█*CURRENT TEAM ▬ YCIE █*PARTNER(S) ▬ █NICKNAME(S) ▬ Valkyrie or Val as it became more common and was shortened by someone one day. █OCCUPATION ▬ Student
█ █ ╫ A F F E C T A T I O N ╫
█HEIGHT ▬ 5'9" █WEIGHT ▬ 144 lbs
█HAIR ▬ White █CLOTHING ▬ Casual Dress w/ parasol, Red Dress, Blouse and shorts, other casual clothing (cite top picture for one example), and her huntress outfit (cite right) █ACCESSORIES ▬ Head Band and a Cross shaped hair clip █EYES ▬ Blue █BUILD ▬ Sleek, athletic █TATTOOS ▬ None █SCARS ▬ None █MARKINGS/FAUNUS FEATURES ▬ None
█ █ ╫ A R C H E T Y P E ╫
█NATURAL ABILITIES █Primary Talent ▬ Weapon Expert: She's worked hard with every form of her weapon and is able to skillfully handle herself in melee with her weapon. █Bonus Talent ▬ Trump Card: In a fight Eira has a strength in sheer strength. Her semblance is without a doubt a force to be reckoned with and she uses it as a fall back in a way similar to how Yang used to rely on hers. Her skill allows her to control it precisely and she can manage a number of applications all culminated with above all else the sheer destructive power her semblance can unleash. It can be a saving grace to turn around even the most unfavorable scenario. █Other Talents ▬ █ ▬ Jack-of-all-Trades: Eira took personal interest in investing time into learning how to handle all types of dust and has become very well versed in the ones she uses often. Her passing skill level in all types of dust make her a versatile dust user which gives her options in combat, and options are always a good thing. █ ▬ Dexterous: Eira's physical fitness is rather high and her training includes keeping herself flexible so she can move however she needs to and do so with speed and precision. █LEARNT ABILITIES █Strongest Skill ▬ Tactical: Eira is smart on the battlefield, using terrain and any other advantage to aid her, and a cool headed fighter that is not likely to make poor decisions in the heat of the moment. █Weakest Skill ▬ █ ▬ Inaccurate: Her weapons ranged mode is strong but it's design makes it un-aimable in the conventional sense. █ ▬ Vulnerability: There are few places to reliably break her skin thanks to her huntress costume but the protection that makes this so means any hit deals bludgeoning damage as the kinetic force has to go somewhere. She is particularly vulnerable to that type of damage as it can be reliably delivered almost anywhere on her person with nearly any type of weapon. █Other Skills ▬ █ ▬ Cookbook: She's a skilled cook and her enjoyment of the hobby has lead to a wide variety of recipes she has memorized. █ ▬ Diplomatic: Eira has a fair amount of charisma and she is a natural diplomat. When it comes to negotiating she can be scary a times. █ ▬ Cooperative: She works well with a team and has no problems following instructions to complete a plan.
█LIKES █ ▬ Stargazing and astronomy █ ▬ Fortune telling █ ▬ Fireworks █ ▬ Sweets, cookies in particular █ ▬ Hot chocolate █ ▬ Friends and family █ ▬ Socializing with friends and family █ ▬ Cute animals █ ▬ Kindly boys █ ▬ Games/Competion █ ▬ Winter, she loves to watch the first snowfall of the season █ ▬ Weapon drills/training █ ▬ Cooking █DISLIKES █ ▬ Bigotry █ ▬ Arguing for arguments sake █ ▬ Creatures of Grimm █ ▬ Spicy foods █ ▬ The White Fang. Note this is not faunus but rather those of the organization due to their terrorist and other criminal behavior. █ ▬ Being lied to or tricked. She rarely ever lies, typically only to those she deems bad. █ ▬ Anyone who would ignore the weak or won't stand up for those that need the help █ ▬ Awkward silences █ ▬ Pumpkins (as a food she strongly dislikes the flavor) █ ▬ Having to hurt others, she is a softy at heart █ ▬ Fights with or between her friends and relatives █ ▬ She has a fear of spiders and as such understandably doesn't much like bugs either. █PERSONALITY TRAITS █Nature ▬ To those that know her Eira comes across as a bright individual. Her natural state seems to be a happy one and her outlook on life is optimistic. As such it is uncommon to see her without a smile. She's very sociable and enjoys having fun with those close to her above almost anything else. Such memories are a treasure for her. Beyond just being friendly Eira is a good-natured and kind-hearted girl who would not turn her back on someone in need. She places a high value on her word and will never break someones trust in her if she can avoid it. She's known to be honest almost to a fault though which causes her to say some things that are painfully blunt. Despite the slips she might say from time to time she doesn't seem to have a spiteful bone in her body. Over the years more than a couple people have spent time worrying about how naive and gullible she can be. She rarely seems to ever question another's motives and her trust is perhaps too easily given. She relies on those around her more than ever in such cases. When she is feeling down Eira likes to play it close to the chest and hide it, but she is rather bad at doing so. In fact most people that aren't plagued with obliviousness could probably read her like a book. █Vernacular ▬ Little on the soft side, carries a happy kind of bubbly energy that is very soothing
█ █ ╫ H I S T O R Y ╫
█BACKGROUND ▬ Like most people Eira's story probably starts with her parents. Eira's mother was a student at Beacon. She was in the first class to come to the academy after the school reopened. Her father never took any huntsman training and was just a civilian in a small coastal town in southern Vale where he operated airships in the local area. After her mother graduated from Beacon and began to work as a huntress the two eventually met as her work took her south. Things developed as they do and Eira's mother settled down as a huntress in that small town. Eira's sister Lily was born first and Eira came a few years later.
The creatures of grimm around their home were growing in numbers and ambition. So much so that Eira's mother contacted her old teammates to ask them if they could come join her for a time to help deal with the threat. At that point in time Eira was still very young and she never strayed far from her mother. At that time she was very different than she is now. She was a shy girl and somewhat unremarkable in how easy she was to overlook. As quiet as she was it shouldn't come as much surprise that her mothers silent shadow followed along even when told not to as they all headed out into the countryside. Eira was hopelessly outmatched though and very quickly was left behind. She wasn't found again until the next morning when one of her mother's teammates found her asleep curled up under a tree in the woods after they had all turned back and began retracing their path upon returning in the evening to find the child missing.
Eira's night in the woods had been eventful. As reported by the huntsman that found her. As he handed her sleeping form back over to her mother he told her about the grimm he had found. In the night the creatures had found a child lost in the woods and they had decided to hunt it. The pursuit had scared little Eira so much that at that young age her semblance was awoken. Her mother's friend couldn't begin to guess what had happened but the scene was rather impressive. A single tree standing in a clearing created of the downed, splintered timbers of destroyed trees. Mangled into the wood were dozens of grimm. All topped off with a little girl barely thigh high curled up on a patch of grass being watched by the remaining four grimm that all seemed most unwilling to leave the safety of the standing trees to approach.
Over the next year Eira's mom worked with Eira to manifest her semblance and by the age of seven she had mastered a level of control that she could call upon it whenever she wanted. At this point her mother began to take her with her on some of her low risk hunts. Eira mostly hung back and watched how a huntress did their job. She watched and learned. Unsurprisingly by the age of ten her mother was her hero and her mind was squarely set on becoming a huntress. She started attending schools for huntress. As a student Eira had been ahead of her class. Her mother had been teaching her how to use dust and how to control her semblance for years before this. Probably the most useful thing she learned during those early school years was how to build and maintain her first weapon. It is a particularly proud memory for her and she still has Gungnir to this day.
As she aged and progressed through her training her personality developed into the more outgoing girl everyone knows today. She still devotes a lot of her time into training though even though she is still probably ahead of the curve in that department as well.
█ █ ╫ I N V E N T O R Y ╫
█PRIMARY WEAPON █ ▬ Gungnir █ ▬ Gungnir is a golden and silvered steel dust armament weapon that looks like it wouldn't be far amiss in a heavenly weapons locker. Gungnir takes on 3 combat forms. The golden piece visible between the blade and cross guard in spear form is Gungnir's dust tray which acts as the ammo feed for the ranged form. █Melee Form: Blade Form ▬ A short sword form that compresses the moving parts of the weapon into the most compact form. In this version the blade is retracted to be seated into the cross guard area, thus enclosing the dust tray within the blade where it is out of sight, while the haft fully collapses and secures itself as a single hand and half sized sword hilt (the rear most piece in the picture that has the silver steel grip is the piece that does this, the golden pieces are stored withing it.) █Melee Form: Spear Form ▬ Since Gungnir comes with a sheath meant to store the weapon in blade form the spear form is considered the weapons deployed form. The blade is extended forward while the haft is fully extended. █Ranged Form: Arcane Lance/Plasma Lance Form ▬ Either name really works for this combat form. This form is Gungnir's ranged form and the only change that happens when changing to this form is the spear blade splits and retracts, mounting itself against the cross guard to either side of the dust tray. The weapon can still effectively be used as a spear in this form but the space between the two blades now acts like a particle accelerator that uses aura to accelerate fired rounds held in the dust tray. As a ranged form Gungnir's arcane lance form is very powerful and capable of impressive destruction that exceeds an anti material rifle and can be more accurately compared to a low to middle caliber cannon. It however cannot be aimed like such weapons so it's accuracy comes as an unfortunate drawback for the power, which is why it is best used at middle ranges and why it keeps much of it's spear form combative capabilities. █Ammo Type ▬ Physical rounds and 8 dust augmented rounds. Each round is of a large caliber and around 4 inches in length. Eira carries 40 in all, 32 standard and the 8 dust rounds are marked by a colored belt on the casing. There are 3 with yellow belts (lightning augmented), 2 with red belts (fire augmented), 1 with a light blue belt (ice augmented), 1 with a green belt (air augmented), and 1 with a purple belt (gravity augmented). █DRAWBACKS ▬ Gungnir is a powerful weapon in ranged form. Mixing large rounds with very high velocity creates very high damage potential, but the size also limits the number Eira can carry. Compared to other hunters and huntresses she has a limited supply of ammo. In general as each round much be carried loose, as in there is no magazine for them, and they are loaded individually into one of three slots in the dust tray. Gungnir also has no conventional aiming means, so it isn't the most precise weapon in general.
█OTHER WEAPONS █ ▬ Pocket Knife while in casual dress █ ▬ Dagger in huntress dress █ITEMS █ ▬ Her Scroll █ ▬ Small Wallet █ ▬ Gungnir █ ▬ An ammo belt █ ▬ 32 standard rounds and 8 dust rounds
█ █ ╫ S E M B L A N C E ╫
█*NAME ▬ Angelfall - Click the semblance name to view. █*AURA COLOR ▬ Gold █*DESCRIPTION █ ▬ Eira's semblance is activated and the easiest way to tell if it is active is to look at her head. When Angelfall is active Eira's eyes turn gold and a pair of feather tufts appear on her head over her headband. Additionally while her semblance is active she has a glowing gold emblem on her chest and she tends to shed white feathers, each of which is made of energy and fade fast. These feathers come from her semblance which at times condenses the energy of her aura on her back taking on the appearance of spectral wings when this happens the amount of feathers that show up increases. These wings seem to power the energy needed to unleash powerful barrages of energy shots. The shots are comparable to the kind of plasma released by the most highly condensed amounts of yellow dust, though some think it could be more like what might be achieved if a more molten attack could be made by creating a mixture of fire and earth types of dust. Either way Eira's semblance attacks are not to be taken lightly. While unleashing barrages is the true potential of Angelfall Eira is capable of controlling the semblance to create a single blast. Doing so requires her to be able to extend a hand and point her palm at the target. A ring of energy large enough for her to pass her hand through appears before her hand and acts as the charging point for the shot. █*LEVEL 0 ▬ Eira can fire single blasts and can activate the barrage attack, but with only 2 source orbs █*LEVEL 1▬ Barrage attack activation now creates 6 source orbs █*LEVEL 2▬ Barrage attack activation now creates 10 source orbs █*LEVEL 3 ▬ Barrage attack activation now creates 14 source orbs █*LEVEL 4 ▬ Barrage attack activation now creates 30 source orbs █*DRAWBACKS ▬ Angelfall takes a lot of endurance to use and every use of a full barrage really drains her stamina. It is tiring enough that just two or three barrage uses can leave her so winded she is gasping for air. Addtionally any attack packs a lot of destructive power, which means collateral damage is a real problem.
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█*TOTAL ▬ 0 █*UNTIL NEXT GRADE ▬ 5 █*CURRENT GRADE ▬ (Put your current class) █*LOG OF COMPLETION ▬ (Put where you got the points from)
Posted: Sat Jun 09, 2018 10:24 am
>Review<
So as a newly elected crew of this guild I am going to drop a review here. You will be the first for me so bear with me.
First topic I wish to bring up is the weapon, Gungnir. While I respect the ode to the Norse Mythos, I do have a gripe with it. Mainly due to it having two melee forms and a ranged form. Due to the overall power and flexibility I would suggest removing one of the combat forms. Helps clarify a weakness and fighting style.
Secondly lets talk semblance. You need to remove the level 4 from it. There is a limit to 3 levels for a reason and there is no special treatment going to be given from it. When it comes to draw backs for this semblance, I feel its not enough based on the destructive power it provides. If I were to suggest something a limit on how many times it could be used during a fight and a recharge time would be nice to know. Sense a semblance is fueled by a characters aura, which offers a character much of their fighting strength, having the destructive force of that magnitude would probably take a lot out of her.
So as a newly elected crew of this guild I am going to drop a review here. You will be the first for me so bear with me.
First topic I wish to bring up is the weapon, Gungnir. While I respect the ode to the Norse Mythos, I do have a gripe with it. Mainly due to it having two melee forms and a ranged form. Due to the overall power and flexibility I would suggest removing one of the combat forms. Helps clarify a weakness and fighting style.
Secondly lets talk semblance. You need to remove the level 4 from it. There is a limit to 3 levels for a reason and there is no special treatment going to be given from it. When it comes to draw backs for this semblance, I feel its not enough based on the destructive power it provides. If I were to suggest something a limit on how many times it could be used during a fight and a recharge time would be nice to know. Sense a semblance is fueled by a characters aura, which offers a character much of their fighting strength, having the destructive force of that magnitude would probably take a lot out of her.
Cursed1217
OK for Gungnir. This profile template doesn't actually have a section to cover combat forms. But Eira makes use of mid range combat techniques or what would be referred to as cross range. The weapon forms in particular focus on spear for melee and the sword form is mostly a compacted version for carrying the weapon more easily. It is mostly treated as a sheath form or an emergency form. It should be fine though as a back up melee form as the guild does allow 3 forms on a weapon.
For the semblance: I only have a level 4 on there since Kage mentioned that since no one is progressed enough for it the guild doesn't have levels beyond 3 right now but they do exist. So I added it for reference so I could remember how I plan on progressing the semblance as I get further along. AS for the drawback you are right, however it is already on the profile. I just didn't copy it twice in two places. On drawbacks it says it is tiring but if you look under weaknesses at draining point it covers the effects of using it. I could copy it again into the semblance draw back section if really needed but it states that using the barrage drains stamina at a rate of 2-3 leave her gasping for breath.
Posted: Fri Jun 15, 2018 5:57 am
❖❖❖Assessment❖❖❖ Hello, my name is Youroka Kage, and I'll be judging your profile today!
❖ While we do allow 3 forms to a weapon, you must be able to show or explain how it gets to that form. The more the weapon has to bend to become the forms, the weaker the weapon is.
Based on the way it is worded, the short sword is the main weapon of it. We had worded it the way we did, as we wanted to make sure what the true form of the melee weapon was going to be.
My last issue with this weapon is the dust usage. Everyone only gets 8 vials of dust per mission. You would only have 8 shots with the weapon.(Note to self, look up damage from a small caliber cannon and a medium caliber cannon)
❖ I am currently asking the crew of they are ok with how you have set up your strengths and weaknesses.
❖ As for your point on the Semblance. You need to copy it again. It is not a weakness of the person, but of their power. The strengths and weakness section is for your character without a semblance. The Semblance area is where you put all Semblance related information. Please remove them from Strengths and Weaknesses area.
In regard to Gungnir I'm not entirely sure if it was a general comment or a critic but the weapon in this case doesn't bend at all. It essentially merely extends and collapses along a linear path, a lot of similarity to how Pyrrha's weapon changes from a sword form to it's spear form. I thought that was already well written out and explained as each section does use the picture of the weapon as a reference to specify every moving part, of which there are never more than 4 or 5 (most of which being in the handle to extend it out into a spear shaft), so its integrity should be quiet high
I thought I put something in there to state it doesn't draw a full dust cartridge per shot? A cartridge has enough dust to fuel 5 or 6 shots. Or are you meaning it should be 1 very strong shot per cartridge at the trade off of very limited ability to make use of the ranged mode?
As for its forms they seem to very well fall under the guild's 3 form rule to me. Blade form is basically its storage form because I can't think of any more realistic way to make it more compact and manageable for general transport around with the character. Also while it officially has 3 forms those three forms only use 2 forms of appearance, a blade or a spear. Considering that Gungnir's ranged mode only differs from the melee spear mode in whether or not the spear blade is split in half length wise and seated against the blade guard on either side of the dust tray, to allow dust shots to be fired from between the blades, I would be right in saying that it only actually uses 2 physical forms, blade and spear (the spear just has two variants: one that can blast things while the other can't blast things.)
(Also small caliber generally refers to 37mm and 40mm maybe 5Xmm cannons. Medium covers 75mm through 90mm, and depending on what you're referencing I think 105mm cannons fall into medium calibers. 120mm and up generally are large. For your look up of medium caliber cannon damage you can possibly use this: based on the 90mm T15/54 gun (the cannon used on the Super Pershing and the post-war E1 variant of the Pershing tank) the damage properties include being able to penetrate 202-266mm of steel at 100m, and deliver (with HE shells) an explosive payload equaling 925 grams of TNT. So to look up a medium cannons damage you could reference the damage output of 1 kilogram or so of TNT.)
All other changes concerning Semblance and Strengths/Weaknesses have been handled.
Posted: Wed Jun 20, 2018 7:30 pm
❖❖❖Assessment❖❖❖ Hello, my name is Youroka Kage, and I'll be judging your profile today!
❖Narx says the that weapon itself is fine, but we are both in agreement that 8 dust carriages are too much. Our guild allows 8 dust bullets in total, as we are not connected to Atlas to get more. In the future we will be able to increase the limit, but now, it's just 8 dust bullets, so one cartage for you.
Quote:
(3.) 8 Bullets - You can only have 8 dust augmented bullets per fight. This is refreshed between every fight. Even on missions (scavenging refills). This cap will be raised when Atlas is unlocked. For now dust is rare.
A cartridge refers to a shell. In a bullet the cartridge is the brass that holds the powder and primer. Though in this case I tend to view a dust cartridge as being more similar to a shotgun shell filled with dust. Gungnir currently works on that principal idea with the thought that a single cartridge contains enough dust to fire several pure dust/elemental shots rather than a single bullet (actual solid shot) with say incendiary or electrical properties added in. Though if this differs from the way the guild wants to view a dust cartridge then I did mention to Bow that I'm fine with changing from a cartridge is like a power cell fueling so many shots to a more conventional shell like system where one cartridge fuels one dust augmented shot.
Posted: Mon Jun 25, 2018 5:26 pm
Cursed1217
Youroka Kage
A cartridge refers to a shell. In a bullet the cartridge is the brass that holds the powder and primer. Though in this case I tend to view a dust cartridge as being more similar to a shotgun shell filled with dust. Gungnir currently works on that principal idea with the thought that a single cartridge contains enough dust to fire several pure dust/elemental shots rather than a single bullet (actual solid shot) with say incendiary or electrical properties added in. Though if this differs from the way the guild wants to view a dust cartridge then I did mention to Bow that I'm fine with changing from a cartridge is like a power cell fueling so many shots to a more conventional shell like system where one cartridge fuels one dust augmented shot.
This isn't something that I decided on my own. Narx also said that it was too much dust. Dust is extremely rare right now, therefore you could only have one cartridge per mission. The explanation that you have given does not change that fact.
█*CURRENT TEAM ▬ █*PARTNER(S) ▬ █NICKNAME(S) ▬ Valkyrie or Val as it became more common and was shortened by someone one day. █OCCUPATION ▬ Student
█ █ ╫ A F F E C T A T I O N ╫
█HEIGHT ▬ 5'9" █WEIGHT ▬ 144 lbs
█HAIR ▬ White █CLOTHING ▬ Casual Dress w/ parasol, Red Dress, Blouse and shorts, other casual clothing (cite top picture for one example), and her huntress outfit (cite right) █ACCESSORIES ▬ Head Band and a Cross shaped hair clip █EYES ▬ Blue █BUILD ▬ Sleek, athletic █TATTOOS ▬ None █SCARS ▬ None █MARKINGS ▬ None
█ █ ╫ A R C H E T Y P E ╫
█SKILLS & TALENTS █Primary Talent ▬ ✔ Weapon Expert: She's worked hard with every form of her weapon and is able to skillfully handle herself in melee with her weapon. █Strongest Points ▬ █✔ Tactical: Eira is smart on the battlefield, using terrain and any other advantage to aid her, and a cool headed fighter that is not likely to make poor decisions in the heat of the moment. █✔ Cooperative: She works well with a team and has no problems following instructions to complete a plan. █✔ Jack-of-all-Trades: Eira took personal interest in investing time into learning how to handle all types of dust and has become very well versed in the ones she uses often. Her passing skill level in all types of dust make her a versatile dust user which gives her options in combat, and options are always a good thing. █✔ Dexterous: Eira's physical fitness is rather high and her training includes keeping herself flexible so she can move however she needs to and do so with speed and precision. █✔ Diplomatic: Eira has a fair amount of charisma and she is a natural diplomat. When it comes to negotiating she can be scary a times. █✔ Cookbook: She's a skilled cook and her enjoyment of the hobby has lead to a wide variety of recipes she has memorized. █✔ Trump Card: In a fight Eira has a strength in sheer strength. Her semblance is without a doubt a force to be reckoned with and she uses it as a fall back in a way similar to how Yang used to rely on hers. Her skill allows her to control it precisely and she can manage a number of applications all culminated with above all else the sheer destructive power her semblance can unleash. It can be a saving grace to turn around even the most unfavorable scenario. █Weakest Points ▬ █✘ Inaccurate: Her weapons ranged mode is strong but it's design makes it un-aimable in the conventional sense. █✘ Low Walls: Eira has learned to defend herself very well with her weapon but her skills with dust are still notably weaker in the defense and healing fields. This forces her to rely more her aura to reduce damage she takes rather than being able to block it. █✘ Vulnerability: There are few places to reliably break her skin but the protection that makes this so means any hit deals bludgeoning damage as the kinetic force has to go somewhere. She is particularly vulnerable to that type of damage as it can be reliably delivered almost anywhere on her person with nearly any type of weapon. █✘ Soft-Hearted: Eira doesn't have a 'killer instinct'. She can fight grimm well enough but faunus or other humans causes her some pause. As an example if asked to really think about it she is not sure she could kill a faunus that is a member of the white fang even if they themselves were trying to kill her in the fight. It is likely she would be haunted with guilt if she has reason to place loss of human/faunus life at her own feet. █✘ Fears: She's afraid of spiders and certain grimm can make her freeze up. (Death Stalkers) █✘ Self-Blame: Tying back to soft-hearted Eira cares a lot about those close to her. If harm was to befall those she cares for it is highly probable that Eira would take to blaming herself for it. Even if there was nothing she could of done and she ran herself ragged doing more than was reasonable to prevent it she would still blame herself for failing them. █✘ Good Natured: Eira tends to place faith in other rather easily. This friendliness and willing to trust unfortunately makes her vulnerable. She can be gullible as she tends to not question the motives of others.
█LIKES █ ▬ Stargazing and astronomy █ ▬ Fortune telling █ ▬ Fireworks █ ▬ Sweets, cookies in particular █ ▬ Hot chocolate █ ▬ Friends and family █ ▬ Socializing with friends and family █ ▬ Cute animals █ ▬ Kindly boys █ ▬ Games/Competion █ ▬ Winter, she loves to watch the first snowfall of the season █ ▬ Weapon drills/training █ ▬ Cooking █DISLIKES █ ▬ Bigotry █ ▬ Arguing for arguments sake █ ▬ Creatures of Grimm █ ▬ Spicy foods █ ▬ The White Fang. Note this is not faunus but rather those of the organization due to their terrorist and other criminal behavior. █ ▬ Being lied to or tricked. She rarely ever lies, typically only to those she deems bad. █ ▬ Anyone who would ignore the weak or won't stand up for those that need the help █ ▬ Awkward silences █ ▬ Pumpkins (as a food she strongly dislikes the flavor) █ ▬ Having to hurt others, she is a softy at heart █ ▬ Fights with or between her friends and relatives █ ▬ She has a fear of spiders and as such understandably doesn't much like bugs either. █PERSONALITY TRAITS █Nature ▬ To those that know her Eira comes across as a bright individual. Her natural state seems to be a happy one and her outlook on life is optimistic. As such it is uncommon to see her without a smile. She's very sociable and enjoys having fun with those close to her above almost anything else. Such memories are a treasure for her. Beyond just being friendly Eira is a good-natured and kind-hearted girl who would not turn her back on someone in need. She places a high value on her word and will never break someones trust in her if she can avoid it. She's known to be honest almost to a fault though which causes her to say some things that are painfully blunt. Despite the slips she might say from time to time she doesn't seem to have a spiteful bone in her body. Over the years more than a couple people have spent time worrying about how naive and gullible she can be. She rarely seems to ever question another's motives and her trust is perhaps too easily given. She relies on those around her more than ever in such cases. When she is feeling down Eira likes to play it close to the chest and hide it, but she is rather bad at doing so. In fact most people that aren't plagued with obliviousness could probably read her like a book. █Vernacular ▬ Little on the soft side, carries a happy kind of bubbly energy that is very soothing
█ █ ╫ H I S T O R Y ╫
█BACKGROUND ▬ Like most people Eira's story probably starts with her parents. Eira's mother was a student at Beacon. She was in the first class to come to the academy after the school reopened. Her father never took any huntsman training and was just a civilian in a small coastal town in southern Vale where he operated airships in the local area. After her mother graduated from Beacon and began to work as a huntress the two eventually met as her work took her south. Things developed as they do and Eira's mother settled down as a huntress in that small town. Eira's sister Lily was born first and Eira came a few years later.
The creatures of grimm around their home were growing in numbers and ambition. So much so that Eira's mother contacted her old teammates to ask them if they could come join her for a time to help deal with the threat. At that point in time Eira was still very young and she never strayed far from her mother. At that time she was very different than she is now. She was a shy girl and somewhat unremarkable in how easy she was to overlook. As quiet as she was it shouldn't come as much surprise that her mothers silent shadow followed along even when told not to as they all headed out into the countryside. Eira was hopelessly outmatched though and very quickly was left behind. She wasn't found again until the next morning when one of her mother's teammates found her asleep curled up under a tree in the woods after they had all turned back and began retracing their path upon returning in the evening to find the child missing.
Eira's night in the woods had been eventful. As reported by the huntsman that found her. As he handed her sleeping form back over to her mother he told her about the grimm he had found. In the night the creatures had found a child lost in the woods and they had decided to hunt it. The pursuit had scared little Eira so much that at that young age her semblance was awoken. Her mother's friend couldn't begin to guess what had happened but the scene was rather impressive. A single tree standing in a clearing created of the downed, splintered timbers of destroyed trees. Mangled into the wood were dozens of grimm. All topped off with a little girl barely thigh high curled up on a patch of grass being watched by the remaining four grimm that all seemed most unwilling to leave the safety of the standing trees to approach.
Over the next year Eira's mom worked with Eira to manifest her semblance and by the age of seven she had mastered a level of control that she could call upon it whenever she wanted. At this point her mother began to take her with her on some of her low risk hunts. Eira mostly hung back and watched how a huntress did their job. She watched and learned. Unsurprisingly by the age of ten her mother was her hero and her mind was squarely set on becoming a huntress. She started attending schools for huntress. As a student Eira had been ahead of her class. Her mother had been teaching her how to use dust and how to control her semblance for years before this. Probably the most useful thing she learned during those early school years was how to build and maintain her first weapon. It is a particularly proud memory for her and she still has Gungnir to this day.
As she aged and progressed through her training her personality developed into the more outgoing girl everyone knows today. She still devotes a lot of her time into training though even though she is still probably ahead of the curve in that department as well.
█ █ ╫ I N V E N T O R Y ╫
█PRIMARY WEAPON █ ▬ Gungnir █ ▬ Gungnir is a golden and silvered steel dust armament weapon that looks like it wouldn't be far amiss in a heavenly weapons locker. Gungnir takes on 3 combat forms. The golden piece visible between the blade and cross guard in spear form is Gungnir's dust tray which acts as the ammo feed for the ranged form. █Melee Form: Blade Form ▬ A short sword form that compresses the moving parts of the weapon into the most compact form. In this version the blade is retracted to be seated into the cross guard area, thus enclosing the dust tray within the blade where it is out of sight, while the haft fully collapses and secures itself as a single hand and half sized sword hilt (the rear most piece in the picture that has the silver steel grip is the piece that does this, the golden pieces are stored withing it.) █Melee Form: Spear Form ▬ Since Gungnir comes with a sheath meant to store the weapon in blade form the spear form is considered the weapons deployed form. The blade is extended forward while the haft is fully extended. █Ranged Form: Arcane Lance/Plasma Lance Form ▬ Either name really works for this combat form. This form is Gungnir's ranged form and the only change that happens when changing to this form is the spear blade splits and retracts, mounting itself against the cross guard to either side of the dust tray. The weapon can still effectively be used as a spear in this form but the space between the two blades now acts like a particle accelerator that uses aura to accelerate fired rounds held in the dust tray. As a ranged form Gungnir's arcane lance form is very powerful and capable of impressive destruction that exceeds an anti material rifle and can be more accurately compared to a low to middle caliber cannon. It however cannot be aimed like such weapons so it's accuracy comes as an unfortunate drawback for the power, which is why it is best used at middle ranges and why it keeps much of it's spear form combative capabilities. █Ammo Type ▬ Physical rounds and 8 dust augmented rounds. Each round is of a large caliber and around 4 inches in length. Eira carries 40 in all, 32 standard and the 8 dust rounds are marked by a colored belt on the casing. There are 3 with yellow belts (lightning augmented), 2 with red belts (fire augmented), 1 with a light blue belt (ice augmented), 1 with a green belt (air augmented), and 1 with a purple belt (gravity augmented). █DRAWBACKS ▬ Gungnir is a powerful weapon in ranged form. Mixing large rounds with very high velocity creates very high damage potential, but the size also limits the number Eira can carry. Compared to other hunters and huntresses she has a limited supply of ammo. In general as each round much be carried loose, as in there is no magazine for them, and they are loaded individually into one of three slots in the dust tray. Gungnir also has no conventional aiming means, so it isn't the most precise weapon in general.
█OTHER WEAPONS █ ▬ Pocket Knife while in casual dress █ ▬ Dagger in huntress dress █ITEMS █ ▬ Her Scroll █ ▬ Small Wallet █ ▬ Gungnir █ ▬ An ammo belt █ ▬ 32 standard rounds and 8 dust rounds
█ █ ╫ S E M B L A N C E ╫
█*NAME ▬ Angelfall - Click the semblance name to view. █*AURA COLOR ▬ Gold █*DESCRIPTION █ ▬ Eira's semblance is activated and the easiest way to tell if it is active is to look at her head. When Angelfall is active Eira's eyes turn gold and a pair of feather tufts appear on her head over her headband. Additionally while her semblance is active she has a glowing gold emblem on her chest and she tends to shed white feathers, each of which is made of energy and fade fast. These feathers come from her semblance which at times condenses the energy of her aura on her back taking on the appearance of spectral wings when this happens the amount of feathers that show up increases. These wings seem to power the energy needed to unleash powerful barrages of energy shots. The shots are comparable to the kind of plasma released by the most highly condensed amounts of yellow dust, though some think it could be more like what might be achieved if a more molten attack could be made by creating a mixture of fire and earth types of dust. Either way Eira's semblance attacks are not to be taken lightly. While unleashing barrages is the true potential of Angelfall Eira is capable of controlling the semblance to create a single blast. Doing so requires her to be able to extend a hand and point her palm at the target. A ring of energy large enough for her to pass her hand through appears before her hand and acts as the charging point for the shot. █*LEVEL 0 ▬ Eira can fire single blasts and can activate the barrage attack, but with only 2 source orbs █*LEVEL 1▬ Barrage attack activation now creates 6 source orbs █*LEVEL 2▬ Barrage attack activation now creates 10 source orbs █*LEVEL 3 ▬ Barrage attack activation now creates 14 source orbs █*LEVEL 4 ▬ Barrage attack activation now creates 30 source orbs █*DRAWBACKS ▬ Angelfall takes a lot of endurance to use and every use of a full barrage really drains her stamina. It is tiring enough that just two or three barrage uses can leave her so winded she is gasping for air. Addtionally any attack packs a lot of destructive power, which means collateral damage is a real problem.
█*CURRENT TEAM ▬ YCIE █*PARTNER(S) ▬ █NICKNAME(S) ▬ Valkyrie or Val as it became more common and was shortened by someone one day. █OCCUPATION ▬ Student
█ █ ╫ A F F E C T A T I O N ╫
█HEIGHT ▬ 5'9" █WEIGHT ▬ 144 lbs
█HAIR ▬ White █CLOTHING ▬ Casual Dress w/ parasol, Red Dress, Blouse and shorts, other casual clothing (cite top picture for one example), and her huntress outfit (cite right) █ACCESSORIES ▬ Head Band and a Cross shaped hair clip █EYES ▬ Blue █BUILD ▬ Sleek, athletic █TATTOOS ▬ None █SCARS ▬ None █MARKINGS/FAUNUS FEATURES ▬ None
█ █ ╫ A R C H E T Y P E ╫
█NATURAL ABILITIES █Primary Talent ▬ Weapon Expert: She's worked hard with every form of her weapon and is able to skillfully handle herself in melee with her weapon. █Bonus Talent ▬ Trump Card: In a fight Eira has a strength in sheer strength. Her semblance is without a doubt a force to be reckoned with and she uses it as a fall back in a way similar to how Yang used to rely on hers. Her skill allows her to control it precisely and she can manage a number of applications all culminated with above all else the sheer destructive power her semblance can unleash. It can be a saving grace to turn around even the most unfavorable scenario. █Other Talents ▬ █ ▬ Jack-of-all-Trades: Eira took personal interest in investing time into learning how to handle all types of dust and has become very well versed in the ones she uses often. Her passing skill level in all types of dust make her a versatile dust user which gives her options in combat, and options are always a good thing. █ ▬ Dexterous: Eira's physical fitness is rather high and her training includes keeping herself flexible so she can move however she needs to and do so with speed and precision. █LEARNT ABILITIES █Strongest Skill ▬ Tactical: Eira is smart on the battlefield, using terrain and any other advantage to aid her, and a cool headed fighter that is not likely to make poor decisions in the heat of the moment. █Weakest Skill ▬ █ ▬ Inaccurate: Her weapons ranged mode is strong but it's design makes it un-aimable in the conventional sense. █ ▬ Vulnerability: There are few places to reliably break her skin thanks to her huntress costume but the protection that makes this so means any hit deals bludgeoning damage as the kinetic force has to go somewhere. She is particularly vulnerable to that type of damage as it can be reliably delivered almost anywhere on her person with nearly any type of weapon. █Other Skills ▬ █ ▬ Cookbook: She's a skilled cook and her enjoyment of the hobby has lead to a wide variety of recipes she has memorized. █ ▬ Diplomatic: Eira has a fair amount of charisma and she is a natural diplomat. When it comes to negotiating she can be scary a times. █ ▬ Cooperative: She works well with a team and has no problems following instructions to complete a plan.
█LIKES █ ▬ Stargazing and astronomy █ ▬ Fortune telling █ ▬ Fireworks █ ▬ Sweets, cookies in particular █ ▬ Hot chocolate █ ▬ Friends and family █ ▬ Socializing with friends and family █ ▬ Cute animals █ ▬ Kindly boys █ ▬ Games/Competion █ ▬ Winter, she loves to watch the first snowfall of the season █ ▬ Weapon drills/training █ ▬ Cooking █DISLIKES █ ▬ Bigotry █ ▬ Arguing for arguments sake █ ▬ Creatures of Grimm █ ▬ Spicy foods █ ▬ The White Fang. Note this is not faunus but rather those of the organization due to their terrorist and other criminal behavior. █ ▬ Being lied to or tricked. She rarely ever lies, typically only to those she deems bad. █ ▬ Anyone who would ignore the weak or won't stand up for those that need the help █ ▬ Awkward silences █ ▬ Pumpkins (as a food she strongly dislikes the flavor) █ ▬ Having to hurt others, she is a softy at heart █ ▬ Fights with or between her friends and relatives █ ▬ She has a fear of spiders and as such understandably doesn't much like bugs either. █PERSONALITY TRAITS █Nature ▬ To those that know her Eira comes across as a bright individual. Her natural state seems to be a happy one and her outlook on life is optimistic. As such it is uncommon to see her without a smile. She's very sociable and enjoys having fun with those close to her above almost anything else. Such memories are a treasure for her. Beyond just being friendly Eira is a good-natured and kind-hearted girl who would not turn her back on someone in need. She places a high value on her word and will never break someones trust in her if she can avoid it. She's known to be honest almost to a fault though which causes her to say some things that are painfully blunt. Despite the slips she might say from time to time she doesn't seem to have a spiteful bone in her body. Over the years more than a couple people have spent time worrying about how naive and gullible she can be. She rarely seems to ever question another's motives and her trust is perhaps too easily given. She relies on those around her more than ever in such cases. When she is feeling down Eira likes to play it close to the chest and hide it, but she is rather bad at doing so. In fact most people that aren't plagued with obliviousness could probably read her like a book. █Vernacular ▬ Little on the soft side, carries a happy kind of bubbly energy that is very soothing
█ █ ╫ H I S T O R Y ╫
█BACKGROUND ▬ Like most people Eira's story probably starts with her parents. Eira's mother was a student at Beacon. She was in the first class to come to the academy after the school reopened. Her father never took any huntsman training and was just a civilian in a small coastal town in southern Vale where he operated airships in the local area. After her mother graduated from Beacon and began to work as a huntress the two eventually met as her work took her south. Things developed as they do and Eira's mother settled down as a huntress in that small town. Eira's sister Lily was born first and Eira came a few years later.
The creatures of grimm around their home were growing in numbers and ambition. So much so that Eira's mother contacted her old teammates to ask them if they could come join her for a time to help deal with the threat. At that point in time Eira was still very young and she never strayed far from her mother. At that time she was very different than she is now. She was a shy girl and somewhat unremarkable in how easy she was to overlook. As quiet as she was it shouldn't come as much surprise that her mothers silent shadow followed along even when told not to as they all headed out into the countryside. Eira was hopelessly outmatched though and very quickly was left behind. She wasn't found again until the next morning when one of her mother's teammates found her asleep curled up under a tree in the woods after they had all turned back and began retracing their path upon returning in the evening to find the child missing.
Eira's night in the woods had been eventful. As reported by the huntsman that found her. As he handed her sleeping form back over to her mother he told her about the grimm he had found. In the night the creatures had found a child lost in the woods and they had decided to hunt it. The pursuit had scared little Eira so much that at that young age her semblance was awoken. Her mother's friend couldn't begin to guess what had happened but the scene was rather impressive. A single tree standing in a clearing created of the downed, splintered timbers of destroyed trees. Mangled into the wood were dozens of grimm. All topped off with a little girl barely thigh high curled up on a patch of grass being watched by the remaining four grimm that all seemed most unwilling to leave the safety of the standing trees to approach.
Over the next year Eira's mom worked with Eira to manifest her semblance and by the age of seven she had mastered a level of control that she could call upon it whenever she wanted. At this point her mother began to take her with her on some of her low risk hunts. Eira mostly hung back and watched how a huntress did their job. She watched and learned. Unsurprisingly by the age of ten her mother was her hero and her mind was squarely set on becoming a huntress. She started attending schools for huntress. As a student Eira had been ahead of her class. Her mother had been teaching her how to use dust and how to control her semblance for years before this. Probably the most useful thing she learned during those early school years was how to build and maintain her first weapon. It is a particularly proud memory for her and she still has Gungnir to this day.
As she aged and progressed through her training her personality developed into the more outgoing girl everyone knows today. She still devotes a lot of her time into training though even though she is still probably ahead of the curve in that department as well.
█ █ ╫ I N V E N T O R Y ╫
█PRIMARY WEAPON █ ▬ Gungnir █ ▬ Gungnir is a golden and silvered steel dust armament weapon that looks like it wouldn't be far amiss in a heavenly weapons locker. Gungnir takes on 3 combat forms. The golden piece visible between the blade and cross guard in spear form is Gungnir's dust tray which acts as the ammo feed for the ranged form. █Melee Form: Blade Form ▬ A short sword form that compresses the moving parts of the weapon into the most compact form. In this version the blade is retracted to be seated into the cross guard area, thus enclosing the dust tray within the blade where it is out of sight, while the haft fully collapses and secures itself as a single hand and half sized sword hilt (the rear most piece in the picture that has the silver steel grip is the piece that does this, the golden pieces are stored withing it.) █Melee Form: Spear Form ▬ Since Gungnir comes with a sheath meant to store the weapon in blade form the spear form is considered the weapons deployed form. The blade is extended forward while the haft is fully extended. █Ranged Form: Arcane Lance/Plasma Lance Form ▬ Either name really works for this combat form. This form is Gungnir's ranged form and the only change that happens when changing to this form is the spear blade splits and retracts, mounting itself against the cross guard to either side of the dust tray. The weapon can still effectively be used as a spear in this form but the space between the two blades now acts like a particle accelerator that uses aura to accelerate fired rounds held in the dust tray. As a ranged form Gungnir's arcane lance form is very powerful and capable of impressive destruction that exceeds an anti material rifle and can be more accurately compared to a low to middle caliber cannon. It however cannot be aimed like such weapons so it's accuracy comes as an unfortunate drawback for the power, which is why it is best used at middle ranges and why it keeps much of it's spear form combative capabilities. █Ammo Type ▬ Physical rounds and 8 dust augmented rounds. Each round is of a large caliber and around 4 inches in length. Eira carries 40 in all, 32 standard and the 8 dust rounds are marked by a colored belt on the casing. There are 3 with yellow belts (lightning augmented), 2 with red belts (fire augmented), 1 with a light blue belt (ice augmented), 1 with a green belt (air augmented), and 1 with a purple belt (gravity augmented). █DRAWBACKS ▬ Gungnir is a powerful weapon in ranged form. Mixing large rounds with very high velocity creates very high damage potential, but the size also limits the number Eira can carry. Compared to other hunters and huntresses she has a limited supply of ammo. In general as each round much be carried loose, as in there is no magazine for them, and they are loaded individually into one of three slots in the dust tray. Gungnir also has no conventional aiming means, so it isn't the most precise weapon in general.
█OTHER WEAPONS █ ▬ Pocket Knife while in casual dress █ ▬ Dagger in huntress dress █ITEMS █ ▬ Her Scroll █ ▬ Small Wallet █ ▬ Gungnir █ ▬ An ammo belt █ ▬ 32 standard rounds and 8 dust rounds
█ █ ╫ S E M B L A N C E ╫
█*NAME ▬ Angelfall - Click the semblance name to view. █*AURA COLOR ▬ Gold █*DESCRIPTION █ ▬ Eira's semblance is activated and the easiest way to tell if it is active is to look at her head. When Angelfall is active Eira's eyes turn gold and a pair of feather tufts appear on her head over her headband. Additionally while her semblance is active she has a glowing gold emblem on her chest and she tends to shed white feathers, each of which is made of energy and fade fast. These feathers come from her semblance which at times condenses the energy of her aura on her back taking on the appearance of spectral wings when this happens the amount of feathers that show up increases. These wings seem to power the energy needed to unleash powerful barrages of energy shots. The shots are comparable to the kind of plasma released by the most highly condensed amounts of yellow dust, though some think it could be more like what might be achieved if a more molten attack could be made by creating a mixture of fire and earth types of dust. Either way Eira's semblance attacks are not to be taken lightly. While unleashing barrages is the true potential of Angelfall Eira is capable of controlling the semblance to create a single blast. Doing so requires her to be able to extend a hand and point her palm at the target. A ring of energy large enough for her to pass her hand through appears before her hand and acts as the charging point for the shot. █*LEVEL 0 ▬ Eira can fire single blasts and can activate the barrage attack, but with only 2 source orbs █*LEVEL 1▬ Barrage attack activation now creates 6 source orbs █*LEVEL 2▬ Barrage attack activation now creates 10 source orbs █*LEVEL 3 ▬ Barrage attack activation now creates 14 source orbs █*LEVEL 4 ▬ Barrage attack activation now creates 30 source orbs █*DRAWBACKS ▬ Angelfall takes a lot of endurance to use and every use of a full barrage really drains her stamina. It is tiring enough that just two or three barrage uses can leave her so winded she is gasping for air. Addtionally any attack packs a lot of destructive power, which means collateral damage is a real problem.
█*CURRENT TEAM ▬ YCIE █*PARTNER(S) ▬ █NICKNAME(S) ▬ Valkyrie or Val as it became more common and was shortened by someone one day. █OCCUPATION ▬ Student
█ █ ╫ A F F E C T A T I O N ╫
█HEIGHT ▬ 5'9" █WEIGHT ▬ 144 lbs
█HAIR ▬ White █CLOTHING ▬ Casual Dress w/ parasol, Red Dress, Blouse and shorts, other casual clothing (cite top picture for one example), and her huntress outfit (cite right) █ACCESSORIES ▬ Head Band and a Cross shaped hair clip █EYES ▬ Blue █BUILD ▬ Sleek, athletic █TATTOOS ▬ None █SCARS ▬ None █MARKINGS/FAUNUS FEATURES ▬ None
█ █ ╫ A R C H E T Y P E ╫
█NATURAL ABILITIES █Primary Talent ▬ Weapon Expert: She's worked hard with every form of her weapon and is able to skillfully handle herself in melee with her weapon. █Bonus Talent ▬ Trump Card: In a fight Eira has a strength in sheer strength. Her semblance is without a doubt a force to be reckoned with and she uses it as a fall back in a way similar to how Yang used to rely on hers. Her skill allows her to control it precisely and she can manage a number of applications all culminated with above all else the sheer destructive power her semblance can unleash. It can be a saving grace to turn around even the most unfavorable scenario. █Other Talents ▬ █ ▬ Jack-of-all-Trades: Eira took personal interest in investing time into learning how to handle all types of dust and has become very well versed in the ones she uses often. Her passing skill level in all types of dust make her a versatile dust user which gives her options in combat, and options are always a good thing. █ ▬ Dexterous: Eira's physical fitness is rather high and her training includes keeping herself flexible so she can move however she needs to and do so with speed and precision. █LEARNT ABILITIES █Strongest Skill ▬ Tactical: Eira is smart on the battlefield, using terrain and any other advantage to aid her, and a cool headed fighter that is not likely to make poor decisions in the heat of the moment. █Weakest Skill ▬ █ ▬ Inaccurate: Her weapons ranged mode is strong but it's design makes it un-aimable in the conventional sense. █ ▬ Vulnerability: There are few places to reliably break her skin thanks to her huntress costume but the protection that makes this so means any hit deals bludgeoning damage as the kinetic force has to go somewhere. She is particularly vulnerable to that type of damage as it can be reliably delivered almost anywhere on her person with nearly any type of weapon. █Other Skills ▬ █ ▬ Cookbook: She's a skilled cook and her enjoyment of the hobby has lead to a wide variety of recipes she has memorized. █ ▬ Diplomatic: Eira has a fair amount of charisma and she is a natural diplomat. When it comes to negotiating she can be scary a times. █ ▬ Cooperative: She works well with a team and has no problems following instructions to complete a plan.
█LIKES █ ▬ Stargazing and astronomy █ ▬ Fortune telling █ ▬ Fireworks █ ▬ Sweets, cookies in particular █ ▬ Hot chocolate █ ▬ Friends and family █ ▬ Socializing with friends and family █ ▬ Cute animals █ ▬ Kindly boys █ ▬ Games/Competion █ ▬ Winter, she loves to watch the first snowfall of the season █ ▬ Weapon drills/training █ ▬ Cooking █DISLIKES █ ▬ Bigotry █ ▬ Arguing for arguments sake █ ▬ Creatures of Grimm █ ▬ Spicy foods █ ▬ The White Fang. Note this is not faunus but rather those of the organization due to their terrorist and other criminal behavior. █ ▬ Being lied to or tricked. She rarely ever lies, typically only to those she deems bad. █ ▬ Anyone who would ignore the weak or won't stand up for those that need the help █ ▬ Awkward silences █ ▬ Pumpkins (as a food she strongly dislikes the flavor) █ ▬ Having to hurt others, she is a softy at heart █ ▬ Fights with or between her friends and relatives █ ▬ She has a fear of spiders and as such understandably doesn't much like bugs either. █PERSONALITY TRAITS █Nature ▬ To those that know her Eira comes across as a bright individual. Her natural state seems to be a happy one and her outlook on life is optimistic. As such it is uncommon to see her without a smile. She's very sociable and enjoys having fun with those close to her above almost anything else. Such memories are a treasure for her. Beyond just being friendly Eira is a good-natured and kind-hearted girl who would not turn her back on someone in need. She places a high value on her word and will never break someones trust in her if she can avoid it. She's known to be honest almost to a fault though which causes her to say some things that are painfully blunt. Despite the slips she might say from time to time she doesn't seem to have a spiteful bone in her body. Over the years more than a couple people have spent time worrying about how naive and gullible she can be. She rarely seems to ever question another's motives and her trust is perhaps too easily given. She relies on those around her more than ever in such cases. When she is feeling down Eira likes to play it close to the chest and hide it, but she is rather bad at doing so. In fact most people that aren't plagued with obliviousness could probably read her like a book. █Vernacular ▬ Little on the soft side, carries a happy kind of bubbly energy that is very soothing
█ █ ╫ H I S T O R Y ╫
█BACKGROUND ▬ Like most people Eira's story probably starts with her parents. Eira's mother was a student at Beacon. She was in the first class to come to the academy after the school reopened. Her father never took any huntsman training and was just a civilian in a small coastal town in southern Vale where he operated airships in the local area. After her mother graduated from Beacon and began to work as a huntress the two eventually met as her work took her south. Things developed as they do and Eira's mother settled down as a huntress in that small town. Eira's sister Lily was born first and Eira came a few years later.
The creatures of grimm around their home were growing in numbers and ambition. So much so that Eira's mother contacted her old teammates to ask them if they could come join her for a time to help deal with the threat. At that point in time Eira was still very young and she never strayed far from her mother. At that time she was very different than she is now. She was a shy girl and somewhat unremarkable in how easy she was to overlook. As quiet as she was it shouldn't come as much surprise that her mothers silent shadow followed along even when told not to as they all headed out into the countryside. Eira was hopelessly outmatched though and very quickly was left behind. She wasn't found again until the next morning when one of her mother's teammates found her asleep curled up under a tree in the woods after they had all turned back and began retracing their path upon returning in the evening to find the child missing.
Eira's night in the woods had been eventful. As reported by the huntsman that found her. As he handed her sleeping form back over to her mother he told her about the grimm he had found. In the night the creatures had found a child lost in the woods and they had decided to hunt it. The pursuit had scared little Eira so much that at that young age her semblance was awoken. Her mother's friend couldn't begin to guess what had happened but the scene was rather impressive. A single tree standing in a clearing created of the downed, splintered timbers of destroyed trees. Mangled into the wood were dozens of grimm. All topped off with a little girl barely thigh high curled up on a patch of grass being watched by the remaining four grimm that all seemed most unwilling to leave the safety of the standing trees to approach.
Over the next year Eira's mom worked with Eira to manifest her semblance and by the age of seven she had mastered a level of control that she could call upon it whenever she wanted. At this point her mother began to take her with her on some of her low risk hunts. Eira mostly hung back and watched how a huntress did their job. She watched and learned. Unsurprisingly by the age of ten her mother was her hero and her mind was squarely set on becoming a huntress. She started attending schools for huntress. As a student Eira had been ahead of her class. Her mother had been teaching her how to use dust and how to control her semblance for years before this. Probably the most useful thing she learned during those early school years was how to build and maintain her first weapon. It is a particularly proud memory for her and she still has Gungnir to this day.
As she aged and progressed through her training her personality developed into the more outgoing girl everyone knows today. She still devotes a lot of her time into training though even though she is still probably ahead of the curve in that department as well.
█ █ ╫ I N V E N T O R Y ╫
█PRIMARY WEAPON █ ▬ Gungnir █ ▬ Gungnir is a golden and silvered steel dust armament weapon that looks like it wouldn't be far amiss in a heavenly weapons locker. Gungnir takes on 3 combat forms. The golden piece visible between the blade and cross guard in spear form is Gungnir's dust tray which acts as the ammo feed for the ranged form. █Melee Form: Blade Form ▬ A short sword form that compresses the moving parts of the weapon into the most compact form. In this version the blade is retracted to be seated into the cross guard area, thus enclosing the dust tray within the blade where it is out of sight, while the haft fully collapses and secures itself as a single hand and half sized sword hilt (the rear most piece in the picture that has the silver steel grip is the piece that does this, the golden pieces are stored withing it.) █Melee Form: Spear Form ▬ Since Gungnir comes with a sheath meant to store the weapon in blade form the spear form is considered the weapons deployed form. The blade is extended forward while the haft is fully extended. █Ranged Form: Arcane Lance/Plasma Lance Form ▬ Either name really works for this combat form. This form is Gungnir's ranged form and the only change that happens when changing to this form is the spear blade splits and retracts, mounting itself against the cross guard to either side of the dust tray. The weapon can still effectively be used as a spear in this form but the space between the two blades now acts like a particle accelerator that uses aura to accelerate fired rounds held in the dust tray. As a ranged form Gungnir's arcane lance form is very powerful and capable of impressive destruction that exceeds an anti material rifle and can be more accurately compared to a low to middle caliber cannon. It however cannot be aimed like such weapons so it's accuracy comes as an unfortunate drawback for the power, which is why it is best used at middle ranges and why it keeps much of it's spear form combative capabilities. █Ammo Type ▬ Physical rounds and 8 dust augmented rounds. Each round is of a large caliber and around 4 inches in length. Eira carries 40 in all, 32 standard and the 8 dust rounds are marked by a colored belt on the casing. There are 3 with yellow belts (lightning augmented), 2 with red belts (fire augmented), 1 with a light blue belt (ice augmented), 1 with a green belt (air augmented), and 1 with a purple belt (gravity augmented). █DRAWBACKS ▬ Gungnir is a powerful weapon in ranged form. Mixing large rounds with very high velocity creates very high damage potential, but the size also limits the number Eira can carry. Compared to other hunters and huntresses she has a limited supply of ammo. In general as each round much be carried loose, as in there is no magazine for them, and they are loaded individually into one of three slots in the dust tray. Gungnir also has no conventional aiming means, so it isn't the most precise weapon in general.
█OTHER WEAPONS █ ▬ Pocket Knife while in casual dress █ ▬ Dagger in huntress dress █ITEMS █ ▬ Her Scroll █ ▬ Small Wallet █ ▬ Gungnir █ ▬ An ammo belt █ ▬ 32 standard rounds and 8 dust rounds
█ █ ╫ S E M B L A N C E ╫
█*NAME ▬ Angelfall - Click the semblance name to view. █*AURA COLOR ▬ Gold █*DESCRIPTION █ ▬ Eira's semblance is activated and the easiest way to tell if it is active is to look at her head. When Angelfall is active Eira's eyes turn gold and a pair of feather tufts appear on her head over her headband. Additionally while her semblance is active she has a glowing gold emblem on her chest and she tends to shed white feathers, each of which is made of energy and fade fast. These feathers come from her semblance which at times condenses the energy of her aura on her back taking on the appearance of spectral wings when this happens the amount of feathers that show up increases. These wings seem to power the energy needed to unleash powerful barrages of energy shots. The shots are comparable to the kind of plasma released by the most highly condensed amounts of yellow dust, though some think it could be more like what might be achieved if a more molten attack could be made by creating a mixture of fire and earth types of dust. Either way Eira's semblance attacks are not to be taken lightly. While unleashing barrages is the true potential of Angelfall Eira is capable of controlling the semblance to create a single blast. Doing so requires her to be able to extend a hand and point her palm at the target. A ring of energy large enough for her to pass her hand through appears before her hand and acts as the charging point for the shot. █*LEVEL 0 ▬ Eira can fire single blasts and can activate the barrage attack, but with only 2 source orbs █*LEVEL 1▬ Barrage attack activation now creates 6 source orbs █*LEVEL 2▬ Barrage attack activation now creates 10 source orbs █*LEVEL 3 ▬ Barrage attack activation now creates 14 source orbs █*LEVEL 4 ▬ Barrage attack activation now creates 30 source orbs █*DRAWBACKS ▬ Angelfall takes a lot of endurance to use and every use of a full barrage really drains her stamina. It is tiring enough that just two or three barrage uses can leave her so winded she is gasping for air. Addtionally any attack packs a lot of destructive power, which means collateral damage is a real problem.
narxfang
xLulie
Deadly_Tiger
Youroka Kage
Eddy_Soul5
Alysian Virago
✘ Judge, Jury, and Executioner ▄ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ ▄ Greetings, I shall be your judge this evening. Whether that bodes good or ill for you is something we will see in our time together. While I usually have a knack for flair, i'll keep this much simple. I'll list any questions or concerns I have below on what needs to be done before we can get you approved, but i'll be free to contact on less... visible areas. So if you want questions or to talk to me about something, feel free to speak with me on discord. What will matter in terms of changes will be in the actual judgement section (underneath all the rp commentary), though that it a bit of a bore in my mind. You can skip there for easy sight of what needs to be addressed. But for the more interesting part before that... you'll be getting my commentary. Think of it as the start of our business relation with one another. Without further ado, lets begin:
Judgement
∰- Core
∰- You should change current team to the new one, and include partner’s names
∰- Archetype
∰- Bonus talent: It is honestly very confusing to tell what the talent is here. I see it saying her semblance is very strong, though unsure if it also says she if is physically strong, she has very good control over her semblance, and that she can multitask. Can you please clarify what the one talent here is?
∰- Weakest Skill: For vulnerability, there are two points I want to bring up. If her huntress outfit is the picture in the profile, as clothing says cite right, there are a lot of points she can be hit and hurt other than just bludgeoning weapons. Further I would not say this is a weakness, because everyone is equally susceptible to bludgeoning damage with or without special equipment (especially because of Aura). - As for inaccurate, that only affects her main weapon. While it is the weakest part of the Weapon, that is not a weakest skill of the character. - Because I see those two weakest skills as not cutting it to be ones reliably exploited, you would need a new one.
∰- Positive and negative traits… Where are they? It has a separate listing for it in the profile, but it is not there in yours.
∰- Inventory
∰- Why is gungnir in items if it is your primary weapon? You don’t need to have it there.
∰- Semblance
∰- You should remove the level 4, as no character is going past level 3 for semblance levels. ∰- It should be two barrages will leave her gasping for air (because of how strong this is). ∰- The single blast should be moved out of the description (having all the specifics for it in either drawbacks or the level). ∰- If barrage is powered by orbs to unleash the energy, how come a barrage creates orbs now too? It should be she has to build up orbs and then fire off. ∰- Because of above, it also means you have to specify how long it takes to make an orb, and how many you can at a time (recommend 1 orb per post at level 0, and then scale up as levels increase). ∰- When she does a barrage, the orbs should be expended and need to be recreated. ∰- There should be a limit on how many orbs can be used for the other levels (as I see you have it for level 0). ∰- After your orbs are created and you intend to use the barrage, you should have 1 post of it visibly charging an attack. ∰- The single blast you can create should also take a post charge up, since instantaneous ones are a bit unfair. ∰- Can the orbs be broken? Or can they not be interacted with by others. ∰- How far can the barrages/ single blasts attacks travel? Can you guide them after they are fired? ∰- How long are they fired, like a continuous beam or a burst of energy like aura bullets? ∰- Are the barrage attacks equally as large as her single blasts (only just big enough to be around her hand)? ∰- There should be a cooldown after you use barrage, because you can use any number of them and as you level up you will get a lot more per post. ∰- You would be able to charge/ fire a single blast during the time you create orbs. ∰- What kind of damage does this do? I know you mention plasma and akin to being a molten attack, but what effect does that have on objects/ people/ grimm?
∰-Conclusion
I will be getting to the semblance after the requested changed/ recommendations have been dealt with on my next judgement.This is all I currently see the need to change/ be clarified for now. This does not mean it shall be the end of it, as more questions may arise as we progress and I may have missed something. I am willing to be flexible on some thing if given good reason to, and i'll be open for any discussion you have or if you need any help with this. While it may be a bit long, it'll hopefully mean we can knock everything out quickly and hopefully at once. Thank you for your taking the time to go through this, and I will post another judgement if necessary once we've gone through all this. Hopefully this will be the start to a long relation to one another... assuming we do not kill one another. Feel free to contact me at any point... just send a message with the crows. ✘ Status: Inquiring ▄ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ ▄