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A literate and semi-literate Naruto-based role playing guild. Active in 2024! 

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-x- Rei -x- generated a random number between 2 DUCKS and 4 CHICKENS ... 3!


-x- Rei -x-


O.G. Vampire

PostPosted: Wed Sep 19, 2018 11:44 pm
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                        ▰ PERSONAL DATA

                        Full Name: Zahara Kevali
                        Nickname: Uncle Pineapple
                        Age: 27
                        Birthdate: 11/11
                        Gender: Male


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: S+ Rank

                        Description: He has a hard set face, high cheekbones with shapely hollows to match and strong angled jawline. Zahara's eyes are a dull amber like a glowing ember with smokey black hair typically styled with one side swept back. Like a few shinobi, his physical body is toned with muscle for someone of his height that goes hand in hand with his general preference for melee combat. Often seen in a wide assortment of clothing, Zahara generally prefers darker clothing and outfits that are not colorful but more casual. When out on an official task or mission as a combatant, he'll often be seen with a single metal gauntlet fitted on his right hand for show and the practical purpose of making punches from that hand make a mark. One of the many distinguishing features of Zahara is the single scar over his right eye and the extensive marks and scars covered by the bandages on his left arm.

                        Bloodline: Hyuuga Bakuton ~ Explosive Gentle Fist


                        ▰ SOCIAL AND PERSONALITY

                        Nindo: "Perhaps there isn't anything worth believing in, but to believe in nothing is far worse." -- Zahara on his world View

                        Personality: Zahara is a bit of an eccentric and an individual with a bit of flair for the dramatic. Brought up with a religious family and a household with a fierce loyalty to the clan, Zahara doesn't share this strong loyalty except to his comrades. He has a strong love for open combat and general use of martial arts in his spare time, preferring to, as he calls it, "be one like fire." With aspirations to becoming one of the strongest Shinobi, Zahara is incredibly prideful of both his status and kekkei genkai despite his controversial birth with Kaguya blood. With a tendency to speak with slang, jokes and nicknames, he lacks a desire to be formal except when it is expected of him or when it is appropriate. He enjoys being the center of attention and being recognized for any possible feat he may have done, no matter how insignificant it might be. He shares a passion in cooking and an even deeper one in a fight itself, enjoying creating dishes for the table or another bloodstain in the name of his ever-expanding-self-named-martial-arts. As a fighter, he is aggressive and goes into a brawl with almost reckless abandon with a preference of an odd combination of melee and ranged techniques. He's quick to defend a close friend with words and fire, holding them dear as a banker would coin. Zahara's fascination with jutsu also extends to other mystical things of great significance as he has a respect for power, especially fellow Shinobi who could sweep the floor with himself. Despite this, he is easily jealous of another person's power as well and would be quick to make it a point to best them in some way even if it was just to please no-one else but himself.

                        Village: Konohagakure
                        Title: Sannin

                        Background: Under major rework and retcon.

                        Zahara was born in the hidden leaf village with a Hyuuga father and a mother who was a simple Botanist of the Yamanaka clan. As a half blood of both of his parental clans, he strongly inherited the dominant genes of the Hyuuga's Kekkei Genkai and a mix of the two that make up his appearance. His black hair is very typical of those naturally born into the Hyuuga clan while Zahara's eyes are actually closer to those of the Yamanaka, with a large iris. Living an interesting life through childhood and through the academy, he was often surrounded by a religious atmosphere both at home and at the Hyuuga dojo. While he never resented the religion that his father practiced, it hadn't quite caught onto him either as he grew up. Some point during his academic training, he had awakened his Byakugan during sparring match with his fellow students, golden eyes turning a dull white that identified his heritage. Following that fateful match, he was given a more rigorous training schedule despite his complaint. Later he had graduated and became an official genin after having mastered a few key techniques of both his kekkei genkai and a few select ninjutsu that he had an affinity toward. In recent history of the Leaf Village, there had been a terrible mass-village attack by a group of unknown assailants and a carnage at the northern mines that led to the deaths of many. In the attack, he had confronted one of the strange creatures that had poured into the village itself not before sustaining a wound to his right eye. Nearly losing his eye, the attack had left him hospitalized but not before breaking the creature that attacked him in two. After the attack, he was left to recover from minor injuries to the body while both prideful and annoyed of the fresh scar that now permanently marked the right side of his face. Fully recovered and off medical leave, Zahara left to the Kage's office to get back onto the record and jump start his shinobi career.

                        He had left the hospital that same week to go visit the Hokage for a reinstatement into the Konoha shinobi forces. During his medical leave the village had undergone a few changes politically and the dynamics in ranking had also shifted. Upon trying to get an audience with the Kage, he was stopped at the secretary's desk when the current kage had been busy with a few meetings. Zahara crossed paths with the Genin Jun and Chie, the latter hinting at not going into the office and tossing him a headband (when he already owned one). This confused him for a moment yet with nothing better to do, he headed off to the dojo to train briefly in the Collaboration Technique, getting to know both the Ninjutsu adept and the seemingly bumbling Jun. Chie trained him and Jun momentarily with fusing techniques into a single one, and Zahara grew a bit jealous of the one handed seals and subtle ways both Jun and Chie were able to use their techniques while a bit annoyed he displayed the use of his kekkei genkai. It was after the training that the trio had went over to Chie's meticulously kept apartment for Steak and a short bit of reminiscence when Jun asked them each of where they been in the middle of the recent attacks in the Leaf. Zahara truthfully told what he been through, detailing the odd creatures that he faced on his way to the mine and witnessing the death of one of his fellow genin that had graduated with him. He let it slip as well that his former teacher lost their eyesight when the banshee wail broke their glasses, with Zahara making a mental note of Chie's enthusiastic training mentality and it was also here he learned that only she and another named Kya been the ones actively making things move forward for the better.

                        There had been a point of time since the over zealous false prophet made their attempted coup in the residential district of the Leaf where Zahara went absent. One of the following nights since the incident, there had been civil unrest in the Hyuuga - particular his father's branch of the clan. In a single night, a fight broke out that ended up with a few consequences. Casualties mounted and rogues were made, a split in the branch as Zahara made a quick leave - his half blooded heritage marking him a target. It was unknown to Zahara what became of the clan other than he had heard of the demon that had attacked his home some time after his self-exile. Casting aside his luxurious attire, he spent a few years out on his own for a bit and at some point he pursued personal revenge. During a small skirmish with one of those hired by his clan, Zahara had engaged into melee with a would be assassin; a blast release user that costed him his left arm. Yet, Zahara managed to kill his assailant through his gentle fist technique to induce cardiac arrest. Some time after this encounter, Zahara made a deal with a medic to undergo tests for a project of his for exchange of certain services and to acquire another arm if possible. The medic was a shady sort who dealt with connections to those in the underworld and had a hefty price for his services and Zahara accepted to being a test subject for genetic therapy in exchange to his personal history being wiped from public record and for a new arm. The doctor only needed a recent cadaver and it had been provided with a partially decayed corpse from his would be assassin, through some work he preserved the left arm of the man and went to grafting it on Zahara while he was also subject to different tests. His skeletal structure was altered and mutated through a long process along with varying other changes that altered the man, yet the doc held up his bargain well and Zahara had a new name of Kenshiro for the public. His arm was new and modified slightly, horribly scarred as it were yet it came with a very volatile chakra that ended up affecting his very elemental affinity and by extension he had the potential of using the former owner of the arm's abilities.

                        Another six months had passed from various treatments and favors for the doctor as he gradually underwent reconditioning training. Another side effect of the medical transplant had been a more severe one in that his bloodline had been more stable... yet... he went through a system shock. Slight amnesia plagued him, various other things such as aches, pains, dementia and small health troubles from the body recovering from the intensive treatments. It was nothing that some medication couldn't help maintain until his body slowly got used to it. In this time, he made a trip to his old village to only find dust to confirm the rumors that floated on by. With debt soon repaid he made a trip to the new village to start anew. With slight amnesia, he slowly had to piece together his former training and struggle to learn his new abilities, after five years, Zahara made his step back into his old career as a changed man.


                        ▰ CLASSES AND STATS

                        First Class: Ninjutsu
                        ▱▰▱ Ninjutsu SavantThe user starts with an additional element at D rank. In addition, at C rank and A rank, the user receives an additional element. Ninjutsu slots are mirrored per element, including maruton. The Savant's wide understanding of the elements reduces the cost of their ninjutsu. At body rank D and C costs are reduced by [5]. At body rank B and A, costs are reduced by [10]. Finally, at body rank S and S+ costs are reduced by [15] These reductions do not stack and instead override their previous totals. (D+C -5, B+A -10, S beyond -15).
                        Second Class: Bloodline
                        ▱▰▱ Dual AncestryDual Ancestry allows you to have full access to two bloodlines upon creation including all techniques, abilities, and personal attributes associated with them. For biographical purposes, your secondary bloodline may be genetic or implanted at your discretion. This discipline gives you [4] bloodline PAs to be used only for the optional attributes of your dual bloodlines on top of the [2] personal attributes you receive at base for a total of [6]. If two elemental bloodlines are chosen then the primary bloodline's elemental affinities become your base elements and you gain full access to those elements while your secondary bloodline gives you locked elemental affinities that you cannot learn ninjutsu techniques from but you gain full access to the secondary bloodline. Locked elemental affinities can be unlocked through methods such as ninjutsu class or personal attributes. Elemental affinity personal attributes are automatically allotted to locked affinities. Jiongu users do not have access to Dual Ancestry nor can they be chosen as a secondary bloodline. Dual Ancestry users do not have access to the implant system including the Genetic Palette personal attribute. If you use multiple techniques from both of your bloodlines in the same post without Korabo then those techniques are increased in effectiveness by one rank.

                        ▱▰▱ Cross Class:Nin – Blood: May combine one bloodline technique and one ninjutsu technique for a single activation once every three posts by paying the resource cost for both. Able to gain learning reductions on ninjutsu based on reductions given by bloodline. Bloodline techniques that share the user's elements gain the overwhelming property if not already applied.

                        Third Class: Medical **Add Resources and everything else later**
                        ▱▰▱ Maladies PhysicianShinobi of this discipline are experts in iryojutsu and are especially well-versed in afflictions. Their medical techniques cure all symptoms of status effects applied to the user, rather than where most of the techniques cure them one at a time. In addition, medical techniques which inflict a status may inflict three different applications of the status, rather than just one. The user's crafted poisons also carry this property.

                        Chakra Pool: 3,615

                        Base Class Additions
                        ~ D: 200 | 150
                        ~ C: 30 | 30
                        ~ B: 30 | 30
                        ~ A: 40 | 30
                        ~ S: 50 | 50
                        ~ S+: 50 | 50
                        Total: 740

                        XP Additions
                        ~100 XP, 50 chakra.
                        ~200 XP, 50 chakra.
                        ~400 XP 50 chakra.
                        ---150

                        ~600 XP 50 chakra.
                        ~700 XP 50 chakra.
                        ~900 XP 100 chakra.
                        --- 200

                        ~1,100 XP 50 chakra.
                        ~1,500 XP 100 chakra.
                        ~1,900 XP 100 chakra.
                        --- 250

                        ~2,500 XP 100 chakra.
                        ~3,000 XP 100 chakra.
                        ~3,500 XP 100 chakra.
                        --- 300

                        ~5,000 XP 175 chakra.
                        ~7,000 XP 175 chakra.
                        --- 375

                        ~8,000 XP 400 chakra.
                        --- 400

                        Event Additions
                        ~ 500 Chakra

                        Sage Additions
                        ~ 300 Chakra

                        Third Class
                        400 Cha


                        Stamina Pool: 3,165

                        Base Class Additions
                        ~ D: 100 | 150
                        ~ C: 25 | 30
                        ~ B: 25 | 30
                        ~ A: 25 | 30
                        ~ S: 25 | 50
                        ~ S+: 25 | 50
                        Total: 565 Stamina

                        XP Additions
                        ~100 XP, 50 stamina.
                        ~200 XP, 50 stamina.
                        ~400 XP 50 stamina.
                        --- 150

                        ~600 XP 50 stamina.
                        ~700 XP 50 stamina.
                        ~900 XP 100 stamina.
                        --- 200

                        ~1,100 XP 50 stamina.
                        ~1,500 XP 100 stamina.
                        ~1,900 XP 100 stamina.
                        --- 250

                        ~2,500 XP 100 chakra/stamina.
                        ~3,000 XP 100 chakra/stamina.
                        ~3,500 XP 100 chakra/stamina.
                        --- 300

                        ~5,000 XP 175 chakra/stamina.
                        ~7,000 XP 175 chakra/stamina.
                        --- 375

                        ~8,000 XP 400 chakra/stamina.
                        --- 400

                        Event Additions
                        ~ 400 Stamina

                        Sage Addition
                        300 Stamina

                        Third Class Addition
                        225 Stamina


                        Senjutsu Pool: 1,500

                        Chakra Element: Fire, Earth, Wind, Lightning, Water
                        Chakra Color: Red / Gold Senjutsu
                        Chakra Materialization: Wispy/Fiery. Vents from limbs and body when active, manifests as an aura when it is in use.

                        Stats
                        • Strength ► 0
                        → N/A
                        • Speed ► 4
                        → [2] Jyuuken Stage 3, [2] Jyuuken Stage 6
                        • Agility ► 0
                        → N/A
                        • Endurance ► 0
                        → N/A

                        Strengths:
                        • Destructive Force -> Elemental Versatility with the basic elements and a powerful augmenting synergy among both Fire and Earth.
                        • Versatile -> A mix of several options for close, mid and long ranged combat as well as augmentations for both melee and ninjutsu.
                        Weaknesses:
                        • Burning the Flame Twice -> Powerful augmentations and effects lead to quick reduction of resources.
                        • Quantity over Quality -> Numerous options for elemental skills, less variety among the skills themselves.
                        Fears:
                        • Alektorophobia - Fear of Chickens

                        Modifiers:
                        • Learn 6 extra Bloodline techniques per paragraph.
                        • Learn 6 extra Taijutsu techniques per paragraph.
                        • Learn 6 extra Ninjutsu techniques per paragraph.

                        Personal Attributes:
                        Natural
                        Efficiency of the Half-Blood Hyuuga | The Jyuuken Training of the Hyuuga clan has extended to the basics of chakra manipulation and discipline within Zahara. The corruption of nature chakra awakened a sense of keener control when he overcame an alter ego. He is now able to manipulate chakra to a finer degree and forgo manipulation of ninjutsu techniques with hand seals to somatic movements and chakra venting from his tenketsu points, while not subtle it is efficient in practice. Allows use of ninjutsu through movements and chakra materialization. [Somantic Gestures PA]
                        Internalized Combination | Zahara is keen on Chakra control and mastery over the five basic elemental natures. The teachings of his late mentor have drilled in a method of using his chakra efficiently as possible with the Hyuuga's Tenketsu control. Zahara is able to perform Korabo Ninjutsu without any external help from another person or that of a clone, instead internalizing the method with precise control of chakra. Allows the ability to perform Korabo techniques that would normally require a partner or other source, activations are still spent as normal.
                        Signature Explosion Style | The user gains access to one additional taijutsu slot and may choose one Taijutsu style as their signature style as though they were Taijutsu class. The custom techniques gained in this way must be used in conjunction with that style and the Ignition Release. If the user is already Taijutsu class they recieve the additional custom slots for their current signature style and those must be used for the combination of bloodline and style.

                        Dual Ancestry
                        Physical Prowess | The Hyuuga gains a [2] point increase in any stat after mastering stage 3 of the gentle fist and another [2] points after mastering stage 6 for a total of [4] rather than [2]. In addition, the Hyuuga gains [3] custom slots to be used exclusively for the gentle fist style and [1] taijutsu style slot.
                        Purest Lineage | The clansman's thoroughbred lineage allows them access to the Byakugan without the use of a hand seal, chakra cost, or activation. In addition, should they unlock the Tenseigan, they may have 50% less reserves to maintain it than other clan members and may also activate the Tenseigan without the use of a hand seal, chakra cost, or activation.
                        Piercing Accuracy | The clansman is more proficient than his fellow clan members at striking tenketsu. One's gentle fist application allows them to reduce 1.5 times the amount of chakra spent in a juken strike instead of 1.25. For example, if one spends 80 chakra on a gentle fist technique, the attack robs the target of 120 instead of the 100 normal clansmen would reduce.
                        Armor Penetrating Shot | The user's fire based techniques ( including clan techniques ) have a volatile force behind them. Any katon technique with a single target has the ability to shatter armor medium tier and below on contact while heavy armor takes two instances of contact. Additionally, they are able to puncture shield techniques and barriers with equal chakra to the parent technique as though they were one rank lower.

                        Event
                        Volatile Arsonist | The user has mastered their explosive flames, causing tiered trauma to their fire based techniques. Additionally, their katon techniques now create thunderous booms, causing deafness for two posts.

                        Natural Empathy | Zahara doesn't detect chakra when he had became a sage but instead his abilities are closely tied to the snake's specific effects of their Senjutsu. While he can deduct hostile intent like other sages of his kind, he is able to feel emotion within a topic, more strongly so from chakra sentient life within ten meters of himself. Genjutsu that afflict emotion in others will muddle his senses and deals a tier higher in mental stress due to his sensitivity. This sense is treated as the base senjutsu chakra sense for purposes of system interaction, meaning it is able to be Jammed and avoided through appropriate techniques. Zahara can choose to block out this empathy at will if needed.

                        Flashpoint | With the use of Explosion, Zahara is usually able to create eruptions upon physical impact with a target. Yet while physically capable as he seems, the man's true strength lies in his focus of raw ninjutsu power and mastery over his own explosive release as if it were his own. Physical Contact is no longer necessary to release the explosion charged up in the body, instead it is forcibly ejected out at will while he still performs the technique it is augmenting as normal. Alternatively, Explosion can be used by itself as a Bloodline Ninjutsu with ranges specified in the original technique but Explosion however becomes a normal activation rather than a supplementary one when used in such a manner.

                        Essence of Control | Zahara is a master of all five basic elements and while he doesn't possess the power like a more specialized individual, he has a keen control most do not thanks to his Hyuuga heritage. While utilizing basic elemental ninjutsu that is not bloodline, Zahara can manipulate a technique for [5] chakra per rank to shape techniques to be of shorter range than normal and he is able to manipulate the technique's control to avoid unintended targets. Allies will no longer be hit by friendly fire by Zahara's techniques and he is able to adjust the range of any and all ninjutsu that has a specified reach to anything below its maximum if necessary. A flaming gout can burn straight at an ally, its chakra bending around them unharmed or an earthquake not breaking apart where a building may stand.

                        Rip 'n' Tear | Zahara has learned to make use of his body in unique ways specific to his kekkei genkai and taijutsu through specialized training. With the precise nature of the Jyuuken, he is able to make use of piercing/slicing techniques and apply the Kyotoryu's Knife Hand style and apply the chakra damage atop of bleeding out targets with the additional effect seen in Trauma. The bleed effect occurs with any strikes that are specified to use Kyotoryu's training when used to cut and pierce foes and is not specific to just Jyuuken.

                        Invoke Rage | While under the effects of either a samehada fusion or a willing state of reckless abandon, Zahara can enter a state of rage that relies on pure instinct and reliance on this innate empathy. He can now benefit from the drunken fist style without need of intoxication, techniques take an extra 10 resource while in this state. Genjutsu at act off of fear or emotion are a rank less effective while illusions seem all the more real.

                        Intimately Invasive Destruction | Zahara is a master of utilizing his kekkei genkai, he is able to combine the use of Vitality Destruction of Vitality Piercing Arts and Gentle Fist of the Hyuuga in single techniques and apply both simultaneously. The Vitality Piercing Arts taijutsu now also is considered Bloodline techniques, apply the Hyuuga's additional resource damage to its Stamina as if it were the Jyuuken.

                        Pushing Beyond | With the training of Beyond the Target Zahara applies this training to any strikes made with the Jyuuken and benefit from its training and apply its resource reduction. Chakra Bullets sent from techniques altered by Beyond the Target are treated as Taijutsu and retain the effects of his PAs.

                        | Unused Event PA

                        Event Gains

                        x6 Formless Techniques Converted to x6 Genjutsu - [Monthly 2k17(5), Xmas 2k17(1)]
                        • x350 Chakra & Stamina - [Hallow's Eve 2k17(50/50), Xmas 2k17(50/50), Time-Skip(50/50), 200 Member 2k20 (200/200) ]
                        • x150 Chakra - [One-Year 2k19 (150)]
                        • x50 Stamina - [April Foolz 2k19(50)]
                        • x7 Tai/Buki or 10 Nin/Gen - [Hallow's Eve 2k17, Xmas 2k17, Time-Skip, One-Year 2k19, July 4th 2k19, Koga, Time-Skip 2 (2k19)] UNUSED
                        • x4 Customs - [Time-Skip(2), Xmas 2k17 conversion(2)]
                        • x25 Customs - [One-Year 2k19 (15) Xmas 2k19 (10)]
                        • x9 PAs - [Hallow's Eve 2k17(1), Xmas 2k17 (x3), Time-Skip Pt.2 2k19 (1), X-Mas 2k19 (2), 200 Member 2k20 (2)]
                        • Class-Themed PA - [One-Year 2k19]
                        • 120,000 Ryo [Koga (30k), SR 2 Year (90k)]
                        • x19,500 AC - [Hallow's Eve 2k18(2.5k), Time-Skip (7k), Koga (10k)] *Converted to XP*
                        00/80 Training Coupons (Used/Total) [Time-Skip] **Turned to 4 End Game Awards**
                        • Third Class - End Game Claim


                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両120,000
                        XP: 8,000
                        Narrative XP: 19,496‬

                        Missions Complete:
                        D Rank :: 17
                        C Rank :: 7
                        B Rank :: 2
                        A Rank :: 3
                        S Rank :: 1

                        Crafting Trees
                        • {First Tree Here} || → {Current Title}
                        • {Second Tree Here} || → {Current Title}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Profession Titles
                        • {Profession} || → {Current Title}
                        • {Profession} || → {Current Title}

                        Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, and Job Claims

                        Check associated Post below.


                        ▰ INVENTORY

                        • Sharkskin / Geniki [Legendary 7 Sword]
                        • Legendary Scroll [Snake Contract]
                        • Three Scrolls / Reverse Summoning Pacts [Masahiro, Lahlil, Nava]




                        Weapon Specs

                        Wat

                        ▰ TECHNIQUES

                        Limitations:
                        • Ninjutsu [Null] : : 00 / 35
                        • Ninjutsu [Fire] : : 00 / 35
                        • Ninjutsu [Earth] : : 00 / 35
                        • Ninjutsu [Lightning] : : 00 / 35
                        • Ninjutsu [Wind] : : 00 / 35
                        • Ninjutsu [Water] : : 00 / 35

                        • Ninjutsu : : 02 / 25 [Independent Slots]

                        • Genjutsu : : 00 / 65 [Class]
                        • Genjutsu : : 00 / 06 [Event]

                        • Taijutsu Styles : : 00 / 7 [2x Bloodline, 5x Class & 3x Event]

                        • Customs : : 01 / 08
                        • Customs [HG] : : 00 / 03
                        • Customs [EV] : : 00 / 29

                        Maruton
                        • E | Transformation | [Henge]
                        • E | Substitution | [Kawarimi]
                        • E | Clone | [Bunshin]
                        • E | Water Walking | [Suimen Hokou no Waza]
                        • E | Tree Climbing | [Kinobori no Waza]
                        • E | Release | [Kai]
                        • D | Body Flicker | [Shunshin]

                        Bloodline Slots
                        • E | String Reeling | [Ayatsuito]
                        • C | Summoning | [Kuchiyose]
                        • B | Shadow Clone | [Kage Bunshin]

                        Fire
                        • C | Great Fireball | [Gokakyu]

                        Earth
                        E | Earth Military Movement | [Tsuchi Gunjikoudou]
                        C | Earth Tremor Sense | [Jihibiki Kansei]
                        C | Mud Silhouette | [Doro Houshi] Variable, C-S
                        C | Earthen Rising Spears | [Doryuusou]
                        B | Rock Pillar Spears | [Ganchuusou] Augment
                        B | Rock Hill Creation | [Sekkai Saka] Variable, D-S

                        Lightning

                        E | Lightning Clone | [Raikou Bunshin]
                        E | Electrical Resistance | [Teikou no Kuntou]
                        E | Static Strings | [Seidenki Ito]
                        D | Lightning Bolt | [Rakurai]
                        C | Lightning Blast | Augment
                        C | Lightning Beam | [Raikou Kousen] Augment
                        B | Lightning Ball | [Raikyuu] Variable
                        A | Thousand Birds | [Chidori]
                        A | Lightning Strike Armor | [Raiton Yoroi]

                        Wind

                        ~~

                        Water

                        ~~

                        Bloodline

                        Bakuton Physical

                        X | Explosion | [Bakuha] | Spirit | Supplementary
                        X | Explosive Action | [Bakuhatsu Koi] | Complex
                        X | Landmine Stance | [Jirai Dachi] | Simple
                        X | Explosive Wave [ Baku Shuuha ] | Spiritual
                        X | Timed Explosion [ Jigen Bakuhatsu ] | Spiritual | Supplementary
                        X | Explosive Catapult [ Ekusu Kataparuto ] | Spiritual
                        C | Infernal Body [ Jigoku no Karada ] | Training
                        B | Total Body Mortar [ Zenshin Hōhei ] | Complex
                        A | Landmine Explosion [ Jirai Bakuhatsu ] | Spiritual
                        S+| Howitzer Impact | [Hauza Inpakuto] | Complex

                        Genjutsu

                        Illusory
                        • {Remove if none}

                        Enchantment
                        • {Remove if none}

                        Instance
                        • {Remove if none}

                        Chain
                        • {Remove if none}

                        Taijutsu
                        {Style name here}
                        • {Stage progression / techniques learned}

                        Bukijutsu
                        {Style name here}
                        • {Stage progression / techniques learned}
 
PostPosted: Thu Sep 20, 2018 9:54 am


▰ Collaboration [ Korabo ] | Rank X | Passive
Technique allows the user to combine two techniques together in order to create a single, stronger technique.

Both activations of the lesser techniques must be paid along with their original cost from the person casting the technique.

If the techniques combining originate from separate individuals, both individuals must have this technique and be able to use techniques equal to their partner's body rank.

Two techniques of equal rank fused will become a technique of power one rank higher.

So two B-ranked techniques fuse to make one A-ranked technique.

Furthermore, two techniques separated by one rank in power will take the rank power of the higher rank, but will eliminate any potential weaknesses of the two techniques, and give the fusion the property of overwhelming.

So if a B-ranked an a C-ranked technique were fused through the use of Korabo, then the technique would be B-ranked power with the property of overwhelming to techniques of the same rank.

Finally, the rules for what techniques can be fused are as followed.

The first rule is that the two techniques need to fulfill the same general purpose.

For example, two projectile techniques can be fused together through the use of Korabo. However, an elemental shield and projectile technique cannot be fused together.

Second of all, if two techniques of the same elemental property, or the same technique performed twice, are fused then the two techniques maintain their elemental strength and weaknesses.

If two techniques with differing elements are fused, then the fusion loses all elemental strength and weaknesses.

Finally, techniques can only be fused of different elements so long as they are complimentary elements, aka elements which have no elemental strength or weakness against each other.

The only exception is if you fuse a technique with one of one rank higher, and the technique of one rank higher is of a weaker elemental property than the element which is stronger.

An example is if you wanted to fuse a C-ranked water ninjutsu with a fire ninjutsu, then the fire ninjutsu would have to be B-ranked.

In this example, the jutsu would treat the B-ranked fireball as C-ranked, and thus two fused would act as a B-ranked technique.

Techniques fused either have to be of the same rank, or one rank difference.

Finally, despite the leaning toward ninjutsu, this technique allows one to fuse complex and spiritual tai and bukijutsu as well.

For complex techniques, treat it's fusion with ninjutsu as the example with two opposing elements fusing, (aka, if you want to fuse a B-ranked complex punch with a ninjutsu, then the ninjutsu would have to be C-ranked).

Medical ninjutsu can also be korabo'd, but only with other medical techniques.


 


-x- Rei -x-


O.G. Vampire



-x- Rei -x-


O.G. Vampire

PostPosted: Sat Sep 29, 2018 9:05 pm
    Current Ranked XP: 8,000
    Current Narrative XP 20,696


          Official Missions

          Conversion from Old Log :: 2096 XP

          Missions Claim: Old Records: x | 1,650 Mission AC
          Time Skip Event: X 7,000
          - Hallow's Eve Event -> 2,500 AC

          X X X
          Maintenance, Stress Test x4, Target Practice, Build own Design -> 1,450 AC

          X -> 2,800 AC

          Arashi Witch Fight, Samehade -> 7,000 AC | Acquired Samehade X

          Protect the Snake Cult Leader -> 20k AC / Eva Mission

          Kogarashi Finale -> 10k AC
          https://www.gaiaonline.com/guilds/viewtopic.php?t=25373382


          Narrative Mission Claims

          Narrative -- Growth :: Touched in the Head // 17 Paragraphs :: B Rank (3,400 XP)
          Narrative -- Bonds :: Old Phantoms // New Resolve // 34 Paragraphs :: S Rank (13,600 XP)
          Narrative -- Growth :: Ryuchi Cave Beatdown // 21 Paragraphs :: S Rank (8,400 XP)
          Narrative -- Bonds :: Hokage Office - Bonds with Lahlil // 9 Paragraphs :: S Rank (3,600 XP)
          Narrative -- Bonds :: Price of Faith // 44 paragraphs :: S Rank (17,600 XP)

          End Game Purchases

          Third Class -- 20,000 XP [Deducted from 40,696, New Total= 20,696]
          ~ Medical Class | Maladies Discipline
 
PostPosted: Fri Dec 28, 2018 7:03 pm
          Customs
          ▰ Scale Fruit [ Hire no kajitsu ] | Rank D | Ninjutsu [ Maruton ] | Spiritual
          An alteration to the transformation ninjutsu technique. With an alteration to the Sharkskin blade, Zahara can transform the weapon down to the shape of a pineapple fruit. This special transformation persists for as long as Zahara wishes it and the blade's unique characteristics linger. The sharkskin's transformation changes coloration to imitate a real fruit, but it retains its actual weight when shrunk down in size while the sharkskin's unique aesthetic often transfer over with its scaly appearance with other transformation abilities. This technique was thus designed to mimic the shape and size of a pineapple for ease of carry, due to the sentient nature of Samehada it still occasionally moves, wiggles, ripples and chirps as it would as its true form. All of Samehada's innate abilities retain in this unique transformation and can instantly achieve its true form at will -- whether through chakra flow or fusing with Zahara.
 


-x- Rei -x-


O.G. Vampire



-x- Rei -x-


O.G. Vampire

PostPosted: Wed Jan 02, 2019 12:50 pm
        Miscellaneous Information


        Reverse Summoning Pacts :: Lahlil of Konoha, Masahiro of Gurinbare-to, Nava of the Nagakana

        Religion
        ▰ The Nagakana

      Description:
      Scarcely a soul hasn't heard a name in hushed roars or screaming whispers from the lands of Claw and Fang all the way to the Isles far East where the Hoshigaki reign.

      Nagakaborous.

      The "the unending monster that drives the sea and sky."

      The bearded lady.

      The queen of the depths.

      The sea-mother.

      All are monikers belonging to the God of the Nagakana, whom requires not worship nor sacrifice. Of the many dieties that exist, Nagakaborous is known only for demanding her followers remain in motion, always. What this means has largely been up for debate due to the constant turmoil and cascading dynamic that comprises a religion based around the idea of consistent change and growth. At the end of the day, Nava Shouten Uchiha and her older sister and former Truth Bearer NaKya Shouten Uchiha have shined a light on the meaning of motion, and why it can never stop. All life is motion. To live is to move, to swim, to climb and fight against the wind and tides that seek to smother and drown you, always chasing your dreams and pushing towards whatever destiny you have chosen for yourself. To stop is to inhibit the self, and the universe from reaching the Nirvana that is Truth. To lose focus is to be clouded, and to be clouded is to suffocate. Above all other things, the Nagakana and Nagakaborous demand that everyone remain truly alive.

      Good and evil don't matter, so long as you are fighting for what you believe in. Right and wrong only hold so long as you remain focused on what that means to you. All of these things only exist because the Mother gives us the ability to see them, and to move towards them. All she asks in return is that you do so.

      Motion, literally and figuratively, will eventually bring the the entire universe to it's Apex, but only once everyone has reached the Truth. Impossible? Besides the point.

      Take what you want, hold things only when they are useful, destroy what you hate, eat, ********, kill, protect, do whatever! So long as you continue to grow, the mother will show you favor.

      As far as views on other religions go, the Nagakana favors them all in different ways, and the Nagakana have names for the other gods, seeming to consider them as a pantheon below Nagakaborous herself. Jashin is Ma'gatai, who culls those who's energy is inhibiting the universe and returns that energy to be reincarnated. Zelel is D'Vorah, considered by many to be a new god representing focus and determination. Evergreen herself is often linked to Nagakaborous as a sister diety, or even as one and the same, if a softer figure. A sort of rough tolerance of the other religions exists, often seeing followers of the Nagakana choosing those gods as their patron diety below the Bearded Lady, and fall into several hierarchies.

      The Truth Bearer is the leader of the group, charged with teaching the religion through harsh, often painful but eye opening tests that leave those who experience them changed.

      Heirophants worship Kortal Khan, the god of Focus whom demands they aid the truth bearer in finding those whom need to be uninhibited... or removed.

      Death Seekers call out to Ma'gatai, Jashin, for the will and power to kill, but not simply for the act but to return the flow to an individual's spirit once their shell fails them.

      Serpent Callers are the only ones who pray to the gods and to Nagakaborous for guidance, often on behalf of others, and handle most of the daily duties, maintaining shrines where followers can go to reignite their sparks.

      Those without purpose, who don't serve or are out of motion are called Paylangi. As big an insult as one can receive.

      All and all, an open religion, seen as zealouts and hedonists to the narrow minded and stagnant, and as truly alive by those who can see into their exhaustive life styles and see the Truth.

        Tenets:
      ▱▰▱• The first lesson is motion. Always remain in motion. Never stop growing. Never stop being better than you were before. Wake up and dominate life, or be dominated by it and perish. So long as you remain in motion, you will always be favored. Live, fight, dream. Enjoy the sweetness of fruits, the joy of battle. Do whatever you wish. If your wish is to follow, then follow. If you wish to lead, do so. If you want neither, stay out of the way of those who know their path.

      ▱▰▱• Remain focused. The second lesson is that focus gives clarity, and guides one's actions. You can't chase your dreams if you cannot see them, you cannot be in motion if you don't know where to go.

      ▱▰▱• The final lesson is Truth, and is often the hardest to grasp. Our lives are our own, to do with what we want. More than this, remember always that you are the universe's only way to truly experience itself, and to that end you are the most powerful being, not any god or force of nature. Without you, there is nothing, nowhere, never.

      Many hundreds of ideas and tenets exist beyond these three, but beyond that the undead must be destroyed at all costs, these three are the core of the Nagakana.

        Penitence:
      ▱▰▱• Losing your way, your focus, your heart requires you visit any temple or shrine (which can be any and everywhere and are often only of importance to yourself,) and recenter yourself with at least 3 paragraphs of understanding.

      ▱▰▱• A visit from the Truth Bearer, and survival of the test she gives can reinstate you.

      Passive Benefits:
      ▱▰▱Stay In Motion: In combat, you gain a point of speed beyond the cap so long as you remain moving.
      ▱▰▱Remain Focused: Genjutsu of all kinds cost 10 less chakra to escape per 10 religious missions complete to a max reduciton of -50. However, if you lose your way, until your penitence is complete you lose a rank of defense against genjutsu.
      ▱▰▱Show them the Truth: Landing a blow of any kind on an opponent inflicts one tier of mental stress or insanity as the target sees their soul slapped free of their body from the impact.
      ▱▰▱Show me your spirit: You may pay any amount of chakra as an activation to effectively Hex the battlefield. Any and everyone must match your chakra input, or suffer one tier of stacking insanity as their very soul is pulled by endless and powerful tentacles pull at them. This lasts until combat ends, or the cost is matched, and cannot be kai'd or defended against by sealing or ninjutsu. It's effective a resource tug of war.
 
PostPosted: Wed Jan 02, 2019 12:52 pm


A Strong Fist Revision by Rei


Replace Fluff with this below.

A taijutsu style originally belonging to the original hidden leaf village. One of the key styles taught to martial artists graduating from the academy of the leaf was an amalgamation of various techniques and ideals. This culminated to a mixed martial arts style built around breaking down a target with forceful blows while introducing a sense of maneuverability in the practitioner. Fierce and agile are the core tenets of what came to be known as the Strong Fist.

Stage 1

▰ Dynamic Entry | Rank E-S | Simple
A sudden flying jump-kick directed at the opponent, usually made out of surprise. With an increase of [1] Speed during this attack, increasing by another [1] per two ranks of the technique, this can surpass the user's natural class cap up to a maximum of [9]. An opponent cannot use Body Flicker to dodge this technique and if it connects it sends them hurling five feet per rank of the technique.

▰ Dynamic Action | Rank E-B | Simple
A combo based technique. The user launches themselves at the opponent with a combination attack of two blows. The attack only takes a single activation, while its resource cost is derived from the two Basic Combat attacks made, their rank and power both at the rank of this ability up to B-Rank. On impact, each individual strike is considered a separate collision and each blow decreases [1] point of agility per two ranks of the strikes used, the decrease lasts a number of posts equal to the rank of the technique.

▰ Crushing Fist | Rank X | Simple
A Taijutsu technique where the user strikes the opponent with a mighty haymaker. On impact, the opponent suffers a [1] point decrease in endurance per every two ranks of the technique for a number of posts equal to the rank of the technique. This blow inflicts an additional 50 Stamina drain to whatever tier trauma it hits.

Stage 2

▰ Peregrine Falcon Drop | Rank E-A | Simple
The attacker grabs a falling opponent by their ankles, wraps their legs around the opponent's waist, and drives them head first into the ground. If successful upon impact, the opponent loses an amount of stamina equal to the rank of the technique. The Substitution Technique cannot be used to escape this technique if the victim has been successfully grabbed by the user.

▰ Leaf Spinning Wind | Rank X | Simple
The user performs an evasive action in which they drop to near prone, using this to potentially escape any direct attacks. From this action, the user can perform an attack within the same motion to deliver a straight kick directed to the chest or the chin. This impact sends foes flying skyward five feet per rank of the technique. This jutsu can be used to simultaneously dodge and attack within the same activation for no additional cost, this has a 3 post cooldown. The attack can only be made if the user is within striking distance.

▰ Leaf Great Whirlwind | Rank X | Simple
A straight leap forward that brings the user low to the ground, rotating their body to deliver a powerful spinning kick. This kick, if it lands, will knock the opponent prone and reduce their agility to [0] for the next taijutsu attack performed by the user. This technique can be used twice in a row at two ranks lower than the initial kick in the same activation, this additional kick must still be paid for with the appropriate resource. The second kick, if it lands, sends the opponent hurling away ten feet per rank of this kick.

▰ Painful Sky Leg | Rank D | Complex
A technique involving a vertical, downward leg drop down upon an opponent or into the ground. This axe kick maneuver can ground an opponent with Tier 1 Paralysis if it hits a foe, knocking them prone in the meanwhile. Regardless if this kick strikes an opponent or not, the resulting impact with the ground will break apart the surrounding terrain with webbing fissures going twenty feet out from the user as chakra spreads out. Standing in this impact zone decrease the agility and speed all who are not trained in the Strong Fist by [1], additionally evasive based jutsu are increased in cost by [10] of their respective resource.

Stage 3

▰ Leaf Shadow Dance | Rank C | Simple
A positioning ability used when an opponent is compromised by the user. While an opponent is airborne as a result of the user's techniques or hurled back by another physical technique the user can utilize this ability. With deft movement the user positions themself behind their opponent or in a similar blind spot with a prime opportunity for an attack following this motion. The opponent's agility and endurance is reduced by [2] for any attack following this maneuver, this is a supplementary activation with a [2] post cooldown.

▰ Pressure Palm | Rank X | Simple
An attack delivered downward with a fist or open palm. This attack is delivered with an excessive force, enough to ignore the overwhelming trait of defensive techniques. This technique increases in strength by [2] if the target struck is prone on the ground. If the target is airborne, this blow sends them spiraling into the ground or a similar surface in addition to the strike being increased in strength. If the user's strength is capped at [8] or higher, this technique will break armor by an additional tier higher than normal while using this on a prone target or when they're airborne and are sent into another object - the situational modifier of a prone target can attribute to the cap of 8 for this additional effect.

▰ Knee Strike | Rank C | Simple
A Taijutsu technique where the user braces against the ground and drives a powerful knee into their opponent, hurling them away twenty feet. The impact of this technique knocks the breath out of the target, making them sluggish, suffering a [2] point decrease in speed for [1] post. If the opponent is wearing any armor, this technique bypasses it completely. This has a [2] post cooldown.

Stage 4

▰ Leaf Sinister Scythe | Rank C-S | Simple
A horizontal kick aimed at the opponent, typically at the midsection. This is quick and deadly, able to seemingly cut into objects and breaks smaller ones such as logs in two. When an opponent is struck by this kick they are hurled ten feet per rank of this technique and suffer 10 stamina drain per rank, starting at C. Additionally, if the user's strength stat is at [8] or extended beyond through another source, they are able to inflict lacerations to the targets skin upon impact of this technique, resulting in a [2] point decrease in endurance every two ranks of this technique for [4] posts.

▰ Leaf Source Cut | Rank B | Simple
A precision blow unlike most of the other techniques of the Strong Fist. With a deliberate strike for the throat, the user punches the windpipe of the opponent. The opponent will have their breath taken away from them, inflicting the muteness status while it strips an activation from their next post following this strike. The opponent suffers a decrease of [3] to their endurance stat for the next post as well. This has a [2] post cooldown.

▰ Lion Combo | Rank X | Simple
A combination attack that can be used with the Leaf Shadow Dance and is treated as overwhelming if used right after the maneuver. With four separate blows, the user perform any combination of three attacks that must conclude with a downward axe kick which will forcibly knock an opponent to the ground or if the target is airborne, are knocked out of the air instead. If a single blow lands, the rest all connect with the total power of the strikes equaling to this technique's rank. This combination strike ignores the benefits of armor while the target suffers a [1] point decrease to all four stats and their defensive techniques take [20] more resource to perform for the remainder of the fight. This can only be used once per fight.

Stage 5 

▰ Bruising Sky Leg | Rank A | Complex
An upgrade to Painful Sky Leg. A technique involving a vertical, downward leg drop down upon an opponent or into the ground. This axe kick maneuver can ground an opponent with Tier 3 Paralysis if it hits a foe, knocking them prone in the meanwhile. Additionally, this technique ignores any armor the target may be wearing. Regardless if this kick strikes an opponent or not, the resulting impact with the ground will break apart the surrounding terrain with chunks of rock and debris radiating out by forty feet of the impact, the debris of rock can hit surrounding targets for B-Rank damage while the surrounding terrain is decimated with large hunks of rock jutting out of the landscape in the entire forty foot impact zone. Standing in this altered terrain disables water and tree walking techniques, while decreasing agility and speed of any who are not trained in the Strong Fist by [2], additionally evasive based jutsu are increased in cost by [40] of their respective resource. This has a [3] post cooldown. 

▰ Leaf Thunder Fist | Rank A | Complex
A follow-up strike that uses the momentum of a spin while in the air. With an increase to the user's strength and speed by [2] and bypasses the natural caps they may have. Out of a spin, the user delivers a punch to their target with the momentum they had built following their maneuver. The chakra infused with this punch will inflict Tier 3 Paralysis for [4] posts and send the target spiraling away into the nearest surface or knocks them prone. If this is used after either Dynamic Entry, Lion Combo or Leaf Shadow Dance this jutsu is a supplementary activation; if this jutsu was used as a supplementary activation in this way, it has a [4] post cooldown. 

Stage 6

▰ Cherry Blossom Impact | Rank S+ | Spiritual
The pinnacle of the the Strong Fist style, the Cherry Blossom Impact stands as the epitome of fine chakra control. The user enters a focused state, releasing chakra into their body to empower the Strong Fist. This enhanced state empowers the body of the user with a increase of [2] to strength and endurance, allowing this to break the user's normal caps up to a maximum of (9). All Simple taijutsu of this style and basic combat attacks gain the ability to ignore the Overwhelming Trait of Defensive Techniques, excluding Spiritual, and impacts from the user degrade armor one additional tier higher than normally possible, all the while these simple techniques that do not possess a knockback send an opponent back five feet per rank of a jutsu used. Additionally, strikes hitting non-chakra enhanced objects and terrain will break apart of five feet per rank of a technique used. This heightened state lasts for [6] posts and its activation is considered a supplementary, it has a [2] delay before it can be activated again.
 


-x- Rei -x-


O.G. Vampire



-x- Rei -x-


O.G. Vampire

PostPosted: Wed May 06, 2020 3:05 pm

    Event Gains

    • x6 Genjutsu - [Monthly 2k17(5), Xmas 2k17(1)]
    • x350 Chakra & Stamina - [Hallow's Eve 2k17(50/50), Xmas 2k17(50/50), Time-Skip(50/50), 200 Member 2k19 (200/200) ]
    • x150 Chakra - [One-Year 2k19 (150)]
    • x50 Stamina - [April Foolz 2k19(50)]
    • x7 Tai/Buki or 10 Nin/Gen - [Hallow's Eve 2k17, Xmas 2k17, Time-Skip, One-Year 2k19, July 4th 2k19, Koga, Time-Skip 2 (2k19)] UNUSED
    • x4 Customs - [Time-Skip(2), Xmas 2k17 conversion(2)]
    • x25 Customs - [One-Year 2k19 (15) Xmas 2k19 (10)]
    • x9 PAs - [Hallow's Eve 2k17(1), Xmas 2k17 (x3), Time-Skip Pt.2 2k19 (1), X-Mas 2k19 (2), 200 Member 2k19 (2)]
    • Class-Themed PA - [One-Year 2k19]
    • 120,000 Ryo [Koga (30k), SR 2 Year (90k)]
    • x19,500 AC - [Hallow's Eve 2k18(2.5k), Time-Skip (7k), Koga (10k)]
    • 00/80 Training Coupons (Used/Total) [Time-Skip]
 
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