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Puppetry System {old}

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Mattysandwich

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PostPosted: Thu Aug 23, 2018 8:46 am


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▰ Puppetry System:
Puppetry is a very complex and different art than most ninjutsu within the world. Because of this, a set of rules have been created to help everyone understand how puppets will operate in Shinobi Revolution. Puppets themselves each receive one activation on top of the user's activations when in combat, have their basic combat attacks, projectiles and otherwise considered spiritual, and are divided into three separate tiers. Each tier relates to the strength of the puppet and the usage of the puppet.

•Any puppets summoned into battle (that were not previously active) are not permitted to use their 1 activation on their first post of entry. The following post lifts this restriction and their activation may be used.


▰ Tier One Puppets:
Basic Puppets: Often composed of wooden frames. Puppets of this tier are typically limited to one [1] mechanism in the hands of the average puppeteer. This mechanism may be reserved exclusively for basic combat but are allowed something other than basic combat so long as the mechanism is at the lower scales of power: (E-D, E-C etc)

• The highest rank mechanisms may reach via a [tier one] puppet is rank B regardless of selected discipline (when using Master Mechanist Discipline). Otherwise, the highest rank of mechanism accessible at this tier is rank C.
• Under use of Master Mechanist discipline no more than [2] mechanisms are permitted on this puppet. Both mechanisms will become Unique mechanisms under the Master Mechanism discipline and therefore do not consume the puppeteer's mechanism total. Without the Master mech. Discipline these mechanism are considered regular mechanisms.
• A puppet of this tier is hit with an unguarded, undodged, or un-countered C-rank attack will damage all of the mechanisms on this puppet tier before destruction of the puppet.
• A second unguarded, un-countered, undodged strike of at least (C-rank) will destroy the puppet.

• If a [tier one] puppet is using an attack that is of equal rank than an attack it is colliding with, then the puppet will be destroyed or have its mechanisms damaged (if not already) and the technique will be nullified.

Upon destruction, should the feature be accepted by the player, any [tier one] puppets are welcome to detonation with an equipped canister of gasoline that explodes into a C-rank explosion.


▰ Tier Two Puppets:
These are more solid puppets with the ability to be molded with metals, stronger woods, and other materials of equal strength. Human limb replacements can be made with this tier puppet. Puppets of this tier can utilize [4] four mechanisms. Tier two puppets represent the C-Rank level of power (C, E-C. etc)

• Mechanisms of this tier puppet are only allowed to produce up to A ranked effects from your mechanisms maximum. Master Mechanist discipline does not provide any increases at this tier.
• Under use of the Master Mechanist discipline, [3] mechanisms are submitted as Unique mechanisms and therefore do not consume the puppeteer or puppet's individual mechanism limits. The base [4] mechanisms on a [tier two] puppet are subject to the puppeteer's mechanisms slots per usual.
• A puppet of this tier is hit with an unguarded, undodged, or un-countered B-rank attack will damage at least [2] of the mechanisms [4] on this puppet tier.
• A second unguarded, un-countered, un-dodged strike of at least (B-rank) will destroy the remaining puppet mechanisms. Higher ranks (A and up+) will destroy a puppet regardless of the status of the remaining mechanism.
• If a [tier two] puppet is using an attack that is of equal rank than an attack it is colliding with, then the puppet will be destroyed or have [4] all of its mechanisms damaged and the technique will be nullified. However, If the puppet collides with any number of mechanisms damaged the puppet will be destroyed on the outcome.

Upon destruction, should the feature be accepted by the player, any [tier two] puppets are welcome to detonation with an equipped canister of gasoline that explodes into a B-rank explosion.


▰ Tier Three Puppets:
These are highly tiered and powerful mechanical puppets. Can be composed of any material. These puppets can have seven mechanisms. Tier three puppets represent the higher B-A ranks of power: (B, D-B, C-A, B-A etc)

• Mechanisms for this tier puppet are allowed to produce any rank of technique under the circumstances the character is capable of producing the rank (E-S+)
• Under use of the Master Mechanist discipline, [3] mechanisms are submitted as Unique mechanisms and therefore do not consume the puppeteer or puppet's individual mechanism limits. The base [7] mechanisms on a [tier three] puppet are subject to the puppeteer's mechanisms slots per usual.
• A puppet of this tier is hit with an unguarded, undodged, or un-countered A-rank attack will damage at least [4] of the mechanisms [7] on this puppet tier. And additional unprotected strikes will result in the destruction of the puppet.
• If the unguarded, undodged, or un-countered incoming attack is stronger than A-rank then the puppet will automatically be destroyed.
• If a [tier three] puppet is using an attack that is of equal rank than an attack it is colliding with, then the puppet will overwhelm the colliding technique and still be intact, however, [4] of its [7] mechanisms will be damaged. However, If the puppet collides with any number of mechanisms damaged prior, the puppet will be destroyed on the outcome. Overwhelming collisions occur once per battle for all Tier [3] puppets unless the puppeteer is a Master Mechanist, in which case all collisions are successfully overwhelming.

Upon destruction, should the feature be accepted by the player, any [tier three] puppets are welcome to detonation with an equipped canister of gasoline that explodes into an A-rank explosion.


▰ Tier Four Puppets:
The rarest and most powerful type of puppets of the highest caliber are considered tier four. This includes those crafted from the organic material of human corpses. Human puppets retain the full abilities of their kekkei genkai, ninjutsu, genjutsu, and can also have chakra and stamina resources detailed below. You may turn the body of an NPC from an event or the body of an RPC into a human puppet. You may use any technique that they could use while alive, but, as a caveat, you have to spend ten posts discovering what the body is capable of [Via elemental testing, going through attempting ninjutsu or genjutsu or what have you. Make your own story of discovery. Ten posts is a minimum.]

In the creation process, you can create puppet mechanisms for human puppets if you're a Master Mechanist, otherwise, they have to be equipped like normal puppets. These puppets also retain their physical stats at the time of death for basic combat puppeteering. Human (and normal) puppets however cannot use taijutsu and bukijutsu without the associated discipline, Melee Marionette.

Limb replacement surgery, as well as human puppet conversation, can be done as long as you know the appropriate technique: medical ninja not required.

•Tier four puppets have [10] mechanisms and represent the highest ranks of power at S-S+.
• Mechanisms for this tier puppet are allowed to produce any rank of technique under the circumstances the character is capable of producing the rank (E-S+).
• A puppet of this tier can be hit with an unguarded, undodged, or un-countered S+ or lower attack and take no damage. On the second strike, an S+ or S-rank attack will damage at least [5] of the mechanisms out of [10] on this puppet tier. And additional unprotected strikes will result in the destruction of the puppet.
• If a Tier [4] puppet is using an attack that is of equal rank than an attack it is colliding with, then the puppet will overwhelm the colliding technique and still be intact, however, [5] of its [10] mechanisms will be damaged. However, If the puppet collides with any number of mechanisms damaged prior, the puppet will be destroyed on the outcome. Overwhelming collisions occur once per battle for all Tier [4] puppets unless the puppeteer is a Master Mechanist, in which case all collisions are successfully overwhelming.

Upon destruction, should the feature be accepted by the player, any [tier four] puppets are welcome to detonation with an equipped canister of gasoline that explodes into an S-Rank explosion.

The gas canister is not considered a mechanism and considered a bonus of the system, implemented in the foundations of the puppet. The feature is there in case the puppet explodes.


▰ Human Puppets:
• Human puppets have 200 chakra and stamina per body rank of the puppeteer using them with a maximum of 1,200 chakra and stamina at S+ body rank.
• Human puppets submitted as Custom Puppets cannot access sage, nature or corrupt chakras (including curse seals gained from bloodlines) unless your RPC has access to these special energies as well.
• Human puppets submitted as Custom Puppets may not maintain summon contracts with the Sage Lands except your own active RPC is made into a human puppet. Only your character may keep or establish contracts.
• You cannot create an NPC/RPC human puppet anticipating access to utilize any clan contract summons through the puppet. This includes restrictions on a human puppet possessing Scholar and/or Tamer class summoning benefits. Your RPC must have a contract with the desired summons and the benefits aforementioned to use them.
• NPC Human Puppets may not have unique personal attributes and are still subject to approval in the Puppet. Please follow the Personal attribute rules for easy, approved attributes.
• NPC Human puppets submitted as Custom Puppets are not permitted access to advanced forms of doujutsu: Magekyou, Tenseigan, Ketsuryūgan
• Human puppets generally retain known physical styles (Taijutsu/Bukijutsu) and jutsu learned in life. Some exceptions may be identified as needed. Puppeteers using the Melee Marionette discipline may use a human puppet's known physical styles through that individual puppet only.
• Likewise, puppeteers with Arcane Puppetmaster discipline may use ninjutsu and genjutsu listed on the human puppet's profile through the individual puppet only. Chakra and Stamina resources are limited per puppet for these techniques and are determined by the aforementioned limitations imposed by the puppeteer's body-rank.


▰ Puppet Points:
Puppeteers have Puppet Points, (PP), which determines how many puppets they can utilize at one point.
• Tier one puppet requires one PP.
• Tier two requires two PP.
• Tier three puppet requires three PP.
• Tier four puppet requires five PP.
The amount of points you gain per body rank is determined on the puppeteer class. Keep in mind that a double puppeteer gains +4 pp.


▰ Mechanisms:
Mechanisms are devices which allow puppets to operate in unique ways. These tools are the bread and butter of any puppet. Keep in mind, however, that a mechanism should specify how much energy it consumes to utilize. Mechanisms typically scale their abilities within three ranks (E-C, D-B, B-S etc) .

• If the puppeteer has [8] mechanism slots and [3] Tier 2 puppets:
At base value each T2 puppet has [4] mechanisms to work with.
Mechanism slots are not mirrored. Therefore must select from the [8] approved mechanisms to utilize.

All mechanisms must be approved here. Once a mechanism is approved then you can use it for any puppets that you have.

Regular Mechanisms - These mechanisms consume Mechanism Slots awarded to the puppeteer for selecting the class. This variety may be swapped out and can have copies distributed among multiple puppets. Changes to a puppet’s available mechanisms must be made outside of combat

Unique Mechanisms - These mechanisms are a made available through Master Mechanist discipline, are not able to be swapped out.

Crafted Mechanisms - Available through crafting and do not count toward mechanism slots granted by the Puppeteer Class. They are optional to use and may be swapped out like regular mechanisms outside of combat. These are more powerful mechanisms than regular mechanisms.

As a puppeteer grows in power, the number of mechanism slots may increase to a considerably large number of slots accumulated from a combination of classes, disciplines, or miscellaneous awards. Puppeteers have a total number, or count, of mechanisms as slots that must be approved before use and recorded for reference. It would benefit the player to create a space to share puppet-mechanism information.
• Puppets are not required to swap mechanisms and mechanism lists (per puppet) are welcome to remain unchanged. Unique mechanisms may not be changed out.
• Puppeteers may also use Mechanism Crafting to fill a puppet’s individual mechanisms. The slots available for mechanism crafting are found in career/professions.

 
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