-_-_-_-_-C u s t o m -_-_-_-_-P u p p e t s Custom puppets are written out more of a formality than an actual process. You post your puppet here after you get your mechanisms approved here. Once you have your puppet posted you can go ahead and post. Again, this is just a formality to help you set up how your puppet works, and allows others to know how your puppets are structured.
___β R u l e s: β All submitted work is susceptible to change. β Only those of the Puppet Class can create puppets.
β’ You may have as many puppets as you like. β’ When creating puppets, keep them within reasonable sizes. ( No giants and no micro-puppets. ) β’ Custom puppets cannot be given bloodline abilities. ( Human puppets only. ) β’ Custom puppets have a set amount of mechanisms based on the tier puppet you create.
β After posting, post your puppet in your storage area. You do not need to wait to be approved, assuming that all of the mechanisms you have in your puppet have been approved in the custom mechanism approval forum.
[size=9] [b]Character:[/b] (Who will use this puppet?) [b]Link to profile:[/b] (For a few clarification purposes.)
[b]Puppet Name:[/b] (What will it be called?) [b]Puppet Tier:[/b] (What rank is it?) [b]Puppet Appearance:[/b] (Description if you have no picture.)
[b]Puppet Description:[/b] (A brief explanation of the puppet- what it's made of, where it came from, what it does, etc.)
Character: Falsa Link to profile: After Reapproval
Puppet Name: Mugen Puppet Tier: One - Human Puppet Appearance:P R E (y) T A
Puppet Description:The puppet is, quite literally, the body of her deceased lover and, more importantly, only real friend. He stands at 6'5, weighs in at 245lbs. His primary goal and usage is in defense, and also stands in as her Preta Path, capable of being maneuvered via that, or by her chakra strings.
Mechanism Summary: β’ Namida: This seal opens the arm of the puppet, revealing a complex system of seals on the inside that are capable of creating a zone, no larger than a 20 foot cone ahead of himself, where he can release between a C and S rank amount of chakra that acts as a pure negation, shoving anything within the range backwards with scaling blunt force. At C rank, it simply hurts, while at S rank it can shatter unprotected bones. Attacks that equal the rank of the attack are simply negated, while higher ranked ones are slowed down just enough to afford time for a counterattack to be launched, without affecting the power of the technique at all. After usage, it has a one post cooldown. β’ Amias: This mechanism is in the center of his chest. It is another chakra manifestation gear but unlike the previous one, it is more offensive in nature in that it draws approaching attacks, ninjutsu or otherwise, towards Mugen. Two post cooldown on usage, and scales from C to S ranked. Mugen himself must be within 40 feet of the offending attack, and this only works on spiritual attacks that are NON MELEE. β’ Kurasha: This Mechanism likes inside of his feet, and it is a third chakra manifestation type. When it is fired off, the attack creates a dome that is twenty feet from center to edge that completely prevents the formation of chakra, besides the strings that may or may not be attached to himself or Falsa, for anything below S rank, which is the cost of this skill. Only affects parties within the zone, and it lasts for 3 posts, with him at the center. Can be used only one time per battle.
Puppet Name:Sevastiana Puppet Tier: One - Human Puppet Appearance:DIVA? D E V A
Puppet Description:This puppet is the Deva Path body, converted into a human puppet just like Mugen before her had been. For Sevastiana in life, Accesorizing had been important for her look. In death, she is a plague of utility.
Mechanism Summary: β’ Kal: This Mechanism is a launcher type that resides in her arm. When activated, a large, bladed net is fired, scaling in power from D to A. If the target is captured by this net, they have to expend equal stamina or chakra (or even a Complex amount) to break free, which robs them of a single defensive activation on that post. Has a three post CD between uses. β’ Samaelson: This Mechanism is a chakra manifestation that creates a propulsive force behind any launched projectile. The entire point of this skill is to increase the speed of a ninjutsu, such that it costs a single rank more to dodge. This mechanism has a two post cd, and can only affect skills between C and S rank, matching cost for cost. For this to work, however, Sevastiana has to be directly behind the projectile. β’ Eden: This Mechanism is both a chakra manifestation and non specific type that allows Sevastiana to both propel herself into the air, and remain in a fixed location for as long as the chakra can be maintained. Costs a B rank amount to use, and half that much every three posts to keep herself locked in place in the air.
Puppet Name: Jaeng-I Puppet Tier: One- Human Puppet Appearance:N A M U H U M A N
Puppet Description: Quite like Mercy and Lex Luthor, this secretary, this Human Path is capable of great feats of offense and destruction, and as such is dedicated to doing much more than simply filling her role as the brooding bookkeeper and emotion sensor.
Mechanism Summary: β’ Ember: An elemental type mechanism, this one produces a powerful and deadly stream of fire that reaches up to 100 feet away. It is only useable from B to S rank, and while it is incredibly powerful, it is not as powerful as normal Katon and cannot overcome wind as if one rank higher. In every other regard, however, it is simply a normal flamethrower. Can be used three times per battle. β’ Hydroid: This is the same as the above, a jet that fires a powerful spray of water the same distance as Ember, without the ability to naturally overcome fire. The rush is a powerful tool that cuts anything caught in the spray appropriate to it's scaled rank from B to S, and is just as limited in combat uses. β’ Zephyr: Located in the mouth of the puppet, this seal releases a blast of wind that is the same as the two above mechanisms except that it fires gusts of wind that level landscapes up to 100feet in a cone ahead of the puppet, buffeting it with pure blunt force. Scales from B to S, and shares the 3 per battle limit and giving up it's ability to overcome raiton.
So for the record, you should get your mechanisms approved before you post up your puppet. However, this way doesn't matter either. Approved.
Posted: Fri Sep 07, 2018 6:28 pm
Character: Rinka Link to profile: n/a [but she is Army of One, so I'm using this to get the 3 unique mechanisms approved on the puppet]
Puppet Name: Rinka's Right Eye Puppet Tier: Three Puppet Appearance: This puppet is literally an eyeball. It's made of a pale, off-white stone that has been polished down and fitted with several lenses for various use.
Puppet Description: One of Rinka's first grand expeditions into the realm of transhumanism. This puppet is quite literally Rinka's right eye.
Mechanism Summary: β’ Optic Lenses Rinka is able to flip through three separate lenses at will, allowing her to change her field of vision on command. These three modes are Zoom, IR, and Chakra. Zoom mode allows Rinka to enhance her vision in one eye, granted her a zoom of 500 meters. This mode may be stacks on top of either IR mode or Chakra mode for an additional 25 chakra per post of use. IR allows Rinka to pick up heat signatures through thin barriers. These heat signatures are simple white silhouettes and offer no details other than how many people may be in a room. Chakra mode works similar to IR, but with Chakra. In this mode, Rinka can see feint traces of chakra surrounding objects and people. While she is unable to see a person's actual chakra flow or signature, if the person or objects enhanced by a chakra aura, that will stand out, making this the perfect tool for spotting traps. Because this puppet replaced Rinka's eye, she must always keep a small amount of focus on it or lose her vision. To reflect this, Rinka must permanently lock one Puppet Point to the use of this puppet.
Character: Rinka Link to profile: n/a [but she is Army of One, so I'm using this to get the 3 unique mechanisms approved on the puppet]
Puppet Name: Rinka's Right Arm Puppet Tier: one Puppet Appearance: This puppet is literally a right arm. Nothing fancy, just a mirror of Rinka's old right arm save for seven plain, white circles tracing down the outside edge.
Puppet Description: One of Rinka's first grand expeditions into the realm of transhumanism. This puppet is not only Rinka's greatest tool, but also serves as her right arm for normal day to day use. The arm is made from the volcanic rock found around Rinka's home village, giving it a rich dark-red color. This rock aslo acts as a heat-treated material, making the arm immune to being burned.
Mechanism Summary: β’ Years of Practice - Puppet Specific Rinka replaced her arm very early in her ninja career and has had many years to master using it, now able to freely move it around with minimal effort. While it still does take a modicum of effort to focus to use, being attached to her nerves allows for a much more focused control. While Tier One, many years of training have lessened the strain this puppet puts on Rinka, only using one Puppet Point as though it were Tier Three. However, due to the fact this arm is a part of her, it may not be turned off like other puppets can, effectively giving her a permanently reduced Puppet Point count. β’ Rinka's Seven Seals - Puppet Specific Running down the length of the arm are seven white circles; three on the upper arm and four on the lower. These act as conduits for seals that Rinka can place on her arm for future use. β’ Chakra Focus - Puppet Specific Built into the core of the puppet is a special chakra focus, allowing for better control while sealing. When using this focus, Rinka reduces the cost of activating seals bound to the puppet by ten [10] chakra. This also allows Rinka to utilize this arm to control puppets as though it were her normal arm, though the arms other mechanisms cannot be used while this arm is controlling puppets.
Mattysandwich
Let me know if that first mechanism on Rinka's arm is too problematic. You can clearly see the theme I'm going for with her, and i figured trading one of my mechanisms and locking two Puppet Point into use was a good trade... Though I've been wrong on these before.
Character: Rinka Link to profile: n/a [but she is Army of One, so I'm using this to get the 3 unique mechanisms approved on the puppet]
Puppet Name: Rinka's Right Eye Puppet Tier: Three Puppet Appearance: This puppet is literally an eyeball. It's made of a pale, off-white stone that has been polished down and fitted with several lenses for various use.
Puppet Description: One of Rinka's first grand expeditions into the realm of transhumanism. This puppet is quite literally Rinka's right eye.
Mechanism Summary: β’ Optic Lenses Rinka is able to flip through three separate lenses at will, allowing her to change her field of vision on command. These three modes are Zoom, IR, and Chakra. Zoom mode allows Rinka to enhance her vision in one eye, granted her a zoom of 500 meters. This mode may be stacks on top of either IR mode or Chakra mode for an additional 25 chakra per post of use. IR allows Rinka to pick up heat signatures through thin barriers. These heat signatures are simple white silhouettes and offer no details other than how many people may be in a room. Chakra mode works similar to IR, but with Chakra. In this mode, Rinka can see feint traces of chakra surrounding objects and people. While she is unable to see a person's actual chakra flow or signature, if the person or objects enhanced by a chakra aura, that will stand out, making this the perfect tool for spotting traps. Because this puppet replaced Rinka's eye, she must always keep a small amount of focus on it or lose her vision. To reflect this, Rinka must permanently lock one Puppet Point to the use of this puppet.
Character: Rinka Link to profile: n/a [but she is Army of One, so I'm using this to get the 3 unique mechanisms approved on the puppet]
Puppet Name: Rinka's Right Arm Puppet Tier: one Puppet Appearance: This puppet is literally a right arm. Nothing fancy, just a mirror of Rinka's old right arm save for seven plain, white circles tracing down the outside edge.
Puppet Description: One of Rinka's first grand expeditions into the realm of transhumanism. This puppet is not only Rinka's greatest tool, but also serves as her right arm for normal day to day use. The arm is made from the volcanic rock found around Rinka's home village, giving it a rich dark-red color. This rock aslo acts as a heat-treated material, making the arm immune to being burned.
Mechanism Summary: β’ Years of Practice - Puppet Specific Rinka replaced her arm very early in her ninja career and has had many years to master using it, now able to freely move it around with minimal effort. While it still does take a modicum of effort to focus to use, being attached to her nerves allows for a much more focused control. While Tier One, many years of training have lessened the strain this puppet puts on Rinka, only using one Puppet Point as though it were Tier Three. However, due to the fact this arm is a part of her, it may not be turned off like other puppets can, effectively giving her a permanently reduced Puppet Point count. β’ Rinka's Seven Seals - Puppet Specific Running down the length of the arm are seven white circles; three on the upper arm and four on the lower. These act as conduits for seals that Rinka can place on her arm for future use. β’ Chakra Focus - Puppet Specific Built into the core of the puppet is a special chakra focus, allowing for better control while sealing. When using this focus, Rinka reduces the cost of activating seals bound to the puppet by ten [10] chakra. This also allows Rinka to utilize this arm to control puppets as though it were her normal arm, though the arms other mechanisms cannot be used while this arm is controlling puppets.
Mattysandwich
Let me know if that first mechanism on Rinka's arm is too problematic. You can clearly see the theme I'm going for with her, and i figured trading one of my mechanisms and locking two Puppet Point into use was a good trade... Though I've been wrong on these before.
Eye is approved on a trial run. The arm is approved, but just be aware please that I only want one mechanism which can reduce cost, and it has to be a human puppet / puppet limb.
Puppet Name: Nirami η¨γΏ Puppet Tier: I - 1 Puppet Appearance: Nirami is a towering 6-feet, 8 inch tall humanoid puppet that boasts the likeness of an armor-clan samurai (missing the helmet) with a red, orange, and purple color scheme with armor made of iron and a body of [indian] rosewood. The puppet is dressed up to the smallest detail: the armor is widely red with orange accents and dark grey from the iron plates. Under the attire, a dark woven mesh is present with a metal high guard. Additional showy features include shoulder, arm, and leg armor. Limbs are multi-segmented, jointed, to allow a greater extent for movement (and then some). Niramiβs head is without a helmet and for good reason as one may not get the full extent of the menacing, angry, expression that gives the weapon its name. Tanned base, white eyes, furrowed purple brows and top-knot, and a firm perpetual scowl. Gold horns reach out from its forehead. . The legs, feet, and head are also capable of expression mechanisms when suited. Puppet Description: The angry samurai puppet, Nirami, is a large framed puppet designed to carry an odachi and a kanabo on its back and ready for close quarter combat and may end up being the puppeteerβs last line of defense with the ability to fight, block, capture, and eliminate incoming ninjutsu. Despite its heavy body, Nirami can move as swift as its puppet counterparts in Sadayoβs arsenal (but still moves like a Tier 1 for dodging purposes}.
Mechanism Summary:
β’ Chest cavity for capture.: Mechanism's Rank: D - A A vertical crevice in Niramiβs torso would allow him to create the illusion of βseppukuβ on his captured victims with a blade. A [9] foot cable based inside, with a claw device, may extend and attempt to snare close-range enemies.
Captured victims are safe from impacts and elements on the outside, being a very sturdy puppet. However, one isnβt safe from whatever may be unleashed inside and are required to pay a rank above [whatever Sadayo paid to get the caputree trapped inside in the first place] to escape.
β’ Lightning Rod Shield: Mechanism's Rank: D - A This device is extensive as it scales the entire puppet. Nirami is fully mobile while this mechanism is active. A total of 8 [4-inch] pyramid shaped, chakra-infused, metal pieces located on key locations of the puppet. Six out of eight pieces are located on the front of the body: Head under the top-knot, one on top of each hand, likewise one on of each foot, and one just below the chest cavity on a decorative belt. The other two pyramids are located on the back: between the shoulders and lowest section of the torso. This mechanism isnβt capable of picking up lightning from outside sources and may only use what is generated on this device via Sadayoβs strings. This mechanism cannot stack on the βFull Iron Wallβ stage of its sister mechanism.
When activated, an electrical netting is formed about the puppet that appears to be in a constant state of movement (think a plasma globe lamp) that may reach a maximum of [5] feet outward and flows with Niramiβs movements. Process:
Front :: [2] Sadayo posts are required for the lightning shield to become its fullest. In the meantime, during [1] post after activation, a half-travel stage is active where any [3] pyramids are active. Half stage has itβs own effects in the event an opponent makes contact. After [2] posts, [3] more pyramids ignite and the shield is at βfullβ stage and persists for a total of [3] posts - to continue this shield a payment of half the initial cost is required for +3 posts.
Back :: Activation of the back two pyramids are optional and cost [+5} chakra if either combination of the other 6 are already active. Completes after [1] post. Additional payment may be avoided if the back pyramids are included in the initial activation.
Effect::
D- Rank :: - Half ::Jolt to the senses, opponent might recoil D- Rank :: - Full :: Shield is capable of D-rank shock, pain, and jolt sensation to stir the senses].
C-Rank ::- Half :: Mirrors D Rank full effect C-Rank ::- Full :: Moderate shock, a notable amount of pain, and slight numbness to the contacted area [1 post duration].
B-Rank ::- Half :: Duration of B-effects are reduced: numbness [1] post [-1] Reflex reduction [2 posts] B-Rank ::- Full :: Moderate numbness [2 posts in contacted area], painful burns, disorientation [-2] Reflex reduction [2 posts]
A-Rank ::- Half :: Duration of A-effects are reduced: numbness [2] post. Disorientation [-3] Reflex [2 posts] Burns very likely. A-Rank ::- Full :: Stunned [1] posts after shock. After recovery, disorientation [-4] Reflex [3 posts]. Burns very, very likely.
S-Rank::- Half :: Stunned [2] posts. After recovery, disorientation [-4] Reflex [4 posts]. Burns very, very likely. S-Rank :: Full :: Stunned [3] posts. After recovery, disorientation [-6] Reflex [4 posts]. βMight want to find a doctor for a skin graft. β¦.β
β’ Iron Wall Armor - Full & Half Staged: Mechanism's Rank: D - A Niramiβs limbs, torso, and shoulders are decked out with some wacky-do armor that may unhinge from a resting position and fan out. This mechanism is designed to deploy ASAP and protect whateverβs behind it while being open to quick manipulation when needed. The only exception to free movement is when the entire body armor is active. With the two stages available to this mechanism, there is an additional chakra buffer to enhance the build when necessary. Either stage of the armor, without an active buffer, is capable of withstanding up to C-rank physical blows (complex,simple, spiritual, or complex). In other words, Nirami can βeatβ a C-rank hit. Half ( βHalf Wallβ): Any possible combination of iron armor may be active at one time. The puppet is free to move, attack, etc. Full (βFull Wallβ) : All armored features are fanned out and active. This stage forces Niramiβs limbs and torso to remain stationary and little movement aside from its hands, head, and must be raised off the ground if the puppet needed to be moved. Limited activity.
Either status may be changed at anytime without the need for extra payments. Switching to βFull Wallβ, however, requires an activation to be consumed.
Chakra Buffer: Chakra payment/activation required to use with the Iron Wall. This buffer raises the strength of the iron-wall shields to endure to a certain number of hits, expressed by points per rank endured. Points: [C-20][B-35] [A-50] [S- not available]
E - 1 point D - 2 points C - 3 points B - 4 points A - 5 points S - 6 points
After burning through the hit count, and reverting protection back to C-rank, Sadayo may apply another payment of chakra to again reinforce the iron shield after a [C-B - 3] [A-4] post cooldown.
Puppet Name: YΕ«utsu ζ鬱 Puppet Tier: I - 1 Puppet Appearance: YΕ«utsu is made up of a human-like head with exaggerated features with down turned eyes, a small cylindrical nose, and a large toothy frown with round pads on its cheeks.. To be specific, this puppet is pale in color, with thick black hair, white mournful eyes, two long arms, a torso piece with apparent blades in front of its body, and a cone-shaped hip piece in the place of legs in order to reduce weight. In terms of dimensions, YΕ«utsu is 45 inches tall (3 feet, 9 inches) and about 30 inches wide (2 feet, 5 inches). In reference to a familiar cannon puppet, YΕ«utsu is smaller than Kankuroβs Karasu to permit room for swift movement. The puppet is also clothed in dark cloth that is divided in sections but overall hides the puppetβs body (arms, hip, a couple of the torso blades.The characters "ζ鬱" stitched on the collar under its neck. The puppet additionally features a drill-like feature, separate from the torso piece that may freely spin.
Puppet Description: This weapon is designed Sadayoβs opponents at a short to mid-range distance during combat. YΕ«utsu is made from white oak wood with iron pieces and patching for some degree of protection and to allow electrical currents to flow with certain attacks. Itβs hands are capable of grabbing and its functioning fingers for pinning into wood and soft materials with thick, four inch metal sharp (flat-ish sharp pokey things ) in place of typical finger tips. The top of the hands are iron plated. YΕ«utsu's shoulders are roughly the size of large cantaloupes and essential for storage of the 45 feet-worth of cables in its arms. A worn dark cloth may cover the puppet when inactive and the blades are against the puppetβs body. When the blades are active the dark cloth flows between the bladeβs set-up. The puppetβs mouth functions as a vise grip with gritted surfaces and a 10-inch retractable blade built in behind the jaw.
Mechanism Summary:
β’ Vise Grip Jaw: Mechanism's Rank: D - A The circular pads on YΕ«utsuβs cheeks turn to snare an object or appendages in a rapid or gradual pace. This mouth mechanism could then begin to crush, bend, and overall inflict a significant degree of damage to what is caught between two, thick metal plates and may open at an 80 degree angle. These plates are rigid, mesh together, solid, and its βchewing surfaceβ share the likeness of a cheese grater. Rank determines capture combined with strength of the mouthβs hold. Extra payments are not required to activate the vise grip feature. However, an extra payment of [10] chakra is required for the hidden 10 inch blade stowed within the head. Poison applicable. As the teeth are a metallic feature, electrical currents are susceptible to being channeled through by natural or chakra powered means.
β’Rib Blades: Mechanism's Rank: Formless The torso features [6] curved, chakra steel blades 36β inches in length. A cavity behind the set is present that is about 9 inches in diameter and about 35β inches long. Each blade may be maneuvered individually. Poison applicable.
β’ Wrist Reels : Mechanism's Rank: C- S+ YΕ«utsuβs arms feature thick, copper cables that stretch between its hands, forearms, and store within its shoulders. The cables have a maximum reach of [45] feet. Rank of chakra used correlates to how fast the reels unwind and grappling effective quality. When grappled onto an opponent, the puppetβs metallic nature unleashes a single static shock through its cables, hands, and sharp, spur fingers. Grappled opponents [reflex] are temporarily, slightly, reduced by [1] per post YΕ«utsu is latched onto its captive. If YΕ«utsu is grasp is removed, by however means, the effect lasts [3] posts before all reflex is restored to the victim.
Puppet Name: SADAYO Puppet Tier: III - 3 Puppet Appearance: SADAYO is Sadayo's most humanoid puppet. She is designed to be resemble a human, despite being 100% puppet with no human origins or capabilities, and carry her likeness as a trick.
SADAYO is as Sadayo is in appearance: narrow, faux orange colored eyes, brown hair styled in a trio of bouncy pony-tails, light colored faux skin that would feel less like skin (and more like silly putty) to the touch. SADAYO is clothed identically to her operator with the green cropped jacket, orange dress, and dark pants ensemble to hide as many joints as possible. An incredibly articulate puppet with full functioning limbs and the ability to blink her eyes. A plain difference from SADAYO and Sadayo is the white Hanya mask with orange horns and teeth fixed on her face.
The mask acknowledges the covert sense of jealousy in the puppeteer and seconds as a more obvious, symbolic token of the puppet being dangerously jealous herself.
Puppet Description: This puppet isn't designed for a lengthy fight at any means just pure deception. The puppet is composed of Cuipo wood, which is very similar to Balsa wood and layered with a material that would feel a lot like silly putty to hide the wood texture. Her joints are well lubricated and fixed to be quiet, compared to Sadayo's other puppets. She is equipped with a few kunai and capable of run-of-the-mill formless moves. This basic puppet is to distract close range fighters who get to close to the false puppeteer.
As far as mechanisms go, this puppet widely lacks offensive tools. Mechanism Summary:
Boom! Puppets. Mechanism's Rank: E - B Payout Scale: E = 2 D = 3 C = 4 B = 5 Both gloved hands have a fuuin printed underneath the cloth that which ultimately mimic Shunshin jutsu to move up to 5 active puppets around to her position. Standard rules of shunshin apply. SADAYO-puppet cannot be moved herself via this fuuin.
Chibi Launcher Mechanism's Rank: E - B Unleashes a select number of miniature kamikaze versions of the Emotion Entourage. More than one chibi-doll may come out at a time and must be specified at the time of launch. {E-rank launch maximum of two}
Each puppet typically bombards into objects or opponents before exploding into something else: - Yuutsu: Deposits a flammable liquid - Hohoemi: Fireball, combustion - Nirami: gunpowder-packed shrapnel bomb - Gishin: Loud, high pitched shrill noise - Ikkyo: Explodes into cayenne pepper and glass - Mushizu: Deposits a flammable liquid or spits an acid/hazard (when available)
Payout Range Scale Total: E - 5ft range D - 10ft range C - 25ft range B - 40ft range
Specifications Auditory effects last [1] post per doll {Gishin, Nirami} Hazard application, [1] dose per doll {Mushizu, Ikkyou}.
*names will eventually all be linked to a bigger puppet description, ideally.
Well call me Casper because these customs surprised me to death! Look at my girl finally making puppets broken enough to scare the children she'll be working with. Such joy is brought to my heart. For YΕ«utsu, are the Rib Blades meant to be used solely with formless puppetry? I'm chill if they are, but I just want to know. For Wrist Reels, just remember that the mechanisms have set ranks, so I would recommend making it scale from C-S+ so that it'll always have pragmatic purposes. First two puppets look beautiful. For Sadayo, could you just specify how large the range is of your little kamekaze guys? These are all minor fixes, and I am overall wildly impressed with what you have done with these babies thus far.
Posted: Mon Sep 17, 2018 5:47 pm
Mattysandwich
Hurrak
Well call me Casper because these customs surprised me to death! Look at my girl finally making puppets broken enough to scare the children she'll be working with. Such joy is brought to my heart. For YΕ«utsu, are the Rib Blades meant to be used solely with formless puppetry? I'm chill if they are, but I just want to know. For Wrist Reels, just remember that the mechanisms have set ranks, so I would recommend making it scale from C-S+ so that it'll always have pragmatic purposes. First two puppets look beautiful. For Sadayo, could you just specify how large the range is of your little kamekaze guys? These are all minor fixes, and I am overall wildly impressed with what you have done with these babies thus far.
HMM... Yep. Slapping things down in a hurry will make a bun forget things. I adjusted the chibi launcher a little, since I recall how speedy I was about putting something down.
CoOoOl cOooL emotion_c8emotion_ghost Glad you like em' emotion_bigheart The post above is updated with changes to SADAYO and YΕ«utsu
Well call me Casper because these customs surprised me to death! Look at my girl finally making puppets broken enough to scare the children she'll be working with. Such joy is brought to my heart. For YΕ«utsu, are the Rib Blades meant to be used solely with formless puppetry? I'm chill if they are, but I just want to know. For Wrist Reels, just remember that the mechanisms have set ranks, so I would recommend making it scale from C-S+ so that it'll always have pragmatic purposes. First two puppets look beautiful. For Sadayo, could you just specify how large the range is of your little kamekaze guys? These are all minor fixes, and I am overall wildly impressed with what you have done with these babies thus far.
HMM... Yep. Slapping things down in a hurry will make a bun forget things. I adjusted the chibi launcher a little, since I recall how speedy I was about putting something down.
CoOoOl cOooL emotion_c8emotion_ghost Glad you like em' emotion_bigheart The post above is updated with changes to SADAYO and YΕ«utsu
Approved
Posted: Mon Oct 22, 2018 12:30 pm
Mattysandwich
Just one puppet today and totally ready to take your input.yum_puddi
Puppet Name: Gishin Puppet Tier: II 2 Puppet Appearance:Yes. It is art!
Gishin is a 6(ft)6(inch) tall / 3(ft) [dimensions may be skewed slightly when I figure out the proportions in reference to the doodle] wide humanoid puppet dressed in long, white attire and accessories that includes long sleeves, a wide belt fastened over the shoulders, a vent at the neck, and a mask. The puppetβs frame is made of [material] painted white and finished with a head of pale blue hair which purposefully frames its face and falls over its eyes. Its face and name tie together (doubt; suspicion, fear, apprehension). Gishin is a fairly sophisticated puppet compared to the rest of Sadayoβs puppets for its ability to easily change its facial expression: one expression is calm with its dainty eyes closed in contrast to the second, fearful crying expression revealed when its mask and eyes are opened. The mask hides a concave open mouth and chin that together forms a wild expression when Gishinβs bright eyes are open. Atop Gishinβs head is a heavy metal dome (24 inches wide, 18 inches tall. Roughly 55 lbs. ) as the top of the puppetβs head is flat and serves as a seat for the club the dome turns into. The puppet sports detachable limbs, hands, and head. When the head is detached, however, the air compressor canister is unable to function. The puppet has slightly larger hands than her humanoid counterparts.
Puppet Description: (A brief explanation of the puppet- what it's made of, where it came from, what it does, etc.)
Mechanism Summary: {nothing is just a summary with Bunny and puppets...}
Type of Mechanism: Flying Hat Club Mechanism's Rank: D - A Mechanism Description: A sturdy metal dome atop the puppetβs head is a club connected by a retractable chain with a maximum range of [8.5] feet. A formless device, mostly, open to utilizing attachments like paper or smoke bombs to detonate upon impact. In the event the chain is broken, a chakra chain maybe activated that requires an upkeep of [5] chakra every [4] posts of use. β’ Fortitude Knock Out Feature: Strikes powered at C-rank and above will temporarily knock out a point of the recipient's fortitude stat. C-rank [1] point, B-rank [2] points, A-rank [3] points, and S-rank [5] points. Points are "removed" per successful hit and stack up to a subtraction of [12] points. The effect lasts [6] posts. After the duration exhausts all effects are reversed and all fortitude points are restored to the opponent until another C-S rank hit land. Amount cannot exceed [0]. E-D have no reduction effect.
Type of Mechanism: Air Compressor Canister Mechanism's Rank: D - A Mechanism Description: A device based in the puppetβs reinforced body. This typically empty canister uses chakra to collect and expel from the puppetβs mouth. Hazards may be combined to this mechanism directly through the puppeteer or collected from the air if dust/gas based toxin. Kaifu and funyu seals are therefore present on this puppet.
The canister takes 1-post to fill (excluding E-rank). A control valve is switched into the appropriate position to intake air through a powerful vent located on the neck. During the duration of this βprepβ post it is possible for Sadayo to add and stored hazards or draw in contaminants that may linger in the air ( hazards, hot air from fire, cold air from wind, mist-jet spray from water, poisons etc). If a contaminant is spent then it must be recollected to use again, if not easily at Sadayoβs disposal.
The effect of release is primarily to knock back opponents in range the amount of chakra utilized in this mechanism controls the knock back feature and combined collected contaminants or Fuuin-based natured sprays :
E-rank :: 5 feet βknock-backβ / equal ranked natured... spit D-rank :: 15 feet βknock-backβ / single dose OR equal ranked natured spray C -rank :: 25 feet βknock-backβ/ single dose OR equal ranked natured spray B-rank :: 35 feet βknock-backβ/ single dose OR equal ranked natured spray A-rank :: 65 feet βknock-backβ /single dose OR equal ranked natured spray S-rank :: 105 feet βknock-backβ /two doses OR equal ranked natured blast
*After S-rank use, a two post cooldown is initiated, D-A starts a one-post cooldown. S-rank is not available. ** Hazards and Fuuin Natured attacks CANNOT STACK within the canister . Collected item(s) must be made known in post.
Type of Mechanism: Finger String Trick Mechanism's Rank: D - A Mechanism Description: Free floating hands that cannot be detached from Gishin for more than [15] posts and require a recharge [cooldown of 5] posts. Hands and certain section of the head must be intact. Strings cannot pass through solid matter. Strings are chakra-coated, razor-sharp wire which have a subtle blue glow. β’ In the event wires are lostβ¦ A [1] post launch/connection duration is required rather than immediate launch and connection and the ability to electrocute is lost. Below is a brief list of special string βgamesβ Gishin must pay to use.
- Scissor Trap :Offensive :: Reference - Puppet Formless rank- Immediate. The wire is stretched and wrapped to mock a pair of scissors with freely open blades between the puppet's hands. By manipulating the puppet's fingers the opens and closes the sizable string scissor.
- Hammock : Offensive - Capture :: Reference - Puppet Formless rank - Immediate. A straightforward electric netting concept that would be efficient for catching incoming objects and opponents (that don't pass through said net) or simply chasing opponents around. Tightly woven. May be wrapped about items. Puppet Formless rank.
- Upbeat Drum : Defensive-Capture ::Reference - Puppet Formless rank - Two post set-up required. Hands must already be detached from the puppet. The first post requires the hands to be covertly places and spent charging up for a ranked, launch attachment. The second post springs the trap to spread between the hands and fingers. .
- βPygmyβ Diamonds : Fuuin: Redirect Reference - Kugutsu Rank. Gishin weaves the diamonds and captures an incoming technique that could be released there after, in the same post, from the position of another puppet. β’ User is required to pay equal amount to capture, then +10 chakra to launch through connecting fuuin. Gishin cannot capture and release a technique herself, an additional puppet must be used for the accompanying "Gishin's Goat" technique to release.
Catch Only: A fuuin inscribed under the surface of its hands which can capture most ninjutsu, physical projectiles and thrown weapons up to Gishinβs max Tier rank with the pygmy diamonds trick. Cannot catch (and keep) living creatures. Holds up to [1] A-rank items, [1] B-rank, [2] C / D-rank, [3] E-rank items.
Puppet Name: Little Guys Puppet Tier: Tier Three Puppet Appearance: A small, wooden puppet of eighteen inches. Has hands and legs. Face has a mischievous smile.
Puppet Description: Wood exterior, metal interior.
Puppet Name: Kanshoku Tataiji Puppet Tier: Tier III Puppet Appearance: Simple wooden puppets with functional digits.
Puppet Description: Triplet wooden puppets that were created by Fushin Anma to indirectly apply both their massage skills and their Taijutsu abilities. They were equipped with a Chakra Manifestation mechanism to allow them to more effectively utilize Anma's techniques.
Mechanism Summary: β’ Manifest Chakra Mechanism: A gears that allow one to materialize chakra for offensive or defensive purposes. Counted as a spiritual technique.