to 700lbs at level 2. (Normal weight she can lift is 15lbs)
Glaive (Agility Form) Rikku gains a double sided glaive that has one sharp side and the other blunt. It reaches a length of 7ft and she can use this to pole vault herself around the battlefield, creating a tricky target to catch at times.
Monk (Hand-to-hand) Rikku gains two wrist wraps that protect her hands from the brute damage she deals in this form. This form relies on her agility, movement and a gained increase in the force that her punches and kicks do. The impact of her blows deal damage with a force of about 70bls compared to her sharp but weak hits.
█*DRAWBACKS ▬
If she has been attacked in one build to the point of exhaustion or unable to fight anymore, Rikku can no longer change her build and has to wait at least 5 posts before she can get the energy back to change.
█HAIR ▬ Long, Ash blonde hair █CLOTHING ▬ [See picture] █ACCESSORIES ▬ Key necklace █EYES ▬ Orange █BUILD ▬ Athletic, Slim build █TATTOOS ▬ N/A █SCARS ▬ N/A █MARKINGS/FAUNUS FEATURES ▬ Rikku has many Cheetah traits to her appearance, firstly her very long, thing tail with the black spot at the end. Secondly, Rikku has two longer than usual cheetah ears on the top of her head. There are a few cheetah spots on her skin and she has strikingly bright eyes that almost look like they glow.
█ █ ╫ A R C H E T Y P E ╫
█NATURAL ABILITIES █Primary Talent ▬ Rikku relies on speed throughout a fight to win, she moves very quickly that sometimes it can be difficult to keep track of where her attack is going. █Faunus Trait/Bonus Talent ▬ Rikku is shockingly quick, she can move very quickly and reach incredible speeds for an individual. This only lasts for a brief time and in burst speeds, however she can reach a top speed of 75mph. █Other Talents ▬ Gymnastics, Flexibility █LEARNT ABILITIES █Strongest Skill ▬ Close combat; Rikku is a strong, quick and precise fighter. █Weakest Skill ▬ Rikku can let her emotions get the better of her at times, she is a fiery tempered individual and fights for what she thinks is right. Sometimes, Rikku acts on raw emotions rather than thinking straight, this can sometimes get her into dangerous situations. █Other Skills ▬ Rikku is a quick learner, she can pick up a weapon and learn how to handle it quickly as her semblance grows.
█LIKES █ ▬ Gymnastics; Anything that involves flips or tricks █ ▬ Genuine individuals; Rikku likes loyal people █ ▬ All food; Rikku is not a fussy eater █ ▬ Working as part of a team █ ▬ All animals, not insects █DISLIKES █ ▬ Injustice █ ▬ Insects █ ▬ Being tied up █ ▬ Losing █ ▬ Tight spaces █PERSONALITY TRAITS █Nature ▬ Rikku is a positive character to be around, she can be quite the tomboy, and growing up so close to her twin brother has been quite the trouble maker throughout her childhood and teens. Rikku is a very friendly person, she enjoys being surrounded by friends and is kind to those who are kind to her. She is a confident, extroverted girl, and tries to stay out of trouble now that she is older - this doesn't work often for her. █Vernacular ▬ Rikku has a girly, higher pitched American accent. █Positive Traits ▬ Kind, Loyal, honest, friendly, confident, athletic, active, excitable. █Negative Traits ▬ Fiery tempered; Rikku has a strong sense of justice and will protect those that mean something to her, she is quick to stepping into a fight for someone else and can sometimes let her emotions get the better of her. Rikku is impulsive, with her temper this can really get her into some dangerous situations in which she doesn't think before she acts.
█ █ ╫ H I S T O R Y ╫
█BACKGROUND ▬ Rikku was born a few seconds after her brother Ryker, she was born into a family who were relatively comfortable and could provide for the family. She had a pretty positive upbringing, only clouded slightly by her parents divorce that did hit her slightly harder than her sibling - she was always a little jealous of him being able to bounce back from hardships while Rikku occasionally let her feelings get the better of her.
Rikku was extremely close with Ryker growing up, the pair were and still are best friends to this day and she would do anything to protect him. They knew how each other worked, he was good at calming her down and she was good at helping him to resist some of his temptations, even stopping him from taking things too far. Both being very sport orientated, they were part of the same friendship group, and even trained together - knowing more about each other than they maybe should. Growing up they would play pranks together, however Ryker sometimes took this too far with his semblance and would prank her, which she would get a little frustrated with. Rikku knows exactly when Ryker is in the room, call it a twin intuition - when she get's mad at him for spying on girls, something he does very often, stay clear from her.
Rikku is an extremely confident and bubbly individual, in school, she was the highest flyer in the cheerleading team - always seeked out by other teams and competitions. She gained a lot of male attention, however has no interest in romance, putting all her focus into training for gymnastics and cheer. She had a good amount of friends, was popular in school and continued to be kind to those who deserve it.
Rikku has a temper to her however, if she sees something happening that is not right, she can't help but get involved, she would sooner act as a decoy to save someone than let them get hurt. Her brother has had to save her from a lot of situations in which she begins to change into her full berserk form, she has a fierce temper and if not calmed in time will totally lose herself to her anger - sometimes not even through choice as her semblance takes over her entire body.
Rikku's family believe that going to Beacon will aid her in controlling her semblance better, she attends with her brother and loves creating fun, exciting experiences for her new team, always keeping them on their feet.
█ █ ╫ I N V E N T O R Y ╫
█PRIMARY WEAPON █ ▬ Twin Claws █ ▬ Twin claws are two single blade daggers that have a circular hilt, they are easy to hold and easy to move around in Rikku's hands. The blades can be altered into two yellow and red handguns, and can also have chains attached that Rikku can use to create a little bit of distance between her and her foes, also using these to escape if needed. █Melee Form ▬ Twin Claws █Ranged Form ▬ Two simple, red and yellow handguns. █Other Form(s) ▬ Chain Blades █Ammo Type ▬ Physical █ ▬ These blades are built for speed, not strength. Any hits with these blades aren't going to hit hard, but fast. If Rikku is for some reason not able to utilize her speed, she is rendered very useless unless she has enough aura to activate her semblance.
█*NAME ▬ Adaption █*AURA COLOR ▬ Golden █*DESCRIPTION █ ▬ Rikku's semblance allows her to adapt her entire build and fighting style to the battles needs, changing her appearance and equipping her with a new weapon that at the beginning, she has to learn to fight with. For each new 'class' that Rikku becomes, she gains certain strengths and weakness, allowing her to adapt to help herself and her team. An example of this, is if Rikku is about to get hit by a strong move and has time, she can change into her warrior form, making her more of a tank and able to take more punishment with her large sword. █*LEVEL 0 ▬ At level 0; Rikku is limited in her classes, she is able to use the Gunner, Warrior and Berserker builds. At this level, the berserker build is a last resort build, and almost rids Rikku of all aura and all energy. █*LEVEL 1▬ Rikku can now unlock the Myrmidon and Lancer builds, however will have to learn how to use these weapons almost from scratch. The Beserker build can now last longer, however still makes her exhausted once it's over. █*LEVEL 2▬ Rikku can now use her Monk form, and can sustain all builds for longer. The Beserker build can last a longer period of time, and makes her less exhausted - still able to fight afterwards. █*LEVEL 3 ▬ All builds are at their peak form, Rikku is proficient at the weapons and all forms can last for a longer length of time.
Classes: (All forms are only for the clothing - the weapons are randomised in appearance to keep up with my demands for changes in pictures)
Beserker (Cheetah Form) Rikku is able to travel on all fours, making her faster, sharper with turns and more vicious with her attacks. She grows sharp claws on her hands and feet that she uses to slice her way through enemies. Berserker mode is used as a last resort until later levels, Rikku loses herself a little in this build, and will fight with everything she has. Rikku sometimes begins to go into this phase when she becomes very angry, it is able to calm her down out of this in time however if not she will lose herself. Level 0 - Lasts for 4 posts, cooldown is 10 posts and using this build will render her useless for 8 posts. Level 1 - Lasts for 5 posts, cooldown is 7 posts and using this build will use most of her energy, however she is still able to fight, a lot slower and more prone to being hit. Level 2 - Lasts for 5 posts, cooldown is 5 posts. Using this build will use some energy, however she can still fight. Level 3 - Lasts for 6 posts, cooldown is 5 posts. She can maintain a decent amount of energy after using this form.
Myrmidon (Power Form) Rikku utilizes two longer swords in this form, gains a slight increase in strength and speed to fight fiercely for a short period of time. Level 1 - Lasts for 5 posts, cooldown is 4 posts. Level 2 - Lasts for 6 posts, cooldown is 4 posts Level 3 - Lasts for 6 posts, cooldown is 3 posts.
Gunner (Range Form) Rikku gains more speed, and is able to create distance easily between her foes using two guns and hooks. Level 0 - Lasts for 5 posts, cooldown is 4 posts. Level 1 - Lasts for 6 posts, cooldown is 4 posts. Level 2 - Rikku can use stronger bullets now, dust included. Lasts for 6 posts, cooldown is 5 posts. Level 3 - Strongest version of this form, lasts for 6 posts, cooldown is 4 posts.
Warrior (Tank Form) Rikku uses this build to gain a heavy increase to both defence and strength, at later levels, she is able to create small bursts of energy with a swing of the massive sword to hit her enemies. She can defend against heavier attacks with this form, however is much slower than usual. Rikku will only use this form if she needs to stand her ground or protect someone. Level 0 Lasts for 5 posts, cooldown is 4 - Depending on how many hit she takes, Rikku can become weak after changing to this form Level 1 Lasts for 6 posts, cooldown is 4 Level 2 Lasts for 7 posts, cooldown is 4 Level 3 Lasts for 8 posts, cooldown is 5 - the strongest version of this form.
Lancer (Reach Form) Rikku gains a long spear that she imagines, and can fight at arms length with an opponent to create space. She can use this weapon to vault herself around the battlefield. Level 1 Lasts for 4 posts, cooldown is 5 Level 2 Lasts for 5 posts, cooldown is 4 Level 3 Lasts for 6 posts, cooldown is 4
Monk (Hand-to-hand) Level 2 Lasts for 4 posts, cooldown is 5 Level 3 Lasts for 6 posts, cooldown is 4
█*DRAWBACKS ▬ Once Rikku has used any build, she has to wait at least 2 posts before she can change to another. If she has been attacked in one build to the point of exhaustion or unable to fight anymore, Rikku can no longer change her build and has to wait at least 5 posts before she can get the energy back to change.
narxfang
xLulie
Deadly_Tiger
Youroka Kage
Xcon299
Alysian Virago
1234boo75
Eddy_Soul5
Hi there, my name is Apathy and I'll be judging your profile today! X Ineligibility XXX ○ At this moment in time Rikku cannot be approved because you do not actively qualify to make a new RPC. Once you've maintained 1 post a week activity for one month with your current characters [Unless something within reason is obstructing that flow in RP], we will grant an official approval. Until then, we will still judge the profile and get it prepared for when you qualify.
X Attributes XXX ○ Weakness: I, unfortunately, am unable to accept ill temper as a weakness. Please find another exploitable weakness for this character.
X Semblance XXX ○ What happens to her weapons when shifting through her forms. Does she wield all of these weapons actively, or are they a manifestation of her aura as I assume her clothes are? Keep in mind that these weapons cannot have a transforming capability like your primary weapon does.
XXX ○ Post Count: As we talked about briefly before, I believe that the various 'builds' need to have a uniform active post count and cooldown. Elsewise it'll be difficult to keep track of how many posts you have available for each build. Here are some ideas that we talked about to make it a bit easier to follow.
For every post Rikku utilizes her semblance it requires a cool down. At level 0 this is 1 to 1 and the semblance can be maintained for 5 posts. At level 1 it is 1 to 1 and can be maintained for 7 posts. At level 2 it is 2 to 1 posts and the semblance can be maintained for 9 posts. At level 3 it is 2 to 1 and can be maintained for 12 posts. Her cooldown, however, is doubled if Berserker was used during that activation. Doing this will allow more leisure in your adaptability as you will not have to dedicate a full post count, thus granting you the ability to recover in a more timely manner. Within this active semblance use, she may only utilize any build consistently for [x] posts, this number increases as her level increases. [x = 3, 4, 5, 6 in accordance to the level.] She may change her build once her post, but cannot use the same build twice until she's level 2.
This might sound a little more complicated, but I think if written out properly it'll make things a bit easier. This way you also don't need to include the posts counts in all of your builds and focus more on the build themselves.
XXX ○ Berserker Build: I'm not a fan of how her mental state is worded with the use of Berserker. It isn't direct enough in the drawback of it. I'd like to propose a concept of the longer she's using berserker, the more she loses herself to its influence. So every post she loses control of herself more. To fit this in with the new post count system we're implementing with her, I'd also like to recommend that using Berserker makes her cooldown doubled as I mentioned above.
I'd like an example or more detailed stat of how her strength and speed are increased.
XXX ○ Myrmidon: I'd like an example or more detailed stat of how her strength and speed are increased.
XXX ○ Gunner: I'd like an example or more detailed stat of how her speed increases. Please explain the type of gun she receives and what these hooks are designed to do including their size.
XXX ○ Warrior: I'd like an example or more detailed stat of how her strength and defense increase. How large is her sword in this state? I also need more information on these energy bursts mentioned. • At what level can she start creating these energy bursts? • What can these bursts do? How much damage do they do, as well as their size? • How many energy bursts can she manage with a use of her semblance?
XXX ○ Lancer: How long is this spear? This will give us a better idea of her range capability as Lancer.
XXX ○ Monk Build: No information has been given on the monk build. Please explain in detail what this build is capable of.
XXX ○ Feel free to contact me directly to talk about these, as we have done previously. I've pointed out a few issues that we did not talk about prior. Thank you and I look forward to working with you to iron out these details!
█HAIR ▬ Long, Ash blonde hair █CLOTHING ▬ [See picture] █ACCESSORIES ▬ Key necklace █EYES ▬ Orange █BUILD ▬ Athletic, Slim build █TATTOOS ▬ N/A █SCARS ▬ N/A █MARKINGS/FAUNUS FEATURES ▬ Rikku has many Cheetah traits to her appearance, firstly her very long, thing tail with the black spot at the end. Secondly, Rikku has two longer than usual cheetah ears on the top of her head. There are a few cheetah spots on her skin and she has strikingly bright eyes that almost look like they glow.
█ █ ╫ A R C H E T Y P E ╫
█NATURAL ABILITIES █Primary Talent ▬ Rikku relies on speed throughout a fight to win, she moves very quickly that sometimes it can be difficult to keep track of where her attack is going. █Faunus Trait/Bonus Talent ▬ Rikku is shockingly quick, she can move very quickly and reach incredible speeds for an individual. This only lasts for a brief time and in burst speeds, however she can reach a top speed of 75mph. █Other Talents ▬ Gymnastics, Flexibility █LEARNT ABILITIES █Strongest Skill ▬ Close combat; Rikku is a strong, quick and precise fighter. █Weakest Skill ▬ Rikku can let her emotions get the better of her at times, she is a fiery tempered individual and fights for what she thinks is right. Sometimes, Rikku acts on raw emotions rather than thinking straight, this can sometimes get her into dangerous situations. Rikku is not a strong individual, she relies on her speed and agility in a fight and does not deal the strongest blows when not in her semblance forms. █Other Skills ▬ Rikku is a quick learner, she can pick up a weapon and learn how to handle it quickly as her semblance grows.
█LIKES █ ▬ Gymnastics; Anything that involves flips or tricks █ ▬ Genuine individuals; Rikku likes loyal people █ ▬ All food; Rikku is not a fussy eater █ ▬ Working as part of a team █ ▬ All animals, not insects █DISLIKES █ ▬ Injustice █ ▬ Insects █ ▬ Being tied up █ ▬ Losing █ ▬ Tight spaces █PERSONALITY TRAITS █Nature ▬ Rikku is a positive character to be around, she can be quite the tomboy, and growing up so close to her twin brother has been quite the trouble maker throughout her childhood and teens. Rikku is a very friendly person, she enjoys being surrounded by friends and is kind to those who are kind to her. She is a confident, extroverted girl, and tries to stay out of trouble now that she is older - this doesn't work often for her. █Vernacular ▬ Rikku has a girly, higher pitched American accent. █Positive Traits ▬ Kind, Loyal, honest, friendly, confident, athletic, active, excitable. █Negative Traits ▬ Fiery tempered; Rikku has a strong sense of justice and will protect those that mean something to her, she is quick to stepping into a fight for someone else and can sometimes let her emotions get the better of her. Rikku is impulsive, with her temper this can really get her into some dangerous situations in which she doesn't think before she acts.
█ █ ╫ H I S T O R Y ╫
█BACKGROUND ▬ Rikku was born a few seconds after her brother Ryker, she was born into a family who were relatively comfortable and could provide for the family. She had a pretty positive upbringing, only clouded slightly by her parents divorce that did hit her slightly harder than her sibling - she was always a little jealous of him being able to bounce back from hardships while Rikku occasionally let her feelings get the better of her.
Rikku was extremely close with Ryker growing up, the pair were and still are best friends to this day and she would do anything to protect him. They knew how each other worked, he was good at calming her down and she was good at helping him to resist some of his temptations, even stopping him from taking things too far. Both being very sport orientated, they were part of the same friendship group, and even trained together - knowing more about each other than they maybe should. Growing up they would play pranks together, however Ryker sometimes took this too far with his semblance and would prank her, which she would get a little frustrated with. Rikku knows exactly when Ryker is in the room, call it a twin intuition - when she get's mad at him for spying on girls, something he does very often, stay clear from her.
Rikku is an extremely confident and bubbly individual, in school, she was the highest flyer in the cheerleading team - always seeked out by other teams and competitions. She gained a lot of male attention, however has no interest in romance, putting all her focus into training for gymnastics and cheer. She had a good amount of friends, was popular in school and continued to be kind to those who deserve it.
Rikku has a temper to her however, if she sees something happening that is not right, she can't help but get involved, she would sooner act as a decoy to save someone than let them get hurt. Her brother has had to save her from a lot of situations in which she begins to change into her full berserk form, she has a fierce temper and if not calmed in time will totally lose herself to her anger - sometimes not even through choice as her semblance takes over her entire body.
Rikku's family believe that going to Beacon will aid her in controlling her semblance better, she attends with her brother and loves creating fun, exciting experiences for her new team, always keeping them on their feet.
█ █ ╫ I N V E N T O R Y ╫
█PRIMARY WEAPON █ ▬ Twin Claws █ ▬ Twin claws are two single blade daggers that have a circular hilt, they are easy to hold and easy to move around in Rikku's hands. The blades can be altered into two yellow and red handguns, and can also have chains attached that Rikku can use to create a little bit of distance between her and her foes, also using these to escape if needed. █Melee Form ▬ Twin Claws █Ranged Form ▬ Two simple, red and yellow handguns. █Other Form(s) ▬ Chain Blades - These have a length of 20 yards and can be used to get Rikku out of a bad situation or into one. █Ammo Type ▬ Physical █ ▬ These blades are built for speed, not strength. Any hits with these blades aren't going to hit hard, but fast. If Rikku is for some reason not able to utilize her speed, she is rendered very useless unless she has enough aura to activate her semblance.
█*NAME ▬ Adaption █*AURA COLOR ▬ Golden █*DESCRIPTION █ ▬ Rikku's semblance allows her to adapt her entire build and fighting style to the battles needs, changing her appearance and equipping her with a new weapon that at the beginning, she has to learn to fight with. For each new 'class' that Rikku becomes, she gains certain strengths and weakness, allowing her to adapt to help herself and her team. An example of this, is if Rikku is about to get hit by a strong move and has time, she can change into her warrior form, making her more of a tank and able to take more punishment with her large sword.
Rikku can use this ability for a certain amount of posts, this increases as she becomes more powerful. For every post Rikku utilizes her semblance it requires a cool down. At level 0 this is 1 to 1 and the semblance can be maintained for 6 posts. At level 1 it is 1 to 1 and can be maintained for 8 posts. At level 2 it is 2 to 1 posts and the semblance can be maintained for 10 posts. At level 3 it is 2 to 1 and can be maintained for 12 posts. Her cooldown, however, is doubled if Berserker was used during that activation.
She may change her build once her post, but cannot use the same build twice until she's level 2. All weapons summoned are unable to be changed, they remain in the same form and are a manifestation of her aura.
█*LEVEL 0 ▬ At level 0; Rikku is limited in her classes, she is able to use the Gunner, Warrior and Berserker builds. At this level, the berserker build is a last resort build, and almost rids Rikku of all aura and all energy. Rikku's ability lasts for 6 posts, the cooldown for this 6 posts. █*LEVEL 1▬ Rikku can now unlock the Myrmidon and Lancer builds, however will have to learn how to use these weapons almost from scratch. The Beserker build can now last longer, however still makes her exhausted once it's over. █*LEVEL 2▬ Rikku can now use her Monk form, and can sustain all builds for longer. The Beserker build can last a longer period of time, and makes her less exhausted - still able to fight afterwards. █*LEVEL 3 ▬ All builds are at their peak form, Rikku is proficient at the weapons and all forms can last for a longer length of time.
Classes: (All forms are only for the clothing - the weapons are randomised in appearance to keep up with my demands for changes in pictures)
Beserker (Cheetah Form) Rikku is able to travel on all fours, making her faster, sharper with turns and more vicious with her attacks. She grows sharp claws on her hands and feet that she uses to slice her way through enemies. Berserker mode is used as a last resort until later levels, The longer that Rikku is in this form, the more she loses herself to the influence of it. As she becomes angry, it becomes evident that this form is beginning to influence her. Level 0 - Lasts for 4 posts, cooldown is 10 posts and using this build will render her useless for 8 posts. Level 1 - Lasts for 5 posts, cooldown is 7 posts and using this build will use most of her energy, however she is still able to fight, a lot slower and more prone to being hit. Level 2 - Lasts for 5 posts, cooldown is 5 posts. Using this build will use some energy, however she can still fight. Level 3 - Lasts for 6 posts, cooldown is 5 posts. She can maintain a decent amount of energy after using this form.
Myrmidon (Power Form) Rikku utilizes two longer swords in this form. This is a well balanced form, as she gains some strength as well as speed. As her levels increase, so does the harshness of her attacks. She can maintain a speed of 75mph for a longer period of time than normal, and gains a max strength of 30lbs to compensate for larger, quicker swings with her blades.
Gunner (Range Form) Rikku gains more speed, and is able to create distance easily between her foes using two guns and hooks. She gains a max speed of 80mph, and can maintain this speed for bursts before having to take it slower, this only lasts for the part she uses it in a post (for example, if she needs to reach somewhere she uses it, and then has to cooldown) and requires a post before she can do it again. Her guns remain the same, she has two twin handguns. Attached to the backs of them however are small hooks, these extend to a length of 20 yards max and can be used to help propel her around the field or even use these against her opponent.
Warrior (Tank Form) Rikku suffers a decline in her speed in this form, however becomes significantly more resilient to damage. She is able to take stronger hits, however with each swing of her large sword leaves herself open to counter attacks. Her strength increases, so she is able to handle the large sword and as she gains power in levels, she gains more brute strength. In this form Rikku can lift 600lbs of weight, this increases to 700lbs at level 2. (Normal weight she can lift is 15lbs)
Glaive (Agility Form) Rikku gains a double sided glaive that has one sharp side and the other blunt. It reaches a length of 7ft and she can use this to pole vault herself around the battlefield, creating a tricky target to catch at times.
Monk (Hand-to-hand) Rikku gains two wrist wraps that protect her hands from the brute damage she deals in this form. This form relies on her agility, movement and a gained increase in the force that her punches and kicks do. The impact of her blows deal damage with a force of about 70bls compared to her sharp but weak hits.
█*DRAWBACKS ▬
If she has been attacked in one build to the point of exhaustion or unable to fight anymore, Rikku can no longer change her build and has to wait at least 5 posts before she can get the energy back to change.