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A literate and semi-literate Naruto-based role playing guild. Active in 2024! 

Tags: Naruto, Roleplay, Boruto, Shinobi, Ninja 

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___youwillknownihilism

PostPosted: Wed Apr 18, 2018 2:08 pm
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___R U L E S
Shinobi Revolution's classes are designed to allow for flexibility and help you build your ideal role playing character. Each character you create in SR is allowed to pick two classes from this section upon creation, or may choose to take the same class twice for some additional bonuses. These classes subsequently determine energy pools along with access to jutsu, styles, and other perks. Consider them the core foundation of your character's interaction with the guild, around which the rest of them will be built.

___S t a r t i n g β—‹ O u t
β€’ When creating your character, you must select a First and a Second class. At present, it does not matter which order you list your classes in when you choose them.
β€’ You can create any combination of classes on this listing, so feel free to experiment.
β€’ After selecting your classes you cannot easily change them, so consider your selections carefully. We recommend exploring some of the jutsu at your disposal in addition to reading over the classes themselves before choosing.
β€’ The abilities and perks from both classes are combined, with like items stacking.
β€’ You may only choose one discipline from each class you have chosen, unless your class or combination of class (such as taking a class twice) allow for it.

___E n e r g y β—‹ P o o l s
β€’ The genin rank of your classes are added together at the time of creation, determining your base chakra and stamina pools are.
β€’ When you rank up, immediately add your chakra and stamina pool increases from both classes to their respective pools.
Example: ( ERROR, No example at this time )

___D i s c i p l i n e s
β€’ After you have selected your First and Second Classes, you will choose two [2] Disciplines, one [1] from your first chosen class and one [1] from your second class. Once chosen, we suggest you copy paste both the discipline and the description of what it does onto your profile in the designated area for easy reference.

___J u t s u β—‹ L i m i t s
β€’ All main classes and subclasses have technique limitations. To determine your character's overall limits, simply add the two together.
β€’ Bloodline techniques and the set of six [6] academy jutsu characters start with do not count against overall limitations.


___S p e c i a l i z a t i o n & C r o s s β—‹ C l a s s
β€’ Choosing Two different Classes instead of Specializing confers the corresponding benefits. As listed here. Some former Specializations have also been updated.


Ninjutsu

Ninjutsu – Ninjutsu: If this class is chosen as the first and second class, then you can choose two of it's disciplines. In addition, ninjutsu cast by this specialization are cheaper in cost as determined by the user's body rank. At body rank D and C costs are reduced by five[5]. At body rank B and A, costs are reduced by ten[10]. Finally at body rank S and S+ costs are reduced by fifteen[15] These reductions DO NOT stack and override their previous totals. (D+C -5, B+A -10, S beyond -15). Gains +2 ninjutsu slots per rank.

Ninjutsu – Genjutsu: The user is able to combine their ninjutsu and genjutsu together for one activation by using the ninjutsu as a trigger by effecting the target's senses. This ability has a three post cool down. Ninjutsu and Genjutsu cost five chakra less.

Ninjutsu – Taijutsu: Able to perform ninjutsu through somatic gestures. Allows one to convert granted Ninjutsu slots into Taijutsu styles at a 10/1 ratio.

Ninjutsu – Bukijutsu: Allows the user to gain +2 ninjutsu per rank. Allows one to convert granted Ninjutsu slots into Bukijutsu styles at a 10/1 ratio.

Ninjutsu – Scholar: Able to gain five additional custom slots.

Ninjutsu – Worker: Able to gain the enchantment branch regardless of previous branches chosen. Chosen branch has mission reductions of 2 post.

Ninjutsu – Bloodline: May imbue bloodline techniques with a known ninjutsu element. Able to gain learning reductions on ninjutsu based on reductions given by bloodline. {The Five Base Elements}

Ninjutsu – Medical: Once every three posts the user is able to korabo ninjutsu and medical ninjutsu to turn medical ninjutsu into a projectile. Ninjutsu and medical cost -5 chakra to perform.

Ninjutsu – Performer: Able to kai one rank higher while playing an instrument. Genjutsu & Ninjutsu with a sound based component are one rank weaker when used on the user.

Ninjutsu – Puppeteer: Gains +1 puppet point per rank. Ninjutsu and puppetry cost five chakra less.

Ninjutsu – Tamer: Pets gain access to any benefits the tamer has in regards to ninjutsu (overwhelming on elements, additional elements, etc).


Genjutsu

Genjutsu – Genjutsu: If this class is taken as the first and second class, then you may take two disciplines from this class and are considered a Specialist. Additionally, those who are a specialist can choose one category of genjutsu to follow as a path. You can follow the path of the illusionist (illusory focus), enchanter/enchantress (enchantment focus), trickster (instance focus), or conjurer (chain focus). Selecting a Path grants [3] additional custom slots and [1] keystone for techniques of that category. Genjutsu that are cast by those of this specialization are more efficient as according to the user's body rank, all Genjutsu are [10] Chakra cheaper to perform with the user's specialized Focus are further reduced by another [5] Chakra per body rank. No cost can be lower than a minimum of [5] Chakra. Once every other post all three of the genjutsu specialist's activations in a post can be used for genjutsu.

Genjutsu Path: [ Illusionist/Enchanter/Trickster/Conjurer. Must be chosen and listed here on character creation. Requires a profile respec to change. ]

Genjutsu – Ninjutsu: The user is able to combine their ninjutsu and genjutsu together for one activation by using the ninjutsu as a trigger by effecting the target's senses. This ability has a three post cool down. Ninjutsu and Genjutsu cost five chakra less.

Genjutsu – Taijutsu: Can choose to use the kai technique to release genjutsu with stamina instead of chakra at one rank higher. In addition the user may use a genjutsu through touch as physical contact becoming the trigger, paying the same cost as if they casted it through normal means. When contact with the user is made, the target will fall under the effects of the genjutsu used in this manner. This is limited to two genjutsu simultaneously and (genjutsu cannot be retained after combat ends).

Genjutsu – Bukijutsu: Can choose to use the kai technique to release genjutsu with stamina instead of chakra at one rank higher. The user's bukijutsu and formless bukijutsu may have an additional 5 chakra cost applied to it per rank of the parent technique. Upon physical contact with the user's weapon, the target will believe they have been stricken a grievous wound that is akin to the weapon used. The target's body will react as though bleeding of the appropriate tier in relation to the parent technique is affecting the opponent. ( E-D Stage 1, C-B Stage 2, A-S Stage 3 and S+ Stage 4 ) This effect is negated by a Kai or Pain release equal to the bukijutsu the effect is applied to. This has a three post cooldown.

Genjutsu – Scholar: Genjutsu duration is increased by one post. Genjutsu of the chakra sense influence are one rank weaker against the user.
Technique Name: Everlasting Nightmare
Technique Type: Sealing
Technique Rank: B
Description: The user makes contact with the opponent which causes a seal to form at the point of contact. This seal is bound with a genjutsu which lasts for the duration of the battle. Even when the genjutsu is kai’d, it will re-cast itself after three posts. When the jutsu re-casts itself, it takes the same cost from the user. Just doesn't need activation This has a limit of [2] seals one a target at a time. Limited up to B-rank Genjutsu.


Genjutsu – Worker: The user begins as apprentice Enchanter ( Profession ). This profession does not apply to the user's total crafting branches. Missions done for Enchantment Branch yield 50% more AC and Ryo.

Genjutsu – Bloodline: The user is able to combine their bloodline techniques and genjutsu together for one activation by using the bloodline technique as a trigger by effecting the target's senses. This ability has a three post cool down. Bloodline Techniques and Genjutsu cost five chakra less.

Genjutsu – Medical: Genjutsu primarily of the visual sense are one rank easier to kai. While the user is applying their medical techniques to an ally, the user may exert an additional five chakra per rank of the healing technique. Doing so creates a ring of chakra around the user and their patient that is five feet in width per rank of the parent technique. For no additional activation, the user preforms a genjutsu that is triggered when the opponent crosses the ring's perimeter, keeping patient and medic safe.

Genjutsu – Performer: Can add the sound sense to any genjutsu so long as the [5] sense cap is not exceeded. In addition, Genjutsu that use the sound sense primarily may have an additional sense added to them. Genjutsu performed through instruments cost [5] chakra less per rank of the technique.

Genjutsu – Puppeteer: Cross Classing in these yields a reduction to cost and the casting of genjutsu through mechanism activation as a trigger. Genjutsu and puppetry cost [5] less chakra to perform per rank of the technique. In addition, the user gains access to the following technique.
Technique Name: Marionette World Nightmare
Technique Type: Enchantment
β†’β†’Rank: A
β†’β†’Sight // Sound Touch
β†’β†’Base Duration // Upkeep: [/b]5 Posts // [i]20 Chakra [/i]
β†’β†’Source: Seeing a puppet
β†’β†’Description: The user's puppets appear to the target, masking themselves as the target's loved ones, living or dead. The target feels an overwhelming urge to embrace their loved one. Should the opponent embrace the puppet's body, the puppet is able to utilize one of their mechanisms at the same rank of the technique for no additional activation, allowing them to create a violent betrayal of the loved one.


Genjutsu – Tamer: Pets can use genjutsu the user has access to. If the user's pet is from Chance Encounter, the pet gains access to three custom genjutsu that are specially tailored to the pet's personality, species, etc. In addition, the user is able to spend one activation in order to cast a ranked amount of chakra on their pet. This ranked chakra causes those who see the pet's body to imagine it as a gruesome beast and the opponent is stricken with fear causing Paralysis of tiers varying on the rank of chakra paid.( E-D Stage 1, C-B Stage 2, A-S Stage 3 and S+ Stage 4 )


Taijutsu

Taijutsu – Taijutsu: If this class is taken as the First and second class, then the user takes 2 disciplines from this class and an additional taijutsu style. In addition, they gain one of the following Specialization options. Only 1 can be chosen.

Dedicated Disciple: A disciple reserved for those whom chose to specialize in their class's arts. Limiting themselves to three of their class's styles, designating one their primary style and the remainder as their supports. Any additional slots that would be awarded for their class's styles are converted into a moderate increase in a selected descriptive of their choosing. In addition, these masters of their arts are able to have a moderate increase added to their passive DR caps. The user's primary style gains the overwhelming property up to S Rank.

Master of Many: The user sets out to learn all of their class's style available to them in their studies. The user gains access to an additional style every other rank [ D Rank, B Rank, S Rank ] In addition, the user may exchange their formless slots and ninjutsu slots at a 5:1 ratio for additional Taijutsu as well as exchanging formless technique slots 1:1 for descriptive increases in the desired statistic.


Taijutsu – Ninjutsu: Able to perform ninjutsu through somatic gestures. Allows one to convert granted Ninjutsu slots into Taijutsu styles at a 10/1 ratio.

Taijutsu – Genjutsu: Can choose to use the kai technique to release genjutsu with stamina instead of chakra at one rank higher. In addition the user may use a genjutsu through touch as physical contact becoming the trigger, paying the same cost as if they casted it through normal means. When contact with the user is made, the target will fall under the effects of the genjutsu used in this manner. This is limited to two genjutsu simultaneously and (genjutsu cannot be retained after combat ends).

Taijutsu – Bukijutsu: All taijutsu and bukijutsu techniques cost five less chakra for spiritual, five stamina less for simple, and either or for complex. Simple techniques of either are treated as overwhelming, although it still suffers from the rank deficiencies of those typical interactions.

Taijutsu - Scholar: Able to utilize any seal through physical contact. Detects any hidden information on their person upon contact.

Taijutsu – Worker: Able to gain the Armor-Crafting branch regardless of previous branches chosen. Chosen branch has mission reductions of 2 post.

Taijutsu – Bloodline: Bloodlines with taijutsu attributes cost [10] less. Able to gain learning reductions on taijutsu based on reductions given by bloodline.

Taijutsu – Medical: Able to heal themselves one rank higher on medical jutsu. Spiritual and complex taijutsu cost five less chakra, and medical cost five less chakra.

Taijutsu – Performer: Able to make visual genjutsu one rank stronger when performing performance through dance. Gains two genjutsu per rank.

Taijutsu – Puppeteer: Gains one puppet point per rank. Able to gain reductions to learning taijutsu based on puppetry reductions.

Taijutsu – Tamer: Gains one Tamer Attribute. Able to have pets learn one taijutsu style the user does not know. If Chance Encounter, gives them access to one taijutsu move.


Bukijutsu

Bukijutsu – Bukijutsu: If this class is taken as the First and second class, then the user takes 2 disciplines from this class and an additional bukijutsu style. In addition, they gain one of the following Specialization options. Only 1 can be chosen.

Dedicated Disciple: A disciple reserved for those whom chose to specialize in their class's arts. Limiting themselves to three of their class's styles, designating one their primary style and the remainder as their supports. Any additional slots that would be awarded for their class's styles are converted into a moderate increase in a selected descriptive of their choosing. In addition, these masters of their arts are able to have a moderate increase added to their passive DR caps. The user's primary style gains the overwhelming property up to S Rank.

Master of Many: The user sets out to learn all of their class's style available to them in their studies. The user gains access to an additional style every other rank [ D Rank, B Rank, S Rank ] In addition, the user may exchange their formless slots and ninjutsu slots at a 5:1 ratio for additional Bukijutsu as well as exchanging formless technique slots 1:1 for descriptive increases in the desired statistic.


Bukijutsu – Ninjutsu: Allows the user to gain +2 ninjutsu per rank. Allows one to convert granted Ninjutsu slots into Taijutsu styles at a 10/1 ratio.

Bukijutsu – Genjutsu: Can choose to use the kai technique to release genjutsu with stamina instead of chakra at one rank higher. The user's bukijutsu and formless bukijutsu may have an additional 5 chakra cost applied to it per rank of the parent technique. Upon physical contact with the user's weapon, the target will believe they have been stricken a grievous wound that is akin to the weapon used. The target's body will react as though bleeding of the appropriate tier in relation to the parent technique is affecting the opponent. ( E-D Stage 1, C-B Stage 2, A-S Stage 3 and S+ Stage 4 ) This effect is negated by a Kai or Pain release equal to the bukijutsu the effect is applied to. This has a three post cooldown.

Bukijutsu – Taijutsu: All taijutsu and bukijutsu techniques cost five less chakra for spiritual, five stamina less for simple, and either or for complex. Simple techniques of either are treated as overwhelming, although it still suffers from the rank deficiencies of those typical interactions.

Bukijutsu – Scholar: Able to utilize any seal through contact with their weapon. Detects any hidden information on their person upon contact with weapon.

Bukijutsu – Worker: Able to gain the Weapon-Crafting branch regardless of previous branches chosen. Chosen branch has mission reductions of 2 post.

Bukijutsu – Bloodline: Bloodline techniques with Bukijutsu attributes cost [10] less. Able to gain reductions on learning bukijutsu based on reductions given by bloodline.

Bukijutsu – Medical: Able to heal themselves one rank higher on medical jutsu. Spiritual and complex bukijutsu cost five less chakra, and medical cost five less chakra.

Bukijutsu – Performer: Able to make visual genjutsu one rank stronger when performing performance through dance. Gains two genjutsu per rank.

Bukijutsu – Puppeteer: Gains +1 mechanism per rank. Able to gain reductions to learning bukijutsu based on puppetry reductions.

Bukijutsu – Tamer: Allows Pets to use Bukijutsu the user knows. If the pet is of chance encounter then the pet can gain use one technique the user knows of bukijutsu.


Scholar

Scholar - Scholar: You may pick 2 of its disciplines. Additionally, fuuinjutsu and sensory techniques used by this specialization are cheaper in cost as determined by the user's body rank. At body rank D and C costs are reduced by five [5]. At body rank B and A, costs are reduced by ten [10]. Finally at body rank S and S+ costs are reduced by fifteen [15] These reductions DO NOT stack and override their previous totals (D+C -5, B+A -10, S beyond -15).

Scholar – Ninjutsu: Able to gain five additional custom slots.

Scholar – Genjutsu: Genjutsu duration is increased by one post. Genjutsu of the chakra sense influence are one rank weaker against the user.
Technique Name: Everlasting Nightmare
Technique Type: Sealing
Technique Rank: B
Description: The user makes contact with the opponent which causes a seal to form at the point of contact. This seal is bound with a genjutsu which lasts for the duration of the battle. Even when the genjutsu is kai’d, it will re-cast itself after three posts. When the jutsu re-casts itself, it takes the same cost from the user. Just doesn't need activation This has a limit of [2] seals one a target at a time. Limited up to B-rank Genjutsu.


Scholar - Taijutsu: Able to utilize any seal through physical contact. Detects any hidden information on their person upon contact.

Scholar – Bukijutsu: Able to utilize any seal through contact with their weapon. Detects any hidden information on their person upon contact with weapon.

Scholar – Worker: Able to gain the Scroll Crafting regardless of previous branches chosen. Chosen branch has mission reductions of 2 post.

Scholar – Bloodline: Able to sense without any technique if someone has the same bloodline as the user within a thirty-foot radius. Gains a technique exclusive to this cross.
Technique Name: Curse of the Family
Technique Type: Sealing
Technique Rank: B
Technique Description: The user places a seal upon the ground. Any bloodline the user has cannot be accessed by any opponent which is in contact on the same surface as the user has touched. If this technique is used on the opponent themselves then they lose access to any bloodline the user has. Last until the fight is over or until a counter seal is used.


Scholar – Medical: Able to cast medical and fuuin through somatic gestures. Able to heal a ninja one rank higher while sensing them.

Scholar – Performer: Genjutsu which utilize sound cost [10] more to kai. Genjutsu, sealing, and sensory techniques cost five less chakra.

Scholar – Puppeteer: Able to pay one less cost on the generic dodge technique when dodging a technique the user can sense at a thirty five feet distance from the user.

Scholar – Tamer: Pets are able to learn the sensory or sealing techniques of the user. If Chance Encounter then the user is able to add one additional sensory or sealing technique the user knows.


Worker

Worker – Worker: If this class is taken as the first and second class, you can choose two of the disciplines. Reduces the cost of all worker based missions by two. Increase the number of [Special] items craftable to 4 specifically for the Worker-Worker.

Worker – Ninjutsu: Able to gain the enchantment branch regardless of previous branches chosen. Chosen branch has mission reductions of 2 post.

Worker – Genjutsu: The user begins as apprentice Enchanter ( Profession ). This profession does not apply to the user's total crafting branches. Missions done for Enchantment Branch yield 50% more AC and Ryo.

Worker – Taijutsu: Able to gain the Armor-Crafting branch regardless of previous branches chosen. Chosen branch has mission reductions of 2 post.

Worker – Bukijutsu: Able to gain the Weapon-Crafting branch regardless of previous branches chosen. Chosen branch has mission reductions of 2 post.

Worker – Scholar: Able to gain the Scroll Crafting regardless of previous branches chosen. Chosen branch has mission reductions of 2 post.

Worker – Bloodline: Able to gain the Technology Crafting regardless of previous branches chosen. Chosen branch has mission reductions of 2 post.

Worker – Medical: Able to gain the Pharmaceutical Chemist regardless of previous branches chosen. Chosen branch has mission reductions of 2 post.

Worker – Performer: Able to gain the Toxin Chemist regardless of previous branches chosen. Chosen branch has mission reductions of 2 post.

Worker – Puppeteer: Able to gain the Mechanism-Crafting regardless of previous branches chosen. Chosen branch has mission reductions of 2 post.

Worker – Tamer: Able to gain reductions on two chosen crafting branches by one post.


Bloodline

Bloodline – Bloodline: If this class is taken as the first and second class, you may pick 2 of its disciplines. Additionally, bloodline cast by this specialization are cheaper in cost as determined by the users body rank. At body rank D and C costs are reduced by five[5]. At body rank B and A, costs are reduced by ten[10]. Finally at body rank S and S+ costs are reduced by fifteen[15] These reductions DO NOT stack and override their previous totals. (D+C -5, B+A -10, S beyond -15). Gain an Additional 5 Custom slots dedicated to your bloodline.

Bloodline – Ninjutsu: May imbue bloodline techniques with a known ninjutsu element. Able to gain learning reductions on ninjutsu based on reductions given by bloodline. {The Five Base Elements}

Bloodline – Genjutsu: The user is able to combine their bloodline techniques and genjutsu together for one activation by using the bloodline technique as a trigger by effecting the target's senses. This ability has a three post cool down. Bloodline Techniques and Genjutsu cost five chakra less.

Bloodline – Taijutsu: Bloodlines with taijutsu attributes cost [10] less. Able to gain learning reductions on taijutsu based on reductions given by bloodline.

Bloodline – Bukijutsu: Bloodline techniques with Bukijutsu attributes cost [10] less. Able to gain reductions on learning bukijutsu based on reductions given by bloodline.

Bloodline – Scholar: Able to sense without any technique if someone has the same bloodline as the user within a thirty-foot radius. Gains a technique exclusive to this cross.
Technique Name: Curse of the Family
Technique Type: Sealing
Technique Rank: B
Technique Description: The user places a seal upon the ground. Any bloodline the user has cannot be accessed by any opponent which is in contact on the same surface as the user has touched. If this technique is used on the opponent themselves then they lose access to any bloodline the user has. Last until the fight is over or until a counter seal is used.


Bloodline – Worker: Able to gain the Technology Crafting regardless of previous branches chosen. Chosen branch has mission reductions of 2 post.

Bloodline – Medical: Once every three post the user is able to korabo bloodline ninjutsu and medical ninjutsu to turn a medical ninjutsu into a projectile. Ninjutsu and medical cost -5 chakra to perform.

Bloodline – Performer: Able to perform bloodline ninjutsu through instruments and performances. Bloodline techniques and genjutsu are reduced by five.

Bloodline – Puppeteer: Able to make human puppets at one rank the lower cost. Can make human puppets as Tier Two Puppets.

Bloodline – Tamer: Pets are able to use the bloodline techniques of the user. If chance encounter, then they may specify their techniques based around the bloodline of the user.


Medical

Medical – Medical: If this class is chosen as the first class and second class then you may choose two disciplines from this class. Additional medical technique slots can be converted to and from Ninjutsu/Genjutsu slots. You may convert 10 Ninjutsu/Genjutsu slots to 1 Taijutsu/Bukijutsu slot. Additionally, Medical jutsu cast by shinobi of this discipline are cheaper in cost as determined by the users body rank. At body rank D and C costs are reduced by five[5]. At body rank B and A, costs are reduced by ten[10]. Finally at body rank S and S+ costs are reduced by fifteen[15] These reductions DO NOT stack and override their previous totals. (D+C -5, B+A -10, S beyond -15). Able to choose one ninjutsu discipline instead of picking both disciplines from medical class.

Medical – Ninjutsu: Once every three post the user is able to korabo ninjutsu and medical ninjutsu to turn a medical ninjutsu into a projectile. Ninjutsu and medical cost -5 chakra to perform.

Medical – Genjutsu: Genjutsu primarily of the visual sense are one rank easier to kai. While the user is applying their medical techniques to an ally, the user may exert an additional five chakra per rank of the healing technique. Doing so creates a ring of chakra around the user and their patient that is five feet in width per rank of the parent technique. For no additional activation, the user preforms a genjutsu that is triggered when the opponent crosses the ring's perimeter, keeping patient and medic safe.

Medical – Taijutsu: Able to heal themselves one rank higher on medical jutsu. Spiritual and complex taijutsu cost five less chakra, and medical cost five less chakra.

Medical – Bukijutsu: Able to heal themselves one rank higher on medical jutsu. Spiritual and complex bukijutsu cost five less chakra, and medical cost five less chakra.

Medical – Scholar: Able to cast medical and fuuin through somatic gestures. Able to heal a ninja one rank higher while sensing them.

Medical – Worker: Able to gain the Pharmaceutical Chemist regardless of previous branches chosen. Chosen branch has mission reductions of 2 post.

Medical – Bloodline: Once every three post the user is able to korabo bloodline ninjutsu and medical ninjutsu to turn a medical ninjutsu into a projectile. Ninjutsu and medical cost -5 chakra to perform.

Medical – Performer: Able to perform medical techniques through the performance of dance. Medical and genjutsu have the reduced cost of 5 chakra.

Medical – Puppeteer: Gains access to the Pharmaceutical and Toxin crafting branches regardless of branches chosen. Chosen branches each have their worker based missions reduced by one.

Medical – Tamer: Pets are able to learn medical jutsu. If chance encounter then the pet may add one technique to their roster as one of the medical techniques the user knows.


Performer

Performer – Performer: If this class is used as both the first and second class, you may choose two disciplines from this class. Additionally, at D-C Rank, all illusions cost 5 less chakra to perform through your chosen performance. At B-A Rank, this cost reduction increases to 10 chakra. At S Rank and beyond, it increases further to 15 chakra. Benefits do not stack. You also gain a second performance type. Able to choose one discipline from genjutsu class instead of both disciplines coming from Performer class.

Performer – Ninjutsu: Able to kai one rank higher while playing an instrument. Genjutsu with a sound based component are one rank weaker when used on the user.

Performer – Genjutsu: Can add the sound sense to any genjutsu so long as the [5] sense cap is not exceeded. In addition, Genjutsu that use the sound sense primarily may have an additional sense added to them. Genjutsu performed through instruments cost [5] chakra less per rank of the technique.

Performer – Taijutsu: Able to make visual genjutsu one rank stronger when performing performance through dance. Gains two genjutsu per rank.

Performer – Bukijutsu: Able to make visual genjutsu one rank stronger when performing performance through dance. Gains two genjutsu per rank.

Performer – Scholar: Genjutsu which utilize sound cost [10] more to kai. Genjutsu, sealing, and sensory techniques cost five less chakra.

Performer – Worker: Able to gain the Toxin Chemist regardless of previous branches chosen. Chosen branch has mission reductions of 2 post.

Performer – Bloodline: Able to perform bloodline ninjutsu through instruments and performances. Bloodline techniques and genjutsu are reduced by five.

Performer – Medical: Able to perform medical techniques through the performance of dance. Medical and genjutsu have the reduced cost of 5 chakra.

Performer – Puppeteer: Able to treat the puppet as an instrument for performance purposes. Genjutsu and puppetry cost five chakra less.

Performer – Tamer: Pets and tamer are able to break genjutsu one rank higher if the genjutsu has a sound sense to it.


Puppeteer

Puppeteer – Puppeteer: If this class is chosen as the first and second class, you may choose 2 disciplines. Any extra puppet Jutsu slots may be converted into different types of slots. In addition, the user also begins with four additional Puppet Points. Puppetry techniques, formless, and mechanisms cost 5 less chakra at D-C, 10 at B-A, and 15 at S and beyond.

Puppeteer – Ninjutsu: Gains +1 puppet point per rank. Ninjutsu and puppetry cost five chakra less.

Puppeteer – Genjutsu: Cross Classing in these yields a reduction to cost and the casting of genjutsu through mechanism activation as a trigger. Genjutsu and puppetry cost [5] less chakra to perform per rank of the technique. In addition, the user gains access to the following technique.
Technique Name: Marionette World Nightmare
Technique Type: Enchantment
β†’β†’Rank: A
β†’β†’Sight // Sound Touch
β†’β†’Base Duration // Upkeep: [/b]5 Posts // [i]20 Chakra [/i]
β†’β†’Source: Seeing a puppet
β†’β†’Description: The user's puppets appear to the target, masking themselves as the target's loved ones, living or dead. The target feels an overwhelming urge to embrace their loved one. Should the opponent embrace the puppet's body, the puppet is able to utilize one of their mechanisms at the same rank of the technique for no additional activation, allowing them to create a violent betrayal of the loved one.


Puppeteer – Taijutsu: Gains one puppet point per rank. Able to gain reductions to learning taijutsu based on puppetry reductions.

Puppeteer – Bukijutsu: Gains +1 mechanism per rank. Able to gain reductions to learning bukijutsu based on puppetry reductions.

Puppeteer – Scholar: Able to pay one less cost on the generic dodge technique when dodging a technique the user can sense at a thirty five feet distance from the user.

Puppeteer - Worker: Able to gain the Mechanism-Crafting regardless of previous branches chosen. Chosen branch has mission reductions of 2 post.

Puppeteer - Bloodline: Able to make human puppets at one rank the lower cost. Can make human puppets as Tier Two puppets.

Puppeteer – Medical: Gains access to the Pharmaceutical and Toxin crafting branches regardless of branches chosen. Chosen branches each have their worker based missions reduced by one.

Puppeteer – Performer: Able to treat the puppet as an instrument for performance purposes. Genjutsu and puppetry cost five chakra less.

Puppeteer – Tamer: Able to select one puppet which operates on its own like a puppet as either a lifelong partner or a chance encounter. Puppet must be approved in the puppet forum. All mechanisms of the puppet need to be approved.


Tamer

Tamer – Tamer: If this class is taken as the first and second class, then you are allowed to choose two disciplines from this class. In addition, your character is able to grant something called a tamer attribute. These tamer attributes may be used to increase one stat by a mild amount. This attribute then increases in ability at B and S-ranked, so that the increase goes from a mild at D, to a heavy at B, and finally a supreme boost by S-ranked.

Tamer – Ninjutsu: Pets gain access to any benefits the tamer has in regards to ninjutsu (overwhelming on elements, additional elements, etc).

Tamer – Genjutsu: Pets can use genjutsu the user has access to. If the user's pet is from Chance Encounter, the pet gains access to three custom genjutsu that are specially tailored to the pet's personality, species, etc. In addition, the user is able to spend one activation in order to cast a ranked amount of chakra on their pet. This ranked chakra causes those who see the pet's body to imagine it as a gruesome beast and the opponent is stricken with fear causing Paralysis of tiers varying on the rank of chakra paid.( E-D Stage 1, C-B Stage 2, A-S Stage 3 and S+ Stage 4 )

Tamer – Taijutsu: Gains one Tamer Attribute. Able to have pets learn one taijutsu style the user does not know. If Chance Encounter, gives them access to one taijutsu move.

Tamer – Bukijutsu: Allows Pets to use Bukijutsu the user knows. If the pet is of chance encounter then the pet can gain use one technique the user knows of bukijutsu.

Tamer – Scholar: Pets are able to learn the sensory or sealing techniques of the user. If Chance Encounter then the user is able to add one additional sensory or sealing technique the user knows.

Tamer – Worker: Able to gain reductions on all crafting branches by one post.

Tamer – Bloodline: Pets are able to use the bloodline techniques of the user. If chance encounter, then they may specify their techniques based around the bloodline of the user.

Tamer – Medical: Pets are able to learn medical jutsu. If chance encounter then the pet may add one technique to their roster as one of the medical techniques the user knows.

Tamer – Performer: Pets and tamer are able to break genjutsu one rank higher if the genjutsu has a sound sense to it.

Tamer – Puppeteer: Able to select one puppet which operates on its own like a puppet as either a lifelong partner or a chance encounter. Puppet must be approved in the puppet forum. All mechanisms of the puppet need to be approved.


Jack

Jack - X: Select one additional discipline of a class aside from the chosen class instead if so desired. Tamer and Puppetry are excluded from being chosen as classes aside from the chosen class less they are your second class, (As in, if you’re Taijutsu / Jack, then you cannot take a discipline from puppetry). However, you can still be Tamer / Jack and select Ninjutsu.

 
PostPosted: Wed Apr 18, 2018 2:09 pm
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___Description:
Ninjutsu refers to any technique that utilizes chakra and allows the user to perform actions a normal person would otherwise be incapable of doing. The ninja of this class rely mainly on the use of chakra and handsigns to perform ninjutsu, in order to create a mass variety of offensive, defensive, and supportive results. This class is granted amazing control over the elements, as well as boasting the highest base chakra pool amongst any other class.

___Notes / Reminders:
β€’ When you select this class, you must also pick exactly one of its disciplines. A discipline cannot be replaced or taken away.
β€’ Maruton [ Null Release, ] and Fuuinjutsu [ Sealing Techniques ] are universal jutsu. Everyone is capable of using them to an extent, and are both counted as the same element, in regards to jutsu mirroring.
β€’ Maximum energy pool increases are cumulative. (They do not replace each other as you rank up; they are all added together.)
β€’ The nin class mirrors it's slots between the two base elements chosen, and maruton, so you have the slots in this class, at least, for all three base elements. They do not mirror for additional elements unless you are Savant.

___Specialization:
β€’ Refer to - S p e c i a l i z a t i o n & C r o s s β—‹ C l a s s

Quote:
    Disciplines:
Elemental Savant: The user starts with an additional element at D rank. In addition, at C rank and A rank, the user receives an additional element. Ninjutsu slots are mirrored per element, including maruton.

Ninjutsu Specialist: The user's ninjutsu gains the ability to overwhelm ninjutsu of the same rank. The overwhelming trait only applies to a single element at D rank, increasing to two at B rank and three at S rank regardless of the number of elements the ninja has. Your ninjutsu are not mirrored per element, but you gain an additional 3 Ninjutsu per rank up. Also allows for one handed seals. {The Overwhelming Trait does not apply to anything above S}

Genius Keystone: You receive an additional 5 custom technique slots to be used only on your maruton or elemental ninjutsu. Additionally, you may create a "keystone" technique; this technique is essentially a Ninjutsu ninja's signature move, with power, aesthetic flair and versatility similar to a technique such as Kamui. In addition, you are able to use your third activation for any ninjutsu, whether it is offensive or defensive, once every two turns. This discipline may not be taken in conjunction with another Keystone Discipline.

-_-_-_-β”œ D - r a n k ─
-_-_-Base β—‹ Energy β—‹ Pools:
-_-_-_-β€’ { 150 } chakra.
-_-_-_-β€’ { 100 } stamina.
-_-_-Passive β—‹ Benefits:
-_-_-_-β€’ Learn 1 extra Ninjutsu technique per post.
-_-_-Base β—‹ Jutsu β—‹ Limits:
-_-_-_-β€’ [ 06 ] Ninjutsu slots.
-_-_-_-β€’ [ 02 ] Genjutsu slots.
-_-_-_-β€’ [ 00 ] Taijutsu Styles.
-_-_-_-β€’ [ 00 ] Bukijutsu Styles.

-_-_-_-β”œ C - r a n k ─
-_-_-Energy β—‹ Pool β—‹ Increases:
-_-_-_-β€’ Maximum chakra pool: { +25 } chakra.
-_-_-_-β€’ Maximum stamina pool: { +15 } stamina.
-_-_-Passive β—‹ Benefits:
-_-_-_-β€’ Learn 2 extra Ninjutsu techniques per post.
-_-_-Jutsu β—‹ Limit β—‹ Increases:
-_-_-_-β€’ [ +03 ] Ninjutsu slots.
-_-_-_-β€’ [ +02 ] Genjutsu slots.
-_-_-_-β€’ [ +00 ] Taijutsu Styles.
-_-_-_-β€’ [ +00 ] Bukijutsu Styles.

-_-_-_-β”œ B - r a n k ─
-_-_-Energy β—‹ Pool β—‹ Increases:
-_-_-_-β€’ Maximum chakra pool: { +30 } chakra.
-_-_-_-β€’ Maximum stamina pool: { +15 } stamina.
-_-_-Passive β—‹ Benefits:
-_-_-_-β€’ Learn 3 extra Ninjutsu techniques per post.
-_-_-Jutsu β—‹ Limit β—‹ Increases:
-_-_-_-β€’ [ +03 ] Ninjutsu slots.
-_-_-_-β€’ [ +02 ] Genjutsu slots.
-_-_-_-β€’ [ +01 ] Taijutsu Styles.
-_-_-_-β€’ OR
-_-_-_-β€’ [ +01 ] Bukijutsu Styles.

-_-_-_-β”œ A - r a n k ─
-_-_-Energy β—‹ Pool β—‹ Increases:
-_-_-_-β€’ Maximum chakra pool: { +35 } chakra.
-_-_-_-β€’ Maximum stamina pool: { +20 } stamina.
-_-_-Passive β—‹ Benefits:
-_-_-_-β€’ Learn 4 extra Ninjutsu techniques per post.
-_-_-Jutsu β—‹ Limit β—‹ Increases:
-_-_-_-β€’ [ +03 ] Ninjutsu slots.
-_-_-_-β€’ [ +02 ] Genjutsu slots.
-_-_-_-β€’ [ +00 ] Taijutsu Styles.
-_-_-_-β€’ [ +00 ] Bukijutsu Styles.

-_-_-_-β”œ S - r a n k ─
-_-_-Energy β—‹ Pool β—‹ Increases:
-_-_-_-β€’ Maximum chakra pool: { +40 } chakra.
-_-_-_-β€’ Maximum stamina pool: { +20 } stamina.
-_-_-Passive β—‹ Benefits:
-_-_-_-β€’ Learn 5 extra Ninjutsu techniques per post.
-_-_-Jutsu β—‹ Limit β—‹ Increases:
-_-_-_-β€’ [ +03 ] Ninjutsu slots.
-_-_-_-β€’ [ +02 ] Genjutsu slots.
-_-_-_-β€’ [ +00 ] Taijutsu Styles.
-_-_-_-β€’ [ +00 ] Bukijutsu Styles.

-_-_-_-β”œ S + r a n k ─
-_-_-Energy β—‹ Pool β—‹ Increases:
-_-_-_-β€’ Maximum chakra pool: { +45 } chakra.
-_-_-_-β€’ Maximum stamina pool: { +25 } stamina.
-_-_-Passive β—‹ Benefits:
-_-_-_-β€’ Learn 6 extra Ninjutsu techniques per post.
-_-_-Jutsu β—‹ Limit β—‹ Increases:
-_-_-_-β€’ [ +03 ] Ninjutsu slots.
-_-_-_-β€’ [ +03 ] Genjutsu slots.
-_-_-_-β€’ [ +01 ] Taijutsu Styles.
-_-_-_-β€’ OR
-_-_-_-β€’ [ +01 ] Bukijutsu Styles.
 

___youwillknownihilism


___youwillknownihilism

PostPosted: Wed Apr 18, 2018 2:10 pm
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___Description:
Genjutsu (Illusionary techniques) refers to any technique that utilizes chakra, requires hand signs, and has results that affect the target's mind in some way. The ninja of this class rely on creative and sneaky methods to apply their genjutsu to their opponent in order to inflict horrid mental and internal results. Genjutsu shinobi boast powerful techniques and a high chakra pool, but fall short in physical aspects.

___Notes / Reminders:
β€’ When you select this class, you must also pick exactly one of its disciplines. A discipline cannot be replaced or taken away.
β€’ Maximum energy pool increases are cumulative. (They do not replace each other as you rank up; they are all added together.)

___Specialization:
β€’ Refer to - S p e c i a l i z a t i o n & C r o s s β—‹ C l a s s

Quote:
    Disciplines:
Lasting Hypnosis: The user's genjutsu prowess has achieved a heightened level of potency and lingers for longer. The primary sense of any genjutsu that was released using Kai lingers for [1] additional post. This residual effect is minor because the manipulation of the target with the technique has ended. For example, a complete darkness sight genjutsu that was dispelled may leave the lingering feeling that the world is still a bit darker than it is in reality. If a genjutsu used a mental status effect then it will linger for [1] post longer at one level below what it was before at a minimum of level one. Originally level one mental status effects are too weak to linger. The base duration of your genjutsu are increased by [1] post at E-C, [2] at B-A, and [3] at S and above. Instance genjutsu are not affected by an increase of duration but instead cannot be dispelled by kai and only by pain. Genjutsu upkeep lessens by [5] Chakra per body rank and non-Instant are applied with overwhelming, requiring lingering genjutsu to use [1.5x] the resource to Kai.

Master of Deception: With genjutsu, realism and the sensory ability of the target factor heavily into the ability of the victim to realize they are in a genjutsu. The illusionist chooses [1] Sense of Specialization that will render a genjutsu cost [1] rank less if the casted genjutsu's primary sense is their specialization. Genjutsu that use the illusionist's Sense of Specialization as the primary sense become resistant to the sensory powers of sages and non-Open Minded discipline scholars. This resistance means that the genjutsu will go unnoticed from these abilities. Since the illusionist has become so adept in their Sense of Specialization they may always weave it into genjutsu as an Additional Sense unless it would bring the illusion's sensory control above the [5] limit. The illusionist may also always select any Additional Sense that is not their Sense of Specialization to add to a genjutsu as long as it does not exceed the cap of [5] manipulated senses.

Sense of Specialization: [ Must be chosen and listed here on character creation. Requires a profile respec to change. ]

Unbreakable Mind: A genjutsu user must, at all times, learn what it takes to make one's illusions more believable. This expertise helps the user learn to identify that which others use and these shinobi build their mental fortitude to a laudable degree. Genjutsu cast upon shinobi of this discipline are easier to discern as fake and are treated as one rank lower to kai and as one tier lower for pain [ minimum of tier one and maximum of tier three ]. Furthermore, they are uniquely able to resist overwhelming instance genjutsu. These mentally strong individuals are also able to choose one sense of resistance. If a genjutsu uses that sense as the primary then they can release themselves at half the chakra cost.

Sense of Resistance: [ Must be chosen and listed here on character creation. Requires a profile respec to change. ]


-_-_-_-β”œ D - r a n k ─
-_-_-Base β—‹ Energy β—‹ Pools:
-_-_-_-β€’ { 175 } chakra.
-_-_-_-β€’ { 075 } stamina.
-_-_-Passive β—‹ Benefits:
-_-_-_-β€’ Learn 1 extra Genjutsu technique per post.
-_-_-Base β—‹ Jutsu β—‹ Limits:
-_-_-_-β€’ [ 05 ] Ninjutsu slots.
-_-_-_-β€’ [ 10 ] Genjutsu slots.
-_-_-_-β€’ [ 00 ] Taijutsu Styles.
-_-_-_-β€’ [ 00 ] Bukijutsu Styles.

-_-_-_-β”œ C - r a n k ─
-_-_-Energy β—‹ Pool β—‹ Increases:
-_-_-_-β€’ Maximum chakra pool: { +30 } chakra.
-_-_-_-β€’ Maximum stamina pool: { +10 } stamina.
-_-_-Passive β—‹ Benefits:
-_-_-_-β€’ Learn 2 extra Genjutsu techniques per post.
-_-_-Jutsu β—‹ Limit β—‹ Increases:
-_-_-_-β€’ [ +05 ] Ninjutsu slots.
-_-_-_-β€’ [ +07 ] Genjutsu slots.
-_-_-_-β€’ [ +00 ] Taijutsu Styles.
-_-_-_-β€’ [ +00 ] Bukijutsu Styles.

-_-_-_-β”œ B - r a n k ─
-_-_-Energy β—‹ Pool β—‹ Increases:
-_-_-_-β€’ Maximum chakra pool: { +35 } chakra.
-_-_-_-β€’ Maximum stamina pool: { +10 } stamina.
-_-_-Passive β—‹ Benefits:
-_-_-_-β€’ Learn 3 extra Genjutsu techniques per post.
-_-_-Jutsu β—‹ Limit β—‹ Increases:
-_-_-_-β€’ [ +05 ] Ninjutsu slots.
-_-_-_-β€’ [ +07 ] Genjutsu slots.
-_-_-_-β€’ [ +01 ] Taijutsu Styles.
-_-_-_-β€’ OR
-_-_-_-β€’ [ +01 ] Bukijutsu Styles.

-_-_-_-β”œ A - r a n k ─
-_-_-Energy β—‹ Pool β—‹ Increases:
-_-_-_-β€’ Maximum chakra pool: { +40 } chakra.
-_-_-_-β€’ Maximum stamina pool: { +15 } stamina.
-_-_-Passive β—‹ Benefits:
-_-_-_-β€’ Learn 4 extra Genjutsu techniques per post.
-_-_-Jutsu β—‹ Limit β—‹ Increases:
-_-_-_-β€’ [ +05 ] Ninjutsu slots.
-_-_-_-β€’ [ +07 ] Genjutsu slots.
-_-_-_-β€’ [ +00 ] Taijutsu Styles.
-_-_-_-β€’ [ +00 ] Bukijutsu Styles.

-_-_-_-β”œ S - r a n k ─
-_-_-Energy β—‹ Pool β—‹ Increases:
-_-_-_-β€’ Maximum chakra pool: { +45 } chakra.
-_-_-_-β€’ Maximum stamina pool: { +15 } stamina.
-_-_-Passive β—‹ Benefits:
-_-_-_-β€’ Learn 5 extra Genjutsu techniques per post.
-_-_-Jutsu β—‹ Limit β—‹ Increases:
-_-_-_-β€’ [ +05 ] Ninjutsu slots.
-_-_-_-β€’ [ +09 ] Genjutsu slots.
-_-_-_-β€’ [ +00 ] Taijutsu Styles.
-_-_-_-β€’ [ +00 ] Bukijutsu Styles.

-_-_-_-β”œ S + r a n k ─
-_-_-Energy β—‹ Pool β—‹ Increases:
-_-_-_-β€’ Maximum chakra pool: { +50 } chakra.
-_-_-_-β€’ Maximum stamina pool: { +20 } stamina.
-_-_-Passive β—‹ Benefits:
-_-_-_-β€’ Learn 6 extra Genjutsu techniques per post.
-_-_-Jutsu β—‹ Limit β—‹ Increases:
-_-_-_-β€’ [ +05 ] Ninjutsu slots.
-_-_-_-β€’ [ +09 ] Genjutsu slots.
-_-_-_-β€’ [ +01 ] Taijutsu Styles.
-_-_-_-β€’ OR
-_-_-_-β€’ [ +01 ] Bukijutsu Styles.
 
PostPosted: Wed Apr 18, 2018 2:12 pm
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___Description:
Taijutsu ( Body techniques ) are basic forms of purely physical techniques, which typically require neither chakra nor handsigns. Taijutsu ninja attempt to deal outer damage in mass quantities, whether this is achieved by multiple strikes, or powerful single blows. However, unlike other methods of physical attack, the damage dealt is typically blunt and elementless; resulting in broke bones and exhausted opponents.
Although they have durable and swift bodies, the average taijutsu user has a rather low chakra pool.

___Notes / Reminders:
β€’ When you select this class, you must also pick exactly one of its disciplines. A discipline cannot be replaced or taken away.
β€’ Maximum energy pool increases are cumulative. (They do not replace each other as you rank up; they are all added together.)

___Specialization:
β€’ Refer to - S p e c i a l i z a t i o n & C r o s s β—‹ C l a s s

Quote:
    Disciplines:
Berserker: Your external training and devotion to taijutsu has allowed you to have moderately increased Strength and Fortitude. Your hardened body allows you to mitigate the pain/status effect of an incoming attack for two post per body rank, allowing you to continue the fight until the pain or hazards settle in. This means that a stunning effect can be delayed by up to ten posts at S rank. However, you ignore pain anytime you use this discipline for any reason, meaning if you delay having your arm disabled by a skill, you can also ignore the pain from having been stabbed on that post as well. Ex.: A ninja uses a lightning technique designed to stun you. For one post, you can delay that effect from taking hold, and have nine posts to continue delaying effects. Similarly, the pain from the attack itself is also ignored. This doesn't, however, prevent you from being blown away in the wind, or set on fire/drowned for example. Furthermore, if lethal damage is suffered then the delaying ability will be nullified for that effect.

Monk: A more internal martial artist, you focus on the ability to utilize chakra to increase your power and techniques. You learn any style with a Mental Formless related training 2 posts faster. Your attacks overwhelm physical taijutsu techniques of the same type and same rank or lower.{The Overwhelming Trait does not apply to anything above S}

Brawler: Your taijutsu is just one side of your skill, as you are also versed in utilizing ninjutsu as well. Your Speed and Reflexes are moderately enhanced and you gain an additional 2 ninjutsu slots per rank. In addition, once every other post all three of your activations in a post can be used for offensive taijutsu.


-_-_-_-β”œ D - r a n k ─
-_-_-Base β—‹ Energy β—‹ Pools:
-_-_-_-β€’ { 100 } chakra.
-_-_-_-β€’ { 150 } stamina.
-_-_-Passive β—‹ Benefits:
-_-_-_-β€’ Learn 1 extra Taijutsu technique per post.
-_-_-Base β—‹ Jutsu β—‹ Limits:
-_-_-_-β€’ [ 02 ] Ninjutsu slots.
-_-_-_-β€’ [ 00 ] Genjutsu slots.
-_-_-_-β€’ [ 01 ] Taijutsu Styles.
-_-_-_-β€’ [ 00 ] Bukijutsu Styles.

-_-_-_-β”œ C - r a n k ─
-_-_-Energy β—‹ Pool β—‹ Increases:
-_-_-_-β€’ Maximum chakra pool: { +15 } chakra.
-_-_-_-β€’ Maximum stamina pool: { +25 } stamina.
-_-_-Passive β—‹ Benefits:
-_-_-_-β€’ Learn 2 extra Taijutsu techniques per post.
-_-_-Jutsu β—‹ Limit β—‹ Increases:
-_-_-_-β€’ [ +02 ] Formless slots.
-_-_-_-β€’ [ +02 ] Ninjutsu slots.
-_-_-_-β€’ [ +00 ] Genjutsu slots.
-_-_-_-β€’ [ +01 ] Taijutsu Styles.
-_-_-_-β€’ [ +00 ] Bukijutsu Styles.

-_-_-_-β”œ B - r a n k ─
-_-_-Energy β—‹ Pool β—‹ Increases:
-_-_-_-β€’ Maximum chakra pool: { +15 } chakra.
-_-_-_-β€’ Maximum stamina pool: { +30 } stamina.
-_-_-Passive β—‹ Benefits:
-_-_-_-β€’ Learn 3 extra Taijutsu techniques per post.
-_-_-Jutsu β—‹ Limit β—‹ Increases:
-_-_-_-β€’ [ +02 ] Formless slots.
-_-_-_-β€’ [ +02 ] Ninjutsu slots.
-_-_-_-β€’ [ +00 ] Genjutsu slots.
-_-_-_-β€’ [ +00 ] Taijutsu Styles.
-_-_-_-β€’ [ +01 ] Bukijutsu Styles.

-_-_-_-β”œ A - r a n k ─
-_-_-Energy β—‹ Pool β—‹ Increases:
-_-_-_-β€’ Maximum chakra pool: { +20 } chakra.
-_-_-_-β€’ Maximum stamina pool: { +35 } stamina.
-_-_-Passive β—‹ Benefits:
-_-_-_-β€’ Learn 4 extra Taijutsu techniques per post.
-_-_-Jutsu β—‹ Limit β—‹ Increases:
-_-_-_-β€’ [ +02 ] Formless slots.
-_-_-_-β€’ [ +02 ] Ninjutsu slots.
-_-_-_-β€’ [ +00 ] Genjutsu slots.
-_-_-_-β€’ [ +01 ] Taijutsu Styles.
-_-_-_-β€’ [ +00 ] Bukijutsu Styles.

-_-_-_-β”œ S - r a n k ─
-_-_-Energy β—‹ Pool β—‹ Increases:
-_-_-_-β€’ Maximum chakra pool: { +20 } chakra.
-_-_-_-β€’ Maximum stamina pool: { +40 } stamina.
-_-_-Passive β—‹ Benefits:
-_-_-_-β€’ Learn 5 extra Taijutsu techniques per post.
-_-_-Jutsu β—‹ Limit β—‹ Increases:
-_-_-_-β€’ [ +02 ] Formless slots.
-_-_-_-β€’ [ +02 ] Ninjutsu slots.
-_-_-_-β€’ [ +00 ] Genjutsu slots.
-_-_-_-β€’ [ +01 ] Taijutsu Styles.
-_-_-_-β€’ [ +00 ] Bukijutsu Styles.

-_-_-_-β”œ S + r a n k ─
-_-_-Energy β—‹ Pool β—‹ Increases:
-_-_-_-β€’ Maximum chakra pool: { +25 } chakra.
-_-_-_-β€’ Maximum stamina pool: { +45 } stamina.
-_-_-Passive β—‹ Benefits:
-_-_-_-β€’ Learn 6 extra Taijutsu techniques per post.
-_-_-Jutsu β—‹ Limit β—‹ Increases:
-_-_-_-β€’ [ +02 ] Formless slots.
-_-_-_-β€’ [ +02 ] Ninjutsu slots.
-_-_-_-β€’ [ +00 ] Genjutsu slots.
-_-_-_-β€’ [ +01 ] Taijutsu Styles.
-_-_-_-β€’ [ +00 ] Bukijutsu Styles.
 

___youwillknownihilism


___youwillknownihilism

PostPosted: Wed Apr 18, 2018 2:13 pm
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___Description:
Bukijutsu ( Weapon techniques ) are attacks that utilize various forms of powerful tools in order to achieve severe and swift results. Those of this class are often dedicated to their weapon of choiceβ€”acting as if it were a beloved member of the family. Through this love and devotion, the shinobi is able to carve his or herself into a lethal weapon all their own. Like taijutsu, most bukijutsu do not require hand signs or chakra, but rather than causing blunt physical damage; weapon techniques deliver morbid damage. Slashes, smashes, stabs, and skewers: the end result of a bukijutsu attack may depend on what kind of weapon is actually being used, but such results are always tremendous. Just as the weapons they wield, the shinobi of the bukijutsu class come in all shapes and sizes; one need only have a dedicated heart to follow this path.

___Notes / Reminders:
β€’ When you select this class, you must pick exactly one of its disciplines. A discipline cannot be replaced or taken away.
β€’ Maximum Energy Pool increases are cumulative. (They do not replace each other as you rank up, rather they are all added together.)

___Specialization:
β€’ Refer to - S p e c i a l i z a t i o n & C r o s s β—‹ C l a s s

Quote:
    Disciplines:
Juggernaut: The user suffers no drawbacks of any kind when wearing very light and light armor at D-Rank, medium armor at C-Rank, heavy armor at B-Rank, and all other armors at A-Rank. They receive one free custom weapon or armor upon creation and gain a moderate boost to strength and fortitude. Additionally, they start with the following four techniques, rather than the six most ninja do: Bushi Ken no Jutsu [ Samurai Sabre Technique ], Shunshin no Jutsu [ Body Flicker Technique ], Kai [ Release ], and Kawarimi no Jutsu [ Substitution Technique ].

Expert: The user has achieved a sense of mastery and focus unlike others and are known as an Expert, a dedicated focus over a weapon they use to near perfection. The shinobi can pick a single weapon, or two if dual wielding, to apply this focus toward with examples such as Katana, Spear, Bows or even Dual Daggers. They acquire a Keystone technique that is unique to them with an additional 2 Custom Techniques derived of this special ability. They gain a moderate [+3] boost to both speed and reflex & Techniques cost [5] less Chakra and/or Stamina when wielding attacks with their specialized weapon in attack or defense.

Mystic Hero: The user has become adept at blending their ninjutsu and bukijutsu. The user is able to cast ninjutsu from their weapon without the use of hand signs by simply pointing the tip or blade in the direction desired to launch the technique. This requires the same amount of time as the forming of hand signs to cast ninjutsu. They are also able to Korabo 1 ninjutsu and 1 bukijutsu at their body rank and below for a single activation every 3 posts. The user also gains an additional 3 ninjutsu slots each body rank.


-_-_-_-β”œ D - r a n k ─
-_-_-Base β—‹ Energy β—‹ Pool:
-_-_-_-β€’ { 100 } Chakra.
-_-_-_-β€’ { 150 } Stamina
-_-_-Passive β—‹ Benefits:
-_-_-_-β€’ Learn 1 extra Bukijutsu technique per post.
-_-_-Jutsu β—‹ Limit β—‹ Increases:
-_-_-_-β€’ [ 02 ] Ninjutsu.
-_-_-_-β€’ [ 00 ] Genjutsu.
-_-_-_-β€’ [ 00 ] Taijutsu Styles
-_-_-_-β€’ [ 01 ] Bukijutsu Styles

-_-_-_-β”œ C - r a n k ─
-_-_-Energy β—‹ Pool β—‹ Increase:
-_-_-_-β€’ Maximum Chakra pool: { +20 } Chakra.
-_-_-_-β€’ Maximum Stamina pool: { +20 } Stamina.
-_-_-Passive β—‹ Benefits:
-_-_-_-β€’ Learn 2 extra Bukijutsu techniques per post.
-_-_-Jutsu β—‹ Limit β—‹ Increases:
-_-_-_-β€’ [ +02 ] Formless slots.
-_-_-_-β€’ [ +02 ] Ninjutsu slots.
-_-_-_-β€’ [ +00 ] Genjutsu slots.
-_-_-_-β€’ [ +00 ] Taijutsu Styles.
-_-_-_-β€’ [ +01 ] Bukijutsu Styles.

-_-_-_-β”œ B - r a n k ─
-_-_-Energy β—‹ Pool β—‹ Increase:
-_-_-_-β€’ Maximum Chakra pool: { +20 } Chakra.
-_-_-_-β€’ Maximum Stamina pool: { +20 } Stamina.
-_-_-Passive β—‹ Benefits:
-_-_-_-β€’ Learn 3 extra Bukijutsu techniques per post.
-_-_-Jutsu β—‹ Limit β—‹ Increases:
-_-_-_-β€’ [ +02 ] Formless slots.
-_-_-_-β€’ [ +02 ] Ninjutsu slots.
-_-_-_-β€’ [ +00 ] Genjutsu slots.
-_-_-_-β€’ [ +01 ] Taijutsu Styles
-_-_-_-β€’ [ +00 ] Bukijutsu Styles.

-_-_-_-β”œ A - r a n k ─
-_-_-Energy β—‹ Pool β—‹ Increase:
-_-_-_-β€’ Maximum Chakra pool: { +30 } chakra.
-_-_-_-β€’ Maximum Stamina pool: { +30 } chakra.
-_-_-Passive β—‹ Benefits:
-_-_-_-β€’ Learn 4 extra Bukijutsu techniques per post.
-_-_-Jutsu β—‹ Limit β—‹ Increases:
-_-_-_-β€’ [ +02 ] Formless slots.
-_-_-_-β€’ [ +02 ] Ninjutsu slots.
-_-_-_-β€’ [ +00 ] Genjutsu slots.
-_-_-_-β€’ [ +00 ] Taijutsu Styles.
-_-_-_-β€’ [ +01 ] Bukijutsu Styles.

-_-_-_-β”œ S - r a n k ─
-_-_-Energy β—‹ Pool β—‹ Increase:
-_-_-_-β€’ Maximum Chakra pool: { +30 } chakra.
-_-_-_-β€’ Maximum Stamina pool: { +30 } chakra.
-_-_-Passive β—‹ Benefits:
-_-_-_-β€’ Learn 5 extra Bukijutsu techniques per post.
-_-_-Jutsu β—‹ Limit β—‹ Increases:
-_-_-_-β€’ [ +02 ] Formless slots.
-_-_-_-β€’ [ +02 ] Ninjutsu slots.
-_-_-_-β€’ [ +00 ] Genjutsu slots.
-_-_-_-β€’ [ +00 ] Taijutsu Styles.
-_-_-_-β€’ [ +01 ] Bukijutsu Styles.

-_-_-_-β”œ S + r a n k ─
-_-_-Energy β—‹ Pool β—‹ Increase:
-_-_-_-β€’ Maximum Chakra pool: { +35 } chakra.
-_-_-_-β€’ Maximum Stamina pool: { +35 } chakra.
-_-_-Passive β—‹ Benefits:
-_-_-_-β€’ Learn 6 extra Bukijutsu techniques per post.
-_-_-Jutsu β—‹ Limit β—‹ Increases:
-_-_-_-β€’ [ +02 ] Formless slots.
-_-_-_-β€’ [ +02 ] Ninjutsu slots.
-_-_-_-β€’ [ +00 ] Genjutsu slots.
-_-_-_-β€’ [ +00 ] Taijutsu Styles.
-_-_-_-β€’ [ +01 ] Bukijutsu Styles.
 
PostPosted: Wed Apr 18, 2018 2:14 pm
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___Description:
A class which takes its basis from the well known trade city of Takumi, and its industrious elite. Relying more than on one's self, and having cooperation with each and every single person, shinobi or not, is highly coveted. As such, those pertaining to this way of life are very balanced, taking in almost all methods of existence, while not specializing in anything at all. The worker that cooperates with more battle-oriented shinobi is often the one that has the most ability to be flexible to changing conditions. Often using one's knowledge gained from non-standard use of techniques, they can still surprise even the most battle-hardened of shinobi.


___Notes / Reminders:
β€’ When you select this class, you must also pick exactly one (1) of its disciplines. A discipline cannot be replaced or taken away.
β€’ Job titles stack as you proceed in body rank. As do the job-based PAs.
β€’ Maximum energy pool increases are cumulative. ( They do not replace each other as you rank up; they are all added together. )

___Specialization:
β€’ Refer to - S p e c i a l i z a t i o n & C r o s s β—‹ C l a s s

Quote:
__Disciplines:
Legendary Worker: The user is able to create one additional legendary weapon for one rpc. In addition, the user can also create one additional weapon for their village or their rogue group that the character is a member of.

Balanced Master: The user gains one extra bukijutsu style every other rank. The user also receives a moderate boost in two DR stats of the user choice. The user cannot double upon the same stat to receive a supreme boost with this discipline.


Lifetime Disciple: This discipline allows the user to half the mission requirement in order to reach the next rank of the crafting tree. This makes it easier for the user to craft further in the branches.


-_-_-_-β”œ D - r a n k ─
-_-_-Base β—‹ Energy β—‹ Pools:
-_-_-_-β€’ { 125 } chakra.
-_-_-_-β€’ { 125 } stamina.
-_-_-Passive β—‹ Benefits:
-_-_-_-β€’ +1 job title.
-_-_-_-β€’ Learn 1 extra of every jutsu type per post
-_-_-Base β—‹ Jutsu β—‹ Limits:
-_-_-_-β€’ [ 02 ] Ninjutsu slot.
-_-_-_-β€’ [ 02 ] Genjutsu slot.
-_-_-_-β€’ [ 00 ] Taijutsu Styles.
-_-_-_-β€’ [ 01 ] Bukijutsu Styles.

-_-_-_-β”œ C - r a n k ─
-_-_-Energy β—‹ Pool β—‹ Increases:
-_-_-_-β€’ Maximum chakra pool: { +15 } chakra.
-_-_-_-β€’ Maximum stamina pool: { +25 } stamina.
-_-_-Passive β—‹ Benefits:
-_-_-_-β€’ +1 job title.
-_-_-_-β€’ +1 Job-centered PA.
-_-_-_-β€’ Learn 2 extra of every jutsu type per post
-_-_-Jutsu β—‹ Limit β—‹ Increases:
-_-_-_-β€’ [ +02 ] Ninjutsu slot.
-_-_-_-β€’ [ +02 ] Genjutsu slot.
-_-_-_-β€’ [ +00 ] Taijutsu Styles.
-_-_-_-β€’ [ +00 ] Bukijutsu Styles.
-_-_-_-β€’ [ +02 ] Formless slot.

-_-_-_-β”œ B - r a n k ─
-_-_-Energy β—‹ Pool β—‹ Increases:
-_-_-_-β€’ Maximum chakra pool: { +20 } chakra.
-_-_-_-β€’ Maximum stamina pool: { +25 } stamina.
-_-_-Passive β—‹ Benefits:
-_-_-_-β€’ +1 job title.
-_-_-_-β€’ Learn 3 extra of every jutsu type per post
-_-_-Jutsu β—‹ Limit β—‹ Increases:
-_-_-_-β€’ [ +02 ] Ninjutsu slots.
-_-_-_-β€’ [ +02 ] Genjutsu slots.
-_-_-_-β€’ [ +00 ] Taijutsu Styles
-_-_-_-β€’ [ +01 ] Bukijutsu Styles

-_-_-_-β”œ A - r a n k ─
-_-_-Energy β—‹ Pool β—‹ Increases:
-_-_-_-β€’ Maximum chakra pool: { +25 } chakra.
-_-_-_-β€’ Maximum stamina pool: { +30 } stamina.
-_-_-Passive β—‹ Benefits:
-_-_-_-β€’ +1 job title.
-_-_-_-β€’ +1 Job-centered PA.
-_-_-_-β€’ Learn 4 extra of every jutsu type per post
-_-_-Jutsu β—‹ Limit β—‹ Increases:
-_-_-_-β€’ [ +03 ] Ninjutsu slots.
-_-_-_-β€’ [ +02 ] Genjutsu slots.
-_-_-_-β€’ [ +00 ] Taijutsu Styles.
-_-_-_-β€’ [ +00 ] Bukijutsu Styles.
-_-_-_-β€’ [ +02 ] Formless slot.

-_-_-_-β”œ S - r a n k ─
-_-_-Energy β—‹ Pool β—‹ Increases:
-_-_-_-β€’ Maximum chakra pool: { +30 } chakra.
-_-_-_-β€’ Maximum stamina pool: { +30 } stamina.
-_-_-Passive β—‹ Benefits:
-_-_-_-β€’ +1 job title.
-_-_-_-β€’ Learn 5 extra of every jutsu type per post.
-_-_-Jutsu β—‹ Limit β—‹ Increases:
-_-_-_-β€’ [ +03 ] Ninjutsu slots.
-_-_-_-β€’ [ +02 ] Genjutsu slots.
-_-_-_-β€’ [ +00 ] Taijutsu Styles.
-_-_-_-β€’ [ +01 ] Bukijutsu Styles.

-_-_-_-β”œ S + r a n k ─
-_-_-Energy β—‹ Pool β—‹ Increases:
-_-_-_-β€’ Maximum chakra pool: { +35 } chakra.
-_-_-_-β€’ Maximum stamina pool: { +35 } stamina.
-_-_-Passive β—‹ Benefits:
-_-_-_-β€’ +1 job title.
-_-_-_-β€’ +1 Job-centered PA.
-_-_-_-β€’ Learn 6 extra of every jutsu style per post.
-_-_-Jutsu β—‹ Limit β—‹ Increases:
-_-_-_-β€’ [ +03 ] Ninjutsu slots.
-_-_-_-β€’ [ +02 ] Genjutsu slots.
-_-_-_-β€’ [ +01 ] Taijutsu Styles.
-_-_-_-_-or
-_-_-_-β€’ [ +01 ] Bukijutsu Styles.
 

___youwillknownihilism


___youwillknownihilism

PostPosted: Wed Apr 18, 2018 2:15 pm
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___Description:
The Scholar is an individual who has specialized in the more niche fields of ninjutsu. It is for this reason that their abilities focus on the two schools of sensory and sealing.

___Notes / Reminders:

β€’ Allows you to have access to both sealing techniques which are not universal, as well as sensory techniques.
β€’ Unless specified otherwise by a discipline, both sensory and sealing techniques are subtracted from your total ninjutsu count.
β€’ When you select this class, you must also pick exactly one of its disciplines. A discipline cannot be replaced or taken away.
β€’ Maximum energy pool increases are cumulative. (They do not replace each other as you rank up, rather they are all added together.)

___Specialization:
β€’ If this class is taken as the first and second class, you may pick 2 of its disciplines. Additionally, you may opt to provide your learning reductions in full to others regardless of expertise.


Quote:
    Disciplines:
Lockdown: Your focus relies more on sealing than on sensory. You are allowed to have a mirrored amount of your total ninjutsu slots exclusively reserved for sealing. In addition, all sealing techniques are considered overwhelming when in collision with other techniques of the same rank. This benefit only applies to techniques S-ranked and below. Finally, if you are a signatory of a summoning contract you are able to to summon beings at one rank lower than normally required. {The Overwhelming Trait does not apply to anything above S}

Open Minded: Your focus relies more on sensory than on sealing. You are allowed to have a mirrored amount of your total ninjutsu slots exclusively for sensory. In addition, you are able to discover things such as demon chakra, or the type of technique that is about to be active (Ninjutsu, Genjutsu, etc.), even specifics such as Bloodline type and rank from any active sealing technique. This discipline allows the user to be able to sense their enemy’s ninjutsu attacks and their composition, which grants a -1 rank deduction to dodging with the dodge mechanic X-ranked skill so long as it was used within the range of the user’s sensory abilities.

Even Keen: You compromise on excelling at one to be proficient at both. You gain +2 slots per rank exclusively for both sealing and sensory techniques. If you are double class and have a second discipline from this class then you may add the +2 slots to your mirrored amount. Finally, the duration of all sealing techniques and all sensory techniques are increased by two post.


-_-_-_-β”œ D - r a n k ─
-_-_-Base β—‹ Energy β—‹ Pools:
-_-_-_-β€’ { 150 } chakra.
-_-_-_-β€’ { 100 } stamina.
-_-_-Passive β—‹ Benefits:
-_-_-_-β€’ Learn Ninjutsu 1 post faster.
-_-_-Base β—‹ Jutsu β—‹ Limits:
-_-_-_-β€’ [ 06 ] Ninjutsu slots.
-_-_-_-β€’ [ 02 ] Genjutsu slots.
-_-_-_-β€’ [ 01 ] Taijutsu Styles.
-_-_-_-or
-_-_-_-β€’ [ 01 ] Bukijutsu Styles.

-_-_-_-β”œ C - r a n k ─
-_-_-Energy β—‹ Pool β—‹ Increases:
-_-_-_-β€’ Maximum chakra pool: { +30 } chakra.
-_-_-_-β€’ Maximum stamina pool: { +10 } stamina.
-_-_-Passive β—‹ Benefits:
-_-_-_-β€’ Learn Ninjutsu 2 posts faster.
-_-_-Jutsu β—‹ Limit β—‹ Increases:
-_-_-_-β€’ [ +04 ] Ninjutsu slots.
-_-_-_-β€’ [ +02 ] Genjutsu slots.
-_-_-_-β€’ [ +00 ] Taijutsu Styles.
-_-_-_-β€’ [ +00 ] Bukijutsu Styles.

-_-_-_-β”œ B - r a n k ─
-_-_-Energy β—‹ Pool β—‹ Increases:
-_-_-_-β€’ Maximum chakra pool: { +30 } chakra.
-_-_-_-β€’ Maximum stamina pool: { +15 } stamina.
-_-_-Passive β—‹ Benefits:
-_-_-_-β€’ Learn Ninjutsu 3 posts faster.
-_-_-Jutsu β—‹ Limit β—‹ Increases:
-_-_-_-β€’ [ +04 ] Ninjutsu slots.
-_-_-_-β€’ [ +02 ] Genjutsu slots.
-_-_-_-β€’ [ 01 ] Taijutsu Styles.
-_-_-_-or
-_-_-_-β€’ [ 01 ] Bukijutsu Styles..

-_-_-_-β”œ A - r a n k ─
-_-_-Energy β—‹ Pool β—‹ Increases:
-_-_-_-β€’ Maximum chakra pool: { +35 } chakra.
-_-_-_-β€’ Maximum stamina pool: { +20 } stamina.
-_-_-Passive β—‹ Benefits:
-_-_-_-β€’ Learn Ninjutsu 4 posts faster.
-_-_-Jutsu β—‹ Limit β—‹ Increases:
-_-_-_-β€’ [ +04 ] Ninjutsu slots.
-_-_-_-β€’ [ +02 ] Genjutsu slots.
-_-_-_-β€’ [ +00 ] Taijutsu Styles.
-_-_-_-β€’ [ +00 ] Bukijutsu Styles.

-_-_-_-β”œ S - r a n k ─
-_-_-Energy β—‹ Pool β—‹ Increases:
-_-_-_-β€’ Maximum chakra pool: { +35 } chakra.
-_-_-_-β€’ Maximum stamina pool: { +25 } stamina.
-_-_-Passive β—‹ Benefits:
-_-_-_-β€’ Learn Ninjutsu 5 posts faster.
-_-_-Jutsu β—‹ Limit β—‹ Increases:
-_-_-_-β€’ [ +04 ] Ninjutsu slots.
-_-_-_-β€’ [ +03 ] Genjutsu slots.
-_-_-_-β€’ [ 01 ] Taijutsu Styles.
-_-_-_-or
-_-_-_-β€’ [ 01 ] Bukijutsu Styles.

-_-_-_-β”œ S + r a n k ─
-_-_-Energy β—‹ Pool β—‹ Increases:
-_-_-_-β€’ Maximum chakra pool: { +40 } chakra.
-_-_-_-β€’ Maximum stamina pool: { +30 } stamina.
-_-_-Passive β—‹ Benefits:
-_-_-_-β€’ Learn Ninjutsu 6 posts faster.
-_-_-Jutsu β—‹ Limit β—‹ Increases:
-_-_-_-β€’ [ +05 ] Ninjutsu slots.
-_-_-_-β€’ [ +03 ] Genjutsu slots.
-_-_-_-β€’ [ 01 ] Taijutsu Styles.
-_-_-_-or
-_-_-_-β€’ [ 01 ] Bukijutsu Styles.
 
PostPosted: Wed Apr 18, 2018 2:16 pm
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___Description:
Where some Shinobi spend their time specializing in one specific set of skill, you have devoted your time to rounding out your abilities to cover a broad range of situations. You might not have a flashy bloodline, mastery over the five elements, or superhuman reflexes, but you can hold your own with the best of them in any field. You are the jack of all trades; a swiss army knife of the ninja world.

___Notes / Reminders:
β€’ You can not select this class if you possess a bloodline. (You do not need to be of this class if you have do not have a bloodline, though.)
β€’ When you select this class, you must also pick exactly one of its disciplines. A discipline cannot be replaced or taken away.
β€’ Maximum energy pool increases are cumulative. (They do not replace each other as you rank up, rather they are all added together.)

___Specialization:
β€’ If this class is taken as the first and second class, you may pick 2 of its disciplines. Additionally, you receive an additional four [+4] custom slots, can learn two additional [+2] techniques per post [four additional [+4] at A-rank], and may learn one of the following class restricted technique groups up to B-rank: Medical, Sealing, or Sensory. At each of these body ranks. D, A, and S+. Your Ninjutsu slots are mirrored in each specialization you take at 1/2 the amount {This does not include bonus slots granted via encyclopedia, event, or PA} i.e a double specialized B-rank Jack class will have 12 nin slots and 6 Mirrored Slots in any of their typically restricted groups and may use their normal nin slots if not used for nin to also fulfill the slot requirements of those specializations. Gain an additional Discipline as stated in { S p e c i a l i z a t i o n & C r o s s β—‹ C l a s s}


Quote:
    Disciplines:
Master of None: You are versed in a wide variety of shinobi techniques. Because of your broad training, you can easily fill in roles that usually need a specific type of ninja. With this technique, you may go on any mission with a class restriction even if you are not that class. You gain access to one of the following class restricted technique groups up to B-rank: Medical, Sealing, or Sensory at body rank C. Unless specialized, then follow the rules of specialization.

Right Tool For The Job: At the beginning of each combat encounter, the Jack may select one type of technique. For the duration of that fight, techniques of that selected type have their costs reduced by ten [-10] to a minimum of five [5], while all other techniques have their costs increased by ten [+10]. {Technique Types: Suiton, Doton, Fuuton, Maruton, Fuuin, Eisei, Sensory, etc}

Generic: Sure, you have an elemental affinity like every other ninja, but, for some reason, you've really taken a shine to Maruton techniques. If you take this Discipline, your Maruton techniques gain Overwhelming. You may cast Maruton through one-handed seals.{The Overwhelming Trait does not apply to anything above S}


-_-_-_-β”œ D - r a n k ─
-_-_-Base β—‹ Energy β—‹ Pools:
-_-_-_-β€’ { 125 } chakra.
-_-_-_-β€’ { 125 } stamina.
-_-_-Passive β—‹ Benefits:
Learn 1 Extra of any technique per post.
-_-_-Base β—‹ Jutsu β—‹ Limits:
-_-_-_-β€’ [ 02 ] Ninjutsu slots.
-_-_-_-β€’ [ 02 ] Genjutsu slots.
-_-_-_-β€’ [ 01 ] Taijutsu Styles.
-_-_-_-_-or
-_-_-_-β€’ [ 01 ] Bukijutsu Styles.

-_-_-_-β”œ C - r a n k ─
-_-_-Energy β—‹ Pool β—‹ Increases:
-_-_-_-β€’ Maximum chakra pool: { +25 } chakra.
-_-_-_-β€’ Maximum stamina pool: { +20 } stamina.
-_-_-Passive β—‹ Benefits:
Learn 2 Extra of any technique per post.
-_-_-Jutsu β—‹ Limit β—‹ Increases:
-_-_-_-β€’ [ +02 ] Ninjutsu slots.
-_-_-_-β€’ [ +02 ] Genjutsu slots.
-_-_-_-β€’ [ +00 ] Taijutsu Styles
-_-_-_-β€’ [ +00 ] Bukijutsu Styles

-_-_-_-β”œ B - r a n k ─
-_-_-Energy β—‹ Pool β—‹ Increases:
-_-_-_-β€’ Maximum chakra pool: { +20 } chakra.
-_-_-_-β€’ Maximum stamina pool: { +25 } stamina.
-_-_-Passive β—‹ Benefits:
Learn 3 Extra of any technique per post.
-_-_-Jutsu β—‹ Limit β—‹ Increases:
-_-_-_-β€’ [ +02 ] Ninjutsu slots.
-_-_-_-β€’ [ +02 ] Genjutsu slots.
-_-_-_-β€’ [ +01 ] Taijutsu Styles.
-_-_-_-_-or
-_-_-_-β€’ [ +01 ] Bukijutsu Styles.

-_-_-_-β”œ A - r a n k ─
-_-_-Energy β—‹ Pool β—‹ Increases:
-_-_-_-β€’ Maximum chakra pool: { +30 } chakra.
-_-_-_-β€’ Maximum stamina pool: { +25 } stamina.
-_-_-Passive β—‹ Benefits:
Learn 4 Extra of any technique per post.
-_-_-Jutsu β—‹ Limit β—‹ Increases:
-_-_-_-β€’ [ +04 ] Ninjutsu slots.
-_-_-_-β€’ [ +04 ] Genjutsu slots.
-_-_-_-β€’ [ +00 ] Taijutsu Styles.
-_-_-_-β€’ [ +00 ] Bukijutsu Styles.

-_-_-_-β”œ S - r a n k ─
-_-_-Energy β—‹ Pool β—‹ Increases:
-_-_-_-β€’ Maximum chakra pool: { +25 } chakra.
-_-_-_-β€’ Maximum stamina pool: { +35 } stamina.
-_-_-Passive β—‹ Benefits:
Learn 5 Extra of any technique per post.
-_-_-Jutsu β—‹ Limit β—‹ Increases:
-_-_-_-β€’ [ +04 ] Ninjutsu slots.
-_-_-_-β€’ [ +04 ] Genjutsu slots.
-_-_-_-β€’ [ +01 ] Taijutsu Styles.
-_-_-_-_-or
-_-_-_-β€’ [ +01 ] Bukijutsu Styles.

-_-_-_-β”œ S + r a n k ─
-_-_-Energy β—‹ Pool β—‹ Increases:
-_-_-_-β€’ Maximum chakra pool: { +35 } chakra.
-_-_-_-β€’ Maximum stamina pool: { +30 } stamina.
-_-_-Passive β—‹ Benefits:
Learn 6 Extra of any technique per post.
-_-_-Jutsu β—‹ Limit β—‹ Increases:
-_-_-_-β€’ [ +06 ] Ninjutsu slots.
-_-_-_-β€’ [ +06 ] Genjutsu slots.
-_-_-_-β€’ [ +01 ] Taijutsu Styles.
-_-_-_-_-or
-_-_-_-β€’ [ +01 ] Bukijutsu Styles.
 

___youwillknownihilism


___youwillknownihilism

PostPosted: Wed Apr 18, 2018 2:17 pm
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___Description:
Shinobi of this caliber are a rarity; they not only possess unique kekkei genkaiβ€”powers ingrained in their bloodβ€”but they also focus their training to fine tuning these blood bound techniques and abilities. Even an unseasoned bloodline user can be a bothersome foe for the unprepared or less experienced enemy; but shinobi of this class prove that thanks to their dedicated and focused training, their kekkei genkai is a more than ample toolbox for dispatching his or her targets.

___Notes / Reminders:
β€’ You cannot select this class if you do not possess a bloodline. (You do not need to be of this class if you have a bloodline, though.)
β€’ When you select this class, you must also pick exactly one of its disciplines. A discipline cannot be replaced or taken away.
β€’ Maximum energy pool increases are cumulative. (They do not replace each other as you rank up, rather they are all added together.)

___Specialization:
β€’ Refer to - S p e c i a l i z a t i o n & C r o s s β—‹ C l a s s


Quote:
    Disciplines:
Dual Ancestry: Dual Ancestry allows you to have full access to two bloodlines upon creation including all techniques, abilities, and personal attributes associated with them. Your primary bloodline's roster is where your name appears. For biographical purposes, your secondary bloodline may be genetic or implanted at your discretion. If two elemental bloodlines are chosen then the primary bloodline's elemental affinities become your base elements and you gain full access to those elements while your secondary bloodline gives you locked elemental affinities that you cannot learn ninjutsu techniques from but you gain full access to the secondary bloodline. Locked elemental affinities can be unlocked through methods such as ninjutsu class or personal attributes. Elemental affinity personal attributes are automatically allotted to locked affinities. Combo Element Kekkei Genkai and Jiongu users do not have access to Dual Ancestry nor can they be chosen as a secondary bloodline. Dual Ancestry users do not have access to the implant system including the Genetic Palette personal attribute.

Keystone: You receive an additional 5 custom technique slots to be used only on bloodline and bloodline-related techniques. Additionally, you may create a "keystone" technique; this technique is essentially a Bloodline ninja's signature move, with power and versatility similar to a technique such as Kamui. This technique must be submitted as a custom jutsu and approved. It also does not take a custom jutsu slot. In addition, you are able to use your third activation for any Bloodline Jutsu, whether it is offensive or defensive, once every two turns. This discipline may not be taken in conjunction with another Keystone Discipline.

Blood Knight: Your bloodline techniques possess greater power, allowing them to overwhelm techniques of the same rank and preventing them from succumbing to elemental weaknesses. You can cast bloodline techniques through one-handed seals. {The Overwhelming Trait does not apply to anything above S}


-_-_-_-β”œ D - r a n k ─
-_-_-Base β—‹ Energy β—‹ Pools:
-_-_-_-β€’ { 125 } chakra.
-_-_-_-β€’ { 125 } stamina.
-_-_-Passive β—‹ Benefits:
-_-_-_-β€’ Learn 1 extra Bloodline technique per post.
-_-_-Base β—‹ Jutsu β—‹ Limits:
-_-_-_-β€’ [ 02 ] Ninjutsu slots.
-_-_-_-β€’ [ 02 ] Genjutsu slots.
-_-_-_-β€’ [ 01 ] Taijutsu Styles.
-_-_-_-_-or
-_-_-_-β€’ [ 01 ] Bukijutsu Styles.

-_-_-_-β”œ C - r a n k ─
-_-_-Energy β—‹ Pool β—‹ Increases:
-_-_-_-β€’ Maximum chakra pool: { +25 } chakra.
-_-_-_-β€’ Maximum stamina pool: { +20 } stamina.
-_-_-Passive β—‹ Benefits:
-_-_-_-β€’ Learn 2 extra Bloodline techniques per post.
-_-_-Jutsu β—‹ Limit β—‹ Increases:
-_-_-_-β€’ [ +02 ] Ninjutsu slots.
-_-_-_-β€’ [ +02 ] Genjutsu slots.
-_-_-_-β€’ [ +00 ] Taijutsu Styles
-_-_-_-β€’ [ +00 ] Bukijutsu Styles

-_-_-_-β”œ B - r a n k ─
-_-_-Energy β—‹ Pool β—‹ Increases:
-_-_-_-β€’ Maximum chakra pool: { +20 } chakra.
-_-_-_-β€’ Maximum stamina pool: { +25 } stamina.
-_-_-Passive β—‹ Benefits:
-_-_-_-β€’ Learn 3 extra Bloodline techniques per post.
-_-_-Jutsu β—‹ Limit β—‹ Increases:
-_-_-_-β€’ [ +02 ] Ninjutsu slots.
-_-_-_-β€’ [ +02 ] Genjutsu slots.
-_-_-_-β€’ [ +01 ] Taijutsu Styles.
-_-_-_-_-or
-_-_-_-β€’ [ +01 ] Bukijutsu Styles.

-_-_-_-β”œ A - r a n k ─
-_-_-Energy β—‹ Pool β—‹ Increases:
-_-_-_-β€’ Maximum chakra pool: { +30 } chakra.
-_-_-_-β€’ Maximum stamina pool: { +25 } stamina.
-_-_-Passive β—‹ Benefits:
-_-_-_-β€’ Learn 4 extra Bloodline techniques per post.
-_-_-Jutsu β—‹ Limit β—‹ Increases:
-_-_-_-β€’ [ +04 ] Ninjutsu slots.
-_-_-_-β€’ [ +04 ] Genjutsu slots.
-_-_-_-β€’ [ +00 ] Taijutsu Styles.
-_-_-_-β€’ [ +00 ] Bukijutsu Styles.

-_-_-_-β”œ S - r a n k ─
-_-_-Energy β—‹ Pool β—‹ Increases:
-_-_-_-β€’ Maximum chakra pool: { +25 } chakra.
-_-_-_-β€’ Maximum stamina pool: { +35 } stamina.
-_-_-Passive β—‹ Benefits:
-_-_-_-β€’ Learn 5 extra Bloodline techniques per post.
-_-_-Jutsu β—‹ Limit β—‹ Increases:
-_-_-_-β€’ [ +04 ] Ninjutsu slots.
-_-_-_-β€’ [ +04 ] Genjutsu slots.
-_-_-_-β€’ [ +01 ] Taijutsu Styles.
-_-_-_-_-or
-_-_-_-β€’ [ +01 ] Bukijutsu Styles.

-_-_-_-β”œ S + r a n k ─
-_-_-Energy β—‹ Pool β—‹ Increases:
-_-_-_-β€’ Maximum chakra pool: { +35 } chakra.
-_-_-_-β€’ Maximum stamina pool: { +30 } stamina.
-_-_-Passive β—‹ Benefits:
-_-_-_-β€’ Learn 6 extra Bloodline techniques per post.
-_-_-Jutsu β—‹ Limit β—‹ Increases:
-_-_-_-β€’ [ +06 ] Ninjutsu slots.
-_-_-_-β€’ [ +06 ] Genjutsu slots.
-_-_-_-β€’ [ +01 ] Taijutsu Styles.
-_-_-_-_-or
-_-_-_-β€’ [ +01 ] Bukijutsu Styles.
 
PostPosted: Wed Apr 18, 2018 2:18 pm
User Image


___Description:
Medical ninja, or Iryounin, are those who specialize in a sect of abilities known as eiseijutsu ( Medical techniques ). Eiseijutsu are techniques which can be performed in order to cure ailments, stitch wounds, mend flesh, and soothe bones. However, this is just one aspect of eiseijutsu. The precision and chakra control developed by practicing these techniques has resulted in the creation of many offensive eiseijutsu as well.
As one would expect, performing eiseijutsu is a difficult feat which requires a concentrated and levelheaded attitude, in addition to intelligence and incredible chakra control. Because of this, the few medical ninja that do appear in the world are considered invaluable.


___Notes / Reminders:
β€’ Eiseijutsu can be learned only by those of the Medical Class.
β€’ Eiseijutsu receive learning reductions from Ninjutsu reductions and this class’ Eiseijutsu specific reductions.
β€’ Eiseijutsu receive their own limitation numbers, displayed in each rank.
β€’ When you select this class, you must pick exactly one of its disciplines. A discipline cannot be replaced or taken away.
β€’ Maximum energy pool increases are cumulative. (They do not replace each other as you rank up, rather they are all added together.)


___Specialization:
β€’ Refer to - S p e c i a l i z a t i o n & C r o s s β—‹ C l a s s


Quote:
    Disciplines:
Medical Expert: Shinobi of this discipline are experts in medical nin in all aspects. Those who pick this discipline have their medical nin limitations mirrored between the three different types of medical ninjutsu; healing, situational, and offensive. If they have specialized; they may only trade in slots from one of these 3 types. The shinobi also obtains 3 custom techniques for medical ninjutsu.

Combat Medic: Shinobi of this discipline gain the ability to pay for their simple taijutsu using chakra. This does not alter its strength in collisions in any way from a standard simple technique. Furthermore medical learning reductions gained from this class, also count towards taijutsu learning reductions and the shinobi gains two tai slots, one at D rank and the other at C rank. The user also gains access to this technique:
Technique Name: Strength of a Hundred
Rank: S
Type: Fuuinjutsu
Description: This Technique is the absolute pinnacle for a medical nin. With almost perfect chakra control, the shinobi is able to begin storing chakra in the center of their forehead and seal it there. This takes shape in the form of a pink diamond. The shinobi is able to seal away 250 chakra for later use. When used it battle, it causes black bands to wrap around the user and release the chakra back to the user. At the same time the user gains super regenerative powers, capable of surviving almost any attack, though you cannot regenerate from your head being removed, or your body being entirely destroyed from the shoulders down. Other methods of lethal injury that may not involve direct physical damage, such as having your soul sealed into a Shiki Fujin, also cannot be healed through. This lasts for 4 posts and can only be used once per battle.


Support Specialist: The user is capable of conferring a moderate stat boost to any ally that they desire. This stat boost can be what ever the medic wishes, however it can only go on one ally for as long as the medic wishes. Additionally to this, the medic is able to use healing eseijutsu on an ally from a distance as opposed to having to touch them. The range for this is fifty [50] feet.


-_-_-_-β”œ D - r a n k ─
-_-_-Base β—‹ Energy β—‹ Pools:
-_-_-_-β€’ { 150 } chakra.
-_-_-_-β€’ { 100 } stamina.
-_-_-Passive β—‹ Benefits:
-_-_-_-β€’ Learn 1 extra Medical technique per post.
-_-_-Base β—‹ Jutsu β—‹ Limits:
-_-_-_-β€’ [ 04 ] Eiseijutsu slots.
-_-_-_-β€’ [ 05 ] Ninjutsu slots.
-_-_-_-β€’ [ 05 ] Genjutsu slots.
-_-_-_-β€’ [ 00 ] Taijutsu Styles.
-_-_-_-β€’ [ 00 ] Bukijutsu Styles.

-_-_-_-β”œ C - r a n k ─
-_-_-Energy β—‹ Pool β—‹ Increases:
-_-_-_-β€’ Maximum chakra pool: { +25 } chakra.
-_-_-_-β€’ Maximum stamina pool: { +15 } stamina.
-_-_-Passive β—‹ Benefits:
-_-_-_-β€’ Learn 2 extra Medical techniques per post.
-_-_-Jutsu β—‹ Limit β—‹ Increases:
-_-_-_-β€’ [ +05 ] Eiseijutsu slots.
-_-_-_-β€’ [ +03 ] Ninjutsu slots.
-_-_-_-β€’ [ +03 ] Genjutsu slots.
-_-_-_-β€’ [ +00 ] Taijutsu Styles
-_-_-_-β€’ [ +00 ] Bukijutsu Styles

-_-_-_-β”œ B - r a n k ─
-_-_-Energy β—‹ Pool β—‹ Increases:
-_-_-_-β€’ Maximum chakra pool: { +30 } chakra.
-_-_-_-β€’ Maximum stamina pool: { +20 } stamina.
-_-_-Passive β—‹ Benefits:
-_-_-_-β€’ Learn 3 extra Medical techniques per post.
-_-_-Jutsu β—‹ Limit β—‹ Increases:
-_-_-_-β€’ [ +06 ] Eiseijutsu slots.
-_-_-_-β€’ [ +03 ] Ninjutsu slots.
-_-_-_-β€’ [ +03 ] Genjutsu slots.
-_-_-_-β€’ [ +01 ] Taijutsu Styles.
-_-_-_-_-or
-_-_-_-β€’ [ +01 ] Bukijutsu Styles.

-_-_-_-β”œ A - r a n k ─
-_-_-Energy β—‹ Pool β—‹ Increases:
-_-_-_-β€’ Maximum chakra pool: { +30 } chakra.
-_-_-_-β€’ Maximum stamina pool: { +25 } stamina.
-_-_-Passive β—‹ Benefits:
-_-_-_-β€’ Learn 4 extra Medical techniques per post.
-_-_-Jutsu β—‹ Limit β—‹ Increases:
-_-_-_-β€’ [ +07 ] Eiseijutsu slots.
-_-_-_-β€’ [ +03 ] Ninjutsu slots.
-_-_-_-β€’ [ +03 ] Genjutsu slots.
-_-_-_-β€’ [ +00 ] Taijutsu Styles.
-_-_-_-β€’ [ +00 ] Bukijutsu Styles.

-_-_-_-β”œ S - r a n k ─
-_-_-Energy β—‹ Pool β—‹ Increases:
-_-_-_-β€’ Maximum chakra pool: { +35 } chakra.
-_-_-_-β€’ Maximum stamina pool: { +25 } stamina.
-_-_-Passive β—‹ Benefits:
-_-_-_-β€’ Learn 5 extra Medical techniques per post.
-_-_-Jutsu β—‹ Limit β—‹ Increases:
-_-_-_-β€’ [ +08 ] Eiseijutsu slots.
-_-_-_-β€’ [ +03 ] Ninjutsu slots.
-_-_-_-β€’ [ +03 ] Genjutsu slots.
-_-_-_-β€’ [ +00 ] Taijutsu Styles
-_-_-_-β€’ [ +00 ] Bukijutsu Styles

-_-_-_-β”œ S + r a n k ─
-_-_-Energy β—‹ Pool β—‹ Increases:
-_-_-_-β€’ Maximum chakra pool: { +35 } chakra.
-_-_-_-β€’ Maximum stamina pool: { +30 } stamina.
-_-_-Passive β—‹ Benefits:
-_-_-_-β€’ Learn 6 extra Medical techniques per post.
-_-_-Jutsu β—‹ Limit β—‹ Increases:
-_-_-_-β€’ [ +09 ] Eiseijutsu slots.
-_-_-_-β€’ [ +03 ] Ninjutsu slots.
-_-_-_-β€’ [ +03 ] Genjutsu slots.
-_-_-_-β€’ [ +01 ] Taijutsu Styles.
-_-_-_-_-or
-_-_-_-β€’ [ +01 ] Bukijutsu Styles.
 

___youwillknownihilism


___youwillknownihilism

PostPosted: Wed Apr 18, 2018 2:22 pm
User Image


___Description:
A resourceful, tactical, and versatile shinobi; the performer excels in putting on a show, which they then use to channel Genjutsu to a unique prospect. Talented, crafty, chic, and well-versed in chakra manipulation, a performer possesses various unique abilities which are often used to bewilder and blindside opponents. The typical build of the performer is slim yet fit, which they use to avoid attacks rather than defend against them.

___Notes / Reminders:
β€’ When you select this class, you must also pick exactly one of its disciplines. A discipline cannot be replaced or taken away.
β€’ Maximum energy pool increases are cumulative. (They do not replace each other as you rank up; they are all added together.)
β€’ All Genjutsu, unless explicitly transmitted by touch, may be transmitted by either the sound of your instrument or the visual performance of your character, (dancing, baton twirling, etc). Gain either the genjutsu sense of sound or sight based on the performance type chosen.
β€’ When you select this class, you must pick one performance type (i.e. violin, beatboxing, harp, singing, flamenco, etc.). This is the only type of performance to which your chosen discipline applies.

___Specialization:
β€’ Refer to - S p e c i a l i z a t i o n & C r o s s β—‹ C l a s s

Quote:
    Disciplines:
Sinister Duet: You are able apply two genjutsu at the same time. This is treated similar to korabo, where you use two techniques at a lower rank and pay for the cost of one rank higher, (i.e, you can cast two C-ranked genjutsu for the cost of one B-ranked technique). If the opponent pays equal to the cost of both techniques, then they may kai out of both techniques at the same time. However, if they only pay the cost of one of the techniques, then they can only kai out of one of the genjutsu which they are trapped inside of.

Encore: You are able to re-apply a genjutsu which was kai’d out for a lower cost. You must be performing the same performance that you used in order to cast the genjutsu. The technique re-applied is paid for -10 of its initial cost. Does not work on instantaneous genjutsu. In addition, this discipline gives the performer a unique genjutsu.
Kyōka no uta [ Enhancing Song ]
Rank X
β†’β†’P/S. Sense: Touch // -
β†’β†’Base Duration // Upkeep: 6 Posts // 5 Chakra
β†’β†’Source: Performance
β†’β†’Description: The max rank this technique can be used is based on the user’s body rank. This user performs their performance of choice upon a target. The target either feels empowered or weakened. The genjutsu causes a single stat of the user’s choice to either be enhanced or dampened by a slight amount per the rank of this technique.


Grand Performance: You take the initiative in a fight, focusing on mixing ninjutsu into your personal arsenal. You can cast ninjutsu can cast ninjutsu up to your body rank without hand seals while engaging in your performance type of choice. These techniques maintain the same description and criteria to use and require the same amount of time to mold the chakra through the performance as would be needed to perform hand seals, meaning the techniques are not instantaneously cast. They also cannot be molded during another attack, meaning you cannot be casting a genjutsu and channeling a ninjutsu at the same time, unless you are koraboing the two. You also gain 2 extra ninjutsu slots per rank..


-_-_-_-β”œ D - r a n k ─
-_-_-Base β—‹ Energy β—‹ Pools:
-_-_-_-β€’ { 150 } chakra.
-_-_-_-β€’ { 100 } stamina.
-_-_-Passive β—‹ Benefits:
-_-_-_-β€’ Learn 1 extra Genjutsu technique per post.
-_-_-Base β—‹ Jutsu β—‹ Limits:
-_-_-_-β€’ [ 06 ] Ninjutsu slots.
-_-_-_-β€’ [ 09 ] Genjutsu slots.
-_-_-_-β€’ [ 00 ] Taijutsu Styles.
-_-_-_-β€’ [ 00 ] Bukijutsu Styles.

-_-_-_-β”œ C - r a n k ─
-_-_-Energy β—‹ Pool β—‹ Increases:
-_-_-_-β€’ Maximum chakra pool: { +25 } chakra.
-_-_-_-β€’ Maximum stamina pool: { +15 } stamina
-_-_-Passive β—‹ Benefits:
-_-_-_-β€’ Learn 2 extra Genjutsu techniques per post.
-_-_-Jutsu β—‹ Limit β—‹ Increases:
-_-_-_-β€’ [ +05 ] Ninjutsu slots.
-_-_-_-β€’ [ +07 ] Genjutsu slots.
-_-_-_-β€’ [ +00 ] Taijutsu Styles.
-_-_-_-β€’ [ +00 ] Bukijutsu Styles.

-_-_-_-β”œ B - r a n k ─
-_-_-Energy β—‹ Pool β—‹ Increases:
-_-_-_-β€’ Maximum chakra pool: { +30 } chakra.
-_-_-_-β€’ Maximum stamina pool: { +15 } stamina.
-_-_-Passive β—‹ Benefits:
-_-_-_-β€’ Learn 3 extra Genjutsu techniques per post.
-_-_-Jutsu β—‹ Limit β—‹ Increases:
-_-_-_-β€’ [ +05 ] Ninjutsu slots.
-_-_-_-β€’ [ +07 ] Genjutsu slots.
-_-_-_-β€’ [ +01 ] Taijutsu Styles.
-_-_-_-_-or
-_-_-_-β€’ [ +01 ] Bukijutsu Styles.

-_-_-_-β”œ A - r a n k ─
-_-_-Energy β—‹ Pool β—‹ Increases:
-_-_-_-β€’ Maximum chakra pool: { +35 } chakra.
-_-_-_-β€’ Maximum stamina pool: { +20 } stamina.
-_-_-Passive β—‹ Benefits:
-_-_-_-β€’ Learn 4 extra Genjutsu techniques per post.
-_-_-Jutsu β—‹ Limit β—‹ Increases:
-_-_-_-β€’ [ +05 ] Ninjutsu slots.
-_-_-_-β€’ [ +07 ] Genjutsu slots.
-_-_-_-β€’ [ +00 ] Taijutsu Styles.
-_-_-_-β€’ [ +00 ] Bukijutsu Styles.

-_-_-_-β”œ S - r a n k ─
-_-_-Energy β—‹ Pool β—‹ Increases:
-_-_-_-β€’ Maximum chakra pool: { +40 } chakra.
-_-_-_-β€’ Maximum stamina pool: { +20 } stamina.
-_-_-Passive β—‹ Benefits:
-_-_-_-β€’ Learn 5 extra Genjutsu techniques per post..
-_-_-Jutsu β—‹ Limit β—‹ Increases:
-_-_-_-β€’ [ +06 ] Ninjutsu slots.
-_-_-_-β€’ [ +08 ] Genjutsu slots.
-_-_-_-β€’ [ +00 ] Taijutsu Styles.
-_-_-_-β€’ [ +00 ] Bukijutsu Styles.

-_-_-_-β”œ S + r a n k ─
-_-_-Energy β—‹ Pool β—‹ Increases:
-_-_-_-β€’ Maximum chakra pool: { +45 } chakra.
-_-_-_-β€’ Maximum stamina pool: { +25 } stamina.
-_-_-Passive β—‹ Benefits:
-_-_-_-β€’ Learn 6 extra Genjutsu techniques per post.
-_-_-Jutsu β—‹ Limit β—‹ Increases:
-_-_-_-β€’ [ +06 ] Ninjutsu slots.
-_-_-_-β€’ [ +08 ] Genjutsu slots.
-_-_-_-β€’ [ +01 ] Taijutsu Styles.
-_-_-_-_-or
-_-_-_-β€’ [ +01 ] Bukijutsu Styles.
 
PostPosted: Wed Apr 18, 2018 2:23 pm
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___Description:
A puppet user, or puppeteer, is a shinobi who utilizes their chakra in order to form strings which are attached to advanced ninja tools known simply as puppets. These puppets are controlled by the strings connected to them, which results in the puppeteer having much more need for finger coordination and global focus than brute strength or elemental prowess. The shinobi of this class train day-in-day-out in order to master a sub-sect of ninjutsu known as kugutsu ( Puppet techniques ). It is these techniques which help them mold the abilities needed to become an effective and deadly puppeteer.
As the puppeteer delves further into their studies, they eventually become strong enough to manipulate their puppets with a single string without any loss in overall performance. As thus, a devoted puppeteer is able to use ten puppets at once ( one per finger ) in their prime.
One must never forget that puppeteers are deceptive and crafty; able to make use of poisons and tools hidden inside their puppets as well as on their person, and above all else, able to lead others into traps. It should also be noted that because puppetry is a fighting style that requires the user to keep their hands free, close range combat is something these shinobi should avoid.

___Notes / Reminders:
β€’ When you select this class, you must also pick exactly one of its disciplines. A discipline cannot be replaced or taken away.
β€’ Maximum energy pool increases are cumulative. (They do not replace each other as you rank up; they are all added together.)
β€’ Kugutsu can be learned only by those of the Puppeteer Class.
β€’ As they are a special type of Ninjutsu, Kugutsu receive learning reductions as though they were Ninjutsu, in addition to this class's Kugutsu-specific reductions.
β€’ Kugutsu receive their own limitation numbers, displayed in each rank.
β€’ Puppetry gain a formless style exclusive to themselves called puppetry formless. It cost no formless slots to learn, and can learn +2 to your body rank.
β€’ You start with one wooden training puppet without devices. Specializing does not grant two wooden training puppets. You do not start with complex puppets with devices. .

___Specialization:
β€’ Refer to - S p e c i a l i z a t i o n & C r o s s β—‹ C l a s s

Quote:
    Disciplines:
Army of One: You make use of your puppetry to highly unique characteristics. Each of the user's puppets are able to have three mechanisms which are completely unique to the puppet itself. For approval purposes, you can still have the same mechanism approved and used for multiple purposes. It just does not go against your mechanisms granted by the class.

Marionette: You are able to take your puppets and make them look and move "like a real boy". With a unique mindset and a great deal of skill, you are able to use simple and complex Taijutsu and Bukijutsu techniques through your puppets. Any attacks used by the puppet ultimately carry the DR of the user. In addition, you get +1 tai or bukijutsu style every other rank, (C, A, and S+).

Architect: You have a fantastic creative mind, able to start off with two more puppet points per rank. In addition, the mechanisms of the puppet are able to scale one additional rank, meaning that instead of scaling only three ranks, your puppet's mechanisms can scale four.


-_-_-_-β”œ D - r a n k ─
-_-_-Base β—‹ Energy β—‹ Pools:
-_-_-_-β€’ { 175} chakra.
-_-_-_-β€’ { 075 } stamina.
-_-_-Passive β—‹ Benefits:
-_-_-_-β€’ Learn Kugutsu 1 post faster.
-_-_-_-β€’ +8 Mechanisms
-_-_-_-β€’ +3 Puppet Points
-_-_-Base β—‹ Jutsu β—‹ Limits:
-_-_-_-β€’ [ 05 ] Kugutsu slots.
-_-_-_-β€’ [ 04 ] Ninjutsu slots.
-_-_-_-β€’ [ 04 ] Genjutsu slots.
-_-_-_-β€’ [ 00 ] Taijutsu Styles.
-_-_-_-β€’ [ 00 ] Bukijutsu Styles.

-_-_-_-β”œ C - r a n k ─
-_-_-Energy β—‹ Pool β—‹ Increases:
-_-_-_-β€’ Maximum chakra pool: { +30 } chakra.
-_-_-_-β€’ Maximum stamina pool: { +10 } stamina.
-_-_-Passive β—‹ Benefits:
-_-_-_-β€’ Learn Kugutsu 2 posts faster.
-_-_-_-β€’ +4 Mechanisms
-_-_-_-β€’ +2 Puppet Points
-_-_-Jutsu β—‹ Limit β—‹ Increases:
-_-_-_-β€’ [ +04 ] Kugutsu slots.
-_-_-_-β€’ [ +03 ] Ninjutsu slots.
-_-_-_-β€’ [ +03 ] Genjutsu slots.
-_-_-_-β€’ [ +00 ] Taijutsu Styles.
-_-_-_-β€’ [ +00 ] Bukijutsu Styles.

-_-_-_-β”œ B - r a n k ─
-_-_-Energy β—‹ Pool β—‹ Increases:
-_-_-_-β€’ Maximum chakra pool: { +30 } chakra.
-_-_-_-β€’ Maximum stamina pool: { +15 } stamina.
-_-_-Passive β—‹ Benefits:
-_-_-_-β€’ Learn Kugutsu 3 posts faster.
-_-_-_-β€’ +4 Mechanisms
-_-_-_-β€’ +2 Puppet Points
-_-_-_-β€’ 1 new poison based PA.
-_-_-Jutsu β—‹ Limit β—‹ Increases:
-_-_-_-β€’ [ +04 ] Kugutsu slots.
-_-_-_-β€’ [ +03 ] Ninjutsu slots.
-_-_-_-β€’ [ +03 ] Genjutsu slots.
-_-_-_-β€’ [ +01 ] Taijutsu Styles.
-_-_-_-β€’ OR
-_-_-_-β€’ [ +01 ] Bukijutsu Styles.


-_-_-_-β”œ A - r a n k ─
-_-_-Energy β—‹ Pool β—‹ Increases:
-_-_-_-β€’ Maximum chakra pool: { +35 } chakra.
-_-_-_-β€’ Maximum stamina pool: { +20 } stamina.
-_-_-Passive β—‹ Benefits:
-_-_-_-β€’ Learn Kugutsu 4 posts faster.
-_-_-_-β€’ +4 Mechanisms
-_-_-_-β€’ +1 Puppet Points
-_-_-Jutsu β—‹ Limit β—‹ Increases:
-_-_-_-β€’ [ +04 ] Kugutsu slots.
-_-_-_-β€’ [ +03 ] Ninjutsu slots.
-_-_-_-β€’ [ +03 ] Genjutsu slots.
-_-_-_-β€’ [ +00 ] Taijutsu Styles.
-_-_-_-β€’ [ +00 ] Bukijutsu Styles.

-_-_-_-β”œ S - r a n k ─
-_-_-Energy β—‹ Pool β—‹ Increases:
-_-_-_-β€’ Maximum chakra pool: { +40 } chakra.
-_-_-_-β€’ Maximum stamina pool: { +20 } stamina.
-_-_-Passive β—‹ Benefits:
-_-_-_-β€’ Learn Kugutsu 5 posts faster.
-_-_-_-β€’ +6 Mechanisms
-_-_-_-β€’ +1 Puppet Points
-_-_-_-β€’ 1 new poison based PA.
-_-_-Jutsu β—‹ Limit β—‹ Increases:
-_-_-_-β€’ [ +04 ] Kugutsu slots.
-_-_-_-β€’ [ +03 ] Ninjutsu slots.
-_-_-_-β€’ [ +03 ] Genjutsu slots.
-_-_-_-β€’ [ +00 ] Taijutsu Styles.
-_-_-_-β€’ [ +00 ] Bukijutsu Styles.

-_-_-_-β”œ S + r a n k ─
-_-_-Energy β—‹ Pool β—‹ Increases:
-_-_-_-β€’ Maximum chakra pool: { +45 } chakra.
-_-_-_-β€’ Maximum stamina pool: { +25 } stamina.
-_-_-Passive β—‹ Benefits:
-_-_-_-β€’ Learn Kugutsu 6 posts faster.
-_-_-_-β€’ +8 Mechanisms
-_-_-_-β€’ +1 Puppet Points
-_-_-Jutsu β—‹ Limit β—‹ Increases:
-_-_-_-β€’ [ +04 ] Kugutsu slots.
-_-_-_-β€’ [ +03 ] Ninjutsu slots.
-_-_-_-β€’ [ +03 ] Genjutsu slots.
-_-_-_-β€’ [ +01 ] Taijutsu Styles.
-_-_-_-β€’ OR
-_-_-_-β€’ [ +01 ] Bukijutsu Styles..
 

___youwillknownihilism


___youwillknownihilism

PostPosted: Wed Apr 18, 2018 2:25 pm
User Image


___Description:
A class which takes its basis from well-known clans, such as the canine training Inuzuka family. To put it blatantly, this class relies on the unification and cooperation of a human and an animal in order to unleash unique and powerful fighting styles.
The animal that cooperates with the shinobi is often one that has had an extremely lengthy amount of time shared with said shinobi. Be it a childhood pet, sickly animal nursed to health, or what have you. The partner animals most often seen are dogs and cats, though the possibility of using a bird or a monkey as a partner is ever present. The only true restriction to which animal can be selected as a partner is their own maneuverability. It's not very likely that a shinobi would use a fish or massive beast because they have very restricted movement.

___Notes / Reminders:
β€’ When you select this class, you must also pick exactly one of its disciplines. A discipline cannot be replaced or taken away.
β€’ Maximum energy pool increases are cumulative. (They do not replace each other as you rank up; they are all added together.)
β€’ All single class Tamers start with one animal. When creating your character, you should mention the animal you wish to use as your first partner in your history. This animal must be a naturally occurring creature, not a mythical one.
β€’ Pets may either speak as humans do, or they can speak like animals and the human can understand them exclusively.
β€’ Pets may be at most four times more or less than the length of a typical pet of their caliber. The exception are pets which naturally are already large or larger like elephants or anacondas, or things too small like cockroaches and frogs. In addition, pets too small like snails or beetles need to be at least the size of a small cat in order for them to work.
β€’ Between your tamer and your pet of the first discipline, you are allowed a total of three elements. This means that your pet may have one element which differs from the two elements of the user. If the user only has one element, then the pet is allowed two separate elements. In addition, a pet of the second discipline may have two separate elements from the user.

β€’ Your pet draws from your Chakra and Stamina pools to use Jutsu.
β€’ Your pets automatically have a set type of formless called natural formless. This includes all aspect of animal combat, (claws, beaks, etc). This does not take any formless slots and is learned automatically up to +2 body rank.
β€’ All pets have two activation usages separate from the tamer. However, under no circumstances is a tamer and their pet allowed to target the same single target with more than two offensive activations.

___Specialization:
β€’ Refer to - S p e c i a l i z a t i o n & C r o s s β—‹ C l a s s

Quote:
    Disciplines:
Lifelong Companion: A tamer who has a pet for either all or their life, or enough of it where they cannot imagine life without them. These pets learns all of the ninjutsu and taijutsu the tamer trains in per what is granted of this class itself. if the user double classes into tamer then they may have access to all of the techniques the tamer knows. If the tamer trains in an element the pet does not have then the pet may auto-learn ninjutsu equal to the amount learned of the element which they do not have. Pets may not learn genjutsu, but learn taijutsu granted outside of this class, (meaning, the pet can use any taijutsu granted by either a dual class or by guild rewards where another taijutsu style is rewarded). The pet also has access to the tamer's formless training. If a taijutsu style calls for a limb that the pet does not have, then they must utilize a transformation technique of some kind in order to use it. Finally, pets of this kind are allowed to have one sensory attribute. This attribute enhances one of the five senses to allow them to be able to track individuals. However, in return, the one sense that the pet chooses to have this attribute in makes them one rank more susceptible to genjutsu of that kind. Custom pets of this kind can be approved with the profile. The format for pets of this kind can be found on the profile approval forum.

Chance Encounter: Tamers of this kind have stumbled upon a powerful animal who has decided to appear should the tamer be in distressed. This pet follows the rules and limitations for summons one rank below to your body rank. Pets of this kind are allowed to have their own chakra and stamina. The total amounts determine on one body level below the rank of the tamer. Finally, without needing constant re-approval, you're allowed to modify the chakra / stamina totals as you rank up. These pets can either be summoned through the summoning jutsu, or called upon some other way, "(whistling, shouting at the heavens, etc.) Be aware, however, that if contained in an area where your calls will not work, then your pet will not be able to arrive through call alone. You're able to receive this pet at C-ranked. Custom pets of this kind need to be approved through the custom jutsu forum. The following format below is used for pets of this kind.
[b](Insert Name Here) [size=14]β—ˆ[/size] (insert rank here)-rank [size=14]β—ˆ[/size] Chakra: (Insert Chakra Amount Here. Remember that at D-ranked the maximum accumulated chakra / stamina a pet can have is 500. The max at C-ranked is 700. The max at B-ranked is 1050. The max at A-ranked is 1400. Finally, the amount allotted at S-ranked is 1700. [size=14]β—ˆ[/size] Stamina: (Insert stamina here. Please read over the rules listed in the chakra section and remember that the total amounts are based on the two pools accumulated.[/b]
(Insert Description Here.

[i]Ability:[/i] (An ability unique to the pet. Limitations are dependent on the pet itself, as well as the mythos behind it. More powerful abilities may be granted at higher ranks if you wish to re-submit at a later time)

(Insert Technique Name here) | Rank (Insert Rank Here | Cost: (Insert Cost Type Here)
(Insert Description Here)

(Insert Technique Name here) | Rank (Insert Rank Here | Cost: (Insert Cost Type Here)
(Insert Description Here)

(Insert Technique Name here) | Rank (Insert Rank Here | Cost: (Insert Cost Type Here)
(Insert Description Here. Please remember that, upon becoming an S ranked pet that they lose one ability.)


The Missing Link: Tamers of this kind are more beast than man. They gain an extra taijutsu slot at every other rank, (C-ranked, A-ranked, S+ ranked). In addition, the tamer is able to gain a tamer attribute unique to this discipline. This tamer attribute works the same way as the double perk ability.


-_-_-_-β”œ D - r a n k ─
-_-_-Base β—‹ Energy β—‹ Pools:
-_-_-_-β€’ { 125 } chakra.
-_-_-_-β€’ { 125 } stamina.
-_-_-Passive β—‹ Benefits:
-_-_-_-β€’ Learn 1 extra of every jutsu style per post.
-_-_-Base β—‹ Jutsu β—‹ Limits:
-_-_-_-β€’ [ 02 ] Ninjutsu slots.
-_-_-_-β€’ [ 02 ] Genjutsu slots.
-_-_-_-β€’ [ 01 ] Taijutsu Styles.
-_-_-_-β€’ [ 00 ] Bukijutsu Styles.

-_-_-_-β”œ C - r a n k ─
-_-_-Energy β—‹ Pool β—‹ Increases:
-_-_-_-β€’ Maximum chakra pool: { +15 } chakra.
-_-_-_-β€’ Maximum stamina pool: { +25 } stamina.
-_-_-Passive β—‹ Benefits:
-_-_-_-β€’ Learn 2 extra of every jutsu style per post.
-_-_-Jutsu β—‹ Limit β—‹ Increases:
-_-_-_-β€’ [ +02 ] Ninjutsu slots.
-_-_-_-β€’ [ +02 ] Genjutsu slots.
-_-_-_-β€’ [ +00 ] Taijutsu Styles.
-_-_-_-β€’ [ +00 ] Bukijutsu Styles.
-_-_-_-β€’ [ +02 ] Formless slot.

-_-_-_-β”œ B - r a n k ─
-_-_-Energy β—‹ Pool β—‹ Increases:
-_-_-_-β€’ Maximum chakra pool: { +20 } chakra.
-_-_-_-β€’ Maximum stamina pool: { +25 } stamina.
-_-_-Passive β—‹ Benefits:
-_-_-_-β€’ Learn 3 extra of every jutsu style per post.
-_-_-Jutsu β—‹ Limit β—‹ Increases:
-_-_-_-β€’ [ +02 ] Ninjutsu slots.
-_-_-_-β€’ [ +02 ] Genjutsu slots.
-_-_-_-β€’ [ +01 ] Taijutsu Styles
-_-_-_-β€’ [ +00 ] Bukijutsu Styles

-_-_-_-β”œ A - r a n k ─
-_-_-Energy β—‹ Pool β—‹ Increases:
-_-_-_-β€’ Maximum chakra pool: { +25 } chakra.
-_-_-_-β€’ Maximum stamina pool: { +30 } stamina.
-_-_-Passive β—‹ Benefits:
-_-_-_-β€’ Learn 4 extra of every jutsu style per post.
-_-_-Jutsu β—‹ Limit β—‹ Increases:
-_-_-_-β€’ [ +03 ] Ninjutsu slots.
-_-_-_-β€’ [ +02 ] Genjutsu slots.
-_-_-_-β€’ [ +00 ] Taijutsu Styles.
-_-_-_-β€’ [ +00 ] Bukijutsu Styles.
-_-_-_-β€’ [ +02 ] Formless slot.

-_-_-_-β”œ S - r a n k ─
-_-_-Energy β—‹ Pool β—‹ Increases:
-_-_-_-β€’ Maximum chakra pool: { +30 } chakra.
-_-_-_-β€’ Maximum stamina pool: { +30 } stamina.
-_-_-Passive β—‹ Benefits:
-_-_-_-β€’ Learn 5 extra of every jutsu style per post.
-_-_-Jutsu β—‹ Limit β—‹ Increases:
-_-_-_-β€’ [ +03 ] Ninjutsu slots.
-_-_-_-β€’ [ +02 ] Genjutsu slots.
-_-_-_-β€’ [ +01 ] Taijutsu Styles.
-_-_-_-β€’ [ +00 ] Bukijutsu Styles.

-_-_-_-β”œ S + r a n k ─
-_-_-Energy β—‹ Pool β—‹ Increases:
-_-_-_-β€’ Maximum chakra pool: { +35 } chakra.
-_-_-_-β€’ Maximum stamina pool: { +35 } stamina.
-_-_-Passive β—‹ Benefits:
-_-_-_-β€’ Learn 6 extra of every jutsu style per post.
-_-_-Jutsu β—‹ Limit β—‹ Increases:
-_-_-_-β€’ [ +03 ] Ninjutsu slots.
-_-_-_-β€’ [ +02 ] Genjutsu slots.
-_-_-_-β€’ [ +01 ] Taijutsu Styles.
-_-_-_-_-or
-_-_-_-β€’ [ +01 ] Bukijutsu Styles.
 
PostPosted: Wed Apr 18, 2018 2:25 pm
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