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Akuryo's Magics

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God of Hollowness

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PostPosted: Sat Jul 14, 2018 1:04 pm


This is the list of all of the Magic that Akuryō Jōtei Zen'nō-sha has shall be placed.
PostPosted: Sat Jul 14, 2018 1:22 pm


LEARNED


Divine Instruments

◎◎ [Magic: Divine Instruments] ◎◎

◎ Divine Instruments are weapons that were created in the Heavens by different gods and goddesses. Each one has its own unique power, but they only seem to come in three classes. Reflectors, Rosaries, and Glaives. These weapons are considered "almighty" and, in the wrong hands, could cause an apocalypse. Though a limiter has been set on them, so they can no longer do so. The Reflectors are are much like disks that can be swung at the enemy to cause damage. If it's used as his "sub" weapon, then Akuryo can have them act as a shield to protect him from all sorts of attacks. When not in use, they take the form of a tattoo on Arcanum's back. They make a pentagram shape on his back, each one at a certain point. The Rosaries can be used in many different ways. They can be used as whips, which are able to be used to attack quickly and efficiently. When used as a "sub" weapon, Akuryo can fire these beads like bullets at his enemies. They can be shot at a rapid-fire, machine gun like rate, and always return when used. When not in use, they take the form of a tattoo on Arcanum's back. Each single bead from each weapon is placed in a pentagram shape around his neck. By this, it means if you were able to see them from the top of his head, they'd form five separate points. The Glaives are, in short, powerful greatswords. They're used just as one would expect to use a greatsword, but each one seems to have its own powers. When used as a "sub" weapon, Arcanum can charge one, and then unleash a powerful strike upon the enemy. If charged and used from mid-air, he will dive down towards the enemy, the sword getting stuck in the ground and leave him open to attacks while pulling it out. When not in use, they take the form of a tattoo around Arcanum's neck. The hilts of each one are placed in a space between each Reflector "tattoo", with the blades all nearly touching in the center. Whenever one of these weapons are in use (main or sub), the "tattoo" glows to signify its usage.

» Divine Retribution
Divine Retribution has purifying capabilities, and is able to purify even the most wretched of Demons. It's a holy object that causes most lower ranked Demons to turn tail and run whenever they see it.

» Snarling Beast
The Snarling Beast gives Akuryo beastlike senses, highly enhancing his sense of smell, hearing, sight, and enhancing his speed, reflexes, and strength. Though all of this is at the cost of making him more beastlike temporarily, making him throw reason out the window and unable to strategize. So at the cost of making himself a bit more powerful, he becomes much like a wild animal.

» Infinity Judge
Through Infinity Judge, Akuryo can distort any period of time to stop it, to redo any event, slow down time, or create a space where time moves faster or slower than outside it. He can use the distortion of time to reverse the flow and throw enemies into a disarray or distort other time manipulators causing their powers to not work properly. Though this only works in a bubble of about thirty feet in diameter around him.

» Trinity Mirror
Trinity Mirror allows Akuryo to be able to absorb up to three different elemental attacks in each of the mirrors, for a total of three. He can then shoot this element back at his opponent, with twice the power, or shoot two or all three of them back at once. He can also absorb three of the same element in the mirrors, to multiply the attack up to x6 before sending it back at his opponent.

» Solar Flare
Solar Flare allows the user to do one of two things; release a blast of solar energy from their body, engulfing a large area around them in flames, or shooting a focused blast of solar energy from their mouth. The power of either of these attacks depends on how much sunlight Solar Flare is able to absorb whenever directly under the sun. The more sunlight it absorbs, the more powerful and deadly these attacks are.

» Devout Beads
The Devout Beads allow Akuryo to become stronger, faster, more durable, etc. through the beliefs of others, possibly unlocking abilities related to the affinity and enhancing the existing powers. Though only if one's belief in their gods or goddesses is strong enough can he draw power from them. This makes it possible for him to "draw out" non-believers from a crowd, albeit unintentionally.

» Life Beads
The Life Beads are a rather darker weapon, due to the ability they bestow upon Akuryo. Whenever he hits someone with these beads, he leeches their lifeforce from them, adding it to his own. Through this he can heal his wounds, or even slow down his own aging process. Though due to the ill effects, he saves it for use against those he believes shouldn't live.

» Exorcism Beads
The Exorcism Beads allow Akuryo to banish an object or being from a specific place to either a certain place/area they choose or into the area the target is most connected, in case of summoned beings their home plane of existence. It's pretty much a more powerful Exorcism, in which he removes a Demon or entity from a person, if he's unable to purify them.

» Resurrection Beads
The Ressurection Beads are powerful in their own way, used not for offense nor defense. Instead, it allows the user to be able to revive that which is dead. Whether it be plants and the like, or even people, should God allow it. He cannot save the truly dead, nor can he resurrect those that have been dead for more than a day.

» Tundra Beads
The Tundra Beads give Akuryo control over the icy weather. He is able to use a combination of cold, winds and snow, sleet, hail, and/or ice to create blizzards of varying power. He can also create ice storms, which results in the accumulation of at least 0.25-inch (6.4 mm) of ice on exposed surfaces. They are not violent storms, but instead commonly perceived as gentle rains occurring at temperatures just below freezing. The freezing rain from an ice storm covers everything with heavy, smooth glaze ice. In addition to hazardous driving or walking conditions, branches or even whole trees may break from the weight of ice.

» Tsumugari
The Tsumugari gives Akuryo more power by absorbing lunar energy. Depending on the current phase of the moon, it can give him very little, or a lot of power. The fuller the moon is, the more power he gains, allowing him to become up to five times stronger during a full moon. Whenever a Blood Moon comes around and he uses this weapon, his power is multiplied x6, but he goes into an uncontrollable rage, annihilating anything in his path and losing all control.

» Seven Strike
The Seven Strike is a rather... odd weapon, which allows Akuryo usage of a rather odd ability. Whenever he has the chance to charge the weapon up, he's able to hit his opponent with seven strikes at once. It's not like he attacks at once with seven times the power, but instead it somehow hits his opponent with seven times the normal strength. It's not known how it does so.

» Blade of Kusanagi
The Blade of Kusanagi allows Akuryo to create, shape and manipulate air/wind of beneficial nature; that which strengthens, enhances and causes anything/everything it comes across to flourish, representing the sustaining and preserving side of air, which in turn ignores most of the common limitations and weaknesses of its normal elemental variety. In essence, this is about solely controlling the positive powers of air/wind.

» Eighth Wonder
Akuryo is able to use the Eighth Wonder to summon an actual wonder. Through its power, he is able to summon an eight armed beast to help him battle, though only for a short time. This beast is considered to be a deity of sorts, but is long dead, and its not known what it was once the deity of. Its spirit seems to now reside within this glaive.

» Thunder Edge
Thunder Edge is a weapon which seems to have lightning continuously running along it. And with its power, Akuryo is able to summon a thunderstorm above himself, to create a storm with which he can harm his opponents with using lightning bolts, or alter the terrain by making it wet and slippery. The storm usually subsides after a while, or when he sheathes this weapon.


The Crystal Stars

◎◎ [Magic: The Crystal Stars] ◎◎

◎ The Crystal Stars are a set of ancient, powerful artifacts, which were created by a long forgotten god to seal away an extremely powerful entity for all time. Within each of the seven Crystal Stars, he placed a piece of his own power, in hopes that this would keep the entity sealed for good. If this did not work, then he hoped someone would find these stars, and use the power he placed in them to combat the entity, should it ever come to that. Though this is only a myth, and none know if this is actually true. Each Crystal Star seems to be made from a different mineral, but each hold the same amount of mysterious, ancient power. They're small enough for one to hold, but are bigger than the palm of a grown man.

» The Diamond Star
The Diamond Star is filled with the forgotten god's power of earth. Upon using this star, Akuryo is able to summon powerful earthquakes, which cause large shockwaves, landslides, and even the earth itself to begin cracking. This star is essentially the power of nature in a solidified form. Whenever its power is done being used, it seems to repair the earth, returning it to its natural state.

» The Emerald Star
The Emerald Star is filled with the forgotten god's power of time. Upon using this star, Akuryo is able to stop all time in its tracks. He cannot speed up, slow down, or even rewind time. This star ultimately stops all time for a short period. It's impossible to use any other time powers in conjunction with this star though, which means it can even possibly nullify time-based attacks.

» The Gold Star
The Gold Star is filled with the forgotten god's power of buffing. Upon using this star, Akuryo can make himself or his allies much more powerful, or even bolster their defenses to near invulnerable states. These effects are limited though, and don't last forever. It also shows no physical changes, making it difficult to tell if the user is under any effects of this star.

» The Ruby Star
The Ruby Star is filled with the forgotten god's power of art. Using this star allows Akuryo to essentially "draw" a rainbow colored barrier around his opponent(s). Upon doing so, his opponent takes damage, depending on how big the barrier is. The smaller it is, the more focused the damage on them is. The bigger it is, the less focused it is. More powerful against one opponent than it is against multiple.

» The Sapphire Star
The Sapphire Star is filled with the forgotten god's endless hunger. Using this star allows Akuryo to summon a feast before himself, and makes him stomach much like a bottomless pit. It may seem useless at first, but eating this food actually heals him, and boosts his strength, magic, and defenses, along with his other basic abilities. Though it is only for a short amount of time. Other can eat this food too and gain its perks, even enemies.

» The Garnet Star
The Garnet Star is filled with the forgotten god's power of peace. This star allows Akuryo to attack his enemies, but without actually attacking them. Instead of battling against his opponents, he can use this star to blow them away, But it's useful only against those without murderous intent, or the will to fight. Against someone who wants him dead, or really wants to fight him, it's useless.

» The Crystal Star
The Crystal Star is filled with the forgotten god's hidden power. This star allows Akuryo to use an incredibly powerful attack, which could be used to destroy an entire town. It summons a powerful beam of light from the sky, striking Akuryo and then spreading out in a dome shape, ultimately obliterating almost anything caught within it, leaving only a crater. This is the power that the forgotten god used to defeat and seal the entity, before disappearing forever. It's unknown what effect it would have on Akuryo if he used it.


Authority of Sin

◎◎ [Magic: Authority of Sin] ◎◎

◎ Authority of Sin is a powerful Magic, technically made up of seven different parts. Each one, of coursed, based off the Seven Deadly Sins. Each of these parts is based off of a Sin (or Sins) the user has committed, though it doesn't necessarily seem to vary that much from user to user. The only thing that seems to vary is the user's experience with the Magic. Other things that would likely vary and how the user would use each of the spells within this Magic, since most of them seem to affect certain parts of the user.

» Authority: Sin of Sloth
Akuryo can cause physical interference by creating an invisible force field in the shape of a hand. The effect area, power, and number of hands is based on his Magic Power. At most, he can summon up to fifty of these hands. Akuryo can use these hands to grab people or objects, and the hands are strong enough that they can uproot a tree from the ground. It is possible to see these hands if one is aware of the Spell.

» Authority: Sin of Gluttony
By biting down on his thumb and drinking the blood from it, Akuryo is able to enhance his physical capabilities. Becoming stronger, quicker, and just overall much more... physically advanced. By eating the flesh of another person (either just skin or their finger), he can enhance himself by much, much more. Though this causes him to go more and more insane if he goes this path, eventually making him much like a wild beast.

» Authority: Sin of Greed
Akuryo can stop the time of himself or anything he's wearing, touched, or even his breath. This stops any interference from outside and only allows his interference outwards. This negates any physical (not Magic) attack against Akuryo, and if he waves his hand, anything in its trajectory is cut (unless it's very durable). Atmosphere released from the stillness can cause shockwaves, gravel thrown around can become inevitable shots, and it can enable Akuryo to travel at extremely high speeds. Normally, multiple uses of this ability can be deadly as his own heart also stops, however it can be circumvented by eating the heart of another person, or even the heart of an animal.

» Authority: Sin of Wrath
Akuryo is able to turn any chains he has into flaming ones, using them much like a whip. Though these aren't regular flaming chains. With each hit from one of these chains, the opponent becomes angrier, and angrier. Even if they're usually calm in battle. Reason being the essence of "wrath" is within these chains and fire, making them powerful weapons if used right (anger part only effects NPCs).

» Authority: Sin of Lust
Through the act of groping someone, or feeding off of the sexual thoughts of those around him, Akuryo is able to enhance all current Spells, making them more powerful for a temporary amount of time. Through this he can also make his aging process slow down or stop for a limited amount of time. It's also possible to unlock new and more powerful abilities this way.

» Authority: Sin of Pride
Akuryo is able to cast an illusion upon the opponent, though a very peculiar one. Instead of being like most strange illusions, this one focuses on bringing out which the opponent most desires, drawing upon their pride to make them see that which they want to. Whether it be winning some sort of award, or beating down the one person they've wanted to for a while, this illusion is powerful enough to make it seem that way. The illusion is more powerful the more prideful the opponent.

» Authority: Sin of Envy
Akuryo has the ability to absorb Magic that is used on him, allowing him to be able to use the Magic or its attributes temporarily himself. Attributes meaning if he were hit by a weapon, he could transform part of his body into the basic form of that weapon (meaning his hand would become a blade if sword, his fingers like guns if ranged).


The Eyes of the Gods

◎◎ [Magic: The Eyes of the Gods] ◎◎

◎ The Eyes of the Gods are an ancient and powerful Magic "artifact", which is usually thought to be legend. It's said that these eyes are given to a random individual once every one hundred years, if world altering events appear. There is no prerequisite to obtain these eyes, and those that receive them have no choice in the matter. Holders of The Eyes of God are able to see the 'The Truth' of the world. Possession of the eyes gives their wielders numerous abilities including heightened visual senses, allowing them to see fast movements normally impossible for human eyes to follow, or minute details with great clarity, and allows them to gaze into both the past and the future. They are able to see past world altering illusions and perceive an individual's unique aura. The eyes do have their limits, however. Due to the huge amount of visual information that the owner's brain has to take in, it takes weeks for the holder to get used to using them after they are first implanted. Furthermore, prolonged use of the eyes' abilities causes them to heat up to the point where they will start burning the user. If the eyes are damaged enough, they will crack, making their powers unusable until they heal back again. If they're damaged to the point when they can't be repaired, then they will explode, killing their user.

» Illusion Breaker
This spell has a rather self-explanatory name. Akuryo has the ability to break through any illusion by activating the power of his eyes. But he can only break through the illusion with his own eyes, and has no way of truly dispelling it for others. This spell does not activate automatically, and Akuryo must actually activate it himself. When used and he isn't in an illusion, it has no actual effect. It's only useful for breaking through an illusion.

» Sight Control
Akuryo is able to take control of the sight of others, and do many things. He can cause them to be able to see what he sees, or he can see what they're able to. Or he can cause their entire world to seemingly spin, causing them to become dizzy. You can tell if he's activated this ability if small runes like what appear over his eyes appear within his victim's iris. He must be within thirty feet of his victim to use this ability (control of sight only to be used with permission, unless to cause a dizzy spell). [This spell is to be used only against NPCs or other non-characters, such as Familiars/Animals, etc.]

» Gaze of the Past/Future
This is a much more complex and dangerous spell. To use this, Akuryo must have direct sight with the eyes of the one who's past or future he's gazing into. Whenever this prerequisite is met, a rune appears between both his and his partner's eyes. Neither can be moved or interrupted during this, for it could cause possible irreversible damage to the eyes and minds of both people. (Only to be used with permission from others.)

» Total Perception
This is another complex spell, which is able to reveal most of the power of the eyes. With this spell, Akuryo is able to perceive everything around him totally. It allows him to be able to see the spirits and souls of the dead, and perceive the auras of the living, allowing him to gauge how powerful they are.

» Frozen Time
Quite possibly the most powerful spell in the eyes' arsenal. This spell allows Akuryo for what could be an unlimited amount of time, if not for the drawbacks of the eyes, or the fact that he has to blink. Once this spell is activated, all time around Akuryo seems to become frozen. Although this is just due to his sight be heightened greatly, allowing him to perceive events as if time has stopped. This allows him to be able to think up a plan as quick as possible. Although, time will only stay "frozen" until he blinks, or forces the spell to deactivate. At most, without blinking, he can stop time for up to three minutes his time before the eyes begin cracking and causing him pain.


Chrono Clockwork

◎◎ [Magic: Chrono Clockwork]◎◎

◎ Chrono Clockwork is one of the Ancient Magics, which a person was born with thousands of years in the past. This one, as one would guess, revolves around the usage of Time, whether by manipulating it, borrowing its power, or more. Although, due to being an Ancient Magic, it comes with a huge drawback. This Magic requires taking time (the lifeforce) from its user in order to be able to fuel the Magic. That makes it incredibly dangerous to use if one becomes drunk with its power. As such, this Magic has a Spell that can be used to restore its user's time(lifeforce) by stealing it from other people. As such, this Ancient Magic has been viewed in the past as one of the most terrible, as its user's were always shunned. Though this was thousands of years ago, so it, like the other Ancient Magics, were lost to the annals of time.

Whenever Akuryo has been using this Magic, his right eye seems to take on the appearance of a golden clock, with black roman numerals and two clock hands, with the minute hand always at 12, and the hour hand pointing at whichever spell he uses (Clockwork One, Clockwork Two, etc.). Whenever he has used City of Devouring Time, the gold turns a blood red color, and the hands seem to be spinning wildly. Though he's still able to see normally out of this eye.

» Clockwork One: Aleph; Acceleration
This is one of the more simplified spells of Chrono Clockwork. This spell can be focused either on Akuryo, or on one of his enemies, or an object. When this spell is activated, it accelerates the target's "time. This, in turn, causes them to begin aging rather quickly, in most cases, to the point of decay. Though it can be used on muscles or even Magic containers in order to age them, making them stronger, even if only for a short time. This doesn't have the ability to activate a Second Origin, though.

» Clockwork Two: Bet; Deceleration
This is one of the more simplified spells of Chrono Clockwork. This spell can be focused either on Akuryo, or on one of his enemies, or an object. When this spell is activated, it decelerates the target's "time. This, in turn, causes them to begin de-aging rather quickly, in most cases, to the point of disappearance. Though it can be used on muscles or even Magic containers in order to youngify them, making them weaker, even if only for a short time. This doesn't have the ability to destroy a Second Origin, though.

» Clockwork Three: Gimmel; Fast Forward
This spell creates a bubble with a radius of roughly fifty feet in every direction and a height of roughly thirty feet. Anything within this bubble (humans excluded) will begin to move and age much quicker than normal, at roughly three times the speed. This can prove useful if Akuryo has planted seeds or something of the sort beneath the ground, causing them to grow quickly and ensnare and tangle his opponents.

» Clockwork Four: Dalet; Rewind
This spell creates a bubble with a radius of roughly fifty feet in every direction and a height of roughly thirty feet. Anything within this bubble (humans excluded) will begin to move much slower, at least one-third their original speed, and de-age much quicker than normal, at roughly three times the speed. This spell is much more useful for its obvious reasons, as listed above. It's mostly used in order to change up the terrain to how it may have once looked in the past, causing many strange things to happen.

» Clockwork Five: Hei; Future Gaze
This spell allows Akuryo to be able to peek a glimpse into the future. The reason it's so useful is because it doesn't focus on a single spot, but allows him a full scope of a random future event. Whereas most future glimpses allow one to focus on a single event, this spell would allow Akuryo to view the entire world's future as a whole which is what makes it so powerful.

» Clockwork Six: Vav; Second Chance
This spell allows Akuryo to send either his own consciousness or the consciousness of another into a past version of themselves. What makes this so effective is that the target is able to keep their memories of what had transpired, so if they were being attacked before their consciousness was sent back, they'd be able to warn someone of it. The only problem is that it can only be sent to roughly four days before their original time.

» Clockwork Seven: Zayin; Chrono Bubble
This spell creates a bubble with a radius of roughly fifty feet in every direction and a height of roughly thirty feet. Anything within this bubble (Akuryo excluded) will be frozen in time in whatever position they were in. Although more powerful opponents will be able to view and hear everything happening around them, but be unable to speak.

» Clockwork Eight: Het; Multiple Possibilities
This spell allows Akuryo to summon forth what seems to be multiple mirrors. Looking into each one allows his target to view themselves in a different timeline, seeing what they could have been like as they are now. What makes it dangerous if that their reflections come to life and fight against them, although they do disappear when their mirror is cracked or shattered.

» Clockwork Nine: Tet; Borrowed Time
This spell is more of a healing spell than anything, being able to bring one back from the near cusp of death. The usage of this spell is incredibly dangerous for Akuryo, causing him to need to use the City of Devouring Time nearly after its usage. He gives his target his own time, fully healing but nearly killing himself, placing himself on death's doorstep. This makes him an incredibly easy target, since he would be much weaker until he's able to regain time.

» Clockwork Ten: Yud; Past Gaze
This spell is like the polar opposite of Future Gaze. Instead of allowing Akuryo a gaze into the future, it allows him to gaze into the past instead. Much like Future Gaze, it allows him to view a whole part of the past, instead of focusing on a single event. This can be useful when searching for ancient relics, as he would be able to view their hiding place, if he knew what it was he was looking for.

» Clockwork Eleven: Yud Aleph; Timestream Flow
This spell allows Akuryo to call upon the timestream in order to attack. It opens a sort of portal, from which an odd looking "stream" pours out of. Anything caught within it begins to age and de-age rapidly, being washed far away from Akuryo and wherever they were. Of course, their body returns to normal once the water disappears. But this also causes their memories to flash rapidly throughout his targets' minds, seeming to force them to relive their pasts.

» Clockwork Twelve: Yud Bet; Time Travel
Rather self-explanatory, really. This spell allows Akuryo or his target(s) to travel back to a designated point in the past or future. Although it's only four roughly one day. But they must be careful during this time. While in the past, one wrong move could drastically change their future, destroying everything they've come to know. While in the future, they could cause a paradox which destroys the past and, as an effect, drastically mixes up the current future. A really dangerous spell, overall.

» Clockwork Thirteen: Yud Gimmel; City of Devouring Time
The most dangerous, and arguably the most powerful spell that Chrono Clockwork possesses. Despite its name, this spell can create a barrier of any size, up to a city's size. When used, it creates a barrier which looks like a golden clock's face, with black roman numerals on it, and gears surrounding it. The true power of this spell is its ability to steal the time of any living creature caught within its confines. Even though the barrier is escapable, by the time anyone realizes what's going on, it's far too late for them to do anything. Akuryo only uses this spell whenever his own time is running low, causing him to begin dying. Although he dislikes using it, since he's killing a bunch of people.


Master of the Void

◎◎ [Magic: Master of the Void] ◎◎

◎ This Magic is one that seems to be considered corrupted, giving it an appearance which seems rather dark and evil. It usually materializes in what looks like an eye behind the user, staring unblinking at them. The actual effects of the Magic are more than just summoning an eye, though. It gives the user seemingly complete and total control over the Void, from solidifying it to create projectiles and weapons, to being able to "devour" objects and people, swallowing them into its total darkness. Though as mentioned above, this Magic is corrupted, allowing for even more power at the cost of the user's own sanity. Or, in some rarer cases, their body (or parts of). Many, many years ago, there was a powerful Mage who had this same exact Magic, and the more he used it, the more parts of his body started to disappear, being swallowed by the Void, though he was still able to move like normal. Although it's possible to counter this, if one is healed through the use of Magic.

» Fragmente von Schmerz (Fragments of Pain)
Akuryo slams his foot onto the ground, causing the abyss to form a straight line up to twenty feet in front of him. From this abyss come sharp spikes, which shoot up suddenly in a jagged line, piercing through anything which may be above the abyss at the time. This abyss doesn't swallow anything, though, so it's safe to stand on... except for the spires.

» Abgrundlose Kette (Abyssal Chain)
Akuryo is able to create a chain made of voidal energy from one of his two hands, which he can use to latch onto enemies or different surfaces. He can use this to pull objects towards him, or pull himself to objects. When used on a living person or animal, it slowly sucks away their lifeforce, giving it to him.

» Fragmente des Abgrunds (Fragments of the Abyss)
Akuryo distorts reality and corrupts his surroundings with the power of The Void. Through this, he's able to unleash fragments of the broken space in frenzied chaos. These fragments seem to take the shape of large daggers, all directed at either one or multiple enemies. The released power explodes and deals damage to enemies on contact.

» Wand der Leere (Void Wall)
Akuryo expands the surrounding space and opens a rift in the dimensions to conjure a force field that returns a portion of incoming damage to the attacker. This barrier is able to protect up to ten people who are standing near Akuryo when he conjures it.

» Voidaler Strahl (Voidal Beam)
Akuryo holds out his hand, gather voidal energy within it. He then sends out a beam of this voidal energy, seeming to rupture time and space itself in order to attack his target. Despite this, it can still be blocked by a hardy enough shield or barrier, nullifying this attack.

» Säule des Chaos (Pillar of Chaos)
Akuryo unleashes a rushing torrent of dark energy that was given form with the twisted power of the Void in the form of a chaotic pillar. The violent burst of energy consumes everything in its wake, within twenty feet of where it's used. The pillar seems to stay for a few hours (or four posts), staying the same size and not growing, but continuing to "devour" anything that may come within its reach.

» Mund der Leere (Mouth of the Void)
Release all corruption from within and plunge the area in absolute chaos. Doing this causes the Eye of The Void to appear behind Akuryo, effectively acting as a black hole, and sucking in and destroying/damaging all enemies and objects within a thirty foot radius. Anything that may have survived being sucked up and pummeled by any of the debris is spat back out of the Void before it closes, leaving them to be either healed or killed.

» Reise durch die Leere (Journey Through the Void)
Akuryo is able to create what seems to be portals or rifts, which take the shape of The Eye of the Void. He's able to travel long distances (up to five miles) through these portals, and take others with him. If he has an area completely memorized down to each detail, he can open a portal straight there, and take others with him, too. Though there are very few places that he knows this well, one of them being his own home.

» Gottvergessen Sense (God-Forgotten Scythe)
Akuryo is able to focus the power of the Void into a solid object, which happens to take the form of a scythe. This scythe seems to carry the powers of the Void, being able to swallow objects smaller than it into the void. For reference, it doesn't work on humans or animals, and is about two feet taller than Akuryo is.

» Ende der Welt (The End of the World)
Akuryo calls upon a massive scythe, created using the hidden power of the Void, to rip the dimensions apart and open a fissure to the nether reaches of The Void. This fissure appears int he form of the eye which Akuryo's left one looks like usually, and the ones that seems to appear behind him. The Void appears to be roughly fifty feet across, and about twenty feet high. The overflowing chaos and malice from The Void pours in through the fissure and engulfs everything within one hundred feet of the user into The Void. Death is usually certain in this case, although it is quite possible to survive if you manage to escape from the Void's gaping maw before it closes. This is possible by using Light magics to counter the Void or using speed based or flying magics to run or fly out. Once the Void closes, it seems to leave a "tear" in the fabric of reality, which cannot be opened again.


Chaos of Deus

◎◎ [Magic: Chaos of Deus] ◎◎

◎ User can create, shape and manipulate the chaotic forces in the universe, allowing them to manipulate probability or manipulate and even shatter reality. They are able to change, mutate, destroy or otherwise manipulate any matter, space/time, living beings, organizations or minds and spirits as well as containing it, so it doesn't spread or spreads only on desired way.

» Chaos Empowerment
Akuryo becomes stronger, faster, more durable, etc. by/from chaos, enhancing any existing powers that he already has. He's also able to draw sustenance from chaos, going so far as to even slow or stop his own aging process.

» Chaos Inducement
Akuryo can cause chaos in any scale, from minor disorder, confusion and/or disobedience, up to causing massive storms, destruction, loss of laws and order to cause mass panic, etc. He can also cause realistic illusions of calamities or worse to strengthen the panicking of those that see it.

» Chaotic Vision
Akuryo can see/view into the true chaotic state that makes up existence/reality, allowing him to how everything in existence comes together and connects, see past any/all falsehoods and lies and anything that is normally hidden/obscured/unknown would be laid completely bare to him.

» Disintegration
Akuryo can cause targets (inorganic material only) to lose cohesion in various means. He can make the matter fall part, wipe away target on a molecular/sub-molecular level or even revert matter into pure energy. Regardless of the means, the target is reduced to either molecular/sub-molecular dust or energy but not absolutely annihilated.

» Paradox Manipulation
Akuryo is able to surpass and ignore the laws of reality, logic, common sense, etc, making them able to cause anything to happen or not happen. Such as being able to pass through walls, appear from out of nowhere, stuff like that.

» Curse Inducement
Akuryo can place a curse on whatever he wishes (people, places, objects, etc.). Exact effects can be nearly anything user can think, ranging from minor annoyances to tortuously extended death.
[[Among the most common effects are misfortune/bad luck, various sicknesses, infertility, physical defects/ugliness, etc. when affecting people, breaking or working wrong or causing problems when used on objects and tendency to draw various disasters for places. Traditional magical curses include transforming the victim fully or partially into animal that fits the offense, blood-lust, insanity, unstoppable rages, unhealing wounds, misshaped/inhuman offspring's and whole host of other effects.]]

[He must be touching whatever he wants to place the curse on.]

» Chaos Control
Akuryo has the ability to control and converge the essence of chaos into a single form, whether it be a small sphere or something bigger. Doing this causes the chos to become visible, and seen by others. He can then throw it at something (preferably inorganic) and cause it to "blow up". Though in truth, it seems to shatter into nothingness.

» Mental Manipulation
Akuryo can manipulate, modify and control the thoughts, mindsets, and upper brain functions, allowing the ability to render others unconscious, suppress their memories, and negate the use of abilities, increase/decrease mental capacity, modify minds to be agreeable, sway sensations to induce altered perception, bestow mental disorders or break down mental barriers.
[[Only to be used on NPCs.]]

» Disaster Manipulation
Akuryo can create and manipulate all forms of natural disasters, including avalanches, earthquakes, volcanic eruptions, hydrological disasters, meteorological disasters, and wildfires.

» Phenomenon Inducement
Akuryo can create phenoms that influence the distortions of the laws of physics. For example; nightmares intruding into reality, an ignored person becoming invisible, cause ice to form from water by heat, the reanimation of the dead, the chemical transformations of the human body, the creation of robots and various extraordinary events.

» Weather Manipulation
Akuryo can sense, create, shape and manipulate weather, i.e. the meteorological patterns, creating rain, wind, hail, lightning, snow, sleet, fog and temperature changes. This includes the ability to generate various natural phenomena or control the intensity of the weather in highly concentrated (inside room) or vastly extended (city) areas.

» Transmutation
Akuryo can transform, alter or transmute matter, energy, elements, objects, beings, etc into anything else, either completely or partially, permanently or temporarily. Though there is no law of equivalent exchange, it is not possible to turn a rock into a tree. Whatever is being transmuted must be either the same size, around the same size, or smaller in the end.
[He must have his target in sight, or be touching it.]

» Chaotic Energy Manipulation
Possibly the most powerful chaos magic attack to exist. Akuryo has the ability to alter reality around them by bending and changing the chaos energy in the area. Doing this can cause desirable and undesirable effects, though. He can create volcanoes with the flick of a wrist, or make blood rain from the sky above. Though, doing so causes a heavy burden upon the user's body, and can possibly kill them if they keep using this power for too long. They can also create and destroy items that may be able to help them in various ways.

God of Hollowness

Mythical Bachelor

15,950 Points
  • Partygoer 500
  • Perfect Attendance 400
  • Ultimate Player 200

God of Hollowness

Mythical Bachelor

15,950 Points
  • Partygoer 500
  • Perfect Attendance 400
  • Ultimate Player 200
PostPosted: Thu Jul 19, 2018 11:33 am


LEARNED


Celestial Dragon Slayer

◎◎ [Magic: Celestial Dragon Slayer] ◎◎

◎ This peculiar type of Dragon Slayer Magic allows Akuryo to incorporate what seems to be the night sky into his attacks. Which makes it look like he's literally creating the stars and space from his mouth, hurling towards his enemy. It also causes his Force, Drive, and King Modes to take on strange, celestial-like scales, giving them a sort of ethereal nature. This form of Dragon Slaying is considered stronger than the normal, and is closely related to other elements, such as Solar. Though they should not be confused.

This Magic has been upgraded from regular Celestial Dragon Slayer Magic, making it much more powerful than before. This is due to its user becoming a Primordial Dragon Slayer and, as such, making the Magic itself much more powerful. The same is true with any other upgraded Dragon Slayer Magics which are Primordial level.

» Celestial Dragon's Roar
The upgraded version of the Dragon's Roar attack of Celestial Dragon Slayer Magic, and the first spell that any Dragon Slayer learns when training under their dragon parent. It is the hyperresonance ability of a dragon, attuned to the element of the stars. When performing Celestial Dragon's Roar, Akuryo utilizes his enhanced lung capacity in order to gather and condense ambient eternano from within the atmosphere and store it momentarily within his mouth- from here, Akuryo attunes the eternano gathered by merging them with his energy in order to induce the usual fusion to being power into the current realm; this results in Akuryo utilizing his magical energy in order to manipulate the kinetic energy of eternano to assert absolute dominance over celestial energy, raising the motion of any target through their mere presence in order to ignite it; Akuryo draws more and more celestial energies into his mouth, until he has gathered enough to the point that just by propelling it outwards. Once this is done, Akuryo will release massive blast of energy spewing forth from his mouth towards the target; in the case of Celestial Dragon's Roar which, of course, as its name would suggest, is based around celestial energy, this has the effect of releasing the celestial energy in the form of an extremely large and destructive sparking blast composed of stardust which has enough strength to blast through solid cement. This roar has two modes, one that is a laser composed of celestial energy while the other is a onyx whirlwind composed of glittering stardust.

» Celestial Dragon's Starry Fist
Celestial Dragon's Starry Fist is an upgrade of the basic Celestial Dragon Slayer Magic spell that is the celestial-derived equivalent to other punching Dragon Slayer spells; effectively, Celestial Dragon's Starry Fist allows Akuryo to imbue his fist with stardust and strike forward with an destructive punch that releases a fist-sized explosion of celestial energy.

» Celestial Dragon's Meteor Shower
An alternate version of Celestial Dragon's Roar where multiple blasts of celestial energy are launched towards the target at once, splitting from an enormous wave of celestial energy into countless smaller ones. When performing Eclisping Celestial Dragon's Meteor Shower, Akuryo first inhales, gathering celestial energy within his mouth; adding his own magical power into the mixture to serve as a propellant to the stardust; charging it up for a few moments. Once the charging phase has been completed, Akuryo unleashes a mighty roar that unleashes an enormous amount of starry energy which transfigures into a cascade of onyx glittering beams reminiscent of shooting stars.

» Celestial Dragon's Meteor Fist
Celestial Dragon's Meteor Fist is an upgraded Celestial Dragon Slayer Magic spell and a variant of Celestial Dragon's Starry Fist where Akuryo launches countless punches per second, resembling a meteoric storm raining down upon the opponent. To begin, he user shapes stardust in the form of a sphere around his hand, giving off the resemblance of their fist simply becoming immersed in stardust. Once this process has been completed, Akuryo strikes forth with both of his arms rapidly at speeds beyond mortal comprehension, releasing innumerable punches that impact upon the enemy hundreds of times per second. This vicious volley of blows, said to possess the power of a meteoric storm, smash into the frame of Akuryo's helpless opponent.

» Celestial Dragon's Star Talon
An upgraded version of the basic Celestial Dragon Slayer Magic spell that is the light-derived equivalent to other single-strike close-range Dragon Slayer spells; effectively, Celestial Dragon's Star Talon allows the user to imbue their leg with starry energy and strike forward with a fast kick that possesses incredible power and leaves large wakes of starlight in the arc of the user's strike. In any case, when performing Celestial Dragon's Star Talon, the caster focuses before utilizing their magical energy in order to manifest and alter the eternano which is saturated throughout the atmosphere by inducing the usual fusion between the energies dwelling within their body with the ambient supernatural particles; this results in both components of the activation phase becoming entwined and their existence is transmogrified into that of protons which the user can then alter the movement of them, taking it one step further in order to simulate the effect reflecting and absorbing stardust either second-hand or manually, producing starlight, which is a silver light that reaches the planet from space, all focused around one or more of their legs. From here, the caster shapes this starlight in the form of a sphere that's compressed around their foot, giving off the resemblance of their leg simply becoming immersed in glittering, onyx colored stardust. Once this process has been completed, the user begins the true attacking portion of the spell as they thrust their leg forward and swinging their foot in front of them from ground level to head level at maximum height, via swinging their leg inward, striking towards the enemy at a great speed. The user can increase the striking reach of their foot by 'charging up' by means of first repeatedly swinging their kicking leg around before using the spinning force to both engulf the leg in starlight to its utmost limits, and to maximize the hitting power. The starlight compressed upon the user's leg has an intensity that sears the opponent upon impact in conjunction with dealing sheer blunt damage, and the velocity that Glorious Spike is cast is intense to a point that even the slightest of movements travel at speeds faster than anyone, even those with clairvoyance, cannot predict. It is one of the user's most powerful blows; mostly because of it's "multi-hit" feature which doubles the damage as the starlight condensed upon their foot spreads out onto the opponent at the moment of contact, swirling around them in a powerful spiral, creating a grinding drill effect that blasts into the opponent, inflicting major damage and launching them far away, creating an impact which is powerful enough to propel the unlucky recipient several meters away. Celestial Dragon's Star Talon is capable of being utilized in many manners, such as a normal one hundred and eighty degree roundhouse kick, a three hundred and sixty degree roundhouse kick, which is used to surprise opponents who attempt to attack the caster from behind, and a flying side kick.

» Celestial Dragon's Star Claw
Celestial Dragon Slayer Spell where Akuryo amasses a large amount of glittering stardust upon his feet or palms before releasing these celestial energies in order to induce high-speed movement via jet-propulsion while additionally augmenting the power of his kicks and/or punches. When performing this spell, Akuryo focuses his energies intently, pulsing his magical energy hewn from his Magic Origin outwards rather subtly, forcing domination over all eternano ambient within the atmosphere and drawing it towards himself as he uses his willpower in order to excite the movements of the eternano, gathering and generating a mass of celestial energies, all focused around his feet or palms, giving off the visage of his feet or palms becomes masses of stardust. Once this is done, the caster harnesses these celestial energies in order to jet-propel himself either on land or in the sky at astounding speeds in any direction that he desires, easily matching a High Speed user; the speeds that Akuryo darts about the atmosphere at are a normal flight speed of two hundred and seventy kilometers per hour; by going further, he can accelerate up to supersonic speeds capable of catching up with faster beings such as a user of White Dragon Slayer Magic. Once Akuryo reaches his target, he is capable of assaulting the opponent with a powerful celestial energy-enhanced kick. The speed Akuryo gains doesn't end when the spell ends, as it keeps the spell's velocity a second after the move ends, making Akuryo move even further if the move ends in the air. When utilizing Celestial Dragon's Star Claw as a propulsion method, Akuryo possesses the ability to change direction in midflight, though he has an inability to land before the celestial energies centered around his feet completely dissipate, which can make the move especially difficult to aim as the sheer speed is difficult to control. Hence, Celestial Dragon's Star Claw can become a double-edged sword. Provided the opponent is hit by both the charge-up and recovery when utilizing it offensively, this spell can be especially punishing- though it can hit the opponent with a small few strikes while it is charging, followed by a much stronger finishing blow. As such, Celestial Dragon's Star Claw best usage is for vertical or diagonal dashing, and Akuryo can also combine the jet-propulsion capabilities of this spell for use with other techniques.

» Celestial Dragon's Shooting Star
A spell that allows Akuryo to move at the speed of light, zipping around in the air at unimaginable velocities; waltzing around without any hindrances. When in motion while using Shooting Star, Akuryo manifests a ring of starlight upon his back which captures the winds with its thin curtain of magical particles, propelling Akuryo and allowing him to build up speed over time as he darts through the air. Shooting Star, as the name would indicate, enables Akuryo to move at a speed that most people cannot comprehend; all Akuryo is required to do is utilize magical manipulation to serve as a kick-off point; granting him "true flight", moving throughout the air as free as a bird, or rather, in a "deeper" term, like a plastic bag in the wind. In any case, Shooting Star drastically augments his movements with the power of stardust, allowing him to fly swiftly, or even shoot up vertical surfaces; moving dozens upon dozens of times faster than somebody using any form of high-speed movement spells while maintaining flight for extremely long periods of time. Akuryo's speed appears to create up to eight doubles of himself while in motion. These doubles are not illusory; they are moving at a speed between different positions that is vastly faster than the speed of sound. As such, were all the doubles to attack at once, it would mean that Akuryo is attacking from all those positions simultaneously, giving him incredible destructive power. Similarly, because of this same speed, attacking the doubles would be futile as Akuryo would have moved long before the attack even reaches him. The speed and after-images granted by Shooting Star allow Akuryo to effectively dodge all sorts of multi-directional attacks. Activating this attack causes a slip stream of starlight effect that allows Akuryo to achieve speeds normally impossible him in any location. By charging the particles with magical energy, this allows Akuryo an additional defensive measure as well as immense propulsion. As with their speed, Akuryo is capable of assaulting his opponents with quick, but powerful, melee attacks – more about this is detailed below in "Starstrike Flash". Akuryo can also enhance his already swift flight speed by riding on strong gusts of wind, and can slow or deflect falls by creating cushions of air. When used in the heat of battle, Shooting Star causes Akuryo to appear as if he is simply flowing around his opponents without expending any energy at all, letting the opponent tire themselves out and thus creating exploitable openings. This conservation of energy, combined with his high stamina, gives Akuryo an advantage in prolonged combat. However due to the high amount of speed, Akuryo cannot keep this magic active for long.

» Celestial Dragon's Starry Wings
Akuryo rushes forward against two opponents. While doing so, he produces a large stream of celestial energy from each of his arms, which, when it comes in contact with the foes, releases a flurry of darkness and burning attack and at the same time sends the opponent flying away behind them due to the blunt force of the produced celestial energy. Such lightning take the rough form of a pair of Dragon's wings, thus the name of the attack.

» Celestial Dragon's Rings of Saturn
This spell allows Akuryo to generate rings composed of starry energy in which he can used to enhance already existing spells. Upon creating one of these rings, a transparent field will fill the empty space in the middle of the ring. This transparent field acts as an amplifier to spells that travel through it, boosting them up by one Spell Rank. The rings could alternatively carry close range spells, making them into long range ones. However after a single use, this spell requires a cool down of 10 posts.

» Rings of Saturn: Meteor Fist
A long ranged attack, Akuryo will first generate three Saturn Rings, then he will begin to cast Celestial Dragon's Meteor Fist. A smaller one will go over his fist and a larger one will go over his forearm while a large one will be in front of him. The ring over his forearm will begin to spin clockwise, while the ring around his fist will start to spin counterclockwise. As the rings spin, celestial eternano will begin to be charged around his entire upper arm and compact the Celestial Dragon's Meteor Fist. Once the rings spin fast enough and enough Eternano is gathered, Akuryo will reel back his upper forearm and thrust it forward, launching forth the spinning rings with Celestial eternano keeping the rings together like a missile as it flies through the third ring, boosting the attack up to near Ultimate Rank.

» Rings of Saturn: Cosmic Roar
Akuryo will begin this spell by creating a Saturn Ring a few feet away from his face. He will first inhale, gathering stardust within his mouth; adding his own magical power into the mixture to serve as a propellant to the starry energy; charging it up for a few moments. Once the charging phase has been completed, Akuryo unleashes the mighty roar through the ring that unleashes an enormous amount of glittering onyx energy that takes the form of a crackling wave of stardust that shoots forth instantly, blasting the opponent with immense power. While Celestial Dragon's Saturn Ring: Cosmic Roar does indeed possess incredible strength, speed, and a wide area-of-effect, the spell's true power lies in the fact that it possesses the a delayed effect if the initial blast should fail, wherein the target will be blasted by residual effects left over by the wave of starlight. While not as overwhelming as the initial blast, the after-effect can catch foes off guard. The might displayed by Rings of Saturn: Cosmic Roar is more than enough to deal massive damage.

» Return to Stardust
A spell that allows Akuryo to turn inorganic solid objects he touches into stardust and then utilize that light in any way that they deem suitable, whether it be to be used to aid in spells or something for him to devour and regain his strength. Return to Stardust is a term referring to the transformation of a living organism or an inanimate object into stardust; anything that can be considered to have a material consistency or dwells throughout the atmosphere, even other forms of particles- it is considered something that Return to Stardust is capable of affecting. It is a supplementary ability that a user of Celestial Dragon Slayer Magic can activate only once per day. Return to Stardust functions by converting anything that the user deems fit into stardust by using the immense power of said stardust to annihilate its composition before changing and recreating it into stardust. However it should be noted that Akuryo cannot convert anything bigger than himself into stardust.

» Celestial Dragon's Flight
Through the use of Celestial Dragon Slayer Magic, Akuryo is capable of transforming his own body into celestial energy, turning himself into, essentially, stardust. Together with the signature intangibility of Elemental Magic, which allows Akuryo to let physical and Magical attacks pass harmlessly through his body when he's transformed, this form also grants him some traits typical of real stardust: he's shown capable of freely moving around at high speed, and to travel over long distances, rapidly appearing at his destination from places away from sight as though as he was teleporting. However Akuryo only seems to be able to maintain this form while in motion.

» Starry Skies: Dragonhead Blasters
Akuryo has the ability summon up the five disembodied Dragon heads, made completely out of celestial energy. He can control these heads to make them move all around the battlefield, and use celestial breath to blast his enemies. What makes them so dangerous is that they're difficult to destroy, as touching them will heavily damage you. Though they can be crushed with earth, or blown away by very strong winds.

» Embodiment of the 88 Constellations: Cronus Smasher: The predominant Dragon Slayer's Secret Art of Celestial Dragon Slayer Magic, which are the strongest techniques of a Dragon Slayer; it is a a spell best suited to terrible linear destruction. To start this off, Akuryo will first bring his hands together, the palms vertically parallel from another. Akuryo will then focus before utilizing his magical energy in order to manifest and alter the eternano which is saturated throughout the atmosphere by inducing the usual fusion between the energies dwelling within his body with the ambient supernatural particles; this results in both components of the activation phase becoming entwined and their existence is transmogrified into that of protons which Akuryo can then alter the movement of them, taking it one step further in order to simulate the effect reflecting and absorbing stardust either second-hand or manually, producing starlight, which is a glittering onyx light that reaches the planet from space, all focused around his forearms and hands. Once a sufficient amount of eternano and celestial energy has been gathered, Akuryo shall form the gathered energy around his forearms and hands, making them seem as though they are made from the very element Akuryo controls. With them coated in celestial energies, Akuryo will clasp his hands together before gathering even more eternano and celestial energy into his forearms and hands, causing the glittering onyx energy to shine even more and grow in volume. When Akuryo has as much eternano and celestial energy he can take, he will dash at this opponent, smashing his clasped fists into the opponent, causing all of the gathered energy to be released, creating a long linear blast of celestial energy that erupts from Akuryo's clasped hands once they make contact. However this causes a strain on his hands, making them highly painful to move.

» Embodiment of the 88 Constellations: Galaxy Spiral: A spell best suited to terrible destruction in a similar manner to Crimson Lotus: Exploding Flame Blade, serving as an attack where the caster swipes his arms in a circular fashion, creating a powerful, and highly destructive, torrent of starlight that barrage his target. When performing Galaxy Spiral, the caster focuses his energies intently, before utilizing his magical energy in order to manifest and alter the eternano which is saturated throughout the atmosphere by inducing the usual fusion between the energies dwelling within his body with the ambient supernatural particles; this results in both components of the activation phase becoming entwined and his existence is transmogrified into that of protons which Akuryo can then alter the movement of them, taking it one step further in order to simulate the effect reflecting and absorbing the light of the star either second-hand or manually, producing starlight, which is a glittering onyx light that reaches the planet from the stars, all focused around his hands, before expanding them into long torrents of starlight. Once this is done, Akuryo swings his arms around in the target, launching a powerful two-streamed blast of starlight which hits many times, creating what looks like a spiraling galaxy. The cool torrents of starlight expand vertically as they move away from the user; opponents that come in contact with the vortex as it moves forward are knocked slightly to the side, and are thus forced to travel with it. Opponents that are in the center of the vortex are more easily trapped by it. Akuryo recoils slightly when they perform the attack, but they are unaffected by gravity until the move ends, so it is mostly insignificant. The move is capable of hitting about eight times a second, although this is unlikely due to the speed the streams spin at and the knockback delivered, with each connecting strike generating a powerful piercing effect that shreds the opponent while rending most opposing defenses in twain, with an even larger slicing effect that causes an explosion ending the barrage- the blast radius of the final explosion looks like a huge sphere of negative space 5 meters across, with neat slices taken out of surrounding buildings, pavement, vehicles, hillsides, et cetera; there appears to have been no actual heat, let alone shockwaves, emanating from the explosion at all - the only result is that a massive spherical section of the area appears to be missing. Despite being a powerful attack, it has one major flaw: if the opponents are far away from the user, they can avoid the attack by jumping over it. However, it makes it up by inflicting damage on a wide range of multiple enemies and pushing them back quite some distance without allowing recovery, possibly even dragging opponents off the side. Along with its astounding destructive power, the attack has a delayed effect if the initial blast should fail, wherein the target will be blasted by residual effects left over by the volley of starlight; absolutely obliterating the opponent.

» Dragon Force: When a Dragon Slayer enters Dragon Force, they effectively turn into a humanoid Dragon, gaining reptilian scales and traits, such as further elongated, and sharper, canines and scale-like patterns on their skin. Dragon Force is the final, most powerful state a Dragon Slayer can attain; granting them power comparable to that which a real Dragon possesses: the power to utterly destroy everything. When Akuryo goes into this state, he gains the above, and his whole body is surrounded by incredible amounts of celestial energy. At times, a wave of stardust will burst from his body, buffeting anyone within ten feet of him.

» Celestial Dragon Drive: The Drive spell is exclusive to 3rd, 6th, and 7thh Generation Dragon Slayers; and as the name indicates, it is activated via some kind of mechanism; in this case, Drive is initiated by harnessing the power of the Dragon Slayer Lacrima which is embedded within the user's body. Upon command, the Lacrima begins to distribute the Dragon Slayer Magic Particles stored within the crystalline orb at a swifter pace, accelerating the output and flow of magic from the Lacrima to the user's body in order to enhance all of their fortes, increasing the strength, speed, and potential that the user possesses tenfold, allowing them to take on even foes much more powerful than themselves; entering a state of enhanced awareness and peak physical ability as their element cloaks around them. While in this state, the user demonstrates heightened reflexes and extremely quick information processing, and it amplifies the powers of their Dragon Slayer Magic without exhausting themselves. This state grants the user the ability to perform new spells; as well as making their pre-existing spells far more powerful, with various users only employing several skills only while in Drive.

Celestial Dragon Drive is the exclusive Drive of a Celestial Dragon Slayer. This brings out the true capabilities of a Dragon Slayer. It's pretty much an enhanced version of Dragon Force, meaning that along with Dragon Force, there is this. This enhances Akuryo's physical prowess, along with his speed, making him almost three times better. When this ability is used, Akuryo will be surrounded by an celestial energy, making it seem as if he is possessed by a phantom of celestial energy. This "shield", or aura, emulates very powerful surges of celestial energy, causing anyone too close to the user to be buffeted by cosmic energy and miniature stars. This makes it much like a defensive form, than an offensive form. Akuryo receives peak physical ability, and enters an enhanced state of speed and awareness. This form is said to be the true "power that kills Dragons". It's possible to perform completely new spells, along with greatly enhanced versions of them, while in this form.

» Celestial Dragon King Mode: Celestial Dragon King Mode is a unique ability granted unto a Celestial Dragon Slayer by Celestia, the Celestial Dragon King. Utilizing the residual, inert Magic Power of the dragon soul that resides within him, a draconian tattoo appears on Akuryo's arm that serves as the physical manifestation of the aforementioned Magic Power; this power took Akuryo a year of dedicated training to master. As a result of the sheer volume of the Magic Power itself, before even properly utilizing the power to its fullest, he radiates incredible volumes of celestial energy, and his speed and power drastically increase to levels that allow him to fight toe-to-toe with beings as incredulously powerful as Zeref, and even completely destroy and nullify forbidden, powerful Magic such as Ankhseram Black Magic. When the Magic Power is exerted to its maximum, in a radius expanding meters, the sky turns into the night sky, the constellations howing in the sky as rather large meteorites rain down upon the field, and Akuryo becomes cloaked in celestial energy that roughly resembles a silhouette of Celestia. The mode is said to be the manifestation of Celestia's undying will. However, the Magic Power bestowed is extremely finite, and once it runs out, the user must draw power from another Dragon Soul to use it again.

Akuryo's own physical changes make him seem much like a human version of Celestia herself. The edges of his face are covered in light blue scales, stopping at the tip of his chin and jawbone. His teeth become sharper, and much more canine. His eyes become different colors, with his left eye being a celestial blue, and his right eye turning inky black. His hair turns a light blue, with a black patch (dotted with white), with sky blue streaks running from the front of his hair to the back. His hair, also, becomes longer, reaching midway down his back. His arms, down to his wrists, become covered in light blue scales, and he has golden bracelets seeming to float around his wrists. A pair of celestial blue horns grow from the sides of his heads and sweep back slightly, branching off into 88 points, with 44 points on each side. The points seem to glow a light blue color. His fingers seem to turn into claws, as do his feet. His pants become torn and tattered, showing more light blue scales underneath, reaching down to his ankles. Golden bracelets also seem to be floating around his ankles, too. The clothes which once graced his upper body seem to burn off from the immense amounts of celestial energy, revealing light blue scales covering every part of his body except from the sides of his neck down. His back seems to have sharp spikes sticking out of it, making his appearance that much more terrifying. He also has a pair of large, blue, scaly dragon wings, which sprout out of his back. There seems to be a strange blue energy in the "veins" of the wings, much like how his hair looks. On his chest are two sapphires in a diamond shape, with a small one above a much larger one. He also seems to have golden accessories, which seem like bits of armor, gracing him all over his body. He also seems to have a cape, as if created from the night sky, which shimmers behind him. Every now and then, his body exudes a blast of celestial energy, blowing back anything within ten feet of him.

»» Celestial Dragon King's Cosmic Roar
Akuryo gathers an incredible amount of celestial energy within his mouth, storing in as much as he can. When he has gathered enough, he opens his mouth, and releases an incredibly large stream of celestial energy from his mouth. The blast is large enough that it seems like the actual universe is within it. The blast is destructive enough to ravage the land beneath it, and leave a large, U-Shaped valley in its wake. It could easily take out a whole town. Only usable in Celestial Dragon King Mode.
»» Celestial Dragon King's Stardust Fist
Akuryo gathers extreme amounts of celestial energy on his hand, causing it to become covered in a mass of inky blackness, dotted with white, as if to resemble the night sky. He then delivers this punch in one fell movement, causing whatever is hit to completely turn to stardust, and scatter in the wind, regardless of the victim or object's size. Only usable in Celestial Dragon King Mode.
»» Celestial Dragon King's Meteor Storm
Akuryo gathers celestial energy in his mouth, as if gearing up for a Celestial Dragon King's Cosmic Roar. But, when he opens his mouth to release his attack, it doesn't come out as a stream. Instead, multiple orbs of celestial energy shoot out wherever he's facing. Each of these orbs pack an incredible punch, causing a crater about twenty feet wide and twenty feet deep to form wherever they explode, causing anything within the dissipate into stardust. Only usable in Celestial Dragon King Mode.


Dragon Transformation

◎◎ [Magic: Dragon Transformation] ◎◎

◎ This ability allows Akuryo to take on Dragon qualities, such as claws, arms, scales, wings, and even horns! This Magic allows him to become much more like a Dragon, giving him a much better edge in battle. But the one downfall of this magic is that it makes Akuryo much more susceptible to Dragon Slaying Magic. He's able to use the Magic himself, but if someone else uses it against him, he takes more damage from it than usual. Other than that, this ability is considered to be incredibly useful.

» Dragon's Scaly Arms
This spell allows Akuryo to turn his own arms and hands into that of a Dragon's. When transformed, this enhances Akuryo's own strength, making him stronger than before. This can be used to enhance punches, especially accompanied by his respective Dragon's Punch. Otherwise, it can be great for ripping open doors that are barred by the enemy. Or he can use it to rip his opponent to shreds.

» Dragon's Scaly Legs
This spell allows Akuryo to turn his own legs and into that of a Dragon's. When transformed, this enhances Akuryo's own strength, making him stronger than before. This can be used to enhance kicks, especially accompanied by his respective Dragon's Kick. Otherwise, it can be great for kicking open doors that are barred by the enemy.

» Dragon's Dreadful Horns
This spell allows Akuryo to grow his very own set of Dragon horns. A Dragon's horns are said to be tougher than diamonds, so it'd be useful for ramming into someone or something with. Though it depends on if the horns are curved or straight. Though he can grow between one and four horns, depending on his Dragon form.

» Dragon's Rippling Scales
This spell allows Akuryo to cover his body in scales, which makes for a natural defense. Though these scales are not as tough as the Iron Dragon's Scales. They're still pretty tough, and great to use against enemies that use physical combat as a battle style. Though it's possible for the scales to be knocked off, revealing regular skin underneath still.

» Dragon's Tremoring Tail
This spell allows Akuryo to grow a Dragon's tail from his backside. The size and shape of the tail depend on Akuryo's own Dragon form. It's easy to control, and is completely prehensile. So he can easily pick someone up with it or stop someone's hand or foot from hitting him. The possibilities are... somewhat limited.

» Dragon's Luxurious Wings
This spell allows Akuryo to grow a pair of Dragon wings from his back. It also gives him the ability to fly, though how high and far depend on Akuryo's own stamina. Someone with a lot of stamina can easily fly for miles, and way high up into the sky, as if an actual Dragon themselves.

» Dragon's Ravenous Roar
This spell allows Akuryo to change his vocal chords into that of a Dragon's. By doing this, he is able to release a loud roar from his mouth. This roar, being very reminiscent of a Dragon's itself, is able to strike fear into most anything that hears it, making them stop fighting or even run away in terror.

Draconic Transformation: This spell allows Akuryo to completely transform into a full-grown Dragon, his size and form representing that of a Western Dragon. He also seems to give off an aura befitting of their element, which is lightning, making it difficult to approach him. He can easily fly incredibly high or far, and take down scores of Mages with absolute ease. Though when transforming into a Human once more, Akuryo is usually bedridden between one and three days. Unless his stamina is healed to get them in tip-top shape again.


Inkheart: Colors of the Rainbow

◎◎ [Magic: Inkheart: Colors of the Rainbow] ◎◎

◎ Inkheart: Colors of the Rainbow is what could be considered a sort of "creation" Magic. Though it's not to be confused with any other sorts, as it's in a league of its own. Through the use of this Magic, Akuryo is able to "draw" certain scenes with a large paintbrush, the tip being colored in whatever color he uses to draw the scene. These colors are accessed via "ink vials" which are roughly four feet tall, and in the shape of a rounded bottleneck vial. These vials are summoned through the use of "Requip", and drawing the scene drains the ink from these vials, which slowly restore themselves over time, taking roughly six hours for an empty vial to fully restore itself. Each color does a certain scene, in which the opponent(s) are to do their best to dodge any attacks that come their way. The true weakness of this attack is that a heart floats just out of reach and, upon being broken, the opponent can end the attack early. Each attack (except for one) seems to take place in a sort of box, the same color as the ink being used. The box is about fifty feet by fifty feet, letting there be enough room to easily move around. Only for specific attacks is the user actually inside the box, though. The "heart" floats about forty feet in the air, out of reach by normal means, and as such must be attack with Magic or ranged weapons.

» Inkheart: Green Heart; Words Hurt
This attack is more or less a hit or miss kind of attack. Akuryo traces letters in the air, at a seemingly rapid pace, and from the green heart above, these words come flying out in many different directions. These words are not only English, and seem to come in roughly twenty different languages (Kanji included). Roughly eighty percent (80%) of the words are hurtful or negative, and upon making contact with an opponent, damages them depending on how horrible the world is (only twenty percent (20%) of the words can cause major damage). The other twenty percent (20%) of the words actually have the ability to heal any opponents or allies, with about five percent (5%) healing them fully.

» Inkheart: Cyan Heart; Insufferable Patience
An attack which directly seems to affect the opponent. This attack causes a sort of barrier (roughly five feet in diameter) to appear around the opponent. This barrier prevents the opponent from being able to move in any direction. Akuryo (outside the box) then sends his attacks flying in, although once they go inside the box, these attacks go in directions they weren't intended to. Whenever an attack touches an opponent's barrier (but doesn't hit the opponent directly) they are granted a short time of movement and attacking(one post) before being frozen again wherever they're standing, or even if in mid-air.

» Inkheart: Blue Heart; Wave Battle
This attack seems to be rather rough, but easy to stay alive in, if one is good at reading patterns. When Akuryo uses this attack, from the sides of the walls, three different sorts of projectiles come flying at the opponents. They seem to bounce up and down as if in a wave pattern. First are the spheres, which make simple and easy to read arcs, making the smallest "waves". After them come bars which come from above and below, their pattern being different from the spheres, but matching up at certain points with them, reaching about midway. Last are spikes, which come within close proximity of slamming into each other at rapid speeds, although at very certain points do their patterns match up at with the other two. Although these attacks do not kill, they can seriously maim. They all converge in the center before disappearing.

» Inkheart: Purple Heart; Algebraic Equations
Probably one of the most advanced spells within the entire Magic's arsenal. Upon Akuryo activating this spell, those that are within the box seem to be flattened stuck onto a 2-D type space, the backdrop behind them being that of what is akin to a graph. Yes, the algebraic kind of graph, and not a map kind. Akuryo then stands off to the side, placing his hand upon the box. Akuryo then yells out an equation (y=2.93*sin(3.81*x) for example), which shows up so that those within the box can see it. The opponents then have only a few seconds to move to what they believe to be a safe space before some sort of laser is blasted from where Akuryo's hand is into the box tracing the lines which would show up on the graph, heavily damaging them. Akuryo can call out up to five different equations before the attack is ended. [I will be using this site in order to show the graph lines. It will always start at 0 on the "x" and "y" axis, going up to 10 on the "x" axis, and up to 2 on the "y" axis. Characters will take up roughly two grid squares (the smaller squares).]

» Inkheart: Pink Heart; Firefly Dance
This attack seems to be slightly dangerous for those who are not very quick at dodging. Four jars filled with pink "fireflies", about six in each appear to come hanging from the ceiling of the box that Akuryo creates, the jars hanging about five feet from the ceiling, and being roughly five feet in height and roughly seven feet in diameter. The "fireflies" are around the same size as the average grown man's head. At first, only one appears from each jar. They move every ten seconds, flying at any enemies, then stop dead, usually bouncing off any solid objects they hit. After this, one more of each appears from each jar, before all eight do the same as before. After this, two appear after each interval until the jars are empty, flying about four more times before the attack is ended.

» Inkheart: Red Heart; Bullet Hell
One of those mostly self-explanatory attacks. Upon this attack being used, Akuryo stands outside the box, looking in. Although he is unable to send in any attacks, and only watch what goes on inside. On the inside, the heart flying above sends out spherical objects, which are roughly the size of an average grown man's fist. It sends these spheres out in randomized patterns, to make it much more difficult to be able to predict what pattern will be coming. It seems to use a different sort of randomized patterns every time, so that no one it's used on again will be able to predict the attack patterns.

» Inkheart: Orange Heart; Indefinite Bounce
A rather simple attack, which seems to be more annoying than it actually is deadly. All the walls on the inside of the box seem to become made out of some sort of bouncy material, which causes anyone inside to bounce indefinitely. Even weighing yourself down seems to be completely useless, with one of the only ways to avoid bouncing being floating. Although Akuryo is still able to attack from outside, which makes it difficult for those inside to dodge any attacks that come towards them, due to bouncing randomly all over the place without being able to control which way they go.

» Inkheart: Yellow Heart; Video Recording
This attack is strange and special, in the sense that Akuryo seems to move as if in a video. Fast forward, pausing, and rewinding. Akuryo is able to use any assortment of attacks to strike his enemy, which goes on for roughly ten minutes (two posts). After about five minutes, Akuryo seems to speed up, as if someone hit a fast forward button, doubling his attack speed. After another five minutes, Akuryo and his attacks pause, before beginning to be rewound at double speed, every attack he used seeming to boomerang back at him, causing any missed attacks to become dangerous if the opponent was not prepared.
PostPosted: Thu Jul 19, 2018 11:47 am


LEARNED


Arcana Magic

◎◎ [Magic: Arcana Magic] ◎◎

◎ A type of Holder Magic which invokes the use of the "Major Arcana" in a deck of Tarot Cards. Though many refer to them as just "The Arcana". Each of the twenty-two cards used for this magic have many varying effects. Though no two cards give the exact same effect, and each is individually unique. Though it should be noted that "The Fool" and "The World" Arcana are the two most powerful cards in the deck. The other twenty vary far and in between

» 0. The Fool: This card completely nullifies all Magic, whether it be currently in effect, or getting ready to be used. It also does work on any and (almost) all Magic Items. But the thing is, it also nullifies the user's own Magic, too. Except for this card.

» I. The Magician
This card gives Akuryo an effect much like opening his Second Origin. It is also believed to be able to surpass even the Third Origin in power, if used correctly by a powerful enough Mage. In other words, it strengthens his raw Magical Power, increasing the power and effect of his spells exponentially.

» II. The High Priestess
Using this card can either turn out to be an incredibly risky gambit, or a great reward. When used, this card replaces one of the Akuryo's current Magics, temporarily replacing it with another, completely random Magic. But it's not known which Magic will be replaced (not this one), and which one it will be replaced with.

» III. The Empress
Using this card causes a wave of calmness to flow over the battlefield, causing all within its reach to be overcome by a sudden and happy calm. It's able to cease all battle, no matter how bloody, though only for a short amount of time. Great to use for escaping.

» IV. The Emperor
Using this card causes a wave of madness to flow over the battlefield, causing all within its reach to go (temporarily) insane and mad, tearing apart, or at least trying to tear apart, their enemies. In some cases, it even causes them to kill themselves (NPCs only). Though this effect lasts only for a short amount of time. Great to use for escaping.

» V. The Hierophant
Using this card causes all secrets to be revealed. Not a person's secrets, but items hidden nearby. Or a wall which is actually an illusion. More of an illusion-breaker and treasure hunting device than it is a powerful attack.

» VI. The Lovers
Upon using this card, Akuryo can use a sort of "Attraction" spell on his opponent. Doing so causes his opponent to become too charmed by him to continue battling against him or his friends. It can cause them to turn on their (the enemy's) allies.

» VII. The Chariot
This card can either greatly enhance Akuryo's speed tp superhuman levels, or summon a vehicle for him to ride on/in and use. It's completely random as to which one does happen, which makes it a slightly riskier card to use if you happen to be a Dragon Slayer.

» VIII. Strength
The use of this card causes Akuryo to become much more powerful physically. Meaning one could go from shrimpy to The Hulk in mere seconds. Though it stops the usage of all other Magic until the card's effects wear off, making it much like a double-edged sword.

» IX. The Hermit
Using this card transports Akuryo to a cave hidden away from all other life. It's great to use if he's feeling stressed, or is surrounded by people who are screaming and yelling. It's also great for escape, since the enemy likely thinks he teleported away. He can also take anyone he's touching, and anyone that person is touching, etc. with him. He can stay as long as he needs, but cannot leave unless through transportation again. It's also great for storing things in.

» X. Wheel of Fortune
Using this card can either give Akuryo or his target a great blessing, or a horrible curse. When the card is used, a giant wheel with negative and positive rewards listed on it pops into existence. It automatically spins itself, with its target acting as the pointer (not the actual person, but a doll of them). Whatever it lands on, will affect that person. If it's money or something material, they keep it or lose it forever. If it's an attack, it's only temporary.

» XI. Justice
Using this card causes both Akuryo and his target to be trapped on each side of a giant scale. This scale then tips back and forth, weighing both characters. Whoever has the most guilt, or done the most bad deeds in their life, will be weighed down to the bottom, and delivered a terribly nasty shock. And yes, this shock DOES affect those impervious to the sort of damage.

» XII. The Hanged Man
Using this card will cause great confusion among Akuryo's targets if they are not prepared for this card's effects. Upon use, this card reverses the entire world, turning everything within view upside down and seeming to reverse all direction. Throws many off balance and their equilibrium, making it easy for those prepared to get the upper hand.

» XIII. Death
Using this card summons a small undead army in front of Akuryo, consisting of about twenty undead. Though none of them can use Magic, they seem to be impervious to all Magic attacks. But they can be easily torn apart by physical attacks. Meaning if you use Requip and summon a sword, it can damage them. But if you try and blast them with fire, it will have no effect.

» XIV. Temperance
Using this card causes Akuryo's target to seemingly become (temporarily) insane. In truth, it causes the voice of their (the enemy's) conscience to speak loudly and clearly within their head, driving them to the point of insanity, but not making them insane. If the person seems to have no conscience, then it is instead Akuryo's speaking in their head. Effects, either way, are temporary.

» XV. The Devil
Using this card causes Akuryo to undergo temporary changes into a Demon, much like Satan Soul. There are 72 possibilities of Demon he can turn into, based off of the Demons in the Ars Goetia (Lesser Key of Solomon). The results are random and temporary, but always powerful. Though it makes Akuryo weak to any form of Devil Slayer Magic.

» XVI. The Tower
Using this card causes a large, labyrinthine tower to appear under Akuryo, rocketing him skywards and trapping him at the top. It's impossible to break through any part of the tower from the outside (not the inside), so the only thing one can do is go though the entrance. On each floor (composed of 15) are strange, shadowy creatures. Though this tower is only temporary, it acts a defensive mechanism. Those in the tower when it shatters will all be standing safely on the ground when this happens.

» XVII. The Star
Upon using this card, Akuryo is able to summon a literal meteor to fall from the sky and crash upon the battlefield. It causes wide-range destruction, and is able to kill any too close in the vicinity. Though once the destruction finishes ravaging everything, it all seems to return to normal, and the meteor disappears. But damage caused will stay with those afflicted, as will the deaths.

» XVIII. The Moon
The effects of this card depend upon the moon's current phase, making it useful only at nighttime. During a full moon, Akuryo's power, both physical and magical, is quadrupled. During a gibbous moon (waning or waxing), his power is tripled. During a quarter moon (either), his power is doubled. During a crescent moon, his power multiplies by one and a half. During a new moon, there is no change. During a lunar eclipse, his power fluctuates wildly.

» XIX. The Sun
The effects of this card depend on the sun's current positioning, making it useful from sunup until sundown. Directly at noon, Akuryo's physical and magical power is quadrupled. From midmorning to midafternoon, his power is tripled. During morning/afternoon, his power is doubled. At early morning and sunset, his power is multiplied by one and a half. Whenever the sun isn't in the sky, there is no change. During a solar eclipse, his power fluctuates wildly.

» XX. Judgement
Using this card summons an incredibly powerful, five-layered glyph, which summons a ray that reduces all it touches to nothing. This is not something to be taken lightly as, even though the ray cannot be moved, it's rather large, and covers a wide area. It'd be best not to be anywhere in front of Akuryo when this spell is used.

» XXI. The World: Possibly the strongest spell and card in the entire arsenal of Arcana Magic. Using this card teleports Akuryo, and those around him, to a completely different world. Quite possibly Edolas, too. Though usually, it's a world that none have ever seen before, or that none would think exist. It's the card that quite possibly ties all timelines into one, and offers to secrets to what lies beyond all known knowledge. A very dangerous card, indeed.


Toon World

◎◎ [Magic: Toon World] ◎◎

◎ This is a very odd, yet arguably very powerful spatial based Magic. Anyone who is caught up in the effects of this Magic's usage seem to become "toon" versions of themselves, and seemingly become impervious to death while in this Magic space. Although they can still be hurt and heavily damaged, and take a huge hit to their pride due to humiliation by being subjected to this Magic. From being crushed by a boulder and turned into a walking accordion, to having their face smashed with a giant frying pan pulled from someone's pocket and having their face flattened with it. Many sorts of different "toon tropes" take place through the use of this Magic.

» Frying Pan Smash
One of the many tropes that come from cartoons. Akuryo is able to pull a frying pan of varying size (from a regular sized frying pan to one ten times the user's size) and smash his opponent with it. Either by smacking them in the face and flattening it with a regular sized frying pan, or by smashing them into the ground with a larger one, effectively flattening them. No matter how it's used, it's going to get hurt getting hit by it either way.

» Today's Weather: A Chance of Pianos
This spell seems to manipulate the reality of the Toon World, changing the scenery to a sort of town, or city. This area seems to be affected by heavy rains. But not of the watery kind. Instead, it seems to be raining pianos, which fall and smash against the ground, injuring and possibly flattening anyone that gets crushed underneath them (including Akuryo). One can try to avoid this by hiding in a building, but the pianos will still crash down, possibly bringing the building down onto them.

» Don't Look Down
Another spell which alters the reality of the Toon World, this time changing it to that of a large cliff, with a drop of roughly two hundred (200) feet. Although this spell seems to introduce the ability to defy physics. Although in this particular instance, it only comes into affect when one runs off the edge of the cliff. They seem to be able to continue running, as if they were on land. That is, until they decide to look down. Once they look down at the ground far below them, physics seem to kick in once again, causing the victim to be pulled down to the ground below by gravity.

» Stop, Hammer Time
A rather simplistic and simple spell, which seems to be physical based instead of acting as all other spells in this Magic do. When this spell is activated, Akuryo's fist(s) turn into an anvil, allowing him to punch his opponent with much greater force than he would be able to with his regular fist. As one would expect, the more speed and force he puts behind his punch, the more powerful the punch will be.

» Dance 'Til You're Dead
A sort of trope which seems to be less apparent in cartoons (unless it's a Disney movie). This spell causes music to play from seemingly nowhere, changing the scenery to fit whatever the song is, and causing anyone caught up in the music (except the strong-willed) to begin dancing to the music. The most dangerous part of this spell is that the music seems to loop infinitely, causing anyone caught up in the music to continue dancing until they pass out from exhaustion (since they can't die in the Toon World). The danger of this is that even Akuryo may possibly be caught up in it.

» Wall Paintings
Another of the more well recognized tropes in cartoons. With this spell, Akuryo can paint a tunnel or something of the like onto a wall. When finished, he seems to be able to run through the tunnel, leaving behind any that were following behind him. Although it seems that anyone who was chasing after Akuryo will, instead of going through a tunnel like he did, instead crash into the solid wall, damaging themselves in the process.

» World of Toons - This is the spell which must be cast in order to use any of the spells in the Toon World Magic. Upon the usage of this spell, anything within a 360 foot radius around Akuryo (people included) become "toonified". Any area within the "toon radius" seems to nullify use of any other Magics, except any that fall under the Toon World Magic. Of course, physical attacks do still work. When one is caught up in the area and turned into a toon, they seem to gain the effects of immortality, meaning that they can be hurt and damaged to no end, and yet they are unable to die. Although any wounds (except for ones that flatten you or turn you into an accordion) that were gained in the "World of Toons" spell will stick with the afflicted once they exit, allowing them to feel the full effects of all the pain that they were just put through, all at once. This makes it incredibly dangerous, as one does not feel much pain when toonified. The entire World of Toons spell lasts for six posts.


Abyssal Chaos

◎◎ [Magic: Abyssal Chaos] ◎◎

◎ This Magic seems to have no true given form, and seems to look like nothing more than some strange, purple aura surrounded by shadows. The Magic is a void that devours and crushes everything. Due to this, the user can absorb physical matter and attacks of any type by sucking it into the void. Similar to a black hole, the user can absorb things inside a vortex. It seems that it does not completely compress and annihilate that which is sucked in as an actual black hole would do, but rather creates some form of space where things are stored. Due to it being nothing but shadows, the user is capable of morphing it into different shapes, such as a weapon, the head of a beast, or even huge claws. It all seems to depend upon the user's own imagination.

» Seed of Tartarus
This is a pretty basic and easy to use spell. It involves the user holding out their hand, and gathering their Magic in it. In Abyssal Chaos's case, it appears as a purple, pulsating orb, surrounded by darkness and shadows. The user can throw this orb, or place it behind their opponent, though it can't stick to anything. Upon detonation, it releases multiple waves of Magic in every direction. Anything that is hit by it will be sucked into the abyss about halfway, before being spit out, causing minor damage.

» Fangs of Hell
The user holds out both arms and turns their hands, so that their palms are facing each other. They then curve their fingers, to make it look like they're making a jaw of some sort. Then, upon raising their arms, gathers their Magic in front of them, to create giant, shadowy looking jaws, dripping with the strange, purple aura. The then slam their hands down, clasping them together. The disembodied jaw then chomps down on their opponent, devouring them into the abyss if they got hit. It has the potential to kill, but only if you get caught in the teeth.

» Gauntlet of Hades
The user envelops their hand in Magic, causing it to appear much like a gauntlet. True to the Magic's appearance, on the top of the gauntlet is the pulsating, purple orb, covered by shade and darkness. With this spell, the user is able to enhance their punch with Abyssal Chaos's abyssal force, and adding a bit of extra damage behind the punch, to inflict more damage upon the enemy.

» Claws of the Abyss
Much like Gauntlet of Hades, but instead causes the user's hand(s) to appear much like large, black hands, with dripping, purple claws. These claws appear to be larger than the user's own body, but are able to be moved around effortlessly, due to being nothing more than darkness. But that doesn't stop it from inflicting grievous damage upon the enemy. These can be used to slash one's enemy, dig into the ground or possibly through walls, or crush someone or something.

» Infernal's Descent
The user jumps into the air, cloaking their body in the darkness of the Magic. They then descend downwards in a spinning motion, seeming to form into a sort of terrifying drill. Even if this attack misses the intended target, it causes the user to burrow underground, and release spikes from below the ground, impaling anything that they may come into contact with.

» Pillars of Hell
The user places their hands together, as if praying, before pulling them apart, two small orbs within their hands. They then slam their hands into the ground, facing their opponent. As they do this, the ground below begins to rumble and crack, signaling something coming. Pillars of darkness, with a strange purple core within them rise from the ground, headed towards the opponent in a triangle formation (imagine the top tip of a triangle facing the user, and spreading out as it heads towards the target).

» Roar of the Abyss
The user throws back their head, and lets out a loud, deep roar. After this, their mouth leaks with their Magic, causing it to fall onto the ground, sinking into it. After enough leaks, a large, beastly head, remnant of a dragon's, with glowing, purple eyes, a strange purple aura, and the rest being darkness. This head dashes towards the user's opponent, letting out a deafening roar as it approaches, aiming to "devour" them. If it manages to devour someone, it swallows them wholly into the abyss, spitting them out moments later, with heavy damage.

» Black Hole - The user spreads their darkness over a large area and, much like an actual black hole, swallows up anything they choose. When swallowed by the abyss, the person or object is subjected to a large amount of gravity and crushed. This technique was once used to swallow up an entire town, but caused the user to be so worn afterwards they collapsed.

» Liberation - The user expels all of the destroyed remains of what their darkness had swallowed up at once. This is especially good at demonstrating his power. When expelled, that which is shot out comes flying at high speeds over a large area, capable of destroying everything in the user's path. From the rubble of buildings, to even actual weapons, though upon using this attack, the user is left worn and tired.


Mythical Masquerade

◎◎ [Magic: Mythical Masquerade] ◎◎

◎ The users of this power can create various masks for oneself or for others. Some masks can augment the user's own powers to great levels, others grant the user magical spells, and some give curses on to others. The pros of this power are that they have a wide array of different powers, making for a very good arsenal. And they can be pretty useful in a cinch. The cons are that if said mask is removed, whether by the wearer or an "outside" source, then the powers of the mask disappear instantly, until put back on again. You can only wear one mask at a time, and cannot wear two at once. You also must take off your current mask to put on another, or else the powers of the second mask won't come into play.

» All-Night Mask
It has the unusual power to keep its wearer awake forever. Apparently, it was once used as a torture device to make the wearer suffer from insomnia.

» Bremen Mask
This mask has the power to control small animals, and make them march behind the wearer. Strangely, when used, this mask speeds up the aging process of certain animals controlled by it.

» Bunny Hood
This "mask" allows its wearer to run much quicker (up to 68% faster) and jump higher and further.

» Comedy Mask
This mask is basically the opposite of the Tragedy Mask. When it's worn, any who look at it will be overcome with a sudden feeling of joy and happiness, giddiness feeling their every nerve. Only those with truest nerves of steel are able to resist its effects.

» Couple's Mask
Not actually a battle mask, really. Any two people that see this mask while it is being worn will fall in love with each other. Unless they don't easily fall in love, or don't match one another's sexual orientation. Originally, this mask was made to honor two people getting married.

» Four Elements Mask
When worn it either raises the wearer's power if they control one of the four elements. Otherwise, it gives the wearer 1/4 the power of what regular Elemental Power users have. Essentially, they can use the four elements, but they can't summon tsunami's and the like. ((Basic Fire, Water, Earth, and Air/Wind attacks only.))

» Glass Mask
When worn, it makes the wearer made of glass, and completely see-through. But they can't be broken. They seem to be made from a very thick, industrial glass.

» Hawkeye
When worn, it can allow the user to "zoom" their vision, up to 16x their normal. Pretty useful if you use a bow and arrow.

» Hero's Charm
Wearing this mask allows the wearer to see the lifeforce of their opponent. Though if worn for too long, it will start draining the wearer's own lifeforce.

» Jester Hat
Wearing this will make all of the wearer's jokes impossible not to laugh at. Pretty useless otherwise.

» Mask of Scents
Wearing this mask allows the wearer to sniff out any items that can be used in alchemic potions. Other than that, it's just there to look creepy.

» Mask of Strength
This mask just basically gives the wearer superhuman strength for the duration that the mask is worn. Superhuman meaning they'd be able to pick up a car and throw it with ease. They don't turn into a legit Superman.

» Mechanic's Mask
This mask is useful in many ways, given the way everything seems to run today. This mask gives the wearer advanced mechanical knowledge, allowing them to fix anything mechanical so long as they have the right tools. It has been sought out by many for this reason.

» Owl Mask
It gives the wearer the ability of silent flight. In other words, if they have the ability to fly, they will go unnoticed. Or, if the step on something, or knock something over, it won't make a sound.

» Phantom Mask
When worn, it gives the wearer the ability to walk through any solid object. Except for people, for some strange reason.

» Stone Mask
Wearing this mask allows the wearer to move about unnoticed. Though there are few that can perceive this illusion. It doesn't make the wearer invisible, but makes them about as interesting as stone. In other words, they're noticed, but they really aren't seen as someone worth wasting time on. So they're pretty much ignored.

» Tragedy Mask
This mask is basically the opposite of the Comedy Mask. When worn, any that look at the mask are filled with a terrible sadness and despair, which can drive them to total isolation from others. But it doesn't trigger the transformation that others go through when they feel despair. Only those with truest nerves of steel are able to resist its effects.

» Captain's Hat
Though called a hat, the face on the front does cover the wearer's face. This is actually a transformation mask, and transforms the wearer into what is called the Hero's Shade. An undead warrior of old. ((This mask drains the wearer's energy fully, and they must rest after they take the mask off.))

» Dark Knight's Helm
This helm, when put on, completely turns the wearer into an offensive tank. They attack without warning, and no attacks seem to hurt them. This doesn't mean they're immune to damage. They just won't feel the injuries set upon them until the mask comes off. It's said that it's because this helm throws its wearer into a "Berserker" state, an ancient term long forgotten. Anyone can become a dangerous warrior with this helm.

» Giant's Mask
This is another transformation mask. Wearing this mask will make the wearer grow in size. No, not just a few feet. It transforms them into a thirty foot tall giant. ((This mask drains the wearer's energy fully, and they must rest after they take the mask off.))

» Gunner's Mask of Retribution
When donning this mask, the wearer becomes an immediate sharpshooter, whether they have previous experience or not. Every shot that they shoot is precise, leaving little to no room for error when you're in their sights. Turns even the worst shooter in a badass gunner. The reason behind this is due to rumors that the spirit of the greatest marksman in history, Azariah Thatcher, inhabits this mask.

» Keaton Mask
Once again, a transformation mask. All it does is transform the wearer into a fox. That's it, really. Doesn't affect magic or anything. ((This mask drains the wearer's energy fully, and they must rest after they take the mask off.))

» Mask of Truth
While wearing this mask, the user is easily able to read ancient text that may have been lost to the ages. Or even be able to see through secrets (such as fake walls). It also allows them read the mind of animals (actual animals, not transformed characters).

» Postman's Hat
This... is pretty much useless. All it does is allow the wearer to look in a postbox, mailbox, or read someone's mail without being questioned.

» Shadow Walker's Mask
This mask turns its wearer into a strange sort of animal. It gives them the body of a wolf, but the legs of a bird. Though this may seem completely useless at first, these strange legs allow them to run much faster, and climb mountains and other terrain with ease. Though none know for sure if these creatures truly exist. They also have incredibly enhanced senses, much higher than the average animal's. It's said that they use a sort of "black light" sensing, making the world in their sight dark, and letting them see and smell things the normal human or animal senses cannot perceive. ((This mask drains the wearer's energy fully, and they must rest after they take the mask off.))

» Walker of the Night's Mask
Donning this mask will meld one into the shadows, making them seem to disappear from existence. They're able to attack from seemingly everywhere, leaving barely any room to counterattack. They're quick and precise, leaving barely any breathing room. Turns even the clumsiest of people into masterful rogues.

» Khemia's Deity Mask - A mask that is rumoured to have once belonged to Khemia's Deity. This mask grants the wearer immense power, but when worn, the wearer will see everyone as enemy. Therefore, while it is very powerful, it is just as dangerous. When worn, the wearer is said to transform into Khemia's Deity himself, granting increased offensive power, increased defense, and increased speed. Swing the double helix sword will send out energy beams, which can be used to attack from afar. It's actually said to be based off of an Etherious's true form.


Mystical Bardsmanship

◎◎ [Magic: Mystical Bardsmanship] ◎◎

◎ The bards were held in high esteem in ancient European cultures due to their affinity with words, creating oral poems and dealing with words. This ability was normally reserved by holy men and sages, because words were considered (even today) as one of the most powerful mediums for magical powers: While regular magicians could conjure curses, bards were specialized in humiliating their foes to the point that they were hated and despised for years, sometimes for all of eternity if the verses where immortalized. In later times, however, the role of the bard was confused with that of minstrels and both eventually mixed and melded until they became indistinguishable.

Mystical bards are capable of using mystical abilities and fusing them with musical prowess to create spells that can either heal, curse or destroy enemies with an arsenal of multiple different effects.

» Respite of the Highlander
A calming tune best used outside battle, which buffs health and magic regeneration.

» Lullaby for the Dead
A dangerously relaxing song, used to put inactively aggressive enemies to sleep. ((Only works on NPC enemies.))

» Highland Flowers
Teammates are filled with vigor, gaining strength and durability buffs.

» Wind Dance
Increases allies' physical and mental speed, putting them on near-equal ground with naturally quick enemies.

» Prayer of Peace
Causes active enemies to succumb to sleep for a short time. ((Only NPC enemies.))

» Children of Aries
Summons various self-playing instruments to help keep the beat and increase the user's own magic power as the song goes on. The instruments can be attacked and destroyed to lessen their influence.

» My Kingdom
A tune that builds in power, creating a safety net around the user for a time. It sends out vibrations to repulse physical and magical projectiles in a fifteen foot diameter around the caster.

» The Watching Fly
An otherworldly tune that distracts from reality, causing teammates to go unnoticed, or invisible.

» Boadicea
Used to dispel all nearby magic, teammates' and enemies' alike. ((Basic only.))

» Hymn
Amplifies allies battle talents, including physical and magical abilities. Does not effect self.

» Storm Song
The user plays a song with a power of storm, unleashing sonic waves that crash into the enemy.

» Blissful Harmony
The user plays a pure melody that flashes with heavenly light, blinding any that look at the flash temporarily.

God of Hollowness

Mythical Bachelor

15,950 Points
  • Partygoer 500
  • Perfect Attendance 400
  • Ultimate Player 200

God of Hollowness

Mythical Bachelor

15,950 Points
  • Partygoer 500
  • Perfect Attendance 400
  • Ultimate Player 200
PostPosted: Thu Jul 19, 2018 12:00 pm


LEARNED


Mad Paradox

◎◎ [Magic: Mad Paradox] ◎◎

◎ A Magic which causes one to potentially to be split from reality itself, placing them outside the interference of spacetime. As such, this potentially makes them ageless, and unaffected by time itself. But it also places them within the endless contradictions of time and space. On one hand, the user becomes an incredibly powerful entity, leaving nothing but death and destruction in their wake. On the other hand, they can never return to the normal flow of time, essentially making them impervious to time itself, but also unable to go back in time, even if the time travel is initiated by an outer source. As such, they are stuck at a single point forever, unable to be moved forward nor backward by none other than themselves. Even with this power of theirs, they are unable to return to the past as many would desire. Truly, they are a demon of paradox, stuck in endless contradictions of Time and Space.

» Maximum Strike
This is a rather simple spell, in which Caedis is able to summon a sort of temporal orb. It seems to grow over time, and has what seem to be spikes protruding from it. Whenever it reaches a good enough size, Caedis throws the orb at a target, causing it to explode and cause damage to anything caught in the explosion. The bigger the orb, the worse the explosion.

» Moonlight Rhapsody
This surrounds Caedis within a temporal barrier, which then explodes outward, blowing back any nearby enemies. Those caught within this blast are usually struck with temporary amnesia, which has the possibility of causing them to forget their Magics, or even how to fight.

» Void Impact
Caedis holds his hand out, causing temporal energy to begin building in it. Once enough has been built up, and his hand begins glowing purple, he releases all the energy in the form of a sudden blast. This blast seems to be powerful enough to blow even a boulder back, so getting hit may cause some bad damage.

» Reverse Stigma
Caedis is able to place an odd spell on his opponent, which causes them to go back to the same spot and position they were just in when he placed it upon them. This is useful if he ever needs to take a quick breather, or get away from someone. Although it can only be used once with every use.

» Temporal Blades
Caedis is able to summon up to six temporal blades, which hover around him. He can either grab these blades in order to fight with them, or he can use them as a sort of shield, to make sure that no one gets too close to him in battle.

» Stardust Shower
Caedis is able to summon a rift in spacetime above his opponent or facing a certain direction. From this portal he's able to summon a multitude of temporal spheres, which fall upon the area and cause massive damage to anyone hit by them and on the area its used in. These orbs are able to cause non-sentient (humans and such) beings to rapidly age or de-age, which may cause different obstacles.

» Moonlight Breaker
Caedis is able to create a fix coordinate in spacetime in a straight line, which spans about thirty feet and is roughly five feet wide. Once he does this, he holds out his hand and releases a blast which tears apart the spacetime in the area he chose, causing ruptures to appear and severely affect any living thing nearby. At most, it blows back his opponents, and causes them to move slowly. For non-sentient objects, to causes their aging process to fluctuate rapidly, before turning back to normal.

» Void Field
Caedis is able to summon a sort of field within a fixed point of spacetime, ranging in twenty feet by twenty feet in a spherical barrier. Anything caught within this barrier is restrained within spacetime, even Caedis himself. As such, he uses this spell as a sort of imprisonment technique, since it seems impossible for any attacks to get through the field.

» Reminiscent Touch - One of the worst spells that Caedis has access to. But not because of the harm it can cause upon others but rather, instead, the harm it causes upon him. This spell seems to have been created for the single purpose of torturing Caedis, breaking his mind even further than it has been already, causing a breakdown. When this spell is used (usually by complete accident), it causes one of Caedis's happiest memories to appear before him and others. These memories, once thought to have been removed from the Caedis's mind, were tossed into spacetime, to float endlessly, finding their way back to him. Upon remembering these reminiscent memories, Caedis falls to his knees, covering his face to hide the tears streaming down his face. Though this sobbing soon turns to maniacal, broken laughter as the spacetime in the area shatters, causing those nearby to be smacked or sliced by these spacetime shards. Anyone hit by these shards will find their movements slowed down to half speed (for three posts), and those sliced by the shards will bleed quicker, and have any healing done unto them slowed down drastically (for three posts). It seems as if Caedis exists only to be a subject of torture at the mercilessness of his memories.


Mechanical Intuition.exe

◎◎ [Magic: Mechanical Intuition.exe] ◎◎

◎ This Magic allows one to create, shape and manipulate technology and technological constructs, computers, robots, hardware and other devices that can be termed as "technology". Manifested as a special form of electrical/telekinetic manipulation, a special form of "morphing" which allows physical interaction with machines, or even a psychic ability that allows mental interface with computer data. They can also control the flow of intricate machinery, which can allow them to assemble or disengage the programming at will. Can operate most technology just by touching or looking. A variation on Electricity Manipulation, the user controls specific electrons and instructs them which items to engage or disengage. Some users may even be able to use the electric impulses to gently control smaller metal parts. This allows him to be able to create robots or "mechs" of varying shapes and sizes, from different pieces of metal, or even junk, temporarily. And upon doing so, they are able to incorporate a "mind", or in this case, an AI, into them, and have them fight for him. Robots and mechs created in this way can last for a while (20 posts), unless disengaged by the, or destroyed by htheir opponent. If they focuses on creating only one, it can last for nearly a whole day, unless disengaged or destroyed.

» Mechxalibur
Pretty much just a badass sword which also looks pretty cool. This sword is created from different metals and technologies, and usually has some sort of "element" accustomed to it. Though it's usually random.

» Download
This allows Ithikós to be able to touch any piece of technology and almost immediately gain knowledge about it. Though he needs to stay in contact with the technology in order to continue gaining knowledge.

» Techno-Scanner
An ability which allows Ithikós to send out an untraceable and unnoticeable pulse, which allows him to identify any technology within a fifty mile radius. This is only useful when he needs to find pieces of technology to control.

» Mecha Stampede
Ithikós uses a bunch of different metals in order to form a bunch of various animals, usually large in size. He then implants an AI into them, causing them to stampede across a set area. Given their large size and the fact that they're created from metal, they can be rather deadly.

» Gigaton Rocket Fist
Ithikós creates a rather large fist out of various technologies, which has, of course, rocket boosters attached to it. Though due to its weight and size, he doesn't wear it on his person. Instead, it's a standalone construct, which goes blasting off in whichever direction it's facing, exploding as it comes into contact with pretty much anything.

» Cybernetic Enhancements
Ithikós attaches cybernetic appendages to his body, or the body of one of his allies, covering the arms, fists, legs, and feet. This enhances his/their physical prowess for as long as he's able to keep these attached without them getting wrecked or him having to take them apart.

» Get in the Freakin' Robot! - Ithikós is able to create a large mecha robot, which is roughly the size of a large building (at least five stories high) which has built in weapons and all other types of stuff. It's also able to be piloted by one person in the head, or by five different people (head, arms, and legs). It can also break apart into five smaller robots, each one about fifteen feet in height, with their own assortment of weapons and abilities at their disposal. Although it's usually completely random, and usually depends on whatever resources Ithikós has available at the time. Although if there is no one around to pilot the robot, he's able to implant an AI into it, letting do as it pleases.


Take Over: Djinn Soul

◎◎ [Magic: Take Over: Djinn Soul] ◎◎

◎ This particular form of Magic allows the user to Take Over the powers and forms of different Djinn. These forms give the user a variety of different abilities such as flight, enhanced speed, strength, reflexes etc. Djinn are supernatural creatures in early Arabian and later Islamic mythology and theology. The supernaturality of Djinns does not mean they are transcendent to nature, but that they appear so in relation to human's perception of nature, due to their invisibility. They are "natural" in the classical philosophical sense by consisting of an element, undergoing change and being bound in time and space. Thus they are not purely spiritual, but also physical in nature, being able to interact in a tactile manner with people and objects, and also subject to bodily desires like eating and sleeping. Unlike the Djinn in Islamic belief and folklore, Djinn in Middle Eastern folktales are often depicted as monstrous or magical creatures, and unlike the former, generally considered to be fictional.

◎◎ Djinn Soul: Baal ◎◎

◎ In this Take Over, Lysande takes on the appearance of a dragon and gets two horns and a jewel on his forehead. His hair turns blue, and grows slightly longer, and he gets an elaborate necklace along with blue scale-like armor over parts of his body and a long tail. In this Soul, he gains the sword of Baal, Bararaq Saiqa. The sword has a guard around the hilt similar to that of the claw of Baal with blue scales.


» Lightning Sword
Lysande draws lightning down from the sky. Once the lightning has been summoned and stored in the sword, it releases an enormous lightning blast able to fill the sky with light. Or it can be stored for other attacks.

» Lightning Wave
After using Lightning Sword, Lysande can swing his weapon, sending out what seems to be a kind of shockwave of lightning. This can be used up to ten times in one go.

» Lightning Wrap
Using the stored lightning inside of his bade, Lysande can push it outwards, onto the blade itself, and attack. The amount of electricity is equal to 15 million volts.

» Lightning Blast
Lysande, in a way about the same as his regular Lightning Sword attack, can cause lightning to blast forth from the blade, in about a one hundred feet radius. Anyone inside of this radius (except for him) will be accompanied by a shock, but only half as strong as a regular lightning bolt. There's actually enough power to stun adults, and kill kids.

» Lightning Sword of Extinction
This is one of Lysande's Ultimate Attacks. When this attack is used, an enormous blade of concentrated lightning in the form of Lysande's weapon is released from above to impale anything below it. It has enough power to wipe out a town and leave nothing but a crater.


◎◎ Djinn Soul: Agares ◎◎

◎ Lysande's hair becomes wild and resembles a lion, like his Djinn Soul's and he appears childlike. He has a heavy necklace around his neck. His right hand transforms into a demon-like hand, with scales, claws and the Djinn circle on the back. He also grows a tail. A dark tattoo on his stomach appears. He also wears a belt. He is shown to be very powerful as he fired a beam of light from his hands that was powerful enough to remove a large cylindrical piece of earth that span through several meters of the earth and stimulate a lava flow.


» Earth Shell Revolving Cutter Claw
This attack allows Lysande to manipulate the ground in order to create sharp giant spikes that are able to be used to pierce targets, even when they're high up in the air.

» Floating Rock Impact
Lysande lifts huge tracts of land underneath the enemy with magic, tilts them, and then forcibly drops them to the ground, crushing the enemy.

» Gravity Accumulation
With this magic, Lysande is able to alter the fundamental laws of physics in order to increase the acceleration due to gravity in a chosen region of space in order to cause the target within that region to fall at high speeds, which can be used offensively by making the target brutally impact the ground.

» Funeral Destruction
This magic allows Lysande to attack the opponent in the direction of his hand, destroying everything in its path to inflict a huge amount of damage to the opponent.

» Volcanic Eruption
Lysande is able to use his right hand to pull a rather large cylindrical piece of the earth up. When he does this, he makes it take the form of a volcano, which has a hole in the top of it. The, using his power, he can stimulate the flow of lava in the earth to cause a rather powerful volcanic eruption,


◎◎ Djinn Soul: Valefor ◎◎

◎ While in this Take Over, Lysande takes the form of a nine-tailed fox. He has an elaborate golden collar around his neck, and a sash which covers part of his upper body. Along with a very exotic looking necklace. He wears loose fitting pants, akin to some sort of robe, on his legs. Which has a strange and elaborate figurehead on the front of it. He has a third eye placed on his forehead, along with two more eyes on the palms of his hands. He also has golden bracers on his wrists and around his ankles.


» Ice Beast Howl
Lysande throws multiples ice picks toward the opponent. It is said that despite its appearance, it is quite a powerful technique.

» Ice Beast Crystal Formation
Lysande tries to freeze his target in stalactite of ice which has a chance of knocking his target out cold.

» Ice Beast Jagged Iceberg
Lysande freezes the water molecules within the air underneath his opponent, forming a large, sharp spear of ice. He then forces it upwards quickly, in an attempt to impale his opponent on it.

» Stagnation
The ability to stop molecules and restrict a substances movement. This includes the ability to generate ice, which is done by stopping the movement of water molecules in the air and then manipulating them from a liquid or gas state state to form a solid. Using it on a person will separate their senses from their surroundings and slow down their movement. Because even the opponent's thoughts are slowed down they may not even realize the change.

» Pursuing Ice Dragons
This Ultimate Attack allows Lysande to create several cold air tornadoes chasing after the opponent. The tornadoes' lower parts are shaped like dragons' heads. Given how powerful this magic is, and due to it being made from both ice and wind, it makes fire magics ineffective against it, unless it's also another Ultimate Attack or Ultimate Spell.


◎◎ Djinn Soul: Morax ◎◎

◎ In this Take Over, Lysande's hair gets slightly longer, and becomes green. The rest of his skin, and even his eyes, follow suit, making him seem much like a walking, living plant. He seems to be "growing" out a flower beneath him, which is connected to the earth and seems to act as his legs, covering the parts of his body from the waist down. His body seems to grow strange vines all over it, and vine-like protrusions grow from his back, giving the awkward appearance of wings.


» Rose Whip
Making a green rose appear in one or both of his hands, Lysande can grip the stem, and a long, twenty foot long whip covered in razor sharp thorns comes from the green bloomed rose. The whip itself is razor sharp, which makes the thorns an extra set of blades.

» Thorn Barrage
Lysande can form roses all around himself in a massive arch. The arch turns into a dome of roses before a massive volley of rose thorns fire out in all directions. The thorns have the speed and piercing power of a pistol bullet.

» Exploding Death Fruit
Lysande can summon a black apple in his hand, which he can throw at his enemy, the fruit exploding and leaving a thick, toxic gas that engulfs his target(s) and can, if enough of the fumes are inhaled, incapacitate or kill his enemies.

» Leaf Shield
Lysande can make a directional shield to use while in close quarters combat. He can make large leaves of various shapes and sizes around one or both arms which can also form into bladed shields that can be used for both offense and defense. Or he can surround himself and others in a sort of sphere. Even though it's plant life, it's still incredibly durable.

» Overgrowth
Lysande, while on the ground, can cause all plant life nearby to grow at an incredibly rapid speed. If there's no plant life around, but the land can provide it, he can cause all sorts of plants to begin growing. These plants, as they grow, seem to turn more monstrous and demonic, with those that don't seeming to become more alive. These plants, although they must stay rooted, grab at their opponents enemies, and some even try to devour them. Even if one cuts the plant, it can still grow back rather quickly. Though everything disappears if Lysande breaks contact with the ground, or his Magic runs out.


◎◎ Djinn Soul: Astaroth ◎◎

◎ In this Take Over, Lysande's hair becomes longer and resembling snakes, like his Djinn Soul's. He has a heavy necklace around his neck and decorations on his forearms. A dark tattoo on his stomach appears and he also wears a belt. A snake-like armour covers the surface of his body. When he equipped this form, he summons a white snake-like dragon similar with his Ultimate Spell around his body. The scaly skin is hard and useful at times for defense. When his weapon is equipped, whatever it touches burns and blows away. It can also create a massive blast of fire by concentrating the mass of fire at the tip of his sword.


» Fire Blade
Lysande wraps his blade in fire, which can be either be used to burn someone, or actually torture. By that, I mean he can stab or cut someone, and the fire is hot enough to instantly cauterize the wound.

» Fire Wave
Lysande can actually swing his sword any way to send out a wave of fire. Depending on how much force he puts behind the swing, it can range from weak, orange flames to incredibly strong, white flames.

» Fire Explosion
Lysande, when he wraps his sword in flames, can actually send this fire outwards, in a one hundred foot radius, much like his Lightning Explosion. It can range from orange, to yellow, to blue, and finally white, from coolest to hottest. Orange would cause burns marks to appear on someone's body, while white would reduce them to nothing but ash.

» Wall of Flames
An attack where Lysande creates a wall of flames. The wall stops his enemies from approaching him. If any enemies happen to be in the wall when it forms, it will burn them badly, or even turn them to ash.

» Flying White Flash Dragon From Purgatory
This is another of Lysande's Ultimate Attacks. When used, it creates a dragon made out of white flames, which comes from Lysande's weapon. It incinerates everything within its path in an instant. Even after the attack ends, the flames of Astaroth are supposed to last for all eternity, unless Lysande orders them to disappear or the magic supplying the flames is sucked away by something from the outside.


◎◎ Djinn Soul: Belial ◎◎

◎ In Belial's Take Over, Lysande's hair changes including the color and length. Unlike most of his Take Overs, he has not one but two eyes on the forehead. Also he gets black wings and two additional arms. In this form, Lysande is surrounded by a skeleton-like dragon which he can use to grab an opponent. It's also special that it can be used in conjunction with other limited Spells without having to change out of his Take Over.


» Memory Manipulation
Belial's basic power to create illusions and rewrite memories. By using this magic, Lysande can manipulate the minds of his enemies and have them do his bidding. However, this can be blocked with a shield created from Magic, but it still results in a bit of head trauma. The range in which illusions can be used is only 10 meters.

» Severing Funeral Scythe
By using Belial's weapon, Lysande can sever the senses of his opponents. The scythe can't physically hurt people, but all senses in part of the body that are cut by the blade are sent to another space. Apparently, those wounds are impossible to heal.

» Attaching Baptism Scythe
Opposite to Severing Funeral Scythe. By using Belial's weapon, Lysande can highly increases the five senses of a person to near superhuman levels. This can either be used to help, or actually to damage. Since at high levels, one's hearing would be extremely sensitive. As would their sight, making them unable to stand the light. It's a very daring risk.

» Reaper Dragon's Scythe
The dragon that seems to follow Lysande around becomes smaller, wrapping itself around Lysande's scythe. Whenever he swings it, the dragon lets out a roar that, if it connects with the opponent, slowly depletes one of their five senses. Though it isn't immediate, and can easily be blocked by a magic shield. Though if the scythe makes contact with the opponent, it immediately erases one of the senses it was slowly affecting.

» Severing Funeral Roar
When this Ultimate Attack is summoned, a huge decaying dragon appears and lets loose a roar. Its a roar that devours and destroys all the five senses of any living things caught inside of its range.


◎◎ Djinn Soul: Decarabia ◎◎

◎ When in this Take Over, Lysande's hair grows much longer, and turns a snowy shade of white. Two fox ears also grow out his head, along with a single fox's tail growing from just above his waist. His clothing becomes a white, sleeveless kimono, of which is covered by a sort of golden robe, or coat. He has a pauldron on his right shoulder, with strange accessories pinned on his chest. His pants become white, and seem baggy, with his shoes becoming socks with wooden sandals. Overall, he looks as if he came from the Samurai era.


» Bomb Thrust
Lysande makes a small orb of wind in his palm, charging it with more and more wind until it's about the size of his head. He then thrusts his arm forward, causing the orb to explode into gale force winds. It's very powerful and lethal, but not that difficult to dodge unless you're moving at regular walking speed.

» Wind Scar
This attack, when used, sends a a large burst of air at the opponent. This burst is made up of hundreds of blade-like winds, causing them to shred whatever they happen to hit. The "scar" part comes from when, if it hits the ground, it leaves gashes in the earth.

» Cyclone
Lysande can summon a cyclone, which can act either as a barrier, or to ravage the battlefield. Though this pretty much depends on it size. But the bigger it is, the more Magic that is drained from the user. A very large cyclone can possibly cause the user to pass out, rendering it useless. If used as a barrier, it can either protect, or pull the air from the enemy's lungs, causing difficulty to breathe.

» Pillars of the Heavens
Lysande can summon pillars of wind to surround him, having them act as vacuums that can suck up anyone or anything that comes near him, spitting them out in a different direction. This is more of a defensive technique than it is an attack technique. It can be negated by causing the flow of wind to go opposite the direction the pillars are.

» Fujin Air Bullet
To use this Magic, Lysande will first take a deep breath, and then pound his stomach to apply external pressure, the power of which he uses to shoot a highly compressed air ball from his mouth. The expelled air ball is mighty enough to hollow out the ground, and level an entire forest. Because of the large quantity of Magic kneaded into it, it explodes the moment it reaches its target, dealing an enormous amount of damage, as well as leveling anything in its path. Lysande is able to fire multiple of these in rapid succession, having a certain level of control regarding the size of the bullets.


Take Over: Mecha Soul

◎◎ [Magic: Take Over: Mecha Soul] ◎◎

◎ Take Over: Mecha Soul is a sort of "child Magic" of Take Over: Machina Soul. The main difference between them is that Machina Soul requires the user to touch already created technologies, in order to use them as armor and weapons. Mecha Soul requires the user to have created their own armors and weapons, creating coding which they can then download into an AI, before placing it in their "armor". Through this, it gives off the feeling of the armor truly being alive itself, instead of just being another "piece of junk". It also seems to come off as much more powerful, as it envelops the whole user instead of just changing their attire and allowing them to use weapons this way. It also enhances their strength, stamina, speed, and other such things.

◎◎ Mecha Soul: Iron Paladin ◎◎

◎ A guardian of Kartotinis with the iron will to protect. This sturdier armor turns the user into an Iron Paladin, a substantial force in the battlegrounds who can easily thwart the attacks of an enemy of practically any size. True to their desire, the Iron Paladin comes with great defenses that prove valuable in protecting the user's friends while in battle.


» Pain of Caladbolg
The user is able to push their own aura outwards through the usage of a shout. This shout causes a piercing pain to any that are unlucky enough to hear, possibly causing their ears to bleed.

» Iron Howling
The user is able to let out a shout which sounds much like metal scraping against more metal. This shout has the possibility to stun any that hear it, making them unable to attack.

» Land Demolisher
The user slams their cannon into the ground before releasing a shot from it. This causes a chain explosion on the ground in front of them, which goes on for about forty feet before stopping. The explosion is roughly equal to a land mine exploding.

» Wonder Wall
The user is able to create a kinetic energy barrier, which appears around them and pushes out any nearby opponents. It's only big enough to protect the user though, unless they happen to be hugging someone at the time and continue to hug them close.

» Doom Strike
The user slams the bottom of their cannon into the ground, creating a vacuum which draws in all nearby enemies. They then jump into the air, slamming one end of the cannon down and shooting, creating a blast which causes stalagmites to for from the earth and cause piercing/blunt damage to the enemy. They then jump into the air once more, flipping the cannon and slamming it down once more, causing an explosion which engulfs a thirty foot area.


◎◎ Mecha Soul: Comet Crusader ◎◎

◎ The Guardian of War, subduer of enemies always in the midst of battle. The Guardian with indomitable will, protecting their allies with fortitude and strength. With iron will, the user protects their allies and dominates the battlefield by charging into their enemies like a comet. With indomitable will and strength, the user charges straight into battle without hesitation to protect their friends.


» Leap Attack
The user is able to activate the rocket thrusters in their boots, allowing them to jump a short distance forward and into the air, before blasting them towards the ground once more, before smashing into the ground. They can do this a maximum of five times before needing to cool down.

» Pandemonium
The user is able to emit a terrifying sounding screech, striking fear into the hearts of almost any that happen to hear it. This causes those affected to be unable to battle.

» Lunatic Fury
The user charges towards their target with cannon in hand. They then smash into their enemy with the blaster end of the cannon, releasing a chain of large explosions right onto them.

» Sudden Burster
The user is able to shoot multiple, small missiles from the cannon, causing a chain explosion onto whatever their target happened to be.

» Tiamat
The user flies into the air through a force blasting through their cannon. They then fly back down towards the earth, reminiscent of a comet, before striking the ground, causing a small crater to appear along with debris to fly around. They then release an explosion from their cannon, engulfing everything within fifty feet of them.


◎◎ Mecha Soul: Deadly Chaser ◎◎

◎ An executioner that chases their enemies to the end of the world. A specialist of battle that uses dual Silver Shooters and magic bullets. Having the strengths of the Destroyer and the Silver Shooter combined, the user now wields two Silver Shooters. The powerful bullets launched from the pair of Silver Shooters overwhelm their enemies and diminish their morale even before they sense the user's presence.


» Shooting Star
The user is able to send multiple missiles shooting forth from their rocket, which lock onto enemies and explode upon making contact with them.

» Heavy Railgun
The user aims their cannon, before shooting out a single, heavy missile, which blasts through any solid objects and explodes after reaching a distance of twenty feet from the user, or after making contact with the enemy.

» Comet Crasher
The user jumps into the air, before aiming their cannon diagonally towards the ground, They then release multiple shots from their cannon, which explode upon making contact with the ground.

» Bullet Blitz
The user shoots forth a magical missile from their cannon, which chases down multiple enemies, striking them multiple times before finally exploding on one of them.

» Outrage Strike
The user slams their cannon into the ground, shooting out missiles that lock onto multiple targets and fly towards them. Although these targets freeze near the enemies before they're able to explode. Once this is done, the user pulls out their dual guns, shooting the missiles with extreme precision and causing them to explode wherever they're set.


◎◎ Mecha Soul: Fatal Phantom ◎◎

◎ A marksman who silently eliminates their enemies. With training and experience, the user uses both Phantom Shooter and Destroyer effectively. The user eliminates all threats, leaves no trace behind, and all their enemies tremble with fear. A marksman whose barrage of magic bullets takes down enemies in a swift but efficient manner. The user's experiences made them even more skilled in using their silver shooters consistently and effectively. Upgrading their Silver Shooters to accommodate their needs allowed him to be able to shoot more bullets faster.


» Head Shot
This is simply just as the attack's name implies. The user is able to fire a precise shot towards their opponent's head. They're able to charge up their shot to cause more damage (though, at most, it will cause concussive damage instead of piercing through their skull).

» Dual Buster
The user dashes forward with their cannon in hand, blasting their enemy. They then place their cannon on their back and pull out their dual pistols in one quick movement, releasing a barrage of magic bullets and striking their enemy.

» Sharpshooter Syndrome
The user emits a powerful aura from their body, blasting away all nearby enemies, and bestowing unto their allies a "Sharpshooter Vision". This enhances both the user's and their allies' vision, allowing them to use ranged attacks much more effectively, and react to movements much quicker.

» Artillery Strike
The user slams their cannon onto the ground, blasting six large missiles from it. These missiles then fall in a straight line about fifteen feet away from the user, striking the ground and causing large explosions upon contact with the ground or enemies.

» Azure Finale
The user pulls put their dual pistols, releasing a barrage of numerous magic bullets around themselves in a dome shape. These bullets do not disappear even if they hit an enemy, seeming to go through them (without piercing any holes in them or their organs). The user then slams their cannon into the ground, creating a magnetic field above it which causes the bullets to come flying back, along with sucking in anyone too close. Upon contact, the bullets release electromagnetic energy, blasting everyone away.


◎◎ Mecha Soul: Tactical Trooper ◎◎

◎ A guardian of Kartotinis who has mastered the use of a cannon in combat. A cannoneer that uses the Disfrozen Portal, a device that generates a seemingly infinite amount of energy. The Disfrozen Portal is an engine that can generate seemingly boundless amounts of energy for the Destroyer. This development promises to take the user's skill and strategic ability to new heights.

» Carpet Bombing
The user shoots forth a magic missile, which opens a magic portal above the battlefield. This portal releases missiles in a single row up to three times, causing explosions upon making contact with the ground or enemies.

» Tactical Field
The user is able to create a field of energy. This field causes anyone that steps inside to have anything on their person which requires energy to be suddenly refilled as if never empty.

» Missile Shower
The user is able to drop a large amount of missiles upon any area of their choosing through the use of a magic missile and magic portal. Although they only fall upon the set area.

» Cannon Strike
The user dashes towards their enemy, smashing them two times with their cannon before releasing five shots from the cannon.

» Satellite Rain
The user fires a magic missile into the air, which opens up a magic portal that faces diagonally towards the battlefield. From this magic portal falls a large amount of missiles, all of which explode upon contact with the ground or even any enemies. One final missile then falls through, causing an explosion which ravages everything within a sixty foot radius of the blast, destroying almost anything it happens to reach.


◎◎ Mecha Soul: Centurion ◎◎

◎ Artilleryman whose research overcomes physical limitations. Their Destroyer fused with the Disfrozen Portal sweeps the entire battlefield. After constant research, the user overcomes the physical limitations that existed previously. They can form many portals effortlessly, enabling them to bombard their enemies relentlessly. But even so, they need a way to use this power more efficiently. The user starts experimenting on the new portal until he finally succeeds in creating a new form of Destroyer by fusing it with the Disfrozen Portal.


» Big Bang Stream
The user dashes forward, throwing out a small amount of grenades behind them. They can do this multiple times, though the grenades explode after roughly ten seconds.

» Impact Detonation
The user shoots three cannonballs from their cannon, which explode in a straight pattern, creating a miniature black hole which sucks in enemies and causes a small crushing force, enough to possibly break any bones.

» Bombing Artillery
The user shoots out a magic missile, which opens a magic portal on a solid surface, such as a wall, floor, or ceiling. From this magic portal comes a barrage of cannonballs, which cause blunt force and cause a small explosion after five seconds of contact.

» Chaos Cannon
The user loads a magic cannonball into their cannon, before holding it up. Once shot, it shoots from both ends of the cannon, causing an explosion both in front of and behind the user.

» Hailstorm
The user sets up their cannon before pointing it at the sky and gathering energy in it. They then release a powerful shot of energy, striking down anything in its path and causing a magic portal to open. From this magic portal flies forth a countless number of missiles, which fly around in cray patterns towards the ground and enemies. These cause rather large explosions upon contact, tearing apart even the ground beneath them.
PostPosted: Thu Jul 19, 2018 12:08 pm


LEARNED


Take Over: Unholy Sins

◎◎ [Magic: Take Over: Unholy Sins] ◎◎

◎ Take Over - Unholy Sins is one of The Twelve Ancient Magics, which a person was born with thousands of years in the past. This particular one, as you would guess, is actually a Take Over Magic. But this one seems to ascend beyond most other Take Over Magics, seeming to embody each one of the Seven Deadly Sins. Sloth, Gluttony, Greed, Wrath, Lust, Pride, and Envy. The user seems to have a form with each of these Sins at their own disposal. Each one's form and attacks vary far and wide, but each one seems to be incredibly powerful, putting them on par with even users of Satan Soul and God Soul, if not even higher. Although the things that makes this Ancient Magic so unique is the most powerful form the user can use. The most powerful of all the souls that any could get their hands on. The soul of the Galaxia Mage himself. Through this, the user is able to invoke even more powerful making them truly terrifying. Though this was thousands of years ago, so it, like the other Ancient Magics, were lost to the annals of time.

◎◎ Unholy Sins Soul: Jealous Envy ◎◎

◎ This soul was taken from Leviathan. An enormous demon of darkness and chaos; associated with the sea; inspires arrogance and envy.

Malicious envy is similar to jealousy in that they both feel discontent towards someone's traits, status, abilities, or rewards. A difference is that the envious also desire the entity and covet it. Envy can be directly related to the Ten Commandments, specifically, "Neither shall you covet... anything that belongs to your neighbour" - a statement that may also be related to greed. Dante defined envy as "a desire to deprive other men of theirs". In Dante's Purgatory, the punishment for the envious is to have their eyes sewn shut with wire because they gained sinful pleasure from seeing others brought low. The struggle aroused by envy has three stages: during the first stage, the envious person attempts to lower another's reputation; in the middle stage, the envious person receives either "joy at another's misfortune" (if he succeeds in defaming the other person) or "grief at another's prosperity" (if he fails); the third stage is hatred because "sorrow causes hatred".

» Enhanced Thievery
Masters of this skill are more elusive than the average thief. They are able to blend in with the shadows, slip into tight spaces, avoid detection from guards, and escape without leaving behind any evidence.
» Envy Empowerment
The user can generate aura of envy that can amplify/induce jealousy on beings inside their aura and gain power from the emotions.
» Envy Empowerment
User becomes stronger, faster, more durable, etc. by envy of oneself and others, possibly unlocking abilities related to the affinity and enhancing the existing powers. Some users may be able draw sustenance from the envy or even slow or stop aging.
» Envy Inducement
The user can induce jealousy/envy in others, making them insanely jealous of others, growing into hatred and possibly even murder.
» Power Replcation
The user is able to mimic and replicate the powers of others around oneself. Unlike Empathic Mimicry, this is not empathic, but strictly physical or psychic as it simply mimics the psychic energy outputs, genetic structure or superhuman physiology that enable abilities in other people. User can even stack several powers together, which may lead to Power Mixture.
» Replication
User can instantly and perfectly replicate themselves and/or targets which can be objects or living beings, numerous times, while usually being able to recombine the clones. Most users have both of these abilities (if subconsciously), copying their clothes/equipment along with their body. Original target will normally be able to maintain control over all copies. In case of living/sentient clones, mental/physical properties are exactly the same as the original one's, although each copy will have different experiences and may gain independent personalities over time.
» Shapeshifting
The user can shapeshift their form, transforming and reshaping themselves potentially down to their genetic and cellular structure. They can impersonate others or enhance their own body for combat, either by turning into animals, monsters or by making the body stronger. Users with particularly flexible abilities can manipulate their form at will, combining abilities, traits, etc, even being able to form limbs into weapons and reforming after being blown apart by explosives.
» Envy Manipulation
The user can shapeshift their form, transforming and reshaping themselves potentially down to their genetic and cellular structure. They can impersonate others or enhance their own body for combat, either by turning into animals, monsters or by making the body stronger. Users with particularly flexible abilities can manipulate their form at will, combining abilities, traits, etc, even being able to form limbs into weapons and reforming after being blown apart by explosives.


◎◎ Unholy Sins Soul: Ravenous Gluttony ◎◎

◎ This soul was taken from Beelzebub. The prince of demons; the lord of the flies; inspires gluttony, unholy desire, jealousy, war, and murder.

Gluttony (Latin, gula) is the overindulgence and overconsumption of anything to the point of waste. The word derives from the Latin gluttire, meaning to gulp down or swallow. In Christianity, it is considered a sin if the excessive desire for food causes it to be withheld from the needy. Because of these scripts, gluttony can be interpreted as selfishness; essentially placing concern with one's own impulses or interests above the well-being or interests of others. During times of famine, war, and similar periods when food is scarce, it is possible for one to indirectly kill other people through starvation just by eating too much or even too soon.

» Enhanced Bite
The user has particularly strong bite, either because of sharp teeth, strong jaw-muscles, unusual jaw-structure (mandibles of insects, beak, etc.) or some other reason. Exactly what they can bite depends of the jaw-strength, resilience of their teeth/bite-surface and their shape.
» Enhanced Eating
The user can eat massive quantities of food at once to no ill effect, this can extend into versions of Matter Ingestion. This power can be very useful, especially for those that possess an abnormal nature. Because of this, nutritional intake needs are a great deal higher than that of normal, requiring more food in order to keep their strength up.
» Gluttony Empowerment
Users become stronger, faster, more durable, etc. by gluttony of oneself and others, possibly unlocking abilities related to the affinity and enhancing the existing powers. Some users may be able draw sustenance from the gluttony or even slow or stop aging.
» Gluttony Inducement
User can induce hunger and extremes of gluttony in others such as over-indulgence and over-consumption of food, drink, or wealth items to the point of extravagance or waste. Victim is unable to focus into anything else than fulfilling their hunger. Some users are able to grant those affected by this power ability to consume and gain sustenance from anything, not just the edible things.
» Gluttony Manipulation
User can sense and manipulate the appetite, gluttony and hunger of themselves, people, animals and other creatures, whether by increasing, decreasing, causing or otherwise channeling emotions, even manifesting the emotional energy to physical level.
» Gut Imprisonment
The user can create pocket dimensions within their own bodies to imprison others by eating them.
» Infinite Digestive System
User can eat/digest virtually any form of matter, regardless of size/shape, without harming their stomach, mouth, or digestive system. Some users are also capable of storing matter within their bodies and spitting it back out when the moment calls for it.
» Matter Ingestion
The user can eat any substance without harmful effects, regardless of what they consume. They can consume matter in any form - solid, liquid or gas.
» Digestive Assimilation
The user can consume objects or individuals of choice to gain new abilities and attributes by eating, swallowing or trapping an object or prey in your mouth or stomach (or any other body part, similar to a stomach). They are able to increase their own physical and energy abilities by absorbing powerful individuals with notable power.
» Digestive Shapeshifting
The user can shape-shift into any someone by eating part of them, the user does not gain their abilities unless accompanied by Digestive Assimilation.

◎◎ Unholy Sins Soul: Selfish Greed ◎◎

◎ This soul was taken from Mammon. Demon of wealth; son of the Devil; inspires gross injustice, idolatry, and the love of money over all other things.

Greed (Latin, avaritia), also known as avarice, cupidity, or covetousness, is, like lust and gluttony, a sin of desire. However, greed (as seen by the Church) is applied to an artificial, rapacious desire and pursuit of material possessions. Thomas Aquinas wrote, "Greed is a sin against God, just as all mortal sins, in as much as man condemns things eternal for the sake of temporal things." In Dante's Purgatory, the penitents were bound and laid face down on the ground for having concentrated excessively on earthly thoughts. Hoarding of materials or objects, theft and robbery, especially by means of violence, trickery, or manipulation of authority are all actions that may be inspired by Greed. Such misdeeds can include simony, where one attempts to purchase or sell sacraments, including Holy Orders and, therefore, positions of authority in the Church hierarchy. In the words of Henry Edward, avarice "plunges a man deep into the mire of this world, so that he makes it to be his god."

» Greed Manipulation
User can sense and manipulate the greed, covetousness and avarice of themselves, people, animals and other creatures, whether by increasing, decreasing, causing or otherwise channeling greed, even manifesting the emotional energy to physical level.
» Absolute Buying
User can buy/barter for absolutely anything, for them absolutely everything has value and can be bought, including people, concepts, elements of reality, etc.. Buying may require communion with anthropomorphic personifications of certain concepts or bartering with something other than paper money. Users can give things their souls, their money, or their lives for any amount of services for a different concept.
» Absolute Contract
The user can create and enforce any type of contract/pact with absolutely anything, even with themselves; dictating every condition therein, including qualifiers in the event one-or-more of the parties would - or even could - somehow break the contract/pact. The conditions imposed by the contact/pact are absolute; and will always, inevitably, come to pass, no matter the conditions so dictated. The contract/pact cannot be negated, nullified or undone by any exterior force or being, save by the user.
» Absolute Thievery
Users of this skill are considered the ultimate thieves, able to steal anything and everything (concepts, landmarks, natural elements/forces, intangible objects, physics, laws, themselves, etc.), they are able to not only hide in shadows but even in plain sight, they can slip into spaces that should be physically impossible to fit/slip into, and they can even steal without even having to be present at a location. Users of this power are immune to and can bypass Theft Nullification.
» Absorption
The user can absorb anything/everything, including matter/energy, power, concepts, etc., while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently.
» Monetary Manipulation
User can create, shape and manipulate money, currency and wealth, including coinage, notes, gems/jewels and anything that is used as currency.
» Quantity Manipulation
User can manipulate numbers and quantities: how much there is of nearly anything they encounter. Adding makes objects become larger (liquids and gases increase in quantity); Subtraction makes objects become smaller (liquids and gases decrease in size); Multiplication increases how many of an object there are; Division causes the object to split into smaller portions. They can also use fractions, integers, squares/cubes, roots, absolute value, logarithms, etc for number control.
» Greed Augmentation
The user can augment any/all emotions/feelings/moods of others, increasing the existing emotions (no matter how small), and affecting others' control over their actions and abilities by overwhelming their confidence, or restraint. In this case, it would affect one's greed.
» Greed Empowerment
Users become stronger, faster, more durable, etc. by greed of oneself and others, possibly unlocking abilities related to the affinity and enhancing the existing powers. Some users may be able draw sustenance from the greed or even slow or stop aging.
» Greed Negation
Users of this ability can suppress or negate emotions, allowing them to cause others to ignore emotional distractions and/or feeling from affecting their thinking-processes. They can also make others uncaring, detached, indifferent and even catatonic. In this case, it would affect one's greed.

◎◎ Unholy Sins Soul: Desirous Lust ◎◎

◎ This soul was taken from Asmodeus. Demon of wrath; prince of demons; the father of monsters; inspires gambling, deceit, lust, and revenge.

Lust, or lechery (Latin, "luxuria" (carnal)), is intense longing. It is usually thought of as intense or unbridled sexual desire, which leads to fornication, adultery, rape, bestiality, and other immoral sexual acts. However, lust could also mean simply desire in general; thus, lust for money, power, and other things are sinful. In accordance with the words of Henry Edward Manning, the impurity of lust transforms one into "a slave of the devil". Lust, if not managed properly, can subvert propriety. "Lust is the ultimate goal of almost all human endeavour, exerts an adverse influence on the most important affairs, interrupts the most serious business, sometimes for a while confuses even the greatest minds, does not hesitate with its trumpery to disrupt the negotiations of statesmen and the research of scholars, has the knack of slipping its love-letters and ringlets even into ministerial portfolios and philosophical manuscripts". Dante defined lust as the disordered love for individuals, thus possessing at least the redeeming feature of mutuality, unlike the graver sins, which constitute an increasingly agonised focussing upon the solitary self ( a process begun with the more serious sin of gluttony ). It is generally thought to be the least serious capital sin as it is an abuse of a faculty that humans share with animals, and sins of the flesh are less grievous than spiritual sins ( love excessive, not love turning ever further awry toward hatred of man and God ).

» Disease Immunity
The user's immunity, digestive, and other organ systems are enhanced or evolved far beyond that of a normal human's. They are completely immune to every form of disease brought on by bacteria, viruses, or even parasites.
» Enhanced Stamina
The user's body is highly resistant to the build-up of lactic acid in their muscles, allowing them to be physically active for considerably longer periods of time than the average member of the user's species.
» Lust Manipulation
User can sense and manipulate the lust of themselves, people, animals and other creatures, whether by increasing, decreasing, causing or otherwise channeling lust, even manifesting the emotional energy to physical level.
» Pheromone Generation
The user can secrete powerful pheromones that have a variety of effects on others, all related to behavior.
» Sex Specialist
The user has an encyclopedic knowledge in sexual and carnal techniques, allowing them to invoke a specific type of sexual fulfillment in a specific sexual partner. This results in great, or absolute, satisfaction for their partner. The nature of the ability revolves around the fulfillment of the target in a sexual capacity, which may or may not involve pleasure, pain, or other sensations. In some cases, it may even involve the negation of these sensations, so long as this still results in the satisfaction of the partner. Completion of this task may involve any number of other abilities or talents, and can range from natural to supernatural. The sensations induced are partially voluntary and partially involuntary. For example, they can induce pleasure in someone who is not expecting or desiring it, as well as meet individual requests with skill and competency. In more extreme cases, they may create, induce, or reveal new desires that the partner never even realized they had. Some forms of this power may be mental rather than physical. A flawless master will employ both.
» Sexual Instinct
User is the ultimate sexual being determined by both natural and supernatural ways. They have a sexuality imprinted nature in biological, physical, mental, emotional, social and spiritual aspects, giving them a life full of pleasure with any means and most effective ways possible, use anything at hand to experience a hyper-sexuality that can transcend their sex drive to potentially supernatural levels, making them experts their first try in every way, that can effect even those around them just by wanting them and repel those the users doesn't want, having no mental problems either before, during or after the deed. User has complete mastery of any and/or all form of their innate sexuality whether it be scientific, magical, divine, supernatural, natural, etc, making them the ultimate sexual partner in life, having full mastery in sexuality and anything related to it by nature.
» Supernatural Beauty
The user is supernaturally beautiful and can use it to affect others. This power is divided into two separate but interlocking aspects: The user is always, and under any circumstances, physically, personally and socially perfect, graceful and flawless, without anything that would make them look unattractive or distract from their presence. They are perfectly aware how to increase their appeal by apparel, action or choice of words, but even these are simply details to enhance their natural appeal. For example, someone with this ability rising straight from the bed after a hard night's partying and wearing the rattiest possible clothes would make even the best supermodel primped to perfection look homely in comparison. Secondly, the user is able to affect other people, both by affecting their minds, emitting pheromones and generally being a perfect companion and/or object of admiration. At the lower level, the user could make a complete stranger treat them like their closest friend in only a few minutes and be perfectly willing to help them in any way they need. Someone with more power could make anyone treat them like someone who is privileged to do and get anything they wish and be admired and even loved for it. At the higher level user could make people fulfill their smallest suggestion, although not against their deepest principles. At the most powerful, they could simply eradicate free will, making everyone slavishly devoted to the user and willing to do anything to please them.
» Tantric Metabolization
Users can sustain themselves/their powers by feeding of sexuality and/or sexual energy from sexuality, sexual experiences, sexual emotions, etc., into their body as a source for their powers and/or conditions.


◎◎ Unholy Sins Soul: Conceited Pride ◎◎

◎ This soul was taken from Lucifer. A great angel cast into Hell; also known as the light bringer, the bearer of light, and the morning star; inspires pride and rebellion.

Pride (Latin, superbia) is considered, on almost every list, the original and most serious of the seven deadly sins: the perversion of the faculties that make humans more like God—dignity and holiness. It is also thought to be the source of the other capital sins. Also known as hubris (from ancient Greek ὕβρις), or futility, it is identified as dangerously corrupt selfishness, the putting of one's own desires, urges, wants, and whims before the welfare of people. In even more destructive cases, it is irrationally believing that one is essentially and necessarily better, superior, or more important than others, failing to acknowledge the accomplishments of others, and excessive admiration of the personal image or self (especially forgetting one's own lack of divinity, and refusing to acknowledge one's own limits, faults, or wrongs as a human being). Dante's definition of pride was "love of self perverted to hatred and contempt for one's neighbour".

» Arrogance Inducement
User is able induce extreme levels of arrogance and pride in others, whether the subject of this pride is the victim themselves or something else. Victims often loss of contact with reality and an overestimate of their own competence or capabilities, especially if they are in position of power. If used to focus the victims pride to something else, they become fanatically devoted to that focus.
» Demonic White ight
User can create, shape and manipulate the light of a darker, detrimental nature; that which damages, destroys, and consumes anything/everything they come across, representing the hazardous destructive side of light, which in turn ignores most of the limitations and weaknesses of the normal light. In essence, this is about solely controlling the negative powers of light.
» Energy Manipulation
User can create, shape and manipulate energy, the capacity to cause change: one of the most basic quantitative properties of a system, such as an object or a field of energy. Energy can be transformed (converted) among a number of forms that may each manifest and be measurable in differing ways. The law of conservation of energy states that the (total) energy of a system can increase or decrease only by transferring it in or out of the system, thus the total energy of a system can be calculated by simple addition when it is composed of multiple non-interacting parts or has multiple distinct forms of energy. Common physical forms of energy include the kinetic energy of a moving object, the radiant energy carried by light and other electromagnetic radiation, and various types of potential energy such as gravitational and elastic.
» Pride Aura
The user can generate aura of pride that can amplify/induce arrogance on beings inside their aura and gain power from the emotions.
» Pride Constructs
User can change pride into tools, objects, weapons and other items, create semi-living constructs and/or create structures of varying permanence. Users who have mastered this ability can use it for almost any situation, creating anything they need.
» Pride Empowerment
Users become stronger, faster, more durable, etc. by pride of oneself and others, possibly unlocking abilities related to the affinity and enhancing the existing powers. Some users may be able draw sustenance from the pride or even slow or stop aging.
» Pride Manipulation
User can sense and manipulate the pride, arrogance and hubris, of themselves, people, animals and other creatures, whether by increasing, decreasing, causing or otherwise channeling emotions, even manifesting the emotional energy to physical level.


◎◎ Unholy Sins Soul: Indolent Sloth ◎◎

◎ This soul was taken from Bephelgor. Demon of indifference; inspires extreme laziness and spiritual apathy.

Sloth (Latin, tristitia or acedia ("without care"]) refers to a peculiar jumble of notions, dating from antiquity and including mental, spiritual, pathological, and physical states. It may be defined as absence of interest or habitual disinclination to exertion. In his Summa Theologica, Saint Thomas Aquinas defined sloth as "sorrow about spiritual good". The scope of sloth is wide. Spiritually, acedia first referred to an affliction attending religious persons, especially monks, wherein they became indifferent to their duties and obligations to God. Mentally, acedia has a number of distinctive components of which the most important is affectlessness, a lack of any feeling about self or other, a mind-state that gives rise to boredom, rancor, apathy, and a passive inert or sluggish mentation, Physically, acedia is fundamentally associated with a cessation of motion and an indifference to work; it finds expression in laziness, idleness, and indolence. Sloth not only subverts the livelihood of the body, taking no care for its day-to-day provisions, but also slows down the mind, halting its attention to matters of great importance. Sloth hinders the man in his righteous undertakings and thus becomes a terrible source of human's undoing. In his Purgatorio Dante portrayed the penance for acedia as running continuously at top speed. Dante describes acedia as the failure to love God with all one's heart, all one's mind and all one's soul; to him it was the middle sin, the only one characterised by an absence or insufficiency of love. Some scholars have said that the ultimate form of acedia was despair which leads to suicide.

» Emotion Absoprtion
The user can fully or partially absorb emotions, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently. Targets of the draining often lose motivation due to the sudden loss of intense emotions.
» Sleep Manipulation
User can induce, manipulate, and enhance all aspects of sleep in themselves or in others, including dreams, daydreams and nightmares. They can manipulate sleep patterns and induce instantaneous sleep on biotic subjects, or to induce perpetual insomnia, remove the need to sleep or make them dreadfully tired all the time. The user can cause a subject to sleep forever in a comatose-like state and can even determine how deep a sleep is or how long a person or people have been sleeping. They can also force anyone sleeping to wake up regardless of the circumstances.
» Sloth Manipulation
User can sense and manipulate the sloth, indolence and laziness, of themselves, people, animals and other creatures, whether by increasing, decreasing, causing or otherwise channeling emotions, even manifesting the emotional energy to physical level.
» Sloth Empowerment
Users become stronger, faster, more durable, etc. by sloth of oneself and others, possibly unlocking abilities related to the affinity and enhancing the existing powers. Some users may be able to draw sustenance from the laziness or even slow or stop aging.
» Sloth Inducement
User is able induce slothfulness or laziness, defined as spiritual or emotional apathy, being physically and emotionally inactive. It can also indicate a wasting due to lack of use, concerning a person, place, thing, skill, or intangible ideal that would require maintenance, refinement, or support to continue to exist. If one wants to look for positive side on this power, most affected are simply too indifferent to care much about anything and thus are incredibly hard to manipulate.
» Despair Inducement
The user can induce feelings of despair and depression into others, making them think there's nothing worth living for in life. The user can bring out emotions such as sadness, hopelessness, depression, and despair, possibly even eventually driving the victim to suicide.
» Filth Manipulation
User can create, manipulate, shape, transform, etc. any matter that is rotten or filthy (grime, dirtiness, stains, grunge, etc.), ranging from generation and manipulation of pus/ichor, mucus, slime (mucous secretions of animals), earwax, sweat and saliva, to full-out control over dead and decomposed matter; the user can also control moldy and mildewed matter, spoiled, rancid food, fetid water, polluted air, urine, vomit and feces. They can induce rot, speed it up, negate it or sometimes reverse it, the user can even induce such foul conditions that makes water filled with bacteria and unsafe, making air (including breath) stifling and smelly, inducing rot and putrefaction in organic matter or even inducing bacterial infection on open wounds.
» Motor-Skill Manipulation
The user takes control over motor functions of others against their will as if they were a marionette, subjects are still conscious, but can’t resist the user's puppet control.
» Paralysis Inducement
User can immobilize target completely or partially, causing them to be left without movement and sensation. Making motor functions and muscle movement unavailable, the victim may freeze on the spot or crumple to the ground.
» Apathy
User can suppress or negate emotions in themselves or do not possess emotions at all, allowing them to ignore emotional distractions, suffering from psychological/emotional stress, and/or feeling from affecting their thinking-processes. In some cases, the user is simply unable to feel emotions of any kind.

◎◎ Unholy Sins Soul: Furious Wrath ◎◎

◎ This soul was taken from Satan. An angel expelled from heaven; evil personified; the great adversary; inspires mankind to turn away from God; inspires mortal sins.

Wrath (Latin, ira) can be defined as uncontrolled feelings of anger, rage, and even hatred. Wrath often reveals itself in the wish to seek vengeance. In its purest form, wrath presents with injury, violence, and hate that may provoke feuds that can go on for centuries. Wrath may persist long after the person who did another a grievous wrong is dead. Feelings of wrath can manifest in different ways, including impatience, hateful misanthropy, revenge, and self-destructive behavior, such as drug abuse or suicide. According to the Catechism of the Catholic Church, the neutral act of anger becomes the sin of wrath when it's directed against an innocent person, when it's unduly strong or long-lasting, or when it desires excessive punishment. "If anger reaches the point of a deliberate desire to kill or seriously wound a neighbor, it is gravely against charity; it is a mortal sin." Hatred is the sin of desiring that someone else may suffer misfortune or evil, and is a mortal sin when one desires grave harm. People feel angry when they sense that they or someone they care about has been offended, when they are certain about the nature and cause of the angering event, when they are certain someone else is responsible, and when they feel they can still influence the situation or cope with it. Dante described vengeance as "love of justice perverted to revenge and spite". In accordance with Henry Edward, angry people are "slaves to themselves".

» Anger Manipulation
User can sense and manipulate the rage, aggression and anger of themselves, people, animals and other creatures, whether by increasing, decreasing, causing or otherwise channeling rage, even manifesting the emotional energy to physical level.
» Counter-Force Manipulation
User can counter anything including events, powers, choices, creations/destruction etc., in a number of ways, from gaining counter abilities (IE. Enemy uses fire, you can use water) to wiping out an entire army, just to protect their interests. They may be tied to the whims of the granter of these powers, may be a god themselves, and unable to pick and choose, or chose to be used by the Counter-Force, or maybe even be the Counter-Force itself. User is armed for any situation that may arise, and as such, have great skill on their own. This ability also includes not only countering out, or negating a situation that could be bad/good, but also being able to change peoples ways. As simply Countering out something still leaves the situation unresolved.
» Destruction
User can destroy/annihilate into total and utter nothingness anything, everything and everyone, beginning with entire areas, buildings, cities, countries, states, continents, worlds, planets, dimensions, inter-dimensions, parallel worlds, solar systems, stars, star systems, whole entire galaxies nebula's and universes and possibly even abstract concepts and/or natural forces/laws.
» Empathic Masochism
User can harm or inflict pain on others by inflicting damage upon their own body. This ability allows the user maintain an offensive advantage at the behest of the user's health as with every attack the opponent deals to the user, the damage is also reflected on the opponent.
» Hatred Embodiment
Users can become a physical representation of manifestation of hatred itself and gain power from the hatred in others or oneself, they can use endless hate as a power source to extend their life span or as a weapon and can become immune to death unless certain conditions are met.
» Indomitable Will
The user has unnaturally strong willpower, enabling them to be immune to all forms of temptation including Subordination Manipulation, Telepathy, Mind Control and Subliminal Seduction. Through their will the user can face great physical pain and psychological trauma and will refuse to surrender no matter how much the odds are stacked against them, possibly up to the point of cheating death and pushing themselves past their own limitations.
» Rage Form
The user can channel violent rage through their body and soul to gain a new form empowered by their anger. The corruption usually manifests as burning the body/appearance of the user and grants improved versions of their original abilities as well as gaining new abilities that reflect the users' wrath. The user is invariably driven by/into incurable rage, although they may be able to control themselves enough to pass as normal, but given enough time the user may regain full control. The users' source of power may be their own rage and/or the rage surrounding them, possibly including vast areas, including the whole world.
» Violence Embodiment
The users of this ability can become the embodiment of violence, they can become more powerful when brutally fighting. The user can even cause bloodlust in every living thing the user comes across to enjoy the killing.
» War Embodiment
The user of this power can become the embodiment of war. The user can cause war, utterly obliterate the enemy with destruction and devastating means. The user controls rage, inflicts pain, and can make others' lives miserable by rendering them homeless or taking away their loved ones.
» Berserker Physiology
The user is able to empty oneself of all rational restraints in battle and completely immerse oneself in combat becoming a dangerous warrior for both friend and foe. The ability allows the user to ignore fatal physical damage as if it never affected them and continue fighting with a frightening level of stamina while also being unpredictable and erratic in combat, making it hard to counter them. The rareness of this power makes-up in one's opponent being super strong as it boosts the user's adrenaline and stamina to the point they are able to wear out their opponent through sheer tenacity and ferocity alone. In some cases, user are able to go in a berserk form through sheer rage or when they are in imminent danger.


[NOTE: All abilities and powers listed under "Take Over: Unholy Sins" are to be used against NPCs and "bosses", or are just for show. They are not meant to be used against other characters.]

God of Hollowness

Mythical Bachelor

15,950 Points
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God of Hollowness

Mythical Bachelor

15,950 Points
  • Partygoer 500
  • Perfect Attendance 400
  • Ultimate Player 200
PostPosted: Mon Jul 23, 2018 11:29 am


LEARNED


Drive Forms

◎◎ [Magic: Drive Forms] ◎◎

◎ A Drive Form is a special ability that powers one up beyond what they are currently, making them even more powerful. It should be noted this Magic is obtainable only if one has a Keyblade. Drive Forms also allow the user to use different, more powerful attacks and combos, dual wield Keyblades, or use abilities that couldn't normally be used before.

» Twilight Beast Form
Calling upon both the light and darkness within him, Akuryo lets their power merge in him. This gives him more power over the control of both Light and Darkness. It also powers up his Twilight Ascension attack. But it takes away a whole lot of his stamina and power. He usually passes out after using this attack. Although if he has enough power left, he usually lets off a large shockwave, disintegrating any low-tier enemies around. Although he usually doesn't use this attack unless around others, so he doesn't have to do this.

The powers of this form are, to say the least, a bit strange. On either side of Akuryo, two heads appear. On his left, it's two white beast-like heads, with blue rune-like markings. On his right, it's two black beast-like heads, with red rune-like markings. One of the white heads holds a keyblade, while the other can cast Stopga. One of the black heads holds another keyblade, while the other can cast Thundaga. The two free heads can also attack freely if the enemy gets too close. Akuryo's hands also seem to take on a white claw with blue runes for his left hand, and a black claw with red runes for his right hand. Two of his keyblades float away from his hands, to be used telepathically, unless he grabs them to fight. He can also kick up his left foot to summon a white beast-like head towards his enemy, or his right foot to summon a black beast-like head to send towards his enemy.

His clothing changes to a more black and white theme, with the light colors turning white, and the darker colors turning black. These are accompanied by the respective blue rune markings on the white clothing, and the red rune markings on his black clothes. It even affects his skin, forming a strange symbol on his chest where the two colors seem to meld into each other. The same goes for his face. The blue rune markings work up the left side of his face, and the red rune markings work their way up the right side. His hair even becomes a mixture of black and white. Not exactly mixed together, but more like random streaks here and there.


» Juggernaut Form
The powers of this form are, to say the least, a bit strange. On either side of Akuryo, a large clawed "arm" appears. On his left, it's a large, pure white arm, with blue rune-like markings. On his right, it's large, inky black arm, with red rune-like markings. Both of these hands are empty. His hands seem to turn into smaller versions of the claws, allowing him to attack like regular.

Akuryo's hair seems to become ethereal, and changes slowly between white and black. His left eye becomes a light blue color, and his right eye becomes and crimson color. His clothing changes to a more black and white theme, with the light colors turning white, and the darker colors turning black. These are accompanied by the respective blue rune markings on the white clothing, and the red rune markings on his black clothes. It even affects his skin, forming the Mark of Mastery on his chest where the two colors seem to meld into each other. The same goes for his face. The blue rune markings work up the left side of his face, and the red rune markings work their way up the right side.


» Vengeful Form
This form is one of Akuryo's strangest. And possibly his second most powerful, if not managing to go up to first. This form changes him into what could be considered his skeletal counterpart. Mainly what he'd look like if he died and was reborn as a monster back in Halloweentown. Though of course, there'd be a few changes. But anyway. His neck seems to disappear, and he loses all the skin and hair on his head, along with his eyeballs (it should be mentioned these changes happen under the cover of purple fire). His head then becomes a floating skull, and his hair a light purple/pink pompadour, seeming to be made from the same fire he can control. His eye sockets become pitch black, with purple eyes which can move around freely. His clothing then changes to a tuxedo-like shirt and coat, with a dark purple ascot tucked inside of it. On either side of his body, three, spiked bones seem to curve upwards, much like one's ribs might. He has on a strange pair of gloves, which seem to somewhat resemble a skeleton's hand. He wears a pair of black dress pants, along with a pair of black dress boots. Where his heart would be located is a golden, glowing one, which seems to float there due to an unnatural force.

His powers are also, much like his appearance, very strange. He seems to have the ability of levitation, which is in use almost all the time in this form. He also has the ability to summon purple, ethereal fire, which he can use to attack. He can summon his Keyblades in this form, but they seem to become a darker version of themselves. They also appear broken, but they can still be used to battle (and not break in half). He also seems to be able to summon inanimate objects to attack, like tall street lanterns, filled with his purple fire. He can also summon strange ghosts from his golden heart, which can attack enemies by screeching, hypnotizing them with singing, or just charging at his enemy. It should also be noted that he can only use two Keyblades at once, in each hand. He's also able to light his skull on fire (think Ghost Rider), and unleash a large blast of purple fire from his body, disintegrating any low-tier enemies, though this can end his Drive Form almost immediately.


» Element Form
Element Form is a form special only to Akuryo. It allow him to fully utilize the elements he controls, and even a few others. In this form, he technically wields five keyblades. He holds two in his hands, and his other four float behind him. He can cast Magic with them, but otherwise they do not attack unless he's using them. In this, he can cast the -za spells of Cure, Fire, Blizzard, Aero, and Thunder. With Center of the Earth he can cast Curza, with Flame Core he can cast Firaza, with Frozen Heart he can cast Blizzaza, with Hope Crest he can cast Aeroza, and with Chain of Memories he can cast Thundaza. He also seems to able to use telekinesis, seeing as he makes the four keyblades float behind him, but he never uses it to fight physically. It should also be noted that he floats above the ground, due to some kind of invisible gust underneath him. Sometimes, though, when doing a string of combos, Akuryo uses his telekinesis to make the keyblades he's holding fly away from him. And sometimes uses the four flying behind him.

Akuryo's clothing then becomes mixed with different colors. These colors are green and brown, red and orange, blue and azure, aero and aero blue. Starting with his boots, they turn green with brown straps on them. His pants become a darkish red color, with what seems to be flame designs that reach up to his knees. His shirt turns blue, with wave-like designs on them that an azure color. His vest turns an aero color, with the trim turning an aero blue color. It seems to have cyclones on it, which are arranged perfectly. His necklace changes color to match whatever keyblade he is hold. Green with brown trim for Center of the Earth, red with orange trim and flame designs for Flame Core, blue with azure trim and wave designs for Frozen Heart, aero with aero blue trim and a cyclone design for Hope Crest, grey with green, red, blue, aero, and gray trim for Chain of Memories. In this form, his hair and eyes and are affected also, His left eye turns half green and half red, and his right eye turns half blue half aero. But they're not perfectly split, and instead seem to kind of transition. His hair turns green, red, blue, and aero, but also not perfectly. Instead it's kind of random, but it all seems to merge and transition together. His hair also seems to act like fire on top, and more watery towards the bottom.


» Awakening / Revelation Form
A Form of two names, to represent the two sides of itself. The only reason Akuryo even has access to this Drive Form is due to his heart being split in two, a side of Light, and a side of Darkness. Meaning there may be other Keybladers like him out there with this same exact Form.

When in Awakening/Revelation Form, Akuryo constantly hovers above the ground. This form wields six keyblades, two of which he uses telekinesis to manipulate. These keyblades move when he jumps or glides, making every movement effective in battle. This form possesses the five major things that every fighter needs. Sheer power, magical prowess, large area-effective moves, rapid speed, and long combos. In this form, he also possesses much more skill, if that's even possible. His Keyblades act as if a piece of his own mind has transferred over to them, and go flying with the flick of his wrist or foot. This launches into long combos, engulfed in energy, that pierce right through enemies' defenses. Tendrils of darkness also pour from his body onto the ground, forming three strange dark tentacle-like appendages from this "leak". These tendrils hold three more of his Keyblades, swinging them whenever an enemy gets much too close to him. This is still dangerous, since this form is feral, and the tendrils seem to be just as wild. It's for this reason that he also uses his claw (right hand only) and Keyblade in his left hand to fight, in case the tendril's Keyblades or the flying Keyblades are unable to strike. This form is truly terrifying.

Half of Akuryo's clothes in this form are completely white (the left side). His left eye turn a very light blue, and the left half of his hair turns pure white, as if to symbolize half the "purity" of this form. The flying Keyblades seem to move with an arm or leg, though when Akuryo stops moving they hover behind him. Thus, every move is an attack in itself. No matter what world Akuryo is on, while in Awakening/Revelation Form, he never touches the ground unless he lands from a jump. The left half of his hair and clothes slowly flow as if she is being held by the wind. The left half of his clothes also systematically glow brightly on and off for the duration of the time he is in the form. There are also two large sparkles of a bright light that move randomly around him with a silver wisp following them. When standing still, the position of his floating Keyblades seem to represent folded angel wings. When he floats (walks/runs), they open, as if he is flying. The right half of his body, on the other hands, reflects the dark half of his heart. The right side of his skin and hair become ink black, his right eye glowing crimson and the right side of his clothes become black with red and gray accents. Furthermore, he constantly emits Darkness from his right arm and back in the form of misty black and violet wisps. In addition to this, his feral appearance and method of most attacking largely resembles a Neoshadow in height and most methods. But he sports red accents visibly seen on the right side of his body and red accents on the right side of his clothes.


The Celestial Brush

◎◎ [Magic: The Celestial Brush] ◎◎

◎ The Celestial Brush is, in truth, a rather powerful item/weapon which allows its user to invoke the power of the "Celestial Brush Gods", calling upon their power as the user's own. Though of course, the techniques which the user is able to use doesn't add up the the Gods' which they use. It's only about half, give or take, which makes one wonder just how powerful these Gods truly are. Even though they have to do with the Celestial World, these gods, nor the brush, are related to the Celestial Spirits, or the Celestial Spirit King. They seem to be their own sort of branch-off. It should also be noted that, even though they are referred to as "Gods", there are not truly that level, and seem to be on the same level as Celestial Spirits. Though it seems no Keys for them exist anywhere in the world, and their power can only be utilized through The Celestial Brush.

» Sunrise [Amaterasu]
True to its name, Sunrise will summon forth the sun in the heavens and light the land to dispel it from the darkness. It can be used for purposes from something as simple as changing night to day or prolong daytime. To use Sunrise, draw a fully enclosed circle in the sky.
» Rejuvenation [Yomigami]
This restores damaged or broken objects to their original condition. To use Rejuvenation, the user must either use the brush to fill in the area where the item was broken, or draw the outline to of the item to place it back.
» Power Slash [Tachigami]
Power Slash allows one to be able to slash through pretty much anything just by drawing a line with the Celestial Brush. For some odd reason, this doesn't slash through Humans or anyone like them, and only through trees or other inorganic items, such as rocks. Possibly because the God doesn't want the user to slash through innocents. To use Power Slash, draw one straight line through an object.
» Greensprout [Hanagami]
This can restore dead plants or make buds open into flowers. Ink-dots placed on the ground can sprout into trees to stop or trap an opponent. This does not work on some surfaces such as sand, bare stone, or ice. Scribbles on the ground will bloom into wildflowers, but these will quickly fade away. The user can create a lily pad on the water which the user can stand on. The lily pad can be placed in open water for the user to jump up onto, or it can be created directly underneath them to buoy them up. The user can also create a vine. This vine can be used to pull two enemies into each other, or let the user attach themselves to pull themselves towards an item or area. To restore plants, draw a circle around them. To create lilypads, draw a cirlce in the water. To use the vine, use green holy smoke to attach yourself to your desired target or location, or to attach enemies together.
» Cherry Bomb [Bakugami]
Cherry Bomb allows the user to summon a Cherry Bomb out of thin air. The bomb is very destructive, and is mainly used for blasting cracked walls or floors, but can be used on a variety of things. The Cherry Bomb can explode instantly when in contact with almost anything, especially with the use of Inferno. The explosion can be halted with Waterspout or Power Slash. It also explodes when the fuse is burned away. To use Cherry Bomb, draw a circle with a line through the top of it.
» Crescent [Yumigami]
Crescent is the exact opposite of Sunrise. When used, the crescent moon is revealed and change day into night. If it is already nighttime, Crescent will start the evening over again following the sunset. To use Crescent, just draw a curved arc in the sky.
» Waterspout [Nuregami]
Waterspout is one of the source-required Celestial Brush techniques, needing a source of water in order to use. When near a body of water, one must simply place the Celestial Brush over the water and draw a line to the desired target. The water will be channeled to the target, creating a stream. This can be used to douse objects that are on fire. It can also be used to fill various objects with water. To use Waterspout, draw a path from a body of water with blue holy smoke.
» Galestorm [Kazegami]
Galestorm is a useful technique, and can be used on a variety of things. It has ability to temporarily extinguish fires, when there is no source of water, and to make small windmills spin. It can blow away piles of leaves, and steer lily pads. In combat, Galestorm can help bring down airborne foes. It also helps in redirecting fire or poison attacks from enemies away from the user. It can also stop wind attacks. Galestorm also has a more defensive technique, known as Whirlwind. This technique causes a whirlwind to appear around the user, after drawing three horizontal lines, which either brings in and traps enemies or repels them. The length of the lines affects Whirlwind, with short lines making small, but prolonged whirlwinds, whereas long lines making big, but brief whirlwinds. To use Galestorm, draw a swirling loop or spiral.
» Inferno [Moegami]
True to its name, Inferno is a Celestial Brush technique that harnesses the element of fire. The user can use fire from an existing fire source to burn NPCs, melt ice, and incinerate enemies. With ice, this frozen substance will obviously be melted, partly evaporating into steam, while the rest diminishes into water. With demons, they will be damaged considerably. Inferno can also be used to light torches. To use Inferno, draw a line from fire with orange holy smoke. Or draw an infinity symbol to create your own source of fire momentarily.
» Veil of Mist [Kasugami]
When used, Veil of Mist creates a thick mist that enshrouds the environment around the user and slows time down for a duration of ten seconds. Very useful when fighting against rather fast enemies. To use Veil of Mist, draw two horizontal lines.
» Catwalk [Kabegami]
The user can create a trail of golden glowing pawprints that last for a long time that they can adhere to, in order to scale along the trail and reach destinations that are usually unreachable. The user can also stick to the area within close proximity of a pawprint, should they miss the trail in their jump. However, only vertical and diagonal trails can be easily scaled; horizontal trails, without proper timing in adhering back to the trail after a jump, can result in the user plummeting down below, since when scaling these trails, the user can only leap upward, then aim their fall to progress along the trail. To use Catwalk, draw a path on a wall with magenta holy smoke.
» Thunderstorm [Gekigami]
Utilizing lightning sources, the user can electrify their desired targets, whether it is enemies or puzzle-solving elements. In combat, Thunderstorm can deal heavy damage to most opponents and paralyze them for a while, making them vulnerable for further attacks. In puzzle solving, Thunderstorm is used to activate mechanism, open doors, etc. To use thunderstorm, draw a line from an electric source with yellow holy smoke. Or just a lightning symbol to create your own strike of lightning onto your target.
» Blizzard [Itegami]
Blizzard allows the user to create a trail of ice from an ice source to freeze either single or multiple desired targets at once. When a target is frozen, it will stay put for a few seconds before breaking free from the ice. While frozen, a target can also be used as another ice source to freeze other targets or refreeze itself. Blizzard also has another unique use. At large chasms with sparkling ice crystal floating within, the user can draw an ice trail over these crystal to coalesce them into large, floating ice blocks that line into a makeshift bridge across the chasm. However, like glass and ice passageway, this bridge is also slippery, and it will shatter after about 10 seconds, making moving across them quickly an unpleasant task. To use Blizzard, draw a path or fill a chasm in with dark blue holy smoke.
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