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[Q] Utopia, Senshi of Stories

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iStoleYurVamps

iStoleYurVamps


Trash Husband

PostPosted: Sun Jul 15, 2018 4:20 pm


binch
PostPosted: Sun Jul 29, 2018 4:49 pm


Name: Duana Delacroix

Nickname: Cross

Age: 19

Birthday: May 1st

Sign: Taurus

Gemstone: Emerald

Blood Type: AB-

Fav. Food: Blood sausages

Hated Food: Split pea soup

School: N/A

Hobbies:

Free running/Parkour: An adrenaline junkie at heart, Duana takes unbridled joy in testing the limits of her speed and dexterity.

Ghost hunting: The spookier the better. By herself or in groups, Duana likes the risk of haunted places even if she herself, is a skeptic about ghosts. Its still fun to go and just get spooked over dumb things.

Virtues:

Courageous: A woman with her own mind and a determined view of can do, Duana sets her sights high and never aims low. She has confidence in what she knows she can do and is willing and happy to push and test her own limits. Not without a bit of fear and slight caution, but she will try anything once, and encourages others to join her for adventure and thrills.

Positive: Upbeat, Duana is not a ball of sunshine but rather a die hard believer in that if things go bad, you can make them right. A bit stubborn in this, she pushed herself for improvement on the mindset that things can get better and can improve. She refuses to accept a dead end and will work to create new alternatives and show that things can and do get better and so long as one is willing to put the effort into things, you can get something out of it.

Flaws:

Careless: Perhaps not with others safety, but rather her own. Not planning her actions outside of her running, Dauna has a terrible habit of being a 'yes man' when given directions or challenge without thinking them through. Easily wound up and enticed, she is a split second decision maker and that is not always to her benefit or those around her. She does however, have a cognitive awareness of the safety and consideration of her companions, and can be calmed or pulled back from her impulsive behaviors and careless actions.

Not yet Mature: Her impulsiveness is something to be desired, and she often can't quite match up to the more serious matters that come at her. Brushing of things is habit formed from being considered nothing extraordinary and so she rebels against the idea of commonality- which also means ignoring 'problems' and responsibility. Its only when things begin to close in around her that she'll wise up and take control and sort it all out, but outside of these moments, Duana is not one for anything serious or responsible.


PHYSICAL DESCRIPTION

Eyes: Blind in right eye, left eye is yellow/gold

Hair: Black, long in coiled braid? Uncertain.
Face: Sharp, small nose and small lips

Clothes: Urban parkour ready with a touch of angsty anarchy goth


iStoleYurVamps

iStoleYurVamps


Trash Husband



iStoleYurVamps

iStoleYurVamps


Trash Husband

PostPosted: Sun Jul 29, 2018 5:02 pm


Senshi: Sailor Utopia Senshi of Stories
Challenge: Your victory will be nothing but a myth!
Fuku Colour:
Main Color: Black
Secondary Color: Gold

Fuku:
IDK yet

Attacks:

Sailor Scout Attack: Mortal Hubris
Closing her eyes then opening them, all persons with a 10ft radius experience a sense of fading or an impending end of the life, and story- they slowly lose feeling in their body, and begin to think their body is also fading into nothingness as well. Combat with these persons is possible, but they lack physical sensation. Everything else other than them appears normal. The magic lasts 20 second and ends with a person 'losing' their head and blacking out for 1 second.

Super Sailor Scout Attack: Immortal Folly
Same as before but radius is now 15ft and no longer will effect allies.

Eternal Sailor Attack: Nature's Wonder
Calling on the world to form the story, the environment appears to shift, becoming exaggerated and otherworldly- the illusion is strong enough to be physical and allow battle to take place upon it. Utopia has no control over how the area shifts- It effects an area of 30ft by 30ft and lasts 30 seconds. Can only be used once a day.
PostPosted: Wed Sep 26, 2018 9:03 pm


Hi Vamps! It looks like you've put a lot of thought into your quest here, but there are a few things that we would like to address before we can provide you with a stamp!

For the civ side of things--

We see you've used the last name Delacroix. Is she, by any chance, related to Leonette Delacroix, your Barren Pines character? If that was not your intention in using the last name, have you reached out to SleetTempestSnape to see whether or not you may use it? If not, we would recommend doing so, or we can help you find an alternative last name.

The virtues and flaws look good and she's got some fun hobbies as well!
For her description, we noticed that you listed that she's blind in her right eye. Having blindness of any sort can be a hindrance in roleplay and can affect art. In the nature of fairness due to previous scrutiny of this, we'd like to ask for a little clarification! What sort of injury does she have and did you have anything in mind for how the blindness might be represented on her art? Typically, unless the eye was badly damaged, there is no discoloration so we just want to make sure we understand what you've got in mind before we approve this!

For the senshi side of things--

Could you possibly clarify 'liminal' for us, as right now the magic that you have typed up doesn't reflect the 'between' as we take the meaning of liminal to be. As it stands now, the magic you've written up sounds more like a sphere of teleportation (which is locked as a Negaverse ability).

We believe that a more apropriate magic, given the sphere, would be a sensation of feeling between two places-- like the illusion that you are in this plane but not quite. Your mind tricks you into thinking anything you are interacting with can't be touched/that people can't hear you/etc, or a feeling of uncertainty or unease, being 'in-between' but having no solid grounding. Like the world is speeding around you but you are not in it.

While you consider this, we would also recommend changing the sphere from 'liminal' to 'transition' because, as liminal is an adjective, senshi of 'the liminal' is the equivalent of senshi of 'the slimey', and tweaking the first two attacks accordingly.

For her eternal attack, unfortunately this is not an attack that we will be able to permit as it forcibly expels characters in an unfair manner. Technically it could be adapted to cause a pulse of energy to push them back, but as stated above, teleportation is locked. We also approve magic based on the ability to use it x amount of times-- typically, eternal magic is stronger than 'pushes someone 20 feet away', so pending what comes of our discussion over the sphere/magic, you could potentially have two uses comfortably without the necessity of passing out afterwards.

If you have any follow up questions based on anything above or if you'd like to talk any of our recommendations over please quote me here or feel free to send me a PM.

iStoleYurVamps

Skye Starrfyre

Magical Lunatic

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iStoleYurVamps

iStoleYurVamps


Trash Husband

PostPosted: Wed Sep 26, 2018 10:41 pm


Eye is severe medical trauma- It's healed nicely, but the damage and scarring has her at roughly 15% (or less) visibility. Cloudy- shapes are heavily blurred and color is limited to shades of Black and harsh white.
sphere and attacks changed accordingly

Skye Starrfyre
PostPosted: Thu Jan 03, 2019 12:47 pm


Hi Vamps!

After reviewing your revisions along with the shift to a new sphere, the GM & Mod team has come to the decision that 'Myths' is too broad of a sphere and cannot be used due to the root of so many of the shops senshi and knights in myth/mythology.

That said, there is currently a Senshi of Fairytales and a Senshi of Storytelling, so it is possible to narrow the sphere down to something that could still be useable in play, such as Lore or Fiction, provided that the attacks are set up in a way that there is no overlap with either of those mentioned spheres or Imagination. An example for Lore would be magic surrounding the weaving of the story, perhaps, or captivating the audience. There is a LOT that you could do with this!

I know that may feel as though we're sending you back to the drawing board in the event you aren't interested in either of those things, but the attacks that you had lined up for your original concept of the Senshi of Liminal would have worked with the adjustments we'd suggested during your last critique, along with the tweaking of the sphere. If you saved any of that before changing everything that could be a point to go back to and we'll help you out where we can!

If you would like to toss around any ideas or if you have any comments, please feel free to quote me here or send me a PM!

iStoleYurVamps

Skye Starrfyre

Magical Lunatic

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iStoleYurVamps

iStoleYurVamps


Trash Husband

PostPosted: Thu Jan 03, 2019 2:29 pm


Skye Starrfyre
Hi Vamps!

After reviewing your revisions along with the shift to a new sphere, the GM & Mod team has come to the decision that 'Myths' is too broad of a sphere and cannot be used due to the root of so many of the shops senshi and knights in myth/mythology.

That said, there is currently a Senshi of Fairytales and a Senshi of Storytelling, so it is possible to narrow the sphere down to something that could still be useable in play, such as Lore or Fiction, provided that the attacks are set up in a way that there is no overlap with either of those mentioned spheres or Imagination. An example for Lore would be magic surrounding the weaving of the story, perhaps, or captivating the audience. There is a LOT that you could do with this!

I know that may feel as though we're sending you back to the drawing board in the event you aren't interested in either of those things, but the attacks that you had lined up for your original concept of the Senshi of Liminal would have worked with the adjustments we'd suggested during your last critique, along with the tweaking of the sphere. If you saved any of that before changing everything that could be a point to go back to and we'll help you out where we can!

If you would like to toss around any ideas or if you have any comments, please feel free to quote me here or send me a PM!

iStoleYurVamps


So, I'm going by the textbook definition of myth:
'a traditional story, especially one concerning the early history of a people or explaining some natural or social phenomenon, and typically involving supernatural beings or events'

Lore is story basis- you need lore for their to be myth. Lore is what makes mythology what it is and is more broad than myth? Fiction also is more broad as all works, all myths, all stories that are not 100% factual would fall under this???

With the 'root of too many senshi/knights' there.... wouldn't be an issue? Again, I'm using the text book definition. And it's already been stated that senshi and knights in terms of power and their 'myths' they either were the origins of most of their myths and players could choose what they wanted to use? That's neither an IC problem or an OOC problem?

Unless shop has changed rules that you can't have spheres that have sub spheres- in which case you'd have the same issue with literally Lore and Fiction as well as that same argument would apply? I'm confused as how Myth, something that I'm playing in the sense of how myths fade as we gain knowledge and how myth once shaped how we viewed the world, somehow would be a cause of issue with anyone else? I'm lost as 'it's too broad' when the alternatives you suggest.... are even more broad and encompass even more than myths do. If anything you'd actually have more of an issue with lore or fiction because you could make the case ALL myth and all religion is fiction which is well.
:V yea
PostPosted: Thu Jan 03, 2019 4:53 pm


iStoleYurVamps


We took 'Lore' to be the smaller scale sphere, with stories being passed on verbally, and 'Myth' to be the larger scale sphere because, as you said, Myth is made up of many things, including Lore. You can spin a story to create something that would be passed on by word of mouth without being larger than life enough to be considered a Myth.

While we understand what you are basing the powers off of in your interpretation of the word, this is not a sphere or a power set that we are willing to entertain for stamping. As you have defined it, the shop is made up of entirely Supernatural beings and those that have lore and myths behind the. It is a shop of mythical people, each with their own mythical backgrounds and you cannot have a senshi that encompasses all of them (even if that is not where you were going with the powers you had come up with for Utopia). This has been discussed by the GM & Mod team-- and, as you have stated, myths are close to religion and religion is a restricted sphere.

If you feel that Lore or Fiction are equally too broad to narrow down, even with the suggestions made, we would be happy to help you come up with other ideas to fit the the theme that you have for Utopia. Both of her power sets have seemed to focus on fading in and out of existence or shifting from one plane to another. If that's a set thing you have in mind we could also recommend: Fade, Evanesce, Vanishing, Disappearance

Skye Starrfyre

Magical Lunatic

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iStoleYurVamps

iStoleYurVamps


Trash Husband

PostPosted: Fri Feb 08, 2019 6:27 pm


Skye Starrfyre

I just changed it to stories.
PostPosted: Sun Feb 24, 2019 3:46 pm


Vamps,

I appreciate you working with us to try and get Utopia to a place where we can stamp her and I assure you that this is something that we want to be able to do, especially now that her finished art has been dropped!

That being said, even with the change of the sphere to 'stories' there are still some things that we have to address now in regards to her attacks. Neither the first attack (nor the second by extension, since it just reads 'same as before but...') reads as having anything to do with a story. Some of this could be changed by making an alteration to the flavor-text as follows:

Quote:
Utopia holds her hands out before her and closes them like a book. All persons within a 10ft radius experience a sense of fading to black, as though their story is ending. They slowly lose feeling in their body as they fade into nothingness to be forgotten. Combat with these persons is possible, but they lack physical sensation. Everything else other than them appears normal to them and the sensation ends with her opponent blacking out for one second.


Mind you, this is just an example and you are more than welcome to suggest another way for it to tie in to 'stories' on your own. Or you could leave the first two attacks as they are and go with one of the other spheres that I had suggested in my previous post [Fade, Evanesce, Vanishing, Disappearance].

The duration of the attacks are too long. We would recommend a max of 25 seconds for the basic attack and 35 seconds for the super attack with a 10 ft radius and a 12 ft radius accordingly.

For the eternal attack, three minutes is too long for an attack to last. Max for an eternal senshi is typically 45 seconds which can still be a lot of time to work with when it comes to a fast-paced battle. Much like the others attacks, I would recommend adding a bit more flavor-text to the eternal attack to make it fall more in line with the sphere of 'stories':

Quote:
Sailor Utopia calls upon her attack and the environment appears to shift, becoming exaggerated and otherworldly- like something out of a fanciful story. The illusion is strong enough to be physical and allow battle to take place upon it. Utopia has no control over how the area shifts, and with as many stories as there are in the world to choose from it could very easily be something different each time it's cast. This attack covers an area with a 15ft radius and lasts for 45 seconds.


With all of that said, I want to let you know that I very much like the idea of a senshi whose attacks make someone feel as though they're fading from existance. I think it has a lot of potential and I see a lot that you could do with it without altering much about your first two attacks beyond the time limit and the AoE. My personal opinion, professional momentarily set aside, is that you should keep them as they are and switch the sphere to something that suits them more and then change up the Eternal attack so it matches whatever sphere you go with from there in the event you're not interested in the tweaks I've suggested above to make things suit a theme of 'Stories' more.

As always, we're here to help and you can either PM me if you've got questions or quote me here again when you're ready to proceed!

Skye Starrfyre

Magical Lunatic

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iStoleYurVamps

iStoleYurVamps


Trash Husband

PostPosted: Fri Mar 01, 2019 6:44 pm


Skye Starrfyre

I kept the eternal attack at 30x30 as to have an actual impact in combat-as...15ft is laughably small.
For some relative context of why; a queen sized bed is 8 ft long-and my master bedroom is JUST 13ft x 10ft. More relative context is that an avg parking spot size is 9ft by 18ft. When you have an attack that shortly alters the environment, that space is incredibly small and very unlikely to have an impact directly on the flow of combat already taking place. I tried to balance it but cutting down the time suggested, and kept it to something that is a hard once a day limit.

Rest I cut back on as suggested and whatnot- its the eternal attack however that becomes almost ineffective at all unless it goes beyond a basic three step stride. And if the concern is that it alters it GREATLY, a good visual is what you see in the Persona games. The whole 'cognitive reality' and the reality of the heart being semi analogous but also distinctly different and not replicas.

IE: If fighting in a park, it might shift to an underwater kelp forest. Or, if fighting in a parking lot, might become a very dreamlike desert. Big o'l objects arn't popping up outta the ground- it's using whats already there and changing it to fit the scene if you will.
PostPosted: Wed Mar 06, 2019 5:37 pm


The rebalance for the attacks will work. For the eternal attack, as long as everything in the environment turns into an illusion of something that would be befitting of the environment rather than actually physically adapting it, we should be good.

The last thing I still need you to to do before I can drop a trial stamp, however, is tweak the verbiage so that it reflects magic that relates to the sphere of 'Stories' because right now there's still no mention of anything story-related in the first attack. It also probably wouldn't hurt to change Utopia's sphere in the header of the thread!

Quote me back whenever you're ready.

iStoleYurVamps

Skye Starrfyre

Magical Lunatic

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iStoleYurVamps

iStoleYurVamps


Trash Husband

PostPosted: Thu Mar 07, 2019 12:45 pm


Skye Starrfyre


To clarify- the in the examples I gave, the physical things during the duration of magic do 'change' in the sense they look and feel to whatever they changed do- It's adapting the already existing environment to fit the magical one. In the end, yes, it's an illusion, but while the magic is running the touch, sensation, terrain, physics of motion, viscosity, etc etc would reflect that of said environment, (if underwater they still breath and move like normal its just the enviro that shifts)
PostPosted: Fri Mar 08, 2019 8:00 pm


iStoleYurVamps


I could have sworn that I dropped this last night, so my apologies in the day's delay, but...

Thank you for the clarification and for working with us on this! Here's a trial stamp. One of the GMs will be by to confirm!

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Skye Starrfyre

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Kyuseisha no Hikari

Crew

Dragonslaying Dragon

PostPosted: Sat Mar 09, 2019 8:07 am


iStoleYurVamps


Looks good to me! The only thing that I can comment on is the blindness in one eye; I didn't see an eye color listed for that, but if it is supposed to be a different color than the other eye it should only be slightly different in shade! I tried to find information that said eye injury could change an eye color and the only information I could find said that cataracts will make an eye appear cloudy but I couldn't find anything else. So when this is represented on art the eye can appear a few shades lighter but it shouldn't be too drastic!

I also couldn't find any information that said an eye injury could cause shades of black and stark white; I did see that some injury could affect the cones and rods and affects blue/yellow/red based color blindness, so unless you can find some website that has information on this I can only stamp it with an eye injury that affects her ability to see those colors/might make things appear more gray or desaturated than her other eye. So, I am going to drop a stamp with that much approved, and if you want the complete black/white eye and can find information on it, please PM it to me and I will update this stamp to include that!

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