Here is where vendors from all over come to sell their wares. They sell some weapon, pottery, antiques, collectibles, and even cell phones. There's no telling what exactly you will find here, but you are guaranteed to at least find something. When purchasing, make sure you understand that you cannot use your purchased item until you've submitted an update for your character in the Profile Subforum and it has been approved and your profile has been edited. If selling an item, you can gain 50% of its retail value. If you purchase an item for J100,000 then you get J50,000 back for selling it.
Shop List
Item Kits
Meats
Fish
Veggies
Fruits
Weapons
Herbalism Kit [ J30,000 ]
A set of items useful to anyone wishing to make various, basic healing items. This kit is often used with techniques the consume herbs or other types of plant. It contains shears, a mortar & pestle, and enough vials to create up to twenty items. Once this kit runs out of uses, it is considered broken and cannot be used or sold. It will be removed from its owner's inventory at the request of a mod.
Medical Kit [ J30,000 ]
A medical kit comes with bandages, antiseptic, and some rejuvenating salves. This Kit can be used to recover 10% of a character's HP. The kit itself has ten uses before it is out of supplies. Once this kit runs out of uses, it is considered broken and cannot be used or sold. It will be removed from its owner's inventory at the request of a mod.
Survival Kit [ J30,000 ]
Comes with a sleeping bag, a tent, and two shards of flint for starting a fire. This is one of the most basic kits for survival. When camp has been set up, a character can rest as if they were in a Home Thread, except they only recover 15% of there HP, Stamina, and Aura totals per post. This kit can be used a total of ten times. Once this kit runs out of uses, it is considered broken and cannot be used or sold. It will be removed from its owner's inventory at the request of a mod.
Cooking Kit [ J30,000 ]
This kit contains a cutting board, standard chef's knife, a boiling pot, a frying pan, and equipment necessary for setting up a spit for roasting meat. This kit can be used to make food items edible with the help of a Gourmet's techniques. It can be used a total of 20 times. Once this kit runs out of uses, it is considered broken and cannot be used or sold. It will be removed from its owner's inventory at the request of a mod.
A set of items useful to anyone wishing to make various, basic healing items. This kit is often used with techniques the consume herbs or other types of plant. It contains shears, a mortar & pestle, and enough vials to create up to twenty items. Once this kit runs out of uses, it is considered broken and cannot be used or sold. It will be removed from its owner's inventory at the request of a mod.
- 20/20 Uses
Medical Kit [ J30,000 ]
A medical kit comes with bandages, antiseptic, and some rejuvenating salves. This Kit can be used to recover 10% of a character's HP. The kit itself has ten uses before it is out of supplies. Once this kit runs out of uses, it is considered broken and cannot be used or sold. It will be removed from its owner's inventory at the request of a mod.
- 10/10 Uses
Survival Kit [ J30,000 ]
Comes with a sleeping bag, a tent, and two shards of flint for starting a fire. This is one of the most basic kits for survival. When camp has been set up, a character can rest as if they were in a Home Thread, except they only recover 15% of there HP, Stamina, and Aura totals per post. This kit can be used a total of ten times. Once this kit runs out of uses, it is considered broken and cannot be used or sold. It will be removed from its owner's inventory at the request of a mod.
- 10/10 Uses
Cooking Kit [ J30,000 ]
This kit contains a cutting board, standard chef's knife, a boiling pot, a frying pan, and equipment necessary for setting up a spit for roasting meat. This kit can be used to make food items edible with the help of a Gourmet's techniques. It can be used a total of 20 times. Once this kit runs out of uses, it is considered broken and cannot be used or sold. It will be removed from its owner's inventory at the request of a mod.
- 20/20 Uses
Meats
Level 1 Meat [ J3,000 ]
A raw food item that, when edible, becomes a usable item. It can be made edible with a Cooking Kit and the appropriate Job Skill. It is up to the player to notate how many edible and non-edible items exist in their inventory. This item, when edible, grants +5 to the Strength Stat. This buff lasts for 5 posts.
Level 2 Meat [ J9,000 ]
A raw food item that, when edible, becomes a usable item. It can be made edible with a Cooking Kit and the appropriate Job Skill. It is up to the player to notate how many edible and non-edible items exist in their inventory. This item, when edible, grants +15 to the Strength Stat. This buff lasts for 5 posts.
Level 3 Meat [ J20,000 ]
A raw food item that, when edible, becomes a usable item. It can be made edible with a Cooking Kit and the appropriate Job Skill. It is up to the player to notate how many edible and non-edible items exist in their inventory. This item, when edible, grants +30 to the Strength Stat. This buff lasts for 5 posts.
A raw food item that, when edible, becomes a usable item. It can be made edible with a Cooking Kit and the appropriate Job Skill. It is up to the player to notate how many edible and non-edible items exist in their inventory. This item, when edible, grants +5 to the Strength Stat. This buff lasts for 5 posts.
Level 2 Meat [ J9,000 ]
A raw food item that, when edible, becomes a usable item. It can be made edible with a Cooking Kit and the appropriate Job Skill. It is up to the player to notate how many edible and non-edible items exist in their inventory. This item, when edible, grants +15 to the Strength Stat. This buff lasts for 5 posts.
Level 3 Meat [ J20,000 ]
A raw food item that, when edible, becomes a usable item. It can be made edible with a Cooking Kit and the appropriate Job Skill. It is up to the player to notate how many edible and non-edible items exist in their inventory. This item, when edible, grants +30 to the Strength Stat. This buff lasts for 5 posts.
Fish
Level 1 Fish [ J3,000 ]
A raw food item that, when edible, becomes a usable item. It can be made edible with a Cooking Kit and the appropriate Job Skill. It is up to the player to notate how many edible and non-edible items exist in their inventory. This item, when edible, grants +5 to the Evasion Stat. This buff lasts for 5 posts.
Level 2 Fish [ J9,000 ]
A raw food item that, when edible, becomes a usable item. It can be made edible with a Cooking Kit and the appropriate Job Skill. It is up to the player to notate how many edible and non-edible items exist in their inventory. This item, when edible, grants +15 to the Evasion Stat. This buff lasts for 5 posts.
Level 3 Fish [ J20,000 ]
A raw food item that, when edible, becomes a usable item. It can be made edible with a Cooking Kit and the appropriate Job Skill. It is up to the player to notate how many edible and non-edible items exist in their inventory. This item, when edible, grants +30 to the Evasion Stat. This buff lasts for 5 posts.
A raw food item that, when edible, becomes a usable item. It can be made edible with a Cooking Kit and the appropriate Job Skill. It is up to the player to notate how many edible and non-edible items exist in their inventory. This item, when edible, grants +5 to the Evasion Stat. This buff lasts for 5 posts.
Level 2 Fish [ J9,000 ]
A raw food item that, when edible, becomes a usable item. It can be made edible with a Cooking Kit and the appropriate Job Skill. It is up to the player to notate how many edible and non-edible items exist in their inventory. This item, when edible, grants +15 to the Evasion Stat. This buff lasts for 5 posts.
Level 3 Fish [ J20,000 ]
A raw food item that, when edible, becomes a usable item. It can be made edible with a Cooking Kit and the appropriate Job Skill. It is up to the player to notate how many edible and non-edible items exist in their inventory. This item, when edible, grants +30 to the Evasion Stat. This buff lasts for 5 posts.
Veggies
Level 1 Veggie [ J3,000 ]
A raw food item that, when edible, becomes a usable item. It can be made edible with a Cooking Kit and the appropriate Job Skill. It is up to the player to notate how many edible and non-edible items exist in their inventory. This item, when edible, grants +5 to the Accuracy Stat. This buff lasts for 5 posts.
Level 2 Veggie [ J9,000 ]
A raw food item that, when edible, becomes a usable item. It can be made edible with a Cooking Kit and the appropriate Job Skill. It is up to the player to notate how many edible and non-edible items exist in their inventory. This item, when edible, grants +15 to the Accuracy Stat. This buff lasts for 5 posts.
Level 3 Veggie [ J20,000 ]
A raw food item that, when edible, becomes a usable item. It can be made edible with a Cooking Kit and the appropriate Job Skill. It is up to the player to notate how many edible and non-edible items exist in their inventory. This item, when edible, grants +30 to the Accuracy Stat. This buff lasts for 5 posts.
A raw food item that, when edible, becomes a usable item. It can be made edible with a Cooking Kit and the appropriate Job Skill. It is up to the player to notate how many edible and non-edible items exist in their inventory. This item, when edible, grants +5 to the Accuracy Stat. This buff lasts for 5 posts.
Level 2 Veggie [ J9,000 ]
A raw food item that, when edible, becomes a usable item. It can be made edible with a Cooking Kit and the appropriate Job Skill. It is up to the player to notate how many edible and non-edible items exist in their inventory. This item, when edible, grants +15 to the Accuracy Stat. This buff lasts for 5 posts.
Level 3 Veggie [ J20,000 ]
A raw food item that, when edible, becomes a usable item. It can be made edible with a Cooking Kit and the appropriate Job Skill. It is up to the player to notate how many edible and non-edible items exist in their inventory. This item, when edible, grants +30 to the Accuracy Stat. This buff lasts for 5 posts.
Fruits
Level 1 Fruit [ J3,000 ]
A food item that is also a usable item. It can be eaten raw or edible. When eaten raw, part of the effect is gained. It can be made edible with a Cooking Kit and the appropriate Job Skill. It is up to the player to notate how many edible and non-edible items exist in their inventory. This item recovers 10% HP, Stamina, and Aura is regained when edible. Only 5% HP is regained when eaten raw.
Level 2 Fruit [ J9,000 ]
A food item that is also a usable item. It can be eaten raw or edible. When eaten raw, part of the effect is gained. It can be made edible with a Cooking Kit and the appropriate Job Skill. It is up to the player to notate how many edible and non-edible items exist in their inventory. This item recovers 20% HP, Stamina, and Aura is regained when edible. Only 10% HP is regained when eaten raw.
Level 3 Fruit [ J20,000 ]
A food item that is also a usable item. It can be eaten raw or edible. When eaten raw, part of the effect is gained. It can be made edible with a Cooking Kit and the appropriate Job Skill. It is up to the player to notate how many edible and non-edible items exist in their inventory. This item recovers 30% HP, Stamina, and Aura is regained when edible. Only 15% HP is regained when eaten raw.
A food item that is also a usable item. It can be eaten raw or edible. When eaten raw, part of the effect is gained. It can be made edible with a Cooking Kit and the appropriate Job Skill. It is up to the player to notate how many edible and non-edible items exist in their inventory. This item recovers 10% HP, Stamina, and Aura is regained when edible. Only 5% HP is regained when eaten raw.
Level 2 Fruit [ J9,000 ]
A food item that is also a usable item. It can be eaten raw or edible. When eaten raw, part of the effect is gained. It can be made edible with a Cooking Kit and the appropriate Job Skill. It is up to the player to notate how many edible and non-edible items exist in their inventory. This item recovers 20% HP, Stamina, and Aura is regained when edible. Only 10% HP is regained when eaten raw.
Level 3 Fruit [ J20,000 ]
A food item that is also a usable item. It can be eaten raw or edible. When eaten raw, part of the effect is gained. It can be made edible with a Cooking Kit and the appropriate Job Skill. It is up to the player to notate how many edible and non-edible items exist in their inventory. This item recovers 30% HP, Stamina, and Aura is regained when edible. Only 15% HP is regained when eaten raw.
Weapons
Hard Leather Gloves [ J5,000 ]
A pair of hard leather gloves to protect the hands, it is a popular weapon for starting out brawlers. This weapon does a base of 5HP in damage.
Studded Gloves [ J35,000 ]
A pair of hard leather gloves that have been studded with pieces of metal, it is a good weapon for brawlers to have due to the increase in attacking power from the metal studs. This weapon does a base of 10HP in damage.
Brass Knuckles [ J150,000 ]
A very common use of weapons by amateur fighters and thugs but still get the job done. This weapon does a base of 15HP in damage.
A pair of hard leather gloves to protect the hands, it is a popular weapon for starting out brawlers. This weapon does a base of 5HP in damage.
Studded Gloves [ J35,000 ]
A pair of hard leather gloves that have been studded with pieces of metal, it is a good weapon for brawlers to have due to the increase in attacking power from the metal studs. This weapon does a base of 10HP in damage.
Brass Knuckles [ J150,000 ]
A very common use of weapons by amateur fighters and thugs but still get the job done. This weapon does a base of 15HP in damage.