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Posted: Thu Jun 21, 2018 3:49 am
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Posted: Thu Jun 21, 2018 4:47 am
Kyeonji I'm going to be honest with you, as much as I love seeing Physic-Based Techniques implemented into the RP, especially this genre. Your specific technique as of this moment, I'm not going to approve it because it's honestly A LOT. Following. While I can get by the concept of pulling a pseudo-Schwarzschild radius concept, I would prefer it greatly if you just stuck with what a Kaguya can effectively do and not diverge greatly from that. Okay ridden of KaguyaYes, I understand the potential of compressing ones own bones to pull off such a feat, but that doesn't mean its something that should be allowed for balance reasons, the technique you're requesting for approval? FollowingNot balanced in the slightest, SS-rank has zero drawbacks whatsoever, nausea? That's nothing in comparison to being able to basically destroy an entire village at your leisure, with effectively, zero methods of stopping such an attack. I placed this limit: After using this SS-Ranked ability; the user's body becomes severely weak from the the stress that the space vacuum places on the user all at once. As a result their stats are reduced to 1/4 of their max capacity for a week as their body will be in a frail state preventing the use of S-SS Rank gravity based techniques..
This drawback always existed: If the host moves while using this ability, then the downtime to generate this technique starts over.At A-rank its more than capable of massacring practically anybody, if it can handle a Bijuu, nobody is surviving that level of firepower. I made A-Rank twirl buildings which is smaller than biju, (its in bold) but it can still pull the feet from under a biju momentarily.As it stands, I won't be approving this and I apologize for that, you are free to take this to another Crew and see if they're willing to compromise, but that is just my own personal stand on it. Nah, I like your diplomacy.I would prefer it if things are kept on an even playing field to allow for some level of balance, not trying to have everyone casually throwing nukes and black holes left and right like it's Black Friday. I hear you
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Posted: Fri Jun 22, 2018 11:10 pm
The issues in my reason behind not approve this still remains, these techniques on the Offensive means are still lacking a Balance behind them. Effectively, nobody is going to be able to go up against a Blackhole with their own Strength/Ninjutsu when the force can basically pull and ******** anyone's life up, that is, by far, the biggest issue that I currently have with this as Gravitational Abilities can be extremely difficult if not properly manage. These aren't properly managed, they don't have actual counters, they don't really show an actual weakness that can potentially be exploited. I could barely argue that one can try sticking themselves to the ground in order to resist the Gravitational Pull, but no, the ground under is likely going to get pulled off. Even at the lowest rank, this thing shows no actual weakness to be mentioned and it generally falls into that and brings that question up. "What is its actual weakness, can you effectively go up against this?" These are all Omnidirectional which also makes it even worse and even more difficult for me to actually want to approve this due to a history of Overly unstoppable Techniques being approved left and right, Characters that were effectively unstoppable to their kits and that's something that I, and I sure hope everyone else, can try to understand and help prevent. So, I want you to work on this a bit more because this isn't a Balance Technique, work on giving it a Weakness and better Limitation, an all-around Omnidirectional Technique isn't always okay and even worse on this particular style of Technique. You're free to check out other Custom Techniques to get an idea on what We mean by Balancing and Counters/Weaknesses.
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Posted: Sat Jun 23, 2018 7:50 am
Kyeonji The issues in my reason behind not approve this still remains, these techniques on the Offensive means are still lacking a Balance behind them. Is that what you meant when you initially said, "I'm not going to approve it because it's honestly A LOT."? If so I did not get the message at the time you said that. Following and will work on it since my A-Ranked version still looks a bit powerful to me too. I might need to review the ranks again since the guild standards changed. I had based my techniques on the techniques created during that era. Quote: A-Rank change is DONE: I changed pulling the base from under a biju to pulling based from under a building. & I changed twirling buildings to twirling trees. Effectively, nobody is going to be able to go up against a Blackhole with their own Strength/Ninjutsu when the force can basically pull and ******** anyone's life up, that is, by far, the biggest issue that I currently have with this as Gravitational Abilities can be extremely difficult if not properly manage. Let me try to find a balance, since I know I listed the strength in regards to size as opposed to resistance levels though I will explain how to resist this technique. I should make it clear on what techniques or qualities give an edge since this a bit deep for a technique. Quote: I added how to resist: This technique can be resisted by defensive and offensive techniques equivalent or greater in rank such as Raiton Armor, Eight Gates Released, & Seal of a Hundred. It also may be dodged or phased by techniques that deal with time-space such as kumoi, Night Guy, Flying Thunder God Technique, Earth Release: Ultra-Added Weight Rock Technique, Earth Release: Ultralight-Weight Rock Technique, & etc. These aren't properly managed, they don't have actual counters, they don't really show an actual weakness that can potentially be exploited. I am not sure how to interpret this because the techniques sole function is to create a vacuum, so the only thing one would do is resistance or dodge this vacuum. I don't know what you are looking for in terms of weakness since the focus would be on what area you occupy during this technique's initiation [ placement, position, kinesthetics, power/defense, offense/power ]. In addition how you respond to the gradual build up which also serves as the indicator is a big factor when it comes to dodging this technique. I had to add a gradual build up and hand gestures or handseals for this technique, so I made it into Taijutsu since it would be gestures which is why I made the clan/bloodline based off kinesthetics. Kinaesthetics is the study of body motion, and of the perception of one's own body motions. Kinesthesis is the learning of movements that an individual commonly performs. The individual must repeat the motions that they are trying to learn and perfect many times for this to happen. Many people say that kinesthesis is muscle memory but it is not true because your muscles can’t actually remember anything, it is the proprioceptors giving the information from your muscles to your brain.Quote: In addition to adding the ways to resist I have also added the following to the main description as well: How difficult it is to dodge or resist this technique also depends on ones placement in relation to the user at the time of this techniques usage. The pull is much stronger as you get closer to the center of the gravitational field. I could barely argue that one can try sticking themselves to the ground in order to resist the Gravitational Pull, but no, the ground under is likely going to get pulled off. Quote: A Kaguya could do that because dance of the seedling fern digs over 150 meters into the ground, so I added it to the example list of techniques that can work. As for lifting ground... That I might not be able to do because it actually would lift the ground at a certain rank, but let's revisit that after the edits since that may make a difference. I might add to the description limits on lifting the ground since I never really intended to do such damage at lower ranks. Maybe grass, moderately tight bolted items, and loose soil, for like C rank and progress gradually. I do expect significant ground lift to some degree using the B-rank version though since B-rank techniques can lead to casualties.Quote: I edited adding how effective lifting the ground is at each rank Even at the lowest rank, this thing shows no actual weakness to be mentioned and it generally falls into that and brings that question up. "What is its actual weakness, can you effectively go up against this?" Quote: The resistance levels are the only factor in this technique and its variations. I will give examples below a statement you made to clarify different ways to go against this technique. I put the effort into making these techniques inclusive of indicators this way people can make comparisons as to what it would take to resist [ group of small items, boulder, tree, building, biju ]. However, I do think my A-Rank should be reduced in power again since most A-Ranks are unlikely to be that destructive. Maybe the strength could reduce buildings due to correlation but maybe not take them down due to causation. That I can edit. Quote: I edited the A-Rank as stated before: Biju sized items was reduced to building sized & Building size was reduced to tree sized I should separate the techniques so you see the progression and start naming my techniques instead of being lazy. Give me a moment to lay everything out properly this time, since it might clear up a few things ...most definitely.Quote: Separated the Orbit Strong Cluster-like techniques from the Weak Cluster-like techniques, but I did not name the Weak clusters. [ Weak clusters are under "Secret Techniques"
However right off bat since you wanted to know about resistability against my SS-Rank and S-Rank these following A to S-Ranks would be effective. I think this may put into perspective what techniques would work on the lower ranking variations as well. 1. Sealing techniques (this would work for any rank) 2. eight gate released formation: even if we were using the A-Rank version because thats how the show ranks it... if you used that and then on top of that used Night guy (S-Rank) you'd be able to fight the force. 3. seal of 100: The strength can resist simply because it's S-Rank 4. dance of the seedling fern: This technique digs 150 meters into the ground, I wouldn't lift ground that fast. ) 5. Raiton armor (by this guilds standards) 6. Naruto's dads teleporting technique (being lazy) 7. Extreme measures: stay out of range via sensory techniques. 8. Crew had me add that it takes time to generate the SS-Rank. Its not like a vacuum's, "on" switch, its a build up. 9. I have to stay still for the build up or it starts over. 10. Huge drain; 1 week of operating at 1/4 maximum chakra capacity 11. Frail body 12. Restricted use of S to SS-Rank of this technique during the 1 week impairment. 13. I'm withering once this technique is over regardless of if I use it first or last. 14. I had to use gestures because it was either that or hand seals thats why I made it into Taijutsu since its gesturing anyway and thats why I made the clan based off of kinesthetics. 15. Laido can move fast enough to interfere with hand signs 16. Onoki's gravity techniques 17. I have more reasons plus I am sure there are a few customs out there, but I don't want to be excessive ...although I don't know if I'm becoming excessive or redundant in examples.
DONE: I added these examples/tips to the main description These are all Omnidirectional which also makes it even worse and even more difficult for me to actually want to approve this due to a history of Overly unstoppable Techniques being approved left and right, Characters that were effectively unstoppable to their kits and that's something that I, and I sure hope everyone else, can try to understand and help prevent. Quote: I see what you are saying since I had an arsenal that could not be beaten before and I only kept one technique. However, that is why I requested to delete the customs I have from before in the custom techniques subform. I only kept the gravitational pull technique and added a few more variations.
&
They are only omni directional and are regulated by the ranges that are stated in the descriptions & next to their ranks. Gaara has a technique that extends beyond my techniques S & SS rank. The one he used against Kimimaro to bury him and then Kimimaro replied with a dance of the seedling fern which not only saved him but penetrated way beyond 150 meters and allowed to escape. So, I want you to work on this a bit more because this isn't a Balance Technique, work on giving it a Weakness and better Limitation, an all-around Omnidirectional Technique isn't always okay and even worse on this particular style of Technique. You're free to check out other Custom Techniques to get an idea on what We mean by Balancing and Counters/Weaknesses. Quote: Let's review after I edit and you read through my responses above. Sound good?
P.S. It doesn't have to be a black hole for the lower ranks, it could just be compressive force. I was just being generic and consistent to avoid confusion. I didn't want to use different terminology and have everyones head everywhere. There is no real C-Rank blackhole maybe gravitational pull/compressive force.
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Posted: Sun Jun 24, 2018 2:16 am
I only have to work on the description in terms of how much ground gets lifted. DONE
Please critique in the meantime on all the adjustments & explanations that I made which are highlighted in Gold.
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Posted: Tue Jul 03, 2018 8:16 pm
Can you not call them a blackhole or quasar unless they are literally those things? Maybe call it a gravitational attraction point. because if its literally a blackhole you could theoretically: -slow down time so much that anyone near the blackhole will basically be out of commission of the timespan of the rp -reverse space and time dimensions so that you can see the future by looking across space -kill people instantly with radiation -kill people instantly with spaghettification -kill people instantly with gamma ray bursts -destroy the earth with exponential mass gain -destroy the earth -create a universe -create an infinite number of stacking universes within blackholes within blackholes including universes exactly like the original but with any one thing different -travel through time -travel through time to the moment of the big bang, exit the universe though white hole, use your own black hole manipulation to manipulate the blackhole in the higher universe to control the specs of the created universe you came from... you are God. Black holes are the most OP things in existence. So, its bad to even create the perception that you could do all of that. VIII-IX-MCMXCI B-Rank | 7 pts. : The user creates a connection between several quasars which allows something that has entered one quasar to exit another quasar like a tunnel without succumbing to it's crushing force. any space time technique that can transport people should be S rank. Quote: B-Rank | 7 pts. : The user forms a quasar that carefully channels private input and output being sent between the receiver and sender. This back and forth information transfer doesn't seem to exist to others who aren't involved in the connection, which allows the user to veil their hand to hand combat movements between them and an opponent. As a result it is difficult to keep up with the user and the other party when they engage one another. This makes this technique ideal for those who want to isolate themselves against one or more opponents in battle or veil themselves and their partner from an opponent. what kind of input/output is being channeled between quasars? Need more specifics. Quote: C-Rank | 4 pts. : The users quasar distorts time and space to project their mental imagery through eye contact like a hologram in the brain. When in combat the user makes eye contact, so that their mental image can be projected into the targets mind. The user will then see the user's perspective as opposed to their own causing their responses to hand to hand combat to fail due to lack of coordination or complete confusion. I don't get it. Why do you need to distort time and space for this one?
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Schrodingers Catgirl Crew
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Posted: Tue Jul 03, 2018 10:00 pm
Can you not call them a blackhole or quasar unless they are literally those things? Maybe call it a gravitational attraction point. because if its literally a blackhole you could theoretically: -slow down time so much that anyone near the blackhole will basically be out of commission of the timespan of the rp -reverse space and time dimensions so that you can see the future by looking across space -kill people instantly with radiation -kill people instantly with spaghettification -kill people instantly with gamma ray bursts -destroy the earth with exponential mass gain -destroy the earth -create a universe -create an infinite number of stacking universes within blackholes within blackholes including universes exactly like the original but with any one thing different -travel through time -travel through time to the moment of the big bang, exit the universe though white hole, use your own black hole manipulation to manipulate the blackhole in the higher universe to control the specs of the created universe you came from... you are God. Black holes are the most OP things in existence. So, its bad to even create the perception that you could do all of that. Quote: Change #1 Changed it to gravitational pull. VIII-IX-MCMXCI B-Rank | 7 pts. : The user creates a connection between several quasars which allows something that has entered one quasar to exit another quasar like a tunnel without succumbing to it's crushing force. any space time technique that can transport people should be S rank. Quote: Change #2 I poorly worded this technique for what I had in mind. I changed it to S-Rank for simplicity [ eagerness ]. Quote: B-Rank | 7 pts. : The user forms a quasar that carefully channels private input and output being sent between the receiver and sender. This back and forth information transfer doesn't seem to exist to others who aren't involved in the connection, which allows the user to veil their hand to hand combat movements between them and an opponent. As a result it is difficult to keep up with the user and the other party when they engage one another. This makes this technique ideal for those who want to isolate themselves against one or more opponents in battle or veil themselves and their partner from an opponent. what kind of input/output is being channeled between quasars? Need more specifics. Quote: Change #3 I changed it to say sensory input/output. [ five senses ]
Change #4 I realized I said the technique veiled the user and those they engage, but it never says how they appear when veiled, so I added the following: The user and those engaged will appear as vague translucent outlining [ think Ghost in the shell cloak ] Quote: C-Rank | 4 pts. : The users quasar distorts time and space to project their mental imagery through eye contact like a hologram in the brain. When in combat the user makes eye contact, so that their mental image can be projected into the targets mind. The user will then see the user's perspective as opposed to their own causing their responses to hand to hand combat to fail due to lack of coordination or complete confusion. I don't get it. Why do you need to distort time and space for this one?
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Posted: Sat Jul 28, 2018 2:41 am
I changed it to Ninjutsu like you asked. I changed quasar to "Ring of high energy" as requested. I made "Sensory" a mandatory element.
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Posted: Tue Aug 07, 2018 9:17 pm
I kept one secret technique, because this seems to be quite a lengthy wait as is... ninja I changed the name of Self-Absorbed: Orbit to Veridical: Orbit I added more weaknesses to the SS-Rank Veridical: Orbit I added more weaknesses to the S-Rank Veridical: Orbit I added detail to the secret transformation technique I added a weakness to the Transformation I re-added the B-Rank & D-Rank version of Veridical: Orbit since I made everything a bit clearer so you could see how they are the same techniques.
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Posted: Thu Aug 09, 2018 9:08 pm
Added an auto collect to the S-Rank veridical: orbit
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Posted: Fri Aug 17, 2018 1:51 am
Removed the additional bone strength bonus from the Transformation Technique. Added gravity manipulation boost to the Transformation Technique.
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Posted: Thu Aug 30, 2018 3:58 am
Quote: I apologize for the late message, I'm not sure if Colby informed you of this or not but I believe I can figure out a way to help approve your Gravity-based Techniques. This can also be done while maintaining the Taijutsu application if you're willing to comply, the only thing that I will ask of you to remove is the implication of Black Hole, at least for this moment until we can gauge out if this is balance and performing properly. Quote: This was removed a bit ago, the only thing left is the gravity comparison as a reference to the pulls strength being a fraction of a blackhole [ since a black hole would clearly do more damage ] For now, I feel it would be easier to stray away from High-Ranking Techniques since at the moment, Techniques S-rank and SS-rank are restricted from D-rank RPC's, so we'll be working with things E-rank through A-rank for the moment. The main thing I feel you might enjoy is the concept of altering how Gravity influences certain things, naturally, gravity tends to pull things "down" towards the "center" Working from E-rank through C-rank, you can have a Technique can affect how the user is influenced by Gravity, when utilizing it on themselves they can, in practice, visually appear to be falling "sideways" or floating. As you know I'm a big believer of Limitation on Techniques, generally, this would ONLY affect your RPC but if you'd like to affect other Characters I would request that physical contact to be required by utilizing the hands at a bare minimum. You are free to use this on objects without the need to physically touch them as to mimic a sort of pseudo-telekinesis. These techniques under that category generally won't classify as Nin-Taijutsu, just supplementary Techniques. Quote: C-Rank: Could I have a lesser impact on humans depending on their rank? I ask because of C-Rank techniques like extreme decapitating air waves which flatten. Made it only work through direct contactD-Rank: This I would make direct contact to have an effect on a human. Offensively, from E-rank to A-rank, you can have techniques that can further manipulate how Gravitational Forces function, more high-ranking Techniques will be a bit more complicated; I am willing to help but I'd have to refresh my memory on Physics and all that, had to tone it down since the Crew had trouble.... Understanding certain things revolving Magnetism/Electromagnetism/ and general Quantum Electrodynamics. Not to sidetrack, offensive usage from E-rank to A-rank can involve things such as artificial mass around the user's limb, generally allowing for hits to feel heavier and thus stronger by increasing the pulling force around the limb. Attacks such as an Axe-kick can be several times strong by using this sort of Technique. This can also be used on another Character by making their limbs feel heavier, again, physical contact by hands at a bare minimum would be required. Quote: That sounds cool, I'll try to word that for my techniques. Also will use the contact part for making others heavier. Temporary Anti-Gravity fields can also be possible, but these should be at a small radius, you can also apply the Black Hole suction capabilities into that sort of technique; for example, causing your opponents to levitate off the ground and suddenly pulling them into yourself to deliver a strike. Quote: Are you suggesting this or is it a reference to the worm holes?
Will do. These are just starters, currently working off fumes but these are generally decent structures to work on. I did notice that you had listed potential weaknesses, my only issue is that some if not most of them have high requirements. I'm sure you understand the difference in strength between the Gravitational Force and the Electromagnetic Force, elemental wise I'd appreciate if the weakness was simply. "Lightning Release [1] Rank lower and higher is capable of resisting or negating the effect of these Gravitational Techniques", other logical counters can remain such as techniques that can alter mass and whatnot. Quote: I don't mind adding that Lightning Release of the same rank and 1 rank higher as a weakness since everything A rank and below is not tied as strongly to the blackhole concept. Quote: However, Lightning techniques arent real lightning, but I will allow real lightning techniques of equal rank to over power them and 1 rank lower to match my A to E-Rank "blackholes".Lightning release added as a weakness
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Posted: Thu Aug 30, 2018 4:58 am
Quote: E to C-Rank: So it would pull things but have no gravitational effect on people unless I made contact with them? Correct. Quote: Are you suggesting this or is it a reference to the worm holes? Suggesting it. Quote: I don't mind adding that Lightning Release of the same rank and 1 rank higher as a weakness since everything A rank and below is not as tied to the blackhole concept. It isn't a weakness if the technique requires equal power to be countered, the stronger element should't require equal force, as such, an element with an advantage would only need to be a rank lower to counter something a rank higher and so on. An [A] Rank Gravity Technique should lose to a rank Lightning Technique if Lightning is the weakness.
Quote: However, Lightning techniques arent real lightning, but I will allow real lightning techniques of equal rank to over power them, but for my S to SS-Rank "blackhole" that's not something I'd apply.
Real Lightning is a far stretch, that's extremely situation since people aren't going to stumble across thunderstorm in a fight like its an everyday thing. Lightning Release is the closest thing to Lightning, although politically correct term would be Electricity, they behave the same and are treated the same. Lightning technique of [1] lower rank should be enough to counter a Gravity Technique, a Lightning Technique of equal rank should overpower them. The same should apply to the "blackhole" as well, these are what I mean by "Limitation" and "Counters" even an S-rank and SS-rank Technique should have some level of weakness to them, logically an SS-rank Fire Technique isn't supposed to be an unbeatable and unstoppable Technique. A proper S-rank Water Technique will and should be enough to stop an SS-rank Fire Technique, but naturally, an S-rank Fire Technique can overpower a B-rank Water Technique, again, counter-play is something that exist.
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Posted: Thu Aug 30, 2018 5:02 am
So, my previous post shows what i changed. I am going to get these techniques approved before starting new techniques.
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Posted: Sat Sep 01, 2018 11:16 pm
Kyeonji Working from E-rank through C-rank, you can have a Technique can affect how the user is influenced by Gravity, when utilizing it on themselves they can, in practice, visually appear to be falling "sideways" or floating. As you know I'm a big believer of Limitation on Techniques, generally, this would ONLY affect your RPC but if you'd like to affect other Characters I would request that physical contact to be required by utilizing the hands at a bare minimum. You are free to use this on objects without the need to physically touch them as to mimic a sort of pseudo-telekinesis. These techniques under that category generally won't classify as Nin-Taijutsu, just supplementary Techniques. C-Rank: Could I have a lesser impact on humans depending on their rank? I ask because of C-Rank techniques like extreme decapitating air waves which flatten.
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