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Custom Puppets Approval

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Mattysandwich

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PostPosted: Wed Apr 18, 2018 2:37 pm
-_-_-_-_-C u s t o m
-_-_-_-_-P u p p e t s

Custom puppets are a bit more difficult than custom jutsu and weapons; they require you to follow a strict outline to prevent ridiculous and overpowered tools from being constructed.
Custom puppets must be accepted here- for full validation.


___☁ R u l e s:
☆ All submitted work is susceptible to change.
☆ Only those of the Puppet Class can create puppets.
☆ Custom puppets must be created in either [ Sunagakure ] or [ Takumi ] and within their respective shops.
☆ Custom puppets physically 'Crafted' by one's self, using our Crafting system, are not limited by the mechanisms count. This thread is for the quick 'n easy route.
☆ Ammunition not supplied.

• You may have up to five [5] custom puppets. ( Referred to as custom puppet slots. )
• When creating puppets, keep them within reasonable sizes. ( No giants and no micro-puppets. )
• Custom puppets cannot be given bloodline abilities. ( Human puppets only. )
• Custom puppets may have a combination of four [4] different mechanisms. ( Two hidden blades and two weapon launchers; or no hidden blades and four launchers; etc. )

○ After approval, post your puppet in your custom jutsu log.

___[ Custom Jutsu :: Approved Area ] (FIX)


[size=9]
[b]Character:[/b] (Who will use this puppet?)
[b]Link to profile:[/b] (For a few clarification purposes.)

[b]Puppet Name:[/b] (What will it be called?)
[b]Puppet Appearance:[/b] (Description if you have no picture.)

[b]Puppet Description:[/b] (A brief explanation of the puppet- what it's made of, where it came from, what it does, etc.)

[b]Mechanism Summary:[/b]
• (Hidden weapons and abilities bulleted.)
[/size]
[quote="BlackFruity"][/quote]
 
PostPosted: Thu May 03, 2018 1:06 am
Mattysandwich


Puppet Name: Tetsuhiko Hanzo
Puppet Appearance: [x]

Puppet Description: Tetsuhiko Hanzo's soul was transferred into a core of living flesh through sacrifices and dark rituals required by a taboo technique. This core is a six-inch iron cannister containing some of Tetsuhiko's flesh as well as his source of chakra and physical stamina. A seal designed in indigo ink as 鉄 おじ (Tetsuoji, Iron Prince) is placed on the top of the canister and contains his entire chakra and stamina supply as well as his inborn kekkei genkai of magnet release. The core can be placed into other puppets in a pinch, but if the core is destroyed then Tetsuhiko is killed with it. The canister containing the core is iron and heavily armored and placed in this specialized human puppet's chest in the core of the body.

Tetsuhiko Hanzo is a human puppet constructed of aluminum, iron, and steel. In the center of the chest is an armored sphere that when an E-A rank amount of chakra is applied to it creates a chakra shield over the skin. This device holds and protects the canister that is the core of living flesh. This armoring sphere can also be opened through the back as a trapdoor method to allow the living core to escape. The puppet has a steel skeletal system based on regular human anatomy. The joints are also constructed from steel in a balljoint anti-clogging fashion but are detachable. Encasing all of this is aluminum skin covered in realistic appearing synthetic skin. This bisque doll is the pinnacle of artisanal puppet craftsmanship with synthetic hair and realistic glass eyes. It is clothed in fine iron sand fashioned clothing. The puppet itself is quite sturdy and weighs about six hundred pounds. Most of the weight comes from the reinforced steel skeleton.

The puppet looks to be twenty years old and is five feet and three inches tall. Upon first glance, the puppet appears almost entirely human when fully clothed but obviously does not age, require sustenance, or sleep. When the torso and arms are revealed joints are noticeable and the body appears more puppet-like. The puppet does tire out though if the chakra and stamina pools of the living core are depleted, but they will regenerate as is typical of humans. The arms and legs have a single mechanism which allows them to punch and kick harder and rapidly by applying an E-A rank amount of chakra to the mechanism. The feet and hands are constructed entirely from steel to enhance their close combat effectiveness.The arms can also split apart to make four arms that can rotate rapidly and if blades are held can act as saws. Similarly to his other puppets, he has an iron pipe organ instrument system in his stomach that he can perform techniques through.

Mechanism Summary:
• Steel sphere shielding mechanism in the chest with trapdoor function.
• Close combat enhanced limbs.
• Splitting arms.
• Iron organ instrument.
 

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Mattysandwich

Dedicated Sex Symbol

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PostPosted: Thu May 10, 2018 5:42 pm
Kumurai Kaicho
Mattysandwich


Puppet Name: Tetsuhiko Hanzo
Puppet Appearance: [x]

Puppet Description: Tetsuhiko Hanzo's soul was transferred into a core of living flesh through sacrifices and dark rituals required by a taboo technique. This core is a six-inch iron cannister containing some of Tetsuhiko's flesh as well as his source of chakra and physical stamina. A seal designed in indigo ink as 鉄 おじ (Tetsuoji, Iron Prince) is placed on the top of the canister and contains his entire chakra and stamina supply as well as his inborn kekkei genkai of magnet release. The core can be placed into other puppets in a pinch, but if the core is destroyed then Tetsuhiko is killed with it. The canister containing the core is iron and heavily armored and placed in this specialized human puppet's chest in the core of the body.

Tetsuhiko Hanzo is a human puppet constructed of aluminum, iron, and steel. In the center of the chest is an armored sphere that when an E-A rank amount of chakra is applied to it creates a chakra shield over the skin. This device holds and protects the canister that is the core of living flesh. This armoring sphere can also be opened through the back as a trapdoor method to allow the living core to escape. The puppet has a steel skeletal system based on regular human anatomy. The joints are also constructed from steel in a balljoint anti-clogging fashion but are detachable. Encasing all of this is aluminum skin covered in realistic appearing synthetic skin. This bisque doll is the pinnacle of artisanal puppet craftsmanship with synthetic hair and realistic glass eyes. It is clothed in fine iron sand fashioned clothing. The puppet itself is quite sturdy and weighs about six hundred pounds. Most of the weight comes from the reinforced steel skeleton.

The puppet looks to be twenty years old and is five feet and three inches tall. Upon first glance, the puppet appears almost entirely human when fully clothed but obviously does not age, require sustenance, or sleep. When the torso and arms are revealed joints are noticeable and the body appears more puppet-like. The puppet does tire out though if the chakra and stamina pools of the living core are depleted, but they will regenerate as is typical of humans. The arms and legs have a single mechanism which allows them to punch and kick harder and rapidly by applying an E-A rank amount of chakra to the mechanism. The feet and hands are constructed entirely from steel to enhance their close combat effectiveness.The arms can also split apart to make four arms that can rotate rapidly and if blades are held can act as saws. Similarly to his other puppets, he has an iron pipe organ instrument system in his stomach that he can perform techniques through.

Mechanism Summary:
• Steel sphere shielding mechanism in the chest with trapdoor function.
• Close combat enhanced limbs.
• Splitting arms.
• Iron organ instrument.


Approved.  
PostPosted: Sun Jun 03, 2018 7:11 pm
Yuutsu and Hohoemi feature a change, Nirami features a minor change. Those three were previously approved in Nations.

Gishin and Senzankou are new. Gishin has 4 mechanisms. Senzankou would have 6, given that the Hiruko-esque feature of getting to maneuver from the inside, doesn't have to be counted as a mechanism anymore.


Character: Sadayo Soga
Link to profile:Profile
Puppet Name: Yūutsu 憂鬱


Puppet Appearance: It is composed of a human-esque head, torso piece, arms, and a short cone-shaped hip piece in the place of legs to reduce weight. The puppet stands to 45 inches tall (3 feet, 9 [inches) and 28 inches wide (2 feet, 2 inches) . Its smaller size, in comparison to a Karasu puppet, is to permit room for swift movement. The puppet is pale in color, with black hair, sports a wide frown, white mournful eyes, and clothed in a dark cloth (split up to shoulder collar in four locations to accommodate present mechanism) with the characters "憂鬱" stitched under its neck.

Puppet Description: Yūutsu is made from white oak wood with iron pieces and patching for protection and transfer of electrical currents.Made to face Sadayo’s opponents at short to mid-range combat Its functioning hands may serve as a way to grapple opponents and objects and feature thick, sharp, metal three-inch long spurs in place of finger tips. The top of the hands feature an iron patch. Yūutsu's shoulders are roughly the size of large cantaloupes and essential for storage of the 45 feet-worth of cables in its arms. A set of four steel, 28 inch curved blades are present and plain as day in the front of Yūutsu’s torso. A worn dark cloth may cover the puppet when inactive and the blades are against the puppet’s body. When the blades are active the dark cloth flows between the blade’s set-up. The puppet’s mouth functions as a vise grip with gritted surfaces and a 10-inch retractable blade built in behind the jaw.

Mechanism Summary: (4+3 from Class Attribute = 7 Mechanisms)

Mechanism Summary:
Vise Grip Jaw: the pads on its cheeks turn to snare enemy weapons (performs best against bladed weapons) or unlucky appendages to quickly latch onto. Once captured, the mouth mechanism may begin the process of crushing, bending, and overall inflicting a significant degree of damage between two, thick metal plates. The mouth may fully open at an 80 degree angle. When its mouth is closed, both plates together resemble ridged teeth and have rough "chewing" surfaces sharing the likeness of a fine cheese grater. The amount of chakra applied reflects the combined capture and strength of its hold. Extra payments are not required to activate the vise feature.

Wrist Reels : thick copper cables run between the puppet's hands and forearms. Based on its shoulders. The cables have a mid-range reach to a maximum of [45] feet. A minimum of E-rank is permitted in this mechanism to the maximum rank of Kugutsu Sadayo is capable of (B-rank). The rank of chakra used correlates to how fast the reels unwind and the arm’s effectiveness.

Senbon Shooter: Based in the body located above the hip. Contains up to 250 senbon. Poisons are applicable (custom poison: ** Hydrangea bud based poison: *Poison: Doleful Drag :: sourced from hydrangea buds.
    Doleful Drag :
  • 2 Doses : Lethargy (lasts 3 posts)
  • 3 Doses: Abdominal Pains
  • 4 Doses: Nausea and vomiting
  • 5 Doses: Dizziness
  • 6 Doses: "Tunnel vision" and temporary black out (6 posts)

10 inch long, 28 inches wide Hip-Drill : The wood & iron rimmed drill mechanism is separate from the torso piece. The top of the drill also has a total of [5] retractable blades that may extend outward (each blade divided in sections to enable retractions are each 30 inches in length). Rank Minimum: D

Tear Spray; Requires:
  • Suiton
  • Kaifu / Funyu

Fuuin Storage Quantities Reference: An A-rank seal [scroll featuring an A-rank fuuin] , capable of launching a stream of water.
{Eight [8] E rank entities / four [4] D rank entities / two [2] C rank entities / one [1] B rank entity / one [1] A rank entity} = why can't I use this? Isn't it universal for storage quantities?
In combat situations a [2] post cooldown is required after spending a single ranked use. Use can last up to [2] posts before having to stop and forcing the cooldown period to start. Location of the Kaifu/Funyu combo is within the puppet's torso with a guided dispersal system maneuvered by chakra to channel through Yuutsu's eyes, to mimic tears with excessive force. In the case of a detached head, releasing water would create a uncontrolled spout/fountain spray from Yuutsu’s body.

4 Rib Blades: Four, 28 inch steel curved blades scaling the front of the torso. Poison applicable (Doleful Drag custom poison may be used here too).

10 Inch steel retractable hidden blade behind mouth: Poison-able. In the event Yūutsu should catch a living, breathing opponent between its mouth plates or that someone is close to her head, Sadayo’s opponent could be in reach of the hidden blade. If the blade isn’t able to touch, it would at least spook an unsuspecting enemy. In the blade’s full reach it would extend out of the puppet’s open mouth.




Character: Sadayo Soga
Link to profile: Profile
Puppet Name: Nirami 睨み


Puppet Appearance: Nirami is a towering 6-feet, 8 inch tall humanoid puppet which boasts the likeness of well-built, armor-clad, helmet-less, armored samurai. Its armor is red and orange in color. A dark grey woven mesh with a thin metal thigh guard exists on the puppet, but doesn’t serve any mechanical function. It is designed to carry an odachi by its hip and a heavy, long, wooden kanabo with thick iron studs on its back. Nirami's facial expression perpetually angry. A menacing growl for Sadayo's opponents. The puppet also features a purple colored faux-hair top-knot on top (hiding a lightning rod) and a pair of decorative orange horns jut from its forehead. Sadayo has given Nirami masculine pronouns. Try not to be too surprised if and when Sadayo begins starts calling Nirami “he”.

Puppet Description: Nirami's frame is widely made from iron and [indian] rosewood and sports thick, fully functioning, red and orange colored, iron armor (torso, legs, and arms) which is the typical state of a beefed up mechanism. The puppet is widely designed for defense and close quarter combat. Sadayo’s last line of defense, in some cases. The puppet is capable of fighitng, blocking, and capturing enemies within 6-feet of its location (after capture, the puppet may “honorably” eliminate opponents from the inside with set of blades). Nirami’s arms, legs, and head can be detached from the torso. The head features a set of three retractable blades from the neck. Key spots on the puppet include its collection of metal chakra-infused pyramid attachments that are incapable of picking up freely passing electricity that together form a mobile shield mechanism. Nirami’s legs both have their own set of functions: the left shin contains a bola launcher and the right shin has an advanced mechanism for canceling incoming ninjutsu. A chakra battery is present in Nirami’s left arm that may coat chakra around a weapon in the puppet’s mighty hand.
While being designed for an Odachi at his hip and a kanabo at his back, Nirami currently has an Odachi purchased separately by Sadayo.

Mechanism Summary: (4+3 from Class Attribute = 7 Mechanisms)

Mechanism Summary:
Detachable head : The head features a trio of hidden, retractable 2-foot long blades at the top of the neck which are capable of extending into the chest cavity below. Poison applicable. Minimum D-rank chakra required to activate.
Chakra Battery: [contains 100 chakra; refillable outside of combat] A battery located within Nirami’s left arm creates a coating around the wielded weapon. Rank of the chakra coating is determined by the amount of chakra used at the time of activation. An elemental nature, be lightning or water, may be applied. Duration of coat is [5] posts.

Bola Launcher : Minimum D-rank
The left leg contains a launcher within the shin which fires a chain bola in an attempt snare an opponent’s ankles. Only capable of carrying up to 6. Launches 1 per activation with a [2] post cooldown. Amount of chakra used dictates rank of speed of the launched projectile.

• The Right Leg: {Minimum Rank D}
The right leg contains a mechanism designed to cancel out incoming ninjutsu. The action makes itself known in a disorienting flash of light which wouldn’t cause physical damage aside from leaving large annoying specks on one’s eyes. In order for the mechanism to work, Sadayo would need to pay an equal amount of chakra of the incoming attack to cancel out said attack.

Chest cavity for capture.: {Minimum Rank C} A vertical crevice in Nirami’s torso would allow him to create the illusion of “seppuku” on his captured victims with a blade. Captured victims are safe from electrical currents. A [6] foot cable based inside, with a small grappling hook, may extend and attempt to snare close-range enemies.

Lightning Rod Shield: The shield is maintained by a total 8, 4-inch pyramid chakra-infused metal pieces. Six pieces are located on the front and two on the back.
  • This chakra based shield cannot stack on the “Full Iron Wall” Stage. The puppet is fully mobile while this shield is active.
  • Minimum C-rank to the current maximum kugutsu rank Sadayo is capable of.
    The front pieces are located: top of his head under the hair piece, one on the back of each hand, one on top of each foot, and one below the chest cavity on Nirami’s would-be “below the belt” area. The back pieces are located between its shoulder armor and the lowest section of its torso.
  • Pyramid pieces are not able of picking up stray or pre-existing Raiton sources and may only ignite when Sadayo’s chakra is pumped onto one of the six/eight pyramid pieces.

    Combined, the pyramid pieces will create an electric netting in front of the puppet with a [5] foot reach outward that may move with Nirami’s limbs.
  • Process of the Front section: [2] Sadayo Posts are required to for the shield to reach its full state: 3 pyramids in the activation post, 3 pyramids in the post to follow to gain a fully electrical state.
  • Activation of the back pyramids are optional and would cost an extra [5] chakra to activate if added onto AFTER the other 3-6 pyramids must already been active. After paying [5] chakra, the back set of pyramids spark and completes the shield after [1] post (counts as a puppet activation). However, if the back two pyramids are activated when the lightning shield was first ignited, then the bonus cost of [5] chakra is not necessary and simply included in the (C - A rank cost* A-rank when available) .

  • Full Shield duration would last 3 posts. To continue the shield for another [3] posts payment up to half of the initial cost ( either C or B Chakra cost ) of the mechanism is required.


  • C-Rank :: Full :: Shield is capable of moderate shock, a notable amount of pain, and slight numbness to the contacted area [1 post duration].
    ::Half - No change - Full effect ::
  • B-Rank :: Full:: Shield is capable of moderate shock, moderate numbness [2 posts in contacted area], and painful burns.
    ::Half:: If contact to the shield is made while [3-4] pyramids are active, the duration's of the effects are halved at B-rank level as so: Duration of numbness last [1] post
  • A-Rank * (when available) : Shield is capable of heavy shocks, stunned for [1] post after being shocked, and loss of control of limbs or part of body initially afflicted for [2] poss after recovering from stun. Second degree burns
    ::Half:: If contact to the shield is made while [3-4] pyramids are active, the durations of the effects are halved at A-rank level as so: Numbness [1] post. Loss of control for [2] posts. No Stun effect. First degree burns


Iron Wall Armor: Full and Half staged armor. Hinged Iron-Armor Wall and Sections:
Thick, iron, armor pieces on the puppet’s arms, legs, hips, and shoulders may unhinge and flatten out. Additionally, armor on Nirami's back folds out and forms a barrel-like shape on its sides to provide more protection for the puppeteer. Each piece may be individually unfolded and maneuvered (i.e Armor on the right arm may be active and maneuvered while the left arm’s armor is not/ Legs may have iron armor active while the arms do not). There are two stages or settings of this mechanism as well as a chakra buffer incorporated into the build. Either stage of armor, without the active chakra buffer, is currently capable of withstanding C-rank physical blows (Tai/Buki : Complex, Simple, Spiritual, or Complex).

  • Half ( “Half Wall”): It is possible for any combination of sections of the iron armor to be active at anytime. In this state, the puppet is free to move as if the mechanism was not made active.
  • Full (“Full Wall”) : In the full iron wall state, all armored features are unfolded (or unhinged) and forces Nirami to remain stationary and little movement from its limbs is possible. Nirami may change out of this status at anytime if need and switch back to the half status with no extra payment of chakra being necessary.
  • Chakra Buffer: Maximum A-Rank (when available, current numbers are B-rank, however), chakra payment required to activate on-top of any already paid use of the Iron Wall. The Iron wall, in either state, can be reinforced with Sadayo’s chakra being pumped through her threads. This buffer raises the strength of the iron-wall shields to endure to [40] counts of physical hits.
    • E - 1 point
    • D - 2 points
    • C - 3 points
    • B - 4 points
    • A - 5 points
    • S - 6 points
    After burning through the hit count, and reverting protection back to C-rank, Sadayo may apply another [20] chakra to again reinforce the iron shield on her next post.




Character: Sadayo Soga
Link to profile: Profile
Puppet Name: Hohoemi | ほほえみ

Puppet Appearance: Hohoemi is 5’8 in height with short, fluffy white hair and a cynical laughing expression carved into its face. A pair of whitish, tilted crescent-shaped eyes have embedded streaks to mock a tear-stained face which span from the eyes to the corners of its mouth where two orange knobs are fixed at the sides of the mouth. This puppet also has a button-like earring at the side of its hair, it serves no mechanical function aside from being a hidden compartment to hide small scrolls.

Hohoemi’s frame is widely White Oak wood, with iron plated arms, legs, and the color of a traditional battle puppet. It is dressed in bright warm colors: Yellow cowl-poncho, featuring a high collar with orange lining with an overall, slightly worn look to it. Under the neck, below the lining, the puppet’s name is stitched “Hohoemi” as “ほほえみ”. The rest of the puppet is a darker shade of yellow and orange. Its colors function as a means to distract and hold the attention of opponents. The puppets arms feature a pair of heavy, solid metal barrels (5 inches in width by 9 inches in length and 40lbs each) from the puppet’s wrists scaling up along its forearm. Its arms and legs are fully functioning in terms of articulation. The top of the puppet’s hands (are humanoid) are also plated with a thin layer of metal. The inside are suited for gripping the handles of weapons and also feature metal plating. Its abdomen features a transparent, orange tinted acrylic glass plate to resemble a simple laughing expression which disguises the location where chakra natured attacked would come from.
Puppet Description: His features include serrated arms, a gas dispersing mechanism in its eyes, a barrel-shaped metal wrist accessory behind each hand. The left leg contains a net launcher. The right leg contains a [50] foot reel of copper cable. The back of the puppet, between its shoulders, houses a hidden chakra battery useful for disrupting genjutsu. A segmented serrated sword attaches vertically to the back.

Mechanism Summary: (4+3 from Class Attribute = 7 Mechanisms)
Mechanism Summary:
Gas Dispersing Mechanism in eyes: suit for Laughing Gas, Dizzy gas, Toxic Gas (purchase stock), tear gas (once discovered) and (custom) moulding mushroom gases. Active coverage is thirty [30] cubic feet. Gases linger two [2] posts after initial post before dissipating.

Chakra Battery:(100 chakra, refillable outside of battle) A battery within the puppet’s torso and secured between its shoulders. Generates a pulse to disrupt genjutsu. Chakra released correlates to rank. The range of this mechanism [20] feet in diameter. 3 Post Cooldown

Large metal wrist barrels: Behind the puppet’s hands. Suited for close range smashing, bashing, electrical conducting upon activation. The mechanism feature is the ability to make its large wrist barrels shocking to the touch. Duration {15} posts. Swinging the puppet’s arms would simply count as formless and therefore, not is not the mechanism itself or an activation.
Requires:
  • Raiton,
  • Kaifū no Jutsu | Unsealing Rank A,
  • Fūnyū no Jutsu { Enclosing Technique Rank A

Net Launcher : located in left thigh fires weighted nets. Carries 4 total. One at a time. Requires 1 charge post prior to launch.

Smile for the Scheme A cylindrical piece located within the center of the puppet's torso. The outward flat end resembles an open-mouthed, toothless smile, would serve as the execution point of this mechanism. Activation required per-use : The cylindrical piece will extend a few inches from the torso and light up (orange). Ultimately, this mechanism creates a dome to protect a majority of the entire puppet. Suits the function of :: Kikou Junpuu (Light Shield Seal Mechanism) however includes a [2] post duration and a [1] post cooldown.

Segmented Serrated Sword: 55 inches total- 45 inch blade. The blade section features nine [9] segments each five [5] inches long. Between each segment, from hilt to tip, would be [8] eight inches of steel cable in an extended mode which may be activated by a cost of [5] chakra. Full reach would be acquired after chakra application to extend the sword. The full reach would scale to total 109 inches (9 feet) of reach. **now has lightning element incorporated via purchase of an elemental based weapon in Suna Shops

Right leg contains a retractable, [50] ft feed of a 2-inch wide copper cable with barbed wire-qualities fastened. Small meteor hammer-like head at the end of the wire.





Puppet Name: Gishin 疑心


Puppet Appearance: Gishin is a 6(ft)6(inch) tall / 3(ft) wide humanoid puppet dressed in long, white dressings. A white, wide belt fastened at the shoulders, supposedly just for aesthetics. Gishin's frame is made of [material] painted white and sports long pale blue hair, at the head, which typically covers much of the face. The face is a key feature that ties to Gishin's name and designed to create two expressions: One expression is purposefully cosmetic: eyes closed, long faux eyelashes, calm, and a oval-shaped thin nose piece. The rest of Gishin's face is otherwise obscured behind a split, metal mask over its mouth and chin closed. Characters along the split of the mask spell out the puppet's name. Gishin's second expression is functional: the metal mask opens to reveal a concave mouth "area". The mouth piece is open and the head of a special air canister will become visible. Moreover, an addition of the fearful expression includes its eyes open wide; white irises and blue sclera for the illusion of terror. The side of the dolls head (about where its temples would be) are a pair pf six-inch metal fixtures which act as small lighting rods to spread electricity along the puppet’s form. On top, a solid metal dome piece (24 inches wide, 18 inches tall. and thirty pounds even) fixed on the puppet’s head.
Gishin’s legs, hands, arms, and head are detachable. When the head is detached, however, the air compressor canister is unable to function until reattached. The puppet has slightly larger hands than her humanoid counterparts.
Her legs are essentially thick, metal, cylinders which are divided up into two pieces, both 12 inches in diameter and held by a few chain links. The lower pair of leg cylinders are a set of weapon launchers Free to sway with movement and efficient for bashing or conducting electricity if necessary. The puppet lacks feet.
A hidden compartment is present in both upper arm sections and may hold up to one scroll.

Mechanism Summary: (4+3 from Class Attribute = 7 Mechanisms)
Mechanism Summary: * 4 mechs

Flying Hat Club ::
Rank X :: The metal dome shaped club is connected to the puppet’s head. The heavy duty, retractable chain has a maximum range of 6 feet. The design is relatively simple as it's job is to bludgeon objects/opponents. To determine the power of the mechanism, a payment of chakra is required (X-rank equates to speed [and general bashing] ). The device has room for an assortment of temporary attachments like paper and smoke bombs. In the event the chain is broken, the function of the hat is either lost or requires an upkeep of [5] chakra every [3] three posts from there on after, to maintain connection with a chakra based line from the puppet's head to the underside of the metal dome.


Air Compressor Canister : Chakra controlled. Expels at the puppet’s mouth. Hazards may be combined to this mechanism directly through the puppeteer or collected from the air if dust/gas based toxin.
Requires: Kaifu / Funyu, Utsuwa

The canister takes 1-post to fill (excluding E-rank). A control valve is switched into the appropriate position to intake air through a powerful vent located on the neck. During the duration of this “prep” post it is possible for Sadayo to add and stored hazards or draw in contaminants that may linger in the hair( hazards, hot air, cold air, poisons etc). If a contaminant is spent then it must be recollected to use again.

The effect of release is primarily to knock back opponents in range the amount of chakra utilized in this mechanism controls the knock back feature and combined collected contaminants or Fuuin-based natured sprays :
  • E-rank :: 5 feet “knock-back” / equal ranked natured... spit
    D-rank :: 15 feet “knock-back” / single dose OR equal ranked natured spray
  • C -rank :: 25 feet “knock-back”/ single dose OR equal ranked natured spray
  • B-rank :: 35 feet “knock-back”/ single dose OR equal ranked natured spray
  • A-rank :: 55 feet “knock-back” /single dose OR equal ranked natured spray
  • S-rank :: 85 feet “knock-back” /two doses OR equal ranked natured blast

    *After S-rank use, a two post cooldown is initiated, D-A starts a one-post cooldown
    ** Hazards and Fuuin Natured attacks CANNOT STACK



Electric Finger String Net :: Requires both of the puppets hands and "head needles" to be intact and obstructed. Think string tricks! Cannot pass through solid matter. Chakra tampered wires launch and latch to opposing hands.
- Maneuvers:
- String Scissor Trap :Offensive :: Reference - The wire is stretched and wrapped to mock a pair of scissors with freely open blades between the puppet's hands. By manipulating the puppet's fingers the opens and closes the sizable string scissor.

- Hammock : Offensive :: Reference - A straightforward electric netting concept that would be efficient for catching incoming objects and opponents (that don't pass through said net) or simply chasing opponents around.

- Upbeat Drum : Defensive-Capture ::Reference - Two post set-up required. First post the hands must be detached, set into place, and spent "charging up" for a quick launch attachment.

- Hand Trap : Capture :: Reference - A crude trap design that takes little time at all for preparation. One post set up.

Projectile Launchers: Medium - small : Lower leg cylinders
Heavy metal cylinder pieces. Poison applicable.
  • Launcher may contain up to 60 ordinary small projectiles per leg (120 total): shuriken, senbon, caltrops, etc.
  • 35 medium projectile count per leg (70 total): Kunai knives, thick needles, etc.)
  • 25 explosive projectile count per leg (50 total). Mixing possible (medium/explosive, small/med, etc).





Puppet Name: Senzankou センザンコウ

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Puppet Appearance: Senzankou is a large puppet in the likeness of an enormous pangolin. An armored pangolin. This puppet is typically maneuvered in a crouched position. This puppet's size is to accommodate the 5 foot '5 inch puppeteer who would more than likely be hiding out inside. The somewhat spacey interior provides some degree of protection from getting battered too much, in otherwise cramped quarters, from the inside when things simply go wrong.
The puppet is designed to mimic most abilities of a typical pangolin, (a tongue-like feature, double the size of its body, included ) in a defensive fashion with a series of layered metal armor pieces (fully capable of conducting electricity) that cover the forehead, upper portion of both sets of legs, and the top of the long tail. Sensankou is capable of rolling up into a ball, climbing, and jumping with a little mechanical help, however, should avoid swimming endeavors.

Size (short version):
  • Nose to neck : 2 ft long
  • Body (excluding tail and head) 8 ft long, 6 ft height.
  • Legs, unaccounting body height, 3 ft length
  • Tail +12 ft of length.
  • Body = 21 ft long
  • Tongue is double length of body; 42 ft or 12.5 meters

Mechanism Summary: (4+3 from Class Attribute = 7 Mechanisms)
Mechanism Summary:
Mechanism, Hidden Features & Functions Mechanism Summary:

Senzankou is widely a defense puppet: hide inside of while operating the others. Tail compartment houses a gyroscopic feature for comfort of the operator. The puppet is capable of rolling up into a ball, and climbing. The elaborate set of metal armor plates are capable of conducting electricity
It's legs, tail, mouth, and entire body (under the proper circumstances) are able to perform formless attacks.
A hidden compartment large enough to accommodate three scrolls is located on the head, behind an orange heptagonal plate on the puppet's forehead.
(Hidden weapons and abilities bulleted.)
(4+3 from Class Attribute = 7 Mechanisms)
• Controlled Within ** is this required to be a mechanism?

Mass Projectile Shooter :: A mass chakra projectile firing mechanism is present at the end of the tail. The projectiles are purely chakra based and shaped like 8 inch needles that fade after [2] posts.
  • E Rank - Up to 20 small chakra projectiles per activation
  • D Rank - Up to 60 " " projectiles per activation
  • C Rank - Up to 100 " " projectiles per activation
  • B Rank - Up to 200 " " projectiles per activation
  • A Rank - Up to 300 " "projectiles per activation
  • S Rank - Up to 400 " " projectiles per activation


    Gas Canister :: A canister located at the base of the tail, on the underside of the puppet. A disorienting gas to designed create sense of nausea and dizziness. B-rank and up initiate a [4] post cool-down. The size of cloud created also varies by rank.

    • E Rank - spanning 1ft w 1ft l /1ft h) // [1] duration
    • D Rank - spanning 3ft w 3ft l /3ft h) // [1] duration
    • C Rank - spanning 6ft w 6ft l /6ft h) // [2] duration
    • B Rank - spanning 15ft w 15ft l /15ft h) // [2] duration
    • A Rank - spanning 24ft w /24ft l /24ft h) // [3] duration
    • S Rank - spanning 40ft w /40ft l /40ft h) // [4]duration


    "Tongue" :: 42 feet in length, double the puppet's body and most freely moving item on the design. A flexible, braided coil of chakra-tampered metal that may react with water nature'd energy to simulate sticky properties. The stickiness quality may be activated and deactivated. C-rank minimum. Requires [3] posts to loose sticky qualities after the effect is deactivated.

    Front claws :: Four sharp, one foot in length, hexagonal, "blades" which may spin individually or all together with the function of the "wrist" cylinder piece. Despite their unusual design, this feature seconds as the drilling function for digging. Of course, in a combat situation, this mechanism would make a nasty wound upon contact through stab, drilling, or just a simple slice.

    Hydraulic Leg Mechanism :: The puppet's weight calls for a method to jump higher. With C-rank pay, Senzankou can make the jump it may typically need.

    Maneuverable armor scales :: Along the shoulder, back, and tail of the puppet are many metal "scales" that serve as armor essential to the puppet. Scales may be raised up to a 85 degree angle. These scales are what make the puppet a true defensive chamber and therefore are considerably durable.
    In the likeness to another of Sadayo's puppet, Senzankou is sturdy enough to withstand most B-rank physical blows without much concern (Simple physical attacks).


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    Hurrak
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    Mattysandwich

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    6,275 Points
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    PostPosted: Fri Jun 22, 2018 1:13 pm
    Hurrak


    Please quote me when you have a custom when you need. All approved.
     
    PostPosted: Sun Jul 01, 2018 4:58 pm

    Mattysandwich
    I respecced Tetsuhiko to the Army of One discipline allowing me to have seven mechanisms per puppet. I have also gotten rid of my PAs that allow me to have nine puppets so I have also condensed the amount of puppets down to five including his own human puppet body granted as a 10k AC timeskip award.


    The Indigo Secret Technique: Iron Funeral Grand Performance of Five Marionettes is a full collection of five puppets by Tetsuhiko Hanzo entirely constructed from iron with light iron plate skin and reinforced clog-free iron joints that can be entirely manipulated with chakra threads and magnetism as well as attached and detached. As a result of the iron and steel construction, these puppets are much heavier and sturdier than the average wooden doll so Jiton is used to mitigate the weight. Every puppet has space in their stomach cavity for ten gallons of iron sand that can be extracted from the mouth. In all of the launchers, gas, and blades of the Iron Funeral collection are poisoning chambers for hazards. These puppets are designed for tactical offensive and defensive cooperation and while each puppet can stand powerfully on its own their true power lies in unity. Each puppet has the indigo symbol of the Iron Prince in their necks. All of the puppets are uniquely designed and highly detailed making for a truly exquisite collection.

    Puppet Slots: 5/5
    Puppet Name: Tetsuhiko Hanzo
    Puppet Appearance: [x]

    Puppet Description: Tetsuhiko Hanzo's soul was transferred into a core of living flesh through sacrifices and dark rituals required by a taboo kugutsu technique. This core is a six-inch iron cannister containing some of Tetsuhiko's flesh as well as his source of chakra and physical stamina. A seal designed in indigo ink as 鉄 おじ (Tetsuoji, Iron Prince) is placed on the top of the canister and contains his entire chakra and stamina supply as well as his inborn kekkei genkai of magnet release. The core can be placed into other puppets in a pinch, but if the core is destroyed then Tetsuhiko is killed with it. The canister containing the core is iron and heavily armored and placed in this specialized human puppet's chest in the core of the body. The inside of the living core contains rubber to protect the organs from electricity.

    Tetsuhiko Hanzo is a human puppet constructed of aluminum, iron, and steel. In the center of the chest is an armored sphere that when an E-S rank amount of chakra is applied to it creates a chakra shield over the skin. This device holds and protects the canister that is the core of living flesh. This armoring sphere can also be opened through the back as a trapdoor method to allow the living core to escape. The puppet has a steel skeletal system based on regular human anatomy. The joints are also constructed from steel in a balljoint anti-clogging fashion but are detachable. Encasing all of this is aluminum skin covered in a realistic-appearing synthetic skin with matte. This bisque doll is the pinnacle of artisanal puppet craftsmanship with synthetic hair and realistic glass eyes. It is clothed in fine iron sand fashioned clothing. The puppet itself is quite sturdy and weighs about six hundred pounds. Most of the weight comes from the reinforced steel skeleton.

    The puppet looks to be twenty-one years old and is five feet and three inches tall. Upon first glance, the puppet appears almost entirely human when fully clothed but obviously does not age, require sustenance, or sleep. When the torso and arms are revealed joints are noticeable and the body looks more puppet-like. The puppet does tire out though if the chakra and stamina pools of the living core are depleted, but they will regenerate as is typical of humans. The arms and legs have a single mechanism which allows them to punch and kick harder and rapidly by applying an E-S rank amount of chakra to the mechanism. The feet and hands are constructed entirely from steel to enhance their close combat effectiveness. The arms can also split apart to make four arms that can rotate rapidly. Three-foot long sawblades that can act as swords are hidden in the quadrat of forearms. All four blades have to be in use at once making it a single mechanism. When the arms rotate the blades become a power saw and deadly close range weapon.

    In the center of his top arms' palms reveal nozzles for a flamethrower. The flamethrower is powered by a nature summoning seal which supplies the flame. The nozzles have two modes, the stream mode or the spread mode. When in stream mode, the flame can travel up to fifty feet in front of the nozzle thinly. When in spread mode, the flame blasts over a massive thirty feet-wide spread but only up to eight feet in front. On the bottom set of hands, the palms reveal water pump nozzles supplied by a nature summoning seal of water. The nozzles have two modes like the flamethrower with stream and spread. A tight and thin stream can be fired out of the nozzles with tremendous natural cutting power that reaches up to thirty feet ahead. The spread modes allow the water to cover up to thirty feet wide but only up to eight feet ahead, this is effective for flooding a space. The flamethrower and the water pump alike each have twin nozzles that must act in unison making each only a single mechanism. These mechanisms are only accessible when the arms are split.

    In Tetsuhiko's open stomach cavity are ten tightly wound iron coils with steel blades on the ends of them. They replace where the intestines would be and are wrapped around a pole that connects to the wires. The pole acts as a battery that Tetsuhiko can introduce an E-S rank amount of raiton chakra into. When the battery is filled with raiton chakra it conducts the coils with violent electricity. These ten bladed coils can extend up to thirty feet, pierce targets with ease, and even constrict and trap them. The coils and the battery form a single constructed mechanism and can only operate as one.

    Mechanism Summary:
    • Steel sphere chakra shielding mechanism in the chest with trapdoor function.
    • Close combat enhanced limbs.
    • Splitting arms.
    • Hidden forearm blades.
    • Fuuin flamethrower.
    • Fuuin water pump.
    • Sharp chakra battery-powered electrical metal cables.

    Puppet Name: Caesar
    Puppet Appearance: [x]

    Puppet Description: Caesar is the king of the Iron Funeral puppet set and the most defensively calibrated. Along with the other puppets in the set he has reinforced iron joints. His skin is iron and he stands at a mighty eight feet making him a large, heavy, and sturdy puppet weighing slightly over two thousand pounds. He has a large, hard-shelled steel armored torso with an opening in the back for up to three regular sized people. Tetsuhiko can comfortably use Caesar as puppet armor while manipulating other puppets. In his right hand, he holds a three-foot broadsword and in his left, he holds a two-foot diameter globe. This globe is attached to his left palm by a thirty-foot chain hidden in his arm making it a powerful flail. The flail can extend up to thirty feet and is covered in ten five inch spikes that can be revealed.

    Within Caesar's skull is a chakra shield device that when channeled with D-S ranked chakra can create a shield over his skin and up to a thirty-foot diameter sphere. The chakra shield can protect against attacks at the level of chakra poured into it or below. Hidden in Caesar's left forearm is a collapsible legionnaire scutum-style shield that can extend up to eight feet tall of reinforced steel sheet metal. Caesar's blade, Gladius, can extend up to ten feet in an instant as well as retract back to its standard three feet equally quickly because of the latching mechanisms in the sword. In the center of his left shin is a bola launcher meant to ensnare the ankles of an incoming target. In the center of his right shin is a poisonable smoke bomb launcher.

    Mechanism Summary:
    • Globe flail with spikes.
    • A chakra shield invention in the skull.
    • Internal chamber.
    • Collapsible scutum.
    • Extendable gladius.
    • Bola launcher | five ammunition.
    • Smoke pellet launcher | fifty ammunition.

    Puppet Name: Penthesilia
    Puppet Appearance: [x]

    Puppet Description: Penthesilia is the queen of the Iron Funeral set and by far the most mobile and, arguably, the most powerful in terms of offensive potential. The queen shares the same iron construction features that are signature to the Iron Funeral set and stands at five feet and five inches tall. Located in her heels is a chakra-based speed mechanism which can be enhanced with C-S rank chakra to increase her overall movement speed. This allows her to run across the battlefield at blinding speeds and swing her blades equally quickly. In her hands, she holds two blades, one short sword, and one longsword.

    Installed into her crown is a chakra mechanism that when C rank chakra is introduced to it can send out a shockwave out to a forty foot diameter to double the speed of the other Iron Funeral puppets. In the center of her right shin is one flash bomb launcher loaded with fifty ammunition. Her chest contains a kunai launcher that can rapidly fire up to one hundred kunai one at a time. Her face can also open up to fire a seven-foot diameter net with a wire attached to a battery that a D-S rank amount of raiton chakra can be supplied to in order to electrify the net. The battery is stored in her somach with the net and act as one mechanism. In both of her feet, she has stilettos in her high tapering heels. The heel daggers can also be launched and replaced.

    Mechanism Summary:
    • Chakra-enhanced speed mechanism.
    • Chakra speed enhancing mechanism for her allies.
    • Flash bomb launcher | fifty ammunition.
    • Electrified net launcher.
    • Kunai launcher | one hundred ammunition.
    • Left stiletto | twenty ammunition.
    • Right stiletto | twenty ammunition.

    Puppet Name: Castor
    Puppet Appearance: [x]

    Puppet Description: Castor is a knight of the Iron Funeral set with all of the signature qualities of the marionette collection. He stands at six feet tall with his horse and has the aesthetic of a mounted knight. The steed and the knight are attached making them the same puppet. The horse's four legs have strong reinforced steel spring-loaded pistons in them rather than the standard iron joints which make for faster movement. These pistons allow Castor to leap up to thirty feet in the air and return down to Earth for an attack.

    In his right hand, Castor holds a ten-foot long steel lance. Castor also wears very thick iron armor that is bulky and difficult to penetrate and D-S rank chakra can be applied to it to enhance its defenses. In the horse's mouth is a technique-attracting device that is chakra powered at D-S rank. If a C-Rank fireball is fired at Tetsuhiko the horse can emit a C-Rank amount of chakra through this device in order to pull it towards Castor. Castor can drastically extend his lance from ten feet to thirty feet and back to its original length instantly because of his internal mechanisms which emulate an asp. He has a rapid single fire kunai launcher in the center of his chest supplied with one hundred ammunition. In his back is a fan device that is poisonable and capable of releasing a thick and dense black smoke fog that can cover the area that Castor is riding through. In his mouth is a three shot rapid fire senbon launcher.

    Mechanism Summary:
    • Spring-loaded piston legs for the steed.
    • Technique-attracting chakra mechanism.
    • Chakra-enhancing armor.
    • Extendable lance.
    • Kunai launcher | one hundred ammunition.
    • Smoke machine
    • Senbon launcher | five hundred ammunition

    Puppet Name: Io
    Puppet Appearance: [x]

    Puppet Description: Io is of the Iron Funeral set and has the same attributes as the other members of the set. She specializes in long-range combat. She is a small, four foot tall puppet who rides a levitating steel chariot in a bullhead design that is roughly six feet tall, four feet wide, and seven feet long. The bull's mouth opens wide to reveal five powerful cannons. One cannon is a flamethrower supplied by a nature summoning seal that can spit a flame up to twenty feet in front of her. The second cannon is a water pump that can spray a sharp stream of water twenty feet ahead of her capable of cutting rock that is also supplied by a nature summoning seal.

    The third cannon is a cannon capable of firing explosive note filled cannonballs with twenty-five total ammunition. By pouring a D-S rank amount of chakra into the cannon balls their explosive power can be greatly enhanced. The fourth cannon is a triple nozzle senbon launcher with five hundred total ammunition content. The fifth cannon is a double nozzle kunai launcher with three hundred ammunition supplying it. All of these cannons can be used at the same time or individually. The bull can also retract its cannons to capture targets in its mouth with an internal chamber that can fit up to three average-sized humanoid targets. Once they are trapped inside then all of the cannons can be used upon them from within. To assist with capturing targets, there is a D-S rank chakra-powered suction device.

    Mechanism Summary:
    • Flamethrower cannon.
    • Water pump cannon.
    • Chakra-enhanced cannonball cannon. | Twenty five ammunition.
    • Kunai cannon | Three hundred ammunition.
    • Senbon cannon | Five hundred ammunition.
    • Internal chamber.
    • Suction device.

     

    Ephemeral Ozymandias
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    Mattysandwich

    Dedicated Sex Symbol

    6,275 Points
    • Generous 100
    • Befriended 100
    • Somebody Likes You 100
    PostPosted: Tue Jul 03, 2018 5:07 pm
    Kumurai Kaicho


    Approved.
     
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