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[Q] Zoey Drakos / Sailor Duna Senshi of Date Palms

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eldritch stardust


Kawaii Prophet

PostPosted: Sat Aug 18, 2018 11:17 am


Name: Zoey Drakos

Nickname: N/A

Age: 18

Birthday: June 23

Sign: Cancer

Gemstone: Ruby

Blood Type: B

Fav. Food: Grilled salmon with pineapple, teriyaki glaze. YUM

Hated Food: Any meat not fish. Mammals and birds are just too dang cute to eat, mmkay?

School: Sovereign Heights Prep School (Ages 18-22 only)

Hobbies:
Roll to See if I'm Getting Drunk! - Zoey's been gaming since she was 10. And unlike most gamers she didn't start off with D&D. No, her very first game was a particularly weird Werewolf: The Apocalypse campaign. She played a were-lizard. She remembers it was fun. From there, she branched out into Shadowrun, Call of Cthulhu and Warhammer. But it wasn't until she was 15 that she stumbled into the blissful brainchild of Gary Gygax, Dungeons and Dragons. Each of her characters is a carefully planned out seed that grows over the course of each campaign and culminates in a beautiful child by the time the game ends. Sometimes she'll play other games, but it always ends up feeling as if she's cheating on her lover and she'll run right back to D&D, hugging her sourcebook tight and promising never to stray so far again.

And They Lived Happily Ever After - Books are Zoey's greatest treasure and each worn, dog-earred paperback she owns is a dear, dear friend. Zoey will spend HOURS reading, getting blissfully lost in each world and the lives of its inhabitants. Had a bad day? Zoey's cure is a fluffy blanket, a mug of hot potato soup and a copy of Dune. Feeling bored? Curl up in the window and get lost in Percy Jackson and the Lightning Thief. In Zoey's world, every book is a friend. Except for Twilight and the 50 Shades series. Her literary soul snarls and shrivels a little every time she sees those housewife spankfests at the local book store.

Riddle Me This - Riddles, crosswords puzzles, word games, logic puzzles, these serve to sharpen Zoey's mind and she prides herself on how quickly she can usually finish one. She knows she's intelligent. Her games and puzzles help to prove this to anyone who might doubt her mental might.

Virtues:
Explain It to the Newbie! - Got questions? Concerns? Just don't get what the book, GM or Prof was trying to explain? Well, have no fear! Zoey can take rules, formulas, theorums and translate them to simple, plain English. Need someone to explain turns or class merits to the new guy in the game? Drag Zoey over and have her sit down with him. Not only will she explain things in such a way that a halfwit would grasp, she will go the extra mile and guide him through the process to ensure that he can apply what he's learned. And she will not lose her temper once should extra explanations be needed. She will just go at the problem from a different angle, remaining sweetly patient until an understanding is reached. Let's face it, Zoey is one of life's natural Teachers.

Knowing is Half the Battle! - Learning has always come easily to Zoey. She rarely requires more than one explanation or demonstration to get something set in her brain. Granted, she's not the best at every possible subject, and she knows it. However, this doesn't stop her from giving her best and gleaning as much information as possible from the lesson. She's been on the Honor Roll every year since 5th grade and she's in the top 10% of her class. However, Calculus still makes her want to cry sometimes. If you want to see where she really excels, sit in on her English and History classes sometime, particularly the History classes that deal with ancient battles or civilizations. And if you want to know where she devotes the majority of her intellect to, sit in on a gaming session. Zoey soaks up information and is not at all adverse to spouting it back out when there's a need.

Yo Man, I Got This One - When Zoey knows the answer or feels that she's on familiar ground, she can be aggressively self-assured. She knows she's right, by Cthulhu! and no one is going to argue her down. She doesn't rely on the opinions of outsiders or even her friends to validate herself. She's willing to stand on her own and take the accolades or falls as they come.

Flaws:
I Can't Leave! I Have Game Tonight! - To put it kindly, Zoey is a shut in. She has shunned our warm and kindly mother star. She refuses to leave her room for anything less than an emergency. Or to go gaming at a friend's. Okay, she goes out to buy groceries too. But that's it! If she doesn't have to leave home, she won't. This has left her with... well... a somewhat skewed social life. She's not necessarily agoraphobic, she just prefers to not leave the comforts of home. After all, she has the internet for her clothing needs and a tidy little trust fund from her parents keeps her from having to brave the real world for a job. Outside of the classroom or her small group of friends, Zoey has no idea how to act or behave or even function out in the real world. Her life is her books, her puzzles and her D&D sessions. She's spent so much time in the realm of the fantastical and the intellectual, that people out in the real world confound the hell out of her. Among her friends, she can be open, smiling, charming. However, put her out amongst John Q. Public and she freezes like a deer in headlights.

Zoey will sweat, shiver and damn near hyperventilate if forced to deal with people she doesn't know. Only the familiarity of school and the grocery store keep her from bolting when confronted by someone. If forced into an unfamiliar place with total strangers, Zoey is scoping out the nearest exits and plotting ways to get to them with minimal contact with other people. She tends to expect people to be on the same mental and emotional wavelength she's riding. And when they aren't, when she's confronted with those who are stupid or petty or overly emotional or willfully ignorant, she bolts. And if for some reason she cannot escape, she resorts to sarcasm or jokes that no one outside of a basement geek mentality would get. Anything that will get those awful people to leave her alone and let her go.

It's All Bluster, Baby - This is Zoey. This is Zoey's brain when she doesn't know the answer. Please be prepared for blustery fits and squalls of uncertainty. If you thought Zoey was bad when she knows the answer, wait until she doesn't. Then, you too may witness the mother of all temporizing snits, tear bright eyes and frantic smiles as she tries so desperately to force the topic of conversation back to something she knows.

My Rose-Tinted Goggles Have a +5 Against Reality - Zoey's disconnectedness from the majority of people, her inability to truly function in the real world has led her to build up some rather elaborate inner fantasies for herself. More and more she will find herself thinking in terms of What would 'insert character name here' do? rather than What will I do?. She tends to lump the people she doesn't know into D&D categories of Lawful, Neutral, Chaotic, with no room for grays or qualifiers. She truly and with all her heart believes that the outside world follows the same basic codes of honor and behavior that she finds in her games. And when it's driven home to her that they don't, she falls apart, scrambling to repair her rose tints and set her world back in order.


PHYSICAL DESCRIPTION

Eyes: Almond shaped, hooded lids, long thick eyelashes, thick, very slightly curved brows. Eyes are a very pale green-gold in color

Hair: Mid thigh-length, fairly straight, thick and that lovely bright blue-green you only seem to see in the tropics. It fades from darker (roots) to lighter(ends). Alternates between a loose, messy side ponytail or messily braided pigtails.

Face: Extremely pale skin with pale, golden-brown freckles, heart shaped face, average ears, aquiline nose. She has an eyebrow piercing, a lip piercing and three piercings in each ear. She tends to prefer silver jewelry with jewel tone accents. She also has a pair of silver wire frame glasses

Clothes: Is it clean? Yes? Comfy? Okay, good. That's all that matters. She will occasionally delve into more form fitting clothing, but usually only when it helps her get into character.
PostPosted: Sat Aug 18, 2018 11:18 am


Senshi: Sailor Duna, Senshi of Date Palms

Challenge: How dated!

Fuku Colour: ███
Main Color: ███
Secondary Color: ███
Tertiary/Accent Color: ███
Metallics: ███

Fuku: Ref

Collar -- Please see ref for vest/collar
Bow -- CC for the front, can the back be a form of the 'belt' in the ref
Bodice -- Sleeveless, form fitting crop top / See ref
Sleeves -- See ref, just not as long
Brooch -- CC
Bottoms -- Capri length harem pants
Tiara -- CC
Choker -- N/A
Shoes -- N/A
Gloves -- N/A
Accessories -- Palm frond accents, existing piercings, hair pin thingie should look more Mediterranean/Middle Eastern and be carved from palm wood and laquered, mostly CC / Please make sure the dappled makeup effect on the ref for eye makeup carries over to powered art!


Attacks:
Sailor Scout Attack: Sweet Date Breeze
Effects - When used, Duna appears to be holding two large palm fronds which, when fanned, create a faint, golden swirl of energy which smells of dates. When this 'breeze' is breathed in, it creates a sensation of restfulness and the target will feel as if they've just gotten their second wind. Able to be used twice per battle for a total of 25 seconds each time.

Super Sailor Scout Attack: Sweet Date Bounty
Effects - When used, Duna appears to be holding two large palm fronds along with a single, glowing golden date fruit. Duna has the option to eat the fruit herself or give it to an ally to eat. Once eaten, 10% of the target's energy will be restored. However, if 35 seconds pass and the fruit is not eaten, it will fade away, leaving only a sweet scent which does absolutely nothing. Can be used once per battle.

Eternal Sailor Attack: Sweet Date Harvest
Effects - When used, Duna appears to be holding two large palm fronds along with two, glowing golden date fruits. Duna has the option to eat both to restore 20% of her energy, or she can eat one and give the other to an ally to restore 15% of their energy each. However, if 45 seconds pass and the fruits are not eaten, they will fade away, leaving only a sweet scent which does absolutely nothing. Can be used once per battle.


eldritch stardust


Kawaii Prophet


Skye Starrfyre

Magical Lunatic

20,775 Points
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  • Magical Girl 50
  • Brandisher 100
PostPosted: Fri Oct 05, 2018 6:52 pm


DaisyMilk


Hello Daisy!

We talked briefly over Discord, but I wanted to note the things we discussed here as well just for reference!

Civ side --

The last name Drakos is already in play, so that will have to be updated before I can provide you with a trial stamp.

Hobbies look good and her virtues will work out as well, but I've got some concerns about her flaws. With her first flaw I'm worried that giving her social anxiety to that extent is going to make her incredibly hard to play. Unlike old shop, you aren't required to write a flaw to the point of being debilitating and I don't want you to write yourself into a corner with her. If you could just keep that in mind while giving a glance over the other two as well, I think it could only help!

Senshi side --

Both the name and sphere are currently available, although I do have to note that getting a quest approved does not reserve any names and you may have to double-check things to make sure they're still available once you obtain a slot.

I think you've got a good base for the fuku design and our artists should be able to help you make sure that it lines up with the basic 'must haves' for the senshi faction.

When it comes to the attacks, I think you've also got a good start but, for sake of consistency and flow I would swap some things around, bumping the second and third attacks up a slot and making the basic attack the eternal attack, adjusting everything accordingly.

You know where to hit me up if you've got any questions! Quote me here whenever you're ready to go over things again!
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