▰▰▰ Ninjutsu
Ninjutsu refers to any technique that utilizes chakra and allows the user to perform actions that a normal person otherwise would be incapable of doing. Unlike genjutsu, which causes the opponent to experience illusions, the effects of ninjutsu are real and physical in most cases. Ninjutsu relies on chakra and, most of the time, hand seals to be effective. The hands are put in sequential positions that molds and manipulates chakra in the necessary manner to perform a jutsu. This is not always needed, however, and some jutsu become second nature to experienced ninja, after which they can perform them at will. Additionally, many ninjutsu can be classified as an elemental jutsu, in those cases where a specific element [e.g. wind, water, fire, earth, lightning] is used.
Along with further descriptions of guild usage, below are links to each of the various Ninjutsu elements.
▰▰▰ Genjutsu
Genjutsu are techniques that use chakra to create illusions. Unlike ninjutsu, the effects of genjutsu are not real, being only sensory illusions experienced by those who fall victim to it. Genjutsu falls under the broad category of yin release. A genjutsu is created when a ninja controls the chakra flow of a target's cerebral nervous system, thereby affecting the six senses. These senses are sight, sound, touch, taste, smell, and chakra. This is frequently used to create false images and/or trick the body into believing it has experienced physical pain. Genjutsu can also be used to manipulate others, similar to brainwashing, by feeding the victim illusive suggestions. Most genjutsu is performed visually, requiring the target make eye contact with the caster. Other methods include integration with nature transformation, and, in the anime, ingesting special pills that activate when the target sleeps. Audible genjutsu is deemed the most dangerous because the user can trap victims from long distances.
Those under the influence of genjutsu will either appear to be unconscious or continue to move around under the pretense of the genjutsu. The genjutsu caster can always see and participate in their created illusions. The latter is very effective in battle as a genjutsu user can make themselves appear to be somewhere else and attack the victim from behind or change the environment to make the victim see a flat plain where there is a steep cliff. There are three options to combat the effects of Genjutsu. The first option is for the ninja to stop the flow of chakra in their body, and then apply an even stronger power to disrupt the flow of the caster's chakra. This technique is called Kai (Release). The second option is to have a ninja unaffected by the Genjutsu make body contact and use their chakra to disrupt the caster's flow. The third is for the ninja caught in the Genjutsu to inflict some sort of bodily harm to themselves or for an outside pain source to be introduced.
▰▰▰ Taijutsu
Taijutsu! Otherwise known as the art of using ones own body as a weapon! Physical arts mastered through tempered hard work, determination, and sweat. Most users of Taijutsu are physically fit, but there are shinobi capable of using their odd shapes and forms to practice their own deadly varients.
• Techniques in Taijutsu progresses in strength with each Stage. The rank of your RPC determines up to which stage they may train in.
• A Taijutsu slot limit determines how many styles of Taijutsu a character may know. A character’s rank, meanwhile, limits how many stages they can train in. If you RPC has a Taijutsu slot limit of one [1] then they may learn one [1] style of Taijutsu and all the techniques, that their rank allows, within that style.
▰▰▰ Bukijutsu
Bukijutsu! The art of using weapons in combat. Much like Taijutsu, Bukijutsu requires hard work and dedication in order to master. They revolve around the manipulation of one's body along with their blade and, as a result of the combination, are known as some of the deadliest techniques in all the world over.
• Techniques in Bukijutsu progresses in strength with each Stage. The rank of your RPC determines up to which stage they may train in.
• A Bukijutsu slot limit determines how many styles of Bukijutsu a character may know. A character’s rank, meanwhile, limits how many stages they can train in. If you RPC has a Bukijutsu slot limit of one [1] then they may learn one [1] style of Bukijutsu and all the techniques, that their rank allows, within that style.
▰▰▰ Sustained Techniques
• If a jutsu allows for sustained activation [which is more than the single post it took to activate and implement it] it will have the amount of chakra needed to maintain its activation listed. If it isn’t listed, but does allow for a sustained use, then you pay the initial cost for every post following [that maintains the jutsu].
• RPC’s are limited to activating 3 jutsu per post [only two of which may be ‘offensive’ jutsu]. However [and only after the initial activation is posted] sustained jutsu do not count towards this limit unless being used a second or more times as an ignition.
• Sustains are Broken into 3 Categories
-Ignition: Sustains tied to effects typically offensive in nature that produces a singular effect again for the cost of its sustain and an activation. Additional uses past the first use, one pays the sustain cost and activation to trigger it again in the same post. I.e sending out two sensory pulses in one post or releasing two fireballs from a sustained giant fireball that releases a fireball per post. Ignition sustains typically require a lot of focus and if a target sustaining one is struck or injured in that time the sustain ends, it will also often end if the user is breaking certain criteria. i.e "The user's arm holds up a ball of fire" they must continue holding up said ball of fire to continue using it.
-Lingering: Sustains tied to Genjutsu and other buff related abilities. Lingering sustains have no ignitions and are ongoing effects that are in constant effect to how long they are sustained for. Lingering Sustains have no reason for ignition as the name suggests the effect is always ongoing and isn't often time an attack.
-Maintenance: Maintenance sustains function similarly to Ignition sustains and Lingering sustains together in that by paying the amount of the sustain the sustained amount is used to repair an ongoing effect of a jutsu. I.e A rock armor jutsu that's sustained where the sustain is paid for to repair it but if more reparations are needed the sustain can be paid again to further repair it. A maintenance sustain would not take an activation like an Ignition sustain however, if ever there is a time a maintenance sustain isn't paid the technique ends immediately requiring the full amount be paid again. If a technique otherwise specifically says it ends a technique a Maintenance sustain cannot be paid to restore it.
▰▰▰ Jutsu Learning Qualifications
By default, all RPCs have access to C-rank and lower jutsu unless they are academy students.
At 300 XP, RPCS of D-rank body are granted access to B-rank techniques.
At 600 XP, RPCS of C-rank body are granted access to A-rank techniques.
At 1,200 XP, RPCs of B-rank body are granted access to S-rank techniques.
At 2,400 XP, RPCs of A-rank body are granted access to S+-rank techniques.
Ninjutsu refers to any technique that utilizes chakra and allows the user to perform actions that a normal person otherwise would be incapable of doing. Unlike genjutsu, which causes the opponent to experience illusions, the effects of ninjutsu are real and physical in most cases. Ninjutsu relies on chakra and, most of the time, hand seals to be effective. The hands are put in sequential positions that molds and manipulates chakra in the necessary manner to perform a jutsu. This is not always needed, however, and some jutsu become second nature to experienced ninja, after which they can perform them at will. Additionally, many ninjutsu can be classified as an elemental jutsu, in those cases where a specific element [e.g. wind, water, fire, earth, lightning] is used.
Along with further descriptions of guild usage, below are links to each of the various Ninjutsu elements.
▰▰▰ Genjutsu
Genjutsu are techniques that use chakra to create illusions. Unlike ninjutsu, the effects of genjutsu are not real, being only sensory illusions experienced by those who fall victim to it. Genjutsu falls under the broad category of yin release. A genjutsu is created when a ninja controls the chakra flow of a target's cerebral nervous system, thereby affecting the six senses. These senses are sight, sound, touch, taste, smell, and chakra. This is frequently used to create false images and/or trick the body into believing it has experienced physical pain. Genjutsu can also be used to manipulate others, similar to brainwashing, by feeding the victim illusive suggestions. Most genjutsu is performed visually, requiring the target make eye contact with the caster. Other methods include integration with nature transformation, and, in the anime, ingesting special pills that activate when the target sleeps. Audible genjutsu is deemed the most dangerous because the user can trap victims from long distances.
Those under the influence of genjutsu will either appear to be unconscious or continue to move around under the pretense of the genjutsu. The genjutsu caster can always see and participate in their created illusions. The latter is very effective in battle as a genjutsu user can make themselves appear to be somewhere else and attack the victim from behind or change the environment to make the victim see a flat plain where there is a steep cliff. There are three options to combat the effects of Genjutsu. The first option is for the ninja to stop the flow of chakra in their body, and then apply an even stronger power to disrupt the flow of the caster's chakra. This technique is called Kai (Release). The second option is to have a ninja unaffected by the Genjutsu make body contact and use their chakra to disrupt the caster's flow. The third is for the ninja caught in the Genjutsu to inflict some sort of bodily harm to themselves or for an outside pain source to be introduced.
▰▰▰ Taijutsu
Taijutsu! Otherwise known as the art of using ones own body as a weapon! Physical arts mastered through tempered hard work, determination, and sweat. Most users of Taijutsu are physically fit, but there are shinobi capable of using their odd shapes and forms to practice their own deadly varients.
• Techniques in Taijutsu progresses in strength with each Stage. The rank of your RPC determines up to which stage they may train in.
• A Taijutsu slot limit determines how many styles of Taijutsu a character may know. A character’s rank, meanwhile, limits how many stages they can train in. If you RPC has a Taijutsu slot limit of one [1] then they may learn one [1] style of Taijutsu and all the techniques, that their rank allows, within that style.
▰▰▰ Bukijutsu
Bukijutsu! The art of using weapons in combat. Much like Taijutsu, Bukijutsu requires hard work and dedication in order to master. They revolve around the manipulation of one's body along with their blade and, as a result of the combination, are known as some of the deadliest techniques in all the world over.
• Techniques in Bukijutsu progresses in strength with each Stage. The rank of your RPC determines up to which stage they may train in.
• A Bukijutsu slot limit determines how many styles of Bukijutsu a character may know. A character’s rank, meanwhile, limits how many stages they can train in. If you RPC has a Bukijutsu slot limit of one [1] then they may learn one [1] style of Bukijutsu and all the techniques, that their rank allows, within that style.
▰▰▰ Sustained Techniques
• If a jutsu allows for sustained activation [which is more than the single post it took to activate and implement it] it will have the amount of chakra needed to maintain its activation listed. If it isn’t listed, but does allow for a sustained use, then you pay the initial cost for every post following [that maintains the jutsu].
• RPC’s are limited to activating 3 jutsu per post [only two of which may be ‘offensive’ jutsu]. However [and only after the initial activation is posted] sustained jutsu do not count towards this limit unless being used a second or more times as an ignition.
• Sustains are Broken into 3 Categories
-Ignition: Sustains tied to effects typically offensive in nature that produces a singular effect again for the cost of its sustain and an activation. Additional uses past the first use, one pays the sustain cost and activation to trigger it again in the same post. I.e sending out two sensory pulses in one post or releasing two fireballs from a sustained giant fireball that releases a fireball per post. Ignition sustains typically require a lot of focus and if a target sustaining one is struck or injured in that time the sustain ends, it will also often end if the user is breaking certain criteria. i.e "The user's arm holds up a ball of fire" they must continue holding up said ball of fire to continue using it.
-Lingering: Sustains tied to Genjutsu and other buff related abilities. Lingering sustains have no ignitions and are ongoing effects that are in constant effect to how long they are sustained for. Lingering Sustains have no reason for ignition as the name suggests the effect is always ongoing and isn't often time an attack.
-Maintenance: Maintenance sustains function similarly to Ignition sustains and Lingering sustains together in that by paying the amount of the sustain the sustained amount is used to repair an ongoing effect of a jutsu. I.e A rock armor jutsu that's sustained where the sustain is paid for to repair it but if more reparations are needed the sustain can be paid again to further repair it. A maintenance sustain would not take an activation like an Ignition sustain however, if ever there is a time a maintenance sustain isn't paid the technique ends immediately requiring the full amount be paid again. If a technique otherwise specifically says it ends a technique a Maintenance sustain cannot be paid to restore it.
▰▰▰ Jutsu Learning Qualifications
By default, all RPCs have access to C-rank and lower jutsu unless they are academy students.
At 300 XP, RPCS of D-rank body are granted access to B-rank techniques.
At 600 XP, RPCS of C-rank body are granted access to A-rank techniques.
At 1,200 XP, RPCs of B-rank body are granted access to S-rank techniques.
At 2,400 XP, RPCs of A-rank body are granted access to S+-rank techniques.