
Kugutsu
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E-Rank Techniques
▰ Puppetry String Technique | Rank E
Use of this technique generates a set of strings on each hand with one string per finger to the user's deployed puppets. The user's strings are visible unless masked by an additional technique or a stealth node device. Moreover, strings will remain active until cancelled or broken by the user or another capable force. Once connected, puppets can travel anywhere within a single thread. This technique is considered basic. Does not require chakra to maintain.
▰ Indigo Secret Technique: Tragedy and Comedy | Rank E
Use allows puppets to substitute with each other and trade places, Use consumes one [1] Substitution Technique.
▰ Puppet Summoning | Rank E
Summons as many puppets as the user has sealed. This technique is considered basic. Learning this technique additionally satisfies E-rank Sealing and Unsealing training. Does not require chakra or stamina to use, nor does it cost an activation.
▰ Puppet Sealing | Rank E
This technique initially allows the user to dismiss a single puppet after performing a set of handsigns. Can seal as many of your puppets as desired. Counted as basic when used on your puppets. If used on an opponent's puppet(s), it requires physically touching them, and must pay chakra equal to the rank of the puppet, (C-ranked for tier one, B-ranked for tier two, A-ranked for tier three, S-ranked for tier four.). It is not considered basic when using it as an attack, and only one per use when using it offensively.
▰ Puppet Dodge | Rank X (Learned at E)
Has the puppet dodge an oncoming attack. Cost depends on technique dodged. Use dodge system mechanics to determine cost for Tier Three and Tier Four puppets, although use chakra instead of stamina. Tier Two puppets use pay half of the cost of the technique with a minimum of five chakra. Tier One puppets only have to pay 5 chakra to dodge any attack. This technique's usage matches that of the dodge system.
▰ Grapple Hook | Rank E
The user temporarily reverses the nature of chakra strings and form a single string to latch onto a stationary structure (building, an overhanging beam; something that wouldn’t topple against the weight of your character). The string becomes sturdy, stable, and the user may repurpose the chakra strings for grappling, swinging, scaling, climbing when standard Tree Climbing won’t make the cut.
Use of this technique generates a set of strings on each hand with one string per finger to the user's deployed puppets. The user's strings are visible unless masked by an additional technique or a stealth node device. Moreover, strings will remain active until cancelled or broken by the user or another capable force. Once connected, puppets can travel anywhere within a single thread. This technique is considered basic. Does not require chakra to maintain.
▰ Indigo Secret Technique: Tragedy and Comedy | Rank E
Use allows puppets to substitute with each other and trade places, Use consumes one [1] Substitution Technique.
▰ Puppet Summoning | Rank E
Summons as many puppets as the user has sealed. This technique is considered basic. Learning this technique additionally satisfies E-rank Sealing and Unsealing training. Does not require chakra or stamina to use, nor does it cost an activation.
▰ Puppet Sealing | Rank E
This technique initially allows the user to dismiss a single puppet after performing a set of handsigns. Can seal as many of your puppets as desired. Counted as basic when used on your puppets. If used on an opponent's puppet(s), it requires physically touching them, and must pay chakra equal to the rank of the puppet, (C-ranked for tier one, B-ranked for tier two, A-ranked for tier three, S-ranked for tier four.). It is not considered basic when using it as an attack, and only one per use when using it offensively.
▰ Puppet Dodge | Rank X (Learned at E)
Has the puppet dodge an oncoming attack. Cost depends on technique dodged. Use dodge system mechanics to determine cost for Tier Three and Tier Four puppets, although use chakra instead of stamina. Tier Two puppets use pay half of the cost of the technique with a minimum of five chakra. Tier One puppets only have to pay 5 chakra to dodge any attack. This technique's usage matches that of the dodge system.
▰ Grapple Hook | Rank E
The user temporarily reverses the nature of chakra strings and form a single string to latch onto a stationary structure (building, an overhanging beam; something that wouldn’t topple against the weight of your character). The string becomes sturdy, stable, and the user may repurpose the chakra strings for grappling, swinging, scaling, climbing when standard Tree Climbing won’t make the cut.
D-Rank Techniques
▰ Puppetry: Instant Movement Technique | Rank D
Nearly exactly like the Maruton version of Shunshin, this jutsu allows one to travel within the user's own chakra threads to the location of a puppet. Usable thrice per battle, including the other versions of Shunshin. Rules of the Maruton version of Shunshin apply. Kugutsu no Jutsu must be active. The user may, instead of themselves, move a puppet via this technique but may move no more than one person or puppet per use.
▰ Ramrod | Rank X (Learned at D)
A specialized cleaning technique designed for puppets and mechanisms which get gunked up by the elements trying to impede the puppeteer. Sands, slimes, liquids and loose matter that don’t belong are rejected. Joints and crucial puppet bits are forced to expand or snap apart as the user’s strings unleash a blast of energy. Foreign contaminants are removed at one above rank and a temporary repellant is applied for a single [1] post thereafter. Maximum [2] puppets per activation.
C-Rank Techniques
▰ Web of Strings | Rank C
The user forms a string of handseals and then breaks their hands apart and has one hand placed on the ground the ground. Chakra strings fly from their fingers and form an intricate web along the ground within a thirty foot radius. Any target connected to the ground and within range can then have their feet and legs bound by this technique, thus stopping them from movement. The user can either keep the wires attached to the ground or separate their hand from the ground and tether the opponent's feet with their grip. If caught by this technique then it cost a C-ranked amount of chakra to break out of through the use of the kai technique.
▰ Stubborn Coils Technique | Rank C
This technique compresses the user’s strings into a very dense, single string creation form nearly any singular point on the user’s body where strings can manifest. This technique creates one, large string of chakra which will compress quickly into a coil and wrap around the user or a designated area (up to 15 feet diameter) to create a soundproof cocoon-like projection. May only be created at spots the user is able to see. The cocoon is visible to the naked eye unless masked by an additional technique, device, or other means. This string creation cannot manipulate puppets. The user is considered Deaf to all sounds outside the barrier. Last for three posts before the user must pay an E-Rank amount as an upkeep
▰ Thousand Hands Manipulation Military Art | Rank X (Learned at C)
Utilizes chakra to make the limb of a puppet duplicate. At E-ranked the user can create four duplicates, and then the number doubles per rank applied. The limbs are also able to extend five feet per rank applied. The limbs all perform the same function, such as punching one target, swiping at one foe, etc. This technique last only for a single strike. Can utilize with a blade which exist within the limb used. Requires no handseals.
B-Rank Techniques
▰ Durability | Rank B
Increases the durability of a Tier One or Tier Two puppet to that of a Tier Three. Last for four posts. This also grants the puppets the same collision clauses as a Tier Three puppet.
▰ High Gear | Rank B
Causes a Tier Three Puppet to dodge via the puppet dodge technique as though it was a Tier Two puppet, and for a Tier Two puppet to dodge as though it was a Tier One puppet. Lasts for four post.
▰ Binding Firmly | Rank X (Learned at B)
Pulls separate pieces together to repair a puppet. Repairs damage up to its rank.
▰ Funnel Web of Strings | Rank X (Learned at B)
The user forms a string of hand seals and then breaks their hands apart to place at least one hand on the surface of a sturdy object (tree, wall, column, created structure etc). Chakra strings fly from their fingers to form a very intricate, massive spider web-like creation that doubles width, length and range for each rank this technique is used (starting at 5 feet at E and then doubling for each rank thereafter) but always forms a funnel-like creation. The funnel’s function is to provide a defensive structure, protecting the user inside the creation from lower ranked offensive attacks. The user may freely stand on this creation, without the Tree Climbing Technique, in suspension above a specific space. The user’s puppets may seamlessly pass through the funnel however these strings cannot manipulate a puppet. Opponents caught by this technique are required to use a B-ranked amount of chakra to break out of through the use of the kai technique.
A-Rank Techniques
▰ Bladed Wire | Rank A
The user creates chakra wires which do not attach to a puppet, but instead work as wires. These wires are extremely sharp and able to slice through objects with no effort. They can also be used to wrap around an object to move it as though the user utilized the ultra light weight technique from the doton list. The maximum range of the wires are 150 feet. Can maintain them for 6 post.
▰ Puppet Performance: Skillful Achievement with a Human Body | Rank A
Auto-attaching. Specialty threads towards biological life are extended and attached to any being nearby. If used offensively (without permission), the target can merely expend equal chakra that was used to initiate this technique, to pop the threads off of them and cannot be Auto-attached for another [2] posts. If used on a willing participant, the user can manipulate the target into using basic combat strikes with stat proficiency based on the body being controlled.
▰ Human Puppet Technique | Rank A
Turns either yourself or another rpc into a human puppet for the user to control. All human puppets are made as Tier Four Puppets and must be approved within the Custom/Human Puppet Approval Thread .
S-Rank Techniques
▰ Indigo Secret Technique: Master of Manipulation | Rank X (Learned at S)
Master of Manipulation is a Kugutsu technique which allows the puppeteer to use the chakra contained within the string(s) offered by the Kugutsu no Jutsu (Puppetry Technique) to control an enemy technique by making contact with the Jutsu via chakra seeking threads. The chakra used to grapple the Jutsu is the same chakra used to manipulate the human body via the Skillful Achievement with a Human Body technique. The string(s) must contain the same amount of chakra as the technique it is attempting to manipulate. If the jutsu is in more than ten pieces then not all of them can be manipulated at a maximum of ten. Once connected, the user can fire the technique right back at the opponent. Has a cool down of three post. Only works on projectiles
▰ 100 Puppet Army | Rank S
Allows the user to operate 100 Tier One Puppets at one point. Gains one activation per opponent, clone of the opponent, or other extra activation of the opponent, the user faces against. This technique last for 10 post.
▰ 25 Puppet Militia | Rank S
Allows the user to operate 25 Tier Two Puppets at one point. Gains one activation per opponent, clone of the opponent, or other extra activation of the opponent, the user faces against. This technique last for 10 post.
▰ Rapid Reconstruction | Rank S
The user tugs on their strings to artfully repair a small fleet of puppets.
Repairs up to [6] puppets Tier One, [4] Tier Two puppets, [2] Tier three, and [1] Tier four puppets back together from broken and battered state in a pinch. Repairs damage up to rank and temporarily enhances repaired puppets durability to the next tier for [2] posts.
S+ Rank Techniques
▰ 10 Puppet Calvary | Rank S+
Allows the user to operate 10 Tier Three Puppets at one point. Gains one activation per opponent, clone of the opponent, or other extra activation of the opponent, the user faces against. This technique last for 10 post.
▰ 5 Puppet Squadron | Rank S+
Allows the user to operate 5 Tier Four Puppets at one time. Gains one activation per opponent, clone of the opponent, or other extra activation of the opponent, the user faces against. This technique lasts for 10 posts. Technique has a three post cooldown.