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Posted: Mon Jul 02, 2018 7:20 pm
Doot place holder for title
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01. Certs/Index 02. Civi Profile 03. Senshi Profile 04. Reserved 05. Reserved 06. Reserved 07. Reserved 08. Reserved 09. Reserved 10. Reserved 11. RP log 1 - 200 12. Reserved 13. Official Art 14. Fanart 15. Credits
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Posted: Mon Jul 02, 2018 7:30 pm
Name: Fallen Ember Storm
Nickname: Fallen or Ember
Age: 15
Birthday: September 17, 2007
Sign: Virgo
Gemstone: Azurite-Malchite
Blood Type: AB+
Fav. Food: Pickles
Hated Food: Twinkies
School: St. Magdalena's Seminary
Hobbies:
- Music Connoisseur: Ember loves music, her father was what first interested her in the hobby. He was a pianist, and while Ember may dress, look and act like 'punk rock' she loves all music. She just won't normally admit to it. Her collection of music spans classic to rock and roll and everything in between... well expect most modern rap, she has a hard time understanding it, but that doesn't mean she doesn't give it a chance every now and then.
- Garage Band: Ember hasn't followed in her father's foot steps as a musician, though he never expected her to. Ember, however does play guitar in a punk rock inspired band in her father's garage (it had the better acoustics). She is also one of the band's singers -- though she mostly sings back up.
- Masseuse: While it's a hobby for now when Ember's able to get a job she really wants to be a Masseuse so she can help people relax and feel better. Ember has been studying the ways of the massage therapist online and sometimes takes the free online courses she finds. After all, she realizes the chances of becoming famous in a band is kind of slim to none.
Virtues:
- Creative: When Ember is in a tight spot, she's learned that she needs to be creative about what she says and does. A lot of times she can pull herself out of trouble, perhaps some of the creativity runs into resourcefulness when she's in certain jams but she seems to be able to talk her way out of some things, or find some sort of leverage to help get her over that hurdle. She also uses her creativity in her musical work, it's helped get her band over a few hurdles especially when they needed a gig to play. This also helps when her impulses have thrown her into a bad situation, she use her creativity to carve her way out of the problem she created.
- Passionate: Ember has always been passionate about the things she's serious about. Despite her impulses her passion always runs deeper. It helps her in her musical goals to try and achieve fame in some sort of way, even if it ends up being city-wide and not world-wide. Her passion also helps her keep her focus and redirects her back to her main goals even when she strays from the path.
- Energetic: Ember is for lack of a better word, energetic! She's often going like the energizer bunny and doesn't stop until she's finished. This is often beneficial because if Ember didn't have energy she couldn't keep up with her band mates when they're practicing or playing. It also helps her when she's roped into looking after her uncle's kids or other such activities that require her to be on the move.
Flaws:
- Runs with the wrong crowd: Growing up Ember often did as she was told and followed her parents rules. However, when she got to high school things turned for the worst. She started 'rebelling against' her parents, and following her peers more and more. This often led Ember into troublesome situations, ones which ended up with her being hurt more than once. Not only does she follow her friends into rebelling against her parents, she follows them almost everywhere which has gotten her into a good deal of trouble and earned her a place in St. Magdalena's. Sometimes Ember's habit of following crowds of peers can leave her other friends feeling blown off, embarrassed or even hurt by her habits. She might have made a really good friend and then after a while blow them off for some new and exciting crowd of people. It causes concern and often bad feelings between Ember and her old friends, even if Ember doesn't realize what she's done.
- Impulsive: Ember always was a child of impulse, doing things in the heat of the moment not planning them out. Sometimes these actions were pretty harmless. However, a lot of Embers impulses do tend to get her into some sort of troubled situation. See that half finished building over there? That's a shortcut to the next street! Ember will take that shortcut on impulse without thinking twice about the dangers that could be lurking. She often drags her friends through a lot of these impulses some aren't that dangerous for her friends and other impulses sometimes causes someone to get hurt, or at least scared half to death. Sometimes her friends don't mind and are easily lulled into following her laughing at the possible dangers and other times her friends try to talk her out of things and it can be flustering when she doesn't listen.
- Flirt: Ember often comes off as a big flirt, she loves attention and getting attention. However, Ember's flirting often leads to misunderstandings such as making someone uncomfortable or giving someone the wrong idea about her. Mixed with her impulsive behavior this often leads to a lot of hurt feelings that take some time to sort out; if they're sorted out. This also hinders and puts a strain her personal relationships with people (be it friends, acquaintances, or sometimes even family) because it's sometimes hard to understand what Ember is trying to accomplish.
PHYSICAL DESCRIPTION
Eyes: Pink
Hair: Red with black streaks - fun and punk rockerish Here have a Ref. (Hair style can be changed~)
Face: Heart shaped, lip piercing maybe?
Clothes: Punk rock styled - collar with a skull charm
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Posted: Mon Jul 02, 2018 7:33 pm
Senshi: Sailor Valentine, Corrupt Senshi of Absorption (When talking about Absorption, this methodology of it anyways, think of an energy vampire. This is where a person steals the energy of people that are around them, either consciously or subconsciously; just an FYI.)
447 Valentine
((Based on the choices spy offered for these, I'd like to be able to find a cat to be present when Valentine is corrupted to identify the sailor name.))
Challenge: Let me Absorb your energy.
Fuku Colour: Black, Blood Red, Purple, Pink(?) Fuku: Think vampire. Attacks:
Sailor Scout Attack: Absorption Boost!
This attack gives a temporary boost in energy to Valentine by absorbing energy from one living thing around her. Valentine drains energy for five seconds, at this level. This gives Valentine an energy boost for a time period of twenty seconds; if not used by the end of twenty seconds the boost is lost -- however if Valentine is using her energy to fight or take flight the boost is used up faster. This attack can only be used once per battle at this stage. The energy drained for the target at this level is like having over slept or not gotten enough sleep the night before. However, for Valentine it creates a battery recharge effect for that small time frame, giving her time to flee or have enough energy to last for backup to come.
As Valentine drains energy the energy becomes visible transferring from her target(s) to her. The energy seems to flow from her 'victim' as if she just took a deep breath in. This can be stopped by someone attacking her.
Pros:
Gives an energy boost. It takes energy from anyone nearby, friend or foe and living creatures/plants. Makes the target sluggish (if a plant it droops as not having enough water)
Cons:
This does not heal any wounds, only 'recharges' Valentine's batteries for a short while. The energy taken from the opponent doesn't return until after they've managed to rest. (This is because Valentine is draining it and using it herself.)
Super Sailor Scout Attack: Super Absorption Boost!
This attack gives a temporary boost in energy to Valentine by absorbing energy from one living thing around her. Valentine drains energy for five seconds, at this level. This gives Valentine an energy boost for a time period of twenty seconds; if not used by the end of twenty seconds the boost is lost -- however if Valentine is using her energy to fight or take flight the boost is used up faster. This attack can only be used once per battle as this stage (It's equivalent to two first stage attacks). The energy drained for the target at this level is like having sprinted a short distance. However, for Valentine it creates a battery recharge effect for that small time frame, giving her time to flee or have enough energy to last for backup to come.
As Valentine drains energy the energy becomes visible transferring from her target(s) to her. The energy seems to flow from her 'victim' as if she just took a deep breath in. This can be stopped by someone attacking her.
Pros:
Gives an energy boost. It takes energy from anyone nearby, friend or foe and living creatures/plants. Makes the target feel if they've just sprinted for a short while. (if a plant it droops as not having enough water)
Cons:
This does not heal any wounds, only 'recharges' Valentine's batteries for a short while. The energy taken from the opponent doesn't return until after they've managed to rest. (This is because Valentine is draining it and using it herself.)
Eternal Sailor Scout Attack: Mega Absorption Boost!
This attack gives a temporary boost in energy to Valentine by absorbing energy from a target she's selected around her. Valentine drains energy for five seconds, at this level. This gives Valentine an energy boost for a time period of forty seconds; if not used by the end of forty seconds the boost is lost -- however if Valentine is using her energy to fight or take flight the boost is used up faster. This attack can only be used once per battle. The energy drained for the target at this level is like being tired out after a long run. However, for Valentine it creates a battery recharge effect for that small time frame, giving her time to flee or have enough energy to last for backup to come.
As Valentine drains energy the energy becomes visible transferring from her target(s) to her. The energy seems to flow from her 'victim' as if she just took a deep breath in. This can be stopped by someone attacking her.
Pros:
Gives an energy boost. It takes energy from anyone nearby, friend or foe and living creatures/plants. Makes the target tired (if a plant it droops as not having enough water) Target(s) are selectable
Cons:
This does not heal any wounds, only 'recharges' Valentine's batteries for a short while. The energy taken from the opponent doesn't return until after they've managed to rest. (This is because Valentine is draining it and using it herself.)
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Posted: Mon Jul 02, 2018 7:34 pm
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Posted: Mon Jul 02, 2018 7:36 pm
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Posted: Mon Jul 02, 2018 7:48 pm
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Posted: Tue Jul 03, 2018 1:18 am
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Posted: Tue Jul 03, 2018 1:21 am
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Posted: Tue Jul 03, 2018 1:22 am
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Posted: Tue Jul 03, 2018 1:25 am
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Posted: Tue Jul 03, 2018 10:40 pm
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Posted: Wed Jul 04, 2018 10:26 pm
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Posted: Wed Jul 04, 2018 10:26 pm
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